I knew it haha. Never know when those 84 potions will come in handy or 58 grenades or the starting weapons (thanks ff9 for teaching me to never sell my early gear).
This... I love getting engrossed in a game's lore and story so I always hope that there are pausable cutscenes in case I gotta go pee during a long cutscene... so I press the Start to check if its pausing but guess what the entire thing skipped...
That thumbnail is calling me out. I literally just did this last night with a cut scene in Days Gone then had to reload the game so I could hear the context.
@@tyleroutland435 Bro, 1000% with you on that. The only reason I did it was because I thought it was optional dialogue from a character that pissed me off, haha
You should never skip dialogue no matter how bored you are unless you already beat the game. The person who you’re talking to might give you a tip on how to make a mission or the rest of the game a bit easier.
A mistake I made recently: In Skyrim, instead of doing quests, I decided to explore all caves, forts, etc. In one cave, I found an NPC's bloody remains, picked it up, and started a side-quest. It turned out that what I picked up was the end of the quest and, thanks to a bug, I'm unable to complete it. So now I'm forever stuck with this skull in my inventory. Dang.
When the next elder scrolls come out I plan on stealing a horse and spending the first day going around the entire map to make the rest of the game seamless with many unlocked fast travel points everywhere, but staying out of everything for this reason
I played the legendary edition on xbox one and it happened to me but the contrary. I finished quests before starting them. Maybe you played the early versions?
*Worse* than skipping dialogue. You read it but doesn't understand the meaning behind it and now you can never go back to read it again without reloading your last save/checkpoint.
The no1 mistake i do in EVERY single game is ,saving all the best items for "later" saving all the magnum ammo,Elixirs,etc and never use any. Even on highest dificulty.
The Magnum is for bosses, the final boss specifically. Unkess the game lets you unlock infinite ammo for it, in which case, it's for whatever enemy annoys me.
Dunno, how about thinking you're being clever by not buying stuff or buying smart, only to find out you've wasted loads of money. Or by not buying anything ever and missing out on stuff.
magnums in resident evil games (the old ones) were meant to be saved for the boss anyway and they're essentially a way to easy mode the boss. I know in code veronica you could totally miss it by not refill the fire extinguisher from the first area. also without the magnum, the last boss is incredibly difficult to be able to even damage enough to trigger the final stage.
Ahhh yes, almost every variety streamer in a nutshell lol. Skips the dialogue or forgets important info and then is like "wtf is going on" or "this makes no sense" or "what am I even doing"
And the rest of the streamers that don't skip dialogue, use cutscenes to thank subs and donors and wonder why they keep getting lost or don't know what to do. The worst are streamers who stream From games but aren't Souls fans, so they don't read any item descriptions, you know, where From hides all the lore.
This can enough me when I watch a playthrough. It wasn’t een rpg but recently I saw a playthrough whee somebody started the game for the first time. Skipped the tutorial and then said for 30 minutes that the game is confusing.. :s and this wasn’t even a live stream. Go play the tutorial and come back so you don’t bother your viewers with “I don’t understand the game” when you didn’t even try :p
@@pokyboss4281 You think any of that is bad? I watch the cut scenes and then just straight up forget 2 seconds later, regardless of how distracted I am by chat. I even read all the dialogue out loud in silly voices, but manage to still get lost.
Pretty much the entirety of Pewdiepie's ghost of Tsushima let's play. He pissed off so many people because he didn't understand the story and said it was bad, but put it in Japanese and always checked chat or ate during cut scenes. For one of the cut scenes he just left the room for some reason. And yes, I am still mad abt those streams
The more frustrating thing is hoarding single-use or special items, saving them for a tough boss, using them during the fight and realize later on in the game "oh well, should've saved that for this one..."
In Cyberpunk I skipped some dialogues on accident because my V was crouched and I wanted to stand up, but stand up and skip dialogue have the same buttons :(
That's when you find out you're suppose to get an item that has a 2% chance of dropping from the boss, only to then find out after hours of grinding to get it, that it was the first part of a five part quest
Ya, character appearance is a pain. Invariably, once you've made it, it's apparently a legal requirement that it's immediately followed by 12 unskippable cutscenes and an entire first act where you can't see your character's face. A couple games have buttons where you can see them do basic actions, but it's always under perfect lighting, and when you go back to fix it, you have to do it all again from scratch when all you needed to do was move the nose up 3 pixels. Then there's Fallout 4, where the whole prologue exists in a universe where everything is coated in half an inch of petroleum jelly, so you think you got it wrong, even if you got it right. Sure, you can edit it before leaving the vault, but that's at a distance and still not ideal. At least there's console commands, and a mod to put them back in in survival (because taking the console out of survival was some serious crayon-lobotomy level stupid).
Constantly checking online every time there's different options in the dialogue or you have to make a choice of some sort. Don't wanna make a "mistake" and miss the best ending possible.
Lol yeah I get really anxious like I'm going to make the wrong choice in games like telltale series. In the end the only way I could get through the game was using shareplay on playstation and giving the control to my friend, and we would decide on the answer together. We didn't look online but we would pause and discuss what and why we would choose an option. It was so fun but I have a series x now and can't do share play anymore :(
I never did this until I played AC: Odyssey. When that decision you make wipes out the entire village in your starting island I was like oh well, guess it’s time to start double checking every decision in case it matters.
The worst was when I was a kid and I wasn’t near a save point and my mother used to scream for me to turn off the game because we had to go somewhere or have dinner etc. I’d pause it and turn off the tv but then she’d see the red light on my super famicom and unplug it 😡
Every game needs a quicksave feature, having to hunt down savepoints needs to be a thing of the past, not just because of what you said but because it seems game crashes seem to be more frequent now a days than they used to be.
I feel that pain... An old roommate and I attempted to beat FFX with no saving, no memory card in the ps2 even! Which meant no dying too. I'll never forget the moment that I was at a party and he called me up in near tears telling me the power flashed... I hit my knees...
For the Witcher I had the best ending and it's after that I realized "Wait.. it was possible to screw this up at any point?" And basically I was anxious about it after finishing the game xD
Excuse me, I NEVER skip dialogue unless I have literally already heard it, and the side eye I give my friends when they skip could make Medusa shed tears.
I don't remember the game, but in character creation, they give you three levels of in game lighting. To see how you really look in the game, at "any time." More games should be as detailed as that one! And again, I don't remember the game, just how cool the character creation was.
I have seen it too, and do not remember neither... maybe "Monster Hunter World" ? It would be really useful, and spare me the problem I have had in "Dragon Age Inquisition". After at least three hours of modeling a character suited to the world, in details, with dark brown hairs, with tools in a context set in a moody dark green ambiance, I began the adventure of the game, to discover my character was paler, with clear auburn hairs, more translucid eyes and a completely different look outside under the sun. Without any possibility to change him then, if not by beginning entirely anew. ...and please do not remind me that I could modify him later in some magic mirror, because I was more than 15 hours in and it was still nowhere in sight, neither than was the "Emporium" supposed to let us transfer our save from "Xbox 360" to the "Xbox One", that I still did not found. I am kidding a bit, you can say it, above all if you know it... Also, there is no way to save in the "character creation" introduction, so not only I then cannot turn the console off, sometimes during hours doing it, but I have needed to take the habit of taking a screen capture of every adjustement, in case I have to redo it the same, without taking hours again to do so. At this point there should be a save inside the "character creation" introduction, and as you said, a previsualisation context, especially when it is definitive.
Me: All right I got the RPG ive been waiting years to get (40 hours later) Me: Finished. Friend: You beat the game? Me: No I customized my character. Now its time to play the game.
Me: time to get going friend: let me guess, you took hours in the customization? Me: Nope.. just scoured the map for chapter 1 side quests Friend: Wont that ruin the experience for you? Me: Nah.. I'm OP AF for the chapter 1 boss now
Bro, this is gunna get worse as character creators become more detailed and gives you crazy amounts of freedom to customize your character. Some games are even incorporating the ability to fuse two characters together to create one that shares details from both primary characters, then you get to customize that. At this point, these things need randomizers so that the game can just build it for you.
@@videowatcher551 I don't know if I'm misremembering, but I seem to remember some single-player RPG or some MMO where the Character Creator was a separate application or a website that came out before the game and also had community features so people could share character presets. That should be an industry standard at this point.
I had to restart Mass Effect legendary to redo my character after seeing her in cut scenes.. At first I was trying to convince myself that it didn't matter, but I couldn't keep going after a while, looked so ridiculous 😂
I remember playing ME1, it was my first time going through the series chronologically, seeing that I started off in 2 and played 3, so there I am making my de facto Commander Shepard, he's perfect, he's handsome, then I get a side shot of his nose that I didn't get when building his face, and I'm like "That nose can steer a ship". Needless to say I didn't start over and laughed till I loved it, then comes time to play ME2. Game: Your facial features are not supported in this game. Me: ....... I liked that nose.......
Yes. Creating your own character and then viewing it in the game can be a totally different take. Nothing like creating your own character, but man! Going back and trying to fix it is the worst for me. Thanks for the video. 🙂
Tell me about it. And Pathfinder? OMG, Pathfinder, Wrath of the Righteous, the sequel, is even MORE complex when it comes to character creation (and leveling up!). You need guides for the guides! lol. It can LITERALLY take you 2-4 hours, JUST to create your character. There's a lot of reading in these games, lol. (0:45) But oh man, what an amazing sequel! ^_^ I spent 560 hours on one (1) playthrough. Like I said. A LOT of reading. But worth it! (I need to run my second playthrough as an evil character now, since I was Nature Incarnate last time, =P).
9 - I've accidentally healed a boss or two in FFX a couple times because sometimes I go too fast and not notice who it's being aimed at until it's too late.
I never skip dialogue in games in my first playthrough and even in consecutive playthroughs I usually let all dialogue play unless I'm really familiar with the game and already know what the dialogue is about. Same goes for cutscenes. The pain with character creation is a real problem when your character looks nothing like you imagined :D Luckily a lot of games these days give you a chance to modify your character afterwards. E.g. there's the plastic surgeon in Fallout 4 and stuff like that.
@@JonatasAdoM Tbf you can kinda cheat that by pressing the PS Button(Idk what's the Xbox equivalent but it works there too), it always freezes the cutscene
Man I can't remember which game I was playing but I was distracted during the quest granting dialogue and when I could focus again I wasn't sure what I needed to do. The objective list was super vague like 'help the magistrate to get past the gate.' And each time I tried talking with the NPC it was "do you have X? No? Then why are you wasting my time I'm a busy man!" Goes back to standing around doing nothing. Game devs who realized sometimes we skip without meaning to and have the NPC repeat the request or a more comprehensive objective list thank you with all of my heart.
I feel like a weirdo because I always chase around after all the side quests first instead of playing the main quests. It helps to get my character leveled up at least, and actually really helps a lot of time (usually when I have the right level to unlock something or the right items for a mini-hunt and gather type quest).
I do some of that too, but only because I know once I get 15-20 hours into a game, I'm going to start getting tired of it. If I don't do side quests towards the beginning, I'm never going to do them.
I have the opposite problem with exploring. I spend hours searching for good loot, afraid i'll miss something, only to find nothing. Sometimes I'll lose the thread of the game because I'll be going out of my way to get all the good loot first. Or sometimes i never finish the game, because halfway through I already have the best items, and I lost track of the story.
I have no sympathy for people who skip dialogue and then have no idea where to go. I mean, you're playing an RPG - it's a story-centric game, are you here for the story the game is telling or not?
I never skip scenes 1st play through Though I once let a friend play my assassins creed 1 game a bit, and he immediately skipped a scene then asked me what he was supposed to do, ruined the series for me for years
Mixed feelings, when the quest behind the dialogue is obvious filler (Like visiting the first few worlds in kingdom hearts chain of memories) or saving farmer 101 from generic bandits 202, then I skip without hesitation.
Back in my SNES and playstation playing days, I usually ended up buying a good game guide (remember the days of printed game guides?) specifically to optimize my character's skills/abilities. On the first play-through I would avoid looking at anything that would spoil story moments and only use the "full" guide on my second play-through so I could complete 100% of the game.
@@birdiepitchfeather63 I also forget some of the dialogue, so sometimes it feels like a new experience when replaying a game I've already completed like 10 times.
its weird that they talk about saving for every step and there clearly gamers like us out there who dont save at all other then when we exit the game and only use one save spot. I really had to restart a lot of TES games because the autosave was just before I jumped of a cliff or something.
Side quests remind me of a friend of mine and I playing dragons age. He ignored all the side quests that he could and stayed with the main quest. One of the side quests, he needed to get a redhead lady to help him get certain items that he could not get from her if he met her only in main quest. I , on the other hand, never turn down a side quest. It took me five times longer, but I had a completely different ending that Lee became envious of. Yay to us detailed people.
I remember trying to pause a cinematic about an hour into a game due to a small oven fire and it skipped the entire cinematic. Also, what about missing out on awesome loot because you didn't rush through the game? Excalibur from FF9 comes to mind.
Yeah I didn't know this on my first playthrough and ended up remaking my character just before getting to Act 2 because I wasn't happy with it. Sad times haha.
You can also use the gift bags, there is one that allows you to change your character from the start and one that allows you to infuse all the summons ( which is my favourite )
Hah, I'll never forget the day when while playing Morrowind I realized that the Shirt of Saint Alalorn (or something like that) was actually needed for a later quest. I had sold it to a vendor and later checked all the vendors I could find, but I never found it. In Morrowind vendors tend to wear the stuff you sell to them and it is no longer available in their inventory. Oh, the drama...
With the dialogue choices in Mass Effect at least each spot on the dialogue wheel represents the type of response. Right side represents responses that progress the conversation with up being the paragon response, down the renegade one and middle being the neutral one. Anything on the left side if not blue or red is optional dialogue
My problem with rpg text and story at times is not so much skipping as just honestly paying attention. They will tell you really early what to do but then drone on and on and at the end of it....Oh shit I forgot what they wanted me to do.
Star Wars Knights of the Old Republic is an absolutely great game. However, on one of the game’s planets (Manaan), you can actually get completely stuck by not talking to a person in a bar that starts a side quest. (Spoilers) During the main mission, you are tasked with breaking into a Sith base. Doing so will alert the Selkath government and you will be arrested. The way to be set free is only unlocked if you have spoken with a local in a bar who tells you the Sith have been kidnapping and training kids. From there, you unlock the side quest to find proof that the Sith are abducting Selkath youth. If you do not speak with this person prior breaking into the base, you will be stuck in a loop. From there, you will have to load a prior save from hours ago. Even worse, if you are just using the game’s auto save feature only, you might just have to start the game over.
13:23 that's one of my favorite things about mhw. They give different lighting and facial expressions. But you still can't get around "would it still look good in lower polygon"
I accidentally sold hepzefa flaming sword in AC origins, the onli flaming sword in the game, only unlockable almost at the end of the game, you can buy it back in the assassin's bureau, but it wont always spawn, I accidentally sold it a few hours into Ng+ and man was I sad
9:00 this. THIS is what made me rage-quit Witcher 3 and made me hate devs at CDPR altogether. I'm so glad that I'm not alone in this world that experienced this shit-ass ending because I didn't play snowball with Ciri. In fact I'm still pissed at CDPR
sometimes the smallest things in life can have a big impact. You should have been more concidered towards Ciri and you would get some of the good endings. Lesson learned
The character creator thing is so true. I once made a massive hook nose on a character that that I only noticed from the side (the front looked perfect in my eyes). It was so ugly I had to hide my characters face
Yes number one is so right. Like there can be great lighting or filter effects on the CC and in the game totally look different. Dragon Age Inquisition is a culprit of this!
So true! That ugly dark and green lighting in the character creator of DAI makes it so hard to see certain colors and features very well. You finally get a decent character made, then your character steps out into the sunlight in a cutscene and does not look like you wanted them to at all 😫.
@@thefandomlife991 I was exactly writing this elsewhere, so I transcript to confirm. In "Dragon Age Inquisition", after at least three hours of modeling a character in details, in a way he would seem suited to the world, a human a bit mysterious with dark brown hairs, with the tools in this context set in a moody dark green ambiance, I finally began the adventure, to discover my character was paler, with clear auburn hairs, more translucid eyes and a completely different look outside under the sun, like a overexposed version of the one I had modeled. Without any possibility to change him then, if not by beginning entirely anew. ...and you probably know, and would tell me that I could have modified him later in some magic mirror, but I was more than 15 hours in the game and this was still nowhere in sight, neither than was the "Emporium" supposed to let us transfer our save from "Xbox 360" to the "Xbox One", that I still did not found.
Also in such games, there is no way to save in the "character creation" introduction, so not only we then cannot turn the console off, sometimes during hours doing it, but I have taken the habit to take a screen capture of every adjustement, in case I have to redo it the same, without taking hours again to do so.
Number 3 rings loud for me. In Persona 5 Royal time management is so critical with your personal connections. It is hard to do many things in the game by the end to completion without managing time really effectively. I didnt know until near the end that Kawakami, your teacher, if you develop your connection far enough she will allow you to get a "special massage" that allows you to be able to go out and do more things after you go into a palace or Mementos. I played most of the game not knowing she opens this up, furthering my inability to use my time more effectively and not completely getting through my social links. An incredible amazing game but sometimes you just dont know what you dont know. Thanks Gameranx :-)
#6 basically any game that has any item. "Am going to use it on the boss battles" boss battles show up. Let's see if I can beat him without using any items 😅😅
On DOS2, I accidentally used Restoration on Dallis during the Lady Vengeance fight and was VERY surprised that it actually did damage to her. So I kinda accidentally spoiled the twist that she's and Eternal for myself.
#11 Having items with the sole purpose of being sold and not realizing it or hoarding them. (I just did so in Bravely Default 2 with the Collectible Resources)
Same. Even when the item clearly says it is meant to be sold, I always question that and hold the item for a while. Had like 20 Hercule medals in DBX (or maybe Xenoverse 2, can't remember) before finally selling them.
The end of Earthbound and just barely enough healing items to get through the guanlet to Gigas. I just got it done, also, most satisfying ending to an RPG I've had.
I’m 25 and I never skipped dialogue until I started playing Kingdoms of Amalur: Re reckoning this year 😂 Id always listen to all the dialogue because it’s a key part of the game to me, but the characters in Amalur talk WAY TOO SLOW.
The thing about skipping dialogue I absolutely hate it when people skip dialogue when they're playing a game that they never play before and I'm watching them do it and then they get upset that they don't know what the hell they're doing. That irritates me to no end
I love figuring out character building by experimentation before knowing how to make the best character and exploring every corner for treasure or to figure out what to do. That's something I hope stays. I think waypoints ruin RPGs Great video. I agree with the rest of your points and it was interesting to hear your perspective.
That single use item one has costed me some sanity. Never used potions in terraria, never used lifegems in DS2, never used Divine Blessing in any Souls game, never used any food or Chems in Fallout games, never used scrolls in Skyrim, never used abiliter in AOT2, never used embers/humanity/rune arcs/human effigies in souls games. That made them SO much harder than they had to be
The first point called me out man. Every single RPG I play, I end up creating a character and then put 2-3 hours into them restarting all over just for my character’s appearance to look good. I kept recreating a character in Biomutant like 12 times. I swear I like video games and actually play them.
5:14 YES, TOTALLY, I HATE THAT, In the Witcher 3 there was this scene in a bath house, and there was this important character in your way, and you had the option to "take him out of the way" and you imagine Gerald would just push him away and keep going, but no, the dude literally make a mess out of the guy, and when is on the ground Gerald takes his leg and breaks it and JESUS CHRIST, I literally had to load a 2 hours behind save file just because of this, and I'm glad I did it, that decision would've destroyed the narrative I got at the end, the one I'm happy with.
*#11: putting an RPG down so long you forget where you were or what was going on!* I can't be the only one here who has done this: you get into an RPG for days or weeks, then you start to burn out on it. So you take a day or two to indulge in some shorter games to prevent total burnout. Then, when you resume, it could be days for some or months for others ('cause life happens, plus new games are coming in all the time), and you simply forget key things. It could be plot points or characters you dont remember, or in certain cases, which characters you were doing which builds for, if there are choices in that. In either case, you can try to read wikis or watch playthroughs for reminders, but you run the risk of going to far and hitting spoilers, or maybe the playthrough or wiki doesn't cover the areas of the game you did. It's so annoying, and happens to me at least once a year. Hope I'm not the only one who does this!
Have you ever had this situation where you grind up levels for super long time just to beat a certain enemy but later found out that the enemy's level was scaled according to yours?
Any time a game has multiple endings, I always end up getting the "good" ending, unless the good ending has some absurd super specific requirments to trigger.
Hmm. As the person known in my friend group as "the one that spent 2 days making his fallout character and 3 days making autobiographies for his wasteland playthroughs" i take offense to your early statements.
God damn I got so called out at the end if 10. I craft characters like god crafted the earth and I'm not satisfied until its "supremely good" then I hit that in game lighting and I'm like nah
Talking about hoarding In games, I played through all of South Park the Stick of Truth and accidentally got the ''For the Hoarder'' achievement because I completely forgot about the Items you are expected to sell
The side mission in Mass Effect that you have to do to get your specialization class (where you meet a very important character in 2 and 3 for the first time).
To add on to the character creator. Biggest thing is when you want to use a weapon, and change your character for that and then find another then have to put more point into another stat to use it then you just havr to use a bunch of exp just level health *coughs* "dark souls"
Finishing Morrowind without a critical quest item because I missed some dialogue which was then buried pages back in my journal. I used the in game mechanics to upgrade my lockpicking skill to 100 and found another way to finish the game without cheats. The second playthrough I did where I finally figured out the correct way of doing it made me realise I'd missed a massive chunk of the story and character progression. Made me love the game even more
I hate how games have an indepth character creator. I sometimes find myself stuck too long. Thanks for the fallout 4 advice! When I play that I will be way more lax about role playing.
14:32 This is the face of the one who saved the galaxy from the Reapers. This average old lady. Legend has it she defeated Harbinger by demanding to speak with his manager.
I must admit. I hoard EVERYTHING. I do it in the hopes of getting huge amount of “gold” to purchase the ultimate item which never shows up in town. Love me those multiple storage chests. LOL
Going through the list, since my name here pretty much means I'm a target here... 10) Yep, done it. That's caused I don't know how many resets. Not really on the start stuff, but builds along the way as some skills sound awesome, but turn out to be traps. 9) Yep, done it. Most of the time it was me trying to heal someone who was close to dying and the game suddenly either has the mage in the back be the target of all the attacks or suddenly every unit on the field takes damage because of "field conditions" or whatever. 8) If this happens to me, it's because I skipped on accident. I only intentionally skip if I'm on a New Game + playthrough or one of those many resets from #10. 7) That's not a mistake on the player, that's a mistake on the game. 6) Yep, done it. Part of it comes from needing items at a boss fight, not having it, then going back to your save and doing it all over again and come to find out your grinding negated the need for said items. 5) Yep, done it. The worst part is saving after one choice but before another and due to limited save-spots you only had one save because you didn't have money for an extra memory card. 4) Yep, done it. I think the Shadow Hearts series has been the worst. You miss one thing, you've suddenly missed out on some character's final outfit/weapon. 3) Yep, done it. 2) Yep, done it. Worst thing is when you've saved after selling it to a vendor that doesn't allow you to rebuy items, or that the rebuy items list refreshes every time you load the game. 1) I think this is the first one that I can claim 100% nope. Most of the time the customization doesn't affect what I see, only what NPCs comment at me.
One major mistakes recent RPGs have is the fact that not many videogames have a thorough character creator and you're left with just some presets character models
*low health*
me: I should heal, but what if an emergency occurs?
*emergency occurs*
me: but what if a BIGGER emergency occurs?
"I can handle this, I don't need healing"
_5 seconds later_
"WHY DIDN'T I USE A HEALING POTION!?"
Dark Souls' divine blessings in a nutshell..
Or you save them all til the final boss and manage to not even need them.
Going through ng+ 4 and almost refusing to heal at all lmao
gnúH gnauQ nễyugN I don't think I ever used a divine blessing in any of the souls games now that I think about it
Let me guess. Holds on to every item and never uses anything or sells anything
I knew it haha. Never know when those 84 potions will come in handy or 58 grenades or the starting weapons (thanks ff9 for teaching me to never sell my early gear).
Listen ya lil' shit. I'll never know when I'll need that full restoration health potion as well as a full restore magic potion.
FF7R 👁👄👁
@@sirownzalotgaming3025 oh yeah, I remember that. The reverse palace. lol that location had a fun boss battle.
Every item. Including those rusty arrows or whatever useless nonsensical stuffs
When you’re trying to figure out if the cutscene can be paused but you instead skip it by mistake 🤣
This... I love getting engrossed in a game's lore and story so I always hope that there are pausable cutscenes in case I gotta go pee during a long cutscene... so I press the Start to check if its pausing but guess what the entire thing skipped...
@@flaminG-Ghost worst when it is an autosave game
I felt this comment in my damn bones.
@@xxx10353 I always have to find the cutscene on UA-cam if I do that. I'll watch a playthrough if I have to. I'M NOT MISSING IT!
Happened to me for the first time I can remember the other day. Just looked up the cutscene on UA-cam lol
You had me at “I don’t know, maybe there’s a harder boss”
Player: Creates Multiples Saves
Also Player: Forgets in which save it's good or evil runs
Some games actually help you tell which is which so you don't accidentally murder a village on an angel run XD
RPG nowadays need a feature to name save files
@@thatjerkluke9961 most RPGs nowadays have those especially if you overwrite a save
I don't have that problem in most games. Evens & odds are the way I know
@@DPowered2 Press A to pray for the ones that don't do that...
That thumbnail is calling me out.
I literally just did this last night with a cut scene in Days Gone then had to reload the game so I could hear the context.
I just listen to the first part of dialogue and skip the rest.
I listen to all dialog in story driven games because it's important
@@tyleroutland435 Bro, 1000% with you on that. The only reason I did it was because I thought it was optional dialogue from a character that pissed me off, haha
Hate it when that happens, especially when you miss out on a cool weapon, but never get it due to skipping.
You should never skip dialogue no matter how bored you are unless you already beat the game. The person who you’re talking to might give you a tip on how to make a mission or the rest of the game a bit easier.
A mistake I made recently:
In Skyrim, instead of doing quests, I decided to explore all caves, forts, etc. In one cave, I found an NPC's bloody remains, picked it up, and started a side-quest. It turned out that what I picked up was the end of the quest and, thanks to a bug, I'm unable to complete it. So now I'm forever stuck with this skull in my inventory.
Dang.
When the next elder scrolls come out I plan on stealing a horse and spending the first day going around the entire map to make the rest of the game seamless with many unlocked fast travel points everywhere, but staying out of everything for this reason
At least it can gives you a good nickname...
A skull? From Frozen Lighthouse perhaps? Put it into a fire at the top!
I played the legendary edition on xbox one and it happened to me but the contrary. I finished quests before starting them. Maybe you played the early versions?
This is then a game mistake, not a player mistake. A better designed game should handle this.
*Worse* than skipping dialogue. You read it but doesn't understand the meaning behind it and now you can never go back to read it again without reloading your last save/checkpoint.
That might be a problem for gamers who are ESL.
Sounds like you have comprehension problems.
The no1 mistake i do in EVERY single game is ,saving all the best items for "later" saving all the magnum ammo,Elixirs,etc and never use any.
Even on highest dificulty.
The higher the difficulty the more cautious you are hahaha
The Magnum is for bosses, the final boss specifically. Unkess the game lets you unlock infinite ammo for it, in which case, it's for whatever enemy annoys me.
I either save it the whole game or use it all and run out of it.
Like when you're supposed to drink a glass and end up drinking the whole bottle.
Dunno, how about thinking you're being clever by not buying stuff or buying smart, only to find out you've wasted loads of money. Or by not buying anything ever and missing out on stuff.
magnums in resident evil games (the old ones) were meant to be saved for the boss anyway and they're essentially a way to easy mode the boss. I know in code veronica you could totally miss it by not refill the fire extinguisher from the first area. also without the magnum, the last boss is incredibly difficult to be able to even damage enough to trigger the final stage.
Ahhh yes, almost every variety streamer in a nutshell lol. Skips the dialogue or forgets important info and then is like "wtf is going on" or "this makes no sense" or "what am I even doing"
And the rest of the streamers that don't skip dialogue, use cutscenes to thank subs and donors and wonder why they keep getting lost or don't know what to do. The worst are streamers who stream From games but aren't Souls fans, so they don't read any item descriptions, you know, where From hides all the lore.
This can enough me when I watch a playthrough.
It wasn’t een rpg but recently I saw a playthrough whee somebody started the game for the first time. Skipped the tutorial and then said for 30 minutes that the game is confusing.. :s and this wasn’t even a live stream. Go play the tutorial and come back so you don’t bother your viewers with “I don’t understand the game” when you didn’t even try :p
@@pokyboss4281 You think any of that is bad? I watch the cut scenes and then just straight up forget 2 seconds later, regardless of how distracted I am by chat. I even read all the dialogue out loud in silly voices, but manage to still get lost.
Pretty much the entirety of Pewdiepie's ghost of Tsushima let's play. He pissed off so many people because he didn't understand the story and said it was bad, but put it in Japanese and always checked chat or ate during cut scenes. For one of the cut scenes he just left the room for some reason. And yes, I am still mad abt those streams
@@pokyboss4281well From games dont really have stories so they dont have to pay attention to much.
The more frustrating thing is hoarding single-use or special items, saving them for a tough boss, using them during the fight and realize later on in the game "oh well, should've saved that for this one..."
Or if that specific tough boss is immune to said item ;____;
One more:
Accidentally selling the wrong items and then realising you didn't save the game
#11👆🏻
Isn't as bad if the merchant has a buy back feature like Borderlands. But, outside of that totally agree.
In Cyberpunk I skipped some dialogues on accident because my V was crouched and I wanted to stand up, but stand up and skip dialogue have the same buttons :(
They still haven't changed that I think smh
Fail...
You can fix that in the options, to skip while holding or something like that, it happened the same and that fixed it
Happens sometimes to me
People still play that unfinished mess? Wow.
When skipping the dialogue:
I do not know who I am or why I am here, all I know is that I must kill.
Sir, this is a Wendy's.
That's when you find out you're suppose to get an item that has a 2% chance of dropping from the boss, only to then find out after hours of grinding to get it, that it was the first part of a five part quest
@@illb456 🤣🤣 this is maybe the best use of this.
The accidentally asking NPC to repeat dialogue one hits home.
Ya, character appearance is a pain.
Invariably, once you've made it, it's apparently a legal requirement that it's immediately followed by 12 unskippable cutscenes and an entire first act where you can't see your character's face. A couple games have buttons where you can see them do basic actions, but it's always under perfect lighting, and when you go back to fix it, you have to do it all again from scratch when all you needed to do was move the nose up 3 pixels.
Then there's Fallout 4, where the whole prologue exists in a universe where everything is coated in half an inch of petroleum jelly, so you think you got it wrong, even if you got it right. Sure, you can edit it before leaving the vault, but that's at a distance and still not ideal. At least there's console commands, and a mod to put them back in in survival (because taking the console out of survival was some serious crayon-lobotomy level stupid).
Constantly checking online every time there's different options in the dialogue or you have to make a choice of some sort. Don't wanna make a "mistake" and miss the best ending possible.
Yeah I've done that some times like someones leaning over me waiting to see if I'll get the worst ending when I should just go with the flow.
Lol yeah I get really anxious like I'm going to make the wrong choice in games like telltale series. In the end the only way I could get through the game was using shareplay on playstation and giving the control to my friend, and we would decide on the answer together. We didn't look online but we would pause and discuss what and why we would choose an option. It was so fun but I have a series x now and can't do share play anymore :(
Thats the whole point of having those choices though lol. They might as well just stop giving people choices and stick with generic story telling.
I'm doing that in Skyrim now to see if by killing somebody in a quest I get a good item or smth
I never did this until I played AC: Odyssey. When that decision you make wipes out the entire village in your starting island I was like oh well, guess it’s time to start double checking every decision in case it matters.
investing points into the wrong skill...
*Sinks perk points into Heavy Armor and two-handed*
*Becomes Stealth Archer again anyway*
I put all my points in charisma in new Vegas and when I realised my mistake I was way to far in. Big F
Happened in Vampyr
I once invested a starter point in what I thought was a joke of a choice til it benefited pretty early
Yep
The worst was when I was a kid and I wasn’t near a save point and my mother used to scream for me to turn off the game because we had to go somewhere or have dinner etc. I’d pause it and turn off the tv but then she’d see the red light on my super famicom and unplug it 😡
I fell asleep playing once and my father turned off the PS2 : (
Pain
Every game needs a quicksave feature, having to hunt down savepoints needs to be a thing of the past, not just because of what you said but because it seems game crashes seem to be more frequent now a days than they used to be.
I feel that pain... An old roommate and I attempted to beat FFX with no saving, no memory card in the ps2 even! Which meant no dying too. I'll never forget the moment that I was at a party and he called me up in near tears telling me the power flashed... I hit my knees...
@@The7Reaper Returnal: Umm saving? what's that alien technology I never heard about...
For the Witcher I had the best ending and it's after that I realized "Wait.. it was possible to screw this up at any point?" And basically I was anxious about it after finishing the game xD
My Ciri died the first time I was the overprotective dad who still sold his daughter
Skipping dialogue in a RPG? Can't say I ever did that before, man
Same I only do if I heard it before
Exactly! Thank You!
Same. I even sometimes had to reload a save file because I accidentally skipped or didn't pay attention to a cutscene or important dialogue l.
Unless the game is seriously dragging ass and you don't care, why tf would you skip dialogue? 😒
I skipped a lot of dialogues in Metal Gear Solid back in the PSX days :/
Excuse me, I NEVER skip dialogue unless I have literally already heard it, and the side eye I give my friends when they skip could make Medusa shed tears.
Same
Right?! Why are you playing an RPG if you’re not interested in the story?!
I’ve done it if I’m going on auto pilot and get impatient
My finger slips and I accidentally skip the dialogue
I have done it when the pause button skips dialog and I really tried to pause the game, but normally I listen to it.
"One wrong input could be costly"
Flashback to Me dying at the end of the game choosing the wrong dialogue option in Wolfenstein 2 Permadeath run 😒😬
Ouch !
I don't remember the game, but in character creation, they give you three levels of in game lighting. To see how you really look in the game, at "any time." More games should be as detailed as that one! And again, I don't remember the game, just how cool the character creation was.
I have seen it too, and do not remember neither... maybe "Monster Hunter World" ?
It would be really useful, and spare me the problem I have had in "Dragon Age Inquisition".
After at least three hours of modeling a character suited to the world, in details, with dark brown hairs,
with tools in a context set in a moody dark green ambiance, I began the adventure of the game,
to discover my character was paler, with clear auburn hairs, more translucid eyes
and a completely different look outside under the sun.
Without any possibility to change him then, if not by beginning entirely anew.
...and please do not remind me that I could modify him later in some magic mirror,
because I was more than 15 hours in and it was still nowhere in sight,
neither than was the "Emporium" supposed to let us transfer our save
from "Xbox 360" to the "Xbox One", that I still did not found.
I am kidding a bit, you can say it, above all if you know it...
Also, there is no way to save in the "character creation" introduction,
so not only I then cannot turn the console off, sometimes during hours doing it,
but I have needed to take the habit of taking a screen capture of every adjustement,
in case I have to redo it the same, without taking hours again to do so.
At this point there should be a save inside the "character creation" introduction,
and as you said, a previsualisation context, especially when it is definitive.
It was probably Code Vein... 🤔
Nioh 2 has that feature. I'm a year late, but the character creation in that game is insane.
I love it when people just skip the tutorial, and then immediately after are wondering how to play the game
Me: All right I got the RPG ive been waiting years to get
(40 hours later)
Me: Finished.
Friend: You beat the game?
Me: No I customized my character. Now its time to play the game.
Me: time to get going
friend: let me guess, you took hours in the customization?
Me: Nope.. just scoured the map for chapter 1 side quests
Friend: Wont that ruin the experience for you?
Me: Nah.. I'm OP AF for the chapter 1 boss now
Spit my coffee 🤣🤣🤣
Me when The Elder Scrolls 6 comes out
Bro, this is gunna get worse as character creators become more detailed and gives you crazy amounts of freedom to customize your character. Some games are even incorporating the ability to fuse two characters together to create one that shares details from both primary characters, then you get to customize that. At this point, these things need randomizers so that the game can just build it for you.
@@videowatcher551 I don't know if I'm misremembering, but I seem to remember some single-player RPG or some MMO where the Character Creator was a separate application or a website that came out before the game and also had community features so people could share character presets.
That should be an industry standard at this point.
I had to restart Mass Effect legendary to redo my character after seeing her in cut scenes.. At first I was trying to convince myself that it didn't matter, but I couldn't keep going after a while, looked so ridiculous 😂
😅
I've also done this and lemme just say it ... feels bad man. 😒
This is why I just went with the default shepard look
I remember playing ME1, it was my first time going through the series chronologically, seeing that I started off in 2 and played 3, so there I am making my de facto Commander Shepard, he's perfect, he's handsome, then I get a side shot of his nose that I didn't get when building his face, and I'm like "That nose can steer a ship". Needless to say I didn't start over and laughed till I loved it, then comes time to play ME2.
Game: Your facial features are not supported in this game.
Me: ....... I liked that nose.......
Yes. Creating your own character and then viewing it in the game can be a totally different take. Nothing like creating your own character, but man! Going back and trying to fix it is the worst for me. Thanks for the video. 🙂
Tell me about it. And Pathfinder? OMG, Pathfinder, Wrath of the Righteous, the sequel, is even MORE complex when it comes to character creation (and leveling up!). You need guides for the guides! lol. It can LITERALLY take you 2-4 hours, JUST to create your character. There's a lot of reading in these games, lol. (0:45) But oh man, what an amazing sequel! ^_^ I spent 560 hours on one (1) playthrough. Like I said. A LOT of reading. But worth it! (I need to run my second playthrough as an evil character now, since I was Nature Incarnate last time, =P).
9 - I've accidentally healed a boss or two in FFX a couple times because sometimes I go too fast and not notice who it's being aimed at until it's too late.
Healed a boss with Bewildering Grace in Octopath Traveler, i feel you
Luckily the only time I did this was on a zombie
I just finished a gameranx vid now this got uploaded, love you falcon
Love you back. - falcon
Sup
I never skip dialogue in games in my first playthrough and even in consecutive playthroughs I usually let all dialogue play unless I'm really familiar with the game and already know what the dialogue is about. Same goes for cutscenes.
The pain with character creation is a real problem when your character looks nothing like you imagined :D
Luckily a lot of games these days give you a chance to modify your character afterwards. E.g. there's the plastic surgeon in Fallout 4 and stuff like that.
I never skip dialogue the first time, it's immersion breaking.
I never understood doing this. Like, do you want a fulfilling game and/or story, or are you just never satisfied?
This is really painful when you try to see if you can pause (because of disturbance) and it skips
Or when you have an emergency and you can't pause the cutscene and you're forced to physically skip it.
@@JonatasAdoM Tbf you can kinda cheat that by pressing the PS Button(Idk what's the Xbox equivalent but it works there too), it always freezes the cutscene
Man I can't remember which game I was playing but I was distracted during the quest granting dialogue and when I could focus again I wasn't sure what I needed to do. The objective list was super vague like 'help the magistrate to get past the gate.' And each time I tried talking with the NPC it was "do you have X? No? Then why are you wasting my time I'm a busy man!" Goes back to standing around doing nothing.
Game devs who realized sometimes we skip without meaning to and have the NPC repeat the request or a more comprehensive objective list thank you with all of my heart.
Sounds to me like you were baked. Lol
@@klaus5686 more than likely I was dealing with a phone call.
I feel like a weirdo because I always chase around after all the side quests first instead of playing the main quests. It helps to get my character leveled up at least, and actually really helps a lot of time (usually when I have the right level to unlock something or the right items for a mini-hunt and gather type quest).
I do some of that too, but only because I know once I get 15-20 hours into a game, I'm going to start getting tired of it. If I don't do side quests towards the beginning, I'm never going to do them.
I have the opposite problem with exploring. I spend hours searching for good loot, afraid i'll miss something, only to find nothing. Sometimes I'll lose the thread of the game because I'll be going out of my way to get all the good loot first. Or sometimes i never finish the game, because halfway through I already have the best items, and I lost track of the story.
Number 8 is always on the side missions for me😂
I have no sympathy for people who skip dialogue and then have no idea where to go. I mean, you're playing an RPG - it's a story-centric game, are you here for the story the game is telling or not?
same
I never skip scenes 1st play through
Though I once let a friend play my assassins creed 1 game a bit, and he immediately skipped a scene then asked me what he was supposed to do, ruined the series for me for years
@@masterofyugioh1000 hate those people
Exactly.... Even if i played it enough i still watch the dialogue in rpgs and jrpgs
Mixed feelings, when the quest behind the dialogue is obvious filler (Like visiting the first few worlds in kingdom hearts chain of memories) or saving farmer 101 from generic bandits 202, then I skip without hesitation.
when your almost done with the dialogue but the game crashes/ you have to restart or something else happens, and you have to play through it AGAIN
Back in my SNES and playstation playing days, I usually ended up buying a good game guide (remember the days of printed game guides?) specifically to optimize my character's skills/abilities. On the first play-through I would avoid looking at anything that would spoil story moments and only use the "full" guide on my second play-through so I could complete 100% of the game.
Skipping dialogue has never been my forte, even if I've already played the game.
Me neither, I always like listening to dialogue
@@birdiepitchfeather63 I also forget some of the dialogue, so sometimes it feels like a new experience when replaying a game I've already completed like 10 times.
@@filip9587 Indeed! That works in the favor of longer games. It’s nice sometimes, like how the Think Tank in New Vegas never fails to make me laugh
@@birdiepitchfeather63 Yes! Love them.
Same
Today I quicksaved in skyrim right before dying to a dragon, what a nightmare, had to do the entire fight again.
its weird that they talk about saving for every step and there clearly gamers like us out there who dont save at all other then when we exit the game and only use one save spot. I really had to restart a lot of TES games because the autosave was just before I jumped of a cliff or something.
Side quests remind me of a friend of mine and I playing dragons age. He ignored all the side quests that he could and stayed with the main quest.
One of the side quests, he needed to get a redhead lady to help him get certain items that he could not get from her if he met her only in main quest.
I , on the other hand, never turn down a side quest. It took me five times longer, but I had a completely different ending that Lee became envious of.
Yay to us detailed people.
I remember trying to pause a cinematic about an hour into a game due to a small oven fire and it skipped the entire cinematic.
Also, what about missing out on awesome loot because you didn't rush through the game? Excalibur from FF9 comes to mind.
"Screwing up your build"
I think you mean
Surprise challenge run.
Do you mean playing with handicap?
@oof ooferson do you not know the meaning of handicap?
@oof ooferson so does mine, i believe none of us here is wrong here so lets just agree to disagree
Fortunately in D:OS2 you can change your character once you get to the second act so, no sweat.
That’s a few hours in and if you don’t know that in advance you might restart the game over again losing progress. I love that game tho
Yeah I didn't know this on my first playthrough and ended up remaking my character just before getting to Act 2 because I wasn't happy with it. Sad times haha.
You can also use the gift bags, there is one that allows you to change your character from the start and one that allows you to infuse all the summons ( which is my favourite )
Hah, I'll never forget the day when while playing Morrowind I realized that the Shirt of Saint Alalorn (or something like that) was actually needed for a later quest. I had sold it to a vendor and later checked all the vendors I could find, but I never found it. In Morrowind vendors tend to wear the stuff you sell to them and it is no longer available in their inventory. Oh, the drama...
With the dialogue choices in Mass Effect at least each spot on the dialogue wheel represents the type of response. Right side represents responses that progress the conversation with up being the paragon response, down the renegade one and middle being the neutral one. Anything on the left side if not blue or red is optional dialogue
Alternate video title: "all your RPG pain in one video"
My problem with rpg text and story at times is not so much skipping as just honestly paying attention. They will tell you really early what to do but then drone on and on and at the end of it....Oh shit I forgot what they wanted me to do.
I just skip then check my quests or my map
Star Wars Knights of the Old Republic is an absolutely great game. However, on one of the game’s planets (Manaan), you can actually get completely stuck by not talking to a person in a bar that starts a side quest.
(Spoilers)
During the main mission, you are tasked with breaking into a Sith base. Doing so will alert the Selkath government and you will be arrested. The way to be set free is only unlocked if you have spoken with a local in a bar who tells you the Sith have been kidnapping and training kids. From there, you unlock the side quest to find proof that the Sith are abducting Selkath youth.
If you do not speak with this person prior breaking into the base, you will be stuck in a loop. From there, you will have to load a prior save from hours ago. Even worse, if you are just using the game’s auto save feature only, you might just have to start the game over.
13:23 that's one of my favorite things about mhw. They give different lighting and facial expressions. But you still can't get around "would it still look good in lower polygon"
I accidentally sold hepzefa flaming sword in AC origins, the onli flaming sword in the game, only unlockable almost at the end of the game, you can buy it back in the assassin's bureau, but it wont always spawn, I accidentally sold it a few hours into Ng+ and man was I sad
Bless RPGs that let you lock items in your inventory so you can't sell them.
@@LikaLaruku it actually has that feature but my noob ass did not realized that at the moment
God, such a weirdly relatable video
Yah
9:00 this. THIS is what made me rage-quit Witcher 3 and made me hate devs at CDPR altogether. I'm so glad that I'm not alone in this world that experienced this shit-ass ending because I didn't play snowball with Ciri. In fact I'm still pissed at CDPR
sometimes the smallest things in life can have a big impact. You should have been more concidered towards Ciri and you would get some of the good endings. Lesson learned
@@suc125 so treating Ciri like a little girl is better than treating her like an adult person?
@@Blurrybob It's not treating her like a little girl. You're literally her mentor and godfather.
The character creator thing is so true. I once made a massive hook nose on a character that that I only noticed from the side (the front looked perfect in my eyes). It was so ugly I had to hide my characters face
Yes number one is so right. Like there can be great lighting or filter effects on the CC and in the game totally look different. Dragon Age Inquisition is a culprit of this!
So true! That ugly dark and green lighting in the character creator of DAI makes it so hard to see certain colors and features very well. You finally get a decent character made, then your character steps out into the sunlight in a cutscene and does not look like you wanted them to at all 😫.
@@thefandomlife991 I was exactly writing this elsewhere, so I transcript to confirm.
In "Dragon Age Inquisition", after at least three hours of modeling a character in details,
in a way he would seem suited to the world, a human a bit mysterious with dark brown hairs,
with the tools in this context set in a moody dark green ambiance, I finally began the adventure,
to discover my character was paler, with clear auburn hairs, more translucid eyes
and a completely different look outside under the sun,
like a overexposed version of the one I had modeled.
Without any possibility to change him then, if not by beginning entirely anew.
...and you probably know, and would tell me that I could have modified him later in some magic mirror,
but I was more than 15 hours in the game and this was still nowhere in sight,
neither than was the "Emporium" supposed to let us transfer our save
from "Xbox 360" to the "Xbox One", that I still did not found.
Also in such games, there is no way to save in the "character creation" introduction,
so not only we then cannot turn the console off, sometimes during hours doing it,
but I have taken the habit to take a screen capture of every adjustement,
in case I have to redo it the same, without taking hours again to do so.
When you forget about a quest that was important and you have to go back or just skip it
Number 3 rings loud for me. In Persona 5 Royal time management is so critical with your personal connections. It is hard to do many things in the game by the end to completion without managing time really effectively. I didnt know until near the end that Kawakami, your teacher, if you develop your connection far enough she will allow you to get a "special massage" that allows you to be able to go out and do more things after you go into a palace or Mementos. I played most of the game not knowing she opens this up, furthering my inability to use my time more effectively and not completely getting through my social links. An incredible amazing game but sometimes you just dont know what you dont know. Thanks Gameranx :-)
#6 basically any game that has any item. "Am going to use it on the boss battles" boss battles show up. Let's see if I can beat him without using any items 😅😅
Yup. Say no to heals. XD
You should do a video about problems first person shooter gamers run in to
On DOS2, I accidentally used Restoration on Dallis during the Lady Vengeance fight and was VERY surprised that it actually did damage to her. So I kinda accidentally spoiled the twist that she's and Eternal for myself.
#11 Having items with the sole purpose of being sold and not realizing it or hoarding them. (I just did so in Bravely Default 2 with the Collectible Resources)
Same. Even when the item clearly says it is meant to be sold, I always question that and hold the item for a while. Had like 20 Hercule medals in DBX (or maybe Xenoverse 2, can't remember) before finally selling them.
The end of Earthbound and just barely enough healing items to get through the guanlet to Gigas. I just got it done, also, most satisfying ending to an RPG I've had.
Aloy looks like she got stung by a bee in the face ^^
I love his voice
Yeah falcon's my favorite of the crew. Not saying the others are bad by any means though!
If it’s not falcon narrating the video I just shut it off lol
@Muscleman8562 you what 😐
@@joebeezy9471 jake cool af too bro wym
Yeah falcons is the GOAT
The Thumbnail is me on my third Fallout: NV Playthrough
Oh boy, the second, I was recently playing Pokemon and I sold an important item by mistake and I had to restart the whole thing again :D
What did you sell? I am very curious
@@a-b-c-deeznuts9556 I was playing Pokemon White/Black for NDS and I sold a Golden Nickles that increases your wining reward (money) :D
@@xeriab hahaha damn that's bad. I thought the game doesn't let you sell held items though? Honestly I don't think I've ever tried selling one
I’m 25 and I never skipped dialogue until I started playing Kingdoms of Amalur: Re reckoning this year 😂 Id always listen to all the dialogue because it’s a key part of the game to me, but the characters in Amalur talk WAY TOO SLOW.
I thought they did too but put it down to my lack of attention haha 😂
Same here! It's the first game that ever, literally, put me to sleep.
Maybe we should jingle some keys in front of you :O
Making your perfect character every details. After you satisfied, then press randomize button...
The thing about skipping dialogue I absolutely hate it when people skip dialogue when they're playing a game that they never play before and I'm watching them do it and then they get upset that they don't know what the hell they're doing. That irritates me to no end
I removed the helmet of my character once, for the sake of my enemies, I put it back on.
I love figuring out character building by experimentation before knowing how to make the best character and exploring every corner for treasure or to figure out what to do. That's something I hope stays. I think waypoints ruin RPGs
Great video. I agree with the rest of your points and it was interesting to hear your perspective.
buying and playing a bethesda rpg day 1 when you are no modder. just wait untill the community fixed the game a few times
That single use item one has costed me some sanity. Never used potions in terraria, never used lifegems in DS2, never used Divine Blessing in any Souls game, never used any food or Chems in Fallout games, never used scrolls in Skyrim, never used abiliter in AOT2, never used embers/humanity/rune arcs/human effigies in souls games. That made them SO much harder than they had to be
When you "Sell All" but forgot to "Lock Item" and you knew you did not "Save" beforehand💀
The first point called me out man. Every single RPG I play, I end up creating a character and then put 2-3 hours into them restarting all over just for my character’s appearance to look good. I kept recreating a character in Biomutant like 12 times. I swear I like video games and actually play them.
If you're the kind of person who skips dialogue without reading it, then you really shouldn't be playing RPG's 🥲
5:14 YES, TOTALLY, I HATE THAT, In the Witcher 3 there was this scene in a bath house, and there was this important character in your way, and you had the option to "take him out of the way" and you imagine Gerald would just push him away and keep going, but no, the dude literally make a mess out of the guy, and when is on the ground Gerald takes his leg and breaks it and JESUS CHRIST, I literally had to load a 2 hours behind save file just because of this, and I'm glad I did it, that decision would've destroyed the narrative I got at the end, the one I'm happy with.
*#11: putting an RPG down so long you forget where you were or what was going on!*
I can't be the only one here who has done this: you get into an RPG for days or weeks, then you start to burn out on it.
So you take a day or two to indulge in some shorter games to prevent total burnout.
Then, when you resume, it could be days for some or months for others ('cause life happens, plus new games are coming in all the time),
and you simply forget key things. It could be plot points or characters you dont remember, or in certain cases, which characters you were doing which builds for, if there are choices in that.
In either case, you can try to read wikis or watch playthroughs for reminders, but you run the risk of going to far and hitting spoilers, or maybe the playthrough or wiki doesn't cover the areas of the game you did.
It's so annoying, and happens to me at least once a year. Hope I'm not the only one who does this!
I just restarted AC Valhalla because of this and I was already so far into it
Am I the only person who spends about 30 secs creating a character and couldn't really care less what they looked like?
Nope
i cant say 30 secs, but i usually try to go with a presets and change the hair and done.
100% completing the game (max level, all items and equipment), but then realizes there is no new game+
i do this for the sake of completion ... the sad thing is if i replay the game i will do it again... T_T
Have you ever had this situation where you grind up levels for super long time just to beat a certain enemy but later found out that the enemy's level was scaled according to yours?
Any time a game has multiple endings, I always end up getting the "good" ending, unless the good ending has some absurd super specific requirments to trigger.
Hmm. As the person known in my friend group as "the one that spent 2 days making his fallout character and 3 days making autobiographies for his wasteland playthroughs" i take offense to your early statements.
God damn I got so called out at the end if 10. I craft characters like god crafted the earth and I'm not satisfied until its "supremely good" then I hit that in game lighting and I'm like nah
Talking about hoarding In games, I played through all of South Park the Stick of Truth and accidentally got the ''For the Hoarder'' achievement because I completely forgot about the Items you are expected to sell
The side mission in Mass Effect that you have to do to get your specialization class (where you meet a very important character in 2 and 3 for the first time).
To add on to the character creator. Biggest thing is when you want to use a weapon, and change your character for that and then find another then have to put more point into another stat to use it then you just havr to use a bunch of exp just level health *coughs* "dark souls"
"But the character says something totally unexpected"
_Shove Dijkstra aside forcefully_
Finishing Morrowind without a critical quest item because I missed some dialogue which was then buried pages back in my journal. I used the in game mechanics to upgrade my lockpicking skill to 100 and found another way to finish the game without cheats. The second playthrough I did where I finally figured out the correct way of doing it made me realise I'd missed a massive chunk of the story and character progression. Made me love the game even more
Hoarding mini nukes in Fall out 3 - 4 and never using one, outside of the first. Gosh...they looked so cool too.
Naaaah the trial and error with skills is a great part of the games. It's no fun if you want to go every game the meta way for max.
I hate how games have an indepth character creator. I sometimes find myself stuck too long. Thanks for the fallout 4 advice! When I play that I will be way more lax about role playing.
14:32 This is the face of the one who saved the galaxy from the Reapers. This average old lady. Legend has it she defeated Harbinger by demanding to speak with his manager.
I must admit. I hoard EVERYTHING. I do it in the hopes of getting huge amount of “gold” to purchase the ultimate item which never shows up in town. Love me those multiple storage chests. LOL
Going through the list, since my name here pretty much means I'm a target here...
10) Yep, done it. That's caused I don't know how many resets. Not really on the start stuff, but builds along the way as some skills sound awesome, but turn out to be traps.
9) Yep, done it. Most of the time it was me trying to heal someone who was close to dying and the game suddenly either has the mage in the back be the target of all the attacks or suddenly every unit on the field takes damage because of "field conditions" or whatever.
8) If this happens to me, it's because I skipped on accident. I only intentionally skip if I'm on a New Game + playthrough or one of those many resets from #10.
7) That's not a mistake on the player, that's a mistake on the game.
6) Yep, done it. Part of it comes from needing items at a boss fight, not having it, then going back to your save and doing it all over again and come to find out your grinding negated the need for said items.
5) Yep, done it. The worst part is saving after one choice but before another and due to limited save-spots you only had one save because you didn't have money for an extra memory card.
4) Yep, done it. I think the Shadow Hearts series has been the worst. You miss one thing, you've suddenly missed out on some character's final outfit/weapon.
3) Yep, done it.
2) Yep, done it. Worst thing is when you've saved after selling it to a vendor that doesn't allow you to rebuy items, or that the rebuy items list refreshes every time you load the game.
1) I think this is the first one that I can claim 100% nope. Most of the time the customization doesn't affect what I see, only what NPCs comment at me.
Yeah the item hoarding is such a bad habit for me. Especially in the Tales series.
"Tedious" has got to be the biggest understatement I've heard in a long time.
One major mistakes recent RPGs have is the fact that not many videogames have a thorough character creator and you're left with just some presets character models