The Portal Speedrun That Gets Every Cube

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  • Опубліковано 30 бер 2023
  • How many cubes can you get at once in Portal? The answer may shock you.
    ►Support me on Patreon: / msushi
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    ►Second Channel: / msushiruns​
    32 Cubes Run: • Portal 32 Cubes Speedr...
    24 Cubes Run: • Portal 24 Cubes Speedr...
    Music used (in order):
    Quantum Conundrum OST - It's Our Destiny
    Baba Is You OST - Wall Is Stop
    Portal 2 OST - Robot Waiting Room #4
    Corporate Clash OST - Last Tap!
    Paper Mario: The Thousand-Year Door OST - X-Naut Fortress
    VA-11 HALL-A OST - Karmotrine Dream
    Ducktales (NES) - The Moon Theme
    Thanks to UncraftedName and BaileyP2SR for helping with the video creation process.
    Additionally shoutout to Imanex, whom (according to my sources) founded this silly speedrun category.
    This video is not an actual speedrun world record, nor a speedrun tutorial. This video is a showcase of a speedrun strategy that goes in-depth to the various tricks, glitches and bugs that make the strategy possible.
  • Ігри

КОМЕНТАРІ • 802

  • @Lily_Kuroki
    @Lily_Kuroki Рік тому +1928

    GLaDOS: I’m afraid this next chamber is impossible. Our previous test subject stole all the cubes in the facility. What a shame

    • @TheBcoolGuy
      @TheBcoolGuy Рік тому +107

      Don't worry. They have warehouses full of the things.

    • @YetAnotherInv
      @YetAnotherInv Рік тому +151

      ​@@TheBcoolGuy
      Unfortunately, they took those too.

    • @bennyellis3512
      @bennyellis3512 Рік тому +52

      YYAAAAAS
      THAT NEEEEEDS TO BE A PORTAL2 MOD
      PLEEAASE
      Please someone make this a reality
      this is EXACTLY the kind of crap GLaDOS would say
      Pleeeaaaassseeee

    • @Bulba413
      @Bulba413 Рік тому +20

      ​@@bennyellis3512 okay but what would you do afterwards, like she said, the test is impossible

    • @Zordlistair
      @Zordlistair Рік тому +10

      ​@@Bulba413 sit and wait

  • @dirt_dert_durt
    @dirt_dert_durt Рік тому +5385

    These glitches may seem strange, but remember, the portal gun is still in its testing phase

    • @Azurious
      @Azurious Рік тому +386

      "Wait... the portal gun is still in testing?"
      "Always has been"

    • @DarkNexarius
      @DarkNexarius Рік тому +217

      @@Azurious "Testing never stops."

    • @MrSlunkyPics
      @MrSlunkyPics Рік тому +103

      “We’re between banks right now, so you can just make those cheques out to cash. Cave Johnson, we’re done here.”

    • @alan_7390
      @alan_7390 Рік тому +57

      Precisely the reason why Aperture never took anything out and went bankrupt, I'm beginning to believe that this is all a reference to Valve itself.

    • @orieltv2722
      @orieltv2722 Рік тому +26

      *aperture science handheld portal device

  • @fsxaircanada01
    @fsxaircanada01 Рік тому +812

    “Why are you petting the radio with a clipboard?”
    I’m breaking laws of physics

  • @TinyDeskEngineer
    @TinyDeskEngineer Рік тому +1182

    "It's actually quite simple"
    *starts the process of summoning a demon using portals*

    • @bennyellis3512
      @bennyellis3512 Рік тому +5

      Yeah uhu
      Sumpn tells me otherwise

    • @MandrakeGuy
      @MandrakeGuy 11 місяців тому +13

      *its surprisingly simple!*

    • @HopefullyJustMe
      @HopefullyJustMe 9 місяців тому +16

      Mumbo jumbo be like:

    • @ItsVreenTM
      @ItsVreenTM 5 місяців тому +6

      “After stylishly creating the ritual circle, we clip out of bounds and place a portal in hell.”

    • @supersansyans
      @supersansyans 4 місяці тому +1

      Failboat be like :

  • @angelinasurzhyk6655
    @angelinasurzhyk6655 Рік тому +739

    19:46 "It saves no time. Actually, it loses time. But it looks *cool* " What a mood, I love this

    • @catboygremlin
      @catboygremlin Рік тому +35

      gotta love the style points

    • @espenstoro
      @espenstoro Рік тому +12

      Doing things that waste time but look good gets you world record.

    • @CrzyKll
      @CrzyKll Рік тому +2

      Saw and read this as this part came up.

    • @satibel
      @satibel Рік тому +3

      Kill the frames save the cubes.

    • @chibinezuk1
      @chibinezuk1 Рік тому +2

      ​​@@espenstoro I guarantee you don't know any strats not from this category.

  • @arkdotgif
    @arkdotgif Рік тому +848

    21:16 if you’ve ever done square packing in maths you’d know how painful this is

    • @NoNameAtAll2
      @NoNameAtAll2 Рік тому +145

      tightest packing of 17 squares in a square intensifies

    • @quack3891
      @quack3891 Рік тому +26

      @@NoNameAtAll2 it makes sense, I don't want it to make sense, but it makes sense

    • @ultmateragnarok8376
      @ultmateragnarok8376 Рік тому +3

      Why'd you say this

    • @GaybrohamStinkton
      @GaybrohamStinkton Місяць тому +1

      If youve ever done fudge packing in ass, youd know how painful it is

    • @SuperDestroyerFox
      @SuperDestroyerFox 2 дні тому

      BRITISH DETECTED!

  • @SpiritedSpy
    @SpiritedSpy Рік тому +1124

    as a kid this literally was my DREAM, i loved hoarding cubes, chamber 16 quickly became my favorite just for how many cubes it had in the one room alone, i had always wished i could take not just the companion cube, but every cube i saw with me, at the time of course that sounded completely impossible, but seeing that people have found methods to do that exact thing makes me feel like a part of me is now complete. this is now my favorite speedrun of all time.

  • @nologin5375
    @nologin5375 Рік тому +249

    I like to imagine glados watching the player obsess over saving every single cube they come across (ignoring the absurdity of tangible objects completely losing tangibility for her in-game perspective)

    • @wetnoodle5471
      @wetnoodle5471 Рік тому +52

      I think if GLaDOS saw all of the cube fuckery involved it would be funnier.

    • @nologin5375
      @nologin5375 Рік тому +34

      @@wetnoodle5471 Oh yea, what I mean is more like glados watching the player basically become ratman but with all cubes

    • @JamesScholesUK
      @JamesScholesUK Рік тому +37

      "What are you doing? Stop that!"

    • @GeekOfAllness
      @GeekOfAllness Рік тому +9

      That's why Portal 3 never released. Valve designed it, but newest incarnation of GlaDOS was given access to UA-cam for machine learning. She created the Weighted Storage Cube Optimizer instead of alternate player models, and Valve had to pull the plug on the entire project before we lost Earth.

    • @Sany_Tarn
      @Sany_Tarn Рік тому +3

      ​@@GeekOfAllness isn't she already one? And does she have paperclips?

  • @AthiosDvK
    @AthiosDvK Рік тому +73

    I'm imagining GLaDOS watching on the cameras and just being like
    "okay she got a cube out of the chamber, how clever"
    *2 chambers later*
    "...and now she has 4. hmm."

    • @MisterBurgerBeachball
      @MisterBurgerBeachball 3 місяці тому +31

      "Please be aware that circumventing the Aperture Science Material Emancipation Grills is a violation of Aperture Science company policy, no matter how many Weighted Storage Cubes you believe you need to fill the apparent square-shaped hole in your heart."

    • @CoreyKearney
      @CoreyKearney 3 місяці тому +10

      @@MisterBurgerBeachball That's good, I read that in her voice and it works so well.

    • @CalamityIDK
      @CalamityIDK 3 місяці тому +3

      Wait why is she fazing through walls

  • @dimarichmain
    @dimarichmain Рік тому +431

    I like how Portal evolved from a cool puzzle game to an incredibly complex meta game with absurd challenges, insane glitches and random bugs. I love it.

  • @Phoenix-0455
    @Phoenix-0455 Рік тому +2933

    speedrunners really be doing everything but playing the game

    • @seareez
      @seareez Рік тому +251

      We play the game, just not how the developers intend us to

    • @thephoenixking1086
      @thephoenixking1086 Рік тому +70

      Reminds me of how I buy games but to mod/hack them instead of playing the game, I find more fun in working out how to mod games and having it work than playing the game itself, I kinda feel like I made the game my own.

    • @ashhermosillo1384
      @ashhermosillo1384 Рік тому +32

      I mean, sometimes making your own toys is funnier

    • @dr.waffle24
      @dr.waffle24 Рік тому +4

      ​@@seareez pp😊

    • @redRuxx
      @redRuxx Рік тому +5

      What’s playing the game

  • @TheAdvertisement
    @TheAdvertisement Рік тому +71

    The way they fill the elevator with cubes is adorable to me. They're so neatly lined up around the circular chamber, like a squirrel organizing his collection of nuts in a tree.

  • @Manabender
    @Manabender Рік тому +754

    It's quite fascinating that any objects (besides the player) are even carried over between maps during loading transitions. It's been awhile, but I don't recall that being necessary to normal gameplay ever.

    • @kham_pastgom
      @kham_pastgom Рік тому +343

      It’s a leftover from the Half-Life 2 code. Portal is really just an advanced mod of Half-Life 2 in how it works.

    • @hanthonyc
      @hanthonyc Рік тому +77

      @@kham_pastgom Interesting, is that a commonly used mechanism for HL2? I'm one of those freaks that's never had the time to play it myself.

    • @LotsOfS
      @LotsOfS Рік тому +257

      @@hanthonyc In HL2 it is mostly just attention to detail, but for HL2Ep2 there is an achievement that requires you to carry an object from the start of the game to the end

    • @hanthonyc
      @hanthonyc Рік тому +92

      @@LotsOfS Oh damn, that's still a great attention to detail. I can absolutely see myself trying to do that on my own as a kid, without even the achievement prompt haha. I used to collect the cameras and radios in Portal, and fizzle them all at the elevator. ;P

    • @chargus
      @chargus Рік тому +84

      @@hanthonyc airboats (vehicles are basically props when it comes to transitioning through map transitions, in hl2 you have multiple levels that you bring the airboat through)

  • @dirt_dert_durt
    @dirt_dert_durt Рік тому +564

    I like this game-within-a-game type thing. It's like a physics based Collect-a-thon where you actually have to haul all your things around.

    • @edmn
      @edmn Рік тому +17

      And there’s me thinking that the gnome achievement in Half-Life 2 was hard!

    • @rcpwProductions
      @rcpwProductions Рік тому +4

      in half life 2 after you leave father grigori behind, i always made it this goal to pick up literally every box of ammo and gun i could find from that point up until the rebel base a bit later
      for some reason it was really fun to me because i felt like i was helping them

    • @rerere284
      @rerere284 Рік тому +1

      Far: Lone Sails and The Aurora Wager have entered the chat

  • @microsoftpowerpoint4731
    @microsoftpowerpoint4731 Рік тому +195

    Imagine having to do this in Portal 2… much larger rooms and much harder to get out of bounds. I’m imagining someone having to take a ride in a funnel to the part where he kills you with 30+ cubes

    • @ARCHIVED9610
      @ARCHIVED9610 Рік тому +18

      hell 2.0

    • @kracerplayz4033
      @kracerplayz4033 Рік тому +6

      please tell me this is a thing

    • @CantEven
      @CantEven Рік тому +59

      @@kracerplayz4033 it's unfortunately not possible due to the way that level transitions in Portal 2 work. While at the most fundamental level, the transitions technically work the same (keeping over objects and properties of the player, this is why crouch fly glitch preserve works), there is a layer of abstraction built on top (the level transition boxes) which effectively makes it impossible. If you brought a cube into a Portal 2 elevator, the level transition would teleport you to the box with no cube, and then you would transition maps in the box, and then at the start of the next map the box would teleport you into the starting elevator, cubeless.

    • @karelpgbr
      @karelpgbr Рік тому +5

      @@CantEven Woah hello top level runner! Nice explanation

    • @Yoob-yh5gb
      @Yoob-yh5gb Рік тому

      @@CantEven RIGGED

  • @DemoR
    @DemoR Рік тому +50

    This is what I love about source games. The physics are so tight that the game plays great normally, but they're also close to completely falling apart that shit like this is possible

  • @dripnx6381
    @dripnx6381 Рік тому +20

    the fact that you did a trick that loses time but looks cool just because you wanted to do it and still snagged the world record shows that you truly are the worlds fastest cube mover

  • @Epsilon3141
    @Epsilon3141 Рік тому +101

    This reminded me, one time I accidentally trigger the item save glitch somehow, I only noticed when I loaded chamber 1 and the first cube fell through the floor, then the second cube started sliding around, I tried to throw it onto the button because it wouldn’t stay put on the button, but it fell through the floor and I was softlocked. That was a weird experience.

    • @czech_ring
      @czech_ring Рік тому +6

      I also once accidentally got the item save glitch on PS3 portal

    • @hotdogbananaman
      @hotdogbananaman Рік тому +9

      I got it on my first playthrough of the game near the end, made the bossfight harder for sure! Although I didn't have to press the button to open the incinerator (they just fall through), I had to make so many saves so that I wouldn't get softlocked. Only realized what had happened when I saw a speedrun analysis of category that used this glitch

  • @Liquid_Galaxy
    @Liquid_Galaxy Рік тому +351

    Msushi making the most absurd things interesting

  • @PancakeTAS
    @PancakeTAS Рік тому +254

    this has gotta be one of the most insane runs of portal...

    • @AdamHolland-Adz
      @AdamHolland-Adz Рік тому +7

      Next thing you know there'll be a speedrunning category for collecting all the cameras, or making GLaDOS a cup of tea

    • @EnZoDxGaming
      @EnZoDxGaming Рік тому

      This has gotta be one of the most insane runs of portal at 3am mr beast

  • @CadeCraze
    @CadeCraze Рік тому +174

    When I find out there are actually more than 24 cubes in the thumbnail:
    *we've been tricked, we've been backstabbed, and quite possibly bamboozled*

  • @404nf_
    @404nf_ Рік тому +22

    i love how its like you're a teacher on a field trip taking all the students down the place one by one

  • @cloudtaker633
    @cloudtaker633 Рік тому +10

    "They all went to the same cube school together, but they've been separated by the chambers for years... Until now! With the power of speedrunning glitches, one woman has set out to reunite them all."

  • @MaskedDeath_
    @MaskedDeath_ Рік тому +22

    It's always funny to me how the Portal speedrun community uses the fancy name "quantum crouch", while a GMod community I played in just went with "headglitch". From the names you might not figure it out, but it is indeed the same thing, just discovered separately by two different communities, and with different use cases (in a FPS it's an obvious advantage if you can see and shoot from behind cover while your model is fully hidden).
    And then in CSGO people call having only your head visible "headglitch", where it's not even a glitch, just a result of shooting from your camera in Source games.

    • @HungerGamesFan88
      @HungerGamesFan88 10 днів тому +1

      naming conventions in science fiction vs sandboxes, one stays practical and the other gets fancy

  • @urtfools
    @urtfools Рік тому +18

    I have spent 1023 hours on portal throughout my 12 years on steam. I have never once broken out of the map or done anything like this, I just like playing it. But my god, do I feel completely broken and sad every time I've had to send that poor companion cube to its death. It's so weird but it warms my heart to know that somewhere out there, some peope have managed to save these little guys.

  • @TinyDeskEngineer
    @TinyDeskEngineer Рік тому +143

    The cube droppers have that small untextured room above them because the cube droppers use env_entity_maker entities to spawn cubes. These reference one or more entities placed in a map via a point_template entity and will spawn them when triggered by map logic. That room is used to store the template cube and point_template entities, as entities cannot be placed out of bounds. Why the template cube still exists in the map at runtime I do not know, as there _is_ a setting in point_template to remove template entities when the map loads.

    • @d3str0i3r
      @d3str0i3r Рік тому +25

      so what you're saying...is we could sabotage the cube assembly line...and spawn only companion cubes

    • @bennyellis3512
      @bennyellis3512 Рік тому

      Wait, so the redemption line scene from PORTAL2 is a not so subtle nod to this quirk?!
      Huh
      Weird but cool
      The more you know...*

    • @bennyellis3512
      @bennyellis3512 Рік тому

      ​@@d3str0i3r
      ....[sharp inhale]OOHh😃🤭hehehehehe

    • @Streetcleanergaming
      @Streetcleanergaming Рік тому

      So what your saying is you can sabotage the cube delivery line

  • @wolfcl0ck
    @wolfcl0ck Рік тому +60

    The untextured rooms are there so that the cube dropper has a template entity to spawn. Since Portal 1 is a Half-Life 2 mod, NMS didn't actually put the time into creating unique cube and button entities. Instead, they made cubes with the name "box" and button brushes on top of buttons searching for entities named "box."

    • @bennyellis3512
      @bennyellis3512 Рік тому

      Hehehehe...
      Wait, but what about the function of buttons detecting Chelle?

    • @ettoresalvatore9437
      @ettoresalvatore9437 10 місяців тому +2

      @@bennyellis3512 Chell is just a human-shaped box

    • @MCAlexisYT
      @MCAlexisYT 5 місяців тому

      @@ettoresalvatore9437 So, by that logic, a minecraft Steve with the Blockbench template skin should come out of cube droppers and work like regular cubes.

  • @ViIvaNunner
    @ViIvaNunner Рік тому +137

    this title and concept reminds me of something i loved to do in portal 2 co-op; which was trying to "save' as many cubes as possible; taking each cube as far as it can go whether it be to just before the emancipation grid but beyond the door its button is for; or throwing them off of the side just before the final grid before the elevators
    some of them are fairly easy but some of them are dang hard and i just think its fun

    • @Yaraiare
      @Yaraiare Рік тому +6

      SiIvaGunner

    • @funnyfella8198
      @funnyfella8198 Рік тому +6

      same! we'd also try it with turrets and most other physics objects.... aperture is going to be pretty low on chairs and coffee mugs from now on

  • @baotan774
    @baotan774 Рік тому +11

    Game:*exists*
    Speedrunners for absolutely no reason:

  • @NoodleCollie
    @NoodleCollie 9 місяців тому +5

    This is like "What if you had to complete Portal while also doing the equivalent of moving house every time you loaded a new map"

  • @Azurious
    @Azurious Рік тому +25

    This is a very wholesome speedrunning category

  • @LinuxAvali
    @LinuxAvali Рік тому +18

    I do wonder theoretically how many cubes could fit through the loading zones. 32 looks like it was already pushing the limit

    • @edgar_eats_pi
      @edgar_eats_pi Рік тому +2

      Two words: Square Packing.

    • @june9914
      @june9914 9 місяців тому

      @@edgar_eats_pican you explain it in more than 2 worrs

    • @edgar_eats_pi
      @edgar_eats_pi 9 місяців тому +4

      @@june9914 I took this from another comment, but basically, square packing is about trying to find how many squares can fit into a give shape, in this case, a circle. They are extremely difficult to solve, and often require extremely high precision to do in real life (the maximum packing).

  • @cryolitegem
    @cryolitegem Рік тому +12

    This messed with my head so hard that for a moment I was wondering how you placed a portal on a ceiling before I remembered that that is literally how the game works.

  • @MrLinkDay
    @MrLinkDay Рік тому +10

    This is insane. It's basically if Chell went insane and thought every cube was a companion cube.

  • @hanthonyc
    @hanthonyc Рік тому +28

    I always love when, as per speedrun fashion, the goal is proven arbitrary in the end. It's the JOURNEY, man!

  • @MarkEichin
    @MarkEichin Рік тому +6

    I love that this game has been out for *16 years* and we're still getting entire new *concepts* of speedruns...

  • @trunkit8749
    @trunkit8749 Рік тому +11

    The textureless room with a cube that “makes droppers work” is likely a cloning area. The dropper just clones that one template cube when it needs to make more.

  • @king_br0k
    @king_br0k Рік тому +12

    "A lot, you can get a lot" pans to room full of cubes

  • @SemiHypercube
    @SemiHypercube Рік тому +8

    Portal Oops! All Cubes

  • @exterminator9676
    @exterminator9676 Рік тому +7

    I can't believe you used Corporate Clash music!

  • @djjdjdj8383
    @djjdjdj8383 Рік тому +52

    I'll never get tired of this content.

  • @PetrolHeadMotorsport
    @PetrolHeadMotorsport Рік тому +11

    This puts another definition to the term "speed cubing"

  • @spimbles
    @spimbles Рік тому +7

    man the sound of the portal gun shooting and portals being formed is so nostalgic, i love it so much

  • @thephoenixking1086
    @thephoenixking1086 Рік тому +13

    Now someone needs to speed-count how many times he said the word "CUBE" in this video.

  • @anon_y_mousse
    @anon_y_mousse Рік тому +8

    This reminds me of how I used to play Halo 2, where I'd have to carry a whole stack of weapons just so I would have enough to fight the next battle. Made it a lot more fun to just waste all the ammo I had at the end of a section knowing that all of it would disappear anyway.

  • @MechaLeo
    @MechaLeo Рік тому +5

    Cubes, my long standing nemesis across every video game of all time. I'm impressed that Portal is just one of those games where just about everything is possible with enough practice and intensive research. Seriously, this is more science than Aperture has ever discovered.

  • @LeoStaley
    @LeoStaley Рік тому +4

    We need a category for highest number of cubes active in a map. Hundreds of cubes, stacked precariously and carefully throughout whatever level has the most volume available for it.

    • @B.anan.a
      @B.anan.a 9 місяців тому

      I cant wait for a 3 hour run of speedrunners putting cubes on top of the map, sounds fun

  • @abuffzucchini
    @abuffzucchini Рік тому +21

    How is it that I'm still learning things about this game? Amazing video Msushi, never expected anything like this would be possible.

  • @worldpopcoin
    @worldpopcoin Рік тому +11

    We need portal 3 if speed runners are doing this

  • @Norable426
    @Norable426 Рік тому +19

    the humor in the 32 cubes section of the video was very good.
    the "actually... it loses time, but it looks cool." was my favorite bit.

  • @infinityforever9975
    @infinityforever9975 Рік тому +11

    As a toontown fan, I cried when I heard Dave's phase 2 music being used for the trick part of the video.
    So, so, sO SO WELL DONE.

  • @ThenamesC
    @ThenamesC 19 днів тому +2

    Hammer user here- the reason why there is a cube above the dropper is for a "template" basically whenever a cube either drops or is respawned, it copies that template and puts it there, so it always knows what to put there. The reason that it's on top of the dropper is so that map is organized. And the reason for only one being in a test chamber is probably because it's either somewhere else, or there's another dropper in the level and it just uses that one.

  • @jonahvankesteren
    @jonahvankesteren Рік тому +5

    Very cool to see some of the new strats like isg on 00 and the way you get the cube in 04. Also just simply how fast you can do 32 cubes is insane!

  • @killer1gamer1
    @killer1gamer1 Рік тому +3

    there are 2 types of portal glitches, the ones that look insane, and the ones that look goofy as hell

  • @Glirdo_
    @Glirdo_ Рік тому +9

    I love these types of videos. I've watched you for 5 years now since your world record uploads (I started watching Can't even at about the same time) and I'm glad to see that your videos have improved drastically over these years and that so many people seem to like your content. Much love man

  • @kaloofy3500
    @kaloofy3500 Рік тому +1

    Imagine glados just watching you ferry these cubes around like a little squirrel lmao

  • @piriteme
    @piriteme Рік тому +3

    I don't know why but the item save glitch is so funny to me, I just started laughing when everything just started sliding and bouncing lol

  • @coryp2564
    @coryp2564 Рік тому +2

    Great video!
    I've never played Portal, but this is very interesting and I loved the twists that you put in there.

  • @grantb7901
    @grantb7901 Рік тому +9

    Im assuming the untextured room with a cube is used for templates that spawn duplicate cubes.

  • @nickagombar4992
    @nickagombar4992 Рік тому

    I honestly loved this video so much, great stuff 💓

  • @BuzzGoober2329
    @BuzzGoober2329 8 місяців тому

    This is the best UA-cam video I’ve watched in long time, 10/10 Amazing job :)

  • @antoinebulois186
    @antoinebulois186 Рік тому +4

    Incredibly cool and fun video, as usual 😃

  • @timur_ivanov
    @timur_ivanov Рік тому +2

    *Final fight: * showing glados his collection of cubes **

  • @KrispyKorpse
    @KrispyKorpse Рік тому +1

    Ive literally started binging your content just yesterday. Ive watched it a lot b4, but literally the algorithm gave me a lot of your videos a day before you upload. Holy shit this is trippin me out

  • @Drawliphant
    @Drawliphant Рік тому +2

    This is how portal 1 canonically ended.

  • @Kids_Scissors
    @Kids_Scissors 9 місяців тому

    16:48 lmao the way that cube swung out of the dropper was glorious

  • @stormkitty3015
    @stormkitty3015 Рік тому +1

    that unloaded void effect makes my eyes hurt, damn

  • @attmayMB
    @attmayMB Рік тому +67

    The title is a lie!

    • @CSharpDCS
      @CSharpDCS Рік тому +1

      You never know when a youtube video about collecting every cube in portal is a lie.

    • @00001Htheprogrammer
      @00001Htheprogrammer Рік тому +2

      11 hours ago?

    • @Phoenix-0455
      @Phoenix-0455 Рік тому

      omg are you a friend of msushi is that how you commented so early
      hi

    • @oriyadid
      @oriyadid Рік тому

      @@00001Htheprogrammer video probably releases early to supporters/friends

    • @attmayMB
      @attmayMB Рік тому +4

      @@Phoenix-0455 Msushi Patrons get early access to his videos!

  • @aphidamas1
    @aphidamas1 Рік тому +1

    I like how you demonstrate the fail states for various challenges to the run.

  • @HarleenQuinzel-jt1zc
    @HarleenQuinzel-jt1zc 2 місяці тому +1

    GLADoS: "The material emancipation grille will destroy cubes and stuff, don't take them with you!"
    Chell:
    GLADoS: "Listen here you little sh-"

  • @HECKproductions
    @HECKproductions Рік тому +1

    "just some normal portal gameplay"
    continues to distort the fabric of reality

  • @sirlorax9744
    @sirlorax9744 Рік тому +1

    tfw beating portal has become so trivial that you instead use the elevator, the very goal of every test chamber, just as a place to hide all your stolen cubes from the game itself and then, to add insult to injury, take them with you to the cake

  • @Beagle36
    @Beagle36 Рік тому

    bro i got so hyped when i saw the title. I helped make this category in the p2 coop boards. never got a run bc i couldn't get one particular (it was grabbing it thru the dropper)

  • @Obama_
    @Obama_ Рік тому +1

    Great video

  • @mackeralface
    @mackeralface Рік тому +1

    This is absolutely hilarious. I love it.

  • @RobSomeone
    @RobSomeone Рік тому +1

    This video inspired me to reinstall and play some more Baba is You.

  • @lukehanson7554
    @lukehanson7554 Рік тому

    I love the use of Quantum conundrum music at the start of the video. I love that game

  • @migolo1415
    @migolo1415 Рік тому

    0:06 "It's actually not too hard" *rips apart the fabric of space and time*

  • @null_verdict
    @null_verdict 3 місяці тому

    15:57 "In this state, item collision just becomes a suggestion" 😂

  • @dirac2175
    @dirac2175 Рік тому +1

    5 cubes in the elevator
    *blinks*
    HOW 10 CUBES ALREADY

  • @hoxorious
    @hoxorious Рік тому

    Another Msushi video 🤩

  • @metaljeremy
    @metaljeremy Рік тому

    Great job

  • @Lanthardol
    @Lanthardol Рік тому +2

    Speaking of precise glitches, I seem to have discovered one with UA-cam mobile, apparently if you tap the screen at the right moment while it rotates out of horizontal and into vertical. The overlay gets messed up and is outside the bounds of the video display. (Edit: not even sure if it’s from tapping the screen when rotating display, something just got messed up at some point, and I can’t recreate it)
    This will last when it automatically moves to the next video or when you click on a new video. It also lasts through a soft closing of the app (which makes sense, it’s just moving it to the background but it hasn’t actually closed). It lasts if you go watch a short and then come back to videos.
    The only thing that resets the video overlay back to what it should be is a hard closing of the app and reopening it.

    • @key_bounce
      @key_bounce 10 місяців тому

      I've had other interesting layout glitches in youtube iphone browser. Yeah, painful at times.

  • @N64gamer124
    @N64gamer124 8 місяців тому

    One thing that i love about speedrunnung is how advanced and well developed somebody's love and knowledge for a game is. and with this for fun sub-category is a perfect example of some creativity and technical knowledge. I do speedruns for fun myself, despite my mediocre times I get i still have fun and get to meet some awesome people who share the same intrest as we along the way!

  • @greatvegetables
    @greatvegetables 3 місяці тому +2

    You should be able to get more cubes than that. Because of how the Source engine works, a character’s voice lines can not play if they aren’t in the room. That means GlaDOS’s lines shouldn’t be able to play since she’s not in the room. To fix this, the devs put a cube somewhere out of bounds on every level named AI something and tell the game that that cube is GlaDOS. Theoretically, since you can go out of bounds, you may be able to find that cube and take it.

  • @SASTSimon
    @SASTSimon Рік тому

    LETS GO MORE MSUSHI :)

  • @koralreef
    @koralreef Рік тому

    saw this video built from the ground up this is freaking awesome

  • @fatefulwaffle
    @fatefulwaffle Рік тому

    MSushi, cube mover extraordinaire

  • @FixTheWi-Fi
    @FixTheWi-Fi Рік тому +1

    The utter dissatisfaction caused by the result not being a cube number, or even a square one

    • @mrcephalopod
      @mrcephalopod 4 місяці тому

      But the difference between the first and second runs IS a cube number. 32-24=8, a secret negative space cube only discoverable if you do both runs

  • @Definitely_Not_Clap
    @Definitely_Not_Clap 9 місяців тому

    why has this video gave me a fascination with the cubes

  • @dolchebeats
    @dolchebeats Рік тому

    god i love it when you upload

  • @mlgchicken7717
    @mlgchicken7717 Рік тому +1

    These kind of videos always make my cereal taste better

  • @DaimyoD0
    @DaimyoD0 Рік тому

    I love this channel.

  • @aatsiii
    @aatsiii Рік тому

    This is crazy and I love it 😂

  • @TheElectricCheeseProductions22
    @TheElectricCheeseProductions22 10 місяців тому

    imagine Glados' fear coming face to face with this person breaking the very fabric of reality

  • @keepplays5451
    @keepplays5451 Рік тому

    ‘Of course you can, it’s not too hard.’
    *proceeds to break reality and the sound barier*

  • @macewindow149
    @macewindow149 Рік тому +1

    I love the "Item collision just becomes a suggestion"

  • @AhmedHan
    @AhmedHan Рік тому

    I like your explaining videos.

  • @H258
    @H258 Рік тому

    “In this state, item collision just becomes a suggestion”
    Radio: **goes to the 4th dimension**

  • @Jason-nz1ow
    @Jason-nz1ow Рік тому

    yess msushi uploaded