10 Abilities That TOTALLY Changed Game Franchises

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  • Опубліковано 22 вер 2024

КОМЕНТАРІ • 564

  • @matthewhibbard9807
    @matthewhibbard9807 Рік тому +103

    Snake Eater was one of the best experiences of my 40 years of gaming. It took me forever to pull that trigger at the end. I kept hoping some other option would present itself.

  • @mattyoung3691
    @mattyoung3691 Рік тому +230

    Glad to Burnout mentioned. I loved this game series after 3, especially the crash events. Causing those Massive wrecks was absolutely fabulous!

    • @faithminion
      @faithminion Рік тому +8

      No doubt. Surprised he didn't name drop burnout revenge, which pretty much polished the 3rd game and gave it the sexiest soundtrack of ever

    • @mattyoung3691
      @mattyoung3691 Рік тому +3

      @faithminion Definitely, they really did a great job , and redefined the racing genre with these games.

    • @FirestormX9
      @FirestormX9 Рік тому +3

      ​@@faithminionoh man burnout revenge was so good! It's what Midtown Madness could've truly been to be honest.

    • @breezyolive
      @breezyolive Рік тому +1

      Absolutely a classic

    • @lukeashe8313
      @lukeashe8313 Рік тому

      Would be good to see them on PC

  • @garrettjewell9335
    @garrettjewell9335 Рік тому +131

    1. Falcons impresion of Solid Snake is better then i would have expected.
    2. Would you guys consider doing a list of "black sheep of the series" games and what made them stick out.

    • @kgoodfarms
      @kgoodfarms Рік тому +1

      Good call!

    • @goncalobaia1574
      @goncalobaia1574 5 місяців тому +2

      I was gonna mention that. That's a pretty SOLID snake... Get it!?
      I said SOLID, and he's called SOLID Snake... Get it?

  • @dolebiscuit
    @dolebiscuit Рік тому +15

    Falcon's Snake impression is actually really good!

  • @VongolaXZax
    @VongolaXZax Рік тому +87

    Using Eagle Vision in Assassin's Creed 1 for the first time was awesome, I like how it got better in 2 and Revelations.

    • @InsomniaRex
      @InsomniaRex Рік тому +4

      1 is still my favourite for setting and sword play but 2 did make the game special. I stopped playing after Revelations, as 3 was terrible IMHO.

    • @sherKhan-qq7cy
      @sherKhan-qq7cy Рік тому +2

      @@InsomniaRexvalhall and origins would give u a heart attack in that case😂

    • @cameronk7012
      @cameronk7012 Рік тому +5

      ​@@InsomniaRexGive AC 4 (Black Flag) a shot. It's a pretty decent AC game, much better than 3, and it's a fantastic pirate simulator. The boat combat is really fun, too!

    • @mitch3613
      @mitch3613 Рік тому

      @@cameronk7012AC4 is not a better “AC” game than 3 you spend a majority of the game either using your ship or doing terrible trailing mission

    • @ShadowBorneAssassin
      @ShadowBorneAssassin Рік тому +4

      ​@croppinthechoches9396 Blackflag is the best pirate game I've ever played the Assassins vs Templar stuff is kind of wedged in there & it takes you out of the animus that let's you relive Edward's life as a nobody first person view Abstergo employee but the rest is a great pirate game. That's where Ubisoft got the idea to make Skull & Bones but doubt they will be able to out do AC BlackFlag.

  • @shannonbayley3684
    @shannonbayley3684 Рік тому +120

    I'm super curious to know Falcon's top 10 games of all time 🕵️‍♂️
    Awesome video as always 👏🏼

    • @gameranxTV
      @gameranxTV  Рік тому +40

      Thanks

    • @InsomniaRex
      @InsomniaRex Рік тому +24

      ​@gameranxTV boo! Falcon shoulda listed his top 10 not a generic "thanks from a staff member! Boo, I say 😂😂 ❤

    • @mr_rizz17
      @mr_rizz17 Рік тому

      He will make a video. What you mean boo?@@InsomniaRex

    • @CaliFishing5
      @CaliFishing5 Рік тому

      @@InsomniaRexchill

    • @bionicle2122
      @bionicle2122 Рік тому

      Give us the list, Falcon!!

  • @obwanshinobi517
    @obwanshinobi517 Рік тому +10

    'Rewind' ability from the Prince of Persia games deserves to be in this list

  • @twingham3432
    @twingham3432 Рік тому +4

    The amount of time spent destroying cars in Burnout 3 should have caused concern amongst my loved ones.

  • @teero121
    @teero121 Рік тому +19

    enemy step/jump cancelling also did a lot to devil may cry but that is more of an advanced technique so style switching makes more sense.

  • @thewhitewolf58
    @thewhitewolf58 Рік тому +18

    Honestly killing enemies to get health is always the height of gameplay for me. It turns the big bad enemies from a nightmare to "come here healthpack."

    • @Chikilin2206
      @Chikilin2206 Рік тому

      I love that in Ninja Gaiden Black, harder difficulties leave you without elixirs pretty quickly, those healing blue essences really come in handy

    • @thatslegit
      @thatslegit Рік тому

      *_THE RIPPER WILL SEE YOU NOW"_*

    • @Ioganstone
      @Ioganstone Рік тому

      It is definitely not always the height of gameplay as you learn in Star Wars the Force Awakens where it basically forces you to play cheese mode just to survive.

  • @ChrisWTube
    @ChrisWTube Рік тому +9

    My favourite implementation of character switching in real time is the Conflict series. Controlling or ordering the 4 squad members was smooth and tactical feeling, it was also fun controlling 2 soldiers each in split screen co-op

  • @joshjohnson6891
    @joshjohnson6891 Рік тому +9

    Character switch in GTA was interesting because they're not always where you left them, so they went and had a life while you played as the other character. Trevor had the funniest switches

    • @tubensalat1453
      @tubensalat1453 Рік тому +2

      I'm in "overtime" in GTA V (again), casually finishing up some stuff and the last time I switched to Trevor he was in hot pursuit with the cops; not very casual. I hated it though when in my first play through he spawned at a beach and one of his places was robbed: there was just no vehicle around! That - and all those robberies in general - made me kind of weary to purchase businesses.

    • @KuueenKumi
      @KuueenKumi Рік тому +1

      Trevor's swaps always made me anxious, as I'm not found on unnecessary cop chases

  • @DrysenBarcus
    @DrysenBarcus Рік тому +7

    "Hi folks, it's Falcon..."
    I hear those words and smile 😁

  • @chriscarlisle5676
    @chriscarlisle5676 Рік тому +8

    11:30 glad to hear you mentioned one of the two most forgotten original games. The other is the original GTA for PC (much different than what GTA became lol) you should do an entire list like that. Forgotten origin games unrecognizable from their popular counterparts.

  • @harkonnen4370
    @harkonnen4370 Рік тому +5

    Another game changing ability in AC games is bird vision. No more purchasing treasure maps, you just detect all the enemies, objects and treasures from far far away. Plus birds can distract enemies.

    • @jangelaclough5457
      @jangelaclough5457 Рік тому +2

      For a second I was so confused because I thought you meant eagle vision and was about to say "how the hell did you miss label the MAIN ability in the game" then I realized you meant the new PHYSICAL bird view you can have.

  • @thebusey543
    @thebusey543 Рік тому +6

    I had Burnout 3 with the ps2 steering wheel, pedals and shift stick.. soooo many fun hours on that game. Winning never mattered, it was pure mayhem and I loved every hour of it.

  • @SuperiorPosterior
    @SuperiorPosterior Рік тому +10

    3:36 Dark Cloud 2 had a fairly decent character switching setup, in 2002. Press L3 to switch between your two characters (Max and Monica), and press R3 to switch to their alternate forms-a monster transformation for Monica, and the mini mech Ridepod for Max. Its only problem was that you _had_ to be Max/Monica to swap between characters, not the Ridepod/Monster form.

    • @Razmoudah
      @Razmoudah Рік тому +3

      I was debating mentioning this, and even the Mana franchise (I gotta stop calling it Seiken Densetsu now) and Secret of Evermore as they also allowed you to swap your controlled character on the fly. However, despite being unfamiliar with Grand Theft Auto in general (much less a specific title) I will give it props for the fact that the other characters appear to actually be doing things within the game world when they aren't being controlled and/or directly aiding the character the player is controlling (at least, that's the impression I got from the video snippet). That was at least something new.

    • @KuueenKumi
      @KuueenKumi Рік тому

      ​@@RazmoudahI mean, the other characters in V really weren't doing much from an RPG or character progression sort of way, just an ambient, depth providing sort of action that made the world look lived in and the characters look like they had lives. Though, swapping to Trevor might land you in a cop chase, so that's actually a bit involved

    • @Razmoudah
      @Razmoudah Рік тому

      @@KuueenKumi That's still more than any of the Action RPGs I've played that had the ability to swap controlled characters on the fly.

  • @uwu2u
    @uwu2u Рік тому +43

    Monster hunter:world introducing a lot of ways to interact with the map like sliding down slopes and swinging wall jumping off partially climable surfaces was a big step for the franchise.

  • @cmortonwvu
    @cmortonwvu Рік тому +9

    I wish more games had the player wheel option where you could switch between characters and attack levels and missions differently. Each character having different strengths, weaknesses and different weapons.

  • @Rtx133x
    @Rtx133x Рік тому +4

    I think Bullet Time from the Max Payne games should get an honourable mention. It wasn't the first to invent it, but it popularised it so much that every action shooter (especially Call of Duty) replicated it by giving a slow-mo section somewhere in their games.
    Still, I loved the list. Good work as usual, Falcon.

    • @MinorZero
      @MinorZero Рік тому

      The fact it is called bullet time is from that game. But similar to that, Dishonored's blink would also qualify that way.
      The "problem" for this list is that it didn't change the franchise, since they started with that ability from the start

    • @Rtx133x
      @Rtx133x Рік тому

      ​@@MinorZeroTrue. I hadn't realised that.

    • @gameranxTV
      @gameranxTV  Рік тому

      👍🏼

  • @BlueKnightV20
    @BlueKnightV20 Рік тому +4

    Technically speaking, the 1st Ratchet & Clank on PS2 did have strafing. But it's only after getting the thrusterpack upgrade for Clank. But even them, it's NOT ideal, when compared to how strafing works in the rest of the series. Still, a very smart move on Insomniac's part for evolving the series to where it is today!

  • @jscott4reel
    @jscott4reel Рік тому +65

    Seeing Metroid Dread gameplay in the opening sizzle - that game does not get talked about enough!

    • @Underratedcomedi
      @Underratedcomedi Рік тому +5

      That final boss had me ready to break my switch

    • @jeffkern973
      @jeffkern973 Рік тому +2

      Because it's on an ancient system

    • @tobi_versace
      @tobi_versace Рік тому +2

      Seriously, 10/10

    • @chuckpartin6238
      @chuckpartin6238 Рік тому +3

      Dread was so good

    • @TheZoenGaming
      @TheZoenGaming Рік тому +6

      I'm currently playing it, and I gotta say it is accurately titled. I dread going in to EMMI zones.

  • @Adam-M-
    @Adam-M- Рік тому +5

    Tony Hawks Pro Skater 3, I think, was more revolutionary when it added reverts. That meant you not only could extend grinds, but send combos into the air as well.

    • @Hawk_of_Battle
      @Hawk_of_Battle Рік тому

      Those wouldn't have been possible without manuals to combo into though, so the manual is still more important there.

    • @Ioganstone
      @Ioganstone Рік тому

      @@Hawk_of_Battle Nope, you need to revert before using the manual. So literally "there" it is more important because it can be used without any manual at all if the 2 QPs are close enough

  • @tomtalks23
    @tomtalks23 Рік тому +3

    Grapnel boost in Arkham City. Granted, there would be no use for it in Asylum because of how small and narrow the game's environments are, but it became a staple in the series after that, and the key to traversing the map effectively.

  • @sancturillore
    @sancturillore Рік тому +3

    About boss weapons and unique weapons both having special abilities in FromSoftware games, it has been a big thing since King's Field back in the playstation 1 era.
    The thing that was new here is not those special abilities for special weapons. The new thing is normal weapons having special abilities (even if less special ones than for special weapons), and this led to being able to switch those normal weapon abilities in Elden Ring (and the special weapons cannot have their abilities switched).

  • @clivematthews95
    @clivematthews95 Рік тому +17

    Falcon, you’re a hall of famer atp, where would we be without Falcon talking to us, with he’s awesome voice, about anything gaming
    Sometimes I get a little sad when I hear “…and that’s all we have for you on this episode” 😢

    • @InsomniaRex
      @InsomniaRex Рік тому +2

      There's something about his patois/voice, makes you feel your sharing a joke or something. It's a quality not often heard.

    • @gameranxTV
      @gameranxTV  Рік тому +1

      👍🏼

  • @RipChordProductions
    @RipChordProductions Рік тому +2

    *Dead Rising 2 introduced combo weapons, the ability to combine 2 items together to create a super weapon. Pretty much every game has had it since.*

  • @kalonwalt4894
    @kalonwalt4894 Рік тому +7

    Falcon I hope one day you're brought on as a guest host on Jake's and friends side hustle podcast..Your insight on games is very wonderful, always interesting and great to listen to..Viva la bird

    • @deltafive_o-first2417
      @deltafive_o-first2417 Рік тому

      U mean the podcast that died in 2020? Or did he start another one and Ive been missing out on?

    • @Thanosferatu
      @Thanosferatu Рік тому

      @@deltafive_o-first2417 Friends Per Second Podcast

  • @shoemaker1337
    @shoemaker1337 Рік тому +2

    I remember when Burnout 3 came out, but I didn't have enough to get it, so I bought Burnout 1. The disappointment I had when I realized that the crashing wasn't there was immense. It was fun, but it wasn't at all what I had hoped for when I started hitting other cars. Awesome video!

  • @caolansedman2987
    @caolansedman2987 Рік тому +3

    Hopefully GTA6 let’s you customise the main characters, would be cool to make you own version of ‘Bonnie & Clyde’

  • @maxlights1
    @maxlights1 Рік тому +3

    15:06 i’d say also in THUG1 being able to get off the board and walk around felt revolutionary and i dont think they could make a new skateboarding game where you are confined to the board (i’m sure there’s been some but at the time it felt like that would never happen again)

  • @lopeztoday7343
    @lopeztoday7343 Рік тому +3

    It’s criminal that the spindash from sonic 2 or the homing attack from sonic adventure 1 aren’t on here considering their influence on the sonic franchise, even included in his main move set for smash

    • @jessicawagoner3428
      @jessicawagoner3428 Рік тому

      This is what I was going to say! I 100% expected the spindash on this list

  • @zombiesithblade1579
    @zombiesithblade1579 Рік тому +2

    Loved Burnout Takedown. Wish it was on PS4..😢😊

  • @youtubehodol3989
    @youtubehodol3989 Рік тому +2

    2013 gta: amazing character switch without any loading screen at all
    2023 starfield: loading screen to enter house

  • @CD-Gaming
    @CD-Gaming Рік тому +1

    Takedowns in Halo Reach! We all had a blast in the Beta with those and it proved arguably even MORE popular when the game was released! Really, it's jus so satisfying, sneaking up on an enemy and getting that takedown animation, they're different each time too, so you never really get too much repetition! Although, Dual-Wielding was probably ever bigger... or rather jus one massive mistake! I jus wreaked so much havoc in Halo 3 Multiplayer with the Dual Spikers... I can see why it has still yet to make a return! That and the purportedly broken Plasma Rifle/SMG combo...

    • @richieowens98
      @richieowens98 7 місяців тому +1

      The reach beta was the most fun I've ever had with online multiplayer

    • @CD-Gaming
      @CD-Gaming 7 місяців тому

      @@richieowens98 A while back I saw a video from someone about differences between the Beta and the final game, I'd forgot all about the toilet cubicles, the shower blocks!

  • @MollyTempel
    @MollyTempel Рік тому +1

    omg i LOVED burnout on N65 where you just hit ramps and try and get the highest score for jumps and tricks. the nostalgia is soooo real

  • @Sabbalab92
    @Sabbalab92 Рік тому +1

    With Metal Gear Solid, Snake said in 4 that Big Boss trained him in CQC, but he stopped using it after learning who Big Boss really is.
    CQC gained a resurgence in 4. Snake says that everybody learned by reading about it, but he learned by doing. He says that when people come at him with their cookie cutter version of CQC, his body just reacts and that's why he uses it now.
    It's not the best explanation of why he doesn't use it, but all in all, it's the best they could have done.

  • @SpaceCadetPrime
    @SpaceCadetPrime Рік тому +2

    You can strafe in ratchet and clank 1. You just need the thruster pack you get on pokitaru. When you get it, you just need to press R1 twice to hover to activate it

  • @FiliSuperDuty
    @FiliSuperDuty Рік тому +2

    “Eye-ter-ate.” Gets me every time.

  • @saschaberger3212
    @saschaberger3212 Рік тому +1

    Ofc I remember the first Just Cause. It looked amazing and was fun back then. Thanks for making me feel old.

  • @biluta4smoke
    @biluta4smoke Рік тому +2

    I think that the ability to jump in From Software games is also worth mentioning!

  • @bloodsport379
    @bloodsport379 Рік тому +3

    Hey thanks for keeping us entertained everyday

  • @VAustin89
    @VAustin89 Рік тому +1

    The tether function of the grappling hook was I think the best feature of the series, the stupid physics you can pull-off is just fun

  • @andybrown4284
    @andybrown4284 Рік тому +2

    There were a few puzzlers that required swapping between a cast of playable characters (lost vikings being an oldie example) but generally not something that went beyond it other than squad tactics games like the commandos series.

  • @JorgePerez-xm2bf
    @JorgePerez-xm2bf Рік тому +1

    Is it me or does it sound like falcon is having more fun during more recent videos, like yeah he's always had a passion and analylitcal voice but idk it seems like he's embracing a more goofy side lately and I'm here for it, one of my favorite video game content creators and gameranx is my favorite video game channel but lately they been putting in some good energy

  • @sebashernandez2058
    @sebashernandez2058 Рік тому +2

    Funny, i played all the assassin games from 1 - 5 (i forgot the name of the second pirate that becomes a templar) . And for the most part i only used the smoke granades for the cahllenges of the missions hahaha

  • @edrickz101
    @edrickz101 Рік тому +1

    Not really an ability but the ping feature of League of Legends were ahead of its time. They first introduced contextual pings then Apex implemented it in an FPS environment which also was well done

  • @jettblade
    @jettblade Рік тому +3

    I really think the addition of a mount in the Souls series is also something that changed the game and will probably change the series. Elden Ring wanted to be big and the mount allowed that game to reach as far as it could. It was also done in the perfect way of using an item so you can do it with a lot of ease as well as intentional, not really a big fan of a dedicated button like R3.

    • @eldenarmortem975
      @eldenarmortem975 Рік тому +1

      I hope it wont change anything, while the game was good with best combat in series, the open world suck, it is dead and boring, having huge open world without towns and villages and some events is meh. I had lot of fun experiencing it the 1st time, tho closer to end i was fed up with it, but replaying, even year later, it s too borring. Atleast they should ve made the game smaller, so they wouldn t have to reuse bosses. Some would say rush the legacy dungeons and take only what you need for build, but that doesn t sit well with me, others would say, you played 140hours 1st run the game is not meant to be replayed, The others are probably right, but some nice toys are unlocked by the end and it is shame not having fun using them. TLDR: Open world is meh, i hope for non linear interconnected world next.

  • @B_Slims
    @B_Slims Рік тому +1

    I'd wanna include two, both started by one game and bled into multiple franchises. Splinter Cell Conviction's Mark and Execute, and Last Known Position (specifically the ghost outline). Carried over to the future splinter cell and assassin's creed games, that Im aware of. haven't played other recent ubisoft games, so I can't speak on that. For mark and execute, it took multiple forms in the AC franchise, but only appeared post 2010, release year of Conviction.

  • @jon_finn
    @jon_finn Рік тому +2

    Loved the video, one small correction, Burnout 2 was the first with a crash mode. I remember buying the game after seeing the mode used in that old G4 arena show 😊

  • @mybecember
    @mybecember Рік тому +1

    The title is also important to the list itself
    It wouldn’t be a top 10 gameranx (falcon) list without a bonus
    And the bonus spoke to me personally because I love that series but god damn did it get better with that simple mechanic change/upgrade
    Keep up the good work boys!

    • @kingzach74
      @kingzach74 Рік тому

      Absolutely a game changer. Ratchet and Clank is hands down my favorite series at this point.

  • @spilsmilkandcrys
    @spilsmilkandcrys 6 місяців тому +1

    Great list, as always! I was surprised that the sword fighting mechanic introduced in Ubisoft's Prince of Persia wasn't mentioned. Otherwise, love the videos!

  • @iananderson100
    @iananderson100 8 місяців тому

    seeing the burnout instantly reminded me of flatout. the rag doll dart game was hilarious and so much fun. and the demo derby as well. such a gem of a game

  • @X2yt
    @X2yt Рік тому +9

    I've beaten all AC games up until like AC: Unity, and I distinctly remember using smoke bombs only 3 times in whole franchise, and that was in AC2. Literally at no point did I even feel the need to use them. Much more significant ability is throwing knives, that stuff is straight up broken, but smoke bombs? meh.

    • @MinorZero
      @MinorZero Рік тому

      Well, if you ever get to Syndicate and need to abduct someone you are gonna want to use them, they are perfect for the job.

  • @EnigmaCircus
    @EnigmaCircus 10 місяців тому

    Burnout 3!!! I remember feeling so accomplished when I finally got the fire truck. You had to have ten major crashes to finally unlock it and finally getting it *chefs kiss*.

  • @עומרשרייבר-ל4ר
    @עומרשרייבר-ל4ר Рік тому +1

    Its still amazing to me how copy abilities were not from the original game. They have became so iconic that the idea of kirby game without some sort of a version of them feels almost unthinkable.

  • @SkitterMcBoo
    @SkitterMcBoo Рік тому

    Never thought I’d see the day I hear a genuine Falcon Snake on a Gameranx video. I can die happy now.

  • @TypeRyRy
    @TypeRyRy 8 місяців тому

    The Crash Mode minigame in Burnout Takedown was so much fun. My friends and I spent HOURS taking turns trying to get the biggest crashes.

  • @theretrosilvergamer7061
    @theretrosilvergamer7061 Рік тому

    Off topic, your Solid Snake impression is pretty decent. Nice one Falcon

  • @mattfisher8255
    @mattfisher8255 Рік тому

    I agree with all of these except from the bonus. Ratchet and Clank 1 did have a strafing mechanic however you had to unlock the thrusterpack first. If you double crouched the thrusterpack would then float you above the floor and shoot in the direction the camera was facing in, but you could move in whichever direction you liked. I know its not the same as the later games (2 onwards) but its still technically strafing, even if it was locked behind something you had to pay for during the game itself.

  • @TheStoicNinja
    @TheStoicNinja Рік тому

    3:16 that sound is just amazing

  • @zachtwilightwindwaker596
    @zachtwilightwindwaker596 Рік тому

    14:08 You caused so much damage! GOOD JOB!
    14:38 Mario couldn't jump in Wrecking Crew.

  • @mattbrown352
    @mattbrown352 Рік тому

    Dude, your snake voice was pretty on point! David Hayter himself would be impressed 😂

  • @PastaMaster115
    @PastaMaster115 Рік тому

    Kirby's Dreamland on the Gameboy was still an amazing game for it's time. It was still incredibly gun without copy abilities.

  • @landonewts
    @landonewts 11 місяців тому

    Horizon Forbidden West added multiple abilities as you played. Shield Wing, underwater breathing mask, ability to fly on a mount…. Literally game-changing.

  • @GR1zzLY213
    @GR1zzLY213 Рік тому

    This is y I enjoy ur videos ur channel everythin it's the only place I really come to get my In Game News Reviews and much more jus like Kirby without his copy wats UA-cam without Gameranx thanks for the video

  • @rflores26992
    @rflores26992 Рік тому +1

    I'm pretty sure Burnout 2 introduced crash mode. Burnout 3 is better known for the takedowns during standard races, which are pretty awesome by the way.

  • @siddharthnair6037
    @siddharthnair6037 Рік тому +2

    Personally, I would say Guns For Hire is the best mechanism in Far Cry . You can wipe out and outpost in under a minute

  • @calvinmartin1305
    @calvinmartin1305 Рік тому +3

    Really thought Bioshock 2 did a better job with plasmid upgrades and tonics from 1, not to mention updates to combat and weapon modifications. Infinite had very few improvements, but at least they tried some new things.
    Also, I guess Falcon is Flying Snake.

    • @KuueenKumi
      @KuueenKumi Рік тому +1

      Seriously, 2 never gets enough love. Probably my fave

  • @zeus.anthony655
    @zeus.anthony655 Рік тому +9

    Hi guys it's 🦅

  • @DeianLightbringer
    @DeianLightbringer Рік тому

    Thanks, Falcon. Your avatar and commentary always make me laugh 😂

  • @ElevateandInspire120
    @ElevateandInspire120 Рік тому +1

    When I played the crash mode for the first time, I stopped playing the rest of the game all together for quite a while lol. The crash mode was just so much fun.

  • @LukeBailey182
    @LukeBailey182 Рік тому +1

    Being able to go prone in Last of Us 2 I found to be pretty game-changing.

  • @tnylofficial3196
    @tnylofficial3196 Рік тому +1

    YES, STRAFING. Crazy how one simple mechanic can change the feel of a game.

  • @YogBaal
    @YogBaal 11 місяців тому

    Hey! Here’s an idea for you next video! “Worst Voice Acting” or “Worst Dialogue in a Game, EVER.” So many games, the actors sound like they’re just sitting around a table reading a script. Instead, they should be ACTING!

  • @loushia16
    @loushia16 11 місяців тому

    My personal favorite is Kindom Hearts 2's Forms. It vastly changed how the game was played and added so much depth to combat. It was included in nearly every KH game since then, whether as Styles of Keyblade Transformations.

  • @DOC_951
    @DOC_951 Рік тому

    I beat all of DS3 and never used a weapon art once… not even sure I knew how. Yet, it was a huge part of ER!

  • @makokx7063
    @makokx7063 Рік тому

    I played Kirby so much in the 90s and when my son, 20 years later, was playing Kirby games where you steal powers I swear I thought they got the idea from Smash Bros. lol

  • @Ioganstone
    @Ioganstone Рік тому

    in GunZ, the developers never meant for K-style but it gave the game huge longevity in general

  • @Black2KGSR
    @Black2KGSR Рік тому

    I barely noticed CQC in MGS3. I remember the cutscene talking about it, but I still played the game like it was 1 and 2

  • @benhaney9629
    @benhaney9629 Рік тому

    GTA being ahead of its time is an understatement. 10 years old. Not even last Gen but last last Gen. I mean I know the version we play now is just last gen but the game first came out for 360 and PS3. And no first person youngins. Crazy how much that game holds up. Like I watched this guy playing a zombie survival mod to GTA 5 and damn if it didn’t look like the best zombie survival game on the market. Light on story of course because it’s a mod but the mechanics of GTA and add zombies and a hunger meter etc. Beat zombie survival game there is…

  • @halfnelson6115
    @halfnelson6115 Рік тому +2

    What about VATTS in Fallout? Thats a great mechanic imo. Im surprised it didn't make the list.

    • @Hawk_of_Battle
      @Hawk_of_Battle Рік тому +2

      Probably not included because the first 2 games already had turn based/action point combat, and by the time the game went fully 3d VATS was there from that point. If there'd been a 3d game before Fallout 3 that hadn't had a VATS mode then maybe.

    • @ratedRblazin420
      @ratedRblazin420 Рік тому

      Fallout is garbage

  • @ScotCinamon
    @ScotCinamon 2 місяці тому +1

    3:54 falcon always says "eye-terate" instead of "it-erate", and it has driven me nuts every time, but here he literally says iterate correctly in the next sentence, like wtf...?

  • @jordanyanes
    @jordanyanes Рік тому

    I think I got you here Falcon, Gran Turismo 6 launched exclusively on the PS3 one month after the PS4 release

  • @Ori_Kohav
    @Ori_Kohav Рік тому

    Crash Bandicoot games, the abilities to slide, slide-jump, and belly-flop. The first Crash game only has jump and spin, which makes it ridiculously obsolete now.

  • @mr_wallahi187
    @mr_wallahi187 Рік тому

    The CQC water cooler skit was gold 😂😂

  • @ThePikaBand
    @ThePikaBand 6 місяців тому

    I thought you'd mention Zelda. Ever since Link became able to climb almost anything (and thus go almost anywhere), it's quite hard to imagine the franchise without that kind of freedom. Whereas I could do without all the rest (bullet time, tablet or zonai powers, etc.)

  • @ThatSoddingGamer
    @ThatSoddingGamer Рік тому

    Just Cause to Just Cause 2 is also a great example of a game (or series, technically) being reinvented and going from pretty garbage to great. I remember trying the demo of Just Cause and being entirely unimpressed with it, and I was surprised the game got a sequel at all. Just Cause 2 however, is one of my favourite games of the time it came out.

  • @josephedge88
    @josephedge88 Рік тому

    That was a great impression of Solid Snake, i could see Snake having a convo with a Falcon out in the wilds while on a mission

  • @aungpyaesone5613
    @aungpyaesone5613 Рік тому

    Grappling hook is becoming the signature of Just Cause series.

  • @riskyworks
    @riskyworks Рік тому +1

    15:51 Pretty sure he was meant to be pink, but there was a bit of a dispute between Sakurai and Miyamoto on whether Kirby should be Pink or Yellow, so since they couldn't decide at the time, they just made Kirby white on the box art, but Sakurai ended up winnin the debate. Could be wrong, though.

  • @beatsmithx1090
    @beatsmithx1090 Рік тому

    15:12 nice transition there

  • @travisstack5282
    @travisstack5282 Рік тому

    Falcon’s David Hayter impression is so on point lmao

  • @JMW10o0o
    @JMW10o0o Рік тому

    Love the burnout 3 thanks for adding it.

  • @gamerod0781
    @gamerod0781 Рік тому

    Burnout takedown was so satisfying, also Falcon's impression of Solid Snake had me cracking up it was so good!

  • @sorenkarlsson165
    @sorenkarlsson165 Рік тому

    I fly liked the OG Kirby gameplay. It was fun for the time it released and got a nice adaptation later on :)

  • @ChrisWTube
    @ChrisWTube Рік тому +1

    I really want a remake of the original DMC with style switching and plays similar to DMC5, get rid of the swimming parts and rework some of the weapons. Also it should open with the player controlling Vergil fighting his way to Mundus and then obviously failing against him. Then it continues with the events of the original and when you finish the story, you unlock the ability to play the whole story as Vergil

  • @papapelishorts
    @papapelishorts Рік тому +1

    Good to know that gamerankx knows they’re now a meal channel. ❤️

  • @tyillest
    @tyillest Рік тому +1

    Number 1 ability - developers listens to the fans !

  • @mikhailo_miki42
    @mikhailo_miki42 Рік тому

    Pretty good impersonation of David Hayter, I was amazed.