True. For one what is the point in including religious beliefs into mario. But also moat japanese people belive in shinto,Buddhist or atheist beliefs so why would nintendo include Christian beliefs in mario 64.
When I used to play this game as a kid, it was always at a hospital cause my brother would get sick often. With that being said I guess every time I would play this game, it was when me and my mom would visit my brother and that was kinda how we spend our family time, so I never got the feeling of being “alone in the game”. But seeing game play now, I can understand why some people might of felt scared playing this game if they were all alone
@@abaddon5420 it’s not a lie, my brother has a lot of medical conditions, to the point that the doctors told my mom he wouldn’t make it pass 12 years. I’m thankful that my brother is still alive at 32years old. And I wouldn’t be surprised is someone else also has a similar story to me, cause my brother wasn’t the only sick kid in that hospital. Now I don’t remember if it was the whole hospital or if it was just the floor we were on but I do remember that the place my brother was at was specifically made for kids like him, kids that had a lot of medical conditions and that they would spend most of their life’s in those hospitals rooms. And for who ever said “the exact same thing what I said” I hope they’re doing good and their family members that was sick in doing well, cause people never really understand the struggles and pain family’s go through when they have sick family members. I was blessed that my brother did make it pass 12 years old, but I know that not every mother who was in that hospital with their child were as lucky as my mom was.
Regarding the construction materials in Wet Dry World being too large for Mario, Whomp's Fortress makes it clear Whomps do a major share of the construction work in the Mushroom Kingdom and nearby lands.
The Middle East is seen as a dry place, so it being underwater makes it a “wet dry world” Also the church in the city looks like Peach’s Castle. Mayhaps this is supposed to represent Soddom and Gemorah, or a place in the world that drowned in Noah’s flood?
@@Joosher56 Surely you have to admit, it stands out from the rest of the backgrounds in the game quite a lot. Most of them just look for all the world like generic skyboxes filled with snow or blue sky and clouds, but this is a clearly-identifiable photograph of a city. Combined with the strange theme of the level itself (a city that looks more like a giant model, that you flood... what?) it again stands out as being pretty weird. I don't go as far as the biblical interpretations (to each their own though) but I think it's completely reasonable that it gained such a reputation and had that effect on people who played it.
The throne in the town could potentially be a statueless Moloch statue since he is usually depicted sitting in a throne since the Israelites was recorded to have worshipped him, meaning god/his disciples could have destroyed by him and caused a localized flood
Hey man, awesome video however I think they most likely used a middle Eastern levant building in the sky box was most likely because it was a stock image, maybe even a Texture CD containing lots of stock images for any number of uses. A lot of the original dooms textures were created the same way. Keep up the good work though!
something i dont think i ever noticed about Wet Dry World that adds to it's creepiness is that its completely unchanging, NPCs dont move around or do things, buildings arent built between stars, nothing ever happens in Wet Dry Wotld, it just sits there completely stagnant
@ona9 i mean in the sense that they always have the same exact enemies the exact same spots, whereas other levels have characters that appear or change spots between stars like Unagi, the Bill Blaster, Ukiki, the third rolling cannonball, etc
I feel like the use of the skybox might be the same case as the background music in early versions of OoT for the Fire Temple. Although that got aimed for controversy, the soundfont for that music happened to just be part of some stock soundbites they had for use until they changed it. It's possible the same thing happened with this skybox, they just used it cause it fit somehow.
Pretty sure that it's part of the same stock photos that the Sonic R developer used for the pseudo-reflections in that game, it was basically THE stock images pack for that era.
The chair and courtyard look like common Japanese graves too, like Mishima's grave is famous and looks just like that. Tama cemetery is full of gravestones like that.
My guess is that the underwater city belonged to a cult that correlated flooding and drowning with salvation. Everything would fit, even the question of why it is so isolated
with the release of b3313 and the level "Dry Town" we get a very interesting take on what happened, the level takes place in the large castle structure at the highest point of the skybox while this ancient city was in its prime the residents warn you that if you see any of the water crystals to not touch them as it could flood the town the sunset coating the level in an orange haze but when you jump in a pipe you are ejected at the highest point of the structure and land directly on one of the crystals the water rising engulfing the streets you were just running around in, this sunset was the last this city would see
That kind of attention would give me an insane boost haha... would be crazy, but I wouldn't want to beg in his replies for a shoutout. im fine growing on my own
4:00 Lonely? for me the emptiness of early platforming games was calming. it was safe because there was a certain pureness and quiet to it. there might be enemies in the stages ready to bite you, but nothing was overwhelming like the vast number of things in any real place
Great video! Your channel is bound to get some more views soon after these last few videos! I personally have my own read on the WDW town, if I remember correctly, the prism that shifts the water level is around, if not right beside the town church, implying that whoever that ran it was the one who had access to the water levels. That, in my personal opinion, is a tad bit more chilling, where one person held this community in a glorified hostage situation, before something went wrong, and someone triggered the water level shift, either by complete accident, or a grave, grave mistake.
I feel like I can say something of a mutated version of this theory. There'd be at least 3 planes of existence: The Town, The City, and an unknown outside plane. The City is to be populated by giants. The giants can take control of the water level. One giant decides to be king of the small town. It went good, until the town has taken more and more control. The agriculture of the town suggests that the town did took control of nature. And with this, perhaps the town grasped a crystal. And thus, the giant is mad, and flooded the town. Hence why there is a crystal at the bottom and the top of town. But it seemed as said giants are also taking control of whatever the outside plane puts down on their world. Controlling electricity to automate construction and building out of the earthen materials. It might be a matter of time that the giants will suffer the same fate for the same reason as the town.
I never understood why people feel fear when playing this game. The only thing that ever scared me as a kid was the haunted house level and that was it
The only thing that scared me in that game was the piano scaring the bejeezus out of me when I jump-dived for the red coin. I'm still paranoid about approaching pianos in games to this day.
I found your channel through the mario arg video and your stuff is amazing! I love watching what you have to say it’s really interesting! This video was also of really high quality keep it up man you are doing amazing!
I think the civilization that built wet dry world was probably the Nokis from Mario Sunshine. Their architecture looks similar and they even have an underwater city
Just a pointer: "Nephilim" translating as "Giants" is a retcon/cover-up so old that it was only relatively recently that achaeologists managed to recover texts old enough to reveal it. TREY the Explainer has a great video on it but the gist is that it's how the ancient Hebrews worked figures like Hercules into their theology back when they were monolatric instead of monotheistic. (i.e. "All gods exist, but we only worship this one") TREY also has similarly excellent videos on Leviathan and Lilith.
16:59 the fact that Korea said that is false because Korea didn't bother translating the game into Korean just letting them have the english copy no im not joking they literally game them and untranslated copy up until the Wii era, unless this was taken from the DS Remake.
Amazing video. Glad you spent the time walking through all of your thoughts before revealing your theory. If you had started with that, I would've thought you were crazy. You presented it very well though, and I'm inclined to believe it...
Mario at 5:21 is like me when a knew aboutabout my this the town is like my mind tell me "you did it" over and over because I flood the town over and over in mario 64
y'know, a cool mechanic games could include would be a "permanent seed" of sorts. the moment you boot up the game for the first time it generates a seed that never changes. from that point on, the game uses that unchanging seed to change small details in the game here and there to make it unique from everyone else's copy, but not necessarily "personalized". A few different notes in a song here, a few props scooched a couple inches there, etc. Small details overall but noticeable if you're actively looking for them and comparing them to other player's games.
this is the single most underrated unintentionally hilarious video ever made. the build up. the fact that he NEVER breaks character. the fact that he's probably not even playing a character. i literally, for real, genuinely laughed so hard i stopped breathing and almost threw up. how do people's brains work like this???? are you ill???
Away from the videos main concept (btw its amazing). I find the skybox to be easily explained, the devs most likley liked the mix of towns and the water filter over it to look cool, as someone who dabbles in game development (mod making) I usually use random source material to make bgs in a mix of things to look cool and atomospheric.
Really late response, but also a thing to keep in mind is this was very early 3D. A lot of games from this era just have real places slapped into their skyboxes to try and make it look more alive.
I play alot of single player games and one other game that gave me the feeling of loneliness is no man's sky. People who play it mainly like the online stuff but i play alone. The feeling of being mainly alone in space with few areas that have living beings. It gives me different emotions. I feel alone, sort of sad but strangely it doesn't bother me. The story even pushes the feeling of being alone but in reality theres others out there beyond the barriers of reality. Metroid gave the feeling of being alone and in xenoblade 1 that certain area in the game was the first time i felt the feeling of loneliness and also the feeling that there were people but not anymore. Its a feeling that still impacts me today and i love when games give you feelings you understand but at the same time not.
A weird thing I recently found is that the city shibam was flooded in 2008 which is like a few years after sm64 was made. Do you guys think sm64 foreshadowed it flooding? Cuz that is way too big of a coincidence
Wet Dry World is honestly one of my favourite levels based on the unusual design and sandbox feeling. I think that might've been the devs' intentions to make it bizarre.
I think the name says everything Nintendo wanted to say. truth is Nintendo had a lot of stock assets all related to mid east to give their games a mystical approach outside of anything remotely japanese. of course Nintendo was already pretty global back then, but made their games focused on japanese audiences with a basic understanding of what other cultures could see and released them, Hence the Ocarina of time assets causing some fuss back then to the point nintendo had to release future revisions with some asset modifications. To me, This was another case of nintendo using such assets. The name says everything... atleast in the GOOD localizations. The intention was "this is the sunken ruins level" Pretty much like the EGYPTIAN level in Mario land, doesn't necessarily happen in real life Egypt, they just wanted to make a level with an egyptian style. And this one. was A sunken city level. I mean, you can look into it further. But nintendo didn't make this game like... IDK earthbound creator would, i would try to look further if this was an Earthbound setting, since it's writer had a lot of nuanced themes going beyond the most kid friendly elements, Even before you encounter GIygas. but Mario? Nah. Mario was since it go it's own series intended to be Nintendo's Mickey. Nintendo using assets related to mid eastern folk is a pretty interesting topic if you want to see into that further too
my personal theory is that the same people who live underground and built hazy maze cave are the same people that live in the underwater underground city in wet dry world, and whoever controls them can control the flooding at any given time
Ok, so I just watched this and the Raelism video. (Which is criminally underrated and needs more views) I went in with low expectations and thought this would possibly be just someone reading off the same old points to get the SM64 bandwagon. That was so well presented, researched and it’s so nice to hear a real persons perspective and not sound like something off a history book or class presentation. This channel is a lot of fun. When I heard you were a fan of Mr. Mythos I knew you earned a subscriber. (Actually two) You also brought up Wendigoon so I know you have culture XD Keep up the amazing work!! Looking forward to your future work. I still want to hear more about Raelism. lol 🎉 - Nolan
There is a Gotham analog series that uses similar elements at times. The series itself is silly at times, but they did put batman in a saw scenario so it was fun.
i zoned out from this video when it started talking about the loneliness of the game and i come back just to return to ancient gods and giants what the fuck is this video 😭
I am glad to finally hear a juicy dark theory about sm64 I hadn't heard before. I also like the idea that another commenter mentioned that the throne might have been for Moloch (a god of child sacrifice) while the antediluvian wicked people worshipped him.
I'm gonna add another idea to this theory. The wet dry world also housed humans like Peach. And maybe that's where she came from and why ehr castle leads directly into it. WOuld be a dark backstory for Peach but it's already weird she seems to be the only human until Mario, Luigi and other human charactrees show up later in the series. BUT THAT'S JUST A THEORY-
I would usually skip wet dry world as a kid but not because of a negative aura, it was simply because I didnt like the level. The other levels make sense, while this one (and also the sky level) is just a bunch of stuff put together in a way that doesnt make much sense. I liked the city under the stage tho
normies and zoomers: "this level isn't that weird, it's just mario lol u ok bro?" I agree. This is just another typical formulaic Mario level like the others in this game: Bob-omb Battlefield - Grassy plains, good 1st level candidate, Donut Plains etc. Lethal Lava Land - Lava level. Vanilla Dome had these, just a generic video game thing e.g. DKC2. Big Boo's Haunt - Haunted house full of Boos. Many such cases. "Strangely-proportioned city that can be intentionally flooded and has a photograph of a middle-eastern city as the sky" is just a cliche Mario level template like all the rest. Gentle jibes aside, I think you have to be pretty imperceptive, or just experience video game environments in a very boring or literal way to not think this level is strange in concept and execution. "Ooh, house, house have thing inside, go in house" ... "ah, make water go higher, help me get thing" is how you must be perceiving the level. I mean, that's fine, but I don't think you appreciate that there are more nuanced ways of experienced environments in video games, outside of getting the shiny, and the literal structures/functions things are supposed to mimic from the real world. Just because it's a Mario game and not an experimental walking simulator or JRPG doesn't mean the environments weren't crafted with a specific feeling in mind outside of "happy sunshine day with stairs". Check out the weird "watchers" that appear in the background of certain Mario Galaxy stages, for example.
I'd like to know who designed this level and ask him about it. My guess is it was obviously one of his first attempts st making a level in 3D, and while some things were intentional, others probably weren't. But regardless i feel we would get a lot of insight about this world. It's crazy because it's not a fun level to play at all, but when you analyze it it's fascinating.
This is either some solid shitposting or schitzo shit my grandma would blush at
amen
both
Who would bow down to a juice who says he's God?
what a stupid comment
True. For one what is the point in including religious beliefs into mario. But also moat japanese people belive in shinto,Buddhist or atheist beliefs so why would nintendo include Christian beliefs in mario 64.
Hell nah, Mario slowly ascending while crucified is a sight to behold 💀
I love the dramatic pause before revealing how Spain completely missed the point in translation
What if the reason God flooded WDW was because it was where the fabled Scuttlebug Jamboree took place
The Scuttlebug Jamboree is the key to solving Super Mario 64.
When I used to play this game as a kid, it was always at a hospital cause my brother would get sick often. With that being said I guess every time I would play this game, it was when me and my mom would visit my brother and that was kinda how we spend our family time, so I never got the feeling of being “alone in the game”. But seeing game play now, I can understand why some people might of felt scared playing this game if they were all alone
Is your brother well now ?
I swear I've seen someone else say the exact same thing. why do people lie on the internet
@@MrCrashyBashy he’s doing well, he doesn’t get out of bed much but he still communicates with us and love to watch tv
@@abaddon5420 it’s not a lie, my brother has a lot of medical conditions, to the point that the doctors told my mom he wouldn’t make it pass 12 years. I’m thankful that my brother is still alive at 32years old. And I wouldn’t be surprised is someone else also has a similar story to me, cause my brother wasn’t the only sick kid in that hospital. Now I don’t remember if it was the whole hospital or if it was just the floor we were on but I do remember that the place my brother was at was specifically made for kids like him, kids that had a lot of medical conditions and that they would spend most of their life’s in those hospitals rooms. And for who ever said “the exact same thing what I said” I hope they’re doing good and their family members that was sick in doing well, cause people never really understand the struggles and pain family’s go through when they have sick family members. I was blessed that my brother did make it pass 12 years old, but I know that not every mother who was in that hospital with their child were as lucky as my mom was.
@@abaddon5420don't be so quick to assume everyone on the Internet is a liar. People have better things to do than that.
Regarding the construction materials in Wet Dry World being too large for Mario, Whomp's Fortress makes it clear Whomps do a major share of the construction work in the Mushroom Kingdom and nearby lands.
Not sure why they’re villains despite that though
@@AngryKidaardman1998Maybe just like people, some Whomps are good, some are evil. Unfortunately, good Whomps are too busy doing construction.
The Middle East is seen as a dry place, so it being underwater makes it a “wet dry world”
Also the church in the city looks like Peach’s Castle.
Mayhaps this is supposed to represent Soddom and Gemorah, or a place in the world that drowned in Noah’s flood?
I always got "religious vibes" from it, personally.
Or maybe, just maybe it’s a level in a video game that uses a random photograph as a background?
@@Joosher56 Yeah, maybe, but maybe not? It’s all up to one’s interpretation.
@@Joosher56 Surely you have to admit, it stands out from the rest of the backgrounds in the game quite a lot. Most of them just look for all the world like generic skyboxes filled with snow or blue sky and clouds, but this is a clearly-identifiable photograph of a city. Combined with the strange theme of the level itself (a city that looks more like a giant model, that you flood... what?) it again stands out as being pretty weird. I don't go as far as the biblical interpretations (to each their own though) but I think it's completely reasonable that it gained such a reputation and had that effect on people who played it.
i thought it was called wet dry world because the entire point of the level is to change water levels and make different areas wet or dry lol
The throne in the town could potentially be a statueless Moloch statue since he is usually depicted sitting in a throne since the Israelites was recorded to have worshipped him, meaning god/his disciples could have destroyed by him and caused a localized flood
mario could save their ass if he was in time
Something about swimming through the tunnel into the abandoned homes area, always creeped me out.
I… wh…. Thais a more insane theory than the brain diagram one. Not knocking you down I’m just impressed at how vastly different the two are. Good job.
I actually vibe more with this one than the brain theory. Wish this came out sooner.
@@peytongonavy same
Hey what’s with the brain diagram. I saw the iceberg but didn’t really find anything about it.
Hey man, awesome video however I think they most likely used a middle Eastern levant building in the sky box was most likely because it was a stock image, maybe even a Texture CD containing lots of stock images for any number of uses.
A lot of the original dooms textures were created the same way.
Keep up the good work though!
shhh
i just wet dried my pants!
Is that a funny pun?
i straight up just wet it. no dry.
@@vulpevulpevulpevulpevulpevulpeWe told you to not use pants in the pool!
"Then there's Spain" perfectly encapsulates the amount of times spanish speakers don't name things the way they should be in their native language
something i dont think i ever noticed about Wet Dry World that adds to it's creepiness
is that its completely unchanging, NPCs dont move around or do things, buildings arent built between stars, nothing ever happens in Wet Dry Wotld, it just sits there completely stagnant
@ona9 i mean in the sense that they always have the same exact enemies the exact same spots, whereas other levels have characters that appear or change spots between stars like Unagi, the Bill Blaster, Ukiki, the third rolling cannonball, etc
I feel like the use of the skybox might be the same case as the background music in early versions of OoT for the Fire Temple. Although that got aimed for controversy, the soundfont for that music happened to just be part of some stock soundbites they had for use until they changed it. It's possible the same thing happened with this skybox, they just used it cause it fit somehow.
Pretty sure that it's part of the same stock photos that the Sonic R developer used for the pseudo-reflections in that game, it was basically THE stock images pack for that era.
@@neoqwerty I get ya
The chair and courtyard look like common Japanese graves too, like Mishima's grave is famous and looks just like that. Tama cemetery is full of gravestones like that.
My guess is that the underwater city belonged to a cult that correlated flooding and drowning with salvation. Everything would fit, even the question of why it is so isolated
Man… Peach must’ve been on something when painting Wet-Dry World! (Since she canonically drew the paintings)
with the release of b3313 and the level "Dry Town" we get a very interesting take on what happened, the level takes place in the large castle structure at the highest point of the skybox while this ancient city was in its prime the residents warn you that if you see any of the water crystals to not touch them as it could flood the town the sunset coating the level in an orange haze but when you jump in a pipe you are ejected at the highest point of the structure and land directly on one of the crystals the water rising engulfing the streets you were just running around in, this sunset was the last this city would see
i get the feeling wendigoon is going to like your theory.
yknow, because GIANTS
That kind of attention would give me an insane boost haha... would be crazy, but I wouldn't want to beg in his replies for a shoutout. im fine growing on my own
4:00 Lonely? for me the emptiness of early platforming games was calming. it was safe because there was a certain pureness and quiet to it. there might be enemies in the stages ready to bite you, but nothing was overwhelming like the vast number of things in any real place
Great video! Your channel is bound to get some more views soon after these last few videos!
I personally have my own read on the WDW town, if I remember correctly, the prism that shifts the water level is around, if not right beside the town church, implying that whoever that ran it was the one who had access to the water levels.
That, in my personal opinion, is a tad bit more chilling, where one person held this community in a glorified hostage situation, before something went wrong, and someone triggered the water level shift, either by complete accident, or a grave, grave mistake.
If this world had the Jolly Roger Bay song, it would be 100 times less strsnge
I feel like I can say something of a mutated version of this theory.
There'd be at least 3 planes of existence: The Town, The City, and an unknown outside plane.
The City is to be populated by giants. The giants can take control of the water level. One giant decides to be king of the small town. It went good, until the town has taken more and more control. The agriculture of the town suggests that the town did took control of nature. And with this, perhaps the town grasped a crystal. And thus, the giant is mad, and flooded the town. Hence why there is a crystal at the bottom and the top of town.
But it seemed as said giants are also taking control of whatever the outside plane puts down on their world. Controlling electricity to automate construction and building out of the earthen materials. It might be a matter of time that the giants will suffer the same fate for the same reason as the town.
This is so Frick end right I needed some things like that but now they do it like crappie but yours is really really REALLY good
Y’all are forgetting mario 64 levels are paintings, a toad could have just spilled water on it and now it’s flooded
I never understood why people feel fear when playing this game. The only thing that ever scared me as a kid was the haunted house level and that was it
The only thing that scared me in that game was the piano scaring the bejeezus out of me when I jump-dived for the red coin.
I'm still paranoid about approaching pianos in games to this day.
Yall didn't get spooked by the massive hell-serpent in Jolly Roger Bay?
@@VivaSativaMusic no
The only things that scared me were dire dire docks painting and the large tiny huge island painting
dope video, keep doing more like this and youll grow!
Dear Peter,
what
Kindest regards,
Wriggle Nightbug from Touhou 8: Imperishable Night
I found your channel through the mario arg video and your stuff is amazing! I love watching what you have to say it’s really interesting! This video was also of really high quality keep it up man you are doing amazing!
I think the civilization that built wet dry world was probably the Nokis from Mario Sunshine. Their architecture looks similar and they even have an underwater city
Just a pointer: "Nephilim" translating as "Giants" is a retcon/cover-up so old that it was only relatively recently that achaeologists managed to recover texts old enough to reveal it. TREY the Explainer has a great video on it but the gist is that it's how the ancient Hebrews worked figures like Hercules into their theology back when they were monolatric instead of monotheistic. (i.e. "All gods exist, but we only worship this one")
TREY also has similarly excellent videos on Leviathan and Lilith.
awesome vid m8, I wish you luck to getting to 1K!
Fucking PERFECT USAGE of Austin, Atlantis
THANK YOU
The whole "this thing needs no introduction, so here's an introduction anyway" thing gets really annoying sometimes.
16:59 the fact that Korea said that is false because Korea didn't bother translating the game into Korean just letting them have the english copy no im not joking they literally game them and untranslated copy up until the Wii era, unless this was taken from the DS Remake.
tf I was only recommended this until now. This is great stuff
Amazing video. Glad you spent the time walking through all of your thoughts before revealing your theory. If you had started with that, I would've thought you were crazy. You presented it very well though, and I'm inclined to believe it...
surprised you didn't talk about the brain diagram
Of course you are becoming popular, somehow you appeared in my recommendations and instantly i loved your content
keep going man
I'm only gonna say WDW is pretty much a N64 Tour of Atlantis...
I knew this was going in an interesting direction the moment I heard Time of Selection.
This will definitely go to 1k views I can feel it!!!
The SMT demon at the beginning lol
Your hard work has paid off. I respect when every nook and cranny is looked into.
Lore of An Exhaustive Deep Dive into Wet-Dry World momentum 100
Mario at 5:21 is like me when a knew aboutabout my this the town is like my mind tell me "you did it" over and over because I flood the town over and over in mario 64
Oh god, a middle eastern town! The horror! 😱😱😱
the backround was weird a city under water must have been abandon due to flooding never thought as deep as this man he's a genius
At that I felt like a demon for killing those people but that just my mind it just never left me when I go to the stage...
This Is good I don't know why people forget about the mosque in the skybox
y'know, a cool mechanic games could include would be a "permanent seed" of sorts. the moment you boot up the game for the first time it generates a seed that never changes. from that point on, the game uses that unchanging seed to change small details in the game here and there to make it unique from everyone else's copy, but not necessarily "personalized". A few different notes in a song here, a few props scooched a couple inches there, etc. Small details overall but noticeable if you're actively looking for them and comparing them to other player's games.
That's an awesome idea I'm stealing that
@@blocks4857god yes please do
Noted...
Great video! Definitely wasn't expecting a biblical event to take place in the Mushroom Kingdom but that's my new headcanon now thanks
you'll blow up soon
For sure
Is this a threat?
💥
I love how the music for WDW is eerie when it's the wexact same music not seen as eerie in Hazy Maze Cave.
Biit of a stretch, entertaining though
this is the single most underrated unintentionally hilarious video ever made. the build up. the fact that he NEVER breaks character. the fact that he's probably not even playing a character. i literally, for real, genuinely laughed so hard i stopped breathing and almost threw up. how do people's brains work like this???? are you ill???
No. Some people are just awake, and others like you, aren't.
@@Hero_Of_Old 100% honest, are you being genuine??
the way he unironically says "newfangled"
Away from the videos main concept (btw its amazing). I find the skybox to be easily explained, the devs most likley liked the mix of towns and the water filter over it to look cool, as someone who dabbles in game development (mod making) I usually use random source material to make bgs in a mix of things to look cool and atomospheric.
Really late response, but also a thing to keep in mind is this was very early 3D. A lot of games from this era just have real places slapped into their skyboxes to try and make it look more alive.
Summary of the early OT disguised as a mario theory video. LOL I love it
I play alot of single player games and one other game that gave me the feeling of loneliness is no man's sky. People who play it mainly like the online stuff but i play alone. The feeling of being mainly alone in space with few areas that have living beings. It gives me different emotions. I feel alone, sort of sad but strangely it doesn't bother me. The story even pushes the feeling of being alone but in reality theres others out there beyond the barriers of reality. Metroid gave the feeling of being alone and in xenoblade 1 that certain area in the game was the first time i felt the feeling of loneliness and also the feeling that there were people but not anymore. Its a feeling that still impacts me today and i love when games give you feelings you understand but at the same time not.
i think the darkest stage in mario64 is hazy maze cave cause it's a cave
Lore of Mario 64's Darkest Stage momentum 100
A weird thing I recently found is that the city shibam was flooded in 2008 which is like a few years after sm64 was made. Do you guys think sm64 foreshadowed it flooding? Cuz that is way too big of a coincidence
most underrated and best youtuber ever. 10/10
The king of yapping, and iam here for it
Wet Dry World is honestly one of my favourite levels based on the unusual design and sandbox feeling. I think that might've been the devs' intentions to make it bizarre.
I think the name says everything Nintendo wanted to say. truth is Nintendo had a lot of stock assets all related to mid east to give their games a mystical approach outside of anything remotely japanese. of course Nintendo was already pretty global back then, but made their games focused on japanese audiences with a basic understanding of what other cultures could see and released them, Hence the Ocarina of time assets causing some fuss back then to the point nintendo had to release future revisions with some asset modifications.
To me, This was another case of nintendo using such assets.
The name says everything... atleast in the GOOD localizations. The intention was "this is the sunken ruins level" Pretty much like the EGYPTIAN level in Mario land, doesn't necessarily happen in real life Egypt, they just wanted to make a level with an egyptian style. And this one. was A sunken city level. I mean, you can look into it further. But nintendo didn't make this game like... IDK earthbound creator would, i would try to look further if this was an Earthbound setting, since it's writer had a lot of nuanced themes going beyond the most kid friendly elements, Even before you encounter GIygas. but Mario? Nah. Mario was since it go it's own series intended to be Nintendo's Mickey.
Nintendo using assets related to mid eastern folk is a pretty interesting topic if you want to see into that further too
More of this please
I always thought it was Atlantis
You'd have the time of your life if you'd ever tried to make sense of Shadow of the Colossus.
@@Scrubermensch I've been meaning to play Ico and Shadow of the Colossus for some time now
Imagine you're in Mario 64 in real life and then you accidentally end up in this level
Fantastic video. Love the content keep it up
my personal theory is that the same people who live underground and built hazy maze cave are the same people that live in the underwater underground city in wet dry world, and whoever controls them can control the flooding at any given time
4:56
Brace yourselves ladies and gentlemen, this rabbit hole is flooded and we're about to dive in headfirst.
Ok, so I just watched this and the Raelism video. (Which is criminally underrated and needs more views)
I went in with low expectations and thought this would possibly be just someone reading off the same old points to get the SM64 bandwagon. That was so well presented, researched and it’s so nice to hear a real persons perspective and not sound like something off a history book or class presentation. This channel is a lot of fun. When I heard you were a fan of Mr. Mythos I knew you earned a subscriber. (Actually two)
You also brought up Wendigoon so I know you have culture XD
Keep up the amazing work!! Looking forward to your future work. I still want to hear more about Raelism. lol 🎉
- Nolan
Yknow I wasn't really expecting Nephilim in Mario 64 today but I'm always open to a good surprise
There is a Gotham analog series that uses similar elements at times. The series itself is silly at times, but they did put batman in a saw scenario so it was fun.
I like how at the end of the fourth minute of the video some words that he says are on screen in a way that
the way to not feel lonely:
sm64 coop dx
One thing i don't understand is princess peach always gets kidnapped by something that goes on a salad
i zoned out from this video when it started talking about the loneliness of the game and i come back just to return to ancient gods and giants
what the fuck is this video 😭
Man does this mean mario 64 had a really bored but knowledgeable developer trying to make a story here or are thse perfect coincidences?
I just hated it because it’s so tedious to get through but i can see the creepiness. Mostly the town
Shin magami tensei mentioned🥰🥰🥰
I am glad to finally hear a juicy dark theory about sm64 I hadn't heard before. I also like the idea that another commenter mentioned that the throne might have been for Moloch (a god of child sacrifice) while the antediluvian wicked people worshipped him.
Moloch is a demon not a God there is not God but the father and his only begotten son Jesus Christ
I'm gonna add another idea to this theory. The wet dry world also housed humans like Peach. And maybe that's where she came from and why ehr castle leads directly into it. WOuld be a dark backstory for Peach but it's already weird she seems to be the only human until Mario, Luigi and other human charactrees show up later in the series. BUT THAT'S JUST A THEORY-
Every where else: *use themes of flooding, water, and cities in their names*
Spain: SPONGEBOB ME BOI!!!!!
Man imagine how it would look in HD tho
Hearing "the God of Israel" in SM video is so surreal, mate, idk
I like that we’re trying to apply Biblical scripture to a bright colored, whimsical video game.
honestly you got me fucked up but this is a really fun theory
Isn't the skybox imagine the city casares in spain ??? Or im i wrong
I would usually skip wet dry world as a kid but not because of a negative aura, it was simply because I didnt like the level. The other levels make sense, while this one (and also the sky level) is just a bunch of stuff put together in a way that doesnt make much sense.
I liked the city under the stage tho
normies and zoomers: "this level isn't that weird, it's just mario lol u ok bro?"
I agree. This is just another typical formulaic Mario level like the others in this game:
Bob-omb Battlefield - Grassy plains, good 1st level candidate, Donut Plains etc.
Lethal Lava Land - Lava level. Vanilla Dome had these, just a generic video game thing e.g. DKC2.
Big Boo's Haunt - Haunted house full of Boos. Many such cases.
"Strangely-proportioned city that can be intentionally flooded and has a photograph of a middle-eastern city as the sky" is just a cliche Mario level template like all the rest.
Gentle jibes aside, I think you have to be pretty imperceptive, or just experience video game environments in a very boring or literal way to not think this level is strange in concept and execution. "Ooh, house, house have thing inside, go in house" ... "ah, make water go higher, help me get thing" is how you must be perceiving the level. I mean, that's fine, but I don't think you appreciate that there are more nuanced ways of experienced environments in video games, outside of getting the shiny, and the literal structures/functions things are supposed to mimic from the real world. Just because it's a Mario game and not an experimental walking simulator or JRPG doesn't mean the environments weren't crafted with a specific feeling in mind outside of "happy sunshine day with stairs". Check out the weird "watchers" that appear in the background of certain Mario Galaxy stages, for example.
you forgot your meds again bro
Sup
Mamma mia!
Also, the skybox has a blue bar at the bottom.
I'd like to know who designed this level and ask him about it. My guess is it was obviously one of his first attempts st making a level in 3D, and while some things were intentional, others probably weren't. But regardless i feel we would get a lot of insight about this world. It's crazy because it's not a fun level to play at all, but when you analyze it it's fascinating.
So the Bible is canon in the Mario universe...?