Brazilian Portuguese speaker here, though 'feitoria' can be translated as 'factory' in a pre-industrial sense, it is more accurately understood as a fortified trading post, a fortification set up in colonial domains to secure resources acquired locally and control over the area. Great video as always :D
One bonus of the feitoria which you failed to mention is that it's a lot less micro for the feitoria. No microing vils, or lumber camps, no going to the market to sell resources, no worrying about your wood lines getting raided by archers, no having to build towers to protect your wood lines. Not to mention, it is an infinite source of wood if you are on a map with not a lot of wood or if your opponent tries to starve you of wood with Onagers.
yea i love the feitoria, it's great in campaigns you can just plop one down and it's basically unraidable income. I also loved the Bank Spank dutch strat in aoe3 - come raid my base my farmers are safe and my banks are sitting there generating gold it will take minutes to destroy them early game. Of course to balanace the military is nothing special but I was always a more defensive + boom player. Just wish there were more Port campaigns (looking for a mod where you can play campaigns as any civ imagine aztec campaign as port!)
I play vs ai with buddies, one of them sometimes goes Portuguese and builds nothing but fetorias then donates the resources to the rest of us. We call him the mob boss and he hands out protection payments. It is kind of fun having an army and base defense that is incredibly resistant to attrition on account of having a donor supplying an essentially infinite reserve of resources.
@@paradoxicaloutcome1007 The boss itself pays his mooks to do the dirty work. I'm willing to bet you could find some who word their payment to their hitmen as protection money. It's just that the same term means different this in a very similar context '^.^ And yeah, that is the more common use case that they probably got it from.
@@paradoxicaloutcome1007 yeah, I triple read that to make sure I understand that correctly. He's more of a philanthropist really, not only does he give away his resources, he also donates his earnings to you?
The gold discount AND the Feitoria means they can OCCASIONALLY field an odd gold unit here and there next to the Trash units more frequently than other civs, which can be huge
Best gold unit for this is champion: it isn't very gold-intensive (making them easier to mass), it isn't countered by any trash units, and has bonus damage against buildings (reducing the need for siege units). And the only tech you're missing is squires. If you get to trash wars and have a few Feitorias, Portuguese champions will dominate on the battlefield.
A important reminder regarding the tech tree overview. All techs are researched 25% faster. While I don't think it moves the grades much, it does help a bit in unit transitions.
Just one thing, "Feitoria" is not a factory, it was more like a fortified wharehouse where the goods, usualy unprocessed stuff, were kept safe until they were shipped to Portugal. Other than that, your analyzis are simply amazing and is always a pleasure to learn with you :)
Are you guys sure? A feitoria, by definition had to be fortified and like overseas. Not a common factory by it s function, it s location nor its armaments. If so, i stand corrected :)
@@JoaquimViana-ll4ch No worries. A factory was orrigianally exactly what you were describing a l large warehouse in a foreign country that was fortified. Manufactories were where the actual assembly was done and the word got shortened to just factory.
I'm really glad it has a nice team bonus, unlike the original one it had, and that bonus combined with the early bonus and the gold discount it makes you use more units than usual
Given their flexibility, opponents of the Portuguese cannot anticipate their strategy. Of course, this advantage can quickly fade once it becomes clear which direction they are leaning into. That flexibility could be a double-edged sword though. Even with their discounts, if their opponent can force them to change strategies after already investing in a lot of units and upgrades, they can level the playing field.
I have to tell you a hard truth. Its been 3 years since I player Age of Empires. But I still watch your reviews. That speaks as much of me as it does of you.
For some reason I always had it in my head that the wood-from-foraging bonus was a reference to cork oaks (Portugal produces a majority of the world's cork), even if I can't say exactly how.
When I first got DE, I went looking through the civs to figure out what i wanted to play and the open tech tree of the Portuguese along with their solid economy appealed to me. Granted it was back when they had "shared team vision" as their team bonus, which was... not great.
Weren't elephants made useless in war simply by Roman-era smart infantry tactics? Certainly Rome stopped fearing elephants after they developed proper infantry tactics.
@@lightworker2956 the disappearance of elephants from Western warfare has everything to do with the stop of Indian elephants being transported to the west and the decline and extinction of the African Forest Elephant (which is the kind the Carthaginians used). It has very little to do with Roman War tactics. You'll find under Timurlane that elephants reappear in Warfare in the west, though I'm pretty sure they never disappear in India or south east asia
I think one of the issues with Feitoria I've seen in the 1000-1200 ELO 1 vs 1 and 1100-1300 ELO team game range. Is that players build too many (I suppose is the same or worse for lower ELO than what I play at). I typically only ever build one, maybe two, if you're on islands or something you could probably go higher. Infinite trickle is nice and can be a good boost your economy if you build it instantly on hitting imperial age. Building too many is costly and fills up your population space fast.
I got curious and pitched Portugese AI against a random civ. Berry bushes vanish in a blink of an eye lol. And first time I've ever seen Organ Guns so powerful haha. It massed them as if they're skirms
Can you please create a video explaining from where I can purchase the game, which aditional softwares I should purchase (for example, small tree mod). What is twitch, etc.
I kinda wish unique buildings were all replacements, not a special new building. Like, the Poles don't have to build a house and a mill next to each other, they just get a Folwark. And the Scillians can't choose between towers and donjons, they just get the buff towers. So! Why not make this true for all unique buildings. Make the Portuguese castle into the Feitorea. You can mess with the number and stats to balance it, but I think having your eco building be a defensive building is not unprecedented. Hello town centre. And you could do this with every building. For example, yurts. Give yurts to mongols, make them mobile, give them a special effect when they are 5 tiles away from another building, including yurts and walls, but not enemy buildings. Or maybe they give a military bonus when packed, but lose the population when packed. Either way, more unique building, that replace old buildings, not just add another to the roster.
Can you talk about how all of the campaigns have changed with each update? I played some of them back in The forgotten, after it before Hindu split. Some has became easier, some hard.
They only had the downside of no early game because of no clear eco bonus they can do everything great and one of the best to do Xbox knight for a long time, that berry bonus helped them to get to that mid/ late game where they actually had the advantage
portuguese in my point of view is the best all around civ in the game… - full upgraded archer line - decent infantary line - decent cavalry line - decent siege line - very good navy line - very good gunpowder line - good economy you can counter any civ with the portuguese so for me is the best all around civ in game PERIOD
Portuguese _seem_ like they should be good in post-Imperial, specifically post-Imperial trash wars (being able to mix in more gold units especially), but their advantages are just underwhelming.
You overrate tech speed bonus pretty hard. A lot of those techs can be obtained at the same time (bloodline + cav armor for a common example) so the time actually saved is a lot lower than what you claim. Crossbows don't really care about getting archer armor that much, they don't need to be fully upgraded to work well. No, organ guns aren't good in small numbers and they do not combine well with existing armies. They are less mobile. When you go for organ guns they are supposed to be your main army. You forgot to mention monks as a support unitfor organ guns, they are much better counter to enemy knights in castle age and can counter onagers in imperial age too. Mangonels aren't a hard counter to organ guns, they die pretty easily to a group of organs. Cavalry needs to catch organ guns in open field to decimate them.
Brazilian Portuguese speaker here, though 'feitoria' can be translated as 'factory' in a pre-industrial sense, it is more accurately understood as a fortified trading post, a fortification set up in colonial domains to secure resources acquired locally and control over the area.
Great video as always :D
What a hub of cultural intermixing that would lead to locally, hybrid sub-culture microcosms are fascinating
in Chinese version of aoe2, feitoria is called grand trading post😂
Thanks!
that's actually an obsolete meaning of factory in English too, from whence the town of Moose Factory, Ontario, Canada.
Obrigado for your info!! :)
Just saying that it's been a while since we had a farming video.
The lastest video about that topic covers it, Its great even today
He does farm videos every year, relax.
Haha it's that time of the year again, you're right!
2025 in a month mate, be patient
One bonus of the feitoria which you failed to mention is that it's a lot less micro for the feitoria. No microing vils, or lumber camps, no going to the market to sell resources, no worrying about your wood lines getting raided by archers, no having to build towers to protect your wood lines.
Not to mention, it is an infinite source of wood if you are on a map with not a lot of wood or if your opponent tries to starve you of wood with Onagers.
yea i love the feitoria, it's great in campaigns you can just plop one down and it's basically unraidable income. I also loved the Bank Spank dutch strat in aoe3 - come raid my base my farmers are safe and my banks are sitting there generating gold it will take minutes to destroy them early game. Of course to balanace the military is nothing special but I was always a more defensive + boom player. Just wish there were more Port campaigns (looking for a mod where you can play campaigns as any civ imagine aztec campaign as port!)
Portuguese did their homework. They got good grades on everything!
Jack of All Trades.
Master of None.
I play vs ai with buddies, one of them sometimes goes Portuguese and builds nothing but fetorias then donates the resources to the rest of us. We call him the mob boss and he hands out protection payments.
It is kind of fun having an army and base defense that is incredibly resistant to attrition on account of having a donor supplying an essentially infinite reserve of resources.
Isn't that a bit backwards? I don't think the mob boss is supposed to hand out protection payments to people, usually it's the other way around.
@@paradoxicaloutcome1007 The boss itself pays his mooks to do the dirty work. I'm willing to bet you could find some who word their payment to their hitmen as protection money. It's just that the same term means different this in a very similar context '^.^ And yeah, that is the more common use case that they probably got it from.
@@paradoxicaloutcome1007 yeah, I triple read that to make sure I understand that correctly. He's more of a philanthropist really, not only does he give away his resources, he also donates his earnings to you?
Huge hug from Portugal!! Been watching your videos since many years ago
You’re like Spain but nicer.
God I love that intro everytime
The gold discount AND the Feitoria means they can OCCASIONALLY field an odd gold unit here and there next to the Trash units more frequently than other civs, which can be huge
He mentioned exactly that in the video.
Best gold unit for this is champion: it isn't very gold-intensive (making them easier to mass), it isn't countered by any trash units, and has bonus damage against buildings (reducing the need for siege units). And the only tech you're missing is squires. If you get to trash wars and have a few Feitorias, Portuguese champions will dominate on the battlefield.
The Squarespace sponsor names just never disappoint
Yeah, it's such a good sponsor for SotL. Genuinely curious to see what he comes up with. The ad component is truly part of the video.
spirit of the many names
I am probably a minority, but I alwaS skip those. Unlike the intro.
@@mattender8323 Watching the ad is part of supporting SotL, so I was going to do it anyways. Him making them genuinely creative is a bonus!
A important reminder regarding the tech tree overview. All techs are researched 25% faster. While I don't think it moves the grades much, it does help a bit in unit transitions.
Just one thing, "Feitoria" is not a factory, it was more like a fortified wharehouse where the goods, usualy unprocessed stuff, were kept safe until they were shipped to Portugal.
Other than that, your analyzis are simply amazing and is always a pleasure to learn with you :)
I think originally that was what the word "factory" referred to in English as well before it gained its more recent meaning.
I think it might be a reference to the Factory from AOE3, which also generated infinite resources for the player.
That is what factory orrigianally meant in english.
Are you guys sure? A feitoria, by definition had to be fortified and like overseas. Not a common factory by it s function, it s location nor its armaments. If so, i stand corrected :)
@@JoaquimViana-ll4ch No worries. A factory was orrigianally exactly what you were describing a l large warehouse in a foreign country that was fortified.
Manufactories were where the actual assembly was done and the word got shortened to just factory.
I'm really glad it has a nice team bonus, unlike the original one it had, and that bonus combined with the early bonus and the gold discount it makes you use more units than usual
B and above, one of the most balanced civs for sure
Waiting for Spirit's videos around the same time every Saturday has become a part of my routine.. ❤
Given their flexibility, opponents of the Portuguese cannot anticipate their strategy. Of course, this advantage can quickly fade once it becomes clear which direction they are leaning into. That flexibility could be a double-edged sword though. Even with their discounts, if their opponent can force them to change strategies after already investing in a lot of units and upgrades, they can level the playing field.
I always enjoy to watch a SoTL overview video. Thank you for your time and effort on videos.
I will never stop loving that intro music
I haven't played this game in like 3 years yet I still tune into these.
Olá Spirit, Portuguese guys of the Law here. ❤
Waiting for Spirit's videos to drop by around the same time every Saturday has become a part of my routine.. ❤
Top 1%, baby!
I have to tell you a hard truth.
Its been 3 years since I player Age of Empires. But I still watch your reviews.
That speaks as much of me as it does of you.
perhaps evaluating all the siege together is a good idea, even those coming out of the castle
Thanks SotL!
For some reason I always had it in my head that the wood-from-foraging bonus was a reference to cork oaks (Portugal produces a majority of the world's cork), even if I can't say exactly how.
When I first got DE, I went looking through the civs to figure out what i wanted to play and the open tech tree of the Portuguese along with their solid economy appealed to me. Granted it was back when they had "shared team vision" as their team bonus, which was... not great.
Thank you for sharing 😊
Thank you Spirit of the law I am learning the gamr ❤😊
Watched the whole thing. Was great
You posted this 4 minutes after it came out
Malians please the last video is 7 years old 😢
Bro i been requesting him over 1 year every video but he doesn't care about malians so no use of commenting
Hoping for this too, he'll get to it when he gets to it.
The passive eco bonus of a boutique advertising inside a AOE2 video
still hate how gunpowder weapons made elephant useless in war yet no bonus damage vs them in aoe games
Cannons kinda did but hand cannons certainly didn't.
I have several hand cannons at my house but I don't see any elephants anywhere near here. coincidence?
Weren't elephants made useless in war simply by Roman-era smart infantry tactics? Certainly Rome stopped fearing elephants after they developed proper infantry tactics.
That isn't exactly true...elephants were used extensively during the gunpowder era just in more supportive roles.
@@lightworker2956 the disappearance of elephants from Western warfare has everything to do with the stop of Indian elephants being transported to the west and the decline and extinction of the African Forest Elephant (which is the kind the Carthaginians used). It has very little to do with Roman War tactics.
You'll find under Timurlane that elephants reappear in Warfare in the west, though I'm pretty sure they never disappear in India or south east asia
portuguese just the civ i look in my birthday
PD: your videos are awesome
Its crazy that ballistic tech doesn't increase gunpowder unit accuracy yet arquebus tech does when in fact arquebuses is a smoothbore gun
Now with a small dark age bonus Portugeuese are definitely a balanced civ, but a bit lack strong power in post imp.
Great video, but forgot to mention the Organ Gun as part of the Siege grade
Is the fresque on the bombard tower With the shield showing some specific head? I just saw this Decoration...
their hand cannons are also pretty cracked with the imp tech
Finished? I havent STARTED my Christmas shopping yet!
0:50 looking forward to feitoria update #6835
I love the porridge & geese.
I think one of the issues with Feitoria I've seen in the 1000-1200 ELO 1 vs 1 and 1100-1300 ELO team game range. Is that players build too many (I suppose is the same or worse for lower ELO than what I play at). I typically only ever build one, maybe two, if you're on islands or something you could probably go higher. Infinite trickle is nice and can be a good boost your economy if you build it instantly on hitting imperial age. Building too many is costly and fills up your population space fast.
Os portugueses são fantásticos.
I got curious and pitched Portugese AI against a random civ. Berry bushes vanish in a blink of an eye lol. And first time I've ever seen Organ Guns so powerful haha. It massed them as if they're skirms
Are you going to play the new compain or are there other youtubers I can watch for that
Ornlu the Wolf has played through the entire new campaign, check him out!
I waited for this one for so long i became a portugeeser!
Can you please create a video explaining from where I can purchase the game, which aditional softwares I should purchase (for example, small tree mod). What is twitch, etc.
As a Portugese enjoyer I have to add to the trash chapter. Portuguese don't get Squires. Making their halbs even move very slowly.
0:23 disappearing vils
Great video, whens teutons tho!?
Finally a Portuguese video….Zi have know idk what else to say….
Regulate
Hi Spirit of the Law, guys here.
Is this civ need balanced Changes?
Imagine if spanish also had the foraging wood bonus as well.
These videos are fun for me because I still play 1.0c off a flash drive
Hope drake dont see the archer's line grade or his lawyers will reach you
Are Portugese OP in 9x tech mods, though?
I kinda wish unique buildings were all replacements, not a special new building. Like, the Poles don't have to build a house and a mill next to each other, they just get a Folwark. And the Scillians can't choose between towers and donjons, they just get the buff towers.
So! Why not make this true for all unique buildings. Make the Portuguese castle into the Feitorea. You can mess with the number and stats to balance it, but I think having your eco building be a defensive building is not unprecedented. Hello town centre.
And you could do this with every building. For example, yurts. Give yurts to mongols, make them mobile, give them a special effect when they are 5 tiles away from another building, including yurts and walls, but not enemy buildings. Or maybe they give a military bonus when packed, but lose the population when packed.
Either way, more unique building, that replace old buildings, not just add another to the roster.
Its so insane s tier civ most insane civ for all in castle age siege knigth monks or archer siege monks
I wish the devs would give the teutons some love
I wonder how civ rankings and whatnot would be like in a meta where imperial age is off-limits to all players
Can you talk about how all of the campaigns have changed with each update? I played some of them back in The forgotten, after it before Hindu split. Some has became easier, some hard.
me: i've been feeling down lately
portugese: we get the aoe3 factory in aoe2
me: wait, really?
Better than in a sense, since you don't have to choose one res type at a time and it needs no upgrades. Also a much prettier building :D
Oh wait, devs about to change Portuguese now that this video came out. 😅
?? Says who?
@@IHeliosIit is a joke
Not a single C grade for anything? Wow, they really buffed them then by your opinion
They only had the downside of no early game because of no clear eco bonus they can do everything great and one of the best to do Xbox knight for a long time, that berry bonus helped them to get to that mid/ late game where they actually had the advantage
No Squarespace gag at the end, not sure if this is even Spirit of the Law anymore.
Huzzah for Portugal!
Do a civilization overview but you review it irl instead of ingame
Petition to make the karambitcoin chart go up 📈 again
portuguese in my point of view is the best all around civ in the game…
- full upgraded archer line
- decent infantary line
- decent cavalry line
- decent siege line
- very good navy line
- very good gunpowder line
- good economy
you can counter any civ with the portuguese so for me is the best all around civ in game PERIOD
Please cover AOMR
11:40 siege workshop getting a B+ only thanks to bombard cannon... *sad organ gun noises*
Cheaper arquebus bombard cannons with siege engineers. Yeah that will give it a B+
their halbs miss on the movement boost
Cristiano Ronaldo and recently retired Nani will love this video.
lol. Figo has been loving this video
@@J-cz7yv Rui Costa and Pauleta is a good shout too 😏
Portuguese _seem_ like they should be good in post-Imperial, specifically post-Imperial trash wars (being able to mix in more gold units especially), but their advantages are just underwhelming.
I'm from the time back when feitoria (a building) didnt take population space.
A port full of geese. Yeaaaah!
14:36 Has Spirit been watching
The Guy who didn't like musicals
recently? ^^
9:49 the bombard tower is way off lmao
Bro you didn't have to call me out with the start if your outro like that😭
Portuguese CA cheaper than Hun CA in castle??? 🤯
@TheViper / Orjan - Your video! 1
Spanish review 2024 please
Crazy how rank stats are so different compare how pro players see the civ. For them its easy top5
Sale furbito 🤙⚽️
Got dammit SOTL, why do you always update your overviews when I've JUST finished the campaign for the Civ xD
Day 01 of asking sotl to start a seperate channel where he plays against other players/AI's or to commentate on games
Portuguese remind me of an updated Spanish civ, just trading religion for eco
caipirinha caipirinha 🎵
Here law, The of spirit Guys hey!
Kitty, what are you doing out here, did I not see you before?
you're so portuguese
*_portuguese..._*
"Farei-lo-ei"
Just open an actual merch store already
I came here to huff copium waiting for aoe4 dlc
Infelizmente apenas tugas e não Brasileiros!!
Orjan Guns!
You overrate tech speed bonus pretty hard. A lot of those techs can be obtained at the same time (bloodline + cav armor for a common example) so the time actually saved is a lot lower than what you claim. Crossbows don't really care about getting archer armor that much, they don't need to be fully upgraded to work well.
No, organ guns aren't good in small numbers and they do not combine well with existing armies. They are less mobile. When you go for organ guns they are supposed to be your main army. You forgot to mention monks as a support unitfor organ guns, they are much better counter to enemy knights in castle age and can counter onagers in imperial age too.
Mangonels aren't a hard counter to organ guns, they die pretty easily to a group of organs.
Cavalry needs to catch organ guns in open field to decimate them.
>No mention of Ronaldo
35sec
*Portugeese
lol
On trade nothing it op