Stretching the wings probably doesn't increase the drag they produce. Intuitively it should scale with their area, but since stretching is not a vanilla feature, the hard-coded drag value doesn't change.
Glad to see you ditching those smooth surface blocks, they have a deceptively huge connection zone even when shrunk by scaling mods, messes with alot of stuff. I recommend getting a mod that shows all the blocls connection zones, its pretty helpful
@@ReidCaptain That's literally why they were made. People kept using tons of ballasts and hinge blocks to make smooth surfaces (which was very laggy), so the devs made a block specifically to solve that issue, and made sure it looked nice and had a large flat side so people would be inclined to use it instead of the really laggy 40 hinges and 20 ballasts to get smooth surfaces.
@@ReidCaptain you could use the ballast weight things, and half pipes as barrels. spark plug as the firing pin/ powder. I would recommend a revolver so that ammo is easier to load, but a magazine would save the rotation thing. i actually would try this idea, but i dont have beseige
Does it use that on purpose, or only as a curiosity? As far as I know, reversing direction was an issue in vehicles with gearboxes, so they had "engine direction" indicators to notify the driver when the engine changed direction.
@@TlalocTemporal To my knowledge, there aren't any _combustion_ engines that *run at* 0 RPM, as that type of engine basically has no torque at 0 RPM. However, it was used as a way to reverse engines before gearboxes became more common. There was a Swedish engine called the 'Bollinder' which was a vertical stroke oil engine, often used in small fishing boats and sawmills. Engines like these could burn just about any oil you could name, which made them very popular for many years in remote areas of the world. Like I mentioned, instead of a reversing gearbox, you reversed the engine itself. To reverse, the engine was slowed down nearly to stalling point (the aforementioned '0 RPM'), then the fuel lever pushed over until it started injecting well before top dead center(the point when the piston is farthest from the crankshaft). At this point it would effectively backfire and start running in reverse.
I loved how you synced the beatdrops of the music with fails during the montage. Genuinely made me laugh out loud multiple times. Good job Reid Captain
Watching you piece together this monster by a slow process of incremental development makes me realise exactly how possible it is for something like a daddy-long-legs to evolve even though it's utterly impractical and ridiculous.
I have a build you could do, a self flying plane that just flies circles, or that you could set up to do specific rounds like a figure eight, you could use this for targrt practise for example. Great video was very inovative as always
I truly admire you engineering skills and the time and effort you put into your creations. You’re very smart and I admire how you can solve so many problems during a build. Keep up the great work.
There’s this weird satisfaction, like a miracle of life, when I watch these videos and these planes start flying. Miracle of Flight. Is this what the Wright Brothers felt?
Amazing work Reid!!! I have 500 hours in besiege so maybe thought I could give you a few tips. - Putting the little panels with their backside towards the direction of movement actually produces _a lot_ of drag. - Roll could be controlled by the wings, and pitch by the stabilisers (back-most wing panels) to make the plane super stable. (which you did at the end good job) - If your plane is yawing a lot, you could increase the size of the vertical stabiliser (back fin). - A hack to stop torque is to suspend the entire engine on two hinges or wheels, so the counterrotation is put into the engine itself instead of the vehicle And if you ever wanna produce a vehicle that goes 1100+ units/hour, wing panels at 88 degrees or so give _MASSIVE_ thrust when spun quickly.
You can rotate the aerodynamic propellers to have more drag when spinning to increase the speed the build goes. You can also get 8 propellers on one block by highlighting a block with 4 propellers on it, using the rotate tool to duplicate it, rotating the dupe 45 degrees, and then deleting the duped block but leaving the propellers.
Perfect! now all you need to do is make that x4 into a rotary 9 and you can make yourself a Sopwith camel. Seeing the rotary engines notoriously bad torque bias in Besiege would be fun.
Dawn shade has a very good tutorial on understanding the basic game mechanics on planes you should check his channel for the in depth plane tutorial cuz id like to see more besiege plane content from you its very interesting its just a pain seeing you suffer figuring out how to get lift (use wing panels for lift they provide actual lift instead of the wing blocks rtc controls are better controls than steering blox shsde goes in depth on how to build these) i hope this helps other than that keep it up :)
If you use a hinge on a swivel joint and then use the advanced building tools to move it something like 0.3 or 0.4, you can get a decent stroke piston in a very small package. I use it for most of my engines. I also didn't know about the spark plug mod, or using the smooth blocks as sidewalls. That is huge. I did once do a inline 6, but it requires you to do a little bit of trigonometry to figure out how to turn and place the hinges. But I'm sure you could apply it to other engines too.
Getting rid of the wheel on the propeller actually makes it more realistic because old planes needed you to pull the propeller down to start spinning it.
People make tanks all the time in this game. Some of them have auto loading bomb launchers. The besiege community actually makes like 50% tanks and 50% planes
@@gen2mediainc.577 I've made 2 functional autoloaders. They are a pain to make but with enough time and fine tuning they can be made reliable, also they are fun to make since engineering one is a really fun challenge!
Reid Captain: strands multiple kerbals on other planets without any fuel Also Reid: takes every step possible to optimizes fuel economy in a game without a fuel system
you should brace the tips of the wings to the main body of the plane so they don't flex so much, it really does help with the lift also try playing with the propellers' angle of attack, the default angle actually really sucks
As a WWII warplane geek, i got decently anxious while watching the Video. And i got concerned when you tried using the tail for roll, and the main wings for pitch. Also, you could make a giant Focke Wulf FW-190
@@jd_the_cat Technically, some jets have no actual tail, they have the ailerons and elevators next to each other on a delta wing, so you can technically say they use their wings to roll, and tail to pitch
A cool idea that could have utilised your two engines would be to have a pusher puller design with a pair of propellors rotating in opposite directions, one in front and one im back. this also would naturally neutralise the effect of the engine torque on the airframe so you wouldn't need a reaction wheel to stop it rolling by itself
The reason why the wing-panel propeller didn't work is because a long, thin blade provides the best thrust a low rotational speed. If you look at *old* early aircraft, like around the time of the Wright Brothers, you'll see a lot of 'ship oar' style propellers like the wing-panel propeller that don't work. They spin quickly, maybe, but provide noooo thrust.
It would be fun to see you making a functioning autoloader that loads rocket propelled ammo into a halfpipe cannon, making them is a pain, but it would be interesting to see how you would engineer one. ;)
Sorry in advance for this long ass comment. If you get confused, skip to the last paragraph. So the reason that planes have the pitch control surfaces on the rudder while having the ones for rolling on the wings is due to this equation: Moment(or rotational force) = Force x Distance(perpendicular). The distance is perpendicular to the direction of the force and it is measured from the point of force to the point where rotational force is measured. Assuming the airplane wing's distributed lift force is the same throughout the entire wing, this is the distance from the center of the wing to the center of mass on the plane (while the force is half the total force on the wing). So the further from the center of mass the control surfaces are, the more distance, and therefore, the more rotational force. The direction of the distance matters though since it is perpendicular distance. So if you put the roll control on the rudder, the perpendicular distance is the tiny distance of a half of the rudder length, not the massive distance between the rudder and the center of mass of the plane length wise. The opposite is true when we are talking pitch control. An easier way to understand this is the concept of wrench. The longer the handle, the more rotational force is applied to the bolt because you push on it in a direction perpendicular to the length. You aren't going to apply any rotational force trying to push on the handle parallel to the handle's length.
Fun fact, the super early planes had to be manually started by grabbing the propeller and yanking it in the right direction, just as a jump start for the engine.
Look at the engine to propeller blade size of a real life Cesna or Ultralight plane. Might help you get a larger amount of thrust out of the propeller.
Mmm, I like the wing shaped wings. Also I wonder if you can add just a bunch of miniscule wings to the underside of those and have the plane at 11:30 work?
I like the video just a few tips, raise each cylinder to be inline with its spot on the crank this will decrease complexity and size while improving stability alternatively each cylinder can be added to the same spot on the crank if they are clocked and timed properly making a radial engine.
You could try building a drill/vehicle where the engine output can either be directed into the wheels or the drill head. Or just anything where you redirect the output of an engine
Now make an Autogiro powered by an engine, powered by planes, which are actually connected to cars on a plate under the Autogiro, also with a bomb bay holding 10 bombs.
"Tilts wings to go down" *Plane tries to burry itself into the ground* "Yeah it's not lifting me up, these wings must be doing nothing" -> Me: "Grumble, grumble"
Stretching the wings probably doesn't increase the drag they produce. Intuitively it should scale with their area, but since stretching is not a vanilla feature, the hard-coded drag value doesn't change.
Yeah, that makes a lot of sense. It seems like the short wing panels create more drag then the large ones as well. Weird stuff
Correct, drag doesn't scale, but that can be pretty useful at times, since that's also the same with balloons and other objects
What you instead can do is to make them smaller, allowing you to fit more in the same area.
@@5Puff fuck yeah, another human in the world that hates large wings as i am hating them
@@ReidCaptain those big wings are weird. They do nothing except maybe slow the descent of your crafts
Imagine you're in a fortress in medieval times and you just see a plane coming at you.
Ivan... are those metal birds?
@@GriziDaWiz Lol
Sire! A mechanical bird be flying yonder!
I'd be more afraid if I saw a yellow African swallow that was migrating and just so happens to be carrying a whole coconut. Monty python.
@@c2games592 what is the average flight speed of a swallow?
17:27
Music: "let's free-fall"
Plane: **faces directly down onto a rock,*
*hits it, and breaks a propeller blade**
Lul
Breaks*
@@greaternuclearreich3248thanks...?
I'll edit it now.
Wtf I’m already on that
Glad to see you ditching those smooth surface blocks, they have a deceptively huge connection zone even when shrunk by scaling mods, messes with alot of stuff. I recommend getting a mod that shows all the blocls connection zones, its pretty helpful
I will touch on that in my wankel video if I ever get it working. The smooth surface blocks look great imo but have some horrible collision properties
@@ReidCaptain That's literally why they were made. People kept using tons of ballasts and hinge blocks to make smooth surfaces (which was very laggy), so the devs made a block specifically to solve that issue, and made sure it looked nice and had a large flat side so people would be inclined to use it instead of the really laggy 40 hinges and 20 ballasts to get smooth surfaces.
A plane powered by an engine! This is truly revolutionary!
Tbh this is actually really impressive
As a pilot, I’m horrified
@ROBLOX Soviet State Media As a couch potato, I am amazed and horrified .
@ROBLOX Soviet State Media what the-, ITS BUETIFUL
Also as a pilot I’m confused with his logic
@ROBLOX Soviet State Media
Because he does some very strange things like using the wings for pitch control instead of the tail.
The way he adds his control surfaces actually pains me
make a gun, with a working magazine, ejecting casings, etc
Oo I wonder what ammo I could use
How about making the shooting mechanism with the sparkplug
@@philippvonferrarikellerhof1720 yes use the explosion from the spark plugs to propel them out of the barrel.
@@ReidCaptain fireworks :) ( or missiles idk how they're called )
@@ReidCaptain you could use the ballast weight things, and half pipes as barrels. spark plug as the firing pin/ powder. I would recommend a revolver so that ammo is easier to load, but a magazine would save the rotation thing. i actually would try this idea, but i dont have beseige
1:50 Fun fact: some really old engines actually use this kind of motion, its called 0 rpm speed, Lanz Buldog uses this.
Miałem o tym napisać ale mnie wyprzediłeś
Does it use that on purpose, or only as a curiosity? As far as I know, reversing direction was an issue in vehicles with gearboxes, so they had "engine direction" indicators to notify the driver when the engine changed direction.
@@TlalocTemporal To my knowledge, there aren't any _combustion_ engines that *run at* 0 RPM, as that type of engine basically has no torque at 0 RPM. However, it was used as a way to reverse engines before gearboxes became more common.
There was a Swedish engine called the 'Bollinder' which was a vertical stroke oil engine, often used in small fishing boats and sawmills. Engines like these could burn just about any oil you could name, which made them very popular for many years in remote areas of the world.
Like I mentioned, instead of a reversing gearbox, you reversed the engine itself. To reverse, the engine was slowed down nearly to stalling point (the aforementioned '0 RPM'), then the fuel lever pushed over until it started injecting well before top dead center(the point when the piston is farthest from the crankshaft). At this point it would effectively backfire and start running in reverse.
Now stack three radials in a row and test it out. Then make it a dual engine plane like an old ww2 bomber. Maybe you could even add a bomb bay.
"im tellin ya, i seen a real life dragon! with four heads, and explosions in it's stomach!"
I loved how you synced the beatdrops of the music with fails during the montage. Genuinely made me laugh out loud multiple times. Good job Reid Captain
Typically the ailerons aka roll control is on the wings, and pitch control is on tail
I laughed so hard at that part xD
hello there
That was hard to watch lol
What about yaw?
@@Green24152 -- Rudder, also on the tail.
Watching you piece together this monster by a slow process of incremental development makes me realise exactly how possible it is for something like a daddy-long-legs to evolve even though it's utterly impractical and ridiculous.
I have a build you could do, a self flying plane that just flies circles, or that you could set up to do specific rounds like a figure eight, you could use this for targrt practise for example.
Great video was very inovative as always
Wow, this was somehow even cooler than I expected!
Your engineering over the top of my expectations
I truly admire you engineering skills and the time and effort you put into your creations. You’re very smart and I admire how you can solve so many problems during a build. Keep up the great work.
Making an ornithopter in besige would be a true challenge
Its been done in vanilla already, and on the workshop there's more than a few that use edited parts
It's actually easoer
having played besiege way to much, it is interesting to see the difference in the way people build their machines, and how they do different things.
2:40 live commentary would show ur laughter so theres another reason
Yeah nah that is fricken brilliant, also I've had the same problem with the wings doing nothing for glide
Awesome motor I adore this build your skill has improved immensely I can’t wait to see more! Engines are awesome! Subscribed
Basically the whole video: *double everything until it works*
This is really impresive, well done.
Finaly. I was fast enough to catch a video soon! I love your content and will watch your life on youtube until the stop
Channels like this are the reason why ppl say UA-cam taught me more than my school
This dude has taught me more in 1 minute then school has in 5 years
There’s this weird satisfaction, like a miracle of life, when I watch these videos and these planes start flying. Miracle of Flight. Is this what the Wright Brothers felt?
Imagine how they felt when planes hadn't even existed yet
Amazing work Reid!!! I have 500 hours in besiege so maybe thought I could give you a few tips.
- Putting the little panels with their backside towards the direction of movement actually produces _a lot_ of drag.
- Roll could be controlled by the wings, and pitch by the stabilisers (back-most wing panels) to make the plane super stable. (which you did at the end good job)
- If your plane is yawing a lot, you could increase the size of the vertical stabiliser (back fin).
- A hack to stop torque is to suspend the entire engine on two hinges or wheels, so the counterrotation is put into the engine itself instead of the vehicle
And if you ever wanna produce a vehicle that goes 1100+ units/hour, wing panels at 88 degrees or so give _MASSIVE_ thrust when spun quickly.
you know... 1100 units/hour is like 0.5 units/second, that is like barly moving
Love your vids 🙌 keep them coming
You can rotate the aerodynamic propellers to have more drag when spinning to increase the speed the build goes. You can also get 8 propellers on one block by highlighting a block with 4 propellers on it, using the rotate tool to duplicate it, rotating the dupe 45 degrees, and then deleting the duped block but leaving the propellers.
Man, I love it when my teachers say "you can't learn from games" but then I see this.
Wow, that flies like a dream.
Every time I watch one of your videos: I like your funny words magic man
1:50 that's actually possibile for a engine to run at, like the Lanz Bulldog. I am actually reminded of it here.
Perfect! now all you need to do is make that x4 into a rotary 9 and you can make yourself a Sopwith camel. Seeing the rotary engines notoriously bad torque bias in Besiege would be fun.
what really helps with propellers is rotating them further. like + 45 degrees to the initial rotation
7:37 might be the funniest thing I've seen in a long time
Dawn shade has a very good tutorial on understanding the basic game mechanics on planes you should check his channel for the in depth plane tutorial cuz id like to see more besiege plane content from you its very interesting its just a pain seeing you suffer figuring out how to get lift (use wing panels for lift they provide actual lift instead of the wing blocks rtc controls are better controls than steering blox shsde goes in depth on how to build these) i hope this helps other than that keep it up :)
He doesn't ever look at tutorials or explanations on how game mechanics work, for some reason.
I love when people take the art style and model with it when making a mod
Spark plug cannon!
Lol that sounds funny
@@ReidCaptain well, at 100 power it was shown to launch things very far... So
1000 I mean
This is absolutely mental mate!
this is the coolest contraption yet
5:33 he just made an old car. Crank start and one wheel drive.
The fact it just flatspin to the ground in the end is just hilarious XD
Finally a montage with drum and bass
If you use a hinge on a swivel joint and then use the advanced building tools to move it something like 0.3 or 0.4, you can get a decent stroke piston in a very small package. I use it for most of my engines. I also didn't know about the spark plug mod, or using the smooth blocks as sidewalls. That is huge.
I did once do a inline 6, but it requires you to do a little bit of trigonometry to figure out how to turn and place the hinges. But I'm sure you could apply it to other engines too.
My sire! Thy skies reveal an ironclad bird of prey!
12:16 looks like a really nice plane, even though it's against the challenge
No one:
The spider who has not hooked up with a web going straight down at you 13:51
So basically there is no proof that this wasn't at least sketched down on paper in medieval times
Getting rid of the wheel on the propeller actually makes it more realistic because old planes needed you to pull the propeller down to start spinning it.
Some time ago i was messing around with this mod, and i recommend you using springs with 0.00 recoil to mount pistons
15:28 this air hand start is some cool shit
This channel is sooo underrated
I love when making the propellor you have to kick start it that’s so cool
That was impressive gg now another video idea or another challenge: engine powered helicopter ) I think this will be a very hard challenge
Hope you see this
You should make more engines like this
u are one of my biggest inpirantion on how to dominate the world if i ever go back in time kkk btw loved the music scene at the end, nice plane kk
You should convert the plane into a bomber, something like a He 111 or DH 98.
Yes
Can you make a Tank? Or just a cannon
If i found a cool way to make the gun I would, but I don't just want to stack steam cannons.
People make tanks all the time in this game. Some of them have auto loading bomb launchers. The besiege community actually makes like 50% tanks and 50% planes
@@gen2mediainc.577 I've made 2 functional autoloaders. They are a pain to make but with enough time and fine tuning they can be made reliable, also they are fun to make since engineering one is a really fun challenge!
music choice 10/10
Reid Captain: strands multiple kerbals on other planets without any fuel
Also Reid: takes every step possible to optimizes fuel economy in a game without a fuel system
Imagine being one of the first people to fly in a plane and you walk out and see this 14:08
This is very cool
That a hell of a long propellers you got there
you should brace the tips of the wings to the main body of the plane so they don't flex so much, it really does help with the lift
also try playing with the propellers' angle of attack, the default angle actually really sucks
ery noice, you made a 180 degree v2 configuration, probably the rarest engine configuration in existence lol
As a WWII warplane geek, i got decently anxious while watching the Video.
And i got concerned when you tried using the tail for roll, and the main wings for pitch.
Also, you could make a giant Focke Wulf FW-190
I wonder if there is an aircraft that uses the tail for roll and wings for pitch.
@@jd_the_cat Technically, some jets have no actual tail, they have the ailerons and elevators next to each other on a delta wing, so you can technically say they use their wings to roll, and tail to pitch
@@barnykirashi Other than that.
He has done it again
A cool idea that could have utilised your two engines would be to have a pusher puller design with a pair of propellors rotating in opposite directions, one in front and one im back. this also would naturally neutralise the effect of the engine torque on the airframe so you wouldn't need a reaction wheel to stop it rolling by itself
Yeah, would have made controlling it a lot easier
jeb is proud of u for this
Always love the besiege videos
The reason why the wing-panel propeller didn't work is because a long, thin blade provides the best thrust a low rotational speed. If you look at *old* early aircraft, like around the time of the Wright Brothers, you'll see a lot of 'ship oar' style propellers like the wing-panel propeller that don't work. They spin quickly, maybe, but provide noooo thrust.
This is a really cool besiege video.
It would be fun to see you making a functioning autoloader that loads rocket propelled ammo into a halfpipe cannon, making them is a pain, but it would be interesting to see how you would engineer one. ;)
Sorry in advance for this long ass comment. If you get confused, skip to the last paragraph. So the reason that planes have the pitch control surfaces on the rudder while having the ones for rolling on the wings is due to this equation: Moment(or rotational force) = Force x Distance(perpendicular).
The distance is perpendicular to the direction of the force and it is measured from the point of force to the point where rotational force is measured. Assuming the airplane wing's distributed lift force is the same throughout the entire wing, this is the distance from the center of the wing to the center of mass on the plane (while the force is half the total force on the wing). So the further from the center of mass the control surfaces are, the more distance, and therefore, the more rotational force. The direction of the distance matters though since it is perpendicular distance. So if you put the roll control on the rudder, the perpendicular distance is the tiny distance of a half of the rudder length, not the massive distance between the rudder and the center of mass of the plane length wise. The opposite is true when we are talking pitch control.
An easier way to understand this is the concept of wrench. The longer the handle, the more rotational force is applied to the bolt because you push on it in a direction perpendicular to the length. You aren't going to apply any rotational force trying to push on the handle parallel to the handle's length.
Man, I forgot how good this game actually looks. I should reinstall it.
Fun fact, the super early planes had to be manually started by grabbing the propeller and yanking it in the right direction, just as a jump start for the engine.
It is truly beautiful.
I really liked the montage at the end
Can't believe Reid achieved flight with that amazing engine, and here's me with my barely flying Biplanes that have 100* the engine power XD
man, you are genius.
In the next episode: Reid will build the ISS in besiege doublebthe scale and fully working
Look at the engine to propeller blade size of a real life Cesna or Ultralight plane. Might help you get a larger amount of thrust out of the propeller.
Mmm, I like the wing shaped wings. Also I wonder if you can add just a bunch of miniscule wings to the underside of those and have the plane at 11:30 work?
Imagine pointing the spark plugs down, and letting them trigger against the floor... would they get pushed back? Explopogo-stick!
We gon need an engine powered tank soon, but as compact as possible.
I like the video just a few tips, raise each cylinder to be inline with its spot on the crank this will decrease complexity and size while improving stability alternatively each cylinder can be added to the same spot on the crank if they are clocked and timed properly making a radial engine.
I love this man
You could try building a drill/vehicle where the engine output can either be directed into the wheels or the drill head. Or just anything where you redirect the output of an engine
Hey there's a cool design called a sarrus linkage that can constrain a part to a straight line which might help with your cylinder collision issues
This madlad used his wings as elevators and tried using his elevators as ailerons!
Now make an Autogiro powered by an engine, powered by planes, which are actually connected to cars on a plate under the Autogiro, also with a bomb bay holding 10 bombs.
I think that this 12:17 is better than this 18:00.
It's flying well and it's looking more like a plane.
"Tilts wings to go down" *Plane tries to burry itself into the ground* "Yeah it's not lifting me up, these wings must be doing nothing" -> Me: "Grumble, grumble"
It was magnificent, thank you
9:05
-what in the goddarn arse thee doin'?
-Swallow me dust peasant!
I have no clue how you do this, but it's AMAZING!!!
"so i decided to put some wheels"
the engine thing:🕺