in terms of science, watching this video in 2017 is a bit like reading works of medieval alchemists. saying that cloning requires a lot of luck, that stomping goombas has no practical purpose, all that stuff
i disliked your stupid comment for having the "~" at the end those comment are made by stupid people trying to act intelligent and respect and attention for that matter
Man, I used to do tons of shitty animating in Powerpoint in like 2006. I'm glad I wasn't the only one that used it for animation. I just find it a little depressing that I can pick out the fact that you did these in Powerpoint just by the movement alone :P
Dooms Bringer Physics experiments do rediculous seemingly-pointless stuff all the time. Like the massive underground lake of purified water covered in photoreceptors to see if protons decay. Or the 27km long underground tube designed to make particles build up speeds just barely slower than the speed of light. Among other things...
Pannen's lectures are a special kind of ASMR. They're extremely nerdy, extremely boring, and extremely useless. Yet I still can't stop watching them. Hey, at least I've got an excuse that I'm learning game design. What are you doing here?
was about to comment on the "stomping goombas doesn't really have any practical purpose" thing but i see that freaking everybody else has already got that covered for me, lul
"You can't really tell which spawning point you are holding." In fact you can, for reasons you pointed out in your new cloning video. You just have to keep track of your loaded slots as you enter the loading point. The order should be deterministic, after all.
Well first I put the HOLP in some arbitrary spot (I carried an object there, and then released it, so that was the last spot I held an object). Then I did the hat-in-hand glitch by putting on two wing caps in a row. And THEN I picked up all 12 bob-ombs and threw them. See, when you're holding your hat in your hand, objects appear at the last place you held an object, so all the bob-ombs appeared where I had left the original object. When I went back there, they all appeared at once!
Btw, there's a new glitch in Yoshi's Island very similar to clones in SM64. You get an egg from a Mouser and despawn it at the same time, and now you have a despawned sprite in your 'egg inventory' (called a null egg), ready to take on the properties of the first sprite that wants to use the same sprite ID as it. And better yet, you can carry the sprite to other levels. Thought you might be interested :)
something close happens in smw if you get a koopa shell and yeet it up at about the same time as you hit it if its a block that spawns a yoshi it spawns 2 but you cant see one tho on the yoshi that you can see get something in his mouth and then make yoshi jump of a cliff the inv yoshi will become seeable and has something in its mouth if you spit it on a spining platfrom the game has a very high chance of crashing
This detail probably isn't too important but helps in the context of the blue coin clones. When a spawn point for a ring of coins is loaded, do the coins LOAD into an invisible and intangible state? In other words, when Mario is in range, is the spawn point responsible for telling the coins to LOAD or to become VISIBLE and TANGIBLE? In the animation, they are represented by dashed lines, but unlike the Blue coin clone video we aren't clear on whether that means invisible/intangible or unloaded. Perhaps the coins behave like goombas, in that they have a radius where the spawn point will load them, and another radius where the spawn point will make them visible and tangible? I don't know why but these really intricate inner game mechanics can be really fascinating. Keep up the good work!
+7thdayfallout actually, that seems like something very important, because if blue coins use a spawn point, couldn't you use it as a way to clone them reliably? just a thought.
@pannenkoek2012: In Whomp's fortress, when I was messing arround with cloning in Wiiu virtual console trying to clone the 8 red coins star, I saw that mario was holding something shape like a spond points, and it was transparent, but because it was in HD you can see it more
I think clones are just supposed to perform whatever actions are needed by a thrown/dropped object, and since most objects don't have any... that happens.
10:55 IS there any "risk", though? It's not like releasing a Bub spawner clone, or whatever, is going to crash the game, or glitch something out, or something, after all, right?
If you got far enough for the coins to unload on the same frame as you collected a coin, would the spawning point not register that you collected the coin? Maybe you could do that with a hyperspeed glitch or something.
in one of your recent videos, you somehow made many Bom-Ombs load at once, jumping out from what looked like the center of a circle, how did you do that? it was in Bom-Omb Battlefield
pannenkoek2012 ahh. So they're put into some invalid state? I'm trying to understand the mechanics behind it. It seems similar to the sprite glitching you can do in Super Mario World.
Hey, Pan? I wanted to ask this and I don't think anyone else has: *is Mario himself an object in this game, like Coins are, or is he a different entity?*
According to James Stuart (he writes cheat codes for SM64, so he knows a lot about the internals), Mario is an object. Of course, I haven't been able to test this since Mario is always present. I've also never been able to take advantage of this by cloning him or anything. So that's really all I know about the subject!
I don't actually know so much about the remake. All of my work concerns the original n64 version. I like to think of it as a completely separate game. Not much (if anything) carries over from this game to that one.
very good video...the reason the object in your hands cant disappear is because mario grabbed a cork box while it was unloading within 2 frames before receiving the no unload signal from the game...in this case you got in your hands a vacant slot (basically the one that loaded the cork box) that is filled with whatever object assigned to it when mario is near the object itself (example: if your vacant slot is n.5 you get the coin n.5)...the game doesnt recognize the cloned coin in your hand....it's basically a ghost object...thats the reason behind the fact that two identical coins can exist (1 in ur hands and another on the ground)....when you throw your cloned coin....then the original disappears because now the game recognizes the clone as the original coin...it works because the cork box disappeared before it could receive the "not unloading" signal, tricking the game into believing mario's hands are emtpty.... leaving just a vacant slot.... that loads a ghost item that, as long as it stays in mario's hands, isnt recognized by the game and can coexist with the original:) i read about cloning here:P hope it helps:P www.mariowiki.com/List_of_Super_Mario_64_glitches#Cloning
Wait up bro.... If you clone a spawn point then the stuff can stay loaded? If this works with a goomba triangle then can you not clone the impossible goomba's spawn point and thus keep him loaded whilst you kill him? Worth a shot!
Blucario 90 Ah, darn. No way to use the pipe or level entrance to achieve the same effect? They're not loading zones per se though... mrawr, this is hard
Blucario 90 Yeah, that's what I thought. The closest thing I can think of at this point is to somehow interrupt the initial loading of BitFS but even then that won't necessarily be even playable, much less work the way we want it to. Ah well, had to ask.
This is a lesson that I learned the hard way: If Pannenkoek can't do it in Super Mario 64, then I doubt anyone can. I cloned the koopa shells in BoB and SSL for infinite shell use, and it took me like 30 minutes to do it with the use of save states.
@Graymon Dgt: Your sort of answered your own question, this his because it his the exception, there his a normal sponing points, and the loading zone(his a spond points to load the entired area of that level, and to unload the area that your leaving, to prevent the game from crashing, since if both area would be loaded at once, it would be to slow to be playable. So The loading zone would be able to send signal to the clone to unload, but will not reload the clone itself when comming back since the clone object his not suppose to be there.
in terms of science, watching this video in 2017 is a bit like reading works of medieval alchemists. saying that cloning requires a lot of luck, that stomping goombas has no practical purpose, all that stuff
ye olde pancake of the netherlands
lmao lmao lmao lmao lol lol lol lol lol lmao lmao lol lol lmao lol
Oh I'm glad you appreciate it. Making those powerpoints was a real pain!
Are u still alive pan
you did that with powerpoint animations? lmao that must take so long XD
@@kerbeezzz He's still active on his UncommentatedPannen channel.
"You could perhaps stomp unlimited goombas... But of course, stomping goombas doesn't really have any practical purposes."
Oh how things have changed~
first reply with 36 likes
i disliked your stupid comment for having the "~" at the end those comment are made by stupid people trying to act intelligent and respect and attention for that matter
But UA-cam won't show how dislikes the comment has~
@@iqbaltrojan I have never heard of that stereotype, quite idiotic and primal for someone to rage at such a minor character.
6:05 "but stomping goombas has no purpose"
oh, wait and see...
Man, I used to do tons of shitty animating in Powerpoint in like 2006. I'm glad I wasn't the only one that used it for animation. I just find it a little depressing that I can pick out the fact that you did these in Powerpoint just by the movement alone :P
Lots of videos just show the glitches, however it is very interesting to see how they work. Love this channel.
But of course, stomping goombas doesn't really have any practical purpose.
+slowfreq Couldn't you farm coins off of the goombas?
except for, oh, you know, EVERY SINGLE GOOMBA STAIRCASE PANNEN HAS EVER MADE 😨
+Suika Ibuki no you can only bounce off of the goomba clones once, so at least you can use it to build a bridge
+slowfreq Future Pannenkoek chuckles at the naivety of his former self.
Stomping goombas? Preposterous.
Scuttlebugs on the other hand....
This is like how physicists discover the laws of the real world.
Yeah! They build up speed for 12 hours to enter parallel universes just like in real life!
Dooms Bringer Physics experiments do rediculous seemingly-pointless stuff all the time. Like the massive underground lake of purified water covered in photoreceptors to see if protons decay. Or the 27km long underground tube designed to make particles build up speeds just barely slower than the speed of light. Among other things...
Pannen's lectures are a special kind of ASMR. They're extremely nerdy, extremely boring, and extremely useless. Yet I still can't stop watching them.
Hey, at least I've got an excuse that I'm learning game design. What are you doing here?
was about to comment on the "stomping goombas doesn't really have any practical purpose" thing but i see that freaking everybody else has already got that covered for me, lul
"But of course, stomping goombas doesn't really have any practical purpose." I guess that statement isnt' correct anymore.
nevermind now i get it
Luigi, the Mile Lord
"You can't really tell which spawning point you are holding." In fact you can, for reasons you pointed out in your new cloning video. You just have to keep track of your loaded slots as you enter the loading point. The order should be deterministic, after all.
Well first I put the HOLP in some arbitrary spot (I carried an object there, and then released it, so that was the last spot I held an object). Then I did the hat-in-hand glitch by putting on two wing caps in a row. And THEN I picked up all 12 bob-ombs and threw them. See, when you're holding your hat in your hand, objects appear at the last place you held an object, so all the bob-ombs appeared where I had left the original object. When I went back there, they all appeared at once!
Hi im pretty much just learning the cloning thingy... im happy about these videos. My brother gone grazy when i was holding a goomba.
"stomping goobas has no practical purpose" ha ha hahhh
+lolnopound no. he was very wrong
Ladders, bridges, and stairs; oh my.
*Romaji* What's a gooba?
What is a gooba? Do you mean Goomba?
I agree with Szy. What is a gooba if it’s not a Goomba
Btw, there's a new glitch in Yoshi's Island very similar to clones in SM64. You get an egg from a Mouser and despawn it at the same time, and now you have a despawned sprite in your 'egg inventory' (called a null egg), ready to take on the properties of the first sprite that wants to use the same sprite ID as it. And better yet, you can carry the sprite to other levels. Thought you might be interested :)
something close happens in smw if you get a koopa shell and yeet it up at about the same time as you hit it if its a block that spawns a yoshi it spawns 2 but you cant see one tho on the yoshi that you can see get something in his mouth and then make yoshi jump of a cliff the inv yoshi will become seeable and has something in its mouth if you spit it on a spining platfrom the game has a very high chance of crashing
Pannenkoek has made his way into several memes lately
This detail probably isn't too important but helps in the context of the blue coin clones.
When a spawn point for a ring of coins is loaded, do the coins LOAD into an invisible and intangible state? In other words, when Mario is in range, is the spawn point responsible for telling the coins to LOAD or to become VISIBLE and TANGIBLE? In the animation, they are represented by dashed lines, but unlike the Blue coin clone video we aren't clear on whether that means invisible/intangible or unloaded.
Perhaps the coins behave like goombas, in that they have a radius where the spawn point will load them, and another radius where the spawn point will make them visible and tangible?
I don't know why but these really intricate inner game mechanics can be really fascinating. Keep up the good work!
7thdayfallout Or more accurately, the spawner behaves like goombas, with one radius for loading the coins and another for making them collectible.
+7thdayfallout actually, that seems like something very important, because if blue coins use a spawn point, couldn't you use it as a way to clone them reliably? just a thought.
@pannenkoek2012: In Whomp's fortress, when I was messing arround with cloning in Wiiu virtual console trying to clone the 8 red coins star, I saw that mario was holding something shape like a spond points, and it was transparent, but because it was in HD you can see it more
Spond points?
Very amusing visuals, thank you.
What? Where's the file select music?
Yeah this was a weird change of pace, but it was a really pretty piece of music I wonder where it's from
At the start of the vidéo there is 18 objects (1 CoinSpawner 8 Coin 8 1upCheckpoint 1 Idden1up)
I love the effort you put into your glitch videos, it really puts them over the top. Keep it up
But of course, stomping goombas doesn't really have any practical purpose.
oh blissfull ignorance of the past
stomping goombas has no purpose...
tell that to future pannenkoek!
where can I find that sweet Dire Dire Docks remix?
jabarbors yeah I want it too
Dire, dire docks - Retro Remix Revue
I love that song
True, but if you're going for the record on a console, you might want to weigh your options!
I think clones are just supposed to perform whatever actions are needed by a thrown/dropped object, and since most objects don't have any... that happens.
Can you link me to that Dire, Dire Docks remix if you still know where it is?
0:08 Why did the shadows blink into existence, then blink right back out again?
10:55 IS there any "risk", though? It's not like releasing a Bub spawner clone, or whatever, is going to crash the game, or glitch something out, or something, after all, right?
I mean, the whirlpool is an object...
What happens if you walk over the area where to cloned coin was?
song name pls
It's amazing that you can get 16 coins from a non-16 spawned (because the coins cloned)
Couldn't you use clones of coin spawners to boost certain coin scores in theory?
Omg that music!
in smf there is a glitsh, there is it, you try to crouch+you start walking=you keep walking indefnitly.
"Is it worth the risk?": yes, because we can savestate just before releasing the spawning point :)
Link to the music, please ?
Lenny Ferret I've searched and there are so many remixes to dire dire dock, it's impossible to find
If you got far enough for the coins to unload on the same frame as you collected a coin, would the spawning point not register that you collected the coin? Maybe you could do that with a hyperspeed glitch or something.
+Crat Strat aww ):
I thought that the spawning point was where mario spawns, and I thought you could get the mystery goomba. XD
in one of your recent videos, you somehow made many Bom-Ombs load at once, jumping out from what looked like the center of a circle, how did you do that? it was in Bom-Omb Battlefield
Why can clones not send/receive signals?
Rena Kunisaki They're basically broken. Those objects were not programmed to be thrown, so they stop functioning correctly when you throw them.
pannenkoek2012
ahh. So they're put into some invalid state? I'm trying to understand the mechanics behind it. It seems similar to the sprite glitching you can do in Super Mario World.
And that's also why Chuckya, Bob-omb, and crate clones will function after being dropped, right?
+waffledoctor87 Oh. My. God. I was wondering why they function for a while. Thanks!
+Rena Kunisaki the game will not receive the coin because the command, like /testfor coin ? ? ? don't find the coin at the coordinates
But of course, stomping goombas doesn’t have any practical purpose.
Pannenkoek from 7 years ago, you have a lot to learn.
*But first, we have to talk about SM64 Quantum Physics.*
Hey, Pan? I wanted to ask this and I don't think anyone else has: *is Mario himself an object in this game, like Coins are, or is he a different entity?*
According to James Stuart (he writes cheat codes for SM64, so he knows a lot about the internals), Mario is an object. Of course, I haven't been able to test this since Mario is always present. I've also never been able to take advantage of this by cloning him or anything. So that's really all I know about the subject!
pannenkoek2012
I had a feeling Mario was an object, too. By the way, is any of this info relevant to the remake, or no?
I don't actually know so much about the remake. All of my work concerns the original n64 version. I like to think of it as a completely separate game. Not much (if anything) carries over from this game to that one.
Actually, _it is impossible to clone Mario_. Sorry!
Magdalena Bartosiewicz And the irony of the situation is that Mario _is an object_ himself.
0:47 This is now the case in the DS version
that’s awesome, you should’ve shown the process in a vid xD
i loved the powerpoints
At 1:45 that is the best music ever
i prefer this music on ur vids mayn xD
very good video...the reason the object in your hands cant disappear is because mario grabbed a cork box while it was unloading within 2 frames before receiving the no unload signal from the game...in this case you got in your hands a vacant slot (basically the one that loaded the cork box) that is filled with whatever object assigned to it when mario is near the object itself (example: if your vacant slot is n.5 you get the coin n.5)...the game doesnt recognize the cloned coin in your hand....it's basically a ghost object...thats the reason behind the fact that two identical coins can exist (1 in ur hands and another on the ground)....when you throw your cloned coin....then the original disappears because now the game recognizes the clone as the original coin...it works because the cork box disappeared before it could receive the "not unloading" signal, tricking the game into believing mario's hands are emtpty.... leaving just a vacant slot.... that loads a ghost item that, as long as it stays in mario's hands, isnt recognized by the game and can coexist with the original:) i read about cloning here:P hope it helps:P www.mariowiki.com/List_of_Super_Mario_64_glitches#Cloning
Exactly he is the GOD of cloning. The creator. The master.
_But Of Course, Stomping Goombas Doesn't Really Have Any Practical Purpose._
1. record tas with special rom where coin spawners show up
2. play back on original rom
So with your knowledge about object slots is it worth the risk to clone a spawing point?
What a ending XD
I don't see why there must be so many spawning points... Can't one object just handle distances from multiple positions?
0:13 or 10 if you count the flowers
how do you get a fake ob in DDD? whenever i do it the timer runs out before i can bring it to the loading point
Dimen Choi You mean the koopa shell?
+Dimen Choi There's a glitch you can do to hold a worn-out Koopa shell. I think you swim into, then walk on a slope to hold it, but I'm not sure...
If you're still wondering, press B before you hit land
Wait up bro.... If you clone a spawn point then the stuff can stay loaded?
If this works with a goomba triangle then can you not clone the impossible goomba's spawn point and thus keep him loaded whilst you kill him? Worth a shot!
It requires a loading point to do and there isn't one in any of bowser's levels so it is impossible.
Blucario 90 Ah, darn. No way to use the pipe or level entrance to achieve the same effect? They're not loading zones per se though... mrawr, this is hard
The bowser battle loading zones don't save your items because they are loading an entirely new level instead of a big chunk of one.
Blucario 90 Yeah, that's what I thought. The closest thing I can think of at this point is to somehow interrupt the initial loading of BitFS but even then that won't necessarily be even playable, much less work the way we want it to. Ah well, had to ask.
This is a lesson that I learned the hard way: If Pannenkoek can't do it in Super Mario 64, then I doubt anyone can. I cloned the koopa shells in BoB and SSL for infinite shell use, and it took me like 30 minutes to do it with the use of save states.
*thinks MARIO'S spawn point*
4:38 in this scene you have only 250 coins instead of 255
1:31 1:37 spawning point? loading point? MAKE UP YOUR MIND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111!!1
Stomping goombas has no purpose?
What??
you should do more videos with your voice
i thought the spawning point of mario
Just imagine do a Mario clon
SMF=Super Mario Flash ok?
The watermarks lol
but wait... I thought you said clones cannot send/ recieve signals, so technically unloading a spawning point is a signal right? WTFFFFFF
@Graymon Dgt: Your sort of answered your own question, this his because it his the exception, there his a normal sponing points, and the loading zone(his a spond points to load the entired area of that level, and to unload the area that your leaving, to prevent the game from crashing, since if both area would be loaded at once, it would be to slow to be playable. So The loading zone would be able to send signal to the clone to unload, but will not reload the clone itself when comming back since the clone object his not suppose to be there.
Ok
Or just use savestates.
Benedani savestates save everything so if you collected coins and used the savestate you would have 0 coins and not everyone uses emulator
Wadan Popal
Not that idiot. I meant savestate before cloning
Benedani i shouldnt be an idiot because of your vague description
Wadan Popal
You are the one acting like a baby.
Benedani but not as much as you