In this video I'll be recreating a smokey skull chalice from Bloodborne using Blender, this is part 1 of a multi-part series covering the entire process from beginning to end.
I'm actually in love with your work. I will spectate your channel all along from now on for my love to Bloodborne and 3D sculpting, even if I don't do it by myself, yet...Can't wait for part 2! May the pale blood guide you on your 3D modelling path, good hunter _0/
I really enjoyed this tutorial.. Even though I have no experience I found it super interesting and the simple way you explain the workflow is really comforting.. Looking forward to the rest of the series.
I so would have modeled those arms using the skin modifier, then joined it to the base and then sculpted the details. Came out good eventually but trying to use the hook brush took so much more time.
This is amazing thank you so much for sharing it with us. Did you just use the smooth tool to smooth out the surface before you redid the bottom of the chalice?
i know its a little bit late but, this is Tremendously Gorgeous!! your'e a MASTER Sabrina!! cheers from texas. sorry for asking but is there any way i can pay for this asset so i can make a little watermark ? with the smoke coming from the chalice. Just asking sabrina have a great day
@sab_3d Great stuff! I love the organic and assymmetrical qualities in this piece. Where anyone could've hard surf-modeled this, not unlikely in a shorter amount of time, I think you took the more interesting path and sculpted everything. Subscribing to your channel, hoping for more of this great content.
I chose it mostly because I was already very familiar with Blender and Zbrush is not free software, If I ever get really into sculpting I'll probably check it out but we'll see
@@sab3d Zbrush has a free mode now AFAIK, Im curious about how effective it might be vs Blender. Either way, thanks so much for the video. Looking forward to the follow up
@@JuanSanchez-ej7pb I think one of the major differences with blender is that zbrush can handle a lot more geometry than blender while remaining smooth and stable. But blender made massive progress imo. The fact that you can edit vertices and do hardsurface modelling without changing software in blender gives it an edge over zbrush in this area. I don't think zbrush is any good at hard surface modelling (in spite of zmodeller).
I am looking forward to waI never know how to texture hard meshes. Using Substance Painter or Blender, I don't know how to do it without UV Maps. Beautiful work. Thanks for sharing with us.
I'm actually in love with your work. I will spectate your channel all along from now on for my love to Bloodborne and 3D sculpting, even if I don't do it by myself, yet...Can't wait for part 2! May the pale blood guide you on your 3D modelling path, good hunter _0/
Heyy ! Finally a video series about the workflow of a real professional ! I subscribed immedially ! 😊 Thank you so much !
I really enjoyed this tutorial.. Even though I have no experience I found it super interesting and the simple way you explain the workflow is really comforting.. Looking forward to the rest of the series.
How is this only got 8k views & 5k subs????? Girl this is amazing work, good job!!!
Yo, you keep makin tutorials like these, you gon blow up! That was both informative and so fun to watch! Mad! Gonna watch your second video now!
Love following your work. Keep the videos coming 😃
Hope I will be this good at sculpting too. Nice results
Are you now?
This is incredible...great sculpt for an incredible game
Good series, thanks for sharing!
Im so glad i fount your channel, got addicted
I love your tutorials! Very informative, and your voice is soooo good
Great content! Good luck on your 3d journey :)
Thats just insane! Really goood job!
I love this it's so cool, but it makes me insecure about my own abilities but I'm just starting out so I guess its okay.
I so would have modeled those arms using the skin modifier, then joined it to the base and then sculpted the details. Came out good eventually but trying to use the hook brush took so much more time.
Awesome!
Cool tutorial Sabrina
thanks for that video
You make it look so effortless
Please can you pass the downloaded images of the skull?
7:24 how did you mirror sculpt on all angles of the chalice?
This is amazing thank you so much for sharing it with us. Did you just use the smooth tool to smooth out the surface before you redid the bottom of the chalice?
How did you get to repeat the patterns in the bottom of the chalice?
i know its a little bit late but, this is Tremendously Gorgeous!! your'e a MASTER Sabrina!! cheers from texas. sorry for asking but is there any way i can pay for this asset so i can make a little watermark ? with the smoke coming from the chalice. Just asking sabrina have a great day
@sab_3d Great stuff! I love the organic and assymmetrical qualities in this piece. Where anyone could've hard surf-modeled this, not unlikely in a shorter amount of time, I think you took the more interesting path and sculpted everything. Subscribing to your channel, hoping for more of this great content.
thank you great tuto , It d be better if you put resources in description
好厲害~~~ That's impressive!
pls come back 😔
Wow
Do you know Zbrush? Is Blender something you chose over that for the sculpting?
I chose it mostly because I was already very familiar with Blender and Zbrush is not free software, If I ever get really into sculpting I'll probably check it out but we'll see
@@sab3d Zbrush has a free mode now AFAIK, Im curious about how effective it might be vs Blender. Either way, thanks so much for the video. Looking forward to the follow up
@@JuanSanchez-ej7pb I think one of the major differences with blender is that zbrush can handle a lot more geometry than blender while remaining smooth and stable. But blender made massive progress imo. The fact that you can edit vertices and do hardsurface modelling without changing software in blender gives it an edge over zbrush in this area. I don't think zbrush is any good at hard surface modelling (in spite of zmodeller).
Hey please can you make a video how you texture the gameboy please please
Quegenialllllll
share a ref image
Hey Sab, where did you get the page in the 0:10 ? With all the assets images.
I am looking forward to waI never know how to texture hard meshes. Using Substance Painter or Blender, I don't know how to do it without UV Maps. Beautiful work. Thanks for sharing with us.
This is awesome... thank you @sab_3d. When you're done with this series I'd love to see your process for the Gameboy renders as a series as well!
Awesome! so hyped for the whole series. Looking forward!
Good job! 👍👍
I can guarantee you you're not obsessed with bloodborne as much as I am
I'm more obsessed than you.
@@RanDom-y8r5iNuh uh
Amazing, for your first time? you're talented! anyway, great video ^^
hey thanks for the video ya inspired me to make something that also involves a skull.
i had to double tap on that subscribe button
Beautiful!!! Your art
You are amazing!