[Tutorial] Soft Weave

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  • Опубліковано 27 лис 2024

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  • @Godkiller08
    @Godkiller08 Рік тому +30

    A lot of Houdini tutorials focus on technic but they lack a beautiful result. Your tutorials have both, and this what make them so great! Thanks man

  • @mannym2122
    @mannym2122 2 місяці тому

    Thank you! This was an epic tutorial. Clear, concise and beautiful outcome. More of this!!

  • @tondann
    @tondann Рік тому +1

    Such a chill and calm tutorial. Never did weaving before in Houdini and this was a nice introduction! Thank you so much

  • @dandon1968
    @dandon1968 Рік тому

    you really helped me with RS Hair Tesselation part. thank you, thank you, thank you! i just can't thank you enough!

  • @michaelattia1381
    @michaelattia1381 Рік тому

    From beginning to the end Amazing tutorial!

  • @travislrogers
    @travislrogers Рік тому

    Amazing tutorial and so well presented. Thank you for the knowledge!

  • @massimobaita7178
    @massimobaita7178 6 місяців тому

    Great, Alexander! Thank You very much!

  • @colcat1
    @colcat1 Рік тому

    New subscriber here, your content is just what we need in the community! 🔥

  • @henrythejeditube
    @henrythejeditube Рік тому +1

    Thank you so much Mr Alexander, very well presented and the final render looks stunning

  • @yoolkimpapa
    @yoolkimpapa Рік тому

    it is such an amazing tut Alex!!

  • @sukhoai-qp9hz
    @sukhoai-qp9hz 7 місяців тому

    thanks this is such an amazing video

  • @newyorktoki
    @newyorktoki 10 місяців тому

    Wow. please do more tutorials like this!

  • @igobyzak
    @igobyzak Рік тому

    Very nice! Thanks for this!

  • @babaomingmingru3163
    @babaomingmingru3163 11 місяців тому

    i love you this tutorial

  • @BOND_BOND_007
    @BOND_BOND_007 Рік тому

    an awesome tutorial thank you

  • @OnkAnCa64
    @OnkAnCa64 Рік тому

    Thanks, very instructive

  • @FreakTeno
    @FreakTeno Рік тому

    Great tutorial thank you so much Alexander! love how chill you are, makes houdini less intimidating,
    one question regarding learning vex do you think its better to learn it while learning other things in houdini? or go for it asap? thanks alot

    • @SmartAim33
      @SmartAim33  Рік тому +2

      Thank you!
      I think there is no answer to which way is the best way to learn Houdini. And I am not very good at vex but neither I am interested in it, so if you having fun with vex - be my guest. But to suffer through it for some obscure goal... I don't know, you can always use vops ;)

  • @zakirali8721
    @zakirali8721 11 місяців тому

    amazing😍

  • @PawelGrzelak
    @PawelGrzelak Рік тому

    Good tut, thanks

  • @isaacmari4780
    @isaacmari4780 Рік тому

    Wow!!!! Thanks good video

  • @HoudiniEnjoyer
    @HoudiniEnjoyer 9 місяців тому

    huge tutorial!!

  • @daremekiddy
    @daremekiddy Місяць тому

    I would gladly sub to your Patreon if you ever create one. Learning a lot from your videos.

  • @rd-cv4vm
    @rd-cv4vm Рік тому

    thanks, how do you get the shading of the curves in the viewport?
    It shows properly in lops context, i cant find the fix for obj context viewer

  • @1234gin4321
    @1234gin4321 11 місяців тому

    I tried adding "@Time*0.2" into the distance threshold on the attribute transfer as you demonstrated at 17:14 but I seem to get a syntax error every time. I can't seem to figure out why. I am using Houdini Apprentice 20.

    • @SmartAim33
      @SmartAim33  11 місяців тому +1

      have you tried deleting the node and recreating it from scratch?

    • @1234gin4321
      @1234gin4321 11 місяців тому +1

      @@SmartAim33 I have tried that and it seemed to have fixed the problem. Thanks! 👍

  • @G1NJO
    @G1NJO Рік тому

    nice!!... but i cant export the animation as alembic.... it doesnt have the animation after exporting... even if i import the .abc back to houdini

    • @SmartAim33
      @SmartAim33  Рік тому

      Try using rop alembic output in the sop context. Usually works fine for me.

  • @蒙贵子
    @蒙贵子 Рік тому

    COOL!!!

  • @xauthority
    @xauthority 4 місяці тому

    my one frame render is extremely slow

  • @sezginmotion
    @sezginmotion 10 місяців тому

    I select all the references at 13 58 and set the radius to 0, but it doesn't work, no matter what I do, even if I change them to 0 one by one, the ones on the right side become 0. This time, the animation below doesn't work. I'm stuck I don't know what to do.

    • @SmartAim33
      @SmartAim33  10 місяців тому +1

      Probably mistake on my part. You should ctrl+shift+left click on the parameter you want to unbind from the reference, so you could be able to change it. Or just straight up don't use reference copy, just copy and paste stuff.

    • @sezginmotion
      @sezginmotion 10 місяців тому

      @@SmartAim33 Yes, the color on the unit we replaced remained black. You canceled it in the reference, but I could not understand what you did with it.
      So I copied and pasted it manually. Thank you for the shortcut. Good work, we expect more tutorials.

  • @kadgar3368
    @kadgar3368 Рік тому

    Круто)

  • @LgFh370
    @LgFh370 Рік тому

    Hi Alex, do you provide the .hip file?
    I'm a little confused at the "sweep_big" step (around 19:00 min) and would like to take a look to find out what's wrong in my scene.
    My problem :
    After modifying the value of the last "sweep" and modifying the "blender" AttWrangle.
    The “lines” explode and go everywhere.
    During the animation, if I view the color of the 'attribute transfer' and move the 'Blend width' parameter. All values ​​between red and green (orange and yellow) are broken.
    PS: I deactivated all the "sweeps" except the first 3 "zero, big and final" and it works. but when I activate the other sweep nodes, the problem returns.
    The problem appeared when I connected the last “Final” to input 3 and the last “Big” to 2.
    Any idea what it could be?

    • @SmartAim33
      @SmartAim33  Рік тому +1

      Check the number of points on each of the final sweeps that goes into the blender. Probably there's a different number of points there. Hence the explosion

    • @LgFh370
      @LgFh370 Рік тому +1

      ​@@SmartAim33 It was the case. i didn't expect that. Problem solved !!
      Thank you !!

  • @krproductions6299
    @krproductions6299 8 місяців тому

    When rendering the animation IT gets stuck Executing Vex
    How do I Fix this?

    • @SmartAim33
      @SmartAim33  8 місяців тому

      try to reduce the amount of geometry in the scene. For example - render just one strand, if the rendering is successful - increase the number a bit. Try again.

  • @BOND_BOND_007
    @BOND_BOND_007 Рік тому

    when I add the 3rd sweep set and edit the attribute wrangle to I get this error message in I'm stuck here for a while now I dont know what to do
    float rblend = chramp('Blend' , @blend);
    v@P = lerp(@P, v@opinput1_P, fit(rblend, 0,0.5,0.1));
    v@P = lerp(@P, v@opinput2_P, fit(rblend, 0.5,1,0,1));
    Error
    Invalid source /obj/weaving_soft_setup/attribwrangle3/attribvop1
    Error: Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
    No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32).
    Warning
    Ambiguous call to function lerp(). Candidates are: vector lerp(vector; vector; float), vector lerp(vector; vector; vector) (3,7:10)
    Warning
    No matching function for float fit(float; int; float; float). Candidates are: float fit(float; float; float; float; float), vector4 fit(vector4; vector4; vector4; vector4; vector4), vector2 fit(vector2; vector2; vector2; vector2; vector2), vector fit(vector; vector; vector; vector; vector) (3,30:32)

    • @cdeftones
      @cdeftones Рік тому +1

      I think you have a dot instead of a comma in the first fit function. "fit(rblend, 0,0.5,0.1)"

    • @SmartAim33
      @SmartAim33  Рік тому +2

      like the @cdeftones said. The first lerp is missing a comma.

    • @BOND_BOND_007
      @BOND_BOND_007 Рік тому +1

      @@cdeftones thank you

    • @BOND_BOND_007
      @BOND_BOND_007 Рік тому

      @@SmartAim33 thank you

  • @SidharthGanguly
    @SidharthGanguly Рік тому

    omg

  • @babaomingmingru3163
    @babaomingmingru3163 11 місяців тому +1

    hi i didn't get result like 15:17 how to

    • @2una509
      @2una509 11 місяців тому

      same

    • @liamconway9953
      @liamconway9953 7 місяців тому

      Same problem happened to me. SOLVED it. Check your first sweep on the right-hand side, "sweep_final". Somehow when I put the "Radius" in the referenced sweep nodes to 0, I accidentally also set the radius to 0 in the "sweep_final". Put that value back to its original 0.005, and it should all update and look just like Alexander's. :)

    • @mr_wingly
      @mr_wingly 6 місяців тому

      For those who have this problem, the new “referenced” sweeps that you created from the original still has the channels “linked” with the original radius. So you have to go into each new sweep on the left side and right click on radius to delete channel and set it to 0.

  • @DarkW1zard
    @DarkW1zard 9 місяців тому

    Долго рендерилось видео? :)

    • @SmartAim33
      @SmartAim33  9 місяців тому

      За ночь посчиталось