MetaHuman Framework & Machine Learning for Next-Gen Character Deformation | GDC 2023

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  • Опубліковано 12 кві 2023
  • Watch the recording of Epic Games’ tech talk from GDC 2023, ‘MetaHuman Framework & Machine Learning for Next-Gen Character Deformation’.
    In this tech talk, Epic Games takes you on a tour of the MetaHuman Framework and showcases what’s possible when you combine the power of machine learning with digital humans.
    First, we provide a whirlwind tour of the component parts of MetaHuman and show what lies beyond MetaHuman Creator, with technical notes and best practices for MetaHuman assets, the DNACalib library, and the MetaHuman for Unreal plugin.
    Then, we demonstrate how Unreal Engine machine learning technology can be used to create a high-fidelity next generation game character with deformations driven by full muscle, flesh, and cloth simulation.
    We cover the end-to-end process from creating your training data to setting up your network parameters and evaluating the result. You’ll come away with an understanding of how to use ML Deformer to achieve amazing deformation on your own real-time characters, whatever your creative goals.
    #MetaHuman #MetaHumanCreator #MetaHumanAnimator #DNACalibLibrary #MetaHumanForUnreal #MachineLearning #UnrealEngine #DigitalHumans #CharacterDeformation #GDC2023 #GameDevelopment #EpicGames

КОМЕНТАРІ • 52

  • @Fraktalist
    @Fraktalist Рік тому +18

    this is crazy... "what a time to be alive"... ;)

  • @jklappenbach
    @jklappenbach Рік тому +9

    Plug-ins for Maya? Nice.

  • @TheSebledingue
    @TheSebledingue Рік тому +1

    hurry get it all out I can't wait !! Very good job guys

  • @m1sterv1sual
    @m1sterv1sual Рік тому +13

    This is the stuff I’m most hyped about!🔥

  • @Syntox94
    @Syntox94 Рік тому +5

    33:18

  • @Bike.adventure
    @Bike.adventure Рік тому

    Really thank you for this superuser game engine

  • @sora-videos
    @sora-videos Рік тому

    So cool!

  • @sierrafoxtrot1331

    Outstanding!

  • @kingsleyadu9289
    @kingsleyadu9289 Рік тому +1

    awesome this is great. when are you releasing the metahuman animator. i cant wait

  • @curiousphilosopher2129
    @curiousphilosopher2129 Рік тому +1

    Book recommendation: "A Primer to the 42 Most commonly used Machine Learning Algorithms (With Code Samples)."

  • @vadimpetker2689
    @vadimpetker2689 Рік тому

    😮😮😮I have an idea for a new technology for MetaHuman Animator: Creating characters not manually specifying the type and size of the nose, eyes, but for the program to determine which nose, which eyes to choose, what color eyes, skin, hair. This is really super technology.😃

  • @patyfreenam860
    @patyfreenam860 Рік тому +3

    when will metahuman animator be available? The face animation part is fabulous!

  • @danisantos5910
    @danisantos5910 Рік тому +4

    I got to know everything I wanted to in this presentation about MetaHuman! The potential of this tool only tends to grow!

  • @tekanobob

    Mr Fragapane? from the old softimage days? wow a small world indeed

  • @manollobango
    @manollobango Рік тому +2

    @Unreal Engine

  • @saliacastrozambrano1857
    @saliacastrozambrano1857 Рік тому

    When will Emil be avaible?

  • @over-e1834
    @over-e1834 Рік тому

    Is this deformation thing available right now?

  • @JulianAbreu
    @JulianAbreu Рік тому +1

    awesome looking but essencially if you are not an expert at creating the insides of a character model (there's not much info on it either) and making it sim ready into Houdini you would not be able to even start using this workflow.

  • @drvic5498
    @drvic5498 Рік тому +3

    Need improve the body!! if it can be like the head, mesh to metahuman for body. it will be sick

  • @theinfamousches1258
    @theinfamousches1258 Рік тому

    This is all very exciting