Yo thanks for the huge coverage! Still developing hacks to this day. Currently my main project is "Return to Yoshi's Island 64" and I'd appreciate if people checked it out! :D
I checked it out for myself a few weeks ago and absolutely loved it! I’ve loved all your hacks and can’t wait to see more - and hear the amazing music!
Fun fact: Mario Royale kept coming back after the DMCA situation, many devs took on the game and boy it had it's controversies, I was a spriter for it, but then after a while I backed down with Infringio on-hand. It was a wild ride, hope everybody involved is doing well. Awesome video 👍
Kaze is also German (I think?) so DMCA's are worthless for him personally (they could just delete his channel but Nintendo wouldn't sue him personally)
We look at a handful of interesting Super Mario fangames that got stomped out by Nintendo's ninjas. We speak to several hobbyist developers about their experience having their projects forcibly cancelled.
@@theravenpirate4744 That’s a shame. I quite enjoy fan games. I love that fans continue the stories we all know and love, make new ones entirely, and bring creativity, new ideas, and imagination to something we all know and love
Foxen did NOT use SM64 Maker to make Cursed Castles. SM64 Maker is a simple (yet impressive) tool to place objects, platforms and stars in premade themes. It is not a tool to make a full hack. Foxen played around with it a lot, and that probably inspired him to make Cursed Castles. But the hack itself was made with Sketch Up, Rom Manager and other tools over a period of a couple of years.
Thanks, yeah this pretty much sums it up. I did make some sort of simplistic versions of Permafrost Palace and Cozy Quarters in Mario 64 Maker before I started work on the actual romhack. It's nice to have been mentioned though :)
@@FoxenFoxen - My apologies mate. I wrote this video, and when I was talking to Kaze he said Cursed Castles was made with SM64M. I thought I’d mention it and give you a little shout-out, but it looks like I should’ve checked with you. Not Kaze’s fault at all, I guess he just misremembered - it’s my job to fact-check, not his. Totally my bad mate, sorry about that >_
I would like to point out that, despite Nintendo's reputation, there is a common theme to all of these C&D letters. Whatever coverage the games received, the letters (for non-Pokemon games where they only co-own the property) all arrived *after* the game was released on the internet. SquareEnix, on the other hand...
I don't know, at least if Square stops it, it's before people spend all their time to finish it. Waiting until someone's worked for 3, 4, 5 years and then saying "no you can't post this lmao" really sucks.
@@sinfulbehaviors2004 How does it suck? You can find Super Mario X and AM2R on the net. That hard work is still out there and Nintendo recognizes they can't put the genie back in the bottle. The creators just can't profit from IP infringement. Nintendo is doing thel least they are legally required to do.
@@sinfulbehaviors2004 ah but that's not what happens. they let it get posted *then* send the letter, essentially guaranteeing that if it's any good people will keep circulating the tapes.
@@diydylana3151 way better. I bought a 3ds to play Samus Returns and it feels boring. Like one end of the map to the other. And maybe.... Just maybe... Give us a new freaking game!!!
Man. Getting the DMCA for my Mario fangame really stinks. I put a lot of heart and soul into my game. Until Nintendo is like, "Nope no fangames for you." I was very sad when that happened. But that doesn't stop me from making games. Instead of me making fangames I instead worked on my very own game and still am. So yeah I moved on from making a fangame to making my own game.
that is what they want you to do, after all. Stop getting as much attention and love for your game by using their franchise. I respect and support developers that take their fangame and redo it to be more original, but we all know that many (most, possibly) lose interest in a project when that happens.. because they were only there "because its a mario game".. sad but true!
@@theSato No lol, they couldn't give less of a shit of what you do with your life, for them it would be better if you didn't make anything and wheren't making competition They just want to protect their "potential" money
Oddly enough, 20 years is a super short in the realms of copyright. Look at Disney and mickey mouse. He's been under copyright for something like 90 years now cause Disney keeps pushing for copyright extensions before he goes into the public domain.
How dare people make better products while not profiting off them, let's take this down and bully them with the law cause it's clearly eating our profits like that Kaze guy who makes really good rom hacks off Mario 64 a game we resold for 6 months with minimum effort added to it's value and then discontinued for no good reason
What's petty is the fact that a lot of the artists that make these things allow there fans to use it free of charge and DMCA comes in here like "nah fam" and then strikes that person down. That's petty.
As a legend once said “Piracy is almost always a service problem and not a pricing problem.” If Nintendo won’t give us a well constructed method to play old games in modern day than I will continue to download their games as much as I want.
@Spookyu !! *super mario 64 already had rumble in one of the versions. It's a weird amount of effort though, they didn't do the absolute bare minimum and keep them in their original resolutions and aspect ratios but they didn't do a lot of presumably fairly easy things like 60 FPS sunshine and 64, increasing draw distances and LOD distances to counteract for the higher resolution and widescreen for 64. Also they could've mixed the two versions of 64 so it was the same as the original just with rumble and nothing else
@Spookyu !! While, yes, I was referencing SM3D All-Stars (the limited release is what bothered me more than anything else), other game companies, besides Nintendo have benefited from rom sites preserving their games better than they have. Kingdom Hearts was famously re-made for HD because Square Enix didn't preserve the source code, and the Game Boy Mega Man games were simply pulled from a rom site and slapped onto the 3DS eShop because Capcom lost those games too. If my information is accurate, that is.
This reminds me of the time when Nintendo took down a fanmade Metroid 2 Remake, and people were pissed. Then like a year later it was revealed that Nintendo was actually making an official Metroid 2 Remake. So the take down actually makes sense for that game.
@@JustSomeMexicanwithaMustache Not to mention virtual console sales... that's why remakes are often the target of Nintendo's ire. Doubly so if they take donations
@@JustSomeMexicanwithaMustache and then people tried to spin it as they commissioned their own remake to be made to spite AM2R and its fans. But the 3DS game had been in development for years, and it was just they couldn't reveal the title yet
Princess rescue is insanely impressive, if anyone here has collected atari 2600 you'll know how simple most the game are and how difficult it is to program games for that system.
"There are thousands of unofficial Mario games, but only a comparatively small amount actually get struck down. They only seem to move into action when they seem concerned it will affect official sales." AKA "They don't take down every game, just the ones that people would actually care about. Either because it's directly competing with an official product and/or outshines Nintendo at their own abilities."
"nintendo only DMCAs remake style games that could effect sales" *proceeds to give examples of nintendo DMCA-ing non-remake games that aren't being sold for money and thus could never effect sales*
In Nintendo’s eyes, it not being for profit doesn’t matter. See, if they make Super Mario Maker and sell it for $60, and a fan makes Super Mario Maker and gives it away for free, someone might be more likely to just play the latter instead of paying money for the former. Not to say it holds much water, but I think that’s how they think.
0:59 So like when Capcom went after that Phantom of the Network remake except Capcom is usually way more lax about illegal downloads and that game isn't even available anymore. I for one blame trademark law, supposing it works the same in Japan in regards to having to protect brand identity.
I really wish Nintendo supported fan games like super Mario 64 online, like legally I get that they have to protect their asses but I wish they did something like Sega does
I mean the video says at the very beginning that they generally ignore a lot of fan projects, it's just the ones that can hurt their game sales or image that they seem to care about.
@@YdenMk-II I don't really see how the first two games would hurt their sales. Mario 64 online at least make sense on how that would hurt their sales since it's pretty much directly competing with the regular Mario 64 but the maker and basically mod don't really seem to be hitting that same area.
@@YdenMk-II Does Nintendo honestly think people are going to download an experimental port of Super Mario Bros. for the Commodore 64 instead of playing an official version? Did they look at that and think "mhh yep that's gonna tank our Nintendo Switch Online sales." If Sega, a company that made roughly a quarter of what Nintendo did last year, can openly embrace fan creations like this without losing a ton of revenue, then Nintendo can easily ignore ROM hacks of a game they won't even make available for more than a year. Of course they're in their right to protect their precious IPs but is C64 Mario Bros. REALLY going to make Nintendo go bankrupt?
Kaze: Today, I might not get DMCAed... Doug Bowser: My properties have super armor. Hold this dropkick. Satoru Iwata: I don't think fans should be treated the same as criminals. Doug Bowser: Sorry, couldn't hear you over my DMCA!
It should probably be noted that Kaze has (had?) a Patreon that directly advertised it was for his SM64 hack production. My guess is that Nintendo considered that close enough to making money off of Mario.
He still has one and currently gets over $700 a month from it. This video can paint Kaze as someone who only makes these fan games out of passion, but money most certainly plays a factor.
I physically recoiled when he mentioned Peach's Untold Tale at the end. I was so hoping I'd never hear mention of it again, and especially wouldn't have expected this video to
I like how despite that guy claiming that Nintendo does not usually go after fangames unless it affects their sales at the start of this video, most of the ones from here didn't
fangames that get DMCA'd 1. Ones that remake or make something too similar to an official game 2. Ones where the dev turns a profit through patreon or other means. 3. Ones made by Kaze Emanuar.
@@saifors Or anything that gets very popular, dont forget that. Zelda 3rd Quest got killed and it wasn't even affecting any sales or remaking anything.
Well the vast majority of fangames are safe mind you. Most of the ones taken down blew up in popularity and got big enough to grab the attention of games journalists
@@adirblazkowics7717 They are working on it still, an update back in 2017, but progress is slow, it takes time to develop a proper story, characters, and they're making mostly original assets, so it'll take more time, hopefully I'm up to date with progress, haven't searched for it recently.
@@NCozySo we just need to get rid of games journalists. They don't offer us anything and really hate us. And the problem will be solved, at least temporarily
Thanks for clearing the air about all this, it really sucks to see people talking down anyone trying to make a fangame when they likely aren’t even at any risk!
The very first fangame they showed off here was a fangame that wasn't a remake of a previous game, wasn't a port, wasn't getting any profit, and Nintendo still took it down.
Nintendo has repeatedly shown that they have a vendetta against Kaze specifically and didn’t go out of their way to take down the patch. But I understand, you don’t give a shit about these communities until there’s bad news. Quick, go to SMWCentral and tell everyone that the nintendo ninjas are gonna take them down! And maybe actually try one of their romhacks for once.
@@ShursGarden of course Kaze‘s Mods are taken down. They‘re made in the Mario 64 engine, which is copyrighted by Nintendo. If his games were made frol scratch, he‘d have no issues.
Now I'm curious for a video about SEGA's DMCA takedowns. From one side we have the Sonic Retro community/website, as well as SAGE and SHC, and certainly others. And both Sonic Mania and the mobile phone Sonic ports have roots in the fan-game community. But on the other side we have the amazing fan-game Streets of Rage Remake taken down.
Brand recognition. Duh. March 31? One of the most scummiest business practice worldwide? Still sold well. Support Indie developers, dude. It sickens me to see fan games get taken down by complete incels. Make Shovel Knight fan games or something!
I'm surprised there was no mention of Super Mario Bros. X during the Mario Maker segment. That was a fairly popular fangame which released a few years before Super Mario Maker, and boasted a VERY in-depth level editor (which *still* dwarfs SMM2), along with three full campaigns built-in. Though then again, if Super Mario Bros. X didn't get DMCA'd, Terraria wouldn't exist. Same developer.
As a member of the Super Mario Bros. X 2 community, which also majorly dwarfs SMM2, SMBX’s story is probably one of the DMCA stories I’ve heard the most repeatedly over the years.
Terraria was only a month out from when it would eventually release when Redigit received the C&D for SMBX (although Terreria did release earlier than intended because of the leaked alpha). but even before that Redigit had made it pretty clear that he didn't have much intention to continue SMBX updates.
Seems that Last Impact didn’t compete with any current game but it was too well done and showed Nintendo’s shortcomings in never making a sequel to Mario 64
Well, Odyssey released a year later. I can only assume it was the game that scared them after how horribly Mario was doing in the Wii U era, which was honestly their fault to begin with.
Nintendo is a Japanese company. their culture *hates it* when an outsider can do better with their property than they can internally. Also, until Miyamoto leaves, I don't see this attitude leaving. Given it was Miyamoto's temper tantrum that resulted in us being blocked from getting Star Fox 2 for *twenty two effing years!*
he was giving out full roms originally but striking him for the video after he switched to patches is just an abuse of power that sadly youtube allows.
@@OtisCluck wah wah they wouldn’t spit on you if you were on fire why do you care about a billion dollar company’s bottom line? Maybe they should focus on giving the fans what they want? Foh
Nintendo clearly haven't met me. I'm the sort that, if I get a dmca, I'll simply tell whoever sent it to f off and will just continue making whatever I got the dmca for. I can't be stopped. I won't stop there either. If dmca's persist, let's just say it won't end well for whoever keeps sending them
What I don't understand is how he said at the beginning that only remakes of their own games get DMCA'd usually, yet the video includes a fan version of No Man's Sky which is not at all a Nintendo game, as well as Last Impact which also has it's own levels. The 64 Online and 64 Maker stuff I get, but not those.
Would have been interesting if DMCA Royale fought Nintendo's second takedown. I could see a judge find Nintendo had overstepped their boundaries and order them to pay damages.
Unfortunately in todays landscape Corporations have all of the power They're untouchable even if copyright system is no doubt being abused in this situation The original super mario bros should honestly be public domain but the laws will always push so they can keep all of their intellectual property
Pay damages? What damages. Dude wasn't making money off of the game, there's literally nothing to gain by winning the court case (outside of not having to take down the game ofc).
"If you don't remake an existing game and don't try to profit from it, the risk of getting your fangame taken down is close to none." *proceeds to show Nintendo doing exactly that* I shiggy diggy.
It really sucks Nintendo has a really bad connection with fan games like how a successful dad doesn’t like his own son attempting to help his dad’s workforce and coming up with really cool ideas, but because they’re not the professionals, their ideas always get shut down. I know this will probably never happen, but I just hope Nintendo will be less anti-consumer, because being more open to your fans WILL make more people into you!
Huh, I didn't know Kaze had this many DMCAs. I guess I should consider myself lucky to never get one. Maybe SM74 appeared too early for Nintendo to notice SM64 hacks and being overshadowed by Star Road only a few months later probably helped, too. But man, Nintendo, you really don't know how to handle your fans.
I always find DMCAs to be a bit funny. Sure take down the source content, but once one person has downloaded it, you just throw it on a torrent and apply some encryption, and you're good.
You then get sued and Nintendo sends one of his 50 lawyers to meet you, you essentially loose a lot of money for hiring a lawyer, and even IF you win a court case, they can sue you again the next day It's literally an impossible battle entirely dependent on the participants wealth, which a common modder obviously can't match
I really wish that one of the penalties that could have been levied on Nintendo for various things they've done wrong - for example, its bullying of rental stores back in the day - would have been to permanently ban them from DMCAing anything or even protecting their copyright in any way, shape, or form.
@@virusanity4168 Maybe not, but telling stores “We don’t like the rental model, so stop renting games or we will make sure you don’t get new games” is, and that’s what was happening. Not being able to enforce IP and not being allowed to have anti-piracy measures in games should be the consequences of those past actions.
"You can make fangames as long as it doesn't cut into our profits." "No, no, no! You can't use Super Mario Bros! If you do, how are we going to sell it for the 10th time???"
I dunno how Nintendo can be mad wbout spicy Peach games, seeing as they made an entire game about the vibe scepter and talked about how it might make your mom happy...
IIRC Kaze would actually upload full .z64 ROMs, not just patches. He doesn't anymore, but that always seemed like something that's forgotten and not mentioned. You also have to factor in how even if a number of these creators don't sell their fangames, some of them did accept donations or played ads - which is basically profiting off it.
"If you don't remake an existing game and don't try to profit from it, the risk of getting your fangame taken down is close to none." And then they go on to show with Kaze Emanuar to show that that claim is complete BS.
I honestly don't understand why Nintendo DMCA some of this projects. HD remakes I get, because maybe eventually they will either port the old game to a new system or just remake the game altogether (like what happened with AM2R and Samus Returns), but with demakes and sequels? Why do they care? "Oh, some fans made a lesser version of our game for an incredible niche and old console no one plays anymore! We better just put a stop to that!!" Why the fuck do they care!? And same thing with sequels, so someone made a fan made sequel to a N64 game. Good for them! Let them do it! Why do they care?
I mean that commodore 64 port looked fantastic, and can easily be played for free in an emulator on your PC, despite being a "niche" thing that "no one" uses anymore.
"If you don't try to remake an existing game, it's not risky to make a fangame." Then the very first fangame you talk about is a non-commercial non-remake. Good script writing guys.
I think the best example was when someone remade Metroid 2, then Nintendo took it down and I remember people were pissed. Then later it was revealed that Nintendo were actually making a Metroid 2 Remake. So the take down made sense.
It just doesn't seem fair that Nintendo does something like this! It's kind of like some company rips apart a drawing a kid drew all because it had their copyrighted character in it! I can understand why Nintendo is doing this sort of thing, but they have gone too far with these DMCA's. I remember watching a play-through of Skelux's SM64 hack, Super Mario Star Road, and the person I found that did a let's play on it, which at the time I had found the let's play had been up for about two years. A couple months after watching through his entire let's play, I had seen that Nintendo had blocked all the episodes for copyright, which I thought was unfair. A couple months later, he reuploaded all the videos into unlisted, which thankfully were not on auto-block, which is great since that meant he could just reupload the videos without any initial issues. When he reuploaded his let's play, he had a notice at the beginning of the first episode, stating that he believes that the take down was caused by him linking the download link to the rom. So in order to avoid having this happen again, he didn't put in the download link. Presently, I haven't had any issues with Nintendo taking down any of my videos or blocking them for copyright. I had seen that they blocked a lot of music from GilvaSunner's UA-cam channel, but some of those same music tracks are still available from other uploaders who seem not to have any issues at all. Something I think that should be said to Nintendo would be "If you would have made this game yourself, we wouldn't have to do it for you." And maybe also, "If you are thinking about filing a DMCA on this fan-game, you better change your mind. If you don't want to change your mind about DMCAing the game, it's too late for that because the only thing you could have done to prevent yourself from having to change your mind about the DMCA is not conceive of the idea in the first place."
12:17 Honestly I’d be fine with battle royale becoming a standard game mode as the norm rather than having people try to make it look like they made the best thing since sliced bread
@@nekonomicon2983 companies never learn They see a fangame and they shut it down Same with pirated software They wonder why people want these things without realizing The only reason we mod and pirate is because we actually want to play these games in a new and better way All nintendo will provide is mediocre emulation Modders got mario 64 working on the switch better than nintendo did and in LESS TIME If they want to sell something to us they should make it good instead of abusing copyright We'll always find ways around it all it does is tell us they dont respect their fans or want them to enjoy anything that doesnt have the nintendo stamp of aproval on it
Nintendo's policy on fan games from what I can tell is that if it gets popular to be treated like an actual official release (ie. am2r, pokemon uranium, etc.), kill it, other than that, you're probably fine"
Remember that time when Nintendo took down a fanmade Metroid 2 Remake, and people were pissed. Then like a year later it was revealed that Nintendo was actually making an official Metroid 2 Remake. So the take-down for that game actually makes sense.
One important point not mentioned in the video is that if you use Nintendo copyrighted material, such as the Mario 64 engine, models and textures, your game will surely be taken down. Making new games from scratch is much more safe.
You can't really blame Nintendo for taking down fan remakes of their games. It's sort of like piracy. But good video anyways. By the way, I bet that Goomba was based off of the creator, Alex McDonald.
Thank you so much for having me on!
Hello
Hello Antdude! How you doing?
Sup
Im kinda suprised this comment has so few reply's
Antdude yes
Ah yes, DMCA...
Devil May Cry: Advanced
Ah yes, the fabled GBA port of Devil May Cry
More like Dev May Cry Alot.
Doctor Mario Cures AIDS
Ah yes, DMCA...
Run DMC Ascended to heaven.
@@Freefork u tried
Yo thanks for the huge coverage! Still developing hacks to this day. Currently my main project is "Return to Yoshi's Island 64" and I'd appreciate if people checked it out! :D
I checked it out for myself a few weeks ago and absolutely loved it! I’ve loved all your hacks and can’t wait to see more - and hear the amazing music!
Sounds really interesting! Looking forward to that, maybe Domtendo will give it a shot when it's done
Your my favorite modder kaze !
hi kaze, are you working on anything zelda 64 related currently? Loved missing link
You are a living god in the Mario hacking community, Kaze!
Thank you for all the fantastic stuff you have brought us throughout the years
Fun fact: Mario Royale kept coming back after the DMCA situation, many devs took on the game and boy it had it's controversies, I was a spriter for it, but then after a while I backed down with Infringio on-hand. It was a wild ride, hope everybody involved is doing well. Awesome video 👍
I can confirm that indeed this is still going on
Did he just make a gameboy reference?
Its a shame cause it seemed more interesting than Nintendos 35th anniversary Mario game, doesnt help you cant even play it anymore lmao
Don't join the Mario Royale community
worst mistake of my life
Be quiet!
Kaze is a massive chad. Never heard of this guy but he's my favorite person now
Yeah, I just wish there was a way to play some of his DMCA'd games
@@vivalaglavii6736 theres probably a ton of mirror links if you look around
Kaze is also German (I think?) so DMCA's are worthless for him personally (they could just delete his channel but Nintendo wouldn't sue him personally)
Can confirm Kaze is the most chad romhacker out there
@@Meleefan100 yes he's from here (Germany)
"Peach's Untold Tale? That sounds like an interesting fanga--Oh. Ohhhhhhh."
Ooooh I've heard of that one....
Same
unfortunately i played this one
"You've finally learned what Peach's ???/XXX is, haven't you . . ."
This is unironicially one of the fan games I’m ok with Nintendo taking down
We look at a handful of interesting Super Mario fangames that got stomped out by Nintendo's ninjas. We speak to several hobbyist developers about their experience having their projects forcibly cancelled.
yeah bro that's cool but why is this unlisted
@@dunkwaffle4895 Not now
it got unlisted like 20 seconds after not in sync with antdudes upload tho
Hi
Early, Yes
"Kaze isn't phased by DMCA's" is a really fun sentence to say
Nintendo: Hehe. That'll teach those damn dirty programmers not to damage my sales.
*Something rises from the ashes*
Kaze: You have not defeated me
ULTRA INSTINCT THEME PLAYS.
I’d love to hear about Nintendo/GameFreak/The Pokémon Company’s regulations with Pokémon Rom hacks. Please do a video on it
You mean The Pokemon company
@@subifyouhatetiktokandreddit234 Updated it. Thank you
probably "just don't"
i made a scratch fangame that got taken down. They'll go after anything
@@theravenpirate4744 That’s a shame. I quite enjoy fan games. I love that fans continue the stories we all know and love, make new ones entirely, and bring creativity, new ideas, and imagination to something we all know and love
Nintendo: Stay down, Final warning.
Kaze: I can do this all day!
Kaze: "I didn't hear no Bell!" Lol
Kaze: NO COPYRIGHT LAW IN THE UNIVERSE-
SEGA: Hey! We won't DMCA unless you're a jerk!
Nintendo!
I've come to bargain
@Freefork That quote from Colors I feel is definitely one of the most legendary, most memeable lines from any game ever.
@@Freefork Capcom's similar to Sega in that regard.
"as well as lewd fan games, but that's another video"
Please make that video.
Please don't
Sakurai caught you not being a good boy or girl.
down horrendous
@@JugularJohn NINTENDO FAN DETECTED
PREPARE TO PERISH
DO IT
Foxen did NOT use SM64 Maker to make Cursed Castles. SM64 Maker is a simple (yet impressive) tool to place objects, platforms and stars in premade themes. It is not a tool to make a full hack. Foxen played around with it a lot, and that probably inspired him to make Cursed Castles. But the hack itself was made with Sketch Up, Rom Manager and other tools over a period of a couple of years.
Thanks, yeah this pretty much sums it up. I did make some sort of simplistic versions of Permafrost Palace and Cozy Quarters in Mario 64 Maker before I started work on the actual romhack. It's nice to have been mentioned though :)
@@FoxenFoxen hi foxen
so what
@@FoxenFoxen - My apologies mate. I wrote this video, and when I was talking to Kaze he said Cursed Castles was made with SM64M. I thought I’d mention it and give you a little shout-out, but it looks like I should’ve checked with you. Not Kaze’s fault at all, I guess he just misremembered - it’s my job to fact-check, not his. Totally my bad mate, sorry about that >_
@@DJIVision No worries! Thanks again for the inclusion, it was a really neat surprise :)
I would like to point out that, despite Nintendo's reputation, there is a common theme to all of these C&D letters. Whatever coverage the games received, the letters (for non-Pokemon games where they only co-own the property) all arrived *after* the game was released on the internet.
SquareEnix, on the other hand...
I don't know, at least if Square stops it, it's before people spend all their time to finish it. Waiting until someone's worked for 3, 4, 5 years and then saying "no you can't post this lmao" really sucks.
@@sinfulbehaviors2004 How does it suck? You can find Super Mario X and AM2R on the net. That hard work is still out there and Nintendo recognizes they can't put the genie back in the bottle. The creators just can't profit from IP infringement. Nintendo is doing thel least they are legally required to do.
chrono trigger resurrection...
@@sinfulbehaviors2004 ah but that's not what happens. they let it get posted *then* send the letter, essentially guaranteeing that if it's any good people will keep circulating the tapes.
Moral of the story: If you get DMCA’d, Nintendo will make a new game based on your idea.
it’s definitely true for Mario 35
Unless it's hentai. They don't touch that...
@@diydylana3151 way better. I bought a 3ds to play Samus Returns and it feels boring. Like one end of the map to the other.
And maybe.... Just maybe... Give us a new freaking game!!!
*Nintendo makes a new game based on your idea based on their IP
@@legendofhayden They literally had Tetris 99, which is what Mario 35 was based off of.
Man. Getting the DMCA for my Mario fangame really stinks. I put a lot of heart and soul into my game. Until Nintendo is like, "Nope no fangames for you." I was very sad when that happened. But that doesn't stop me from making games. Instead of me making fangames I instead worked on my very own game and still am. So yeah I moved on from making a fangame to making my own game.
that is what they want you to do, after all. Stop getting as much attention and love for your game by using their franchise. I respect and support developers that take their fangame and redo it to be more original, but we all know that many (most, possibly) lose interest in a project when that happens.. because they were only there "because its a mario game".. sad but true!
Why doesn't everyone just do that from the start?
@@elemomnialpha Because people like paying tribute to the things they like in the form of fangames?
@@theSato No lol, they couldn't give less of a shit of what you do with your life, for them it would be better if you didn't make anything and wheren't making competition
They just want to protect their "potential" money
which was your fangame?
"How dare you plagiarize our 20 year old games that we have discontinued and long have forgotten about, I'll see you in court!"
Oddly enough, 20 years is a super short in the realms of copyright. Look at Disney and mickey mouse. He's been under copyright for something like 90 years now cause Disney keeps pushing for copyright extensions before he goes into the public domain.
How dare people make better products while not profiting off them, let's take this down and bully them with the law cause it's clearly eating our profits like that Kaze guy who makes really good rom hacks off Mario 64 a game we resold for 6 months with minimum effort added to it's value and then discontinued for no good reason
Lmao a dmca doesn't mean you go to court
@Jump Rope City When did I mention piracy?
@@ryanm8529 Lmao you're fun at parties
I love those who said "nah, fuck you" and turned it into a joke making fun of DMCA itself.
That's my kind of petty.
What's petty is the fact that a lot of the artists that make these things allow there fans to use it free of charge and DMCA comes in here like "nah fam" and then strikes that person down. That's petty.
Kaze and so many modders are incredible creators. I hope they get the appreciation they deserve
They got the appreciation they deserve
If Nintendo shuts down all the rom sites, where will they get their own games from to put in their $60 anniversary limited time only collections?
As a legend once said “Piracy is almost always a service problem and not a pricing problem.”
If Nintendo won’t give us a well constructed method to play old games in modern day than I will continue to download their games as much as I want.
@Spookyu !! *super mario 64 already had rumble in one of the versions. It's a weird amount of effort though, they didn't do the absolute bare minimum and keep them in their original resolutions and aspect ratios but they didn't do a lot of presumably fairly easy things like 60 FPS sunshine and 64, increasing draw distances and LOD distances to counteract for the higher resolution and widescreen for 64. Also they could've mixed the two versions of 64 so it was the same as the original just with rumble and nothing else
Nintendo already downloaded everything before shutting down the sites, silly!
Game piracy is wrong but Nintendo isn't helping by making the 3d games a limited time only at 60 bucks
@Spookyu !! While, yes, I was referencing SM3D All-Stars (the limited release is what bothered me more than anything else), other game companies, besides Nintendo have benefited from rom sites preserving their games better than they have. Kingdom Hearts was famously re-made for HD because Square Enix didn't preserve the source code, and the Game Boy Mega Man games were simply pulled from a rom site and slapped onto the 3DS eShop because Capcom lost those games too. If my information is accurate, that is.
Nintendo: DMCAs Kaze's fangames.
Kaze: No copyright law in the universe is going to stop me.
*"Not bothered... Unless it affects official game sales"* alright so when a fangame is too fun and polished you know it's gay bowser time
This reminds me of the time when Nintendo took down a fanmade Metroid 2 Remake, and people were pissed. Then like a year later it was revealed that Nintendo was actually making an official Metroid 2 Remake. So the take down actually makes sense for that game.
@@JustSomeMexicanwithaMustache Not to mention virtual console sales... that's why remakes are often the target of Nintendo's ire. Doubly so if they take donations
Considering the bad games that have sold relatively well not really
@@JustSomeMexicanwithaMustache and then people tried to spin it as they commissioned their own remake to be made to spite AM2R and its fans. But the 3DS game had been in development for years, and it was just they couldn't reveal the title yet
*sometimes literally
The thought of putting your heart and soul into something taking years to make it just to have it taken away from you is just upsetting
Princess rescue is insanely impressive, if anyone here has collected atari 2600 you'll know how simple most the game are and how difficult it is to program games for that system.
for christ's sake, just POSITIONING A SPRITE requires super-precise cycles
ANTDUDE!!! LET'S GOOOO!!!!!!!!!!
YESSSSSSSSSS! HE'S ONE MY FAVORITE UA-camRS AND I'M SO GLAD HE'S ON AN EPISODE OF DID YOU KNOW GAMING!
You're not Dababy
@@BitchChill Nah. He is. I've seen him turn into a convertible. It was pretty cool ngl
yooo pk!!!
YO! Didn’t know you were back!
Fan: I can’t wait for Nintendo to see this creation I made!
Nintendo: I’m about to end this man’s whole career
They should just send it to the main mario dev instead, it's not like the Nintendo CEO would care about a fan game anyway
It makes me so mad when Nintendo does this, especially with remakes. Like man, maybe they're remaking it cause YOU wont
Not only that but a lot of these are transformative enough to be considered completely different products but that rarely matters anyway 😞
"There are thousands of unofficial Mario games, but only a comparatively small amount actually get struck down. They only seem to move into action when they seem concerned it will affect official sales."
AKA
"They don't take down every game, just the ones that people would actually care about. Either because it's directly competing with an official product and/or outshines Nintendo at their own abilities."
Yep pretty much Nintendo is petty
It's mostly the ones that are monetized to some degree, which isn't very many to begin with.
"nintendo only DMCAs remake style games that could effect sales" *proceeds to give examples of nintendo DMCA-ing non-remake games that aren't being sold for money and thus could never effect sales*
To be fair capcom did the same thing with re2 remake
@@somethingsomething9008 weren’t they like thanked in the credits or something like that as a consolation?
@@somethingsomething9008 at the very least Capcom invited them to see the progress on the actual RE2 remake, and discuss ideas with the team.
In Nintendo’s eyes, it not being for profit doesn’t matter. See, if they make Super Mario Maker and sell it for $60, and a fan makes Super Mario Maker and gives it away for free, someone might be more likely to just play the latter instead of paying money for the former.
Not to say it holds much water, but I think that’s how they think.
Kaze is so fucking humble about all this, he doesn't deserve the hassle
Peach's Untold Tale? oh man, that game kept me company on many lonely afternoons
Wow it was a lot of fun to see a couple of our videos on this one! Love you channel, keep up the great work!
0:59 So like when Capcom went after that Phantom of the Network remake except Capcom is usually way more lax about illegal downloads and that game isn't even available anymore. I for one blame trademark law, supposing it works the same in Japan in regards to having to protect brand identity.
Kaze Video already starts with quoting Kaze, Nintendo must have a team just to go after the poor guy.
I really wish Nintendo supported fan games like super Mario 64 online, like legally I get that they have to protect their asses but I wish they did something like Sega does
I mean the video says at the very beginning that they generally ignore a lot of fan projects, it's just the ones that can hurt their game sales or image that they seem to care about.
@@YdenMk-II so, in other words, our creative freedom is emptied and our fangames are meant to be total dogcrap?
@@YdenMk-II I don't really see how the first two games would hurt their sales. Mario 64 online at least make sense on how that would hurt their sales since it's pretty much directly competing with the regular Mario 64 but the maker and basically mod don't really seem to be hitting that same area.
@@YdenMk-II Does Nintendo honestly think people are going to download an experimental port of Super Mario Bros. for the Commodore 64 instead of playing an official version? Did they look at that and think "mhh yep that's gonna tank our Nintendo Switch Online sales."
If Sega, a company that made roughly a quarter of what Nintendo did last year, can openly embrace fan creations like this without losing a ton of revenue, then Nintendo can easily ignore ROM hacks of a game they won't even make available for more than a year. Of course they're in their right to protect their precious IPs but is C64 Mario Bros. REALLY going to make Nintendo go bankrupt?
Generally speaking as long as the fan game doesn't make too much noise then it seems like they will try to ignore it
So just don't hype it up maybe?
DYKG: "please don't strike our video"
Doug bowser: "So anyway, I started blasting."
Kaze: Today, I might not get DMCAed...
Doug Bowser: My properties have super armor. Hold this dropkick.
Satoru Iwata: I don't think fans should be treated the same as criminals.
Doug Bowser: Sorry, couldn't hear you over my DMCA!
It should probably be noted that Kaze has (had?) a Patreon that directly advertised it was for his SM64 hack production. My guess is that Nintendo considered that close enough to making money off of Mario.
He still has one and currently gets over $700 a month from it. This video can paint Kaze as someone who only makes these fan games out of passion, but money most certainly plays a factor.
I physically recoiled when he mentioned Peach's Untold Tale at the end. I was so hoping I'd never hear mention of it again, and especially wouldn't have expected this video to
Can you even begin to imagine living in a timeline where none of these games got slapped by Nintendo's DMCA?
I can imagine the indifference
these games would be less known
Thank you for continuing to put out content like this!! Have loved this channels for YEARS
I can't believe y'all had the courage to even mention Peach's Untold Tale. Had me rolling.
I can't believe Super Mario Bros X wasn't mentioned
I like how despite that guy claiming that Nintendo does not usually go after fangames unless it affects their sales at the start of this video, most of the ones from here didn't
fangames that get DMCA'd
1. Ones that remake or make something too similar to an official game
2. Ones where the dev turns a profit through patreon or other means.
3. Ones made by Kaze Emanuar.
@@saifors Or anything that gets very popular, dont forget that. Zelda 3rd Quest got killed and it wasn't even affecting any sales or remaking anything.
Well the vast majority of fangames are safe mind you. Most of the ones taken down blew up in popularity and got big enough to grab the attention of games journalists
@@adirblazkowics7717 They are working on it still, an update back in 2017, but progress is slow, it takes time to develop a proper story, characters, and they're making mostly original assets, so it'll take more time, hopefully I'm up to date with progress, haven't searched for it recently.
@@NCozySo we just need to get rid of games journalists. They don't offer us anything and really hate us. And the problem will be solved, at least temporarily
Thanks for clearing the air about all this, it really sucks to see people talking down anyone trying to make a fangame when they likely aren’t even at any risk!
The very first fangame they showed off here was a fangame that wasn't a remake of a previous game, wasn't a port, wasn't getting any profit, and Nintendo still took it down.
Nintendo has repeatedly shown that they have a vendetta against Kaze specifically and didn’t go out of their way to take down the patch. But I understand, you don’t give a shit about these communities until there’s bad news. Quick, go to SMWCentral and tell everyone that the nintendo ninjas are gonna take them down! And maybe actually try one of their romhacks for once.
@@noelle1940 No need to get hostile, I'm pointing out a fact.
@@ShursGarden of course Kaze‘s Mods are taken down. They‘re made in the Mario 64 engine, which is copyrighted by Nintendo. If his games were made frol scratch, he‘d have no issues.
@@DigitalGreenTea Then why don't they go after all the romhacks that make their own games? Or Super Mario Bros. Crossover?
Remember kids, it's always morally correct to pirate old Nintendo games
Is always morally correct
Remember kids, it's always okay to pirate ̶o̶l̶d̶ ̶N̶i̶n̶t̶e̶n̶d̶o̶ ̶g̶a̶m̶e̶s̶
Lol no
@@atre5763 lol yes
i'd rather pirate than pay $60 for emulated ports
In Chile (my country) and Brazil, importing video games is very expensive, so it would be common to see pirated software in those regions.
Nintendo: *shuts down Kaze's game*
Kaze: I will curse you to remain in an endless cycle, an endless battle with me. Our feud is eternal.
Never in a million years would i think that Antdude would say
Peach's untold tale
Oh god
I love the Foxen "Fact" that is completely true and accurate.
Lol I came here to see that
Who cares, foxen is a salty angry man child. Lmao
Now I'm curious for a video about SEGA's DMCA takedowns.
From one side we have the Sonic Retro community/website, as well as SAGE and SHC, and certainly others. And both Sonic Mania and the mobile phone Sonic ports have roots in the fan-game community.
But on the other side we have the amazing fan-game Streets of Rage Remake taken down.
Imagine Making a whole entire 20 years of making a mario fan game and then gets taken down by Nintendo
When you have to ask nicely for Nintendo to not strike this video down, why do we still support them
Brand recognition. Duh. March 31? One of the most scummiest business practice worldwide? Still sold well.
Support Indie developers, dude. It sickens me to see fan games get taken down by complete incels. Make Shovel Knight fan games or something!
Well they do make legitimate good games. Plus they have a nice legacy
@@nekonomicon2983 Is it good enough to tolerate what they do? Umm... No.
@@Freefork uhhh yeah, they're a game company, they make good games better than most AAA developers
@@nekonomicon2983 They make some of the best games, unlike Sony and Microsoft with ugly characters filled with wokeness
I had this next to Antdudes video in my watch later list, and when I heard him talk I thought youtube glitched and played the wrong audio
Kaze is a legend, an unwavering testament to sick games
I'm surprised there was no mention of Super Mario Bros. X during the Mario Maker segment. That was a fairly popular fangame which released a few years before Super Mario Maker, and boasted a VERY in-depth level editor (which *still* dwarfs SMM2), along with three full campaigns built-in.
Though then again, if Super Mario Bros. X didn't get DMCA'd, Terraria wouldn't exist. Same developer.
As a member of the Super Mario Bros. X 2 community, which also majorly dwarfs SMM2, SMBX’s story is probably one of the DMCA stories I’ve heard the most repeatedly over the years.
@@Rexius55 ... There's an SMBX2? Well. I know what I'm immediately Googlin'.
It's a trade, and the community (probably) take Terraria over smbx
Terraria was only a month out from when it would eventually release when Redigit received the C&D for SMBX (although Terreria did release earlier than intended because of the leaked alpha).
but even before that Redigit had made it pretty clear that he didn't have much intention to continue SMBX updates.
@@darkychao well then, no trade and Nintendo just kills the fan game
(Tho smbx2 exists)
Seems that Last Impact didn’t compete with any current game but it was too well done and showed Nintendo’s shortcomings in never making a sequel to Mario 64
Well, Odyssey released a year later. I can only assume it was the game that scared them after how horribly Mario was doing in the Wii U era, which was honestly their fault to begin with.
Nintendo considered super Mario galaxy the sequel to super mario 64 according to reggie
Nintendo is a Japanese company. their culture *hates it* when an outsider can do better with their property than they can internally. Also, until Miyamoto leaves, I don't see this attitude leaving. Given it was Miyamoto's temper tantrum that resulted in us being blocked from getting Star Fox 2 for *twenty two effing years!*
he was giving out full roms originally but striking him for the video after he switched to patches is just an abuse of power that sadly youtube allows.
So basically Nintendo's lawyers only care if someone makes something better than what Nintendo themselves are willing to do
If there’s one thing Nintendo hates, it’s seeing people having fun and doing creative things with their games and IP’s.
More like people making money off of their IP without permission
@@OtisCluck wah wah they wouldn’t spit on you if you were on fire why do you care about a billion dollar company’s bottom line? Maybe they should focus on giving the fans what they want? Foh
‘You know not very many fan games get dmca’d’
Proceeds to exclusively showcase games that got claimed.
Nintendo clearly haven't met me. I'm the sort that, if I get a dmca, I'll simply tell whoever sent it to f off and will just continue making whatever I got the dmca for. I can't be stopped. I won't stop there either. If dmca's persist, let's just say it won't end well for whoever keeps sending them
@@rattiom not gonna happen
Damn, I heard you were so badass, You were hired to act as Doom Guy in the next Doom Game
I found the funny comment
king
So cool
What I don't understand is how he said at the beginning that only remakes of their own games get DMCA'd usually, yet the video includes a fan version of No Man's Sky which is not at all a Nintendo game, as well as Last Impact which also has it's own levels. The 64 Online and 64 Maker stuff I get, but not those.
Would have been interesting if DMCA Royale fought Nintendo's second takedown. I could see a judge find Nintendo had overstepped their boundaries and order them to pay damages.
Unfortunately in todays landscape
Corporations have all of the power
They're untouchable even if copyright system is no doubt being abused in this situation
The original super mario bros should honestly be public domain but the laws will always push so they can keep all of their intellectual property
Pay damages? What damages. Dude wasn't making money off of the game, there's literally nothing to gain by winning the court case (outside of not having to take down the game ofc).
@Melvin Lopez its not old enough but video games arent a very old form of art
We have lots of public domain books
Music and movies
But no video games
"If you don't remake an existing game and don't try to profit from it, the risk of getting your fangame taken down is close to none."
*proceeds to show Nintendo doing exactly that*
I shiggy diggy.
It really sucks Nintendo has a really bad connection with fan games like how a successful dad doesn’t like his own son attempting to help his dad’s workforce and coming up with really cool ideas, but because they’re not the professionals, their ideas always get shut down. I know this will probably never happen, but I just hope Nintendo will be less anti-consumer, because being more open to your fans WILL make more people into you!
like 10 minutes into this video I was like "oh I just remembered infernoplus's mario battle royale, I wonder if that'll get a mention at the end" lmao
I can FEEL Anthony trying so hard not to make any jokes.
Great job, man!
"25 seconds ago"
So either UA-cam is drunk again, or AntDude was able to link to a video that didn't exist yet
Yes
The fact that they even referenced Peach's Untold Tale makes this one of my favorite videos on the internet.
You've got to consider it a bit of a badge of honor that Nintendo considers you enough of a threat to DMCA.
Huh, I didn't know Kaze had this many DMCAs. I guess I should consider myself lucky to never get one. Maybe SM74 appeared too early for Nintendo to notice SM64 hacks and being overshadowed by Star Road only a few months later probably helped, too.
But man, Nintendo, you really don't know how to handle your fans.
Seriously, this channel puts out consistently great videos.
I always find DMCAs to be a bit funny. Sure take down the source content, but once one person has downloaded it, you just throw it on a torrent and apply some encryption, and you're good.
Thanks for bringing attention to this and hmu if you do a Pokemon fangames Nintendo stomped out video. Happy to tell you about my experience 🙂
I'm starting to think Nintendo's DMCAs are an empty threats...
Feel free to test that theory.
If you ignore the request your website would likely be shut down, first of all.
You then get sued and Nintendo sends one of his 50 lawyers to meet you, you essentially loose a lot of money for hiring a lawyer, and even IF you win a court case, they can sue you again the next day
It's literally an impossible battle entirely dependent on the participants wealth, which a common modder obviously can't match
@@rompevuevitos222 *lose
I really wish that one of the penalties that could have been levied on Nintendo for various things they've done wrong - for example, its bullying of rental stores back in the day - would have been to permanently ban them from DMCAing anything or even protecting their copyright in any way, shape, or form.
Protecting your IP isn't bullying LOL
@@virusanity4168 Maybe not, but telling stores “We don’t like the rental model, so stop renting games or we will make sure you don’t get new games” is, and that’s what was happening. Not being able to enforce IP and not being allowed to have anti-piracy measures in games should be the consequences of those past actions.
"You can make fangames as long as it doesn't cut into our profits."
"No, no, no! You can't use Super Mario Bros! If you do, how are we going to sell it for the 10th time???"
I dunno how Nintendo can be mad wbout spicy Peach games, seeing as they made an entire game about the vibe scepter and talked about how it might make your mom happy...
IIRC Kaze would actually upload full .z64 ROMs, not just patches. He doesn't anymore, but that always seemed like something that's forgotten and not mentioned.
You also have to factor in how even if a number of these creators don't sell their fangames, some of them did accept donations or played ads - which is basically profiting off it.
"If you don't remake an existing game and don't try to profit from it, the risk of getting your fangame taken down is close to none." And then they go on to show with Kaze Emanuar to show that that claim is complete BS.
Nintendo: You’re doing it wrong. Stop loving our product and making better games than us. Just buy our product for 60 dollars but for a limited time.
I kind of feel bad for foxen, he worked on that rom hack for a pretty long time and it got labeled as from mario maker 64
(Sees who's narrating) They grow up so fast...
I keep expecting him to add short remarks like "That's so cool!" every time he mentions a feature.
I honestly don't understand why Nintendo DMCA some of this projects. HD remakes I get, because maybe eventually they will either port the old game to a new system or just remake the game altogether (like what happened with AM2R and Samus Returns), but with demakes and sequels? Why do they care?
"Oh, some fans made a lesser version of our game for an incredible niche and old console no one plays anymore! We better just put a stop to that!!" Why the fuck do they care!?
And same thing with sequels, so someone made a fan made sequel to a N64 game. Good for them! Let them do it! Why do they care?
I mean that commodore 64 port looked fantastic, and can easily be played for free in an emulator on your PC, despite being a "niche" thing that "no one" uses anymore.
The Atari version though... yeah lol, not quite the same experience as the original.
Ninetendo: You have been DMCA'd. Do not create games like this.
Kaze, an intellectual: That won't stop me because I cannot read.
"If you don't try to remake an existing game, it's not risky to make a fangame."
Then the very first fangame you talk about is a non-commercial non-remake. Good script writing guys.
I think the best example was when someone remade Metroid 2, then Nintendo took it down and I remember people were pissed. Then later it was revealed that Nintendo were actually making a Metroid 2 Remake. So the take down made sense.
It just doesn't seem fair that Nintendo does something like this! It's kind of like some company rips apart a drawing a kid drew all because it had their copyrighted character in it! I can understand why Nintendo is doing this sort of thing, but they have gone too far with these DMCA's.
I remember watching a play-through of Skelux's SM64 hack, Super Mario Star Road, and the person I found that did a let's play on it, which at the time I had found the let's play had been up for about two years. A couple months after watching through his entire let's play, I had seen that Nintendo had blocked all the episodes for copyright, which I thought was unfair. A couple months later, he reuploaded all the videos into unlisted, which thankfully were not on auto-block, which is great since that meant he could just reupload the videos without any initial issues. When he reuploaded his let's play, he had a notice at the beginning of the first episode, stating that he believes that the take down was caused by him linking the download link to the rom. So in order to avoid having this happen again, he didn't put in the download link.
Presently, I haven't had any issues with Nintendo taking down any of my videos or blocking them for copyright. I had seen that they blocked a lot of music from GilvaSunner's UA-cam channel, but some of those same music tracks are still available from other uploaders who seem not to have any issues at all.
Something I think that should be said to Nintendo would be "If you would have made this game yourself, we wouldn't have to do it for you." And maybe also, "If you are thinking about filing a DMCA on this fan-game, you better change your mind. If you don't want to change your mind about DMCAing the game, it's too late for that because the only thing you could have done to prevent yourself from having to change your mind about the DMCA is not conceive of the idea in the first place."
I’ll bet the guy who wrote this video is really handsome and neat
I Bet He is. And i Bet he's Reading this right now!
@@yaboipktendo *wink emoji*
12:17 Honestly I’d be fine with battle royale becoming a standard game mode as the norm rather than having people try to make it look like they made the best thing since sliced bread
So if your fan game gets too popular then you'll get a DMCA, that's pretty messed up.
Sad but true.
I mean Nintendo seems like they want to ignore the fan games unless they make too much noise
@@nekonomicon2983 companies never learn
They see a fangame and they shut it down
Same with pirated software
They wonder why people want these things without realizing
The only reason we mod and pirate is because we actually want to play these games in a new and better way
All nintendo will provide is mediocre emulation
Modders got mario 64 working on the switch better than nintendo did and in LESS TIME
If they want to sell something to us they should make it good instead of abusing copyright
We'll always find ways around it all it does is tell us they dont respect their fans or want them to enjoy anything that doesnt have the nintendo stamp of aproval on it
"Please don't strike down this video"
Next DYKG
"Did you know, Just 5 days after releasing our video - Nintendo hit us with...."
"...something unexpected"
Fans: Love nintendo games and want to learn and produce more content because they are fans.
Nintendo: No creativity allowed.
Nintendo's policy on fan games from what I can tell is that if it gets popular to be treated like an actual official release (ie. am2r, pokemon uranium, etc.), kill it, other than that, you're probably fine"
I yearn for a day where copyright law doesn't suck so bad (or is removed entirely) and big companies can't just stomp out creatives like this.
Whoever edited this video was really into the 3D World OST
Remember that time when Nintendo took down a fanmade Metroid 2 Remake, and people were pissed. Then like a year later it was revealed that Nintendo was actually making an official Metroid 2 Remake. So the take-down for that game actually makes sense.
Here's an idea: Line Rider
Either this one will throw you for a loop or will be extremely common
One important point not mentioned in the video is that if you use Nintendo copyrighted material, such as the Mario 64 engine, models and textures, your game will surely be taken down. Making new games from scratch is much more safe.
the Biggest fail of Nintendo is DMCA'ing everything. It is essentially a love letter & free exposure for Nintendo.
Nintendo doesn't need free exposure though?
@@virusanity4168 True, but this kind of news is bad exposure.
You can't really blame Nintendo for taking down fan remakes of their games. It's sort of like piracy.
But good video anyways.
By the way, I bet that Goomba was based off of the creator, Alex McDonald.
Not only did they take down Mario royal, but they then took the idea of it and made it available for a couple of months