EEVEE is being REPLACED!? and it looks AMAZING!

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  • Опубліковано 7 лют 2025
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    Hold onto your seats, Blender enthusiasts! There's a massive update that's turning heads: EEVEE, the beloved real-time render engine, is getting a successor, and the first glimpses are nothing short of amazing. In this video, we dive into what this new development means for Blender users and the future of 3D rendering.
    Whether you're a professional 3D artist or a hobbyist, this update is bound to excite you. Join us as we analyze the capabilities of this new renderer, compare it with EEVEE, and speculate on the potential it holds for the Blender community.
    Version Downloads: builder.blende...
    Project Page: projects.blend...
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    / @unrealengine
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КОМЕНТАРІ • 254

  • @briananeuraysem3321
    @briananeuraysem3321 Рік тому +202

    Even ignoring everything else, emission shaders actually illuminating your scene it’s already huge for me

    • @Alex_DeltaDev
      @Alex_DeltaDev Рік тому +3

      Gamechanger right there! I also wonder if theyve fixed Eevee not being able to export glow-bloom on top of a transparent background. Need to test that out, as it screws with so many quick an easy renders.

    • @Siphonife
      @Siphonife Рік тому +3

      @@Alex_DeltaDev pixels with opacity require the color behind it to multiply its effects against it. If its transparent theres nothing there to multiply against and the result is nothing. no color. You'll probably have to do some compositing trick to remove the background after the render is complete.

    • @sulphurous2656
      @sulphurous2656 Рік тому +3

      It's about bloody time, though having the option to toggle whether emissive textures actually light stuff is necessary. Having displacements working as well and parallax mapping would be the next step.

    • @isabel5066
      @isabel5066 Рік тому

      FINALLY!! :DD

    • @ILoveFunAndTheWorld
      @ILoveFunAndTheWorld Рік тому

      @@Siphonifeyou could still implement some sort of fix or so. Trickery is kinda annoying albeit it is doable.

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Рік тому +210

    We need a full-fledged lesson on creating a similar scene with a new render

    • @SouthernShotty
      @SouthernShotty  Рік тому +62

      I may work on this

    • @movepigeon
      @movepigeon Рік тому +7

      PLEASE.

    • @Pranjalk369
      @Pranjalk369 Рік тому +1

      @@SouthernShotty Thankyou so much 💐🤗🙌🙌🙏🙏🙏

    • @llLastll01
      @llLastll01 Рік тому

      Convert your materials if they need it? Click different render engine?

    • @Bucking_Fastard
      @Bucking_Fastard Рік тому +1

      @@SouthernShotty You September work on that!

  • @spydergs07
    @spydergs07 Рік тому +102

    Super excited for Eevee Next.
    Eevee works well for my renders, but the emissions not working in Eevee has always been a pain.
    That is going to make my renders and scenes 100x easier.

    • @romanr1592
      @romanr1592 Рік тому +6

      Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections to about 2 or 3 and add some metallicity to your materials (0.2 to 0.8).
      From my testing it looks pretty much the same as EEVEE next, except that latter has nice dithered shadows, but it comes at a cost of way worse performance.

  • @EANIIX
    @EANIIX Рік тому +27

    Don't forget that the similarity of the rendered image is not the only thing to take into consideration when comparing render engines. It's also a lot of technical stuff that you don't see at first glance such as light groups, light linking and AOVs/render passes. Especially for high end movie production where a lot of stuff happens in compositing, you definitely don't want to miss out on all the different render passes you get from Cycles or other raytracers such as direct, indirect, albedo, spec, UV etc which real time engines like Eevee or Unreal tend to combine into simple RGB or at max Light/Color passes due to the simplified computation of light rays.

  • @jeremyinpost
    @jeremyinpost Рік тому +9

    I can't WAIT for Eevee NEXT to be in a stable build! Thanks for the peek into its abilities.

  • @binyaminbass
    @binyaminbass Рік тому +9

    I think that the improvements in hardware will make offline renderers so fast that they will approach realtime, pushing the migration to realtime farther into the future.

  • @iconeer4
    @iconeer4 5 місяців тому +1

    Tip: you can work on blendee then import it intro unreal or unity for fast render up to 4k near 1-5 second per frame

  • @Theanine3D
    @Theanine3D Рік тому +36

    I hope that the support for panoramic cameras in EEVEE-Next also means equirectangular cameras - this will be a killer feature for rendering of VR/360 degree videos for UA-cam. It's currently only possible in Cycles.
    I hope they someday consider baking as a feature for EEVEE-Next. It would make it so much faster to create game assets.

    • @spydergs07
      @spydergs07 Рік тому +1

      I agree, baking would be so nice in Eevee Next.

    • @SouthernShotty
      @SouthernShotty  Рік тому +11

      they are improving baking too

    • @MultiTommytomtom
      @MultiTommytomtom Рік тому +1

      Does anyone know if there’s any more info anywhere on panoramic support for Eevee next? I can’t find anything online at the moment, would love to know more if it’s finally arrived!

    • @thecrinjemasterjay
      @thecrinjemasterjay Рік тому

      Isn’t there already vr rendering support for blender? It’s like a built in addon or something right?

    • @Theanine3D
      @Theanine3D Рік тому +5

      ​@@thecrinjemasterjay sorry for the confusion, I'm referring to rendering of 360 degree videos, which can be viewed with a VR headset after uploading them to UA-cam (I have many examples on my channel). These require a panoramic camera, which currently, only Cycles supports.

  • @FlyingBanana78
    @FlyingBanana78 Рік тому +2

    Yep, answerwd my question at the end. I do a lot of glass/reflective objects in renders so cycles it still is. But really dig that they are still working on getting eevee better.

  • @K4animation
    @K4animation Рік тому +17

    Well, as a mostly Eevee-only artist all I can say is I just hope they don't delete the old Eevee. Or if they combine those two into one, I hope they will only *add* new features, and they won't delete any. Screen space stuff can be extremely useful for stylized effects, and if they take that away from blender it's not gonna be good. It's exciting to see such development, but Eevee has a lot more creative freedom now when it comes to stylized animation.

    • @Nebulaoblivion
      @Nebulaoblivion Рік тому +4

      Yeah, the fact that its named like an iteration is a little concerning. Im guessing a lot of older computers wont really be able to make use of Eevee Next, while currently Eevee is a good option for people without super beefy computers.

  • @chryssdale5747
    @chryssdale5747 Рік тому +3

    4:34 YOOO 🔥🔥
    This puts a smile on my face.

  • @Random3DPotato
    @Random3DPotato Рік тому +5

    WOW! So excited for the final release. 🎉

  • @imperfectimp
    @imperfectimp Рік тому +1

    I'm kinda new to Blender, so I enjoyed the fairly simple explanations.
    I love that emission shaders are now bouncing light on other objects. I've been faking it with area lights, but adding too many can really slow down rendering.
    Wondering if this new raytracing will replace screen space reflections someday. Though I don't really mind, ssr works fine for what I want.

  • @PremierPrep
    @PremierPrep Рік тому +3

    My biggest issue with EEVEE is a lack of a proper shadow catcher function. I know you can create a material the mimics it, but it does not work nearly as well as Cycles' shadow catcher. I would LOVE to see this added to EEVEE

  • @SodaDjinn
    @SodaDjinn Рік тому +5

    Love it! My GPU is starting to look old so Eevee next might just save me a lot of money here. For about 80% of my projects Eevee is almost good enough already (but not quite there yet), so I really cannot wait to play around with it once it's officially shipped. With how much studios already use UE5 for long movie projects and UE5 supporting render samples, I can already see the gap closing for good in the near future.

  • @MrMcSnuffyFluffy
    @MrMcSnuffyFluffy Рік тому

    It's so crazy how far we've come in the last 10 years.

  • @TheDucky3D
    @TheDucky3D Рік тому +1

    i am so pumped about this!!

    • @SouthernShotty
      @SouthernShotty  Рік тому

      Going to look great with those metallic mo graph renders with emission shaders

  • @ARDIZsq
    @ARDIZsq Рік тому +2

    I've been working with Blender A LOT again recently, and have been torn between the quality of Cycles and the speed of EEVEE. This looks like THE best middle ground for what I need, so I'm 1000% gonna have to check this out. Hopefully a stable release with EEVEE Next comes soon!

  • @James_Kosmo
    @James_Kosmo Рік тому +12

    Can't wait! Rendering takes so much time! And recently i did a very big water sim and it took all night and a bit of a day with cycles. I can not wait for faster better rendering.EDIT Also i completely forgot that eevee didn't have displacement wich i used for quick terrain but now i find my self to just sculpt it if it is a small scene. VERY NICE!

    • @extra_ram_noodles
      @extra_ram_noodles Рік тому +2

      That's a lot fo time just to hydrate yourself

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +2

      Your water will still look not good as in Cycles, you do realize that i hope

    • @spydergs07
      @spydergs07 Рік тому +2

      @@RomboutVersluijs As the engine advances, it very well could look better and better.

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      @@spydergs07 true, but some aspect are just not possible to look realistic and bebhigh quality

    • @James_Kosmo
      @James_Kosmo Рік тому +2

      @@RomboutVersluijs yea I actually agree but if I'm just doing something for fun and not professionally I don't really care if it will look super realistic, I just want it to look "good". But as said in the video in the future I think that we will have almost perfect real time ray traced rendering. But until then this is our only option

  • @NecipFG
    @NecipFG Рік тому +7

    I Tried EEVEE NEXT when it was in alpha stages. I'ts concept was really good, but it needs to get better. Hopefully it does get better every day. (if you ask, it was available in 4.0 alpha or beta build)

  • @VMP666
    @VMP666 Рік тому +2

    Played a bit with Eevee Next a couple of months ago. Some stuff was pretty broken still, but the "ray traced" lights and shader-based displacement blew my mind. Good comparison to UE5! Looking forward to Eevee Next being released in a LTS Blender version.

  • @QuadPoly
    @QuadPoly Рік тому

    Nice to see improvements to EEVEE! I work in the broadcast industry with extremely tight turnarounds (somedays the request for a 7 second animation in an hour or less leaves very little room for timely renders as the deliverable needs to be "one and done" no revisions). So I switched to Unreal 5. This looks like it may be a good enough replacement to skip a step in the process of delivering the final render. Definitely keeping my eye on it!

  • @wlatol6512
    @wlatol6512 Рік тому

    Cool video! Just rewatched it because I needed to set up eevee-next for my current project and couldn't find any other decent tutorials on new settings. I honestly think that the title should include "EEVEE-NEXT" somewhere because if I didn't watch it before I wouldn't know that it is actually about eevee next.....

  • @Optimus97
    @Optimus97 Рік тому +2

    I'm so looking forward for Blender migrating from OpenGL to Vulkan and implement actual hardware raytracing (for reflections at least), that would be nuts

    • @yasunakaikumi
      @yasunakaikumi Рік тому

      i think the biggest hurdle that most potato PC users will have is the lack of Vram when that happen, if everyone still stick with 8GB goodluck, but I hope when Vulkan happen everyone already moved to at least 12GB+ Vram

  • @SoyVanden
    @SoyVanden Рік тому

    Awesome scene! Still working on v3 here, but this is exciting!

  • @AgeOfGarSkew
    @AgeOfGarSkew Рік тому +1

    I already use Eevee only for my animations and it looks plenty good. Cant wait for the Eevee Next boost !

  • @sosasees
    @sosasees 11 місяців тому

    we will switch to real-time rendering full-time when even low-end hardware can do it in games.
    for example we will use per-vertex raytracing with vertex lighting
    before we can use per-pixel raytricing (which is what we usually think of as raytracing)

  • @spacekitt.n
    @spacekitt.n 10 місяців тому

    hyped for this to come into an official release

  • @API-Beast
    @API-Beast Рік тому

    I think the switch to real time rendering is already happening, maybe not for those who are already have years or decades under their belt using offline renderers, but people who want to something fresh and tailor their style to the capabilities of the renderer and the very quick iteration times that allows them.

  • @DeltaDan2002
    @DeltaDan2002 Рік тому

    One thing id love to see in either Eevee or Cycles, is mirror reflections natively

  • @EdLrandom
    @EdLrandom Рік тому +2

    eevee has been my main renderer for years, you just need to understand how it works and what it does exactly.

  • @alexv4907
    @alexv4907 Рік тому

    This is super exciting. Thanks for sharing.

  • @TheLolilol321
    @TheLolilol321 Рік тому +57

    I apologize if I come across as pedantic here but the render engines won't be 'combined' as much as the old EEVEE, now referred to as "EEVEE (Legacy)" in the new builds, is supposed to be completely replaced by EEVEE next... which is why in the newer builds, it's also no longer called EEVEE next but just 'EEVEE'.

    • @Mediocreinput
      @Mediocreinput Рік тому

      It is no longer called EEVEE next but just 'EEVEE'
      what

    • @TheLolilol321
      @TheLolilol321 Рік тому +3

      @@Mediocreinput In Blender, work-in-progress versions of render engines that do not yet support all features of the previous version is usually referred to as '[render engine] next'; once they achieve feature parity however, the old one is considered 'legacy', deprecated, to be removed while the 'next' version becomes the regular, non-next version.

    • @inkoalawetrust
      @inkoalawetrust Рік тому +4

      @@Mediocreinput EEVEE Next is just the development codename for the new rewritten EEVEE engine. Once EEVEE Next is finished and shipped in a release build, the old crusty Eevee renderer will be removed, and EEVEE Next with just replace it as EEVEE (Because again, Next is just a codename).

    • @gabrielgonach6330
      @gabrielgonach6330 9 місяців тому +1

      @@Mediocreinput Just like Cycles when they developed "Cycles X". Newer versions of blender didn't rename cycles engine as "cycles x", just replaced the old cycles engine with cycles x engine and kept the "cycles" name

    • @Mediocreinput
      @Mediocreinput 9 місяців тому +1

      @@gabrielgonach6330 ooh thanks, I just get the reply update now from all the comments

  • @vinfinityremakerguy
    @vinfinityremakerguy Рік тому

    I am going to love this. I actually already do love this, but even then, THANK YOU BLENDER FOR ADDING DISPLACEMENT TO EEVEE NEXT!

  • @itsTyrion
    @itsTyrion Рік тому

    As a GTX 1070 owner getting into blender, being able to use EEVEE for more sounds great.
    It's not like I'm going to make a dreamworks level animation for a while so reduced render precision sounds like a fair tradeoff if it means I can cut my render times by.. idk > 90%?

  • @sufianahmad7337
    @sufianahmad7337 Рік тому

    Very well explained 🙌🙌

  • @Srcsqwrn
    @Srcsqwrn Рік тому

    Eevee has always been my favourite. It's so nice it's getting love~

  • @juanp.5364
    @juanp.5364 Рік тому

    I needed to watch this video to find motivation again. 🔥

  • @fireintheskyburningtrap701
    @fireintheskyburningtrap701 Рік тому +1

    its going to be amazing ill hold on for the beta

  • @nottodayrender
    @nottodayrender Рік тому +1

    Good, thank you 🙏

  • @snesmocha
    @snesmocha Рік тому

    FINALLY, WERE MOVING TO VULKAN AAAAA

  • @olivierRH
    @olivierRH Рік тому +2

    that looks awesome!

  • @vextormull
    @vextormull Рік тому +3

    1:13 Deja vu
    Or so I thought..😅

  • @TypicalEveningPictures
    @TypicalEveningPictures Рік тому

    Eevee next isn’t going to replace cycles because sometimes you want to do the cycles calculation and not the eevee one. The scene you’re showing doesn’t need the cycles calculations so yeah you can just switch.

  • @TheAnimeist
    @TheAnimeist Рік тому

    1:25 The geometry is different as well as the render engine. So I can't trust what I'm seeing is a valid comparison.

  • @rajendrameena150
    @rajendrameena150 Рік тому +1

    I think now cycles should combine the algorithms of Luxcore which is more physically accurate and some people also said about making cycles an spectral renderer which works based upon light properties to achieve more realism.

  • @zachhoy
    @zachhoy Рік тому

    awesome, I've been trying to increase my render speeds compared to cycles workflow

  • @thennarasuramasamy8911
    @thennarasuramasamy8911 Рік тому +3

    How fast is the render speed comparing the same scene in cycles and eevee?

    • @SouthernShotty
      @SouthernShotty  Рік тому +4

      depends on the scene. For my example it was about 10 minutes vs 1-2 hours

  • @EdLrandom
    @EdLrandom Рік тому +1

    Eevee is better then UE5, here, I said it. My experience with UE5 might not have been long but the reason why it wasn't long is exactly because it's a video game engine and it needs lots of tweaking to do simple things Eevee does out of the box, even with that tweaking it still can't multisample and produces a very video-game look while taking only marginally faster to render compared to eevee. Even if I could one click import entire scene into UE5 including all of the shaders and render with UE5 I wouldn't do it.

  • @Dmitry_Lenper
    @Dmitry_Lenper Рік тому

    It's not fair to compare stock EEVEE with EEVEE Next. Add "Irradiance Volume" and "Reflections cubemap". And in your night scene, "Displacement" is easily replaced by "normal map" without any loss. If we're talking about this, then I can't help but talk about "Microdisplacement" and "Adaptive subdivision", which has been in the Cycles experimental mode for 8 years. That's why it's worth using Cycles, if we're talking about "Displacement". And in EEVEE next, developers need to add "Mesh Shading" so that it catches up with "Microdisplacement". As for lighting, EEVEE Next will receive a "deferred render", which means you can use "Voxel GI", "SDFG" and similar things to get closer to Nanite lighting.

  • @Nekotico
    @Nekotico Рік тому +1

    Me running 2.79b with my goddess computer top notch baby from 2016: I wonder what's a potato PC if you can run the last version of blender ☠️

  • @Frankleitor
    @Frankleitor Рік тому

    i wonder how looks glass with this, the transparency and clarity and so 🤔

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому +1

    People should first have understanding of rendering and why certain engines take longer. I see folks asking features for EEVEE which simply not possible

  • @OgatRamastef
    @OgatRamastef Рік тому

    I hope this day when the two render methods come close enough to close the gap arrives soon, I mean, somewhere around now and the next 10 years

  • @epicjonny155
    @epicjonny155 Рік тому

    What daily build are you using?

  • @W4ldgeist
    @W4ldgeist Рік тому

    All real time rendering is tricks. That's why I think it will take quite a lot time until the real time tracers will be fast enough to fully replace traditional renderers. Visually they look great, but since we still struggle producing renderers that are photo realistic and don't fall into the uncanny valley, we still have ways to go in the traditional path. So I think we will chase the traditional renderer for quite a while with the realtime renderers. AI processing will enhance the quality and close the gap, so that is a variable that maybe could change the trajectory and the point where the two will meet.

  • @no-one3795
    @no-one3795 Рік тому +1

    Hopefully, with this new version of EEVEE, there will be a better feature parity with Cycles.

  • @Bwaptz
    @Bwaptz Рік тому +1

    DISPLACEMENT IN EVEE?!?!?!?!? 🤯

  • @Tikkiboi
    @Tikkiboi 10 місяців тому

    Bros presentation skills got improved

  • @Handcraftedcc
    @Handcraftedcc Рік тому

    You sound a whole lot like ben wyatt from parks and rec 😂
    Amazing video as always

  • @infographie
    @infographie Рік тому

    Excellent.

  • @tenroy2212
    @tenroy2212 Рік тому +1

    I’m wondering if anime style npr shaders will still be usable like how they are right now in eevee with eevee next

    • @williamsmith6921
      @williamsmith6921 Рік тому

      Right now the shader to rgb node doesn't work with NEXT but it's on the checklist of things they need to do

    • @stephen-boddy
      @stephen-boddy Рік тому +1

      @@williamsmith6921 Pretty sure Shader to RGB is closed. See issue 113747. Next now looks like Legacy.

    • @mvpuccino
      @mvpuccino Рік тому +1

      @@williamsmith6921 As the guy that opened that issue on Blender's issue tracker I can confirm it's been fixed.

  • @tYtOn-AAAAAAH
    @tYtOn-AAAAAAH Рік тому

    Eevee next will speed up my rendering process by a lot. It takes me up to a day just to render a 300 frame animation.

  • @ukmonk
    @ukmonk Рік тому

    Looks awesome! So will this be faster in viewport then please? As I do a lot of animations and really hard to judge timing etc as the slowdown can be really bad! Even with a beefy PC!

  • @Jerdeeen
    @Jerdeeen Рік тому

    i love blender. i wonder if we're ever gonna see blender game engine make a comeback with all the new advancements in real time rendering

    • @williamsmith6921
      @williamsmith6921 Рік тому

      Probably not since it's not just a matter of real time rendering quality, it's also a matter of development resources. The full time blender devs and open source contributors already have to deal with so many systems, making them also focus on a game engine aspect will just stretch them even thinner. There are some forks of blender that are trying to maintain the game engine, and I think that's the ideal, as the game engine can continue to exist without taking away from core blender development.

    • @jeromealday614
      @jeromealday614 Рік тому

      Noooo 😂, Just use other game engine, most of them have good Blender integration

  • @hellerart
    @hellerart Рік тому +1

    I love how you expose the MAC at 0:15 what it really is in the 3D World 🤣
    Rtx 4090 vs M2 is just ridicolous

  • @ImaginaFX
    @ImaginaFX Рік тому

    It has shadow catcher now?

  • @bouncycow3010
    @bouncycow3010 Рік тому

    Ooh looks super exciting! How about volumetrics? Are they improved to look similar to cycles?

  • @TheTattorack
    @TheTattorack Рік тому

    The real thing I'd like to know:
    Does pointify or bevel node work in Eevee Next?

  • @funnyman3bmgo62
    @funnyman3bmgo62 10 місяців тому

    I didn't participate in eternal ascent 3d challenge due to the render time takes ages on cycle. But also it up to me... I didn't manage time on rendering.

  • @lucyfaire1980
    @lucyfaire1980 Рік тому

    The original eevee has saved my ass time-wise many times. Can't wait for the Next version.

  • @johnnysparkleface3096
    @johnnysparkleface3096 Рік тому

    Is Eevee Next in Blender now, or is this a demo/preview of what's coming?

  • @mihalkalab5329
    @mihalkalab5329 Рік тому

    Yes!!!!Amazing

  • @skycladsquirrel
    @skycladsquirrel Рік тому

    Exciting news. I personally think that real time with Ai augmenting will be the future.

  • @penpcm
    @penpcm Рік тому

    What gpu does eevee next support as I have GTX 1070TI

  • @sams_3d_stuff
    @sams_3d_stuff Рік тому

    Was thinking on going to lumen 🎉 now I'll stayyy

  • @exnioc2000
    @exnioc2000 Рік тому

    is it already out !?

  • @Unizuka
    @Unizuka Рік тому

    isn't it the same as using the original Eevee with the ssgi addon?

  • @Sen_Main
    @Sen_Main Рік тому +1

    When will eeve next be available on the official blender website? Or is it some sort of addon or third party render engine sort of thing?

    • @sebemmelembro2172
      @sebemmelembro2172 Рік тому +1

      If I'm not mistaken, it was supposed to come in 4.0 but they postponed the release because it wasn't ready yet. but it will come in Blender itself and will replace the default eevee

    • @SouthernShotty
      @SouthernShotty  Рік тому +1

      it'll be in blender 4.1

    • @Sen_Main
      @Sen_Main Рік тому

      @@SouthernShotty tysm

    • @Sen_Main
      @Sen_Main Рік тому

      @@sebemmelembro2172 ty. Replacing the original eeve can be a make or break cuz there won't be any alternative instead of going back to 4.0 if it's laggy or gittery for some systems. I hope they keep the original eeve engine aswell

    • @andrewwelch5017
      @andrewwelch5017 Рік тому

      ​@@Sen_Main The original EEVEE is in the 4.1 alpha builds where it's named "EEVEE (Legacy)"

  • @thelaw3536
    @thelaw3536 Рік тому

    real time displacement is goated. But i think they should maintain evee until next is fully compatible with it's advantages.

  • @TheDaNuker
    @TheDaNuker Рік тому

    Can't wait for EEVEE-Next improvements to come to a stable branch.

  • @ForlornCreature
    @ForlornCreature Рік тому

    I’m worried about the npbr aspects of eevee next being forgotten

  • @londonyellowreturns
    @londonyellowreturns Рік тому

    EEVEE GANGGG suuupher hype for this update

  • @qualia765
    @qualia765 Рік тому

    i don't think 'real time' rendering is gonna replace offline rendering
    because offline rendering is based on being realistic to physics while 'real time' rendering is based on more and more layers of hacks to replicate reality
    I believe that there will always be situations where offline rendering is substantially more realistic than 'real time' rendering. It just that the occurrences of those situations might decrease to a negotiable quantity.

  • @envimm
    @envimm 10 місяців тому

    Sorry for being late for the party.
    While eevee NEXT's improvement over its predecessor is great, I have concerns over it's usage of hardware... Will it be more demanding (particularly the VRAM) than OG eevee?

  • @spark-games-uk
    @spark-games-uk Рік тому

    Sweet!

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe Рік тому +1

    So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro

  • @skeleton_craftGaming
    @skeleton_craftGaming Рік тому

    I have a version from December of last year and as of that version they've already changed "EEVEE next" to EEVEE and EEVEE to EEVEE (legacy)...

  • @Ollacigi
    @Ollacigi Рік тому

    It's a wow jump for eevee

  • @royboyshaw3332
    @royboyshaw3332 11 місяців тому

    Displacement in Eevee!!!!

  • @arendvandermerwe3309
    @arendvandermerwe3309 Рік тому

    Thats pretty cool, How would you say it compares to UE Lumen with raytracing enabled??

  • @fandrawerNgundam
    @fandrawerNgundam Рік тому

    i wish this eevee next able to bake texture!
    currently you can only use cycle to bake textures......

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Рік тому +3

    EEVEE Next still have a big limitations that is Screen Space effect. Only that. If EEVEE Next become the level at Lumen, that's another story.

  • @heckensteiner4713
    @heckensteiner4713 Рік тому

    I switched to Blender for Eevee, but I stayed for Cycles. Eevee Next is looking great, though!

  • @Simone-l4m6m
    @Simone-l4m6m Рік тому

    Volume in evee next not work😢

  • @sufianahmad7337
    @sufianahmad7337 Рік тому

    Not coming slow 👌👌💯💯

  • @Marc_Fuchs_1985
    @Marc_Fuchs_1985 Рік тому

    Hopefully they will make some changes and effects optional. Because with NPR rendering, you don't want realistic effects like emission shaders automatically emitting light into the scene. You could certainly work around such an issue, but workarounds are never the desirable path.

  • @romanr1592
    @romanr1592 Рік тому

    You mean like I've been doing for about a year now in regular EEVEE, and at a fraction of the time it takes EEVEE next to do it? Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections and add some metallicity to your materials (0.2 to 0.8), done, I made EEVEE next.
    What we really need is an engine that can do 100 fps while doing path tracing (even at one bounce), like say Cyberpunk does on the same hardware instead of 0,5 fps in EEVEE.

    • @Arjjacks
      @Arjjacks Рік тому

      Yeah? You made Eevee Next in Eevee with all that? Your Eevee emissive materials actually cast light onto objects and your displacement maps actually displace geometry in your Eevee now?

    • @romanr1592
      @romanr1592 Рік тому

      @@Arjjacks Emissive, yes, full screen space raytracing just like Eevee next, for displacement there are other workarounds, like shell based shaders that are very easy for planar surfaces

    • @Arjjacks
      @Arjjacks Рік тому

      @@romanr1592 Lol, what? No. Current Eevee does not cast light from emissive objects. Period. Some of the brightness of the object will reflect in surfaces, depending on their roughness, but the surfaces themselves aren't actually being lit up. Faking the raytracing results with cranked gamma and metallic values is not remotely recreating Eevee Next with Eevee Legacy. The gamma affects the whole scene just to brighten some specific reflections and the metallic just makes all non-metals look overly dark yet glossy and just unrealistic. Coz they're not metals.
      And what about non-planar surfaces? Even Parallax Mapping has its limits, such as actually occluding other separate objects. Workarounds are exactly that. Workarounds. Lesser substitutes for the real thing. You haven't recreated Eevee Next in Eevee, is my point, because current Eevee doesn't have raytraced SSGI or displacement support. It's a silly brag that you shouldn't keep throwing around.

    • @romanr1592
      @romanr1592 Рік тому

      @@Arjjacks Whatever helps you cope.

    • @Arjjacks
      @Arjjacks Рік тому

      @@romanr1592 Cute. You're welcome to your delusions if they help you sleep.

  • @mokomatalvi
    @mokomatalvi Рік тому

    Does EEVEE Next still do the Shader to RGB toon shading? If it does, does it do it better in any way?

    • @SouthernShotty
      @SouthernShotty  Рік тому

      it does
      using things like light path nodes could potentially improve it by allowing more complex set ups

  • @DoctorORBiT
    @DoctorORBiT Рік тому +1

    Do you not watch your video before uploading it? :P
    at around 1:20 you repeat that eevee and eevee next will be combined. double take :P