Great tutorial thank you so much Alexander! love how chill you are, makes houdini less intimidating, one question regarding learning vex do you think its better to learn it while learning other things in houdini? or go for it asap? thanks alot
Thank you! I think there is no answer to which way is the best way to learn Houdini. And I am not very good at vex but neither I am interested in it, so if you having fun with vex - be my guest. But to suffer through it for some obscure goal... I don't know, you can always use vops ;)
I tried adding "@Time*0.2" into the distance threshold on the attribute transfer as you demonstrated at 17:14 but I seem to get a syntax error every time. I can't seem to figure out why. I am using Houdini Apprentice 20.
I select all the references at 13 58 and set the radius to 0, but it doesn't work, no matter what I do, even if I change them to 0 one by one, the ones on the right side become 0. This time, the animation below doesn't work. I'm stuck I don't know what to do.
Probably mistake on my part. You should ctrl+shift+left click on the parameter you want to unbind from the reference, so you could be able to change it. Or just straight up don't use reference copy, just copy and paste stuff.
@@SmartAim33 Yes, the color on the unit we replaced remained black. You canceled it in the reference, but I could not understand what you did with it. So I copied and pasted it manually. Thank you for the shortcut. Good work, we expect more tutorials.
Hi Alex, do you provide the .hip file? I'm a little confused at the "sweep_big" step (around 19:00 min) and would like to take a look to find out what's wrong in my scene. My problem : After modifying the value of the last "sweep" and modifying the "blender" AttWrangle. The “lines” explode and go everywhere. During the animation, if I view the color of the 'attribute transfer' and move the 'Blend width' parameter. All values between red and green (orange and yellow) are broken. PS: I deactivated all the "sweeps" except the first 3 "zero, big and final" and it works. but when I activate the other sweep nodes, the problem returns. The problem appeared when I connected the last “Final” to input 3 and the last “Big” to 2. Any idea what it could be?
Check the number of points on each of the final sweeps that goes into the blender. Probably there's a different number of points there. Hence the explosion
try to reduce the amount of geometry in the scene. For example - render just one strand, if the rendering is successful - increase the number a bit. Try again.
Same problem happened to me. SOLVED it. Check your first sweep on the right-hand side, "sweep_final". Somehow when I put the "Radius" in the referenced sweep nodes to 0, I accidentally also set the radius to 0 in the "sweep_final". Put that value back to its original 0.005, and it should all update and look just like Alexander's. :)
For those who have this problem, the new “referenced” sweeps that you created from the original still has the channels “linked” with the original radius. So you have to go into each new sweep on the left side and right click on radius to delete channel and set it to 0.
A lot of Houdini tutorials focus on technic but they lack a beautiful result. Your tutorials have both, and this what make them so great! Thanks man
Thank you! This was an epic tutorial. Clear, concise and beautiful outcome. More of this!!
Such a chill and calm tutorial. Never did weaving before in Houdini and this was a nice introduction! Thank you so much
you really helped me with RS Hair Tesselation part. thank you, thank you, thank you! i just can't thank you enough!
From beginning to the end Amazing tutorial!
Amazing tutorial and so well presented. Thank you for the knowledge!
Great, Alexander! Thank You very much!
New subscriber here, your content is just what we need in the community! 🔥
Thank you so much Mr Alexander, very well presented and the final render looks stunning
it is such an amazing tut Alex!!
thanks this is such an amazing video
Wow. please do more tutorials like this!
Very nice! Thanks for this!
i love you this tutorial
an awesome tutorial thank you
Thanks, very instructive
Great tutorial thank you so much Alexander! love how chill you are, makes houdini less intimidating,
one question regarding learning vex do you think its better to learn it while learning other things in houdini? or go for it asap? thanks alot
Thank you!
I think there is no answer to which way is the best way to learn Houdini. And I am not very good at vex but neither I am interested in it, so if you having fun with vex - be my guest. But to suffer through it for some obscure goal... I don't know, you can always use vops ;)
amazing😍
Good tut, thanks
Wow!!!! Thanks good video
huge tutorial!!
I would gladly sub to your Patreon if you ever create one. Learning a lot from your videos.
thanks, how do you get the shading of the curves in the viewport?
It shows properly in lops context, i cant find the fix for obj context viewer
5:25
@@SmartAim33 thank you🙏
I tried adding "@Time*0.2" into the distance threshold on the attribute transfer as you demonstrated at 17:14 but I seem to get a syntax error every time. I can't seem to figure out why. I am using Houdini Apprentice 20.
have you tried deleting the node and recreating it from scratch?
@@SmartAim33 I have tried that and it seemed to have fixed the problem. Thanks! 👍
nice!!... but i cant export the animation as alembic.... it doesnt have the animation after exporting... even if i import the .abc back to houdini
Try using rop alembic output in the sop context. Usually works fine for me.
COOL!!!
my one frame render is extremely slow
I select all the references at 13 58 and set the radius to 0, but it doesn't work, no matter what I do, even if I change them to 0 one by one, the ones on the right side become 0. This time, the animation below doesn't work. I'm stuck I don't know what to do.
Probably mistake on my part. You should ctrl+shift+left click on the parameter you want to unbind from the reference, so you could be able to change it. Or just straight up don't use reference copy, just copy and paste stuff.
@@SmartAim33 Yes, the color on the unit we replaced remained black. You canceled it in the reference, but I could not understand what you did with it.
So I copied and pasted it manually. Thank you for the shortcut. Good work, we expect more tutorials.
Круто)
Hi Alex, do you provide the .hip file?
I'm a little confused at the "sweep_big" step (around 19:00 min) and would like to take a look to find out what's wrong in my scene.
My problem :
After modifying the value of the last "sweep" and modifying the "blender" AttWrangle.
The “lines” explode and go everywhere.
During the animation, if I view the color of the 'attribute transfer' and move the 'Blend width' parameter. All values between red and green (orange and yellow) are broken.
PS: I deactivated all the "sweeps" except the first 3 "zero, big and final" and it works. but when I activate the other sweep nodes, the problem returns.
The problem appeared when I connected the last “Final” to input 3 and the last “Big” to 2.
Any idea what it could be?
Check the number of points on each of the final sweeps that goes into the blender. Probably there's a different number of points there. Hence the explosion
@@SmartAim33 It was the case. i didn't expect that. Problem solved !!
Thank you !!
When rendering the animation IT gets stuck Executing Vex
How do I Fix this?
try to reduce the amount of geometry in the scene. For example - render just one strand, if the rendering is successful - increase the number a bit. Try again.
when I add the 3rd sweep set and edit the attribute wrangle to I get this error message in I'm stuck here for a while now I dont know what to do
float rblend = chramp('Blend' , @blend);
v@P = lerp(@P, v@opinput1_P, fit(rblend, 0,0.5,0.1));
v@P = lerp(@P, v@opinput2_P, fit(rblend, 0.5,1,0,1));
Error
Invalid source /obj/weaving_soft_setup/attribwrangle3/attribvop1
Error: Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32).
Warning
Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
Warning
No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32)
I think you have a dot instead of a comma in the first fit function. "fit(rblend, 0,0.5,0.1)"
like the @cdeftones said. The first lerp is missing a comma.
@@cdeftones thank you
@@SmartAim33 thank you
omg
hi i didn't get result like 15:17 how to
same
Same problem happened to me. SOLVED it. Check your first sweep on the right-hand side, "sweep_final". Somehow when I put the "Radius" in the referenced sweep nodes to 0, I accidentally also set the radius to 0 in the "sweep_final". Put that value back to its original 0.005, and it should all update and look just like Alexander's. :)
For those who have this problem, the new “referenced” sweeps that you created from the original still has the channels “linked” with the original radius. So you have to go into each new sweep on the left side and right click on radius to delete channel and set it to 0.
Долго рендерилось видео? :)
За ночь посчиталось