I would like to apologize for the blurriness in the video at 1:48. That was supposed to be a part of a different clip that I cut out but I clearly forgot to remove the filter. My mistake. I will do better going forward.
The real secret is that DRG has _two_ gameplay loops. You have the mining phase, where you enter a cave, identify what's in it, and harvest it; and the combat phase, where you assess your opponents, target important enemies or fodder or whatever your class and loadout needs for the team, and then kill the stragglers. The game swaps between these constantly and often outright meshes them together, mostly in theme but sometimes in gameplay (the kursite grinder machine event or the huuli hoarder are great examples of this), but the merged gameplay tends to come emergently. You enter a cave, you light it up, and there's both minerals and bugs. Some things you can and perhaps should mine first, some enemies need to die first, you've got to identify and prioritize all of it. That, alongside the challenges thrown in by main objectives, mission modifiers, randomly encountered events, the terrain generation, the regional hazards, and your build and team, enemy composition, enemy positioning, ammo management, shields management, perk cooldown and use management, light management - all of that working together (and did you spot that some of those are just combinations of others?) is why this game can be so simple at its core but have endless gameplay potential. Even with thousands of hours, certain spawnsets or modifier combinations or just cave formations can STILL feel like completely new experiences. The combinations are limitless.
As someone who has 300 hours in DRG I suggest you play all four of the classes. this way you can learn how they work and if needed, switch to those classes EDIT: I'm now at 421.7 hours. ROCK AND STONE ⛏️⛏️
dont worry, the coalition of drillers will be on call to help this scout main... learn his place in the world and encourage him to reconsider his class selection :)))
as someone with almost 700 at this point I 100% second this, I'm definitely an engineer main and put a lot more time I to that class but I recently started focusing the others to get the all gold promotions achievement and it's made me appreciate them more than I already did and in turn be able to make better requests of my teammates
@@comradesoupbeans4437 its also gives you an idea on what kind of dynamic and strengths a particular team is leaning towards, (if you wanna get real nerdy abt it) you can look at the weapons of everyone and at a glance account and negate any weaknesses in your team
I unlocked special powder as my first overclock. I didn’t think much of it and used double barrel for a while. Once I tried special powder I couldn’t let go of it
Not sure if you've unlocked it yet, but rj250 compound on the engi's grenade launcher is nearly as fun as special powder. Could be a good motivation to try out the class
- we complete missions and mine gold to earn credits - we complete assignments and deep dives, mine various minerals, and do optional challenges, to buy equipment upgrades and perks - we mine nitra to shoot bugs who don't like us mining gold and minerals and completing missions - we gather herbs to make beer that gives us bonuses - we spend leftover credits, minerals, and fashionite (sorry, _phazyonite_ my bad), complete some more optional challenges on the season pass, and just find lost packs and cargo crates in caves, to buy MEGA DRIP and look cool while shooting bugs I think this is the full loop? MEGA DRIP is all that drives the endgame
Another big part of why the game loop is very good, are dwarf abilities. Everyone can do anything, and there's no job that can't be done by anyone. But, different classes have tools to make each job easier for the whole team. Need nitra? Sure, you search the surrounding walls for nitra, but without scout's flares you'll get barely enough to survive. With a scout that does its job, you don't even need to think about total reserve, resuplies are basically endless. Also, I love enemy design a lot. Even common grunt, has some strategy to deal with it. The combat feels a lot like Doom Eternal with Tf2 gunplay
You made a really interesting point about the nitra gameplay loop. It thus makes me wonder what we'll get in DRG: Rogue Core, as unless my memory is mistaken, the devs mentioned once somewhere that Nitra wasn't planned to be a collecting resource, as mining in general wasn't planned to be nearly as focused on in Rogue Core, instead things like supply crates or magazine drops may be present to resupply ammo. I could be mistaken about some of that, and they could very well choose to fully change that thought process as they continue developing Rogue Core.
I played Scout almost exclusively for my first 150 hours. Then I realized the other classes are actually pretty fun too once you get into them. Branch out, bro!
Ive played DRG for 5 years (67 in game days of playtime). All the classes are perfectly balanced. Each one has a niche it fills and that niche only improves the more of that class you have on a mission. Having all 4 makes you the most well rounded. But all of them train you to excel as the others. Scout trains movement and mineral collection. Engee trains positioning and defense. Driller trains problem solving and independent spelunking. Gunner trains team support and crowd control. You can take what you learn from your main class (when you start) and apply what youve learned to that class. Some builds even let classes mimic the capabilities of other classes so it all ties together. Finally, if youre not playing your main and someone else is, you can proactively help that class by doing things you know would be helpful (platforms for scout as engineer, drill ramps through steep inclines for gunner, light up portions of cave that youre not exploring but your teammates are as scout, throwing shields when teammates are resupplying in a swarm as gunner, etc) Eventually you'll get to a point where you see all the classes as "Dwarf". But each has different loadouts. But are all more or less the exact same in terms of capability, they just use different tools.
As a scout with the luck to have the special powder you have to get the bunny hopping bind mod it’s approved so you can use it in normal missions and the bunny bopping is crazy fun
Still hoping Helldivers and DRG do a cross over at some point. Whether Helldivers mistakenly land on Hoxxes IV or the Dwarves are sent as off-site backup for mercenary work.
115h? laughts in 1714h playtime (in a match that is).... 😖 I don't need help, I need molly to deposit so I can mine more nitra. Welcome to the team mate o/ Rock and Stone
LOL that class selection screen is too real. My engi and driller have no levels whatsoever, my gunner has something between 10 and 20 levels but no promotion, and my scout just got a silver promotion. Also I keep not getting the overclocks for my scout ;-; still holding out for that special powder
Oh look. Another small youtuber prasing DRG! I only watched like 38 of those xd *This is not hate, I'm just happy you're happy :) Also, did you really get Special Powder under 100 hours? It took me like 500 -_- Scout 4 lyfe, R&S!
Drg's gameplay loop only fails when that one scout decides it's a good idea to repair doretta when they're being targeted by the core stone's aoe blast on haz 5 and we lose after spending 40 minutes on the mission.
1900 hours and climbing: What helps make DRG a perfect coop shooter is that cooperation is rewarded, rather than lack of cooperation being penalized, DRG's design is purely coop in that everything is shared equally and voice comms are completely unnecessary, just use the laser pointer and a single Salute. If you get downed you can be revived as many times as needed, it's for the most part not frowned on like HD2 where you use a finite supply of reinforcements. There is also no gatekeeping beyond that first promotion, like difficulty requirements for rare/super samples that pull players out of their comfort zones because they "need" to play higher difficulties to collect improvements, only to be a burden on those playing higher difficulties. Edit: and within those 1900+ hours I have been kicked from a game less than 5 times. That is doing something "right" to build a game community.
Your unupgraded drills are not that slow. I 100 always take the damage up on them cuz I use it for damage sometimes to proc vampire. The unupgraded cooling is very bad tho.
I personally equipped Barbed Drill for the damage, especially when you're using Cryo Cannon with Vampire. Also, Hardened Drill Tips is using more fuel, and the faster drill imo isn't worth except Rich Atmosphere. Driller used to be my last choice, but recently i found it fun to making Toasted Glyphid 😅
YOU PLAYED 14 HOURS A DAY OF DRG WTF DUDE?!(If any, this is the perfect game to do so). Also while skilllful players can do wonders with drag they can obliterate everything with m1k. I wouldn't lie if it was a choice. M1K is superior. Maybe without the overclocks hipster and hover clock the other weapons are comparable, with those, not a chance. Also I'm just sorry. I feel bad for you. I feel for you. I hope soon, you'll recover from deep pockets addiction. Good luck and godspeed with that, miner.
the thing you didnt mention about "upgrade" stuff, every combination of each modifications + overclock, will result of different playstyle of said weapon, despite being the same weapon one "upgrade" changed, its different playstyle all together that is just 1 weapon, theres like 32 upgrade-able "tools" here (24 weapons + 8 support tools), if we ignore armor's upgrades, since its pretty monoton 3:09 almost all weapons hv this many upgrades, and some tools has half of them, imagine the amount of theorycrafting + playstyles you can get - for you commenter who came from "F2P" games, yes, theres no premium weapons or premium upgrades, you buy the base game, you get everything, everything dont want to grind? cheat it, devs even allowed it if you want, but if you get caught by grey beards, you might get shamed, or you get caught to be greenbeards skills level with high blue level from cheats? you get shamed too as leaf lover 😏
Theres quite a few flaws with the game imo. Its unique mechanic of having light be a resource is something you can easily ignore, the artstyle and cosmetics can be a bit all over the place, the UI makes it feel like a F2P game, theres not a lot of unique ways to mine in a mission, the shout system is very limited. The game is really good though, and all those issues against it im a greybeard with almost a thousand hours in the game. I love it and I hope it has a good future ahead of it
You know what could have made this explanation better? An actual visualization of the loop! Just a suggestion Btw, even though your final explanation of the loop is on the point an initial definition you gave about 30 sec. IMO misleading
I would like to apologize for the blurriness in the video at 1:48. That was supposed to be a part of a different clip that I cut out but I clearly forgot to remove the filter. My mistake. I will do better going forward.
i will not forgive you, you're beyond redemption
Apologizes are not accepted, my day is now utterly ruined
I totally noticed and am so annoyed and angry
Who put vaseline on the camera?
the lethal league music is *chefs kiss*
The real secret is that DRG has _two_ gameplay loops. You have the mining phase, where you enter a cave, identify what's in it, and harvest it; and the combat phase, where you assess your opponents, target important enemies or fodder or whatever your class and loadout needs for the team, and then kill the stragglers. The game swaps between these constantly and often outright meshes them together, mostly in theme but sometimes in gameplay (the kursite grinder machine event or the huuli hoarder are great examples of this), but the merged gameplay tends to come emergently. You enter a cave, you light it up, and there's both minerals and bugs. Some things you can and perhaps should mine first, some enemies need to die first, you've got to identify and prioritize all of it. That, alongside the challenges thrown in by main objectives, mission modifiers, randomly encountered events, the terrain generation, the regional hazards, and your build and team, enemy composition, enemy positioning, ammo management, shields management, perk cooldown and use management, light management - all of that working together (and did you spot that some of those are just combinations of others?) is why this game can be so simple at its core but have endless gameplay potential. Even with thousands of hours, certain spawnsets or modifier combinations or just cave formations can STILL feel like completely new experiences. The combinations are limitless.
DID I HEAR A ROCK AND STONE?!
IF YOU DON'T ROCK AND STONE, YOU AIN'T GOING HOME!
STONE AND ROCK, oh wait.
ROCK AND STONE TO THE BONE!
Rock and stone in the heart
*ROCK AND STONE!*
Dwarves mine, space in the mine, shoot fauna, resupply the mine, dwarves in the mine. Space. Did I get everything you said?
You forgot the MUSHROOM.
As someone who has 300 hours in DRG I suggest you play all four of the classes. this way you can learn how they work and if needed, switch to those classes
EDIT: I'm now at 421.7 hours. ROCK AND STONE ⛏️⛏️
dont worry, the coalition of drillers will be on call to help this scout main... learn his place in the world and encourage him to reconsider his class selection :)))
And it levels up your player level a whole lot faster if you rotate characters too.
as someone with almost 700 at this point I 100% second this, I'm definitely an engineer main and put a lot more time I to that class but I recently started focusing the others to get the all gold promotions achievement and it's made me appreciate them more than I already did and in turn be able to make better requests of my teammates
Scout mains when they switch to another class and experience the wonders of *having crowd control*
@@comradesoupbeans4437 its also gives you an idea on what kind of dynamic and strengths a particular team is leaning towards, (if you wanna get real nerdy abt it) you can look at the weapons of everyone and at a glance account and negate any weaknesses in your team
ROCK AND STONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
DID I HEAR A ROCK AND STONE?
ROCK AND STONE, BROTHER
I love watching videos that validate my choice in games.
Rock and Stone!
250 hours in and my luck has kept special powder from me.
i got special powder at 400 hours, literally my last scout overclock
I unlocked special powder as my first overclock. I didn’t think much of it and used double barrel for a while. Once I tried special powder I couldn’t let go of it
Me too
2:59 YES FINALLY SOMEONE UNDERSTANDS THE PHERAMONE CANISTER IS JUST PISS
JARATE
Jarate!
Another absolute banger of a video
Recently had a Dorreta mission on haz-4 and we all just dropped as many resupply pods as we could buy, there were like 10. We won and saved Dorreta
2:48 I am so happy there was a pause because my brain immediately went UPGRADES PEOPLE UPGRADES and then I was both chocked and rewarded
imagine if drg had comics like tf2 does
also stone and rock
sand and gravel
Artist called Joe Duncan has some pretty good fan ones. There's a series of each dwarf living life after Hoxxes that I really enjoy.
@@technosauruswrex how do i access these?
I would sell both kidneys to get official drg comics. I've been considering learning how to make graphic novels just to do it as a fan project.
@@quantumslime7265 id sell 18 and not elaborate where i got them
Not sure if you've unlocked it yet, but rj250 compound on the engi's grenade launcher is nearly as fun as special powder. Could be a good motivation to try out the class
- we complete missions and mine gold to earn credits
- we complete assignments and deep dives, mine various minerals, and do optional challenges, to buy equipment upgrades and perks
- we mine nitra to shoot bugs who don't like us mining gold and minerals and completing missions
- we gather herbs to make beer that gives us bonuses
- we spend leftover credits, minerals, and fashionite (sorry, _phazyonite_ my bad), complete some more optional challenges on the season pass, and just find lost packs and cargo crates in caves, to buy MEGA DRIP and look cool while shooting bugs
I think this is the full loop?
MEGA DRIP is all that drives the endgame
0:35 bro is actually so me fr
damn ryoshu didn't know you chill like that
2:34 drunk doretta lmao
3,000 hours in, my beloved is the GK2 with Electrifying Reload.
Another big part of why the game loop is very good, are dwarf abilities. Everyone can do anything, and there's no job that can't be done by anyone.
But, different classes have tools to make each job easier for the whole team.
Need nitra? Sure, you search the surrounding walls for nitra, but without scout's flares you'll get barely enough to survive. With a scout that does its job, you don't even need to think about total reserve, resuplies are basically endless.
Also, I love enemy design a lot. Even common grunt, has some strategy to deal with it. The combat feels a lot like Doom Eternal with Tf2 gunplay
4:19 LETHAL LEAGUE REFERENCE!!! WHAT THE FUCK IS A FUNCTIONAL SERVER !!!!! 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
You made a really interesting point about the nitra gameplay loop. It thus makes me wonder what we'll get in DRG: Rogue Core, as unless my memory is mistaken, the devs mentioned once somewhere that Nitra wasn't planned to be a collecting resource, as mining in general wasn't planned to be nearly as focused on in Rogue Core, instead things like supply crates or magazine drops may be present to resupply ammo.
I could be mistaken about some of that, and they could very well choose to fully change that thought process as they continue developing Rogue Core.
LIKE THE VIDEO HE EARNS MONEY NOW WOOOOOOOOOOOOOO
THIS IS A THREAT
this guy's humor so good i subscribed
The title of this video is literally 100% correct.
I played Scout almost exclusively for my first 150 hours. Then I realized the other classes are actually pretty fun too once you get into them. Branch out, bro!
Ive played DRG for 5 years (67 in game days of playtime). All the classes are perfectly balanced. Each one has a niche it fills and that niche only improves the more of that class you have on a mission. Having all 4 makes you the most well rounded. But all of them train you to excel as the others.
Scout trains movement and mineral collection.
Engee trains positioning and defense.
Driller trains problem solving and independent spelunking.
Gunner trains team support and crowd control.
You can take what you learn from your main class (when you start) and apply what youve learned to that class. Some builds even let classes mimic the capabilities of other classes so it all ties together. Finally, if youre not playing your main and someone else is, you can proactively help that class by doing things you know would be helpful (platforms for scout as engineer, drill ramps through steep inclines for gunner, light up portions of cave that youre not exploring but your teammates are as scout, throwing shields when teammates are resupplying in a swarm as gunner, etc)
Eventually you'll get to a point where you see all the classes as "Dwarf". But each has different loadouts. But are all more or less the exact same in terms of capability, they just use different tools.
Ain't nothin' like a funky beat!
ROCK AND STONE
Rock and stone?
Nah, me and my homies GOLDEN SCALES HAHA
100 hours in one week is crazy
ROCK AND STONE!
Rock and Stone to the bone!
As a scout with the luck to have the special powder you have to get the bunny hopping bind mod it’s approved so you can use it in normal missions and the bunny bopping is crazy fun
3:18 In upgrades there is usually a third upgrade present that deals more damage so you can reload in peace without bugs swarming you
also great video!! really entertaining and well put together!! keep it up! 👍
reminds me of a friend on steam i have who i met in drg over 100 hours in a week
BUT HE STILL WON'T PLAY WITH ME
Damn, as a budding Scout main, I loved that Scout 200 IQ play footage
Still hoping Helldivers and DRG do a cross over at some point. Whether Helldivers mistakenly land on Hoxxes IV or the Dwarves are sent as off-site backup for mercenary work.
I wish more big-time streamers would showcase this game. It's so freaking good.
i got about 250 hours, trust me, learn how to play with all classes, its worth the patience
As someone who has almost 1000 hours played, I agree with this video.
115h? laughts in 1714h playtime (in a match that is).... 😖 I don't need help, I need molly to deposit so I can mine more nitra. Welcome to the team mate o/ Rock and Stone
It's too late, you're Rocking and Stoning now. Just wait though... Round Two with the Rogue Core is coming VERY SOON™.
My dad was rewatching Robots tonight. When i told him about upgrades, he thought of the movie. And now i see this... 2:48
ROCK AND STONE o/
0:54
TEAM FORTRESS 2 FONT🔥🔥🔥🔥🔥🔥🤑🔥🔥🔥🔥🔥
5:37 Im new to the game and playing with my friends mainly as Engi, and now i understood the vallue of my class
LOL that class selection screen is too real. My engi and driller have no levels whatsoever, my gunner has something between 10 and 20 levels but no promotion, and my scout just got a silver promotion. Also I keep not getting the overclocks for my scout ;-; still holding out for that special powder
Rock and Stone Forever! ⛏
3:46 yeah, I'm bringing out my anti-scout build
ROOOCK *burp* AAAND *burrp* STOOOONE *BURRRPP*
Oh look. Another small youtuber prasing DRG! I only watched like 38 of those xd
*This is not hate, I'm just happy you're happy :)
Also, did you really get Special Powder under 100 hours? It took me like 500 -_-
Scout 4 lyfe, R&S!
It never gets old to hear that we are right😂 Rock and Stone
PD2 Hoxton jumpscare 2:22
I love tax evasion.
Epic ending 😂😂😂
ROCK & STONE!
I have 96 weapon over clocks made & I'm still out here fishing for special powder 😭
Rock in stone
Rock. And. Stoooooooooooooonnnneeee
it's perfect until you try to get your 100 solo missions and then you realise you've only done 12 for that one trophy
Rock and stone
just can't get enuf gold am i right lads
obligatory rock and stone
Drg's gameplay loop only fails when that one scout decides it's a good idea to repair doretta when they're being targeted by the core stone's aoe blast on haz 5 and we lose after spending 40 minutes on the mission.
8:05 Correction; There is a very short cooldown on resupplies, like 5-10 seconds or something.
Beat me to the ☝️🤓
1900 hours and climbing: What helps make DRG a perfect coop shooter is that cooperation is rewarded, rather than lack of cooperation being penalized, DRG's design is purely coop in that everything is shared equally and voice comms are completely unnecessary, just use the laser pointer and a single Salute. If you get downed you can be revived as many times as needed, it's for the most part not frowned on like HD2 where you use a finite supply of reinforcements. There is also no gatekeeping beyond that first promotion, like difficulty requirements for rare/super samples that pull players out of their comfort zones because they "need" to play higher difficulties to collect improvements, only to be a burden on those playing higher difficulties. Edit: and within those 1900+ hours I have been kicked from a game less than 5 times. That is doing something "right" to build a game community.
My biggest complaint about this game is how damn slow the unupgraded drills are,it makes trying to learn the driller not fun
Your unupgraded drills are not that slow. I 100 always take the damage up on them cuz I use it for damage sometimes to proc vampire. The unupgraded cooling is very bad tho.
@@hbg8418 Vampire/Cryo gun/throwing axes/drill damage ftw.
I personally equipped Barbed Drill for the damage, especially when you're using Cryo Cannon with Vampire. Also, Hardened Drill Tips is using more fuel, and the faster drill imo isn't worth except Rich Atmosphere.
Driller used to be my last choice, but recently i found it fun to making Toasted Glyphid 😅
boomstick jumping aint got shit on flamethrower shotgun frfr
YOU PLAYED 14 HOURS A DAY OF DRG WTF DUDE?!(If any, this is the perfect game to do so). Also while skilllful players can do wonders with drag they can obliterate everything with m1k. I wouldn't lie if it was a choice. M1K is superior. Maybe without the overclocks hipster and hover clock the other weapons are comparable, with those, not a chance. Also I'm just sorry. I feel bad for you. I feel for you. I hope soon, you'll recover from deep pockets addiction. Good luck and godspeed with that, miner.
2:08 I find it so funny how you cut out 90% if the sentence I had
Drg>helldivers
I love Helldivers, but Deep Rock is my #1
I agree
Helldiver 2 ragdoll and other annoyances made me go back to Deep Rock after a hiatus
drg = helldivers
I finally unlocked fat boy
You have excellent content. Please consider getting a better microphone, I trust you’ll make it real far
200+ hours and I already have 90% of my achievements (I started drg 2 months ago)
the thing you didnt mention about "upgrade" stuff, every combination of each modifications + overclock, will result of different playstyle of said weapon, despite being the same weapon
one "upgrade" changed, its different playstyle all together
that is just 1 weapon, theres like 32 upgrade-able "tools" here (24 weapons + 8 support tools), if we ignore armor's upgrades, since its pretty monoton
3:09 almost all weapons hv this many upgrades, and some tools has half of them, imagine the amount of theorycrafting + playstyles you can get
-
for you commenter who came from "F2P" games, yes, theres no premium weapons or premium upgrades, you buy the base game, you get everything, everything
dont want to grind? cheat it, devs even allowed it if you want, but if you get caught by grey beards, you might get shamed, or you get caught to be greenbeards skills level with high blue level from cheats? you get shamed too as leaf lover 😏
It took me 400h to get bored from drg and 100h to get bored from helldivers 2
Theres quite a few flaws with the game imo. Its unique mechanic of having light be a resource is something you can easily ignore, the artstyle and cosmetics can be a bit all over the place, the UI makes it feel like a F2P game, theres not a lot of unique ways to mine in a mission, the shout system is very limited. The game is really good though, and all those issues against it im a greybeard with almost a thousand hours in the game. I love it and I hope it has a good future ahead of it
Why always scout?!
warframe had this loop too
until open world ruined it completly
You know what could have made this explanation better? An actual visualization of the loop! Just a suggestion
Btw, even though your final explanation of the loop is on the point an initial definition you gave about 30 sec. IMO misleading
Rock and stone