GeoNoding Adventure | Morphing meshes with Geometry Nodes
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- Опубліковано 14 лип 2024
- In this blatant rip-off of the Coding Adventure series created by Sebastian Lague, I retell the journey of discovery for creating a geometry nodes system that allows you to smoothly morph between different meshes.
Intro to Vectors:
• Plotting Points In a T...
Sebastian Lague:
/ sebastianlague
As usual, the Blender files used to make this video are available on my Patreon!
==========
Patreon: / khamurai
(.blend files available here)
Discord: / discord
Instagram: / khamekaze | / rl_mashups
TikTok: / khamurai
==========
00:00 - Intro
00:27 - Inspiration
01:20 - Vectors/Points in 3D space
02:43 - Colors as Vectors
04:10 - Expanding the original idea
05:43 - Morph multiple meshes
06:06 - Transform experiments
06:47 - Material experiments
07:17 - Scattering some icospheres
08:03 - Patreon shoutout / Outro
==========
Intro music by Sweatbands_RL: / sweatbands_rl
- Jay-Lounge - February
- Provided by Lofi Records
- Watch: • Jay-Lounge - February
- Download/Stream: fanlink.to/2amstudysession
- Dr. Dundiff x Allem Iversom - Pale Moon
- Provided by Lofi Records
- Watch: • Dr. Dundiff x Allem Iv...
- Download/Stream: fanlink.to/2amstudysession
- stream_error - in passing
- Provided by Lofi Records
- Watch: • stream_error - in passing
- Download/Stream: fanlink.to/2amstudysession
#geometrynodes #blender3d #vectors
This is rad, I can now turn anything into a ball. It's important to have the origin point of the object inside the object for this to work of course, otherwise the object kinda wraps around empty space which admittedly is cool itself.
Very true, since the origin of an object is the 0,0,0 point of that object!
Thank you for adding those visualisations showing what values the vertices contained. That really helped me, great tutorial.
Glad it was helpful!
This is exactly what I've been looking for - huge thanks for putting your process out there!
tutorials are amazing, but I feel the process of how you come up with ideas is just as important
Man, this is great. Thank you for showing your geo nodes Blender workflow.
This video is my brain continuously about to explode in flames while being hosed down through pedagogy.
Sounds like a wild ride
Great stuff, that was useful!👏 Also the way you explain and the pace and style of the video is really well made, cudos!
Thank you, I really enjoyed making it! The style makes it easier to talk more about concepts rather than specific instructions and I feel like for some things it might be better as a learning tool!
@@Khamurai Exactly, it might be not so beneficial in terms of gaining a high watch count, since it seems that the majority of high views of Blender (or other software) videos is for straight-forward tutorials or reviews etc..
But that's what makes this calm/exploring style rare and special and it's great to have it as well.
Keep up the good work 👍
Awesome
This channel is hidden gem in the endless sea of Blender tutorials. Infinitely morphing THANK YOU. You've got a subscriber!
Thank you!
Hopefully one day it will just be a gem 🙌
That's amazing. And as you say, mesmerising. Thanks for sharing.
Thanks for watching!
this is awesome ! nice setup. thanks sir
This is really good, this is just the tip of one of the many icebergs 3.0 has brought to us! Thanks you!
For sure, exciting time ahead!
Thank you so much - this is amazing!
I love this type of video!!!
Fascinating. Thank You.
really cool!
Thanks for sharing
Been trying to recreate the cast modifier in geometry nodes, so this is a big help. It would be cool if it were more customizable, like changing the falloff or limiting which axis gets influenced. Geometry proximity is probably the way to go, but I can't get it to work.
Thank you ❤
Extremely cool everything, this channel is hiding gem! I realy like this intro with hexagons. Its basicly easy, but idk how you rotate hexagons to make perfect grid. May you make a short tutorial about this?
Thanks!
If you want to know how to make a hexagon grid like that with geometry nodes then Johnny Matthews has a good tutorial on it
How would you morph a custom mesh into another custom mesh (that isn't an ico sphere or basic shape)
It is the beautiest video of yours, since this video I admire all you say and do! Without this video I could not understand your ego, now I see, this your tutorial is a genius!! 🤸🎷🤔💯⚡
It works, but it seems to require meshes that are similar in vertex amount. Not identical, but close enough. Which makes sense in hindsight, but I was a bit scratching my head trying to figure why my sword wouldn't turn into a shield, until I experimented with subdivisions (adding or removing them) and it started working more o less better, which helped me get the right numbers down
Cool
so easy/thank you! can you suggest how to add a third shape? thx..
Really like the pace and design of these vids, nice and casual but still informative. Like a coffee shop conversation.
How do you do this with more complex meshes? I tried it with two heads I sculpted and it becomes all crinkled and fucked up on the transition.
Ha I love this
Thank you.
Great thx! I tried the setup from about 5:04 to morph between two curves and it works except for some weird mistakes you also had where the morph goes to the wrong points creating some dent. Whats especially weird about that is that the two curve objects are identical in number of verticies and are also quite similar in shape so the morph shouldn't be hard. is there a way to fix these dents without subdividing so the outcome is precisely the curve I wanted to morph to? I already tried shape keys which glitched so I came here for an alternative.
Yeah, if another point than the intended one is closer that point will be used instead which is unfortunate but expected given how it works. I can't really give you an answer to wether or not your desired result can be achieved but if I find something I will let you know! (And if you come up with a solution yourself I would like to know too)
his was very helpful. thanks
i cant find "transfer attribute" in blender 3.5.. help.
in 3.4+ you need to use the "Sample Nearest Surface" node instead
@@edinspiegel Thank you
Hi,
thank you for this tutorial. The way of explaining is very helpful,!
Glad it was helpful!
And how to animate the output?
YOU JUST CREATED AN NFT MONSTER!
Uh oh
is it possible influence only vertex group ? thanks sir
man ure genius
So if I understand correctly this only works from mesh to primitive mesh? For example, I can't use this method to go from a custom mesh to another custom mesh?
No you can use any meshes you want
I wonder if I can use this to make procedural cabbage
fun video wtf was that suzanne edit
Suzphere is always watching
mesh morphing was never been easier