Procedural Content Generation Basics | UE5 Beginner Tutorial

Поділитися
Вставка
  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 96

  • @mae2309
    @mae2309 Рік тому +8

    waited for you video to come out.. I oculd have gone to other youtube videos. but I waited for you to explained this... thumbs up!.. well explained

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +4

      Appreciate the patience. Thank you so much for watching. Take care!

    • @shaddouida3447
      @shaddouida3447 Рік тому +1

      ​@@pinkpocketTV These DC Characters Deserve Video Games Next
      DC's Wonder Woman Open-World Game
      DC's Superman Open-World Game
      DC's Batman Open-World Game
      DC's Gotham knights Open-World Game
      DC's Gotham City Sirens Open-World Game
      DC's Teen Titans Open-World Game
      DC's Birds of Prey Open-World Game
      DC's Green Lantern Open-World Game
      DC's Aquaman Open-World Game
      DC's Flash Open-World Game
      DC's Green Arrow Open-World Game
      DC's Catwoman Open-World Game
      DC's Deathstroke Open-World Game
      DC's Shazam Open-World Game
      DC's Zatanna Open-World Game
      DC's Batgirl Open-World Game
      DC's Nightwing Open-World Game
      DC's Supergirl Open-World Game
      DC's Constantine Open-World Game
      DC's Justice League Open-World Game

  • @SourceAwareness
    @SourceAwareness Рік тому +4

    🙏🏾 Many Thanks, my Brother!! You are Awesome, my Friend.

  • @anirudh4559
    @anirudh4559 Рік тому +3

    I haven't used Unreal Engine 5 because I don't have a powerful Computer, but your tutorials always keeps me in touch with all the basic things about it. Also loved all your Blender tutorials they were very informative and beginner friendly !! Thanks.

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +3

      Appreciate the feedback. Thanks for watching!

  • @PhilHarland-hz1pm
    @PhilHarland-hz1pm Місяць тому +1

    Very useful, exactly what I wanted, a SHORT video covering exactly what I needed to do for populating a landscape using PCG! Thanks!!! :o)

    • @pinkpocketTV
      @pinkpocketTV  Місяць тому +2

      Hey, thanks for watching! Appreciate the support!

    • @PhilHarland-hz1pm
      @PhilHarland-hz1pm Місяць тому +1

      @@pinkpocketTV No worries, gonna be using the Actor spawn rather than just trees as wanna chop mine down lol! ;o)

    • @pinkpocketTV
      @pinkpocketTV  Місяць тому +2

      @@PhilHarland-hz1pm yup the actor spawn is cool for foliage interaction.

  • @MichaelBullo
    @MichaelBullo 2 місяці тому

    Fantastic video. Thank you.

    • @pinkpocketTV
      @pinkpocketTV  2 місяці тому +1

      Heyy, thanks for watching! Appreciate the support!

    • @MichaelBullo
      @MichaelBullo 2 місяці тому +1

      @@pinkpocketTV Congrats on the channel success. Getting close to 100K.

    • @pinkpocketTV
      @pinkpocketTV  2 місяці тому +1

      @@MichaelBullo Thanks man! Started the channel 7 years ago. It’s been quite a journey! Appreciate the overwhelming support 🍻

    • @MichaelBullo
      @MichaelBullo 2 місяці тому +1

      @@pinkpocketTV Respect. Best of luck growing the channel.

  • @rohanthorat1409
    @rohanthorat1409 Рік тому +2

    This was very informative. Great video!

  • @DeadlyRealms
    @DeadlyRealms Рік тому +1

    Nice, simple and quick thank you.

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Thanks for watching. Appreciate your amazing support!

  • @miarvfx
    @miarvfx Рік тому +2

    This is an awesome tutorial! Keep it up!

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +2

      Hey, thanks! Appreciate the support!

  • @malickgm507
    @malickgm507 11 місяців тому +2

    Your tutorial is great as always. Easy to understand and this PCG system is almost same as blender procedural system. Awesome stuff

    • @malickgm507
      @malickgm507 19 днів тому

      @@ComputerGameAmbience well, it is for me as I have some prior knowledge of blender :)

    • @malickgm507
      @malickgm507 18 днів тому

      @@ComputerGameAmbience That's the start bro. Stay consistent and you will be a pro in a few months

  • @trollgasm
    @trollgasm 7 місяців тому

    Very powerful. Gonna see how I can integrate this into a 2D game, with randomly generated rooms.

  • @peggywalters2040
    @peggywalters2040 Рік тому

    Very easy to follow this tutorial. Thanks from a very new user of Unreal!

  • @javaddavoodi707
    @javaddavoodi707 Рік тому +1

    Simple and usefull,Thanks

  • @macrod1980
    @macrod1980 Місяць тому +1

    I'm on 5.4 and there is not the Landscape pin in the Input node

    • @macrod1980
      @macrod1980 Місяць тому +1

      Get Landscape Data

  • @WxrshipRaven
    @WxrshipRaven 5 місяців тому

    hey i debug srface sampler and cant get the cubes to show up what should i do???????

  • @animeshortsstatus7997
    @animeshortsstatus7997 Рік тому

    I am a unity developer starting to learn unreal engine but the user interface and options are so vast in ue its really incredible and hard at the same time please elaborate on pcg sometime soon

  • @Venezuelangod
    @Venezuelangod 5 місяців тому

    static meshes are not loading in, what do i do?

  • @snehasishsatapathy9331
    @snehasishsatapathy9331 Рік тому +1

    Best teacher 🎉

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Hey, thanks! Appreciate the kind words.

  • @gamesandstuff4762
    @gamesandstuff4762 4 місяці тому

    Dang man, I was excited to try this out after watching your video only to find out the PCG Graph is now deprecated (no longer used).
    Do you have an updated tutorial by any chance?

  • @Jackiroo14
    @Jackiroo14 Рік тому +1

    Hi, which tree assets did you use because I'm using the European trees from the market place and when I use PCG or the foliage tool the trees come out blurry ?

  • @user-zp3uf1hy9r
    @user-zp3uf1hy9r 8 місяців тому +1

    I have a question how were you able to remove the cubes after applying the meshes

    • @pinkpocketTV
      @pinkpocketTV  8 місяців тому +3

      Just turn off the debug on the surface sampler node and other nodes.

    • @user-zp3uf1hy9r
      @user-zp3uf1hy9r 8 місяців тому

      Thank you i was able to do it and was able to perform the tutorial @@pinkpocketTV

    • @Venezuelangod
      @Venezuelangod 5 місяців тому

      even when I debug, it wont load the megascan tree mesh@@pinkpocketTV

  • @jbi1839
    @jbi1839 8 місяців тому

    Hi, What’s the terminology to call the function that makes any live objects be constantly moving? Thank you!

  • @360shu
    @360shu Рік тому +1

    great video sir its amazing

  • @suresh.sperla1381
    @suresh.sperla1381 8 місяців тому

    Very usefull tutorial,Iam facing issue with some node,merge node missing, and some node not expandable please suggest how to fix these issues

  • @im_Dafox
    @im_Dafox Рік тому +1

    Hey there ! Thanks a lot for this tutorial, looks really clear :]
    Quick question : would it be possible to scatter static meshes on another static mesh (imported fbx, obj etc) ?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Yup, it’s possible. And thanks for watching. Appreciate the support.

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому

    Thanks for that. Are the objects being scattered instances or acrual geometry?

  • @siirbicer2616
    @siirbicer2616 11 місяців тому

    hi thank you so much for this tutorial. I'm a newbie so I couldn't figure it out 01:39 when you expand the scatter settings panel for point extents where do you click for open that settings panel? I'm currently using 5.3 is it changed? thank you!

  • @user-su7lz9zc4r
    @user-su7lz9zc4r 11 місяців тому

    super thankyou

  • @DeputyChiefWhip
    @DeputyChiefWhip 11 місяців тому

    Do you know what to do if you dont want to scatter on landscape but on a static mesh floor for example?

  • @RMC_
    @RMC_ 10 місяців тому

    Can you change the trees to not align to normal like in the foliage settings?

  • @SimsBChilling
    @SimsBChilling 7 місяців тому

    Im new to Unreal Engine and Im trying to figure out how to make sure the meshes generated are facing a specific direction. Does anyone know how to do this?

  • @souravchoudhary311
    @souravchoudhary311 Рік тому +1

    the mesh is not spawing at all only the cubes are showing

  • @xalalakos
    @xalalakos 28 днів тому

    I don't get the full expansion node on input. i have install the pgc framework, what do i do wrong? pls help :)

  • @brockdish
    @brockdish 9 місяців тому

    my pcg does not work in editor mode, only in play mode. do you know how to fix that?

  • @CodingwithSudhan
    @CodingwithSudhan 4 місяці тому +1

    doesnt work

  • @Tenchinu
    @Tenchinu Рік тому

    please do more tut on this. PGC is gamechanging :)

  • @VfxreddyVfxreddy
    @VfxreddyVfxreddy 28 днів тому

    in input down side i did not got any option. Can u pls tell me how to get

  • @lukemartin4894
    @lukemartin4894 Рік тому

    Will this know not to spawn grass or trees on a road mesh?

  • @mayursalvi6674
    @mayursalvi6674 Рік тому

    Hi bro, im unable to install bridge plugin for ue5. Any help?

  • @lostmonkvfx
    @lostmonkvfx Рік тому

    its really help newbees like me, thanks bro.

    • @pinkpocketTV
      @pinkpocketTV  Рік тому

      Yup! And thanks for watching. Appreciate the support.

  • @JoT613
    @JoT613 Рік тому +1

    When i add pcg graph to the scene it doesn't spawn cube. Any advice? Debugging is enabled. I have the impression that landscape is not detected by pcg graph.

    • @qhhuetran
      @qhhuetran 11 місяців тому

      Click on your pcg graph that you have previously added to the scene and click on generate. might fix your problem

    • @pookienumnums
      @pookienumnums 9 місяців тому +1

      i was having the same issue. redragging the pcg graph out onto the surface didnt change anything. i asked bard but it said that i needed to have the proper pcg asset chosen in the little drop down in the details panel. originally it says pcg graph something or other, with a little puzzle piece icon. but when i click the drop down just to look inside, the only option in there is none. if you have any advice or can point me in the right direction that would be wonderful. thanks. @@qhhuetran

    • @pookienumnums
      @pookienumnums 9 місяців тому +1

      did you ever figure it out piotr?

    • @pookienumnums
      @pookienumnums 9 місяців тому +1

      turns out a plane isnt considered a landscape so if you just drag in a cube or use the empty basic map it wont work. you need a 'landscape' so i started with the desert landscape default option and it worked right away.

    • @BlamekTM
      @BlamekTM 5 місяців тому +1

      @@pookienumnums YEES!, THANK YOU!! The same thing happened to me and I couldn't find any way to fix this until I found this comment, god bless you. :)

  • @memeproductions4182
    @memeproductions4182 Рік тому +1

    does this work with foliage as well?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Yeah basically you can instance any static mesh.

  • @qhhuetran
    @qhhuetran 11 місяців тому

    I followed you tutorial and it does not show the meshes if I put the static meshes into the mesh entries. Did anyone have a similar problem?

    • @RMC_
      @RMC_ 10 місяців тому

      Because you have a debug point somewhere

  • @raydani8748
    @raydani8748 Рік тому

    I cant find the points per square metre option anywhere

    • @RMC_
      @RMC_ 10 місяців тому

      click the surface sampler and it's at the top of the settings

  • @deathorb
    @deathorb 11 місяців тому +1

    couldnt follow tutorial - didnt know how to access the PCG menu??

    • @pookienumnums
      @pookienumnums 9 місяців тому +1

      update your unreal engine to 5.3. it doesnt automatically update. i couldnt find it either (when right clicking in the content drawer) then i noticed i was still on 5.1. if youre still having an issue (i know its been a month) let me know and ill try to help figure it out.

  • @wayneroyrutherford
    @wayneroyrutherford Рік тому +1

    My trees went all blurry any reason why this happened?

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +3

      Yes in the mesh settings in the PCG itself. Change the mobility to movable.

    • @wayneroyrutherford
      @wayneroyrutherford Рік тому +1

      @@pinkpocketTV they were on movable 😔

    • @pinkpocketTV
      @pinkpocketTV  Рік тому +1

      Oh that’s weird. Turn off motion blur maybe??

    • @souravchoudhary311
      @souravchoudhary311 Рік тому

      @@pinkpocketTV having same problem tree are vibrating looking like a bl;ur trying turning off not working

    • @souravchoudhary311
      @souravchoudhary311 Рік тому

      @@pinkpocketTV PIVOT PAINTER TREE MESH WORKED BETTER

  • @xxAsad
    @xxAsad Рік тому

    Can you mention your pc specs bro

  • @StudioHellGate
    @StudioHellGate 11 місяців тому

    What are the pc specs , bro?

  • @adventurecinemas
    @adventurecinemas Рік тому

    Hello brother , what is software name

  • @adventurecinemas
    @adventurecinemas Рік тому

    Please name of this software

  • @s.rohilla07
    @s.rohilla07 Рік тому +1

    1st viewer🌝🛐

  • @TheWeirdMario
    @TheWeirdMario Рік тому +1

    Cool