Super Mario 64 is a Disturbing Game.

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 2,5 тис.

  • @GermanPeter
    @GermanPeter  4 роки тому +352

    Please also consider supporting the people that made up the majority of this video's visuals and audio:
    Gameplay: ua-cam.com/users/PlayingWithMahWii
    Music: ua-cam.com/users/NintendoKid09
    I couldn't have done it without them :)

    • @theoceanistblu9346
      @theoceanistblu9346 4 роки тому +9

      Lakitu Canonically follows you throughout the game as the camera.

    • @shininggold716
      @shininggold716 4 роки тому +2

      Nothing in mario makes sense

    • @bagamnan9170
      @bagamnan9170 4 роки тому +3

      The games actually playable if you don't overanalyze the game and just play it that's how I did it as a child sure I got weirded out by the enemies such as the toxboxes but I just pressed onward

    • @redline841
      @redline841 4 роки тому +1

      Three words
      Backwards Long Jump

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 4 роки тому

      I kinds like that Grimorse undertone in games. Mega Man 1 comes to mind.

  • @charleschamp9826
    @charleschamp9826 4 роки тому +2625

    "Why do I get this feeling that I'm being watched?"
    Should we all unsubscribe then?

    • @GermanPeter
      @GermanPeter  4 роки тому +612

      Now that one is really clever!

    • @glowingdawn9179
      @glowingdawn9179 4 роки тому +136

      He also has a floating koopa filming him the whole time. Literally watching.

    • @themaskedkid8495
      @themaskedkid8495 4 роки тому +30

      @Miguel Parocha yeah Lakitu is a koopa isn't he

    • @hystericallover5989
      @hystericallover5989 4 роки тому +19

      *germanpeter’s channel collapses. he is forced to quit youtube since he’s not making any money*

    • @iiclyde_nodes174
      @iiclyde_nodes174 4 роки тому +8

      @@hystericallover5989 *never to be seen again.*

  • @InkInkly
    @InkInkly 4 роки тому +2839

    "I feel like i'm being watched"
    Lakitu: 😐

  • @dimitriwilson1037
    @dimitriwilson1037 4 роки тому +988

    Just remember, your view in the game is a camera held by a flying turtle and you are just a camera watching a man save some princess from a bigger turtle.

    • @pokemontrainerj5808
      @pokemontrainerj5808 4 роки тому +169

      Doesn't that technically make mario 64 2nd person?

    • @willjustice1876
      @willjustice1876 4 роки тому +30

      PokemonTrainerJ Woah

    • @sgillman16
      @sgillman16 4 роки тому +14

      Lakitu is probably Bowser's surveillance system

    • @Baryccyon
      @Baryccyon 4 роки тому +6

      sgillman16 his surveillance system is pretty garbage if he can’t make traps or such to apprehend intruders. Although it was Peach’s castle to begin with

    • @sgillman16
      @sgillman16 4 роки тому +10

      @@Baryccyon lol, a surveillance system is for surveillance, not booby traps.

  • @MimoriAzume
    @MimoriAzume 4 роки тому +1991

    "And he unironically drowns" LMAOOO IS THERE A WAY TO IRONICALLY DROWN

    • @minifridge8315
      @minifridge8315 4 роки тому +230

      Yes, if you have a life jacket and you drown, I think that counts as "ironically" drowning🤔

    • @galegopaulista4564
      @galegopaulista4564 4 роки тому +252

      I think he means that the drowning animation is pretty realistic, in a pretty disturbing way. While other games like Sonic just show the character jumping out of the screen, Mario 64 actually shows him struggling to breathe for at least a few more seconds, only to fail, as his lifeless body starts floating in the water. Pretty creepy stuff

    • @andrewgehrett4009
      @andrewgehrett4009 4 роки тому +21

      If you’re a firefighter

    • @galegopaulista4564
      @galegopaulista4564 4 роки тому +38

      @cumquatrct3 "ironic. He had the power to save others, but not himself"

    • @TJCoolzD
      @TJCoolzD 4 роки тому +11

      there is, if you're drinking loads of water, while watching Mario or someone drown.

  • @Kodeb8
    @Kodeb8 4 роки тому +624

    This game always felt very isolating to me. The castle is so big yet so empty, the worlds are so surreal and dream-like, and the early 3d graphics don't help either. There's barely anyone to talk to. Most of the NPCs you encounter in the game are enemies, and even those are pretty sparse in some of the levels. The only thing that talks to you are signs that are mysteriously placed in all the levels... You don't really feel like anyone has your back, you're basically just left out on your own.

    • @thecollector4332
      @thecollector4332 3 роки тому +27

      There are the toads in the castle and pink bob ombs in some levels

    • @MrsKaren-vf2vo
      @MrsKaren-vf2vo 3 роки тому +14

      Yeah it’s so lonely and creepy.

    • @MrsKaren-vf2vo
      @MrsKaren-vf2vo 3 роки тому +23

      Although the game has some really upbeat and fun times, behind the laughs and memories of the game, it still feels….off

    • @Josephhhhh2077
      @Josephhhhh2077 3 роки тому +2

      You just described almost every other mario game

    • @JoshShuman
      @JoshShuman 3 роки тому +27

      You're describing this game through the lens of modern gaming. Not saying the devs never intentionally created creepiness, but some of what you're saying is purely due to the fact this game was made in 1996.

  • @taylorwright7428
    @taylorwright7428 4 роки тому +1145

    Honestly, I always thought of the defeated enemies like this:
    You know how they give a little 'poof!' with stars and all that? In 3D land and the original games, it has been shown the magic in their world can go as far as disguising enemies as Bowser himself, so Bowser has some fairly powerful magic. I imagine that the little poof signifies them being teleported! They get damaged, teleport back to Bowser's Castle, get first aid, then, once they're healthy enough, get sent back in the field! I mean, I don't think Bowser has an unlimited supply of troops, so this makes more sense, and it's just like an actual army!

    • @CassiusStelar
      @CassiusStelar 4 роки тому +120

      Wait... Wow... That's actually a good hypothesis.

    • @conkfunky6760
      @conkfunky6760 4 роки тому +58

      Kinda like what happens to an enemy when they die in the Zelda cartoon

    • @CassiusStelar
      @CassiusStelar 4 роки тому +18

      @@conkfunky6760 How the heck did I forget the Magic Jar?

    • @lucavalente6620
      @lucavalente6620 4 роки тому +48

      Let's remember that in SMW magikoopa/kamek could spawn koopas from blocks so is not so far fetched tha magic could bring life to inanimate objects (ex Spyro 1).

    • @ButtonMasherReal
      @ButtonMasherReal 4 роки тому +47

      @@lucavalente6620 Not to mention that in the manual for SMB1, it was stated that Bowser turned the Toads into inanimate bricks. Who's to say that he can't do the opposite?

  • @expio4257
    @expio4257 4 роки тому +2240

    I've always thought that LLL's painting was just the bowser insignia made out of flames.

    • @BabzaiWWP
      @BabzaiWWP 4 роки тому +51

      same

    • @CassiusStelar
      @CassiusStelar 4 роки тому +26

      Yeah.

    • @conkfunky6760
      @conkfunky6760 4 роки тому +26

      Nice pfp

    • @pixelator5312
      @pixelator5312 4 роки тому +139

      the flames from the final boss battle in Super Mario World have almost the same face, so I'd believe that's what that is

    • @tron_the7the9
      @tron_the7the9 4 роки тому +7

      Same

  • @taximaxi1431
    @taximaxi1431 4 роки тому +582

    Super Mario 64 has always been “off” to me, but that’s probably the reason why I love it so much. I love the weird and dreamlike feeling it gives me.

    • @IPODsify
      @IPODsify 4 роки тому +43

      I don't know how you could manage, by far the creepiest part of this game is that 99% of the audio is just the hypnagogic soundtrack. No one speaks. The only actual words Mario say are "woah" and "yippee!". Each level is populated either entirely with enemies or up to 4 NPCs.

    • @richarddavis8863
      @richarddavis8863 4 роки тому +19

      @@IPODsify well he says "Hello!" at the beginning and "Thank you very much for a-playing my game!" at the end

    • @purplfish6248
      @purplfish6248 4 роки тому +3

      Shayn Davis unless you play the japanese version

    • @chonenjuanpi
      @chonenjuanpi 4 роки тому +23

      I love Super Mario 64 for the same reason. Actually I have dreamed about non existing levels several times.

    • @emmamora7
      @emmamora7 4 роки тому +15

      It’s just Mario, Bowser & the castle, what did you expect? Everyone is trapped within the walls of the castle & you’re traveling in an empty castle the whole game. Mario is just isolated from society because *all of society is trapped in the castle walls.*

  • @CorBY_SchmorBY
    @CorBY_SchmorBY 4 роки тому +1046

    GermanPeter: The piano never really got a reaction out of me
    Him again, two seconds later: *talking about how a snow man is disturbing*

    • @Nyworin
      @Nyworin 4 роки тому +14

      Literally lmao ._.

    • @computr166
      @computr166 4 роки тому +10

      i mean i get why it is pretty spoopy
      also i hate the eel so much

    • @Trippsy05
      @Trippsy05 4 роки тому +39

      Only halfway through the video but so far he seems to be going way too deep into minor things.

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil 4 роки тому +29

      Honestly I never was afraid of the piano at all as a kid, but those damn cactuses scared me hard. Why are they always looking at me? Not Mario, but _me._ Same thing with that damn thing from Smash.

    • @jefffishkin1028
      @jefffishkin1028 3 роки тому +2

      Yea but the piano isn't as scary at least that doesn't have any facial feautures

  • @e_conn23
    @e_conn23 4 роки тому +801

    innocent kids game: exists
    everyone: horrifying

    • @Rogi6XD
      @Rogi6XD 4 роки тому +18

      did you even watch the video

    • @extrapathos
      @extrapathos 3 роки тому +51

      Antagonistically said, but I get your point.
      It's mostly the uncanny feeling given off by the old style graphics that make up the 3D world, as well as the possibility of secret content that might suggest the game is not what it appears to be.

    • @palmtrees2420
      @palmtrees2420 3 роки тому +8

      Majoras Mask enters the chat

    • @AbbyAbby69
      @AbbyAbby69 3 роки тому +9

      @@extrapathos or also could be the desire that the game would be much bigger than it is. The trailer had mario getting out of the screen with better graphics so in a way its a desire or a memory that we make. And to wish things like the wario apparition were actually real (it would be entirely possible to recreate that nowadays) I remember being very immersed by this one small soldiers ps1 game. The soundtrack and dark setting made it seem bigger than it actually was. It was really long too

    • @erensehovic3169
      @erensehovic3169 3 роки тому +4

      That's not really a kid game, any little kid won't be able to beat this game by themselves tbh its kinda complicated.

  • @santranquil
    @santranquil 4 роки тому +579

    Actually, Luigi being hidden in the game for 24 years and 01 month is what's really disturbing.

    • @SlamBolts
      @SlamBolts 4 роки тому +71

      Because they TOTALLY didn't wait until that timeframe to reveal it.

    • @mariogokuz7536
      @mariogokuz7536 4 роки тому +26

      Don't forget 24+01=25
      Which was the day it was released

    • @midnightstar2762
      @midnightstar2762 4 роки тому +20

      Actually if you were japanese kid ,u know that luigi was scrapped from the start

    • @Soulz-Studios
      @Soulz-Studios 4 роки тому

      I agree its as if nintendo planned it in advance or it was predicted.

    • @SolidBren
      @SolidBren 4 роки тому +30

      Miyamoto even said in an interview quite a while ago that he originally planned the game to be co-op with Luigi, but decided not due to limitations of the hardware. This isn’t that new, but got resurgence due to the memes.

  • @SaltyCrabOfficial
    @SaltyCrabOfficial 4 роки тому +406

    The weird water world is truly mind absorbing... i can't play that level without feeling anxious

    • @Plant_btw
      @Plant_btw 4 роки тому +8

      There are theories that it is a model of the brain and I that it is concsius

    • @SaltyCrabOfficial
      @SaltyCrabOfficial 4 роки тому +23

      @@Plant_btw thats toooo creepypasta to be real but can you explain more?

    • @notfatigue3169
      @notfatigue3169 4 роки тому +6

      I always thought it was relaxing

    • @juscebola
      @juscebola 4 роки тому +21

      Eberybody talk about Wet Dry, but I actually get that feeling from Tik Tok Clock... I just HATE that level, the depressing and obnoxious colors and the claustrophobic textures just make me wanna fall already into the crippling abyss to leave that monochromatic jail

    • @SaltyCrabOfficial
      @SaltyCrabOfficial 4 роки тому +5

      @Reece A no!!... really!! I feel a lot of claustrophobia in the little village and its weird after all...

  • @danielbull252
    @danielbull252 4 роки тому +683

    "The snow mans face is scary, its like he has a gaping mouth"
    Snowmans face: ._.

    • @jammy3662
      @jammy3662 4 роки тому +4

      lol

    • @BogzKenny
      @BogzKenny 4 роки тому +30

      Tbh he tried a bit hard to make stuff more creepy than it actually is

    • @PhilBo-fp9mz
      @PhilBo-fp9mz 4 роки тому +9

      "I mean, why is the snow alive?"
      Frosty the snowman: -_-

    • @Nyworin
      @Nyworin 4 роки тому

      Yeah lol why is that supposed to be scary ._.

    • @captainsquare6735
      @captainsquare6735 4 роки тому +1

      ._________________.

  • @awkwardfreakinperson7936
    @awkwardfreakinperson7936 4 роки тому +92

    I swear to god I remember there being a door on top of the castle after you collect every star in the game to unlock the 120 Star door, it brings you to peaches bedroom with a peach painting, but that’s all I remember. I know it was most likely a dream but it’s still really weird.

    • @hm-gd4te
      @hm-gd4te 3 роки тому +16

      maybe it adds to the every copy of sm 64 is personalised theory

    • @JNJNRobin1337
      @JNJNRobin1337 3 роки тому +12

      Probably A Dream, But Its Oddly Really Fitting

    • @rayman3521
      @rayman3521 3 роки тому +12

      Imagine if after all of the memes making fun of it, the Personalization AI turns out to be real.

    • @CaBobProductions
      @CaBobProductions 3 роки тому +14

      There is a room with 3 Peach stained glass windows with 1 you can jump through. You're probably just morphing those memories together

    • @Moonstones101
      @Moonstones101 2 роки тому +6

      Isn't this from the DS version of Super Mario 64?

  • @JakobeOG
    @JakobeOG 4 роки тому +48

    "The floating spinning eyeballs and monster man eating piano never scared me... but those SNOWMEN WITH THEIR BLACK EYES WOW MUCH SCARED"

  • @Trianull
    @Trianull 4 роки тому +386

    I mean Lakitu is literally behind you for the entire game acting as your camera, so... yeah, you're being watched.

    • @TrickbotGaming
      @TrickbotGaming 4 роки тому

      Trianull hi

    • @RaxusXeronos
      @RaxusXeronos 4 роки тому +11

      Did you know if you kill the lakitu in the small/big level the icon for camera control will actually change from Lakitu to Mario? Yes you can actually take out the camera operator.

    • @solgaleo3533
      @solgaleo3533 4 роки тому +1

      Rax Xeronos woah, I didn’t know that. I’m going to try that. Did you know you can also kill koopa the quick in THI?

    • @Spicyfella
      @Spicyfella 4 роки тому +2

      @@RaxusXeronos isnt that just when you're using mario cam?

    • @beesree39
      @beesree39 4 роки тому +14

      Rax Xeronos No you just activated Mario Cam lmao. It's a different Lakitu, it's a species

  • @thebaldpizzaman6319
    @thebaldpizzaman6319 4 роки тому +956

    “Alright, we need to make a kid friendly game. What do we do?”
    “Make it like a cartoon!”
    “Make it dream like.”
    “Town go sink”

  • @lordnautilus6519
    @lordnautilus6519 4 роки тому +152

    The most creepy things are the ones that aren't intended to be creepy or aren't sold as creepy. :D

    • @GermanPeter
      @GermanPeter  4 роки тому +38

      You nailed it perfectly!

    • @thewallycorner4004
      @thewallycorner4004 4 роки тому +8

      That perfected described my reaction upon seeing MIPs the rabbit for the first time! Legit freaked me out to the point where I had to turned off the console.

    • @seifelshenawi6211
      @seifelshenawi6211 4 роки тому +1

      Osbaldo Cruz what is MIP

    • @thewallycorner4004
      @thewallycorner4004 4 роки тому +5

      @@seifelshenawi6211 the yellow rabbit from the castle's basement

    • @nonymouswisp8176
      @nonymouswisp8176 4 роки тому +3

      Like clowns

  • @zk0rned
    @zk0rned 4 роки тому +49

    SM64 is like an old ballroom except there's no life energy left behind and is just an empty world that tries to mimic life but does an uncanny job at it.

  • @JoshSonic
    @JoshSonic 4 роки тому +60

    Mario 64 definitely has this weird uncanny atmosphere to it, and I love it for that. Wet Dry World is awesome. *Yeah, I said it.*

    • @cattykrazy581
      @cattykrazy581 2 роки тому +1

      Wet dry world was always my favourite, I was on the ds version so it wasn’t as creepy, but I loved how it felt like you got two worlds in one

    • @lukasmischlich1178
      @lukasmischlich1178 Рік тому +1

      Same here. Love the dreamy vibe of it all and how much space it left for imagination. Nintendo imo really masterd playing with this magical uncannienes of the eras grafical limitations, Zelda OoT and MM are also great examples of that. With wet dry world I don't really get why so many people don't get the sunken city or Atlantis theme and why it is negativ. Thinking of gigantic eels on the depths of the sea scared the fuck out of me tho.

  • @NibzEntertainment
    @NibzEntertainment 4 роки тому +72

    Hello! In case you're wondering, the skybox at 12:13 is actually just a heavily edited photo of Casares, a town in Spain.

    • @blitzie66
      @blitzie66 4 роки тому +1

      thank you!

    • @NibzEntertainment
      @NibzEntertainment 4 роки тому +2

      @@blitzie66 Hello! No problem.

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 4 роки тому

      is that town named after caesar?

    • @guybrushthreepwood2014
      @guybrushthreepwood2014 4 роки тому +7

      In german this world is called "atlantis aquaria". So I think its flooded because it's supposed to be atlantis or the mario version of it.

    • @MITF2016
      @MITF2016 3 роки тому +1

      It's Shibam, Yemen.

  • @fro_gqy
    @fro_gqy 4 роки тому +260

    Im only seeing this so I can understand a person's different perspective. Since when I played this as a little fetus boy (Joking), these things described as "Creepy" or "Unsettling" like the water world Skybox being a literal Atlantis had always seemt so.. aesthetic to me, I enjoyed looking at them in detail, to the point of going to a high surface just to see whats out in the void of the island we call a stage. Most of the paintings always made me chuckle since they seemt pretty stupid and funny to look at, I never saw the "Fire Monster" painting as an actual monster, I used to see it as just a flame that was withering out. Seeing the perspectives of other people, SPECIALLY those who turn around your opinions is a great way to spend the quarantine times, just seeing how people think differently than you do.
    I wonder if anyone is even going to read this seeing as its already been a day since the release of the video, but if anyone does, I appreciate you taking the time for you to read a random comment you found on the internet.

    • @paulwebb2078
      @paulwebb2078 4 роки тому +8

      It was a good comment, thanks for sharing your perspective :)

    • @MrCraigLama
      @MrCraigLama 4 роки тому +14

      Same fucking thing lol. I always found wet dry cool a really cool area and was one if my favprite stages

    • @hatsunebuttfart2139
      @hatsunebuttfart2139 4 роки тому +6

      I never played this as a kid but i love stuff like this and i always have this kind of thing does make me uncomfortable and sad and lonely but i like it for some reason...lol

    • @edge6441
      @edge6441 4 роки тому +2

      Cant agree more with what you say truly many things that he pays attention to and is creeped out by are things that seemed totally random and you would barely pay attention to and pass them by going your merry way to get them stars..good times!

    • @TytoSwift
      @TytoSwift 4 роки тому +2

      DUDE SAME! Wet and dry world was one of my favourite levels, I loved the water mechanic plus the town felt more comforting than scary to me because it felt more normal than the other landscapes. As for the paintings I either didn't bat an eyelid or laughed my ass off at some of them.

  • @Nekrotix12
    @Nekrotix12 4 роки тому +419

    "Why can't I shake this feeling that I'm being watched?"
    You're forgetting that throughout the entire game, there is someone watching. Right behind you, no matter where you go, they're always right behind you. Staring, watching, keeping track of your every movement, never ceasing for a moment and always able to match your speed. No matter how high you fly, how low you sink, how slow you crawl or how quickly you run, they will always match you move for move.
    The question isn't if you're being watched...
    But *why is there a Lakitu recording everything?*

    • @lucasmartinez5703
      @lucasmartinez5703 4 роки тому +82

      I figured it was for some kind of TV show or news show to keep track of Mario's heroic exploits as he saves Princess Peach. At least I got the idea as a kid based on the dialog at the beginning of the game when Mario arrives at the castle the first time.

    • @Nekrotix12
      @Nekrotix12 4 роки тому +48

      @@lucasmartinez5703 Yeah, but then you have to remember that it's a Lakitu. That's one of Bowser's lackey's. Now sure, Lakitu's have had neutral roles before in spinoff's, but this is a mainline game where other Lakitu's are surprisingly absent. You have to wonder, what is that Lakitu doing?

    • @lucasmartinez5703
      @lucasmartinez5703 4 роки тому +44

      Well if Lakitu was Bowser's minion, then why is he just filming Mario? Shouldn't he be doing something a little more productive as a minion.........like killing Mario lol? I don't think he's a minion in this game.

    • @toadrice
      @toadrice 4 роки тому +21

      @@lucasmartinez5703 some Lakitus aren't evil.

    • @harrylane4
      @harrylane4 4 роки тому +27

      @@Nekrotix12 in the 3D games, Lakitu isn't traditionally one of Bowser's army. He's just kind of... There now.

  • @juancarlosrodriguezKFP
    @juancarlosrodriguezKFP 4 роки тому +88

    I think the reason the pokeys look creepy is not only their face, but the fact that unlike most enemies, they're always staring at you. Not at Mario, but at YOU. No matter from what angle you try to look at them, they are always staring into the camera. That, I think, makes them some of the creepiest enemies in the game

  • @WoahLookAtThatFreak
    @WoahLookAtThatFreak 4 роки тому +133

    "Unironically drowns"
    Wtf does that even mean lol

    • @Purplebowlingball
      @Purplebowlingball 4 роки тому +33

      Imagine someone dies from drowning so you go up to the body and they just say “don’t worry it was ironic”

    • @silviox8637
      @silviox8637 3 роки тому +9

      I'm pretty sure he meant "realistic" like other characters drown in cartoons ways, km pretty sure that's his "ironically drowning"

    • @shadowledastray
      @shadowledastray 2 роки тому +2

      @@silviox8637 Yeah, he already mentioned something being "unironic" a little before that part, so probably just had the word in mind.

  • @derrijcalmcskeet1743
    @derrijcalmcskeet1743 4 роки тому +510

    The game developers watching people over analyze the game: 😬

    • @justadragonnamemarcus1751
      @justadragonnamemarcus1751 4 роки тому +22

      I'm a game developer too so their reaction will be: 😅

    • @JpegErza
      @JpegErza 3 роки тому +9

      nah developers like when ppl over analyze their games

    • @xjood805
      @xjood805 3 роки тому

      It’s the same as an English class

    • @belletaunde102
      @belletaunde102 3 роки тому +3

      Am I the only one who's thinking people might be beating a dead horse to a pulp with these videos 🙁 I feel like because people are repeating that smg64 is creepy based off of a creepy pasta and others are like "you know what you're right". Or maybe it's just me? Because I loved this game and the DS version as a kid.

    • @beyondhaircraze4418
      @beyondhaircraze4418 2 роки тому +1

      @@belletaunde102 ye I don't get it either tbh

  • @m.blaster05
    @m.blaster05 4 роки тому +259

    I never had a problem with Wet Dry world, or anything with Mario 64, just kinda there, I remember playing a bit on my friend's N64 and I just thought it was neat, but that was a long time ago and I mostly remember playing the DS version. But I oddly remember playing lots of Wet Dry World when i was waiting for food at a restaurant. I also get what you mean by feeling not completely alone, best way to describe it and a way to constantly feel it is an empty TF server, without the constant gunfire and shouting it feels slightly off, and with the ambient noise or none at all it gives off a feeling.

    • @bubbadoo10
      @bubbadoo10 4 роки тому +16

      It's the kinda feeling that was nailed by the beginning of that "No Players Online" Indie Horror Game.

    • @skibur848
      @skibur848 4 роки тому +4

      i almost cried when i played wet dry world

    • @m.blaster05
      @m.blaster05 4 роки тому +4

      @@bubbadoo10 huh, I don't think I've seen that, I'll check it out.

    • @Outta-hz1ej
      @Outta-hz1ej 4 роки тому +7

      There's a theory that wet dry world has some sort of negative aura around it

    • @bubbadoo10
      @bubbadoo10 4 роки тому +9

      @@m.blaster05 I should say it has that atmosphere, but then loses it once it pulls in the supernatural horror elements of it. But before that it's great. There is lots of playthroughs on it, but IIRC it is also free if you'd rather experience it yourself.

  • @Bendroo
    @Bendroo 4 роки тому +102

    why is there 64 marios

    • @hitkid2456
      @hitkid2456 4 роки тому +5

      Becuase 5 got killed via telefragging for some reason.

    • @Frognungun
      @Frognungun 4 роки тому

      And 1 looked back in reimis alley

  • @itscris01
    @itscris01 4 роки тому +241

    This game always gave me weird existential crises as a kid.

    • @joaonunes7783
      @joaonunes7783 3 роки тому +29

      Like the overral atmosphere and mood of the game's levels and secrets, seem to really get into someone's primal part of the mind, and at the same time playing on one's preconceived perceptions

    • @justinhamilton8647
      @justinhamilton8647 3 роки тому +17

      I used to boot up my N64, go to Hazy Maze Cave or Wet Dry World, park Mario somewhere and do homework on the floor listening to the music. I was very drawn to the music for some reason and it helped me concentrate on Physics or whatever

    • @MilkIsTheOne
      @MilkIsTheOne 3 роки тому +2

      @@joaonunes7783
      Poor lighting makes this low-key creepy.

    • @krunkle5136
      @krunkle5136 3 роки тому +1

      I agree as far as the platforms floating in space go.

    • @jadedjimmy
      @jadedjimmy 2 роки тому +1

      @@joaonunes7783 Preconceived perceptions of what, though? I feel like people use that phrase a lot while talking about this game but I'm not sure exactly what y'all are getting at

  • @phyein4815
    @phyein4815 4 роки тому +343

    You have a very generous interpretation of "disturbing".

    • @kedarunzi9139
      @kedarunzi9139 4 роки тому +5

      fair enough

    • @hashvendetta7226
      @hashvendetta7226 4 роки тому +47

      Also a very liberal slathering of the word "nightmare fuel".

    • @s8ist420
      @s8ist420 4 роки тому +60

      Oh man, thank god i'm not the only one. People are getting really dramatic about this game and the conspiracy theories surrounding it. It's almost like they're starting with the conclusion that there's something creepy about the game, and then just hunting for examples after the fact.

    • @sechabatheletsane9784
      @sechabatheletsane9784 4 роки тому +6

      As someone who never played these games and still hasn't, i full heartedly agree that the concrete thingy is creepy.

    • @sechabatheletsane9784
      @sechabatheletsane9784 4 роки тому +21

      @@s8ist420 lol. You can't acknowledge that everyone sees things differently and then shit on them when they do see it differently. Just say you disagree and be on your way. He's not trying to persuade what other people see just expressing his own opinions and personal observations

  • @slicklyndon1756
    @slicklyndon1756 4 роки тому +73

    8:40
    Actually, concept art of Super Mario World shows Mario POINTING for yoshi to eat something, which was actually confirmed.

    • @JNJNRobin1337
      @JNJNRobin1337 3 роки тому +5

      Pointing Causes Damage To Bones

    • @cay7809
      @cay7809 2 роки тому

      @@JNJNRobin1337 he’s a game character lmao

  • @deadch968
    @deadch968 4 роки тому +483

    germanpeter: not scared of an eyeball, a eel, and the creepy piano
    also germanpeter: scared of a whomp, a pokey, and a snowman
    seems about right :/

    • @galegopaulista4564
      @galegopaulista4564 4 роки тому +31

      To be honest, the whomp is a bit creepy, and the pokey is really scary with those lifeless eyes. The snowman's pretty cute, though

    • @lolanisa6271
      @lolanisa6271 4 роки тому +1

      You should be scared of all of them

    • @Blueflag04
      @Blueflag04 4 роки тому +1

      whomp is really scary

    • @unoriginalperson72
      @unoriginalperson72 4 роки тому +12

      "Peter has an irrational fear of building materials"

    • @chees2
      @chees2 4 роки тому

      If it makes you feel better the piano, eel, and eyes didn't scare me at all but the staircase music scares me

  • @blindpringles
    @blindpringles 4 роки тому +80

    I got scared by the feeling of being totally alone as a kid. It's just you and the gumbas floating in the void, very spook. I got that feel from a lot of games. In Ratchet and Clank there are segments where the two split up and I hated them. Seeing skyboxes always creeps me out, knowing how small the world really is. How small I really am. How small everything is.

    • @GermanPeter
      @GermanPeter  4 роки тому +12

      Oh my, that part about knowing how small you really are, I never even considered that! If you ever hear me mention it again in a future video, you know that you gave me the idea! :D

    • @SammEater
      @SammEater 4 роки тому

      @@GermanPeter You should make one about Gravity Rush, both games have a weird aura about them that I love and hate at the same time. Reminds me of Mario 64 in certain places.

    • @mahbubmaleksyed5301
      @mahbubmaleksyed5301 4 роки тому +1

      the best way to describe it is an empty tf2 server, all the sound in maps comes from the players and sometimes the ambient noises, without the players it feels off

    • @timrosswood4259
      @timrosswood4259 4 роки тому +1

      Stuff like that makes me feel like i'm at the edge of the world. There is nothing beyond and you realize how small the world is.

  • @thomasdevlin5825
    @thomasdevlin5825 4 роки тому +35

    I used to play Mario 64 when I was younger, and I can say I experienced this uneasiness sometimes, I'd be wandering around the castle and suddenly I would get this odd feeling of loneliness that made the hairs on the back of my neck stand up, sometimes it hit me so bad that I'd have to turn the game off and go do something else, it's weird how this game so many people have fond memories of can radiate this kind of eerie energy

  • @agentepolaris4914
    @agentepolaris4914 4 роки тому +96

    The reason why the levels feel they're in the middle of nowhere it's because, unlike what most people believe that the paintings are portals to locations in the Mushroom Kingdom, Mario is literally transported to a world that only exist inside each painting and those worlds are limited to what the paintings show.

    • @Golems_victory
      @Golems_victory 2 роки тому

      If that was the case wet dry world would have just been an ocean and a bug. Just using your dumb logic

    • @punk_poet1373
      @punk_poet1373 10 місяців тому

      Most people don’t think that hahaha wth

    • @agentepolaris4914
      @agentepolaris4914 10 місяців тому +1

      @@punk_poet1373 most comments I've read of people on several other sites and forums that confirm what I said

  • @bleub5763
    @bleub5763 4 роки тому +350

    He missed the fact that you flood wiggler's home, then kill him for a single star.

    • @lawofgames9978
      @lawofgames9978 4 роки тому +11

      That was still stolen by Bowser!

    • @bleub5763
      @bleub5763 4 роки тому +15

      @@lawofgames9978 yea but u still flood this dudes house and then kill him.

    • @lawofgames9978
      @lawofgames9978 4 роки тому +36

      @@bleub5763 not kill, just damage him to the point he gives the star. And if you think the fall was what killed him, you don't know that it killed him.

    • @bleub5763
      @bleub5763 4 роки тому +10

      @@lawofgames9978 you've got a good point.

    • @Envy_May
      @Envy_May 4 роки тому +7

      OMG YEAH shfdsjshfjh and also i was always disturbed by the fact that, after wiggler, shrinks, you can just , push him through the grate and he will just fall and be gone forever

  • @Supertimegamingify
    @Supertimegamingify 4 роки тому +143

    I find that with Mario 64, as well as other N64 games, the "too realistic" texture problem is non-existant _as long as_ you play at the default very low resolution. There's less contrast between the perfect edges of polygons and the low-res slightly realistic textures at low resolutions (especially on a blurry CRT).
    You may disagree on this point, and I do understand, because almost all of Mario's textures are just flat colours, which makes quite a jarring difference. I think that that difference makes sense though, because Mario is in other worlds for most of the game, paintings which contrast starkly with Mario, Peach, Toad, and their Mushroom Kingdom. Even the castle's corridors sort of fit that, being in a dark basement, even in your own house, can definitely feel like another world.
    I think that the game is that way, at least in part, to help bring out a sense of adventure. The experiences of creeping through dark corridors or fighting your way up a big fortress are supposed to be amplified by a world that feels out of place, and even if they aren't made to do that, then they still do; the textures make it so that the game doesn't feel like one world where everything looks the same, but an archipelago of different landscapes, but to some it might feel quite disturbing.
    fun game tho

    • @GermanPeter
      @GermanPeter  4 роки тому +16

      But I played it on an old CRT monitor, on an actual N64! And even back when I was a child (and giant LCD televisions weren't a thing), I was pretty weirded out by the textures.
      In fact, I'd say that it's even WORSE on a CRT, because not only is everything blurry because of the game, but it's also difficult to tell what's going on in general because of the CRT. So your mind fills in the blanks. I do get what you mean about the rest though!
      Still... why they gotta make it so creepy? Gimme more of that tho

    • @Supertimegamingify
      @Supertimegamingify 4 роки тому +7

      @@GermanPeter Of course, I thought so (still wanted to bring it up), it also just depends on who's playing it. I think the Medic would agree with you on all of the points made in this video.

  • @DannyCheezits
    @DannyCheezits 4 роки тому +135

    when i was bab i had a dream that there was a secret barn level in New Super Mario Bros. Ds and it was so realistic I couldn't seperate it from reality so the next day I spend like 2 hours trying to unlock the secret barn level. The level was just a brown barn in front of 1-2 that had a single toad in it.

    • @quive5705
      @quive5705 4 роки тому +23

      i feel bad for laughing at this.

    • @mariorapergaming
      @mariorapergaming 4 роки тому +7

      trolled

    • @HEWHOTAWNS
      @HEWHOTAWNS 4 роки тому +19

      What. the. fuck. I remember the have almost the exact same dream.

    • @SkellySkellingtonReal
      @SkellySkellingtonReal 4 роки тому +24

      Barn is real 1421

    • @DannyCheezits
      @DannyCheezits 4 роки тому +25

      @@HEWHOTAWNS I think it might have been because I watched the Barnyard movie around the same time I got my DS but I still have no idea why my brain would connect Mario DS with the fucking Barnyard

  • @MrTendo0
    @MrTendo0 4 роки тому +16

    I had no idea Wet Dry World was considered ominous, it’s one of my favorite worlds and I actually feel very safe there. I always thought it was a pretty cozy stage.

    • @trceb
      @trceb 3 роки тому +4

      I think the fear for most people only come from over analyzing that stage. Areas that look like they were built by sentient life but were then abandoned have a type of feel about them. Liminal space esc. Like your brain can’t determine if it should feel safe and cozy, because after all it was created for humans by humans or if it should be scared because it’s abandoned for some reason that isn’t apparent to you.
      I never really got that feeling from Mario 64 to be honest but Zelda 64 did it for me. I remember a sense of dread in places like the forest temple which ironically is my favorite because of the eerie surreal way it made me feel.

    • @MrTendo0
      @MrTendo0 3 роки тому +1

      @@trceb I guess that makes sense. Mario 64 levels feel like playgrounds areas built to jump around and such. It's cozy because it's built to be a safe space to play. At least that how I feel.
      OOT areas are built to be more real. The forest temple isn't it's a place that should have things going on but doesn't and left empty and in ruins when it shouldn't be. That's why it's so off putting. My theory after reading your comment at least.

  • @jpgeccho
    @jpgeccho 3 роки тому +10

    The secret town of wet dry world gives me the chills it terrified me as a kid. The worst part is once your in there you can’t leave, your just trapped in this empty lifeless village with no escape...

    • @ginny6650
      @ginny6650 Рік тому +2

      Wet dry world gave me such a big comfort, maybe it's the nicest level to be in for me. It wasn't chaotic, it didn't have a final boss, it had little funny secrets and hidden passages that made me curious and happy. I loved exploring the hidden town and imagine I lived there and creating a whole story about it!

  • @Flipchu
    @Flipchu 4 роки тому +80

    It's quite an interesting mindset you had, and still have. As a child, I always thought that the levels and such you travel to are just different dimensions, in which you have to get the power stars back to defeat bowser. Although I only played SM64DS as a child, I can't really say that the textures creep me out in the original. For me at least, the game was a huge playground for me to have fun in.

  • @indigoguy7527
    @indigoguy7527 4 роки тому +87

    That "crt" effect is killing everyone who owns or has owned a crt, and especially me watching it on one.

    • @W3Rn1ckz
      @W3Rn1ckz 4 роки тому +15

      You’re watching YT on a CRT?

    • @richarddavis8863
      @richarddavis8863 4 роки тому +4

      @@W3Rn1ckz there's cables you can get to hook up a PC to a CRT. We had to do it when I was a kid, granted this was like 2004

    • @indigoguy7527
      @indigoguy7527 4 роки тому +2

      @@W3Rn1ckz I use composite out on my ps3/x360, plug it into an unidentifiable sanyo tv.

    • @corpse00xx0
      @corpse00xx0 4 роки тому +2

      F.ck is a crt

    • @hitkid2456
      @hitkid2456 4 роки тому +3

      @@corpse00xx0 Cathode. Ray. Tube. The old kinda tv boxes

  • @beanieweenie1349
    @beanieweenie1349 4 роки тому +47

    Compared to other 3D Mario games, Mario 64 just has a weird lonely feeling for me
    Also 7:44 "unironically drowns" 🤣

  • @LemonyPep
    @LemonyPep 4 роки тому +25

    "Who is watching Lakitu in the beginning and ending of the game?" is the bigger question, lets be honest.

  • @scruffymilk4452
    @scruffymilk4452 4 роки тому +50

    Not to sound like a smartass or anything but the "beta peaches castle" was a test level

    • @JNJNRobin1337
      @JNJNRobin1337 3 роки тому +2

      Insert Statement: Test Map Canonical Theory

  • @anaclaudiagarciacalderon192
    @anaclaudiagarciacalderon192 4 роки тому +252

    Actually back then during the N64 era almost all games had the exact same feeling of loneliness, dont get me started on THPS2 levels. Also all games produced on me the same feeling of wanting so bad to explore them beyond their boundries.

    • @suezuccati304
      @suezuccati304 4 роки тому +28

      Well, it had to be kinda "empty" in a sense because the n64 had too little storage space,

    • @suezuccati304
      @suezuccati304 4 роки тому +24

      the n64 could load stuff quickly but from a fairly limited gallery, which means that it could draw a wide field with 10 textures that repeated themselves; the ps in contrast showed a lot of detailed textures, but it had narrower places in order to compensate for the cd over cartridge slowness

    • @ryanLikesRainyDays
      @ryanLikesRainyDays 4 роки тому +12

      I get the same sense from the Zelda 64s.

    • @gedeonnunes5626
      @gedeonnunes5626 4 роки тому +12

      I'm sorry, but what is THPS2?

    • @anaclaudiagarciacalderon192
      @anaclaudiagarciacalderon192 4 роки тому +15

      @@gedeonnunes5626 don't worry. Tony Hawk's Pro Skater 2.

  • @theentirenationofsweden7901
    @theentirenationofsweden7901 4 роки тому +99

    Mario 64 feels like some sort of fever dream, and believe me I have had many of those. All the blurry objects, the non-existent ground that should support the floating levels, the giant but distant islands you can never reach... Makes you wonder

    • @theentirenationofsweden7901
      @theentirenationofsweden7901 4 роки тому +9

      I always remember hating Wet-Dry World. Always felt like as you said "Like something was just *_Off_* "

    • @spaghetto181
      @spaghetto181 4 роки тому +1

      Exactly.

    • @scottoleson1997
      @scottoleson1997 4 роки тому +1

      Giant, distant islands you can’t reach? I want to know more about that

    • @tomasgarciafunes5582
      @tomasgarciafunes5582 4 роки тому +1

      The thing about the giant floating islands always happened to me when playing old arcade race games. I would get off the race track and spend 1-2 hours trying to reach a distant house or mountais (that, obviously were just a background), it just intrigued me so much.

    • @scottoleson1997
      @scottoleson1997 4 роки тому

      Tomás García Funes there is an old arcade racing game that you can actually do that kind of stuff. Sequel to Hard Drivin’ I forgot what it’s called but it’s on Midway arcade treasures 3

  • @biz0829
    @biz0829 4 роки тому +134

    For some reason, I always got the feeling that Bowser wasn't the true evil of the game. The ending seems so superficial - it's like nothing really changed at all

    • @aza3ful1
      @aza3ful1 4 роки тому +39

      now that's terrifying

    • @lunarbeing4982
      @lunarbeing4982 4 роки тому +26

      What if Bowser was trapped in these worlds inside the Castle just like Peach and the Toads? They assumed him to be the one responsible and he played his part, but Bowser didn't actually know how he ended up in these strange worlds.

    • @vuc4934
      @vuc4934 4 роки тому +6

      Warioooo

    • @JdoYark
      @JdoYark 4 роки тому +3

      The question the is who needs to be rescued?

    • @yourehereforthatarentyou
      @yourehereforthatarentyou 4 роки тому +3

      @@JdoYark mips
      hes been in the basement for weeks and he cant reach the doorknob someone help him please

  • @Bluefire397
    @Bluefire397 2 роки тому +27

    I never got a feeling of dread or eeriness from this game (even from Wet Dry World) but I always felt a sense of unsatisfaction, like there was always another part to a level or the castle that was just out of reach. For example, I would try for hours as a kid to try and summit the hills surrounding Bob-Omb Battlefield to find out what was on the other side, and to try and shoot over the towering walls around Jolly Roger Bay, again to find out what lurked behind them. I've never felt anything close to this feeling from any other game before or since. I distinctly remember seeing a video years ago where a guy supposedly used the cannon in the castle grounds to shoot the other way over to Isle Delfino. Obviously, the video was completely fake and I can't find it anymore, but I think it instilled a sense in me of wanting further exploration in this game. Super Mario 64 DS and mods would quench that want ever so slightly.

    • @paranormeow
      @paranormeow 2 роки тому +4

      You might like a ROM hack called B3313. It’s loosely based off beta Mario 64 content, but it’s incredibly vast, with each area leading to somewhere brand new. Very winding and dreamlike too

    • @matirods
      @matirods 2 роки тому +2

      finally someone that feels just like me. super mario 64 made me feel like that but diddy kong racing too. I always wanted to go beyond those maps and to know what connected them, where all those bosses lived… I don't know how to explain

  • @DBDickerson
    @DBDickerson 3 роки тому +17

    Fact is...All Nintendo 64 games have a creepy feel because of its hardware limitation. Goldeneye creeps me out. The NES definitely had the same vibe especially when a game would freeze. I'm old...I've seen it all. Super Nintendo for some reason didn't feel creepy. Probably because it wasn't the first of its kind. 3D was the first of it's kind on N64 and it was on a cartridge.

  • @gamerpigeonakafbi8210
    @gamerpigeonakafbi8210 4 роки тому +193

    Whomp: has goofy face and comedic bandaid
    Peter: unsettled
    Eel: Has white eyes sharp teeth and red and black skin
    Peter: I see no problem here

  • @lazyboii735
    @lazyboii735 4 роки тому +30

    I think the reason why Mario 64 is creepy is because it represent the abstract feeling the best way i could ever think of, like just unadd the Mario stuff and you got a a game where you explore a castle that go beyond what is possible with an interior that is bigger than the exterior that also got almost nobody in it (just like an nightmare when we think of it...) with room that have one of the most unnatural event in it, example : The mirror room with the mirror that reflect a painting that don't exist, the room with the Tiny Huge Island Painting that resize whoever goes near any painting, the endless stair (do i need to say more ?), a clock can literally take you on a dimension that looks like a giant clock interior, the castle ground ward which is haunted, and of course painting that lead to abstract word in the middle of the emptiness (ocean, desert, cave, void, ice mountain and whatever the heck is Wet Dry World is) with almost (again) nobody in it expect unnatural living creature that want to kill you.
    Now that i think of it Mario 64 might be just an dream cause it looks like all of one of my weirdest nightmare and dream, but nice game tho really like it
    Edit : okay i need to add more for the castle room part cause there are definitely more so : A room that have a giant metallic looking water portal that lead to a giant maze cave place, a hall where you found a water looking portal that definitely will give you *fun* , a aquarium room with a painting of a sunken ship with two hole in the wall, one that give you a one up, and one that teleport you to a giant cube made out of colored windows filled with water in (guess what ?) the middle of nowhere, two small elevated room that have a hole in it which give you a view of a sky while we in fact are looking *down* and not up which teleport you to some place with clouds and flying platform in the middle of the sky with of course nothings in the horizon, a trapped hall that lead you to a dark gloomy looking cave with platform in the middle of the air, and hole in the ground that lead you to a ocean of lava, and another hole this time, that teleport you to a place with colored sky sunset with platform floating in the air, a symbol placed in the center of the main hall that if you are placed the the center and looks up, you are teleported to some tower that seem to reach and incredible high level in the middle of the cloud with one tower platform with a giant red button, and a hole in the castle water lake things (idk how is it called) that make you go in a very weird place with lots of moving platform with another giant button, but this time it is blue.
    But again, nice game i really like it

  • @anxiousdog538
    @anxiousdog538 4 роки тому +67

    It’s weird because I feel almost the opposite. I played this game when I was maybe 7 and Wet-Dry World is the most memorable level for me and most comforting. It’s strange how we can feel so different about the exact same thing.

    • @spaghetto181
      @spaghetto181 4 роки тому +8

      It's definitely one of the most memorable levels of this game for sure.

    • @marioisawesome8218
      @marioisawesome8218 4 роки тому +14

      well thats cuz every copy is personalized

    • @1Bloxer
      @1Bloxer 4 роки тому +2

      i remember reading something about near-death experiences in hospitals (like when people are brought back with defibrillators and stuff) and what caught my attention is that people had different experiences in them
      some just saw a black void, nothingness, emptiness
      some felt like they were still in the hospital room, looking at the doctors and himself on the bed
      some felt like they were in some sort of warm, cozy liquid, like it was so comfortable and peaceful they wanted to just stay there
      makes me think, maybe WDW has some sort of similar 'aura' to it?

    • @michaelcoburn2975
      @michaelcoburn2975 4 роки тому +1

      Its the power of suggestion. Auras are not real and no one has been able to prove they can read auras in a controlled setting.

  • @RangerDanger9396
    @RangerDanger9396 3 роки тому +10

    "Every copy of Mario 64 is personalized" is just the Mandela effect with extra steps and turned into a creepypasta

    • @SuperNickid
      @SuperNickid 2 роки тому +1

      @Geoffrey the art dude: The personalized comes from not understanding what happen while playing a cartridge version of Super mario 64. unitentionall abritrary code execution, because a cartridge version will have more situation of crashing, because of a dusty pin, playing it for way to long, so it crash because the console is too hot. Because in the pass abritrary code execution glitch where not found yet, so we did not know it was a thing, but in the modern time we know it is a thing. I will tell you my truth story on my experience on a personalize copy of Super mario 64, and it was not even my copy it was the hospital copy, and nothing haunted, and nothing super creepy happen. I will only tell you if you reply to this. I can't tell you now since in my region the time on the clock will change at 2am to 3am in my time zone, so I have to go to bed early.

    • @RangerDanger9396
      @RangerDanger9396 2 роки тому

      @@SuperNickid Hey! I'd actually love to hear your story when you get the chance

  • @BrendanTheWeird
    @BrendanTheWeird 4 роки тому +31

    He took all of my thoughts and put them into this video even though I could never describe my thoughts

  • @Julian_Pepper
    @Julian_Pepper 4 роки тому +30

    Ok, this video has made me feel Wet-Dry World's negative aura myself, I never think deeply about the level much but the more I do the more scared of it I become.

  • @totallynoteverything1.
    @totallynoteverything1. 4 роки тому +62

    you know why you feel like you are being watched?
    because in the lore of sm64 it's said that everyone in the castle was trapped in the walls by bowser

    • @zarikomarcer739
      @zarikomarcer739 4 роки тому +8

      Not literally in the walls. Just within the castle.
      Although, Peach is trapped in the stained glass window at the front of the castle...

  • @alisiaale565
    @alisiaale565 4 роки тому +143

    The scariest part about this game is the fact that nothing from this game is scary.

    • @alisiaale565
      @alisiaale565 4 роки тому +4

      @@official.SeanUnits, these things aren't enough to scare me...

    • @alisiaale565
      @alisiaale565 4 роки тому

      @@official.SeanUnits, what actually scares me is the fact that nothing scares me.

    • @alisiaale565
      @alisiaale565 4 роки тому

      @@official.SeanUnits, did I just stole a comment?

    • @alisiaale565
      @alisiaale565 4 роки тому

      @@official.SeanUnits, not even BBH scares me.

    • @alisiaale565
      @alisiaale565 4 роки тому +1

      @@official.SeanUnits, not even the piano scares me. It only dissapoints me.

  • @troywright359
    @troywright359 4 роки тому +45

    Trying a little too hard with the 'everything supposed to be scary is cute, like the rotating eyeballs, and everything cute is creepy, like the snowmen'. I know it's fun to overanalyse everything, that's what people do all the time, like hey isn't Mario squashing all his enemies, changing their innards to pulp????' Wet/Dry World always makes you sick every time you load it up? lol ok
    more interesting is when you said you always wondered what were in the islands in the distance. i too would stare at things like that, extensions of the world, more mysteries...

    • @allenholloway5109
      @allenholloway5109 3 роки тому +10

      I'm sorry the Internet has desensitized you to people saying stuff like this. I mean, I know a lot of people overexaggerate stuff for entertainment all the time, but his experiences are pretty much exactly my own with this game. The eyeballs do not trigger the uncanny effect that those snowmen do.
      His experiences are obviously not universal, and I think the variety of reactions has something to do with just having a different kind of personality, but you shouldn't dismiss something just because it seems strange to you.
      I'm glad you were at least polite about it, though. A lot of people in this comment section have surprisingly little empathy. (I know I'm on the internet - I'm just talking percentages here.)

    • @gnarlynicholasreviews
      @gnarlynicholasreviews 3 роки тому

      He’s just giving his opinion on how it made him feel as a kid. He’s not “trying”to do anything.
      I know it’s fun to talk shit on the internet. How bout you just let him share his experience without telling him he’s somehow wrong?

    • @troywright359
      @troywright359 3 роки тому +2

      @@gnarlynicholasreviews he's not 'wrong' but I disagree with some parts but....if you read my comment....you might see I agree with some.....imagine that.....imagine that i don't hate him and found something to connect with him......imagine how weird that would be......
      But you didn't read my whole comment so nvm.

  • @YouB3anz
    @YouB3anz 3 роки тому +17

    Hits the nail on the head. All of the early 3d games are surrealist-scapes. Hopefully low-poly as a retro art style gains some traction because it is honestly pretty awesome.

  • @Seven-vu3md
    @Seven-vu3md 4 роки тому +58

    I just played the DS version but even this game has a pretty uncomfortable aura in my opinion. Like, something was just off about the castle. It felt abandoned and kinda as if the castle itself is alive in some way. Still, the game is fun and the levels are well made. Also a lot of us grew up with the game, if it's the N64 version or the DS version.

    • @iwannabethekid34xc
      @iwannabethekid34xc 4 роки тому +2

      Watch the shining by kubrick

    • @dannysankyu
      @dannysankyu 3 роки тому +5

      @@iwannabethekid34xc lmfao
      i have to agree though, the DS version is of course the only version i’ve played, but i feel like it’s just as off. especially the water world level. even as a kid, too young to understand creepy pastas and stuff, i specifically remember sitting in a basket at a store with my mom and playing that level. it felt like i was a dream and yet i can remember it more vividly than any memories i had even being older than i was at the time. very odd.

    • @ChangedMyNameFinally69
      @ChangedMyNameFinally69 3 роки тому +2

      Makes me think of the Temen-Ni-Gru from Devil May Cry, with the whispering and child laughter and the surpressed industrial metal sounds in some of the levels, when the game isn't dead silent.

    • @garrettcassidy8547
      @garrettcassidy8547 3 роки тому

      @@dannysankyu if you are talking about the one with the town underwater in the mario tv show in an episode there is a town looking very similar being sent underwater.....

    • @dannysankyu
      @dannysankyu 3 роки тому

      @@garrettcassidy8547 nah i was just talking about the water world level in Super Mario 64, idk anything about that lol.

  • @totallynoteverything1.
    @totallynoteverything1. 4 роки тому +24

    funny thing is, back then I thought the chain chomp was cute, and I wanted one as a pet

  • @dog8438
    @dog8438 4 роки тому +22

    The feeling of being watched is a very big reason why I avoided open world single player games when I was really young and I totally forgot about that. Ironically, this was my favorite DS game and I still felt like it on here

  • @churupinha3510
    @churupinha3510 4 роки тому +11

    "Why does everything in this game want to crush me?" It's a video game, what do you want?
    "I never found the giant eyeballs scary. Same goes for the eel and the piano." "What's worse than them, though, is the snowman." That's just really funny.
    "Why is the snow even alive? It's snow!" It's a Mario game, dude. Why did you question that but not the the living cacti or concrete blocks?

  • @SpinoKitty
    @SpinoKitty 3 роки тому +3

    When you showed the whole Wet-Dry World skybox design where all the buildings could be seen, the first time I watched this and even now I get a very unsettled feeling, like I'm seeing a town after an apocalypse or after everyone in it had died. The dark windows and doors made it feel like there was something inside, waiting to jump out and grab you. I totally get how someone could feel scared of the skybox, it's horribly unsettling.

  • @BrixVGM
    @BrixVGM 4 роки тому +16

    I never actually took the time to think about wet dry world, but when you take the time to actually think about it...
    It's a pretty creepy atmosphere.

  • @antimatterstudios8395
    @antimatterstudios8395 4 роки тому +22

    The hand boss was like the most secret thing in the game. I was shocked when I found that boss

  • @sunshinesheridan5826
    @sunshinesheridan5826 2 роки тому +2

    My theory is the empty, desolate, and liminal space feelings I’ve encountered is me realizing Mario was alone. He is in perpetual, heroic solitude. Zelda imposes this reaction from me, too. Posing as a one and only hero has both its virtues and definite vices. Mario’s isolation is intensified throughout 64. It’s almost like someone projecting bright, happy and colorful landscapes of themselves to the world, but there are dark undertones of creepy characters, constant enemies, and the need to push forth, even if the journey seems dangerous to go alone. Mario may be a savior that vanquishes Mushroom Kingdom’s enemies, but who eliminates his? The fact that Luigi bailed on 64s adventure or is AWOL takes out a major source of support and companionship for Mario.
    Side note: I intensely despise Wet/Dry World and the clock levels. Not fun, repetitive, one is too somber, one drives me mad, cursing the platformer upsets.😡

  • @fioscotm
    @fioscotm 4 роки тому +9

    I always liked wet-dry world. When I was younger, I played it all day and was mesmerized when I discovered the underwater city. Perhaps it is because I was without volume, but to this day, I think it is one of the coolest stages out there.

  • @bruhluigi4436
    @bruhluigi4436 4 роки тому +24

    7:45 I didn't know there was a way to ironically drown

  • @hunterhughes6464
    @hunterhughes6464 4 роки тому +28

    I don't see how any of this is unsettling, even when I played this game as a child it was still not very unsettling. It just seems like anything you see/hear creeps you out, but to me it was just another N64 game.

    • @timrosswood4259
      @timrosswood4259 4 роки тому +1

      No need to be mean.

    • @hunterhughes6464
      @hunterhughes6464 4 роки тому +1

      @@timrosswood4259 its not mean, it really seems that way🤣

    • @timrosswood4259
      @timrosswood4259 4 роки тому +1

      @@hunterhughes6464 ''seems''

    • @SonicMaster519
      @SonicMaster519 4 роки тому +4

      @@timrosswood4259 He's not being mean, please just reread his comment and don't make a big deal out of thinking it's rude.

    • @timrosswood4259
      @timrosswood4259 4 роки тому +1

      @@SonicMaster519 no

  • @ireallydontknowifiamhonest
    @ireallydontknowifiamhonest 4 роки тому +43

    "Why do I get this feeling that I'm being watched?"
    I mean lakitu is filming you, so he has to watch you.

    • @justanotherspookyskeleton
      @justanotherspookyskeleton 4 роки тому +2

      Wait.....how are we seeing lakitu?

    • @ireallydontknowifiamhonest
      @ireallydontknowifiamhonest 4 роки тому +2

      @@justanotherspookyskeleton oh wait, oh no. you are right, somebody is watching us.

    • @PixelRoserade
      @PixelRoserade 4 роки тому +1

      @@justanotherspookyskeleton ... Another Lakitu, maybe?

    • @justanotherspookyskeleton
      @justanotherspookyskeleton 4 роки тому +2

      @@PixelRoserade i mean the name is lakitu bros soooo.....yeh maybe

    • @dad251
      @dad251 3 роки тому

      EmiCraft Chile there is two of them. It says lakitu bros

  • @theauditor322
    @theauditor322 Рік тому +3

    How the heck did Unagi never get a reaction out of you? That eel was the thing that triggered my Thalassophobia... The rest of the game however was always pretty normal and fun for me to play (except obviously for the infamous Wet-Dry World, eerie as hell)

  • @Butterstix2014
    @Butterstix2014 4 роки тому +4

    2:08 Actually, if I recall correctly, I remember seeing a Twitter post about how a number of textures come from stock photos of real things like hay and rocks. Specifically, I know the texture of the ground at 2:13 is from a picture of hay.

  • @maxresdefault_
    @maxresdefault_ 4 роки тому +13

    I grew up on Mario Galaxy, and when I played 64 a year ago out of curiosity it felt like I was playing a version of Galaxy from the uncanny valley.
    All the textures were just a bit too far removed from the modern versions I’m used to, and the backgrounds seemingly went on forever.
    The fog around the bowser levels is so oppressive and unnatural, I felt like if you fell off the level you would never ever land.

  • @Corium1
    @Corium1 4 роки тому +5

    There are a lot of creepy pasta stuff surrounding 64 games. It’s more than likely comes from the uncanniness of having 3d graphics like it applied to something people have known forever.

  • @stone9802
    @stone9802 4 роки тому +26

    "Non Euclidean Nightmare." That's my new band name. lol.

  • @andrewlion3361
    @andrewlion3361 3 роки тому +2

    Author of video playing Tetris:
    OMG there is literally bricks falling from the sky!!!! Imagine being a child playing this game and then all of a sudden there are bricks crashing down in bizarre shapes! Truly morbid and disturbing!

  • @kewldean7013
    @kewldean7013 4 роки тому +8

    This guys creeped out by EVERYTHING literally everything but he calls the giant sentient eyes “cute” ? HAHAA WTF??! This guy

  • @tubaraofeio1053
    @tubaraofeio1053 4 роки тому +21

    this is why i love silent hill and you perfectly pointed it ou, how the level is empty you cant enter most of the stuff and the old textures just make it so good and eerie

  • @owltoe0164
    @owltoe0164 4 роки тому +104

    Finally! Someone who shares my obscure fascination with the eerie extended world of this game. I think the idea of the abandoned sunken city was better explored in Thousand Year Door

    • @ultraspinalki11
      @ultraspinalki11 3 роки тому

      I never played Thousand Year Door. They really brought back the exact same city from SM64??
      In what way do they "explore" it better?

  • @Muugroorber
    @Muugroorber 4 роки тому +18

    6:26
    Look at the painting to the right.
    _WEEGEE_

  • @stellu540
    @stellu540 4 роки тому +5

    "Why do I get this feeling that I'm being watched?"
    Lakitu: uh-

  • @duckyegg2834
    @duckyegg2834 3 роки тому +5

    "Death is real in the Mario 64 universe." No way really?? I just thought everybody was immortal!

  • @LiveNiceness14
    @LiveNiceness14 4 роки тому +16

    You know to be fair having to jump into a painting with a face on fire looking like a demon concerned me too. I personally thought it was a boss battle.

  • @AkiraLionPilot
    @AkiraLionPilot 4 роки тому +61

    "How did the question block float in the air? Did someone put it there? Does gravity not work? THIS GAME IS SO CREEPY OMG"

    • @timrosswood4259
      @timrosswood4259 4 роки тому +3

      Hey, don't be so rude to him!

    • @AkiraLionPilot
      @AkiraLionPilot 4 роки тому +22

      Look I’m sorry if I sound rude, but this just sounds like he’s finding things to go “OMG CREEPY” at for the sake of this video. Literally everything he mentions could be explained with “it fits with the theme of the level” or “the developers didn’t think that deep into it”.

    • @timrosswood4259
      @timrosswood4259 4 роки тому +9

      @@AkiraLionPilot I didn't agree with him, but everyone interpretates art in their own way.

    • @AkiraLionPilot
      @AkiraLionPilot 4 роки тому +5

      That’s true

    • @theakiwar9118
      @theakiwar9118 4 роки тому +1

      AkiraLionPilot not only that but in a wacky world as Marios this shouldn’t be a surprise. Heck the clouds and even the hills have eyes, nothing should be surprising anymore in that world

  • @jmas2593
    @jmas2593 4 роки тому +61

    You feel "watched"
    That reminds me of the "Be quiet in the hallways!" in the castle
    Creepy

    • @hauntedbylight
      @hauntedbylight 4 роки тому +6

      When I played it on the DS that sign always scared me for SOME reason, and every time I’d enter the top floor I would turn the volume all the way down. I really don’t know why that specific sign made the top floor so creepy

    • @sluigi
      @sluigi 4 роки тому +1

      @@hauntedbylight same i played it on the ds and i never really got scared of it but I just remember it

    • @zer0527
      @zer0527 4 роки тому +7

      why? why do i need to be quiet?
      who is going to hear me?

    • @WaspCameraInSpringfield
      @WaspCameraInSpringfield 4 роки тому +7

      @@zer0527 Presumably, the sign was put there at a time when Peach's castle hadn't been occupied by Bowser in a hostile takeover. When that isn't the case, it would be more populated/lively and of course you'd want to not make too much noise in the monarch's home.

    • @zer0527
      @zer0527 4 роки тому +2

      i figured, just in the context of the game, where the castle is almost completely empty, and the toads being weird ghostly holograms that don't make any sound, that's an ominous request.
      and i wanted to make a creepy comment

  • @cat2.096
    @cat2.096 4 роки тому +14

    Wait a second, since when did wdw not have music? On my SM64 "channel" on the Wii, I have basically completed that course unless me having music is one of those "every copy of SM64 is personalized" things

    • @joeyk107
      @joeyk107 3 роки тому +2

      *C O N S P I R A C Y*

    • @Bulblorb
      @Bulblorb Місяць тому

      Doesnt it hmc’s music?

  • @Jono1874
    @Jono1874 4 роки тому +2

    It's interesting to listen to perspectives on Mario 64 from younger people. When I played it when it was new, I wasn't at all afraid of it. I had no frame of reference to what a 3D game could potentially be. The fact that the worlds felt empty and that they are just wierd little self contained areas never occured to me at all.
    I was so blown away by the entire game. The graphics were the most impressive thing I had ever seen at 7 years old. This brand new and immensly fun way to play video games was really all that occured to me. Something that I never thought possible.
    I cannot stress enough just how mindblowing seeing Mario 64 for the first time was. Having no concept of what an Analog stick even was, despite having played video games my entire life. I remember the first time seeing the Mario 64 demo at target. I tried to use the dpad to move mario and was very confused when it didnt work. It's been 25 years or so and I have yet to see another mindblowing leap like that.

  • @Akabalthy
    @Akabalthy 4 роки тому +20

    My theory is that those islands in the distance are what the SM64 speedrunning communnity calls " pararell universes". You should watch a video about

    • @Akabalthy
      @Akabalthy 4 роки тому +3

      The SM64 community is still incredibly important for the game's lifespan. im sure that BLJing and thousands of memes wouldn't have been discovered without it.

    • @kedarunzi9139
      @kedarunzi9139 4 роки тому +3

      @Manek Iridius could you explain why do you think it's so bad?

    • @Drewzrd
      @Drewzrd 3 роки тому

      @@kedarunzi9139 yes I would like to know more

  • @KEBJD
    @KEBJD 4 роки тому +18

    "Why do I get the feeling I'm being watched"
    Lakitu: uh

  • @tabssain
    @tabssain 4 роки тому +19

    Wet dry world kinda feels like home for some reason.

  • @thebaldpizzaman6319
    @thebaldpizzaman6319 4 роки тому +4

    To me, Mario 64 was just too quiet.

  • @gridLAZER
    @gridLAZER Рік тому +1

    Mario 64 is a great example of a Liminal Space. the familiar yet, different. slightly unsettling but equally inviting. it's beautiful.

  • @kimi1522
    @kimi1522 4 роки тому +9

    For some reason i've always thought the LLL painting's monster looked like Bowser's face.

  • @supermariohack3218
    @supermariohack3218 4 роки тому +20

    Huh, i never really was affected by this stuff, when i played this game as a kid. Then again, i played the DS port, which is a lot more colorful and cartoony. (And it also used modernized designs for the character, which also could have made a difference.) The only thing, that i can relate to are the backgrounds, as i myself remember trying to swim to the other island in the castle area, before realizing that i was going nowhere. And also remember being fascinated by Wet-Dry Worlds background, but not really being scared of it.

    • @sak4933
      @sak4933 4 роки тому

      Yeah after playing the DS version a few months ago and playing the 64 version now I can safely say that the remake did a great job of making everything feel less eerie and more alive.

    • @congobongoproductions5476
      @congobongoproductions5476 3 роки тому

      This is exactly my experience with the game (the ds remake)

  • @wavecast64
    @wavecast64 4 роки тому +5

    I think one thing that always made it weird for me was that so much of the worlds are left unexplained. It was as if I was missing significant parts of the narrative establishment. Many of these places, although empty, have obviously experienced a lot of action before you arrived as mario and rather than being given any explanation on what's going on you're just thrown in. It's as if there was so much more intended text or friendly characters to tell you what's going on that were cut out of the final game leaving you feeling confused and alone

  • @fuksmkoud6716
    @fuksmkoud6716 2 роки тому +3

    The AI thing was the dumbest part of the creepypasta.
    You don't need an AI to explain creepy shit, just make it ambiguous.
    like.. AI ? In the 90's? lmao

  • @drpavel_
    @drpavel_ Рік тому +1

    I don't remember Mario actually dying with his eyes x'd out and collapsing lifeless. What the hell man.