Let me know if you wanna see the other settings or my mods in another vid! My Twitch: / hera My Discord: / discord My Twitter: / hera_aoe My InstaG: / hera_aoe
Hey I prefer my own hotkeys but it's look interresant for others people for sure! But the thing we want to know is how much dpi you play and how much % is your scrolling sensibility ? It's important to be accurate also with the mouse and personnally I don't know what is the best set for be better. Cheers for your work!
Interesting video, Hera! I was wondering about the settings but also about the keyboard and mouse you use. Also, do you think using a good gaming keyboard and mouse is important or is a cheap Dell keyboard and mouse good enough?
Several thoughts. Tilde key can be used for idle villagers or something else important. For players who prefer a structured layout of hotkeys, they can use a box-grid format where QWER represent the 4 icons in sequential order. Eg. for Stables: Q - Scout Cav | W - Knight | E - Camel Rider/Battle Elephant | R - Steppe Lancer/Tarkan. For the mouse side button, I mapped it to the control-key (via the mouse software) as I find it awkward to use the control key combinations with my left hand only. I think the number one rule is the hotkeys should be intuitive to you such that you can be fast in training units or going to different building locations without a moment's thought. number two rule: patrol/attack move/stand ground / flank / line commands must be mapped as they are the key to properly controlling your units in the heat of battle.
I finally figured an easy way to do my tech hotkeys. Most probably do this. But in almost every building the first row of units and techs are a-g. Second row z-b. 3rd row alt + z - alt + b. Unit commands are similar. But I use QWERT instead of alt +.
I use an ortholinear QMK configured keyboard with 5 thumb modifiers keys. Pressing 2 modifiers at once is another modifier, so I have 8 usable mod layers. That's 12x8=96 hotkeys for index, middle, and ring finger. 3x8=24 hotkeys for pinky finger. I don't want my pinky doing anything.
Very useful thank you! I appreciate the insight into your system, it's inspiring me to think of my own system that follows similar rules. It didn't occur to me just how much can be bound to the same key because they're mutually exclusive actions. Thanks!
I've been trying out a new setup that combines select all hotkeys and control groups: I have the 1,2, and 3 keys as select all barracks, ranges, and stables respectively by default. When I create some forward stables for example, I always control group them to the 2 key, thereby overwriting the select all stables key. This way I always have the same type of production buildings on the same hotkey, and if want to select all my stables again I simply remove the control group, reverting the 2 key to select all stables again (or add all stables to the control group). What do you think about this setup? It feels like a pretty good system, but I've only just started playing so I don't know if I'm shooting myself in the foot practicing this way...
@hera have you ever considered using the mouse scroll? So up scroll for skirms down scroll for archers, or down scroll for unique unit and up scroll for trebs etc
Thanks, wanted to see this video from a pro, I saw it from Nili :D . I hope to become a pro someday, maybe top 50 :) , It would be better and convenient if you had also shown your keyboard, the one you use so we can see the keys locations on that one, because keyboards have different keys location. iykwim
The problem with hotkeying everything is that you run into unexpected conflicts. Those can be a nightmare to resolve, where when you fix one problem, you create another. I'm sure there is a way to map everything out perfectly, but it's a lot easier just to avoid potential conflicts for buttons you rarely click anyway.
Ready2FreakingPlow i disagree. With the right hot key layout it’s not too difficult to avoid conflicts. My set up is based on Nili’s layout which is much more intuitive IMO. ua-cam.com/video/n3Yq_Ys0Ejw/v-deo.html
I have double bit axe on z and horse collar on x so when I go to the building, I just release the ctrl key and press the z or x key to get the upgrade. Saves a click.
I find the new DE key system (where QWE and so on matches the icon overlay) to be really useful, but anyway your video was very helpful to configure other shortcuts
2 роки тому+1
Me too. I think they are the best if you are starting to use hotkeys. Later you can begin to modify if and only if it is necessary to you.
I found that DE default hotkeys were a really good start for me. I also have a rule that I only hotkey stuff that I use repeatedly. For example, I don't have hotkeys for research (or I do but don't use them) since you generally just do specific research only once per game so you can spare 5 sec to click it. On the other hand, is looking for idle villagers that I do about 1000 times per game and I definitely need a hotkey for it to save time.
Default are ok for me as well however I changed the hotkeys in the dock because I didn't want to have to use the more ships button ever time that I wanted to make fire ships or demos.
@@skylarius3757 Why you don't just use a key for fireships? It works without having to go to more ships. Works with military buildings too if you are in economic buildings (at least it does in the original game, I don't play DE), if you know the castle hk you can build it by pressing economic buildings then that key
For me the hotkeys are not only about saving time, but also not wasting mental energy on stuff. For example, it's pretty automatic for me that when I hear the villager-created-sound that I quickly hit the hotkeys for select all towncenters, build villager. I don't do it right now, but the way he has eco upgrades hotkeyed makes so much sense to me because of this. Building the connection between ageing up and pressing some hotkeys is easier than to remember to get the upgrades. I constantly forget those, and sometimes also the blacksmith upgrades.
The default hotkeys (grid) are pretty good. I used grid in wc3. It easy to learn as you are used to where buttons are placed. I feel that select all buttons are really important and im assigning them to my mouse. ( I have extra buttons on it, dont judge me ;-P )
Very helpful! My ELO is only around 1,100. I really struggle with hot keys so I am trying to improve. I find it hard having enough military buildings and producing military units fast enough
For lumber camp and mill techs. Why not double down on the same key you "Go to"? Go to Mill - Crtl+z, tech - z Go to Lumber camp - Ctrl+x, tech - x No need to mouse the tech, just ctrl+z, z, ctrl+x, x Maybe letting go ctrl is worse then having cursor on the tech, so I might be completely wrong in which case, ignore me :d
Great video Hera, thanks a lot. I've been struggling a lot with working out a system, so I just stuck with the default hotkeys. But honestly they are trash for me. Coming from playing mainly fps games, my hands intuitively gravitated towards placing my fingers on wasd. But now I realize that the normal asdf placement for typing makes way more sense for this type of game. It brings so many possibilities. Now I have to figure out if which one works for me
Using hotkeys for chemistry and ballistics is also very important, maybe siege engineers too. Also, personally, for unit upgrades (ex scout to light cav) i use shift+the hotkey i use to create scouts, because if I am going to spam them in multi-que, I would want them upgraded. Also Blacksmith techs i found very helpful to bind. Edit: now that i think about it, changing it to alt+their creation hotkey, i wouldn't interfiere, but my hand would be more awkward
I always wonder why players like hera and viper upgrade their lumbercamp and mill upgrades by moving their mouse on the spot of the upgrade instead of just using Q (where it is align according to the GRID )
Hey Her/ thnkyou in advance. HOW DO YOU CHANGE THE DEFAULT STANCE TO DEFENSIVE STANCE? I dont see it anywhere in the options menu. and i have the newest aoe2DE. thnkyou for your attention herer. i appreciate it as its a game changer. _Tom
Ehm. I'm a noob 1.2k elo. But ... Why pros don't use this hack I use: e.g. set lumbercamp and wood upgrade on the same button. It shows a conflict but in game it never conflicts. For wood upgrade u hit the button twice and done. So for most eco buildings. I even use same key for TC and creating vils... Never had a need for change... Works well saving a few mili seconds and finger re-adjustment.
Thanks for this, but what about your mouse settings? The biggest problem I have is double-clicking a villager and then moving them and suddenly my entire eco stops while every villager I have drops tools and moves!
Great video Hera, thanks a lot. I've been struggling a lot with working out a system, so I just stuck with the default hotkeys. But honestly they are trash for me. Coming from playing mainly fps games, my hands intuitively gravitated towards placing my fingers on wasd. But now I realize that the normal asdf placement for typing makes way more sense for this type of game. It brings so many possibilities. Now I have to figure out if which one works for me
Is this for qwerty? This feels better and more compact compared to default hotkeys. It's nice to minimize the use of hold down ctrl/shift + key and sequence keys like with the docs.
You know, getting used to and remembering hotkeys would be so much easier if the game simply showed the hotkey on top of the icon. There is a mod that does that, but only for default hotkeys. That's how I got started getting used to hotkeys, and later only changed things like "Select All TCs".
me on HD: Multi Q is broken so I have to cycle through all my buildings. No "select all" hotkeys. Also can't have 2 hotkeys on the same page. And sometimes hotkeys conflict between pages. Feels Bad Man.
Thanks a lot for sharing this. I always wanted to know how a pro setup his hotkeys. I am also in the process of changing/improving my hotkeys for better game experience. Thanks again.
i started playing on DE and the grid hotkeys are really easy to learn, i really recommend using them. Just force you to use them, you'll suck your first games but when you get the hang of it you can focus on the other reasons why you suck
I don't know if this is just me/my setup, but I have an issue where if I don't have a 'clean' click on a tech, but instead slide the mouse slightly while I click (not necessarily off the button I think, but a certain, tiny, amount of movement will do it) the tech won't start. If the game's stressful I won't notice and sit there and wonder why I still have so much res when I just (didn't) click imp -.- For that reason I've found it very helpful to bind techs. For the Age up and the most important techs from each building I do Wheel Up. So eco techs, bloodlines, ballistics, thumbring, they're all wheel up (the 'techs move you forward' was my mnemonic there before it became muscle memory). Works well for me at least..
4:11 I can relate to this, I also often manage to swap my keyboard's wasd with arrow keys, then every time forget the fix and google it using my arrow keys... Worst thing is when it's some function in a complex program that you're not even sure how to describe to google, I guess this is life now
I just say this: Pros beggining to play in HD or earlier. With DE the best you can do is to get used to the grid hotkeys for everything, and only you need to customize the Game commands (go to certain buildings, select all buildings,, those kind of things). Believe me, the grid hotkeys that comes with default settings are just great.
Noob here. I actually thought that using the keyboard for moving the screen was better, but you make a great point that you're losing important keys for hotkeys. Would love to see how is your sensitivity and/or DPI for the mouse, since mine is really slow and I think I will have to change it.
I've been using modified DE hotkeys but I haven't been happy with them for a while. I think this video helped me understand that I have too many hotkeys for infrequently used techs. I've been trying out the left side of the keyboard for the unit/production hotkeys with the right side for building cycle commands. The problem is that I think, despite having large hands, it's too much distance between important buildings and unit creation commands. I'm going to tinker around with them.
So you start your game with tab, e and then b, g, b, g to build two houses? Or is it enough to press g, g to build two houses? I am trying to understand why your build building hotkeys are spread over the keyboard
thanks for the video i am learning to use hotkeys but often i just click the thing from force of habbit because i played so often as a growing child (now i am 19 but didnt play in a while till i came back)
A hint to start using "Upgrade Unit" hotkeys. If you use "R" for Militia just set "Alt+R" to upgrade them. And so on for other units... I end up almost never remembering to use it but I think it's a good logic lol. (I don't use Alt+Key hotkeys for anything else).
at 3:18 select all building type hotkeys.. I don't see the need for this as over the game a player may make multiple of the same type and then could have units running all over the map
Id be super interested to see how it works in game or what your eyes go to on the screen, i feel like you do things so fast that its hard to even follow what you or other pros are doing!
Small note but defintely an optimization: Instead of using a hotkey for 'Go to Lumber Camp/Mill/Mining Camp' use 'Select all Lumber Camps/Mills/Mining Camps'. This way your screen doesn't get forcefully shifted to the camp. Makes it slightly easier to do the upgrade while also keeping an eye on your army or whatever other thing you would want to have your eyes on. It also makes it so you can do both the stone and gold mining upgrades using only one hotkey (eg. 'Select all mining camps -> stone minging upgrade -> gold mining upgrade' instead of ' Go to mining camp -> stone mining upgrade -> Go to mining camp -> gold mining upgrade)
Dude Hera, thank you so much for taking the time to explain this and educate us noobies! you and Nili are my favs and seeing that you have educational content doesn't surprise me.. You 2 are awesome keep it up.
Thanks for sharing! I just wanna say that I was quite surprised with your setup, but I guess with hotkeys, the main rule is 'as long as it works for you'.
hope this is helpful to u guys, best of luck in your games!
Hey I prefer my own hotkeys but it's look interresant for others people for sure! But the thing we want to know is how much dpi you play and how much % is your
scrolling sensibility ? It's important to be accurate also with the mouse and personnally I don't know what is the best set for be better. Cheers for your work!
Interesting video, Hera! I was wondering about the settings but also about the keyboard and mouse you use. Also, do you think using a good gaming keyboard and mouse is important or is a cheap Dell keyboard and mouse good enough?
Thx a lot @Hera.
Now I also know your first name from this video. haha :)
I am actually surprised how many hot keys you don’t have.
Would you be open to posting your hotkey file?
Every time I see a pro's hotkeys, it makes me realize no amount of hotkey optimizing will make me a pro.
Several thoughts. Tilde key can be used for idle villagers or something else important. For players who prefer a structured layout of hotkeys, they can use a box-grid format where QWER represent the 4 icons in sequential order. Eg. for Stables: Q - Scout Cav | W - Knight | E - Camel Rider/Battle Elephant | R - Steppe Lancer/Tarkan.
For the mouse side button, I mapped it to the control-key (via the mouse software) as I find it awkward to use the control key combinations with my left hand only.
I think the number one rule is the hotkeys should be intuitive to you such that you can be fast in training units or going to different building locations without a moment's thought. number two rule: patrol/attack move/stand ground / flank / line commands must be mapped as they are the key to properly controlling your units in the heat of battle.
I finally figured an easy way to do my tech hotkeys. Most probably do this.
But in almost every building the first row of units and techs are a-g.
Second row z-b. 3rd row alt + z - alt + b. Unit commands are similar. But I use QWERT instead of alt +.
same here, Hera hotkeys are very personnal I can't never play with his hotkeys😂
I use an ortholinear QMK configured keyboard with 5 thumb modifiers keys. Pressing 2 modifiers at once is another modifier, so I have 8 usable mod layers. That's 12x8=96 hotkeys for index, middle, and ring finger. 3x8=24 hotkeys for pinky finger. I don't want my pinky doing anything.
You are the Josh Waitzkin of Age of Empires. Love your videos thank you.
Very useful thank you! I appreciate the insight into your system, it's inspiring me to think of my own system that follows similar rules. It didn't occur to me just how much can be bound to the same key because they're mutually exclusive actions. Thanks!
Never know these, now I can bind my idle villager to wheel down.
Any tips for picking a mouse & keyboard, what do you use?
I've been trying out a new setup that combines select all hotkeys and control groups:
I have the 1,2, and 3 keys as select all barracks, ranges, and stables respectively by default. When I create some forward stables for example, I always control group them to the 2 key, thereby overwriting the select all stables key. This way I always have the same type of production buildings on the same hotkey, and if want to select all my stables again I simply remove the control group, reverting the 2 key to select all stables again (or add all stables to the control group).
What do you think about this setup? It feels like a pretty good system, but I've only just started playing so I don't know if I'm shooting myself in the foot practicing this way...
@hera have you ever considered using the mouse scroll? So up scroll for skirms down scroll for archers, or down scroll for unique unit and up scroll for trebs etc
Thanks Hera, tbh i’d love to get a video about your settings
Thanks, wanted to see this video from a pro, I saw it from Nili :D . I hope to become a pro someday, maybe top 50 :) , It would be better and convenient if you had also shown your keyboard, the one you use so we can see the keys locations on that one, because keyboards have different keys location. iykwim
What do you mean, Feitoria is very not usefull???
Brazilian Portuguese subtitles, please!
Your educational content is the best one from all the AoE personalities. I really feel like learning from your videos. Thanks, Hera!
I’m very surprised at how many are hotkeys are unassigned for such a high level player. Looks like the mouse hand is king!
The problem with hotkeying everything is that you run into unexpected conflicts. Those can be a nightmare to resolve, where when you fix one problem, you create another. I'm sure there is a way to map everything out perfectly, but it's a lot easier just to avoid potential conflicts for buttons you rarely click anyway.
Ready2FreakingPlow i disagree. With the right hot key layout it’s not too difficult to avoid conflicts. My set up is based on Nili’s layout which is much more intuitive IMO. ua-cam.com/video/n3Yq_Ys0Ejw/v-deo.html
I have double bit axe on z and horse collar on x so when I go to the building, I just release the ctrl key and press the z or x key to get the upgrade. Saves a click.
Not a bad idea!
I find the new DE key system (where QWE and so on matches the icon overlay) to be really useful, but anyway your video was very helpful to configure other shortcuts
Me too. I think they are the best if you are starting to use hotkeys. Later you can begin to modify if and only if it is necessary to you.
No WASD, no party.
I found that DE default hotkeys were a really good start for me. I also have a rule that I only hotkey stuff that I use repeatedly. For example, I don't have hotkeys for research (or I do but don't use them) since you generally just do specific research only once per game so you can spare 5 sec to click it. On the other hand, is looking for idle villagers that I do about 1000 times per game and I definitely need a hotkey for it to save time.
Default are ok for me as well however I changed the hotkeys in the dock because I didn't want to have to use the more ships button ever time that I wanted to make fire ships or demos.
@@skylarius3757 Why you don't just use a key for fireships? It works without having to go to more ships. Works with military buildings too if you are in economic buildings (at least it does in the original game, I don't play DE), if you know the castle hk you can build it by pressing economic buildings then that key
For me the hotkeys are not only about saving time, but also not wasting mental energy on stuff. For example, it's pretty automatic for me that when I hear the villager-created-sound that I quickly hit the hotkeys for select all towncenters, build villager. I don't do it right now, but the way he has eco upgrades hotkeyed makes so much sense to me because of this. Building the connection between ageing up and pressing some hotkeys is easier than to remember to get the upgrades. I constantly forget those, and sometimes also the blacksmith upgrades.
The default hotkeys (grid) are pretty good. I used grid in wc3. It easy to learn as you are used to where buttons are placed. I feel that select all buttons are really important and im assigning them to my mouse. ( I have extra buttons on it, dont judge me ;-P )
Best Video Ever I love your channel I think it will help me get started in the right direction Thank You 👍
Thanks, Hera for presenting us your hotkeys! It really helps, at least in the way we should optimize our binds. Can't wait for the mods video ;)
Wait so when do you use attack move vs patrol? You said you’d explain and forgot lol
This is really helpful, would love to see your graphic video settings and your in game mouse sensitivity (along with mouse dpi)
Ty Hera, would like to see mods and settings
Very helpful! My ELO is only around 1,100. I really struggle with hot keys so I am trying to improve. I find it hard having enough military buildings and producing military units fast enough
For lumber camp and mill techs. Why not double down on the same key you "Go to"?
Go to Mill - Crtl+z, tech - z
Go to Lumber camp - Ctrl+x, tech - x
No need to mouse the tech, just ctrl+z, z, ctrl+x, x
Maybe letting go ctrl is worse then having cursor on the tech, so I might be completely wrong in which case, ignore me :d
There is no right answer, this is where preference comes into play
Great video Hera, thanks a lot. I've been struggling a lot with working out a system, so I just stuck with the default hotkeys. But honestly they are trash for me. Coming from playing mainly fps games, my hands intuitively gravitated towards placing my fingers on wasd. But now I realize that the normal asdf placement for typing makes way more sense for this type of game. It brings so many possibilities. Now I have to figure out if which one works for me
I hoped to find some superhotkey for quick walls and gates but Hera you had none of them?! Haha 😄
Yep. Every time I see a pro's sloppy hotkeys it proves that I suck.
Who would downvote this?
Using hotkeys for chemistry and ballistics is also very important, maybe siege engineers too. Also, personally, for unit upgrades (ex scout to light cav) i use shift+the hotkey i use to create scouts, because if I am going to spam them in multi-que, I would want them upgraded. Also Blacksmith techs i found very helpful to bind.
Edit: now that i think about it, changing it to alt+their creation hotkey, i wouldn't interfiere, but my hand would be more awkward
I always wonder why players like hera and viper upgrade their lumbercamp and mill upgrades by moving their mouse on the spot of the upgrade instead of just using Q (where it is align according to the GRID )
Hey Her/ thnkyou in advance. HOW DO YOU CHANGE THE DEFAULT STANCE TO DEFENSIVE STANCE? I dont see it anywhere in the options menu. and i have the newest aoe2DE. thnkyou for your attention herer. i appreciate it as its a game changer. _Tom
Ehm. I'm a noob 1.2k elo. But ... Why pros don't use this hack I use: e.g. set lumbercamp and wood upgrade on the same button. It shows a conflict but in game it never conflicts. For wood upgrade u hit the button twice and done. So for most eco buildings. I even use same key for TC and creating vils... Never had a need for change... Works well saving a few mili seconds and finger re-adjustment.
Thanks for this, but what about your mouse settings?
The biggest problem I have is double-clicking a villager and then moving them and suddenly my entire eco stops while every villager I have drops tools and moves!
Great video Hera, thanks a lot. I've been struggling a lot with working out a system, so I just stuck with the default hotkeys. But honestly they are trash for me. Coming from playing mainly fps games, my hands intuitively gravitated towards placing my fingers on wasd. But now I realize that the normal asdf placement for typing makes way more sense for this type of game. It brings so many possibilities. Now I have to figure out if which one works for me
Is this for qwerty?
This feels better and more compact compared to default hotkeys. It's nice to minimize the use of hold down ctrl/shift + key and sequence keys like with the docs.
Nunca entiendo mucho, pero me gusta ver cómo juegas jajaja
Saludos desde México 🇲🇽🇨🇦
X2 a todo jajaja. Si hablara en francés le entendería más
please make a video updating this info!... amazing work bro!
You know, getting used to and remembering hotkeys would be so much easier if the game simply showed the hotkey on top of the icon. There is a mod that does that, but only for default hotkeys. That's how I got started getting used to hotkeys, and later only changed things like "Select All TCs".
What's the mod called?
me on HD: Multi Q is broken so I have to cycle through all my buildings. No "select all" hotkeys. Also can't have 2 hotkeys on the same page. And sometimes hotkeys conflict between pages. Feels Bad Man.
Thanks a lot for sharing this. I always wanted to know how a pro setup his hotkeys.
I am also in the process of changing/improving my hotkeys for better game experience.
Thanks again.
What is your DPI and sensitivity in windows please?
Hello , it's funny , in Poland we saying on Z - "Zet". :D
i have select all TCs as my spacebar. is that virgin or chad?
Great content, one thought if you do this again is using a keyboard overlay. Nili did a really great video if you want to reference it.
you dont use Q, W dont much, can i ask why?
Thank you Hera, this is really helpful and would like to see the mods and settings that you were referring to.
So I see you Q is used for idle villagers and ERTY for many important tasks…
What is W used for?
I noticed this too. Have you found the answer? maybe i should just shift ERTY acrros to the left by 1
at 6:35 you say hotkey your text? what does that mean?
Thanks! Very helpful :)
I wonder if this guy ever goes outside lol
B B...and here I've been fumbling with B P trying to quick wall like a sucker.
I had S S for quickwalling and actually changed it to S D cause clicking 2 keys is faster than hitting the same twice
i started playing on DE and the grid hotkeys are really easy to learn, i really recommend using them. Just force you to use them, you'll suck your first games but when you get the hang of it you can focus on the other reasons why you suck
I don't know if this is just me/my setup, but I have an issue where if I don't have a 'clean' click on a tech, but instead slide the mouse slightly while I click (not necessarily off the button I think, but a certain, tiny, amount of movement will do it) the tech won't start. If the game's stressful I won't notice and sit there and wonder why I still have so much res when I just (didn't) click imp -.- For that reason I've found it very helpful to bind techs. For the Age up and the most important techs from each building I do Wheel Up. So eco techs, bloodlines, ballistics, thumbring, they're all wheel up (the 'techs move you forward' was my mnemonic there before it became muscle memory). Works well for me at least..
4:11 I can relate to this, I also often manage to swap my keyboard's wasd with arrow keys, then every time forget the fix and google it using my arrow keys...
Worst thing is when it's some function in a complex program that you're not even sure how to describe to google, I guess this is life now
What does toggle health bar do?
Very nice input thanks Hera.
First game on DE yesterday felt horrible after a year. Or I'm freaking old...😂
(neeeed neeeew config)
Hera! in your hotkeys video I didn't see you assign the "w" key to anything important other than a transport ship. In fact you don't use it?
I just say this: Pros beggining to play in HD or earlier. With DE the best you can do is to get used to the grid hotkeys for everything, and only you need to customize the Game commands (go to certain buildings, select all buildings,, those kind of things). Believe me, the grid hotkeys that comes with default settings are just great.
Very helpful thank you
TOWN PATROL gang saying hello from "So You Want to Play Turks" ;D
Noob here. I actually thought that using the keyboard for moving the screen was better, but you make a great point that you're losing important keys for hotkeys. Would love to see how is your sensitivity and/or DPI for the mouse, since mine is really slow and I think I will have to change it.
I've been using modified DE hotkeys but I haven't been happy with them for a while. I think this video helped me understand that I have too many hotkeys for infrequently used techs. I've been trying out the left side of the keyboard for the unit/production hotkeys with the right side for building cycle commands. The problem is that I think, despite having large hands, it's too much distance between important buildings and unit creation commands. I'm going to tinker around with them.
So you start your game with tab, e and then b, g, b, g to build two houses? Or is it enough to press g, g to build two houses? I am trying to understand why your build building hotkeys are spread over the keyboard
thanks for the video
i am learning to use hotkeys but often i just click the thing from force of habbit because i played so often as a growing child (now i am 19 but didnt play in a while till i came back)
A hint to start using "Upgrade Unit" hotkeys. If you use "R" for Militia just set "Alt+R" to upgrade them. And so on for other units... I end up almost never remembering to use it but I think it's a good logic lol. (I don't use Alt+Key hotkeys for anything else).
You have 1k likes now, very helpful the way you explained your system.
So do you use the arrow keys to move the camera in the game??? I get confused using only the mouse
I just started to play this game yesterday and this channel is saving my ass on how to play properly lol
at 3:18 select all building type hotkeys.. I don't see the need for this as over the game a player may make multiple of the same type and then could have units running all over the map
Hera, do you know that you and Andrew Schulz look alike?
I have scrolled through my base frantically looking for my market before I realized it had been destroyed lol
The good "old" Razer Deathadder Elite Mouse :D Same here! :D
Difference between patrol and attack ground?
Id be super interested to see how it works in game or what your eyes go to on the screen, i feel like you do things so fast that its hard to even follow what you or other pros are doing!
which keys do u keep ur hands on when keyboard hand is idle?
Great tips man! When is the 2k guide for DE coming? thx for the awesome content! keep it up :D
Small note but defintely an optimization: Instead of using a hotkey for 'Go to Lumber Camp/Mill/Mining Camp' use 'Select all Lumber Camps/Mills/Mining Camps'. This way your screen doesn't get forcefully shifted to the camp. Makes it slightly easier to do the upgrade while also keeping an eye on your army or whatever other thing you would want to have your eyes on. It also makes it so you can do both the stone and gold mining upgrades using only one hotkey (eg. 'Select all mining camps -> stone minging upgrade -> gold mining upgrade' instead of ' Go to mining camp -> stone mining upgrade -> Go to mining camp -> gold mining upgrade)
Good note, I was thinking about the fact that it was time inefficient to use the “go to mining camp” hotkey 2 times
These hotkeys don't exist (I'm pretty sure)
Thanks for sharing this with the community! Is there any chance to share with us your graphic configuration in a future video?
Dude Hera, thank you so much for taking the time to explain this and educate us noobies!
you and Nili are my favs and seeing that you have educational content doesn't surprise me.. You 2 are awesome keep it up.
i love you hera! grettings from mexico
I dont even play the game anymore, but I want to see the work behind the magic
But which hotkey do I use for the wonder?
Dude yeah cant copy your villager bulding keys. Thats wayyy too far a reach to hit accuratley every time
I thought I to go to town center was bad enough on the default haha
Super cool Luv from Montréal
Thanks for sharing! I just wanna say that I was quite surprised with your setup, but I guess with hotkeys, the main rule is 'as long as it works for you'.
Yep! I cant stress that enough aswell
I put my all TC's on the Mouse Wheel.
I like to set town bell to the spacebar.
Please also show us the other settings and mods
I still just use the default HD hotkeys like a pleb #yolo
This is a really helpful guide. Thanks for the content.
Very much appreciate this type of content.
Classic hotkeys ride or die
I need to see more! Mods soon plz. heraUWU
SHOW US EVERYTHING
Graphics please
What is the zoo hotkey?