Not all planes are equipped with guns, but there's only one exception. The ADF-11F is equipped with a pulse laser (PLSL) instead. Update: The DarkStar also has a pulse laser.
New weapons: ADMM (All-Direction Multi-Purpose Missile) This could be the best special weapon in the game. It can fire 12 multi-purpose multi-target micro-missiles all at once. It can stack locks on targets, but rarely does so if there's at least 12. This weapon is exclusive to the CFA-44 Nosferatu. MSTM (Multiple-Launch Standard Missile) A great backup for your regular missiles, with a launch capacity of 4. This is exclusive to the XFA-27. Weapons no longer exclusive: The SOD can be used by the XFA-27. The IEWS can be used by the XFA-27 and CFA-44 Nosferatu.
The ADMM is not really that great. Namely because the reload time is god awful, and it's the assault horizon ADMM except even more nerfed. And the ammo count, it's enough for 8.5 full salvos. Which past games have hovered around 13-18 full salvos, though past games didn't have the 8AAM/AGM mechanic slapped onto it. imho it falls into the same problem that the MPBM has, overnerfed because we can't let players clear maps too fast. The MSTM makes me wish we would've gotten the ODMM instead of this, but I guess we just had to keep the nerfing from Infinity...
MSTM is my personal favorite, I would take it over QAAM in most cases as its sheer ammo capacity and fire rate allow you to pretty much non-stop firing missiles. ADMM is great for easy to hit targets but pretty poor against evasive or hard to hit targets, it really depends on the mission for me if ADMM is top-tier or just good
One thing they could make is maintain the original performance of the weapons for the single player mode and nerfe then just in multiplayer. Confess, this is genial.
normal players be like: AAM is for air targets and AGM is for ground targets unconventional players: be like: Im gonna drop this FAEB on that players plane!
I tried bombing the arsenal bird. The f15s cluster bombs were the easiest, but I also had a go with the f14 and a UGB which was very challenging and fun
I use AA missiles all the time on ground targets. As long as they're not locked, you can nose dive and smash two AA's into a ships hull, or into a cluster of tanks or trucks.
Based from my experience, the EML's range is actually more like 12500, it's just harder to hit targets at a long range, but you can still take out big targets such as ships and platforms without much problem.
HPAA with power and speed parts is just a beast in PVP, if you're somebody who likes to stick to aircraft's tails then this weapon is for you. Always a one shot.
I tend to use 8AAM a lot in multiplayer whenever there's a lot of people. It helps to be able to rush into an ongoing dogfight, fire missiles at everyone present and then wait and see if I get a few kills from it.
Basically one shots everything bar aircraft carriers- in the fleet destruction mission, I just fly to max altitude knowing the range is so good and dive straight down to CIWS
There only really seams to be 2 gun variants. Its easy to tell which is which based on fire rate and ammo capacity. But a good rule of thumb is that if it's apart of a Nato nation it's likely going to use Light gun. Most Su uses Heavy gun. Exceptions to this are Darkstar and Adf-1 (the drone) both use pulse laser. while damage isn't specific ttk is a bit different in my experience. Heavy guns shoot slow, and have a low ammo count usually less than 1000. However it only takes a handful of rounds to down most planes. Light gun takes a bit longer to kill, but usually has a huge ammo pool, at least 1000 upwards of 3600 (A-10). Pulse lasers are definitely the deadliest usually taking less than 5 shots to down most planes. But they have the lowest ammo count, less than 700, and dissipate in clouds.
My fav is the Default JointStrike Missile. Reliable, Air to air, Air to ground and Air to ship, no need to add things to your aircraft, loads and loads of them can be loaded in just one plane… PERFECTION.
Well for anyone who wants to use the UAV special weapon if your slow like me you can always use it in the final mission 20 if anyones having problem with em
I found that RKTs are good in Fleet Destruction because they are really good at destroying platforms and they also work fairly well against ships ( 1 salvo of 8 rockets destroy most ships in the game )
Yeah it must have been really hard to analize all of those great big missiles. I analyzed them too but I didn't record it. I hope you analize many more things in the future.
The Raven's UAVs are at their best against other aircraft, you are basically fighting 3 fighters at once, but they are just too powerful against ground and as you showed have issues against CIWS equipped.
@@natsuko_mikan I TOTALLY loved using FAEB with A-10 Thunderbolt II on mission 9, "Heavy Command Cruiser". FAEBing the Aigaion was really fun and piece of cake when it comes to cleaning its weapons and engines. I used it on Kottos and Gyges too. Made my job short and fun! Oh yeah FAEB even can hit the Strigon team when they are taking off from Aigaion. If you guys wonder you should try em, DO IT! its fun!
@@nexusarbiter4913 i’ve actually did that during that mission! 😄 the A-10 is so fun in ac6, using the FAEB to blow up everything in a large radius :) it’s too good
You accidentally put the info for LASM when showing the LACM. Also, the LASM still works pretty well against ground targets anyway. I know you demonstrated without mods, but the SFFS with blast radius and damage mods is DEVASTATING! Considering the FAEB is now a DLC weapon, the SFFS is likely the best ground weapon in the base game. Plus, the Foxhound is an excellent (fighter) bomber!
In my view, the SFFS is the most potent anti-heavy anti-ground weapon in the game. Concentrating the fragments results in utterly absurd damage to a ground target - one close-in shot is enough to kill any ship, even a battlecruiser. It's also incredibly potent at destroying the highly-durable Alicorn subsystems. Additionally, destroying the Alicorn's core can be done with a single bomb, but it's difficult. Two close-in bombs on the core will settle their hash.
This video does its best and I’m thankful for more people covering the game but I feel some more tips or other distinguishing traits could have been brought up about each weapon, such as HPAA missiles while lacking in tracking are perfect for hitting enemies blindspots when you’ve gotten in behind them, the LAAM’s tracking is actually decent however it’s speed is over DOUBLE that of normal missiles and makes it hard if your too close to your opponent but these missiles are FANTASTIC for dealing with specific targets on their way to or threatening the objective not to mention sniping aces and high value targets trying to get away, also I think you made a mistake stating that the F-104c only has one special weapon. And along those lines the Guided Rockets are SPECTACULAR for killing ships
Thank you, now I know what weapons to look for! Currently stuck with Su-33 and EML is really growing on me. That oneshot capability is just awesome, and really lets you pick off dodgy bastards if you catch them right. Surprised i haven't seen much use of it in mutliplayer yet (is it banned there maybe?). Anyway, thanks again!
23:20 - The Gripen is much better than the Rafale for the Fleet Destruction mission. The Gripen's tighter turn rate makes it much easier to hit the cores and the Rafale is more cumbersome when trying to dodge incoming missiles. They both have LACMs for ships and that missile is like the hand of god. The LACM can one-shot an AEGIS Ashore.
iused the LAAM in the F-14 with a few upgrades on mission 19 yesterday, if you stay far away and the target is facing directly towards you or away from you, you should be able to hit.
LAAM actually has pretty good homing, even without the thrust adjuster part. For best results, try to have your nose aimed at the target and be sideways or inverted so its rocket kicks in right away. This isn't as important if your target's range from you is 4000 or more, but the less the missile has to steer for initial aiming, the better. Aside from highly evasive fighters (ex; F-22s and Su-37s in the first two DLC missions), it's most likely going to hit. I'll take this iteration over the XLAA of yesteryear (PS2 and PSP games, and AC6) any day.
@@navystarbandit esp with some huge range builds the LAAM can get on MP with the Speed Sniper build sorta deal on the Foxhound it in a way reminds me of HVAA but better homing & more range great if people dump speed and stay outta reach
some aircraft have different varieties of MG, i know the A-10 and the SU-34 fullback both have a powerful autocannon that has more drop than other MGs. a couple of the dumb DLC planes also have lasers in place of standard guns.
Aw man, not all of the DLC planes are dumb. I love the F4E and the 5th generation fighter. Do you know if the 30mm auto cannon on the A10 and the Fullback actually do more damage than the standard MG on other planes? I'd love to know.
Yes, it is. They're a lot of fun, especially in "Fleet Destruction". I love bombing the platform structures and watching them crash into the ocean and onto ships!
I find the HVAA to be quite good in furballs or do dome Mihalay and other aces as its speed lets it hit shots thag the standard MSL wiffs on. LAAM do really be kill bombers or nothing in AC7. It aint no Pheonix or Metor or R37M. Also i find thr LACM to be absurd in times. I've had it climb mountains and clap AEGIS despite active CIWS. LASM and LAGM dont do the same for me.
Only thing I disagree about is the 8aam because if you add special missiles parts like homing capabilities and missile speed, it really improves its performance
Very useful, thanks. Also, your aim with the lasers and guns is really good, do you use a gamepad or joystick? I dislike that unlike in Project Wingman, the reticle movement isn't smooth, the game 'helps' you by moving it and it feels stuttery to me.
MPBM is the holy grail GOAT weapon, it is 1 lock only weapon but damages a huge area, even against enemy aircrafts it is much more effective than standard or other special missiles.. as it bursts up nearing any enemy craft, instead of homing in to it from behind seeking its heat sig.
4AAM is viable for late game too, handy when you have to fight against Sol Squadron and Mister X. Also mission 19 and 20 are good places for them too. Not amazing certainly but, fully connecting barrage of 4AAMs and missiles 100% guaranteed to take down a Sol Squadron Member and Mister X, although I admit I rather use QAAMs or HVAAs against these opponents and the drones in the last mission particularly HVAAs the Hugin and Munin sub drones have difficulties in taking down. I can only recommend using using GPBs against high health naval targets and difficult to hit ground targets (Under something), otherwise use UGBs overall better choice than GPBs in the campaign. RKT is better than GRKT, only targets I can see reason using them against is naval targets, otherwise, forget it. RKT certainly has learning curve. That is pretty much my thoughts on this video.
Great input. I agree mostly. The rockets are excellent against naval and ground targets once you've mastered them. Regarding the UGB, I don't use them enough, though I probably will start trying them on "Long Day" and "Cape Rainy Assault". As far as the GPB's, I've tried them with little success but after reading your comment I'll try them against a naval fleet or some standing structures. Thanks for your input man.
@@AncientCreature-i2o For mission... 12, increased ammo and blast radius. Will make your life a cake walk (for the most part) of that mission. Also good for missions 6, 8 and 14. It is mostly just timing and reorienting your plane deal. Practice timing with standard and implementing them better once you get the hang of them on expert. I mostly use standard for combined Air and Ground target missions and for solely air target missions I use expert controls. Standard controls make the bombings A LOT easier to get a hang of. UGBs and HVAA are the reason why I love YF-23 in campaign.
AAM based type : good for medium and fast aircraft AGM based type : good for clearing multiple AAs or Ship ASM based type : meh its useless if you have AGMs RKTs : idk but its good to dish any bosses quick Energy based type : PLSL is good but anything is good if youre skilled enough (but PLSL is better because dps amount compared to your main guns)
How would someone record the effects without boring everyone to death? Also, they're literally self-explanatory... each one has an exact description of what it does.
Gun range is longer than 1600m. It's just the lock-on that triggers @ 1600m. If you fire manually you can hit stationary targets at ~2000m-2200m. Pulse lasers go much farther but are rendered *COMPLETELY USELESS* by cloud cover.
Honestly, I think the SASM is the best air to air missile in high end multiplayer. You’re bound to get chip damage and if you hit the enemy player directly, it’s enough to kill them, or at the least get the most points out of them. I find dodging QAAMs annoying, but I don’t get hit by them often
ELM is by far my favorite weapon. It took me forever to get the hang of aiming and predicting. But now I dominate Multiplayer and every Mihaly confrontation
Im new to this game (mission 15 in campaign), the griffen isn’t really good enough for me so can someone advise me a good jet ? Even if it’s expensive I would take it
GRKT is not a horrible weapon. You asked in the end why one would use them. They are insanely effective against ships and heavily armored targets. Fire a whole salvo of them into any ship besides aircraft carriers and the entire ship is destroyed, a second salvo will finish up the aircraft carriers. Give it a try on mission 11 or Special mission 2.
Well, GRKTs are guided and can only lock on to 1 target until the whole salvo is released. I prefer weapons that can deal collateral damage and destroy multiple targets at once. GRKTs are just ineffective at doing that.
I never said anything about preference, I answered your question. „8AAM, GRKT, SOD, 8AGM Are horrible weapons, why would you use them?“ You use GRKT to destroy ships and heavily fortified objects. Do me a favour and try using that weapon in mission 11, use it sensibly and you’ll get great results.
@@artjompr6664 I would like to say that GRKT is niche at best because of other weapons capabilities to Fire and Forget which frees up the time you need to stay on target which also means less incoming damage but why is RKTL better then?, it spreads which has quite a bit of AOE and some planes have more Salvo out of it like the A-10 and Shinden II But of course when you talk about SP weapon, we talk about the plane that is hung under, and the F-104 Starfighter is not a shabby plane but it does come short later on, it comes with HPAA though so that is nice TLDR: Too niche and not too many targets to use it on, might able to get some mileage in Mission 11 and probably SP2 and SP3
I think the GRKT is better than the SOD, because the GRKT is at least enjoyable to watch go to the target, unlike the SOD. I really dislike the SOD and love all rockets.
Tanks can take 2 msl most of the time( unless they are damaged?) And Attack Helicopter (well there seems only AH64 in game) can take only one msl. Not sure if FQ99 drone can take 1 or 2 msl.
GRKT, although hard to actually see in use, do have an AoE (albeit not that large of one, and I could've just killed something with a missing rocket honestly)
Aside from the UGB, the SFFS is hands down the best anti-ground weapon. There's hardly anything you can't use it against unless it's mission restricted like the mission to lase bunkers for B-2s dropping penetration bombs.
best weapon is the TLS with the mod enables enhances range and damage is very powerful against air and ground, and to attack surface its the FAEB the most powerful bomb
Not necessarily. In many levels the FAEB is entirely impractical due to its long reload time. For levels such as "Long Day", it is a waste of a weapon slot.
MAN there is so much idle radio chatter in this game. Question is, when you one shot a surface ship, do you get all the points you would have got if you pick off the individual targets piecemeal? Or do you forfeit those points?
Awesome video dude! It's not super important, but with my testing I found the HPAA has 3.8km range rather than 3.7km. Just an observation, not a big difference, either of us could be wrong and it doesn't really matter anyway! With that said, in the campaign I found the best SP weapons are: LAAM for missions 3, 5, 10 and 17 - engaging planes from very long range 6AAM for missions 1, 19 and SP mission 1 - engaging multiple planes QAAM for missions 7, 18 and 20 - dogfighting Mihaly, Hugin and Munin XSDB for missions 2, 4 and 16 - engaging ground targets that are not clustered together UGB/SFFS/FAEB for missions 6, 8 - engaging clustered ground targets LACM for missions 9, 11 and SP Mission 2 and 3 for engaging ships or ground targets from long range ADMM for mission 12, 14 and 15 engaging multiple ground and air targets Alternatively PLSL works great on naval battles such as Mission 11, and the MSTM is also good for unleashing a lot of missiles at a single or multiple targets in quick succession, which can be helpful vs ships. All other SP weapons are not really that useful compared to the ones mentioned above.
Intersting! I'll admit I do not like them very much, mostly because I've not used them enough to become effective with them. They seem to fall out of the sky too quickly without doing much damage at all.
@@AncientCreature-i2o you get just enough of them to probably deal enough damage to Hugin and Munin, alternatively equip some parts like increased loadout, damage or homing.
I think normal gun have more range than 1600, it only locked on at that range. I remember firing aimless during the oil field, everything still explode even tho it not locked anything
Nice vid, 1 problem tho idk if it was me but there was no LACM footage I checked using the description
Thanks for the feedback ! Apparently i forgot to change the text from LASM to LACM. The footage is LACM but the texts are for LASM.
If you noticed that you are definitely a fan
LACM? Oh you mean the MOAB Mini nukes. Lol they kick ass. I used them on the special mission with the sub and it took like 5min to finish. Lol
@@scootmg2 What does LACM stand for?
@@mayortyranno4645 Land Attack Cruise Missile
Fact: If you miss with the EML you have to say "A miss, as expected. But a lucky shot would be *boring.* " and your next shot will hit.
The SAAM is my favourite missile because it doesn’t miss.
combine that with its considerable firing and tracking range...
It can miss, but it's rare, so long as you maintain lock. My favorite air missile.
@@TheGuardDuck very rare actually, heck it can even surpass QAAMs in terms of tracking capabilities
@@EricWulfe Yeah! I call them sniper missiles!
I have not used it a whole 10 times since i started playing in '04
But i must say i was impressed the few times i used it
Not all planes are equipped with guns, but there's only one exception. The ADF-11F is equipped with a pulse laser (PLSL) instead.
Update: The DarkStar also has a pulse laser.
I wonder if PLSL upgrades or gun upgrades effect the weapon
@@s0m3h4x0r Don't know.
Id imagine pulse upgrade affect it, plus it would mesh with its tls. Just like how gun upgrades affect the mig 21s gun pods.
@@pajamas720 Makes sense.
gun upgrades also effect it
Seeing a Razgriz skin F-14 in action makes me a happy pilot.
I've got a whole campaign playthrough with AC5 music instead of the usual 😛
@@navystarbanditThat's fantastic.
New weapons:
ADMM (All-Direction Multi-Purpose Missile)
This could be the best special weapon in the game. It can fire 12 multi-purpose multi-target micro-missiles all at once. It can stack locks on targets, but rarely does so if there's at least 12. This weapon is exclusive to the CFA-44 Nosferatu.
MSTM (Multiple-Launch Standard Missile)
A great backup for your regular missiles, with a launch capacity of 4. This is exclusive to the XFA-27.
Weapons no longer exclusive:
The SOD can be used by the XFA-27.
The IEWS can be used by the XFA-27 and CFA-44 Nosferatu.
The ADMM is not really that great. Namely because the reload time is god awful, and it's the assault horizon ADMM except even more nerfed. And the ammo count, it's enough for 8.5 full salvos. Which past games have hovered around 13-18 full salvos, though past games didn't have the 8AAM/AGM mechanic slapped onto it. imho it falls into the same problem that the MPBM has, overnerfed because we can't let players clear maps too fast.
The MSTM makes me wish we would've gotten the ODMM instead of this, but I guess we just had to keep the nerfing from Infinity...
MSTM is my personal favorite, I would take it over QAAM in most cases as its sheer ammo capacity and fire rate allow you to pretty much non-stop firing missiles. ADMM is great for easy to hit targets but pretty poor against evasive or hard to hit targets, it really depends on the mission for me if ADMM is top-tier or just good
Sadly its heavily nerfed from the origanal version of this weapon like with the TLS and MPBM
@@KhanCipher you probably don’t use special weapons Quick reload
One thing they could make is maintain the original performance of the weapons for the single player mode and nerfe then just in multiplayer.
Confess, this is genial.
normal players be like: AAM is for air targets and AGM is for ground targets
unconventional players: be like: Im gonna drop this FAEB on that players plane!
One player managed to FAEB an MQ-101.
@@avi8aviate Daang takes me back to the good ol' ACi days :/
imagine xsdbing a weapon uav *h o l y s h i t*
I tried bombing the arsenal bird. The f15s cluster bombs were the easiest, but I also had a go with the f14 and a UGB which was very challenging and fun
I use AA missiles all the time on ground targets. As long as they're not locked, you can nose dive and smash two AA's into a ships hull, or into a cluster of tanks or trucks.
Based from my experience, the EML's range is actually more like 12500, it's just harder to hit targets at a long range, but you can still take out big targets such as ships and platforms without much problem.
I would like to mention that Nato and Russian jets have a different cannon, it is a small difference but it does help to know it is there
I usually use Slav jets and the cannon fir theirs is that despite having little ammo and a slower fire rate it is much more devastating.
@@Themultiroleman Nato has more Dakka and Russia has the oomph feel to it, feels great nonetheless
The A-10 is different
@@notaveragecr6041 Yes, but it's not feasible for missions 12, 15, 17 and 18.
@@Themultiroleman Try completing 20 with an A-10- was quite entertaining
HPAA with power and speed parts is just a beast in PVP, if you're somebody who likes to stick to aircraft's tails then this weapon is for you. Always a one shot.
Fun fact: no one plays the multiplayer
that's because whenever a player joins "四字熟語2003オセアace" is summoned and immediately shows them the power of XMAA
Join me in about an hour, Imma play some
Your not wrong
I guess i don't exist
Incorrect, we still playing.
I tend to use 8AAM a lot in multiplayer whenever there's a lot of people. It helps to be able to rush into an ongoing dogfight, fire missiles at everyone present and then wait and see if I get a few kills from it.
Shotgun style
Thanks for sharing! It was interesting seeing some of the missiles I haven't unlocked yet. I'm looking forward to getting the LACM now haha
Basically one shots everything bar aircraft carriers- in the fleet destruction mission, I just fly to max altitude knowing the range is so good and dive straight down to CIWS
I feel like some delving into GUN variants should've been done.
WHY THE HELL DOES IT TYPE BY IT SELF?!
There only really seams to be 2 gun variants. Its easy to tell which is which based on fire rate and ammo capacity. But a good rule of thumb is that if it's apart of a Nato nation it's likely going to use Light gun. Most Su uses Heavy gun. Exceptions to this are Darkstar and Adf-1 (the drone) both use pulse laser.
while damage isn't specific ttk is a bit different in my experience. Heavy guns shoot slow, and have a low ammo count usually less than 1000. However it only takes a handful of rounds to down most planes. Light gun takes a bit longer to kill, but usually has a huge ammo pool, at least 1000 upwards of 3600 (A-10). Pulse lasers are definitely the deadliest usually taking less than 5 shots to down most planes. But they have the lowest ammo count, less than 700, and dissipate in clouds.
really big thx for making it
Land Attack Cruise Missile (LACM) is weapon of choice against Alicorn and very useful in Mission 9 Faceless Soldier in Ace Combat 7: Skies Unknown
Yes sir that is a great weapon!
Very nice video, quite informative. Apreciate the effort.
I have practiced a lot of TLS simply because it’s so cool.
LACM with increased lock-on range and increased speed enforcements with the RAFALE-M is the best choice for DLC mission 2
Thanks
My fav is the Default JointStrike Missile. Reliable, Air to air, Air to ground and Air to ship, no need to add things to your aircraft, loads and loads of them can be loaded in just one plane… PERFECTION.
They're great strategically. On that, I agree. But they're not a lot of fun 😅
Thanks for the video I was looking for this kind of explanation for the longest.
Well for anyone who wants to use the UAV special weapon if your slow like me you can always use it in the final mission 20 if anyones having problem with em
I found that RKTs are good in Fleet Destruction because they are really good at destroying platforms and they also work fairly well against ships ( 1 salvo of 8 rockets destroy most ships in the game )
Yes indeed. They're great fun too!
What about PLSL or TLS
Very cool, thumbs up!
Thanks for the visit
Yeah it must have been really hard to analize all of those great big missiles. I analyzed them too but I didn't record it. I hope you analize many more things in the future.
The Raven's UAVs are at their best against other aircraft, you are basically fighting 3 fighters at once, but they are just too powerful against ground and as you showed have issues against CIWS equipped.
i remember the old FAEB vs Ac7 FAEB damn i miss old FAEB
i remember the AC6 FAEB :)
@@natsuko_mikan I TOTALLY loved using FAEB with A-10 Thunderbolt II on mission 9, "Heavy Command Cruiser". FAEBing the Aigaion was really fun and piece of cake when it comes to cleaning its weapons and engines. I used it on Kottos and Gyges too. Made my job short and fun! Oh yeah FAEB even can hit the Strigon team when they are taking off from Aigaion. If you guys wonder you should try em, DO IT! its fun!
@@nexusarbiter4913 i’ve actually did that during that mission! 😄 the A-10 is so fun in ac6, using the FAEB to blow up everything in a large radius :)
it’s too good
You accidentally put the info for LASM when showing the LACM. Also, the LASM still works pretty well against ground targets anyway.
I know you demonstrated without mods, but the SFFS with blast radius and damage mods is DEVASTATING! Considering the FAEB is now a DLC weapon, the SFFS is likely the best ground weapon in the base game. Plus, the Foxhound is an excellent (fighter) bomber!
i used SFFS in m08 lmao
it's soooo good! with the damage range part equipped lol
In my view, the SFFS is the most potent anti-heavy anti-ground weapon in the game. Concentrating the fragments results in utterly absurd damage to a ground target - one close-in shot is enough to kill any ship, even a battlecruiser. It's also incredibly potent at destroying the highly-durable Alicorn subsystems.
Additionally, destroying the Alicorn's core can be done with a single bomb, but it's difficult. Two close-in bombs on the core will settle their hash.
It is really surprising that LASM can also be used as LAGM
@@lynnzhang-o9h indeed!
This video does its best and I’m thankful for more people covering the game but I feel some more tips or other distinguishing traits could have been brought up about each weapon, such as HPAA missiles while lacking in tracking are perfect for hitting enemies blindspots when you’ve gotten in behind them, the LAAM’s tracking is actually decent however it’s speed is over DOUBLE that of normal missiles and makes it hard if your too close to your opponent but these missiles are FANTASTIC for dealing with specific targets on their way to or threatening the objective not to mention sniping aces and high value targets trying to get away, also I think you made a mistake stating that the F-104c only has one special weapon. And along those lines the Guided Rockets are SPECTACULAR for killing ships
Nice job. Very useful. And thanks for the timestamps for future reference.
When I saw the PLSL I thought "Huh. Someone in project Aces played Secret Weapons over Normandy"
The cruise missles on the gripen or rafale are my favourite. Decent aoe and long range.
Hell yes!
Thank you, now I know what weapons to look for! Currently stuck with Su-33 and EML is really growing on me. That oneshot capability is just awesome, and really lets you pick off dodgy bastards if you catch them right. Surprised i haven't seen much use of it in mutliplayer yet (is it banned there maybe?). Anyway, thanks again!
23:20 - The Gripen is much better than the Rafale for the Fleet Destruction mission. The Gripen's tighter turn rate makes it much easier to hit the cores and the Rafale is more cumbersome when trying to dodge incoming missiles. They both have LACMs for ships and that missile is like the hand of god. The LACM can one-shot an AEGIS Ashore.
Cruise missiles are just such a joy to use!
LACM carried me through attack missions on Ace. I am forever attached to it.
iused the LAAM in the F-14 with a few upgrades on mission 19 yesterday, if you stay far away and the target is facing directly towards you or away from you, you should be able to hit.
LAAM actually has pretty good homing, even without the thrust adjuster part. For best results, try to have your nose aimed at the target and be sideways or inverted so its rocket kicks in right away. This isn't as important if your target's range from you is 4000 or more, but the less the missile has to steer for initial aiming, the better. Aside from highly evasive fighters (ex; F-22s and Su-37s in the first two DLC missions), it's most likely going to hit.
I'll take this iteration over the XLAA of yesteryear (PS2 and PSP games, and AC6) any day.
@@navystarbandit esp with some huge range builds the LAAM can get on MP with the Speed Sniper build sorta deal on the Foxhound it in a way reminds me of HVAA but better homing & more range great if people dump speed and stay outta reach
9:57 what sthe name of the plane and is it an dlc
32:02 I've been able to hit targets 35000 feet away (I think around 11500 meters)
You can equip some parts to improve the range of EML
Can you do an analysis on the Project Wingman weapons?
of course
@@scootmg2 Thanks.
some aircraft have different varieties of MG, i know the A-10 and the SU-34 fullback both have a powerful autocannon that has more drop than other MGs. a couple of the dumb DLC planes also have lasers in place of standard guns.
Aw man, not all of the DLC planes are dumb. I love the F4E and the 5th generation fighter. Do you know if the 30mm auto cannon on the A10 and the Fullback actually do more damage than the standard MG on other planes? I'd love to know.
@liamx6636 yeah they do. The SU-34 30mm has lower rate of fire but they both wipe out weaker targets really easily.
@liamx6636 and by dumb dlc planes i mean stuff like the raven and nosferaru lol. Not all of them are dumb, im personally a fan of the super-kai
How are you making the camera track selected targets?
On keyboard i hold F
Xbox controller hold Y
Ps4 controller hold your firing button or O
Real life: hold on for dear life.
FAEB exclusive only to the falken? I remember back in AC6 when the A-10 carried two of those
Yes, it is. They're a lot of fun, especially in "Fleet Destruction". I love bombing the platform structures and watching them crash into the ocean and onto ships!
I find the HVAA to be quite good in furballs or do dome Mihalay and other aces as its speed lets it hit shots thag the standard MSL wiffs on.
LAAM do really be kill bombers or nothing in AC7. It aint no Pheonix or Metor or R37M.
Also i find thr LACM to be absurd in times. I've had it climb mountains and clap AEGIS despite active CIWS. LASM and LAGM dont do the same for me.
all weapons and planes are so cool...I love this game
Thanks for the Nice Video, Amazing
Only thing I disagree about is the 8aam because if you add special missiles parts like homing capabilities and missile speed, it really improves its performance
Ah great point! I'll have to do that now.
@@AncientCreature-i2oonly that sucks is the low payload capacity, even with the upgrade to increase amount it only increases by 1 salvo
Very useful, thanks. Also, your aim with the lasers and guns is really good, do you use a gamepad or joystick? I dislike that unlike in Project Wingman, the reticle movement isn't smooth, the game 'helps' you by moving it and it feels stuttery to me.
8aam is quite good vs arsenal birb
MPBM is the holy grail GOAT weapon, it is 1 lock only weapon but damages a huge area, even against enemy aircrafts it is much more effective than standard or other special missiles.. as it bursts up nearing any enemy craft, instead of homing in to it from behind seeking its heat sig.
4AAM is viable for late game too, handy when you have to fight against Sol Squadron and Mister X. Also mission 19 and 20 are good places for them too. Not amazing certainly but, fully connecting barrage of 4AAMs and missiles 100% guaranteed to take down a Sol Squadron Member and Mister X, although I admit I rather use QAAMs or HVAAs against these opponents and the drones in the last mission particularly HVAAs the Hugin and Munin sub drones have difficulties in taking down. I can only recommend using using GPBs against high health naval targets and difficult to hit ground targets (Under something), otherwise use UGBs overall better choice than GPBs in the campaign. RKT is better than GRKT, only targets I can see reason using them against is naval targets, otherwise, forget it. RKT certainly has learning curve.
That is pretty much my thoughts on this video.
Great input. I agree mostly. The rockets are excellent against naval and ground targets once you've mastered them. Regarding the UGB, I don't use them enough, though I probably will start trying them on "Long Day" and "Cape Rainy Assault". As far as the GPB's, I've tried them with little success but after reading your comment I'll try them against a naval fleet or some standing structures. Thanks for your input man.
@@AncientCreature-i2o For mission... 12, increased ammo and blast radius. Will make your life a cake walk (for the most part) of that mission. Also good for missions 6, 8 and 14. It is mostly just timing and reorienting your plane deal. Practice timing with standard and implementing them better once you get the hang of them on expert.
I mostly use standard for combined Air and Ground target missions and for solely air target missions I use expert controls. Standard controls make the bombings A LOT easier to get a hang of. UGBs and HVAA are the reason why I love YF-23 in campaign.
It helped me a lot, Thank you. 🚀👍🏼
AAM based type : good for medium and fast aircraft
AGM based type : good for clearing multiple AAs or Ship
ASM based type : meh its useless if you have AGMs
RKTs : idk but its good to dish any bosses quick
Energy based type : PLSL is good but anything is good if youre skilled enough (but PLSL is better because dps amount compared to your main guns)
I think TLS should have higher damage to make up for its difficulty to use, then it would be good for use against ships
Nah the TLS would be too powerful, just use gun and missiles combined with the TLS for better effect
Can you do a video like this but for parts?
How would someone record the effects without boring everyone to death? Also, they're literally self-explanatory... each one has an exact description of what it does.
Gun range is longer than 1600m. It's just the lock-on that triggers @ 1600m. If you fire manually you can hit stationary targets at ~2000m-2200m. Pulse lasers go much farther but are rendered *COMPLETELY USELESS* by cloud cover.
one extra detail about the LAGM, it seems it does have a degree of terrain avoidance/ground skimming if fired on the deck.
Very interesting. I'll have to test that out. Thanks for the information.
Honestly, I think the SASM is the best air to air missile in high end multiplayer. You’re bound to get chip damage and if you hit the enemy player directly, it’s enough to kill them, or at the least get the most points out of them. I find dodging QAAMs annoying, but I don’t get hit by them often
what is the range of the plsl with range upgrade
over 9000
WHAT, 9000?
29:50 the F-15 S/TMD has the FAEB
Great edition!
a couple planes you showed, i don't see in my game. are you using the XBox version
ELM is by far my favorite weapon. It took me forever to get the hang of aiming and predicting. But now I dominate Multiplayer and every Mihaly confrontation
8AAM to make it more dramatic when blasting the Arsenal Bird on mission 19 :3
MPBM its a SASM but bigger AOE and cooler, and worst, but i like it, imagine project wingman but you have 1 slot with Cruise Missiles
It is a lot if fun, especially on structures and clustered ground targets.
Im new to this game (mission 15 in campaign), the griffen isn’t really good enough for me so can someone advise me a good jet ? Even if it’s expensive I would take it
GRKT is not a horrible weapon.
You asked in the end why one would use them.
They are insanely effective against ships and heavily armored targets.
Fire a whole salvo of them into any ship besides aircraft carriers and the entire ship is destroyed, a second salvo will finish up the aircraft carriers.
Give it a try on mission 11 or Special mission 2.
Well, GRKTs are guided and can only lock on to 1 target until the whole salvo is released. I prefer weapons that can deal collateral damage and destroy multiple targets at once. GRKTs are just ineffective at doing that.
I never said anything about preference, I answered your question.
„8AAM, GRKT, SOD, 8AGM Are horrible weapons, why would you use them?“
You use GRKT to destroy ships and heavily fortified objects.
Do me a favour and try using that weapon in mission 11, use it sensibly and you’ll get great results.
@@artjompr6664 I would like to say that GRKT is niche at best because of other weapons capabilities to Fire and Forget which frees up the time you need to stay on target which also means less incoming damage but why is RKTL better then?, it spreads which has quite a bit of AOE and some planes have more Salvo out of it like the A-10 and Shinden II
But of course when you talk about SP weapon, we talk about the plane that is hung under, and the F-104 Starfighter is not a shabby plane but it does come short later on, it comes with HPAA though so that is nice
TLDR: Too niche and not too many targets to use it on, might able to get some mileage in Mission 11 and probably SP2 and SP3
8:49 How did you make the camera follow the missile?
Nice video btw
On keyboard I hold F
@@scootmg2 Mhhh... Maybe if I hold circle on Ps4 it will work. Thx for the idea!
@@emmogendlit7884 i forgot to check the footage. To follow the missile, just hold the missile button.
It’s always been done this way.
@@emmogendlit7884 once you fire hold the missile button works with all weapons except lasers, EML and gun
I usually go with qaams them in conjunction with regular Missiles will get you 1st ace everytime.
I think the GRKT is better than the SOD, because the GRKT is at least enjoyable to watch go to the target, unlike the SOD. I really dislike the SOD and love all rockets.
The rockets are my favorite. And I agree, the SOD are awful. I almost never use them.
Tanks can take 2 msl most of the time( unless they are damaged?)
And Attack Helicopter (well there seems only AH64 in game) can take only one msl.
Not sure if FQ99 drone can take 1 or 2 msl.
I'm pretty sure MQ-99 dies in one msl hit, it's their big brother the MQ-101 that takes two hits to down.
@@kjj26kThey take 2 standard missile hits.
2
I think the FAEB is like a vacuum bomb
It is a thermo bomb... so yeah it is!
GRKT, although hard to actually see in use, do have an AoE (albeit not that large of one, and I could've just killed something with a missing rocket honestly)
37:54 - 37:57
THIS IS WHAT V2 WAS FOR!
Aside from the UGB, the SFFS is hands down the best anti-ground weapon. There's hardly anything you can't use it against unless it's mission restricted like the mission to lase bunkers for B-2s dropping penetration bombs.
My fav for ground attack is the PSL
For AtA is 8aam or the AADMs
That's funny, those are my least favorite weapons. They're too impersonal. I like to see my enemies exhaust waves.
Anyone has success with the TLS? I suck with it but it’s so cool
Not really. I don't like it. Leaves you too vulnerable while waiting for it to rack up damage. I don't use it.
4:09 wooooooow
Question... Which better between 4AAM, 6AAM and 8AAM...? Like which have less delay on firing, tracking the target and reload time...?
4
I think the Saam is best for certain missions while 4pm is best for others
For sure the SAAM is excellent.
best weapon is the TLS with the mod enables enhances range and damage is very powerful against air and ground, and to attack surface its the FAEB the most powerful bomb
Not necessarily. In many levels the FAEB is entirely impractical due to its long reload time. For levels such as "Long Day", it is a waste of a weapon slot.
MAN there is so much idle radio chatter in this game.
Question is, when you one shot a surface ship, do you get all the points you would have got if you pick off the individual targets piecemeal? Or do you forfeit those points?
When i play ace combat with the x02s and the eml it feels like i’m flying the wing gundam zero.
The 8AAM is good against the Arsenal Bird but that’s about it.
You can use the rkt to air target, it's funny
I've done it a few times. Its difficult, obviously, but indeed it is funny!
Thank you very much!
How do I ge strider 3 skald and new characters I don't know
If I'm correct the SAAM is based of the radar guided missiles
Awesome video dude!
It's not super important, but with my testing I found the HPAA has 3.8km range rather than 3.7km. Just an observation, not a big difference, either of us could be wrong and it doesn't really matter anyway!
With that said, in the campaign I found the best SP weapons are:
LAAM for missions 3, 5, 10 and 17 - engaging planes from very long range
6AAM for missions 1, 19 and SP mission 1 - engaging multiple planes
QAAM for missions 7, 18 and 20 - dogfighting Mihaly, Hugin and Munin
XSDB for missions 2, 4 and 16 - engaging ground targets that are not clustered together
UGB/SFFS/FAEB for missions 6, 8 - engaging clustered ground targets
LACM for missions 9, 11 and SP Mission 2 and 3 for engaging ships or ground targets from long range
ADMM for mission 12, 14 and 15 engaging multiple ground and air targets
Alternatively PLSL works great on naval battles such as Mission 11, and the MSTM is also good for unleashing a lot of missiles at a single or multiple targets in quick succession, which can be helpful vs ships.
All other SP weapons are not really that useful compared to the ones mentioned above.
the UAVs are the best way to deal with boss fights, like Mihaly and the two drones at the end if you lack skill, not very good against arsenal birbs
Intersting! I'll admit I do not like them very much, mostly because I've not used them enough to become effective with them. They seem to fall out of the sky too quickly without doing much damage at all.
@@AncientCreature-i2o you get just enough of them to probably deal enough damage to Hugin and Munin, alternatively equip some parts like increased loadout, damage or homing.
3:58 mission name?
wich one is better for destroy rafaele sacs? HVAA QUAAM OR HPAA OR LAAM OR SAAM?
"Best missile in the game" -shows it missing like 12 times
also he said "laam Is shit at tracking" and he showed a clip where the laam Just doesn't miss
How to get WUAV on the 2M aircraft?
It's worth noting that I've heard you can fire a guided bombs from Beyond their lock on Range but they'll just act us dumb bums
Yes this is true
How do you put skins on your planes in campaign mode?
Is case you never figured it out you gotta beat the campaign first then it’ll give you the option
lol 8 AAM. macross missle spam dream come true
I think normal gun have more range than 1600, it only locked on at that range. I remember firing aimless during the oil field, everything still explode even tho it not locked anything
Please! please! please! do the same video with Ace combat Zero and Ace combat 5 :) Thanks for the video !!! :)
How to do barel roll maneuver on ps4?
Dude how can I get the aircraft 10:10 I played all missions but still can see some aircraft
DLC
@@AncientCreature-i2o Wdym dlc there’s no aircraft from DLC ?