@@pinkpocketTV These DC Characters Deserve Video Games Next DC's Wonder Woman Open-World Game DC's Superman Open-World Game DC's Batman Open-World Game DC's Gotham knights Open-World Game DC's Gotham City Sirens Open-World Game DC's Teen Titans Open-World Game DC's Birds of Prey Open-World Game DC's Green Lantern Open-World Game DC's Aquaman Open-World Game DC's Flash Open-World Game DC's Green Arrow Open-World Game DC's Catwoman Open-World Game DC's Deathstroke Open-World Game DC's Shazam Open-World Game DC's Zatanna Open-World Game DC's Batgirl Open-World Game DC's Nightwing Open-World Game DC's Supergirl Open-World Game DC's Constantine Open-World Game DC's Justice League Open-World Game
I haven't used Unreal Engine 5 because I don't have a powerful Computer, but your tutorials always keeps me in touch with all the basic things about it. Also loved all your Blender tutorials they were very informative and beginner friendly !! Thanks.
I am a unity developer starting to learn unreal engine but the user interface and options are so vast in ue its really incredible and hard at the same time please elaborate on pcg sometime soon
Dang man, I was excited to try this out after watching your video only to find out the PCG Graph is now deprecated (no longer used). Do you have an updated tutorial by any chance?
Hi, which tree assets did you use because I'm using the European trees from the market place and when I use PCG or the foliage tool the trees come out blurry ?
Hey there ! Thanks a lot for this tutorial, looks really clear :] Quick question : would it be possible to scatter static meshes on another static mesh (imported fbx, obj etc) ?
hi thank you so much for this tutorial. I'm a newbie so I couldn't figure it out 01:39 when you expand the scatter settings panel for point extents where do you click for open that settings panel? I'm currently using 5.3 is it changed? thank you!
Im new to Unreal Engine and Im trying to figure out how to make sure the meshes generated are facing a specific direction. Does anyone know how to do this?
When i add pcg graph to the scene it doesn't spawn cube. Any advice? Debugging is enabled. I have the impression that landscape is not detected by pcg graph.
i was having the same issue. redragging the pcg graph out onto the surface didnt change anything. i asked bard but it said that i needed to have the proper pcg asset chosen in the little drop down in the details panel. originally it says pcg graph something or other, with a little puzzle piece icon. but when i click the drop down just to look inside, the only option in there is none. if you have any advice or can point me in the right direction that would be wonderful. thanks. @@qhhuetran
turns out a plane isnt considered a landscape so if you just drag in a cube or use the empty basic map it wont work. you need a 'landscape' so i started with the desert landscape default option and it worked right away.
update your unreal engine to 5.3. it doesnt automatically update. i couldnt find it either (when right clicking in the content drawer) then i noticed i was still on 5.1. if youre still having an issue (i know its been a month) let me know and ill try to help figure it out.
waited for you video to come out.. I oculd have gone to other youtube videos. but I waited for you to explained this... thumbs up!.. well explained
Appreciate the patience. Thank you so much for watching. Take care!
@@pinkpocketTV These DC Characters Deserve Video Games Next
DC's Wonder Woman Open-World Game
DC's Superman Open-World Game
DC's Batman Open-World Game
DC's Gotham knights Open-World Game
DC's Gotham City Sirens Open-World Game
DC's Teen Titans Open-World Game
DC's Birds of Prey Open-World Game
DC's Green Lantern Open-World Game
DC's Aquaman Open-World Game
DC's Flash Open-World Game
DC's Green Arrow Open-World Game
DC's Catwoman Open-World Game
DC's Deathstroke Open-World Game
DC's Shazam Open-World Game
DC's Zatanna Open-World Game
DC's Batgirl Open-World Game
DC's Nightwing Open-World Game
DC's Supergirl Open-World Game
DC's Constantine Open-World Game
DC's Justice League Open-World Game
🙏🏾 Many Thanks, my Brother!! You are Awesome, my Friend.
You are awesome 🤩
I haven't used Unreal Engine 5 because I don't have a powerful Computer, but your tutorials always keeps me in touch with all the basic things about it. Also loved all your Blender tutorials they were very informative and beginner friendly !! Thanks.
Appreciate the feedback. Thanks for watching!
Very useful, exactly what I wanted, a SHORT video covering exactly what I needed to do for populating a landscape using PCG! Thanks!!! :o)
Hey, thanks for watching! Appreciate the support!
@@pinkpocketTV No worries, gonna be using the Actor spawn rather than just trees as wanna chop mine down lol! ;o)
@@PhilHarland-hz1pm yup the actor spawn is cool for foliage interaction.
Fantastic video. Thank you.
Heyy, thanks for watching! Appreciate the support!
@@pinkpocketTV Congrats on the channel success. Getting close to 100K.
@@MichaelBullo Thanks man! Started the channel 7 years ago. It’s been quite a journey! Appreciate the overwhelming support 🍻
@@pinkpocketTV Respect. Best of luck growing the channel.
This was very informative. Great video!
Thanks and appreciate your support!
Nice, simple and quick thank you.
Thanks for watching. Appreciate your amazing support!
This is an awesome tutorial! Keep it up!
Hey, thanks! Appreciate the support!
Your tutorial is great as always. Easy to understand and this PCG system is almost same as blender procedural system. Awesome stuff
@@ComputerGameAmbience well, it is for me as I have some prior knowledge of blender :)
@@ComputerGameAmbience That's the start bro. Stay consistent and you will be a pro in a few months
Very powerful. Gonna see how I can integrate this into a 2D game, with randomly generated rooms.
Very easy to follow this tutorial. Thanks from a very new user of Unreal!
Simple and usefull,Thanks
Thanks for watching.
I'm on 5.4 and there is not the Landscape pin in the Input node
Get Landscape Data
hey i debug srface sampler and cant get the cubes to show up what should i do???????
I am a unity developer starting to learn unreal engine but the user interface and options are so vast in ue its really incredible and hard at the same time please elaborate on pcg sometime soon
static meshes are not loading in, what do i do?
Best teacher 🎉
Hey, thanks! Appreciate the kind words.
Dang man, I was excited to try this out after watching your video only to find out the PCG Graph is now deprecated (no longer used).
Do you have an updated tutorial by any chance?
Hi, which tree assets did you use because I'm using the European trees from the market place and when I use PCG or the foliage tool the trees come out blurry ?
I have a question how were you able to remove the cubes after applying the meshes
Just turn off the debug on the surface sampler node and other nodes.
Thank you i was able to do it and was able to perform the tutorial @@pinkpocketTV
even when I debug, it wont load the megascan tree mesh@@pinkpocketTV
Hi, What’s the terminology to call the function that makes any live objects be constantly moving? Thank you!
great video sir its amazing
Thanks for watching.
Very usefull tutorial,Iam facing issue with some node,merge node missing, and some node not expandable please suggest how to fix these issues
Hey there ! Thanks a lot for this tutorial, looks really clear :]
Quick question : would it be possible to scatter static meshes on another static mesh (imported fbx, obj etc) ?
Yup, it’s possible. And thanks for watching. Appreciate the support.
Thanks for that. Are the objects being scattered instances or acrual geometry?
hi thank you so much for this tutorial. I'm a newbie so I couldn't figure it out 01:39 when you expand the scatter settings panel for point extents where do you click for open that settings panel? I'm currently using 5.3 is it changed? thank you!
super thankyou
Do you know what to do if you dont want to scatter on landscape but on a static mesh floor for example?
Can you change the trees to not align to normal like in the foliage settings?
Im new to Unreal Engine and Im trying to figure out how to make sure the meshes generated are facing a specific direction. Does anyone know how to do this?
the mesh is not spawing at all only the cubes are showing
I don't get the full expansion node on input. i have install the pgc framework, what do i do wrong? pls help :)
Same
my pcg does not work in editor mode, only in play mode. do you know how to fix that?
doesnt work
please do more tut on this. PGC is gamechanging :)
in input down side i did not got any option. Can u pls tell me how to get
Same
Will this know not to spawn grass or trees on a road mesh?
Hi bro, im unable to install bridge plugin for ue5. Any help?
its really help newbees like me, thanks bro.
Yup! And thanks for watching. Appreciate the support.
When i add pcg graph to the scene it doesn't spawn cube. Any advice? Debugging is enabled. I have the impression that landscape is not detected by pcg graph.
Click on your pcg graph that you have previously added to the scene and click on generate. might fix your problem
i was having the same issue. redragging the pcg graph out onto the surface didnt change anything. i asked bard but it said that i needed to have the proper pcg asset chosen in the little drop down in the details panel. originally it says pcg graph something or other, with a little puzzle piece icon. but when i click the drop down just to look inside, the only option in there is none. if you have any advice or can point me in the right direction that would be wonderful. thanks. @@qhhuetran
did you ever figure it out piotr?
turns out a plane isnt considered a landscape so if you just drag in a cube or use the empty basic map it wont work. you need a 'landscape' so i started with the desert landscape default option and it worked right away.
@@pookienumnums YEES!, THANK YOU!! The same thing happened to me and I couldn't find any way to fix this until I found this comment, god bless you. :)
does this work with foliage as well?
Yeah basically you can instance any static mesh.
I followed you tutorial and it does not show the meshes if I put the static meshes into the mesh entries. Did anyone have a similar problem?
Because you have a debug point somewhere
I cant find the points per square metre option anywhere
click the surface sampler and it's at the top of the settings
couldnt follow tutorial - didnt know how to access the PCG menu??
update your unreal engine to 5.3. it doesnt automatically update. i couldnt find it either (when right clicking in the content drawer) then i noticed i was still on 5.1. if youre still having an issue (i know its been a month) let me know and ill try to help figure it out.
My trees went all blurry any reason why this happened?
Yes in the mesh settings in the PCG itself. Change the mobility to movable.
@@pinkpocketTV they were on movable 😔
Oh that’s weird. Turn off motion blur maybe??
@@pinkpocketTV having same problem tree are vibrating looking like a bl;ur trying turning off not working
@@pinkpocketTV PIVOT PAINTER TREE MESH WORKED BETTER
Can you mention your pc specs bro
What are the pc specs , bro?
Hello brother , what is software name
Please name of this software
1st viewer🌝🛐
Thanks for watching!
Cool
Thanks for watching!