Pretty sure you can edit this to remove "might". You can see that, after a certain period of time, even if you go into view of the therium it will never enrich. This is simply because it is already all enriched and there is no more to upgrade. You can also witness it in how the workers choose to mine. They always go for enriched nodes first, but you'll sometimes notice that they will mine from normie nodes when there are plenty of happy rocks available. Jokes on us, they're happy rocks in disguise.
Something to add When you overcharge, the overcharge applies (partially) to the building that is being constructed. If the overcharge wears off before the building is completed, it will still retain the overcharged build rate until it's completed. However, If you take workers off the building to start another building, and overcharge wears off during construction before returning to the previous building, you will lose the increased build time on the structure that is unfinished.
Thanks a lot for the explanation. The economy feels pretty jarring transitioning from SC2, so this clears up a lot of the quirks, especially for Therium depletion.
Nice video! Can you please make video guides for some simple builds, would've been great to try them out since its open beta week. I think these types of videos can be very popular.
This is a great video, thanks! Also, how did you get such high-res images of the workers in the thumbnail? Are you able to move the camera ingame, or is there new media kit images or something?
@@ProbeSC2From what I understand, it doesn't actually work even if you overcharge the building Command Post. The visual effect goes off, but the B.O.B.'s don't gain any benefit
So luminate 12/640 8/440 10*(with ideal 3-2-2-3)/500 These numbers makes no sense to me its like the ideal feels unideal and the diminishing return is not even a thing in the game am i missing something ?
UPDATE: Someone has discovered that the enriched therium might just be a visual bug. It will be enriched but just stay uncoloured.
Pretty sure you can edit this to remove "might". You can see that, after a certain period of time, even if you go into view of the therium it will never enrich. This is simply because it is already all enriched and there is no more to upgrade. You can also witness it in how the workers choose to mine. They always go for enriched nodes first, but you'll sometimes notice that they will mine from normie nodes when there are plenty of happy rocks available. Jokes on us, they're happy rocks in disguise.
Something to add When you overcharge, the overcharge applies (partially) to the building that is being constructed. If the overcharge wears off before the building is completed, it will still retain the overcharged build rate until it's completed.
However, If you take workers off the building to start another building, and overcharge wears off during construction before returning to the previous building, you will lose the increased build time on the structure that is unfinished.
Great explanation, this kind of analysis done in early sc2 was incredibly helpful for the community. 👍
Man im so happy Probe is doing stormgate content! I always loved his sc2 stuff!
Great video! Stormgate makes me feel like a noob again haha
Thanks a lot for the explanation. The economy feels pretty jarring transitioning from SC2, so this clears up a lot of the quirks, especially for Therium depletion.
Great stuff sir, 👏 ill be following along so that i can get better
very helpful and concise, subbed for future stormgate science
Nice video! Can you please make video guides for some simple builds, would've been great to try them out since its open beta week. I think these types of videos can be very popular.
You are back :]
This is a great video, thanks! Also, how did you get such high-res images of the workers in the thumbnail? Are you able to move the camera ingame, or is there new media kit images or something?
good to see you grinding and making content mate
this was very enlightening, thank you so much
These videos are super helpful. Thank you.
That therium spawning just popping in... common now.
Idk if you can call that an economy, but it's nice there are at least some quirks to it.
Awesome thanks.
I needed this. Thank you so much :D
That BOB overcharge on an incomplete building sounds like a bug to me
A lot of the overcharging mechanics are bugged, but agreed.
@@ProbeSC2From what I understand, it doesn't actually work even if you overcharge the building Command Post. The visual effect goes off, but the B.O.B.'s don't gain any benefit
It might not help with the cp, because sometimes you need to have the building started after you activate the overcharge
Now i can speculate on the stock exchange!
I heard that you only get build speed bonus by activating the spell before start od construction
Great content, let's praise the algorythm
I am eager to give this game a try.
So luminate 12/640 8/440 10*(with ideal 3-2-2-3)/500 These numbers makes no sense to me its like the ideal feels unideal and the diminishing return is not even a thing in the game am i missing something ?
Sorry, it was both 10 workers are in the 500 range, but one is 512 and the other was 568. Something like that. 8 was 444-448.
How tf in the last 20 years do you look the same?
Is the end a placeholder for a future video?
Yeah lmao
More more more stormgate.
therium grows like tiberium
fucking my pc didnt run it
what requirement it has ?N
😂😂😂😂😂this game IS a joke
That’s what I’m saying. Looks like it belongs on n64
I can only imagine how much time went into figuring all these little quirks out 🫡