When you're resolving attach on your U-boat you do them one at a time and complete them before going onto the second one so you pull that attack card and if there's any damage you pull a damage card and resolve it before moving on to the next card
I’m still learning the game, but I think you should have only drawn three damage cards on the depth charge attack that sank your u-boat because you were at thirty meters. The extra three cards, I believe, are just for periscope depth if I’m reading the icon correctly. Thanks for the video, it was very helpful.
Dave did it correctly. The number of attack cards you draw is determined by the attack number on the escort counter. The + 3 is added to that number if you’re at periscope depth.
I think you’re looking at the wrong attack values. On page 10 of the rule book it shows the attack values. All flower corvettes have a surface attack value of 3, all corvettes have a submerged attack value of 6. Page 50 in the rule book describes the attack hit procedure. Here it is word for word…. Pull a number of ASW Attack cards matching the Submerged Attack values on the escort counter, plus three cards if the U-boat is at periscope depth; halved ( round up) if U-boat is executing an Emergency Blow. So I’m pretty sure Dave was correct and you may be looking at the surface attack values by mistake.
Can you start an ASW phase you should do all of your escort movement it's number 1 on the flow chart and move escorts from the bottom of the track to the top
You did a good job you have missed a few rules mainly in the ASW phase but you've got a lot of it correct. I would like to see how you set up your escort cup. I'm thinking you may have done it incorrectly, but we didn't get to see you set it up. Reach out to me if you have any questions, I'd be happy to help.
I used the player aid for patrol setup, section 5. I put in 1 De, 4 C, 2 S, and 12 False Contacts. But now I see what you are talking about. I was supposed to take the original group, and draw 7 of those for my cup and then add 8 additional False Contacts.
Thanks for the comments. I will try to slow down on the card pulls. I get excited playing the game and sometimes I forget that I'm actually doing a video.
Dave. Vassal has a great aids for the game. Watched a live playthrough with the designer Bill.
Very cool.
Thanks for the demo Dave. Interesting game, but I think I'll stick with the simpler faster "The Hunters/The Hunted"system.
When you're resolving attach on your U-boat you do them one at a time and complete them before going onto the second one so you pull that attack card and if there's any damage you pull a damage card and resolve it before moving on to the next card
Remember. Hvy is to be avoided as you can. RIP
Those boards could benefit from some double layered indentation....
On turn 2 when you did it crash dive that should've cost you a TP
You could have spent your last TP to re-pull that catastrophic damage card
I’m still learning the game, but I think you should have only drawn three damage cards on the depth charge attack that sank your u-boat because you were at thirty meters. The extra three cards, I believe, are just for periscope depth if I’m reading the icon correctly. Thanks for the video, it was very helpful.
Dave did it correctly. The number of attack cards you draw is determined by the attack number on the escort counter. The + 3 is added to that number if you’re at periscope depth.
@@daykl. His boat was at 60 meters so he should have drawn three cards for the Flower class escort, but not three more for being at periscope depth.
I think you’re looking at the wrong attack values. On page 10 of the rule book it shows the attack values. All flower corvettes have a surface attack value of 3, all corvettes have a submerged attack value of 6. Page 50 in the rule book describes the attack hit procedure. Here it is word for word…. Pull a number of ASW Attack cards matching the Submerged Attack values on the escort counter, plus three cards if the U-boat is at periscope depth; halved ( round up) if U-boat is executing an Emergency Blow. So I’m pretty sure Dave was correct and you may be looking at the surface attack values by mistake.
@@dayklYou’re right and I’m wrong. Sorry if I caused any confusion 😊
Can you start an ASW phase you should do all of your escort movement it's number 1 on the flow chart and move escorts from the bottom of the track to the top
You did a good job you have missed a few rules mainly in the ASW phase but you've got a lot of it correct. I would like to see how you set up your escort cup. I'm thinking you may have done it incorrectly, but we didn't get to see you set it up. Reach out to me if you have any questions, I'd be happy to help.
I used the player aid for patrol setup, section 5. I put in 1 De, 4 C, 2 S, and 12 False Contacts. But now I see what you are talking about. I was supposed to take the original group, and draw 7 of those for my cup and then add 8 additional False Contacts.
I think I will restart this campaign. That was a pretty big miss on the setup of the escort cup. Luckily, I'm not too far into the game.
How many turns do you have to stay in the approach boxes getting pummeled?
You cannot enter the Convoy until Turn 8. You roll to come in when you can come in each turn.
I'm learning a lot from your video. I'd say go a bit slower on the card pulls and explain the result. I'm a bit lost on those.
Good work though ...
Thanks for the comments. I will try to slow down on the card pulls. I get excited playing the game and sometimes I forget that I'm actually doing a video.