150+ Days of Development = YOU Can PLAY Now!
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- Опубліковано 12 чер 2023
- ➤ Play Thronefall on Steam: store.steampowered.com/app/22...
More Thronefall Links:
➤ Join the Thronefall Discord: / discord
➤ Watch the official trailer: • Thronefall - Official ...
➤ Watch the full development on UA-cam: • Our Next Big Indie Gam...
➤ Press Kit: press.futurefriendsgames.com/...
We just released the demo for our next indie game Thronefall. In this devlog I show you how we got there, after the video you can try it out and let us know what you think! Making games, having fun, thanks for your support!! :)
My last game:
➤ Play Will You Snail on Steam: store.steampowered.com/app/11...
➤ Join the Will You Snail Discord: / discord
For the game developers among you:
➤ Join our creative game dev community on Discord: / discord
Hope you enjoy. :)
#gamedev #indiedev - Розваги
Post your Nordfels Highscore here! :D
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I just played your Demo and this Game feel very nice and polished.
The difficulty was okay. As a “skilled” player, you get the levels first try, but you can increase the difficulty by the right amount with the perks.
Just 2 things I noticed:
1. when you select the perks, it's quite hard to see that you switch them on and off. I was wondering and then noticed that the color is slightly changing. Maybe you can make a glimmer effect so that you can see it better.
2. I unlocked the 2. Level quest with the bow “finish without bow” while using the bow ^^
It's a charming management game and feel very good.
Possibly, you can add a save option, when there is something interrupting you while playing. It would be great not to start the level from the beginning.
The sounds you made are well done!
The first Level / Tutorial was impressive. It was so easy to understand what you can do and taught all the knowledge you need to play this game.
Edit: I had absolutely no performance issues
Interessant dich hier zu Treffen.
did you get three mutators?
This is so impressive that you guys can get so much done in just over 150 days and that you have a playable game. This music is so good, I as a flute player love the music personally especially the use of flute in it.
Suggestion: export each music track individually (or several groups of music tracks) so you can change their individual volume with code (fade certain tracks as a wave progresses or make subtle changes across waves)
Yeah, that sounds like a cool idea. I thought he was gonna do that when he made all the different variations.
I really like what Thronefall is becoming, the music seems to be very good for the medival style. I think you could use some fog for the outbound levels, to not be force to add more objects into the scene.
I’m not sure if those text boxes are supposed to be part of the final tutorial but I’d recommend replacing them with a little icon of the button popping up right next to the player with only the minimum of text required. Like “[RT Icon] sprint” and then a few seconds later maybe explain that you need to be at full health to do it. Or you could go for Text placed in the game world or just anything to avoid boring text boxes.
I’ve used sprite tags for this and they work quite nicely.
well just a few suggestions -
-could add a secret hidden stage
-could add a weird king who has acces to darkhold magic
-when we try to defeat the king there some percentage that he could turn to lich OR just get his whole life back
"this is just the very first attempt of making music for the menu"
And then he slaps an absilute banger straigth into our faces. :D
Hey Jonas, here are my thoughts about the demo:
- you need to add key rebinding: I use a Azerty keyboard but that's not even the problem. The default keys you chose aren't confortable to play with mouse + keyboard style. Dashing by maintaining RightMouseButton + holding Left CTRL to control unit + using WSAD (after setting my keyboard to qwerty) to move + using the SpaceBar to use my ability when crossing ennemies is just a pain. Use a toggle between dashing and moving normally and put the ability on the Right Mouse Button. (My left wrist hurts me after playing your game 20 min) ;
- The fact that the units go every where even after taking the time to place them is frustrating, evenmore when after each wave their placement are reinitialized. Placing units should be a huge aspect of the game since it adds a lot of the strategy options. We should be able to fixed them at a certain position ; (It would be beneficial to be able to use the mouse to select units by creating a rectangle as in RTS game) ;
- The symbol used for flying ennemies in the next wave should be different and indicate that caracteristic ;
- The symbol for quest are not clear either: in the second map, I thought I had to play with an other weapon than the bow for my hero to unlock one quest but in fact the symbol was refering to bowmen units, not to my hero. I saw that by succeeding that quest (I only used the other type of units) eventhough my hero had the bow ;
- the game feels a bit to deterministic, I felt like I was only optimizing my revenue and following the placement of buildings successively available. Since the control of units is meh.. this reinforce that feeling.
The game is on a really good start but the concept isn't pleasant yet because of a puzzle/deterministic aspect that retrieve the pleasure of elaborating our own strategies. If you work on that and add key rebinding you can count me in to buy your game 😉
Keep up the good work 💪
With the different versions of the music you have, you can make awesome music transitions when different things happen on screen! The creepy version could transition in just before the boss appears, and maybe towards the halfway point of defeating the boss the epic one comes on.
Definitely one of the best gamedev channels on UA-cam.
Unlike most indies you're always trying something new to push genres forward
I play the demo and it's really cool!
- Player control is nice and easy
- I was a little skeptical about the system in which you can't choose where to place and building, but eventually I found it no less interesting
- When coins fly to the player I feel so satisfied
- Music is fit the game very well
- In the tutorial it was a little hard to use special attack, cause enemies die by my arrows before I reached them. Maybe it would be reasonable to stop shooting arrows in this period of time
- When I upgrade a building the title of upgrade panel doesn't fit in one line. In my native language this word is pretty long) Maybe you can use best fit for this text element
- In the first level after tutorial there is a place where two buidlings stay very close to each other. When I want to upgrade one building I upgraded another and when I moved away from those building, UI did't desappear.
- It's not obvious what's the red cross means. Maybe I missed some explanation. I think that means a building doesn't produce coins this day, but I'm not sure)
I'm looking forward for the full version of your game. It's already pretty solid expierence and I so hyped to see what you'll add in the future! Goold luck!
yeah the red cross means it was destroyed in the attack and won't produce coins when it turns day
Your video's are always a pleasure! Great story telling and you have a good editor ;)
A cool idea for the music would be to make the music swap depending on whats happening. For example if there is a wave on enemies attacking, play epic music, but if its chill and relaxed, play chill music. It would be cool also if the two songs can swap seeminglesy like ULTRAKILL.
Awesome stuff as always!
I already saw another youtuber named blitz play the game who has around 3 mil subs so your game is already getting good attention. :)
I don't know if this is possible, but the characters in the game were a bit too small, could you add a feature where you can press the minus (-) key on your keyboard to zoom out the camera and the plus (+) key to zoom in?
It's a very nice demo!
A rare critique. Easy to implement and makes sense.
That looks real good! Nice work Jonas and Paul. I suggest adding some grass to fill in the empty space at 11:20
The throne fall sound track = AMAZING
For the music you can make it start with just the base and add more layers depending on what wave it’s at. Then if you want to you can make it so the base is similar every level and change the added instruments depending on the level you are on and/or depending on what buildings you have built
I found your channel few days ago, these are so nice videos, and i love yor music soo much!!
Fantastic progress! I really like the music you made at the start of the video. It feels perfect for the game setting.
9:38 it's the guy from Treasure Planet, loved it when I was younger.
Congrats on the new milestone 😊💪
I think these medieval sounding tracks would feel even more alive if you added some men shouting "HEYYY" in a tavern or something like that. I hope you know what I mean. Also, I think the OST of Dwarf Fortress could also help in getting some inspiration for the music :D
You know music sounds medieval when you start imagining hobbits dancing around on a table😂
Looking forward to playing the full game!
I have an idea for a map, basically the map takes place in a long river and you can build on both sides, you can build bridges to make it easier to get across or perhaps they can be draw-bridges that you can open and close against the enemies.
Perhaps the player starts at one end of the river and they slowly upgrade along it and the enemies spawn on the other end of the river.
It could take place at the bottom of a valley.
If you were to add a boss it should be like mama squid where it constantly comes towards you.
Both ends of the river should have a connection between the two sides so that you and the enemies can go on both sides without a bridge, it would just make it harder and less convient to do so.
The enemies on the other side should be far ranged such as archers so they can still attack with no bridge
@@minedone1236 i meant that the enemies spawn on the *end* of the river not the other *side* of it, but yea, there should be some ranged enemies.
Also the the two paths are connected at the two ends.
@@fygygufyufyyfhchcxgxy4290 Ooohhh it's because you phrased it as "other end" and I was reading on phone lol
Sorry for misconception lol
@@minedone1236 It's okay, nothing happened.
Can’t wait to play the demo! Keep up the good work Jonas!
Good luck on the demo! Looks good :)
Amazing! I will definitely play the demo! 🙌
This is awesome! I love the art, and the gameplay looks simple but fun
This looks really cool! You're a great game dev!
Can't wait to play!!!
You guys should be super proud! This is exactly what I what in an RTS! Base building has always been my favorite!
pls add a blured video with combat as background for the menu. it would look amazing
I'm always super impressed by your music skills.
Hey! I noticed at 1:00 that your recordings are in MP4. If you are using something like OBS, I'd highly recommend using MKV as it doesn't require a signature at the end of a recording. With MP4, if your computer crashes during a recording, you lose everything. With MKV, if you crash in the middle, you won't lose the previous X hours of recordings. Love your videos, and hope this help!
there is an option that you record on mkv but then obs spits it as mp4 if everything is successful
@@tomuridev Wait really?!?! I know OBS has a muxer, but didn't know it can do it automatically!
That is so Awesome. Your channel is a huge inspiration for me to create my own game and devlog. !🤩
I had a really fun time with the demo! I think it was well balanced, and it encouraged trying different perk combinations. I especially found myself really weighing decisions based on the next wave coming, and trying to balance a flourishing economy with army building.
2 suggestions:
1. PLEASE add the soundtrack from 1:50! I love the beat. It would be nice if the battle music changed based on the enemies in the wave!
2. While commanding units can be fun, I got tired of constantly rounding them up, riding over to where i wanted them, and placing them-- especially because it becomes hard to tell which kinds of troops you have selected, or how many are in that selection. I think keeping this mechanic is a good idea, but I'd love to see the addition of a click-and-drag selection like in Age of Empires.
du bist so weit gekommen! ich erinnere mich an videos da warst du einfach nur n crazy kid haha jetzt bist du n crazy men :D
Congratulations you guys! The game is looking incredible, can't wait to try the demo later today.
Demo! Downloading now!
Looks like the games definitely coming along great! Can't wait to try out the demo!
Beautiful demo! Two small UI suggestions:
1.The readability of the incomings enemies type is a little weak. Maybe think about adding an indicator for (especially) the flying type (since these cannot be attacked by melee-ground). Just small little wings to the side would work, but I'm sure you guys will come up with something :)
2. The text boxes could be interpreted as looking a little flat - maybe think about adding some 3d-ness to them! A colourshift of the frame could work wonders here :)
Game looks great, really looking forward to the release!
loved this, playing it rn! a great feature would be to add the ability to hotkey/change controls
Your ability to put sound together so fast is quite amazing. Makes want to look into the skill
I actually really liked the music at 3:27, not sure what you could use it for ingame as I haven’t tried out the demo yet because I am just now finding out about the game. But that little snippet had some great battle music potential
I love the demo! Wish there was a "town bell" option to rally all of your troops back to the center hall.
look damn good! I'm your big fan :D
Watching this come together has been very cool! Can't wait to see what it becomes ^^
Thats AWESOME, I'm literally making a game similar to the Kingdom series, Very cool to see another perspective!
i played the demo today and it was awesome! i would love to see multiplayer support in the future!
The music is so good!!
3:28 what do you mean failed, that's workab-
3:36 *heavy breathing*
Hey Jonas, I played your demo and I would say it was very addicting and fun. Some notes though: I believe Left Alt is not a good button for switching targets and the player has to change the hand position a lot which is uncomfortable. I suggest you use the button "Q" instead. That's how from software does it and you might as well steal sth from them.
your gam,e is the best tower defense I have ever played! the music is just perfect, adn encourage you to fight till the ennd! KEEP IT UP HOPE i SEE THIS GAME FULLY RELEASE
Just played the demo and I am really looking forward to playing the full games as I will definitely be buying it!
I have some stuff I’d like to recommend. I think this is where I put it…
Key binds customer please: it’s nice to only need the key board but alt is hard for me to hit. (I might be able to change this via steam actually)
Stay mode: a key bind that makes all the units stay in their general area. When enemies spawn slower my troops will dance in place not being able to decide where to go.
Stats for nerds: it would be nice to have an option that allows you to see by how much an amplifier changes x.
Overall I love this game!
Also I am running a smooth 60 frames!
The demo really is a blast to play. I encourage everyone to try it and to join the discord server
This looks really great, and something that actually looks like my type of game. Impressive stuff
I love the johnas polish and music. Its definitely your destiny to make small but impactful changes. Oh and music is allways S tier. Could you please publish these early versions on UA-cam. I wanna listen to them already
I think the music is pretty good :)
After playing the demo my only problem (which is not that much of a problem) is that in the setting for me it would be easier to edit the setting with the changing value and not the name of the setting. Other than that this game feels very good to play and was fun. I am exited for when it releases.
AYO IM SO EXCITED FOR YOU GUYS :D
I just played Thronefall, and I wasn't expecting it to be this fun!
the graphics and the minimalistic clear look and colors look really good
Started playing the demo now, holy moly the gameplay is enjoyable!!
Music is great and strategy is fun
I watched Wanderbot play for about half an hour. It looks simple,, clean, and fun to play. Some commonly used strategies that I think would make this game more fun: 1. Enemy variety and difficulty. At some point have a random group enter with some type of "general". It doesn't have to be complex just a single enemy creature with more hp, damage or unigue attack, like a lunge or longer range. 2. Meta progression currency that drops from difficult enemies to go along side unlocks. Ideally, if it not too complex to implement, meta currency would be spent to upgrade weapons, characters, etc. To keep it balanced throughout gameplay the meta progression will need to be unlocked through buildings as well. I.e. if you spend meta progression on a bow upgrade for flaming arrows, to get the bonus you build the appropriate building or it's coresponding upgrade. This could create a more in depth playstyle strategy for the player for replayability to get even better meta upgrades. 3. Progressively longer runs. Either through unlocks or meta progress the player can add more encounters per playthrough for more meta currency and or special unlocks.
4. Secrets.
That being said I wish y'all the best of luck and I'll keep an eye out for updates.
I just showed my cousin treasure planet for the first time a few days ago! Fantastic movie, can't wait to play this demo later this evening
I had a great time playing the game yesterday without using any mutators to increase the difficulty. The game's music and visuals are absolutely stunning, and it was easy to understand.
The only minor drawback for me was the lack of a strong sense of achievement. It felt like I was upgrading the buildings/towers randomly, but even that was enough to successfully fend off the waves of enemies.
One thing I really appreciate is the way Kingdom Rush handles its levels. It focuses on a specific tower or unit until you unlock all of them level after level, and then you face challenging bosses and an increased number of waves.
I understand that implementing this approach would require breaking down the game into multiple smaller levels, which may not align with the direction you intend to take.
Wishing you all the best! Will definitely buy once the game is out.
This project is so awesome!
It’s really fascinating to me that you work on so much different things. Modeling, UI, Game Design and even own shaders. That is also one of the main reasons why I myself love the Game Development Process. There is so much to do which can be a bit overwhelming.
Also Thanks for sharing it all with us.
Thanks for all the audio insight - soundstripe and engine2 are both great tools :) Just wish I still had the funding from a few months back so I could sign up for that soundstripe without actually worrying about the costs 😁
i really enjoy it! i think some sort of endless mode might be nice so i can finish building the castle
That boss sound effect was great!
I really liked the game, please make more maps!
I would love to see you and LandFall work together
I instantly fell in love with this when I heard the music - the UI and level design feels so polished and immersive, yet stylized - the boss looks fantastically horrifying and will likely give rise to some deep lore - I look forward to seeing this game improve and hopefully flourish
I love it! Do you have any good tutorial on how to create that kind of graphics?
I'll try this out soon!
I noticed your using chatGPT for a few things. I had the messiest bug with my map UI due to making it before I made my dynamic loading system. I spent 2 days arguing with ChatGPT 3.5 and trying to rewrite from the ground up myself. Each script or modification had something that worked and something that didn't work.
I fed each of these scripts into GPT 4 and sure enough it figured out a 'dynamic-ish' dictionary solution that somehow also boosted FPS by about 2 FPS (Was only noticeable in the compiled version, but not in the editor).
Then I figured out that if I put my hand typed script into gpt 3.5; then had GPT 4 check over it, I would get some pretty good results.
I used that concept to create a dynamic system for when my asteroids needed to do physics calculations, rather than just sit there and raycast/checkSphere/navmesh obstacle blah blah all the time. I got another minor fps boost there.
Hopefully that helps. Great looking game! Godspeed on development.
Nice! well done on getting it into the players hands, its really hard to beat the (NOT YET) mentality
Love to see dev going so smoothly, bugs and all haha
AWESOME!
That thumbnail slaps
THE SOUNDTRACKS YOU CREATED ARE BANGERS
Do you plan to release the soundtrack aswell?
Dynamic music is the best thing ever
you should make evolutive music,toggleing more or less instrument depending on what appening in the game
The spooky music calls for an undead level!
This looks so fun
I was interested to see what went into the development of this, and then I really liked what you did with the music; it sounds great and fits the game very well! I like seeing the process behind the creation of this and what it takes, and it's pretty awesome that chatGPT can be that helpful. I'll have to take a look at the demo and play through it, looks really cool!
Played the demo, feels and plays great, some minor navigation bugs but other that, excellent, great job for such a short time
getting some minecraft legends vibes from when you make units follow you and the overall gameplay really :P very nice
I hope throne fall goes far in terms of popularity and levels
Please Jonas, make a video about your performance changes & improvements. Handling Units on the GPU usually takes away good looking animations because they are usually stored as a texture? I wonder how you did it.
Also it seems like you are not using SkinnedMeshrenderes, which is great performance wise! How?
Thanks!
FLUTE GAME MUSIC IS SO GOOD
Demo is awesome, the only thing that I wish was different was troops staying where they were assigned in the morning, but god, I love this game
hey @JonasTryoller! Don't take me wrong, I liked the demo so far, BUT I only need one hand to play, with my right hand I fried some eggs, knit a scarf, cleaned the bathroom and made a coffee, all at the same time (yes, truly! (yes, I'm lying (not about the part I only used one hand))).
Also, it said something about controlling my troops? No clue how to do that.
Too much text in some parts, the finish level menu feels a bit slow, building or leveling tiny buildings that only require one or two coins feels an eternity.
I see a lot of potential, it reminds me of the Kingdom: Classic game... but you are exploiting one more dimension! And there could be technologies, power ups, abilities, combos, and more! Perhaps you have a lot already planned, but wanted to give my feedback. I really look forward about a feature that will have both my hands occupied!
Thanks for reading me. Cheers
I have played the demo and i really enjoyed it :). One thing: You could move the level boarders a bit more back, so that most of the fights don't conclude right on the level boundary. Amazing work tho
I always find it fascinating to see what gets cut. Sometimes it's really not obvious what the right solution is. Like the map boundaries how the camera wouldn't let you see past the edge of the map - that seemed like a neat solution! Not only do you not need to populate the outer regions with stuff but it gives the player a pretty strong clue that this is the edge instead of leaving them wondering why they can't cross the invisible wall. But then you cut it. I'm not saying it's a bad thing! It just surprised me cus at first glance I liked it. Then again I haven't played the game so I don't know what feels good and sometimes it just boils down to the feeling you get when playing