This series is by far my favorite devlog series. It does such a good job of showing the process behind making a game. I'm really excited for this game Jonas. Keep it up!
I love the art style and simplicity of this game. Both of your artstyles are AWESOME. I love the feel of the ramp and will you snail -- so unique yet different. I will probably get this game at some point, once it has released. Wishlisted! 😀
And the fact that they can just change artstyles like that... Like, the last time I tried to draw lineless art it looked horrible 💀 But ,yeah, good work jonas and paul :)
Seeing the progress you made is insane. I can see this becoming successful, good job Jonas :) EDIT: I've noticed the release date is Q2 2023, let's hope that it doesn't get WYS'd :p
Dear jonas... YOU NEED TO BECOME MORE FAMOUS! You are absolutely fabulous at editing, entertaining and of course at CREATING GAMES! You can grow so much more, but seriously, you need to become more famous so more people can notice how good you are!
Dude, this is fricking awesome. Lately, I've really been struggling with motivation and ideas in my game dev journey, but I think you just awakened the brainstorming, idea-having genius in me! Thank you so much, man!
I think a cool compromise for the attack system could be having a button that toggled between your types of attacks, but keeps the auto attack from vampire survivors intact. That could also allow for some delicious SCOPE CREEP for the character to gain more attacks other than arrow and sword. Been watching for years, excited for this project to keep growing.
Haha wow that's my game at 4:12! :D So random seeing it pop up in here, wish I could go back and fix everything with it! Your game looks much better, I really liked this style of devlog, good luck with the game! Wishlisted! :)
It's insane to see how you guys went through this whole game making thing SO FAST! I bet you lost a bit of your sanity through the process, but to be honest as a indie gamedev myself... we're a little insane... You're a big inspiration Jonas! Keep it up and I can't wait for Thronefall to be out! Wishlisting it right now.
I love the folk music at the end of the video! I can imagine the game sounding really brilliant with some upbeat welsh folk music in the background as waves of enemies attack! Great progress so far- keep it up! :)
I just saw the mini trailer on steam and i wish i didnt cause now im even more excited, i really love the art direction you choosed and your game already looks really awesome!
funny is that I played this on my iPhone a while ago and finished the game in a day. I was exporting games to inspire my next game idea and this was one of them. and now I see devlog for it today on youtube.
Totally agree with the commenters saying to slow down from time to time! These devlogs are so good but they go so fast! Probably my favourite series on UA-cam right now so I wouldn't mind a bit more of it 😄
This was super helpful. Watching you both in the prototyping stage and then seeing how you plan out not just the game but also the timeline is really helpful. One of the big mistakes we make as indie game devs is not being realistic with timelines and the amount of content, so planning out the game start to finish keeps you honest and helps to avoid feature creep (hopefully). And the fact that you are still using placeholder art well into the game development process is also really inspiring. Everyone does this differently but it's still helpful to see those different styles
I've been watching your videos for a long while, years by now i Imagine, and I'm super excited about this project! Loving the devlogs, they're fun and show a process I really enjoy
This prototype is already exciting! Very neat direction you both are taking this in so far. Also, people thinking this game is just Kingdom is hilarious. It makes me think of every time a person who sees a voxel game think that the game is automatically a Minecraft clone.
So glad for you Jonas, finally found your choice after creating so many prototypes, good luck further on developing this new game! It will be epic! 1 question tho, will you be using ecs for that huge amount of units?
The player character on the the horse is great fun. Maybe the enemy leader can be on a horse as well. Maybe some more mountains, hills and valleys in the terrain would be nice. The color scheme is very clear, you could think of some more subtle color variations here and there, think of clouds, mist, rain, shining objects. High objects and trees can give extra 3D-depth to the scene. I assume this may be pollish for later. I'm looking forward to what this game will become.
Dear Jonas, your video is always very inspirational. And I bet you guys are doing good because I'm already seeing Thornefall advertisement here in Taiwan!
Maybe "siege knights"? Its a play on words because the sieges occur at night, and perhaps you could have a giant leader of eaxh army that are called "siege knights". After several nights of fighting off armies, the siege knight appears and is the boss of that area? Idk, i love the creative aspect of game making
@@kjellbeats Do you think I would say something like this in 30 seconds without watching? You know, I'm 45 minutes from the future and I already watched it!
Roguelike it: when you lose, your castle becomes a ruin which you build upon. Walls can become a hill, wooden buildings grow trees via fertilizing the ground. Maybe some RNG landscape changes like river path. Some enemy units can cause terrain changes like building ramps or damage craters. Opportunity for cool lore and/or mild story-like elements, why do people keep building a castle here? Family history, religion, magic node? Sidenote: nighttime is probs good and cheap, but smthn like a magic eclipse could be more visually and thematically unique. This would make the kingdom building feel like a years long process within game rather than just a few days. Also many games do simple day/night. Might help differentiate your game
Looks amazing, I can’t wait to play this game. So far everything looks great, I have one thing I think you could improve. The camera right now is quite far from the player so it might be uncomfortable to look and play
Nice video! Loved to watch it. One thing that was bothering me - Timestamp 1:03 - the before/after images was to short to had a look at it while watching. Had to pause the video so get a better lock (comfort complain/problem). Otherwise, the video was really enjoyable to watch :)
great devlog. I personally think that you should make the game as interactive and immersive as possible since the art style and the atmosphere it creates will be a big seller for the game. good luck on your games, it looks great, maybe you should experiment on a deadcells type combat system or something more automated with traps and stuff?
I think it would be awesome to both have barracks that periodically spawns units if the max units limit (either for specific units or total, I think total makes more sense) isn't reached but also have a mercinary camp where you buy special units. Also consider adding hero units that respawn like your character and can level up and develop special abilities. Kingdom Rush is amazing in that regard, also very simplistic but hard to master and the heroes give the game the cherry on top.
Love watching you go, really inspiring, really impressive. I am wondering if there is an exploration aspect, specifically whether you'll be seeing the same scene in front of you the entire level and then move to the next through a menu? or will it be organic, simply being strong enough or whatever to be able to ride farther and discover new places . I get the feeling that this might be beyond the scope of the game, or just not what its about... The video just got my imagination going.
My feedback: - At first I wasn't convinced by the idea (in the previous video), but when I saw here in what direction it's all going, I totally buy the idea now. At first I was thinking that it will be boring and static. Maybe that knight with silly horse convinced me ... :D - I'm not quite convinced yet about the graphic style, but I think it's not far from looking great. It will probably change a bit more over the next few weeks. Probably a silly addition of clouds, shaders near the rivers (e.g. foam), some birds flying past the camera, a little texture on the ground (grass, etc.) and I assume the whole thing could look as great as Islanders at the end. - The king on horseback looks
It'd be cool if you were able to upgrade your player, army, horse with (armor/better damage) I think adding a kick for the horse would be cool (Does small damage but stuns enemy's and knocking them abit away.)
IMO add a press shift to do a "horsey charge" attack / escape. Take a look at Soulstone Survivors and Ratropolis if you haven't already. I think those two games might give you some cool ideas.
light sources could probably make the night time more interesting looking although I don't really know much about art or the limitations of the graphics style
Will you ever make a will you snail 2. In my opinion will you snail has one of the best hidden stories, and one of the best secret endings in any video game I’ve played
Paar Ideen: Es wäre cool wenn es Fähigkeiten gebe mit einem Cooldown. Als Beispiel könnte man alle 5 Minuten oder so eine Kavallerie Leibgarde beschwören die aus dem Hauptgebäude kommt und einen für 1 Minute unterstützt mit denen man zusammen in die gegner chargen kann. Oder auch Bogenschützen die Feuersalven von den Mauern schießen auch wieder mit einem Cooldown. Wetter könnte auch Einfluss auf das Spiel haben. Je nach Wetter ein buff oder nerf wäre auch möglich. Und das ist jetzt ganz weit hergeholt aber man könnte auch verschiedene Zeitalter erstellen als dlc oder Kampagne wo man in Fern Ost spielt oder arabische Länder, Wikinger etc.
Looks amazing! ngl, I really wish you'd add some spells with aoe like abilities, like fire on the ground or freezing in ice or w/e... Thats probably for the far far out of reach scope though. Waiting for it!
Probably a silly question but the assets you bought on the asset store are you using those just to nail a look/block out or are you using those assets for the final game? But it looks great so far love the vampire survivor nod !
Nice, definitely looks like a game i'd play. The artstyle is great and the gameplay is definitely promising. Kinda reminds me of the game TAUR, which has a similiar concept - you control 1 strong turret, but as the game goes on, you buy various other additions like shields, units and more automatic defenses to fend off enemy waves
This series is by far my favorite devlog series. It does such a good job of showing the process behind making a game. I'm really excited for this game Jonas. Keep it up!
Senseiii
I love the art style and simplicity of this game. Both of your artstyles are AWESOME. I love the feel of the ramp and will you snail -- so unique yet different. I will probably get this game at some point, once it has released. Wishlisted! 😀
Thanks for the support and kind words. Much appreciated!!
@@JonasTyroller Love your stuff dude. Also thank you so much for commenting on the trailer to my game. Truly, I cannot thank you enough
And the fact that they can just change artstyles like that...
Like, the last time I tried to draw lineless art it looked horrible 💀
But ,yeah, good work jonas and paul :)
Seeing the progress you made is insane. I can see this becoming successful, good job Jonas :)
EDIT: I've noticed the release date is Q2 2023, let's hope that it doesn't get WYS'd :p
I can't keep deadlines like this working alone, that's for certain. We'll see if it's different in a team. :D
even worse if it got karlson'd
This start being my #1 devlog series now.. keep doing the good work and we don't mind if the video is more longer. Big progress!
Aw. Thanks. :)
Dear jonas... YOU NEED TO BECOME MORE FAMOUS! You are absolutely fabulous at editing, entertaining and of course at CREATING GAMES! You can grow so much more, but seriously, you need to become more famous so more people can notice how good you are!
Current level of "fame" seems to be sufficient to make a living, so I'm more than content. Thanks for the kind words, though! :)
@@JonasTyrollerI’m just happy to see you doing so well! You’re such a happy and creative person, and we want nothing but the best for you ❤
I am agree with him you are so much funnier then you think
@@JonasTyroller DU MUSST JETZT BERÜHMTER WERDEN, SACK ZEMENT!
I totally agree I found Jonas a few weeks ago and im surprised he only has 155k subs.
Dude, this is fricking awesome. Lately, I've really been struggling with motivation and ideas in my game dev journey, but I think you just awakened the brainstorming, idea-having genius in me! Thank you so much, man!
The excitement that hits when your video comes out!!!
I think a cool compromise for the attack system could be having a button that toggled between your types of attacks, but keeps the auto attack from vampire survivors intact. That could also allow for some delicious SCOPE CREEP for the character to gain more attacks other than arrow and sword.
Been watching for years, excited for this project to keep growing.
Aspiring to see you jump into a new project right after releasing Will you Snail. Learned a lot from you in the past year.
Haha wow that's my game at 4:12! :D So random seeing it pop up in here, wish I could go back and fix everything with it!
Your game looks much better, I really liked this style of devlog, good luck with the game! Wishlisted! :)
as a miro enthusiast i'am impressed how neat and structured you keep your project going at miro.
The music at the end of the video sounds so good! Can’t wait to see how the game ends up!
i loved will you snail and i trust you to make great games! wishlisted!!
Videos like this are sooo inspiring for indie gamedev newcomers like me =D.
Thank you for sharing this.
And yes ! WIshlisted !
Thank you. :)
Loving this new style of videos.
It's insane to see how you guys went through this whole game making thing SO FAST! I bet you lost a bit of your sanity through the process, but to be honest as a indie gamedev myself... we're a little insane...
You're a big inspiration Jonas! Keep it up and I can't wait for Thronefall to be out! Wishlisting it right now.
Devlog is only counting active work days. We usually do 4 days of Thronefall per week, so this devlog covers ~5-6 weeks of development. :)
@@JonasTyroller That's still a lot!! 😱
I love the folk music at the end of the video! I can imagine the game sounding really brilliant with some upbeat welsh folk music in the background as waves of enemies attack! Great progress so far- keep it up! :)
Nice devlog. Loving the music choices, too!
Thronefall definitely felt like the best name of the options :) looks great! I can't believe how much you guys accomplish in such a short time!
It's more time than it looks like cause the devlog only counts active work days and for Thronefall we have about 4 of those per week. :)
I also love Definitely not Kingdom !
yeah, the other names all sounded fairly generic, thronefall sounds the most unique
it's looking really cool so far! I also like the art style :D
I just saw the mini trailer on steam and i wish i didnt cause now im even more excited, i really love the art direction you choosed and your game already looks really awesome!
funny is that I played this on my iPhone a while ago and finished the game in a day. I was exporting games to inspire my next game idea and this was one of them. and now I see devlog for it today on youtube.
This would be a terrifically fun online multiplayer battle game! It looks wonderful so far!
I'm really excited to see what is gonna become of this
Perfect editing and great video!
no way ive been waiting for AGES for something that looks remotly like this! amazing!
Amazing work Jonas! I'm really looking forward to playing this game 🙌
1:17 I love this humorous side of you xD
It sounds fun to be able to indefinitely upgrade my castle. Cool devlog!
I love seeing the entire process! Thanks for Sharing!
Totally agree with the commenters saying to slow down from time to time! These devlogs are so good but they go so fast! Probably my favourite series on UA-cam right now so I wouldn't mind a bit more of it 😄
A fantastic devlog! Inspiring work here.
This was super helpful. Watching you both in the prototyping stage and then seeing how you plan out not just the game but also the timeline is really helpful. One of the big mistakes we make as indie game devs is not being realistic with timelines and the amount of content, so planning out the game start to finish keeps you honest and helps to avoid feature creep (hopefully). And the fact that you are still using placeholder art well into the game development process is also really inspiring. Everyone does this differently but it's still helpful to see those different styles
Wow, you did an excellent job of showing off the development of this game so far. Looks like it's coming along great! I'll wishlist for sure.
I've been watching your videos for a long while, years by now i Imagine, and I'm super excited about this project! Loving the devlogs, they're fun and show a process I really enjoy
Awesome. Thanks for sticking with me!! :)
This prototype is already exciting! Very neat direction you both are taking this in so far. Also, people thinking this game is just Kingdom is hilarious. It makes me think of every time a person who sees a voxel game think that the game is automatically a Minecraft clone.
So glad for you Jonas, finally found your choice after creating so many prototypes, good luck further on developing this new game! It will be epic!
1 question tho, will you be using ecs for that huge amount of units?
No ecs for now. We'll keep unit counts reasonably low (below ~200 or so).
This is exactly the type of game I love to play. Makes me super hyped! Best of luck with the project!
The player character on the the horse is great fun. Maybe the enemy leader can be on a horse as well. Maybe some more mountains, hills and valleys in the terrain would be nice. The color scheme is very clear, you could think of some more subtle color variations here and there, think of clouds, mist, rain, shining objects. High objects and trees can give extra 3D-depth to the scene. I assume this may be pollish for later. I'm looking forward to what this game will become.
Dear Jonas, your video is always very inspirational. And I bet you guys are doing good because I'm already seeing Thornefall advertisement here in Taiwan!
3:03 “howl” -johnas tyroller
aaaaah this looks sick!! im so hyped =D
Great video as always Jonas, love that I can see the thought patterns in the editing
the music throughout the video is very cool
Maybe "siege knights"? Its a play on words because the sieges occur at night, and perhaps you could have a giant leader of eaxh army that are called "siege knights".
After several nights of fighting off armies, the siege knight appears and is the boss of that area?
Idk, i love the creative aspect of game making
4:55 i can't believe that the bean from karlson made a crossover with this game.
I love the isometric style and the simple gameplay, I want to try it out already.
I think "Your Mom's Castle" should stick around as an easter egg too
Bro this is amazing!
video was uploaded 30 seconds ago 😵💫😵💫
@@kjellbeats Do you think I would say something like this in 30 seconds without watching? You know, I'm 45 minutes from the future and I already watched it!
@@wonderincgames 😵💫
I know I am late to comment but I am rly happy that the game published and it’s rly nice after a year! Nice development man : )
Very cool and inspiring! Keep it up!
THIS IS FINISHEDD! Was so relatable I laughed out loud XD
I like it!, I will suscribe to see more advances in your proyect ^^
When I play or watch games I call it "research" as well ;}
Great devlog!
Always a joy to watch!
Thank you for sharing the process and everything with us , this is super inspiring for me and i wish you guys an amazing journey !
i love your videos tbh, they always make my day better just because of your positive attitude. keep it up !
bro im so hyped
Loving these devlogs!! I think the shadows look a bit harsh, perhaps lowering their contrast would give it more of a chill vibe and warm atmosphere.
awesome video! this game also gives me mad becastled vibes
Awesome job! Keep it up!
its looking really good my guy
Roguelike it: when you lose, your castle becomes a ruin which you build upon.
Walls can become a hill, wooden buildings grow trees via fertilizing the ground. Maybe some RNG landscape changes like river path. Some enemy units can cause terrain changes like building ramps or damage craters.
Opportunity for cool lore and/or mild story-like elements, why do people keep building a castle here? Family history, religion, magic node?
Sidenote: nighttime is probs good and cheap, but smthn like a magic eclipse could be more visually and thematically unique. This would make the kingdom building feel like a years long process within game rather than just a few days. Also many games do simple day/night. Might help differentiate your game
Looks amazing, I can’t wait to play this game.
So far everything looks great, I have one thing I think you could improve. The camera right now is quite far from the player so it might be uncomfortable to look and play
now THIS game is unique and I love it..
I am already excited for this game!
Nice video! Loved to watch it.
One thing that was bothering me - Timestamp 1:03 - the before/after images was to short to had a look at it while watching. Had to pause the video so get a better lock (comfort complain/problem). Otherwise, the video was really enjoyable to watch :)
Have you considered adding rounded corners to the collision boxes? It might get enemies to slide around the corners and get themselves unstuck.
This is inspiring. Love it!
This looks SUPER fun! I really like tower defense games, so this will be really interesting!
great devlog. I personally think that you should make the game as interactive and immersive as possible since the art style and the atmosphere it creates will be a big seller for the game. good luck on your games, it looks great, maybe you should experiment on a deadcells type combat system or something more automated with traps and stuff?
I think it would be awesome to both have barracks that periodically spawns units if the max units limit (either for specific units or total, I think total makes more sense) isn't reached but also have a mercinary camp where you buy special units. Also consider adding hero units that respawn like your character and can level up and develop special abilities. Kingdom Rush is amazing in that regard, also very simplistic but hard to master and the heroes give the game the cherry on top.
Love watching you go, really inspiring, really impressive.
I am wondering if there is an exploration aspect, specifically whether you'll be seeing the same scene in front of you the entire level and then move to the next through a menu? or will it be organic, simply being strong enough or whatever to be able to ride farther and discover new places . I get the feeling that this might be beyond the scope of the game, or just not what its about... The video just got my imagination going.
Hmm. Very cool idea, but probably out of scope, yeah. :D
those red and blue guys fighting really looking like those mobile game ads (game looks cool can't wait to play it!)
Haha. True. :D
This is both inspiring and demotivating since I'm making a little game with some similar features, but you are making it way faster 😅
Looking great!
Arrow Kingdom sounds like a awesome name (thronefall sounds like a normal video game title but arrow kingdom sounds more cool in my opinion)
5:40 ARCHERS... ATTACK!! 😂
one thing i recommend adding is an option to zoom in, as thats pretty common with isometric games with a zoomed out camera
Yeah, that sounds like a reasonable request. The camera is pretty zoomed out by default.
The game could use some particle effects, like dust clouds when you place down a building or shine for collecting money, ecetera.
This devlog is enchanting 👀
My feedback:
- At first I wasn't convinced by the idea (in the previous video), but when I saw here in what direction it's all going, I totally buy the idea now. At first I was thinking that it will be boring and static. Maybe that knight with silly horse convinced me ... :D
- I'm not quite convinced yet about the graphic style, but I think it's not far from looking great. It will probably change a bit more over the next few weeks. Probably a silly addition of clouds, shaders near the rivers (e.g. foam), some birds flying past the camera, a little texture on the ground (grass, etc.) and I assume the whole thing could look as great as Islanders at the end.
- The king on horseback looks
I really hope you do something to distinguish this from the billion other kingdom building games out there. Really excited for more devlogs!
It'd be cool if you were able to upgrade your player, army, horse with
(armor/better damage)
I think adding a kick for the horse would be cool
(Does small damage but stuns enemy's and knocking them abit away.)
IMO add a press shift to do a "horsey charge" attack / escape.
Take a look at Soulstone Survivors and Ratropolis if you haven't already. I think those two games might give you some cool ideas.
You really getting my weakpoint with this artstyle. It is beautiful.
Nice mix of nostalgia but still looking modern, right? I find it really enjoyable, too. :D
@@JonasTyroller I love it more for it's simple elegance, but yeah :)
when you explained what the game would be I started panicking because you described what I'm currently working on, but it's different don't worry XD
light sources could probably make the night time more interesting looking
although I don't really know much about art or the limitations of the graphics style
"Castle Mania" got my attention at once
_after more loosing my mind_
Yup
You are a professional gamedev
Hiii love the vid keep being AMAZING and yes I will keep posting the positive vibes BECAUSE ONE CAN STOP ME
You are such an inspiration
Whoo! Positive vibes!
Will you ever make a will you snail 2. In my opinion will you snail has one of the best hidden stories, and one of the best secret endings in any video game I’ve played
Paar Ideen: Es wäre cool wenn es Fähigkeiten gebe mit einem Cooldown. Als Beispiel könnte man alle 5 Minuten oder so eine Kavallerie Leibgarde beschwören die aus dem Hauptgebäude kommt und einen für 1 Minute unterstützt mit denen man zusammen in die gegner chargen kann. Oder auch Bogenschützen die Feuersalven von den Mauern schießen auch wieder mit einem Cooldown.
Wetter könnte auch Einfluss auf das Spiel haben. Je nach Wetter ein buff oder nerf wäre auch möglich.
Und das ist jetzt ganz weit hergeholt aber man könnte auch verschiedene Zeitalter erstellen als dlc oder Kampagne wo man in Fern Ost spielt oder arabische Länder, Wikinger etc.
Looking great
Yoo great project man!
But I feel like the camera is to far away but idk if its just me who noticed that
I love the project so much, and in my opinion these devlogs could be even slower!
I think a cartoon shader could look nice with this
Looks amazing! ngl, I really wish you'd add some spells with aoe like abilities, like fire on the ground or freezing in ice or w/e...
Thats probably for the far far out of reach scope though.
Waiting for it!
Pretty cool! But lol, in the end it looks even more Kingdom :)
Probably a silly question but the assets you bought on the asset store are you using those just to nail a look/block out or are you using those assets for the final game? But it looks great so far love the vampire survivor nod !
We're remaking all the models except for maybe the horse. :D
Really impressive progress, guys! Quick question, what's the music at 9:23? thanks :)
Nice, definitely looks like a game i'd play. The artstyle is great and the gameplay is definitely promising. Kinda reminds me of the game TAUR, which has a similiar concept - you control 1 strong turret, but as the game goes on, you buy various other additions like shields, units and more automatic defenses to fend off enemy waves