When you move onto enemy artillery unit, you mark it as “captured” but do not remove it from play. It stays on the table as it can be recovered later by the original owner, in which case you’d flip the counter to the “disabled” side. Captured guns are worth 2x as many points as disabled ones. Both are done firing for the rest of the battle though. (10.8.8)
34:50 if a Light Infantry unit with a current strength of one alone in a hex is attacked in Close Combat by anything other than another one strength point Light Infantry unit, it is automatically eliminated. (11.6)
26:12 hedges do not block line of sight between units that stand on the opposite sides of the same hex side (14.4). The cav unit would have received reaction fire several times for moving as it did.
23:05 I think you got that interception completely backwards. It’s the Parliamentary cav unit that is attacking in this case. The modifiers would be -2 for morale, +2 for momentum, -1/+1 for pistols, +1 for unit size, for a total of +1. With the die roll of 1 the attacker (the intercepting cav unit) would have been broken, not the royalist cav.
Well, I don't know if you finally did anything to make them appear (there they are!), but thanks, at the very least, for your attention (and for the video!)
When you move onto enemy artillery unit, you mark it as “captured” but do not remove it from play. It stays on the table as it can be recovered later by the original owner, in which case you’d flip the counter to the “disabled” side. Captured guns are worth 2x as many points as disabled ones. Both are done firing for the rest of the battle though. (10.8.8)
34:50 if a Light Infantry unit with a current strength of one alone in a hex is attacked in Close Combat by anything other than another one strength point Light Infantry unit, it is automatically eliminated. (11.6)
26:12 hedges do not block line of sight between units that stand on the opposite sides of the same hex side (14.4). The cav unit would have received reaction fire several times for moving as it did.
23:05 I think you got that interception completely backwards. It’s the Parliamentary cav unit that is attacking in this case. The modifiers would be -2 for morale, +2 for momentum, -1/+1 for pistols, +1 for unit size, for a total of +1. With the die roll of 1 the attacker (the intercepting cav unit) would have been broken, not the royalist cav.
“5.6 Line of Sight (LOS) does not affect Orders in any way.” so the Cav on the royalist right wing would have to move towards those musketeers.
Awesome video!
Thanks!
10:03 remember the -2 drm for WC Ruppert
15:42 Watch out! Pls read carefully the restrictions of Charge Order: generally you can't bypass nearest enemy unit, here the LI
42:21 it is better to reaction fire first
38:00 maximum drm is +4 or -4. Not +6
I really enjoyed the first video. Why doesn't this video have subtitles? Could you add them?
The subtitles are automatically generated by UA-cam but this one seems to have stuck in "processing."
Well, I don't know if you finally did anything to make them appear (there they are!), but thanks, at the very least, for your attention (and for the video!)