Unused Grenades | Deep Rock Galactic

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 144

  • @bast4rdlyreaper
    @bast4rdlyreaper Місяць тому +35

    Your microphone sounds freaking awful.

    • @SunDry_Marchy
      @SunDry_Marchy Місяць тому +3

      Timestamp? Aside from occasional wet gasps caught by mic, quality was quite nice

    • @GulliverMurdaugh-cc5cd
      @GulliverMurdaugh-cc5cd Місяць тому +3

      then buy him a good one

    • @СпегеттиКвадратные
      @СпегеттиКвадратные Місяць тому +7

      Watch the video a bit further than 30 seconds maybe??

    • @OtsoVesterinen
      @OtsoVesterinen Місяць тому

      yea it's called good ambience editing. dude with 3,5mil subs does the same thing
      you can hate it while they make it :p

  • @arthurbarros5189
    @arthurbarros5189 Місяць тому +206

    They probably had to change from a molotov to an incendiary granade because the dwarves kept drinking the alcohol.

    • @ChucktheSpicyChicken
      @ChucktheSpicyChicken Місяць тому +25

      I'm now imagining a Driller drinking a molly after a successful hard mission (maybe a dreadnaught hunt or H4 escort duty). Then spitting fire like a dragon at the cafeteria while other dwarves around him cheer on. And can't forget about MC face-palming at the dwarves shenanigans.

    • @supersquirrel0612
      @supersquirrel0612 Місяць тому +2

      They should add it to the game, but have a 25% chance or something to just have the dwarf drink it and get a minor drunk effect.

    • @ameep168
      @ameep168 Місяць тому +1

      ​@@supersquirrel0612 that or, in classic dwarf logic, your bullets get dragon's breath (driller 's flamethrower probably instead has driller spit fire)

    • @HSF8811
      @HSF8811 Місяць тому

      ​@@ChucktheSpicyChickenExplains why the Driller doesn't start with a beard.

  • @aspen3531
    @aspen3531 Місяць тому +236

    I LOVE OBSCURE GAME DEVELOPMENT LORE!!!!!!!!!

  • @seafire1900
    @seafire1900 Місяць тому +125

    2:17 Huli hoarder jumpsacre.

    • @ultmateragnarok8376
      @ultmateragnarok8376 Місяць тому +11

      Truly this is the horrors Hoxxes holds.

    • @arthurbarros5189
      @arthurbarros5189 Місяць тому +4

      "The vengeance of the Huuli Hoarder" is a classic dwarven horror movie.

    • @meokayenglish8361
      @meokayenglish8361 Місяць тому +2

      Every dwarf is gangsta until the glyphids starts chanting "god is coming!"

    • @Rapidity5
      @Rapidity5 Місяць тому +1

      I hate jumpsacres

  • @ultmateragnarok8376
    @ultmateragnarok8376 Місяць тому +77

    5:03 Finally, bug trap 1.0.
    I would like to note that cryo grenades still don't explode on contact. They do instantly explode on contact with enemies, but they bounce a little off of terrain before exploding. Also plasma bursters are plenty useful, people are just bad at using them.

    • @LazyBuddyBan
      @LazyBuddyBan Місяць тому +8

      "people are just bad at using them" bro no, just no.
      The "frag-grenade-like" on other classes don't require 456 iq and luck to use for full potential and they perform on similar effectiveness.
      Not only that, engineer is the least class that needs this grenade, because anything on Secondary slot does the job of it and does it better.
      Doubling its pathetic 3m radius up to 6m would at least make it reliable, so its damage isn't completely random chance, Its the only grenade in the game that makes me hate using it.

    • @ultmateragnarok8376
      @ultmateragnarok8376 Місяць тому +14

      @@LazyBuddyBan I dunno, man, I manage to use them fine consistently, with no luck involved. Most people who try to explain why it's bad do in fact turn out to just be bad at it, which is fine, grenades are a playstyle choice, but that doesn't mean it's useless. It clashing with secondary builds is also fine because you can build your secondary to do other things with that freedom.

    • @benismann
      @benismann Місяць тому +6

      Honestly plasma is not bad, it just got really outcompeted by shredder nade, which basically does the same if not better for the low low cost of not doing it instantly and lowering your IQ by about 10 points

    • @arthurbarros5189
      @arthurbarros5189 Місяць тому +4

      Shredders have the added bonus of making me feel like a mad scientist.
      The only thing able to make them out of my loadout is a haunted cave, which asks for lures.

    • @hypernovamkvi715
      @hypernovamkvi715 Місяць тому

      i just have terrible luck sometimes with plasma bursters lke turning around and running in the opposite direction to which i threw it and still gatting hit by it after it bounced

  • @izaakburningham3188
    @izaakburningham3188 Місяць тому +8

    As a guy who plays Engie, I love the Plasma grenade for just clearing a crowd, plus if you deck a Praet in the face with it and have all blasts go off on them, it does decent damage to a single target.

  • @manboy4720
    @manboy4720 Місяць тому +45

    welcome to deep rock galactic. after 9 years in development, hopefully it would've been worth the wait.

  • @donbionicle
    @donbionicle Місяць тому +29

    Alas, poor saw grenade. Too cool to be forgotten, too niche to be used.

    • @RookieREX
      @RookieREX Місяць тому +1

      the duality

    • @the7screw
      @the7screw Місяць тому +2

      If only it worked with vampire

    • @thegingerbreadmaninyouroven
      @thegingerbreadmaninyouroven Місяць тому

      I use the saws exclusively, just build a bunkie really fast and throw it at your own wall 😏
      Situational yes, but it's absolutely fun and usable

    • @restlessfrager
      @restlessfrager Місяць тому

      WIth bunkies they completely trivialize waves.

    • @nightmareeternal8454
      @nightmareeternal8454 18 днів тому

      The real use of the ripper is to TK, it has a massive friendly fire buff.

  • @darth_crumbo
    @darth_crumbo Місяць тому +39

    9:37 Saw trap and stickies are underwhelming, sure, but plasma bursters are great

    • @G0RSHK0V
      @G0RSHK0V Місяць тому +4

      Bro, stickies are one of the best options

    • @temmie9430
      @temmie9430 Місяць тому +3

      All the grenades are fun

  • @user-zp8kj2cl9g
    @user-zp8kj2cl9g Місяць тому +18

    That intro was amazing

  • @rxlcs
    @rxlcs Місяць тому +23

    great look behind the scenes as per usual, loved the intro and editing throughout.
    09:36 claiming plasma bursters have questionable usefulness is a wild take tho

    • @qffy
      @qffy Місяць тому +1

      It is useful in terms of harming your teammates

    • @MinecraftSpongeT
      @MinecraftSpongeT Місяць тому +3

      Possible engagement bait.

    • @MitruMesre
      @MitruMesre Місяць тому

      plasma burster is objectively the worst engineer grenade

    • @ultmateragnarok8376
      @ultmateragnarok8376 Місяць тому

      @@MitruMesre All of engi's grenades are viable, but in different situations. It comes down to loadout and playstyle, something many players don't change all that often, as to which one is best in a given situation. Most players who think one of engi's grenades are bad are just not using them well or are using them to fill a role their loadout already fills - plasma bursters fill the role of group clearing, something that alongside turrets and some team support allows you to forgo it on both your primary and secondary weapons, for instance. All of engi's grenades have some difficulty in using them to efficiently (except for shredders), and plasma bursters' difficulty comes from having to keep track of both where it will roll and where it will impact, which makes them quite dangerous, but that is by no means impossible.

  • @user-pc5sc7zi9j
    @user-pc5sc7zi9j Місяць тому +3

    The use of the plasma burster is to be a replacement source of area burst damage when running the laser secondary imo.

    • @Secarious
      @Secarious Місяць тому +1

      I use it as an alternative for area burst damage when I run hyper propellant. Same kinda thing.

  • @alessandrotullio-perez1674
    @alessandrotullio-perez1674 Місяць тому +39

    3:28 Deep Rock Galactic > HellDivers 2, fight me

    • @JérémyAdrian-l3b
      @JérémyAdrian-l3b Місяць тому +2

      I'll make it a 2v? by joining you.
      Helldiver didn't live up to expectation, fight me

    • @RookieREX
      @RookieREX Місяць тому +17

      i play deep rock but i just want to say, you shouldnt be looking for a fight. if you hypothetically ""win"", it just serves to stroke somebody's ego. if you hypothetically ""lose"" it will just result in a childish and immature argument. i think you should be more open to a *discussion* of why you think deep rock is so great rather than phrasing it as a "fight". a fight sounds like it would help precisely no one and only serves to stir resentment amongst yourselves. its fine to like deep rock, its fine to like hell divers. you can think ones better than the other, they're just video games, its all cool. rock and stone. have a good day lads.

    • @JérémyAdrian-l3b
      @JérémyAdrian-l3b Місяць тому

      @RookieREX Sound like you're scared of losing xD
      Internet is 18% pointless argument.

    • @ultmateragnarok8376
      @ultmateragnarok8376 Місяць тому +9

      Both have their merits. I think HD2 definitely took some notes from DRG with the passively camaraderie-building lines and actions, but other than both being horde shooters they have pretty different things they're trying to do.

    • @perz1val
      @perz1val Місяць тому +3

      If you want a fight, go to the helldivers community. We're all drg camp here, nobody will disagree with the truth you're saying

  • @vizthex
    @vizthex Місяць тому +6

    sticky grenade is the goat, tf?
    it could do more damage (and a buff in general tbh), but i like being able to stick it to a glyphid and have it attack the entire group.

  • @SergeantCrwhips
    @SergeantCrwhips Місяць тому +3

    i love the saw roller to be honest, gets annoying bugs on the celing driller cant reach, or locks down a hallway if it cycles around forever

  • @bebrasmachnayq5691
    @bebrasmachnayq5691 Місяць тому +6

    I really want then to add Climable Axes for driller into the game, its such a cool idea even though its almost useless, because you know (DRILLER) has (DRILLS)

    • @arthurbarros5189
      @arthurbarros5189 Місяць тому

      If they do, they should add a quote for when you step on them: "ninjas have shurikens, dwarves have axes"
      Or
      "I'm a bearded ninja master!"

    • @the7screw
      @the7screw Місяць тому +1

      Actually that means driller could make a platform for scout to stand on

    • @arthurbarros5189
      @arthurbarros5189 Місяць тому

      @@the7screw oh, a bait for C4

  • @Attaxalotl
    @Attaxalotl Місяць тому +1

    That teamkilling pile of purple has saved my ass soooo many times as engie!

  • @tomoe7255
    @tomoe7255 Місяць тому +2

    We still got a lot of unused nades: Ripper, HEG, and maybe a few more 🤣
    Good vid as always explorer!

  • @koboldcrusader
    @koboldcrusader Місяць тому +5

    wait, why is the sticky nade shown when you said "questionable usefulness," it's almost always my go-to nade on gunner; the raw damage is nothing to scoff at when it comes to clearing grunt pods, and the fear effect is great imo

    • @Addsomehappy
      @Addsomehappy Місяць тому

      the fear effect on scout who grappled into the way of the grenade and is screaming "HOLY SHI-" in the middle of his flight

  • @DrillerDRG
    @DrillerDRG Місяць тому +10

    Rippers are amazing. I will not be hearing anyone out, they will be c4’d. Rippers are super fast to use, bugs? Ripper, gone. Cleaned up. Even better in small choke points where they can loop and obliterate everything. ROCK AND STONE!

    • @Waluigi_Time778
      @Waluigi_Time778 Місяць тому +2

      He also showed stickys and plasma bursters when pointing out grenades of "questionable use" but stickys are great for getting praetorians to turn around and are a good fear tool, they also do good chunk damage, and plasma bursters, like rippers are bug crowd deleting machines, see a pack of slashers? Now you don't, easy as that.

    • @madgamingformemes
      @madgamingformemes Місяць тому +2

      *The Vietcong would like to know your contact information*

    • @Delfigamer1
      @Delfigamer1 Місяць тому +3

      It just feels redundant. Close-range crowd control is already done well by practically all of Driller's primary builds. Instead of having a second button that does literally the same, I'd rather have a tool that covers for what is missing from the rest, for example, axes providing the single-target burst damage.
      Though, there's an element of personal preference there as well - I just value versatility in all of the builds, I absolutely hate it when some situation happens in the caves, and the best I can do is to just stand helplessly and hope someone else deals with it (I play a lot of solo and small teams with randoms at haz 5).
      On the other hand, if you're perfectly fine with ultra-specializing in only a few roles and leaving the rest to your teammates - then you probably won't have any problem with redundancy, since you don't even care about things you're bad at anymore, and for things you're already good at, it makes you even better.

    • @G0RSHK0V
      @G0RSHK0V Місяць тому +2

      It needs to count as melee, otherwise it's doing the same job as your primary weapon but worse

    • @iirelative9797
      @iirelative9797 Місяць тому

      It also has ridiculously long range

  • @mattvin2503
    @mattvin2503 Місяць тому +1

    Intro feeling goofy today, i like it

  • @fongjasper8206
    @fongjasper8206 Місяць тому +1

    Bruh having undersuit shields finally able to take a hit on higher hazards sounds like a dream to me. Shame they're probably never revisiting that concept, id help a bit in solos since shield link doesn't work there

    • @fongjasper8206
      @fongjasper8206 Місяць тому

      Not to mention non driller melee vampire builds being depressingly shallow

  • @blastinbuddy6235
    @blastinbuddy6235 Місяць тому

    The Damage Enhancer makes me think of the A-Wall ability from Titanfall 2. It was a player-sized holographic wall that could absorb enemy projectiles, but would enhance friendly projectiles that went through it.

  • @WolfyTheDark
    @WolfyTheDark Місяць тому

    Shield Link is one of my favorites.
    I still think it's very useful for teamplay and pretty good in most cases, even if it's overshadowed for certain builds and nullified by Shield Disruption.
    I feel like the Bear Trap would be very useful and good, but probably overspecialized if it could stun boss mobs.
    And Tim's Parasite Specimen sounds like it would have been friendly Parasites (Carnivorous Larvae apparently) from the mutator. But those things seem like they would have been overwhelmed against the bugs.

  • @Grockstube
    @Grockstube Місяць тому

    That damage amp "grenade" should really just be gunner's Shield Generator mod

  • @retey8982
    @retey8982 Місяць тому +4

    Wish the proximity grenade was used instead of HE, exploding on impact and carving terrain would make it a lot more fun, even if it`s just an explosive axe

    • @shwingleman
      @shwingleman Місяць тому

      The HE grenade carves terrain, and you can cook it so it explodes on the bugs instead of on your scout

    • @retey8982
      @retey8982 Місяць тому

      @@shwingleman But I want it to explode on my scout... Lol I didn`t even know it carved terrain because it`s pretty bad compared to axes and neurotoxin, hell even the ripper fells better

  • @pluviamachina3583
    @pluviamachina3583 Місяць тому

    The damage enhancer reminds me of the Amped Wall from Titanfall 2, which functioned as both a directional shield and increased the damage of player weapons fired through it.
    If Ghost Ship reconfigured the damage enhancer to behave like the amped wall, it could be extremely useful.

  • @Rapidity5
    @Rapidity5 Місяць тому

    the intro was so fucking good

  • @zendakon8299
    @zendakon8299 Місяць тому

    I love drilling a bunker to abuse ripper grenades in solo

  • @nightmareeternal8454
    @nightmareeternal8454 18 днів тому

    Ripper has like 300% friendly fire damage, that's why it's great.

  • @pisquid9309
    @pisquid9309 Місяць тому

    I actually enjoy engi's plasma grenade. It can be fun trying to take out a line of grunts.

  • @mrmeaty5619
    @mrmeaty5619 15 днів тому

    Those bear traps would of been so good!!!

  • @benismann
    @benismann Місяць тому +2

    I wouldnt call plasma nade to be of "questionable usefulness", the damage is not bad and you have 6 of them. Sure you probably have a breach cutter doing the same thing, but it's still not bad, and it's probably the only "gtfo from me NOW" grenade out of all the engi has

    • @Steir12
      @Steir12 Місяць тому +1

      All engi grenades suffers from shredders being unquestionable OP. I would totally use plasma grenade on a gunner or driller, but i feel like i purposely sabotage myself if im not picking shredders.

    • @benismann
      @benismann Місяць тому

      @@Steir12 yep very much this. Shredders do what plasma does except you dont need to aim and the tradeoff is that it's a bit slower to wind up.
      And plasma was already my go-to pick because other nades require more setup and thinking.

  • @steaqwq
    @steaqwq 26 днів тому

    2:50 is this sfx from the game songbird symphony I swear it sounds so similar

  • @somedude4087
    @somedude4087 Місяць тому

    8:54 ah yes
    an average shreder drone run in DRG:S
    except with actual shreder drone model and not the standard drone model...

  • @zcs2325
    @zcs2325 Місяць тому

    Thank you train conductor

  • @Nova-ly7tx
    @Nova-ly7tx Місяць тому +1

    Every grenade has it´s uses, I used most of them a bunch of imes and only have a few that I don´t understand how they would be more useful. Even learned that 2 grenades do more then I thought.
    But I have a small problem with scouts grenades, every ime for a long time I tried using something else then the boomerang I just could not
    They´re just too good to not use, you can do so much with them and I can´t ever see myself switching them out soon

  • @warriorsabe1792
    @warriorsabe1792 Місяць тому

    Contagion grenade makes me think of the superweapon from ender's game for some reason

  • @Wolflord-e5i
    @Wolflord-e5i Місяць тому

    The ripper isn’t meant for single targets it’s meant for large grunt swarms as it one shots all of them

  • @UsedRags
    @UsedRags Місяць тому

    I hope they bring some of these nades back in rogue core

  • @x7upsuperstar
    @x7upsuperstar Місяць тому

    The incendiary grenade we have today is still wildly inconsistent in multiplayer. Even when used on flat surfaces.

  • @DraconicKobold
    @DraconicKobold Місяць тому

    4:30 Now I wanna bridge with axes.

  • @lol46uk
    @lol46uk Місяць тому +1

    i will not take this sticky grenade slander

  • @matthewboyd8689
    @matthewboyd8689 Місяць тому

    The idea of making the stalker so that more people would use a shield link. Perk is interesting to speculate on
    I hope that they do that with all their updates where they make something that that has a solution already. It's just one of the unused choices whether it's perks mods or overclocks.

    • @Delfigamer1
      @Delfigamer1 Місяць тому +1

      I personally don't like this approach very much. The problem with "weak" perks is not that they are weak or bad by themselves, but that you suffer the opportunity cost of not equipping a perk that's stronger. If you decide to equip Shield Link - that means you have to pass up on Dash, Iron Will, Field Medic or some other perk from that category - and just to counter a singular enemy, that you don't even know if it'll be in the spawn rotation at all, and even when it does, only appears once in a blue swarm?
      In my opinion, Dash and Iron Will give you so much value _in general,_ that they are on an entirely different level from the rest of the active perks. If you want players to have a more diverse meta, then you'll have no other way but to deal with these two Alpha And Omega Perks - buff others to the same level of generality and usefulness, move these two abilities from perks into the dwarves' basic kit (e.g. as a suit upgrade, possibly as alternatives on the same level), or redesign the rest of the game to make these two less dominant (e.g. removing slowdown/stun entirely would be an indirect nerf to Dash).

    • @Steir12
      @Steir12 Місяць тому +1

      Shield link suffers from being bad weather kind of perk. It only useful when things go bad and perks that would allow to prevent things from going bad are naturally more valuable, especially for good players. Plus activation condition is kinda wack, you need to locate other dwarf and get close to him and likely you want to use it when the situation is most dire and chaotic with dwarfs jumping around erratically and away from danger.

    • @matthewboyd8689
      @matthewboyd8689 Місяць тому

      I agree it's not ideal, and hopefully some of these perks will get buffs that make them work better, like not a numbers increase but a rework like shield link is active whenever you are within 10 meters of a player for the duration of time and with a much shorter cooldown, or is constantly active whenever health is lower than 50%
      I don't know, something more like horizontal improvement rather than vertical (instead of increase a number, have a new tool that specializes in a few things better and worse at everything else)

  • @yorchXD
    @yorchXD Місяць тому

    9:47 i always use 2 loadouts since i got all upgrades for scout, dont fix whats not broken i guess

  • @a.keeper
    @a.keeper Місяць тому +4

    Ackchyually mr explorian sir the non impact grenades do twice the damage of their impact counterpart so they're clearly very unique☝🤓

  • @WolvericCatkin
    @WolvericCatkin Місяць тому

    9:37 _"This results in some grenades with questionable usefulness..."_
    Bruh, the plasma burster isn't bad... 😹 It gives you some quick crowd-clearing, it you understand its bounces, and it's good for scaring off Praetorians if they're bearing down on you, due to the multiple explosive bursts each rolling its fear chance...

  • @comrade4529
    @comrade4529 Місяць тому

    Может, некоторые мы увидим в Rogue Core. Благодаря изменениям в геймплее, разработчики могут не ограничивать себя в количестве оружия

  • @judgement7279
    @judgement7279 Місяць тому

    God i love drg grenades

  • @somerandomguyintheinternet
    @somerandomguyintheinternet Місяць тому

    unused nades? ROCK AND STONE

  • @Rain0T
    @Rain0T Місяць тому

    TIL the IFG makes the enemies take more damage. almost a thousand hours and i thought all it did was slow.

  • @adwans1491
    @adwans1491 Місяць тому +1

    I really wish they kept the dark style man. AT least give us like... an event for this! Or a new biome thats this gritty and dark.
    I really loved the old design for biozone!! I want that so bad

    • @Delfigamer1
      @Delfigamer1 Місяць тому

      Dark and griddy beytah content pog :D

    • @hody.8381
      @hody.8381 Місяць тому +1

      The beta was truly dark and gritty!!!

    • @ultmateragnarok8376
      @ultmateragnarok8376 Місяць тому +1

      Rogue Core might be returning to that style. They said they wanted it to be scarier than DRG, and that's one of the first places to start, is further limiting light.

  • @moonfull6855
    @moonfull6855 Місяць тому

    Babe wake up new drg content

  • @secretname2670
    @secretname2670 Місяць тому

    What's the music at 9:51? I can't find the exact track.

  • @ASpaceOstrich
    @ASpaceOstrich 27 днів тому

    What help would you need to get them functioning? If its assets that should be easy enough to do.

    • @explorianguy
      @explorianguy  27 днів тому

      I did get help and made a follow-up video: ua-cam.com/video/6TjV3xo0RZM/v-deo.html

    • @ASpaceOstrich
      @ASpaceOstrich 26 днів тому

      @@explorianguy Oh cool, thanks.

  • @imsweetthanks7677
    @imsweetthanks7677 Місяць тому

    hey wait I like the plasma burster :(

  • @jvbbomb626
    @jvbbomb626 Місяць тому

    Yea helldivers 2 goes for quantity over quality.

  • @celestialowl8865
    @celestialowl8865 Місяць тому +2

    Giving HEs to gunner and molotov to driller makes a fair bit of sense. I also miss drillers climable axes

    • @scorchscale
      @scorchscale Місяць тому

      I scrolled past this comment, said "drillers climaxes??" Never scrolled up so fast to read a comment again

    • @celestialowl8865
      @celestialowl8865 Місяць тому

      @scorchscale I mean I've never asked him...

  • @ashtongiertz8728
    @ashtongiertz8728 Місяць тому

    2:08 huh. Probably didn't want to be sued by Pixar for throwing what is clearly a modified scream canister.

  • @nomuom2086
    @nomuom2086 Місяць тому

    Engineers BURRT grenade is REALLY GOOD. The reason some people think its bad and that to many people use it, is because nobody knows how to use it. It can 2 shot Bulkys, and it can clear entire crowds really quickly. You have to get it to land in a spot where its bullets don't just hit the floor and vanish.

  • @boke3307
    @boke3307 Місяць тому

    if i didn't know you already, i probably would have clicked off. bold intro

  • @Florescentia02
    @Florescentia02 Місяць тому

    maybe it would have been worth talking about the unique grenades that are featured from the board game (tunnel carver or corrosive bomb)