Mudbox - Sculpting vs Normal and Bump Maps

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 3

  • @larryguernsey7111
    @larryguernsey7111 2 роки тому

    This is like gold. Not a lot of videos show Maya/Mudbox/Unity interface, which is exactly what I've been looking for. Thanks!

  • @hyperface2050
    @hyperface2050 3 роки тому

    This is the video I spent many hours looking for. Thank you. I hadn't seen one which shows the actual process of producing a normal from a low poly mesh.

    • @hyperface2050
      @hyperface2050 3 роки тому

      My dream video however goes one (or two) steps further and presents similar material with respect to displacement - not just bump and normals. Ideally I'd like to not just generate displacement maps for a CC3 character, but be able to adjust them after the fact. Is there any way to move backwards, as in take a displacement that fits a low poly mesh and somehow tweak the displacement without adjusting the mesh?