Once i played Breath of The Wild and started exploring the world, it was obvious that it was a Monolith designed world. No one makes environments quite as good. They actually design them not only to look good, but to aid gameplay. My absolutely favorite thing is that... i can actually see the world and where i'm going. Other games like Skyrim and Witcher (excluding Skellige, that one was good) fill their worlds with so many trees, you can't see anything. It's much better to be able to spot something interesting and head to it, than getting fed info through the map. When i played the former 2 games i had to look at the mini map more than the actual word. That begs the question... why design it that way?
This is all just fascinating. Great job finding similarities that even I didn't think to hard on, though I kinda feel Monolith having a hand in both of these titles did influence a lot of these parallels, too many coincidences not to consider. Though it kinda feels like Xenoblade 2 got the shorter end of the stick, as it got 40% of Monolith's staff while Breath of the Wild got 60%. Also Link can wear Rex's clothes in Breath, while Xenoblade 2 didn't get any Wild stuff. I guess it didn't really need it and it got so much fan service from it's own series already. But how cool would it have been to have Link as a blade and Rex using the master sword like he does with Shulk and his Monado.
This video was so impressive (as usual) you go so in-depth, it's just incredible I noticed the similarity between ''100 years ago'' in BOTW and ''500 years ago'' in XC2 but I wouldn't have began to compare Zelda to Mythra I like this style of video better, a shorter video is just more effective, but honestly I could listen to you for hours
Thank you so much, Joshua! Duly noted on the shorter videos and I'll keep that in mind with future projects. Step one is learning to contain myself and not ramble all day haha.
The reason they're in the game is because BotW started development in 2011, a full year before SS even released. It explains why there's a stamina bar, why Link can climb, why there's multiple references to SS, TP, and WW, as well as the Paraglider. The references to TP and WW are explained by the HD versions. Those were released 2013, so we can assume they started development in 2010-2012, which BotW was being developed in. So obviously the devs would have all thise games on their mind and, naturally, would reference them. Maybe even as a tribute to the hard working teams of the other games.
I just found this in my recommended, and wow, this video is extremely well made. The fact that this only has 400 views is legitimately a crime. Please, keep doing this because you can most definitely go big. I subbed for sure.
Thank you for the kind words and welcome! They're definitely a lot of work, but I want to make the videos as good as possible so it means a lot to hear that.
Okay I watched enough youtube today I need to study for my math exam tommorow *Kayjulers uploaded a video about Xenoblade and Zelda* Welp, I wasn't planning on passing it anyways
I know this is an old video, but I just found it and have some more thoughts. It was revealed that one of the original concepts for the Triforce was for it to be computer chips. Three powerful computer cores, artifacts linked to deities (in Zelda's case the three golden goddesses and/or hylia), sounds kind of like the Trinity Processor. Also, you did bring up the similarities between Fi and Mythra, I think the same can be said about Malos and Ghirahim.
I believe Torna does a better job at making the combat much more interesting off the bat, improving some of the characters in my eyes like Mythra, and integrating NPCs to care for. I'd really like to see some of these ideas and improvements eventually go into Xenoblade 3.
Notification squad rise up. Another great video. Had to skip to the end since I don't want XBC2 spoilers, since I just got it. But even what little I did see was a delight. You're going places, dude. Super proud of you. Keep up the good work.
I find it interesting how Torna was the kind of story DLC that everyone was hoping BotW's DLC would be. Also, I really hope the next Zelda boasts proper overworld songs like the Xenoblade games, instead of going with atmospheric over memorable music like BotW (one of my least favorite trends in gaming btw).
i actually prefer if they continue to do what they did with the original score of botw as it does a lot more interesting things with it when it comes to game design that what xenoblade does with is music(xeno has a amazing soundtrack it just would not work for a game like botw). to me that criticism of botw is so bad because it seem that people don't really understand the sound design of the game and how that sound design is integral to the experience botw is, also the soundtrack of it is really good its just because you are not expose to it that you don't remember it. to me making a bombastic soundtrack for botw would be like adding twinkle twinkle little star during the avengers assemble scene in endgame, it just does not work and takes away from what they are actually is trying to achieve. also memorable music tend to be achieve by how much it is played and not in actual quality, for example during the release of age of untron, no one was able to tell what the main theme of the avengers was even do it is a great song because of the lack of exposure people had to it. and a counter to this is the macarena, everyone know this song even do no one like is because the amount of exposure it got when it came out. i would challenge you to actually listen to the game so you can see how good the soundtrack of it actually is and how important it is for the game.
I recall saying this during a Zelda video, but I feel the comment I made better applies here.... I blame the fact that Monolith Soft developed both titles, but I noticed from playing BoTW and Xenoblade 2 that there’s a lot of parallels between Zelda and Mythra. Two individuals that possess incredible power, but are held back by the relationships they harbor with their respective fathers. Said relationship and inability to master their powers basically dooms their homeland. Ironic when you think about it, Zelda fails because she couldn’t awaken her sealing powers to stop Calamity Ganon. And Mythra fails because she lost control of the very power to stop Malos. Feeling like a failure, they are sealed away for a time. I know it isn’t the same, but the beats are there. And it’s through their affection for the one person they love that they are able to awaken their true power and use it to save the day. .......I suppose we can add another; both MC’s also have a potential love interest rocking water powers and broken healing abilities (Nia’s better, fight me).
I suppose I can add that both games end with a potentially optimistic future for both heroines and their significant others.......unless that Botw sequel says otherwise.
@@ethanator6015 I think the gameplay similarities can be seen, but they aren't really that noteworthy in comparison to the story parallels. I like that point on irony you mentioned about the dissonance in the outcome of their power. I feel that this BotW sequel is really going to open the floodgates for this Hyrule and its characters! Also, I shan't fight you, but I'm a Pyra guy haha.
@@KayJulers I meant to say that I preffered Nia over Mipha when it comes to water based healers. I know it doesn't help that one gets more screentime than the other.
You say BotW doesn't have the customizable icons on the map, but it kinda does. It has pins so you can mark where treasure is with a chest icon, where danger is with an X icon, a point of interest with a Star icon, etc. Fun Fact: BotW started development in 2011. That's right, BotW is technically older than SS. Now you know why it has a stamina meter, more references to TP, SS, and WW than any other Zelda, and why the two games feel similar. The reason there's references to TP, WW, and SS is because two of those were being updated to HD and those released in 2013. And seeing as BotW was in development then, the team would obviously have TPHD, WWHD, and SS on their minds and of course would reference them. And now you know why they were gonna have floating islands in BotW as well. That's like, the entire basis of SS. I think it's kinda funny that the two games on the opposite sides of the timeline right now were made at the same time. SS is at the start, BotW is at the end, yet they were both made at the same time.
I know that this is mostly story comparison here, but Breath of the Wild has more DNA in common with Xenoblade Chronicles X than 2. It's really weird that you mention Skyward Sword when talking about how the Zelda series got to where it is, but don't mention X at all in relation to that. I think there's plenty more similarities between recent entries in these two franchises than you mention here that could have been touched upon. Interesting video concept overall, though.
Umm, think the biggest connection is that Monolith Soft have created the hole game including the world in Xenoblade Chronicles 2. They have also helped a lot with the creation of the world of Breath of the Wild. They also played a large part in the creation of Skyward sword which seems to be a game where Nintendo experimented by a lot of concepts for Breath of the Wild.
The big problem about Xenoblade 2 that prevents it to get the praise it deserves, in my opinion, is its lack of accessibility compared to Zelda, or even to Xenoblade 1, the gameplay being much more complex and quite slow at the beginning.
@chris villatoro Exploration (and all things directly related, such as topography and world traversal) is the main hook of both games, at least in my eyes, and the ways these are handled in Xenoblade Chronicles X and Breath of the Wild lend themselves to being compared.
@chris villatoro While this video does attempt to convey that feeling by pointing out a couple analogies (which exist and are pretty interesting), I don't find them very similar at all. In any case I appreciate the video and it's certainly opened my eyes to these few similarities I do see between Xenoblade Chronicles 2 and Breath of the Wild story wise. To be honest I didn't care about Breath of the Wild's story so that might be part of the reason I feel this way. As for Xenoblade Chronicles X having a boring story, I've yet to finish the game but from what I've played myself and heard from others it does seem to be the case. Even then, that's not what I'm looking for in the game when it shows itself to be much more exploration focused than the other Xenoblade games (unfortunately, it seems that at the expense of its story).
8:04 Your wrong The true story Is (long story short) SS Link beats Demise and he puts a curse of a never ending cycle of hatred on Hyrule before he dies. THATS how Ganon/Ganondorf was created
These games were developed at the same time. In some cases by the same people, Monolith Soft had a big role in assisting development of BOTW, particularly in its world and structure. That's why BOTW has a direct Xenoblade 2 reference with the salvager set.
Link is realy A Kegend Zhe be perfect For A Xinonlade Roll As a side character you can do a lot either way Link sense he sleep s gor Sges He can be Slmost A Druid In Ard society. in the Modern world i Can picture him in A suit & cufflincs no tie or Leather Bike racing gear Mario kar 😅
@chris villatoro The saddest part is we always see the new trailers and get hyped, start theorizing on qhat everything means... and it always means pretty much nothing. Bare bones stories, just enough to visit a few dungeons.
Yeah these series were completely different when they started off especially the Xeno series, space Jesus was a thing in Xenosaga. I do however got to say that the connections between these two games you mentioned are very interesting. Though they do share one thing which is a personal gripe, the main villain is underdeveloped for both. Calamity Ganon is more or less just a mindless force of nature, and while Amalthus is way more developed than Calamity Ganon he is still more of a tell don't show villain. I get his role in the story but character wise he feels very lacking, especially compared to previous villains in the series. Though if you think of him and Malos as two sides of the same coin they are a bit better off, still lacking though. I do hope that BotW 2 and the next Xeno title put more emphasis on the villains as I was pretty disappointed with them in these games.
I didn't enjoy but a couple things from Breath of the Wild, namely the towers and, to some degree (since it's tied to the plot for better or worse, for the latter if you ask me), the freedom, whereas Xenoblade Chronicles 2 quickly became one of my favourite games of all times. I admittedly was never a big fan of the Zelda series and have made several failed attempts to get into it, so I was quite disappointed when Breath of the Wild ended up being another failure to add to the list (I dropped it once I climbed all the towers having yet to beat any of the Divine Beasts), especially after how much hype had been built around it, conversely Xenoblade Chronicles 2 was my first true JRPG epic (one I bought for the sake of giving the cool character designs a shot, which is funny to me since many people are reluctant to play the game for this very reason) and I wound up loving it. Nevertheless, I appreciate your efforts to compare both (I too find myself comparing games I relish in quite frequently), and I particularly like the analogy between Lora's death in Spessia and Link's. Since Torna rolled around, I've always thought Jin was as much of a protagonist of Xenoblade Chronicles 2 as Rex (Amalthus' fight is, in my eyes, the thematic conclusion of the game, even if he isn't the final boss and the final cutscene is impactful in its own way, although this could be a result of me not havig played the rest of the Xeno games), so I find the similarities in Link's rebirth and Rex's story you pointed out very satisfying. Whichever the case, no matter what my opinions towards these two games may be, thank the Architect for Monolith Soft.
@@magau3698 After playing the rest of the Xeno series and further analysing both Xenoblade Chronicles 2 and the other games in the series, I no longer hold those opinions about Xenoblade Chronicles 2 and its faint narrative parallels to Breath of the Wild. What still holds true to me is that Breath of the Wild puts too much emphasis on some of its worst aspects (in part as a result of its commitment to interconnected systems and freedom, which are most definitely its strongest points and ones at which it excels like few others, when it isn't being held back by its weaker parts, that is) for me to find it enjoyable. I'm of the opinion that Zelda is one of the most important franchises in gaming, I'm just not a puzzle guy and many of its games resort to them too often for my liking. I still appreciate how Majora's Mask narratively and mechanically breaks the mould in such a brutal and cohesive way, or what Zelda 1 and Breath of the Wild set out to do (to varying levels of success), among other games in the series, it's just that for one reason or another I never find myself enjoying them for long, if at all. While I'm at it, I commend Breath of the Wild because I believe Zelda as a series is at its best when it isn't trying to adhere to preconceived notions of what the series is. It just happens to do as good a job of accentuating its flaws as it does its fortes.
Aight, no. Just came from the Majora vid. You just .... wrong on XenoChron2 lol. Fuckin trraaaasssshhhhhh ass game. The "gameplay" which is sad to call it that, was the very fucking antithesis of fun. I bought a switch, zelda and that game basically just in time for my deployment to Afghanland in 2017/18. And ho-ly hell, did I ever find a disgusting abomination of a "game". The word 'repetitive' is cranked all they way to 100 all over Xenoblade Chronicles 2, from the grating battle tracks that never change, to the unending battle dialogue that never fucking ever changes, to the EXACT, same, copy-paste need to do combos in every fight. Grinding in a jrpg is to be expected. But not in the way which XC2 carried out the direction of the game. I threw it in a burn pit the SECOND I got my money's worth out of it and still maintain an unfettered hatred to this day. I put over 100 hours of my time into that product of a game, dodging taliban tea parties was a nearly infinite more enjoyable experience than the piece of shit that was Xenoblade Chronicles 2.
Xenoblade 2 just feels so... Uninteresting to me. The first two games have this super exploratory and expansive feel. 2 feels so limited exploration-wise in comparison.
Because the biggest part of Xenoblade Chronicles 2 is its story and character development. There's still a lot to explore, but the main focus is going through the story
I'm the opposite, Playing Definitive Edition I felt like there were too many hallways while 2 had expansive landscapes especially in Indol, Torigoth, Uraya, and Mor Ordain. Yeah there were several moments of that hallway feel in 2 but not as much as 1.
You're welcome (:
Once i played Breath of The Wild and started exploring the world, it was obvious that it was a Monolith designed world. No one makes environments quite as good. They actually design them not only to look good, but to aid gameplay.
My absolutely favorite thing is that... i can actually see the world and where i'm going. Other games like Skyrim and Witcher (excluding Skellige, that one was good) fill their worlds with so many trees, you can't see anything. It's much better to be able to spot something interesting and head to it, than getting fed info through the map. When i played the former 2 games i had to look at the mini map more than the actual word. That begs the question... why design it that way?
Can't wait for more Zelda and Xenoblade on the Switch ❤
Same here. That BotW sequel teaser has had me so pumped this past week. Now we just need some Xenoblade news!
More xenoblade on switch you say... how interesting.......
How did you see the future and where are you hiding your monado?!?!
This is all just fascinating. Great job finding similarities that even I didn't think to hard on, though I kinda feel Monolith having a hand in both of these titles did influence a lot of these parallels, too many coincidences not to consider. Though it kinda feels like Xenoblade 2 got the shorter end of the stick, as it got 40% of Monolith's staff while Breath of the Wild got 60%. Also Link can wear Rex's clothes in Breath, while Xenoblade 2 didn't get any Wild stuff. I guess it didn't really need it and it got so much fan service from it's own series already. But how cool would it have been to have Link as a blade and Rex using the master sword like he does with Shulk and his Monado.
This video was so impressive (as usual)
you go so in-depth, it's just incredible
I noticed the similarity between ''100 years ago'' in BOTW and ''500 years ago'' in XC2 but I wouldn't have began to compare Zelda to Mythra
I like this style of video better, a shorter video is just more effective, but honestly I could listen to you for hours
Thank you so much, Joshua! Duly noted on the shorter videos and I'll keep that in mind with future projects. Step one is learning to contain myself and not ramble all day haha.
8:31 I see what you did there. Lol!
I never noticed the Fi sound effects in botw. That’s awesome
The reason they're in the game is because BotW started development in 2011, a full year before SS even released. It explains why there's a stamina bar, why Link can climb, why there's multiple references to SS, TP, and WW, as well as the Paraglider. The references to TP and WW are explained by the HD versions. Those were released 2013, so we can assume they started development in 2010-2012, which BotW was being developed in. So obviously the devs would have all thise games on their mind and, naturally, would reference them. Maybe even as a tribute to the hard working teams of the other games.
I just found this in my recommended, and wow, this video is extremely well made. The fact that this only has 400 views is legitimately a crime. Please, keep doing this because you can most definitely go big. I subbed for sure.
Thank you for the kind words and welcome! They're definitely a lot of work, but I want to make the videos as good as possible so it means a lot to hear that.
A Zelda and Xenoblade fan who makes videos on both? You got a follower, Zelda and Xenoblade are my favorite franchises
Okay I watched enough youtube today I need to study for my math exam tommorow
*Kayjulers uploaded a video about Xenoblade and Zelda*
Welp, I wasn't planning on passing it anyways
Oh geez, good thing this video was a bit shorter than the usual haha. Good luck on your exam tomorrow!
I vote Botw
I know this is an old video, but I just found it and have some more thoughts.
It was revealed that one of the original concepts for the Triforce was for it to be computer chips.
Three powerful computer cores, artifacts linked to deities (in Zelda's case the three golden goddesses and/or hylia), sounds kind of like the Trinity Processor.
Also, you did bring up the similarities between Fi and Mythra, I think the same can be said about Malos and Ghirahim.
Torna was so enjoyable more than the base game.
I believe Torna does a better job at making the combat much more interesting off the bat, improving some of the characters in my eyes like Mythra, and integrating NPCs to care for. I'd really like to see some of these ideas and improvements eventually go into Xenoblade 3.
I didn't like it personally. The community level system completely destroyed it for me. But I wish we had the battle system in the main game
Notification squad rise up.
Another great video. Had to skip to the end since I don't want XBC2 spoilers, since I just got it. But even what little I did see was a delight.
You're going places, dude. Super proud of you. Keep up the good work.
Thank you, dude. I really appreciate all the support you've given and I'm excited to see what you come up with soon!
I find it interesting how Torna was the kind of story DLC that everyone was hoping BotW's DLC would be.
Also, I really hope the next Zelda boasts proper overworld songs like the Xenoblade games, instead of going with atmospheric over memorable music like BotW (one of my least favorite trends in gaming btw).
i actually prefer if they continue to do what they did with the original score of botw as it does a lot more interesting things with it when it comes to game design that what xenoblade does with is music(xeno has a amazing soundtrack it just would not work for a game like botw). to me that criticism of botw is so bad because it seem that people don't really understand the sound design of the game and how that sound design is integral to the experience botw is, also the soundtrack of it is really good its just because you are not expose to it that you don't remember it. to me making a bombastic soundtrack for botw would be like adding twinkle twinkle little star during the avengers assemble scene in endgame, it just does not work and takes away from what they are actually is trying to achieve. also memorable music tend to be achieve by how much it is played and not in actual quality, for example during the release of age of untron, no one was able to tell what the main theme of the avengers was even do it is a great song because of the lack of exposure people had to it. and a counter to this is the macarena, everyone know this song even do no one like is because the amount of exposure it got when it came out. i would challenge you to actually listen to the game so you can see how good the soundtrack of it actually is and how important it is for the game.
I recall saying this during a Zelda video, but I feel the comment I made better applies here....
I blame the fact that Monolith Soft developed both titles, but I noticed from playing BoTW and Xenoblade 2 that there’s a lot of parallels between Zelda and Mythra.
Two individuals that possess incredible power, but are held back by the relationships they harbor with their respective fathers.
Said relationship and inability to master their powers basically dooms their homeland. Ironic when you think about it, Zelda fails because she couldn’t awaken her sealing powers to stop Calamity Ganon. And Mythra fails because she lost control of the very power to stop Malos.
Feeling like a failure, they are sealed away for a time.
I know it isn’t the same, but the beats are there.
And it’s through their affection for the one person they love that they are able to awaken their true power and use it to save the day.
.......I suppose we can add another; both MC’s also have a potential love interest rocking water powers and broken healing abilities (Nia’s better, fight me).
I suppose I can add that both games end with a potentially optimistic future for both heroines and their significant others.......unless that Botw sequel says otherwise.
@@ethanator6015 I think the gameplay similarities can be seen, but they aren't really that noteworthy in comparison to the story parallels. I like that point on irony you mentioned about the dissonance in the outcome of their power. I feel that this BotW sequel is really going to open the floodgates for this Hyrule and its characters! Also, I shan't fight you, but I'm a Pyra guy haha.
@@KayJulers I meant to say that I preffered Nia over Mipha when it comes to water based healers.
I know it doesn't help that one gets more screentime than the other.
8:29 you can see xc1 and 2 on the timeline
You say BotW doesn't have the customizable icons on the map, but it kinda does. It has pins so you can mark where treasure is with a chest icon, where danger is with an X icon, a point of interest with a Star icon, etc.
Fun Fact: BotW started development in 2011. That's right, BotW is technically older than SS. Now you know why it has a stamina meter, more references to TP, SS, and WW than any other Zelda, and why the two games feel similar. The reason there's references to TP, WW, and SS is because two of those were being updated to HD and those released in 2013. And seeing as BotW was in development then, the team would obviously have TPHD, WWHD, and SS on their minds and of course would reference them. And now you know why they were gonna have floating islands in BotW as well. That's like, the entire basis of SS.
I think it's kinda funny that the two games on the opposite sides of the timeline right now were made at the same time. SS is at the start, BotW is at the end, yet they were both made at the same time.
Wow you reallyyyy deserve more subscribers
I know that this is mostly story comparison here, but Breath of the Wild has more DNA in common with Xenoblade Chronicles X than 2. It's really weird that you mention Skyward Sword when talking about how the Zelda series got to where it is, but don't mention X at all in relation to that.
I think there's plenty more similarities between recent entries in these two franchises than you mention here that could have been touched upon. Interesting video concept overall, though.
X and Breath might have more in common by structure.
Umm, think the biggest connection is that Monolith Soft have created the hole game including the world in Xenoblade Chronicles 2. They have also helped a lot with the creation of the world of Breath of the Wild. They also played a large part in the creation of Skyward sword which seems to be a game where Nintendo experimented by a lot of concepts for Breath of the Wild.
Ty for UA-cam recommandation to allow me discover this amazing channel. Love what you are doing.
Thank you and I'm glad you're enjoying the videos! Welcome!
...I’m one of the few who prefers Xenoblade 2 over Breath Of The Wild.
You're not the only one haha
As much as I love BotW, I do too. Xenoblade 2's my favorite game on the Switch.
The big problem about Xenoblade 2 that prevents it to get the praise it deserves, in my opinion, is its lack of accessibility compared to Zelda, or even to Xenoblade 1, the gameplay being much more complex and quite slow at the beginning.
k
i votes both
Honestly felt Breath of the Wild had a lot more similarities to Xenoblade X than it did 2.
I'm playing through Xenoblade Chronicles X for the first time and I totally feel this. I find myself comparing them in my head over and over again.
@chris villatoro Exploration (and all things directly related, such as topography and world traversal) is the main hook of both games, at least in my eyes, and the ways these are handled in Xenoblade Chronicles X and Breath of the Wild lend themselves to being compared.
@chris villatoro While this video does attempt to convey that feeling by pointing out a couple analogies (which exist and are pretty interesting), I don't find them very similar at all. In any case I appreciate the video and it's certainly opened my eyes to these few similarities I do see between Xenoblade Chronicles 2 and Breath of the Wild story wise. To be honest I didn't care about Breath of the Wild's story so that might be part of the reason I feel this way. As for Xenoblade Chronicles X having a boring story, I've yet to finish the game but from what I've played myself and heard from others it does seem to be the case. Even then, that's not what I'm looking for in the game when it shows itself to be much more exploration focused than the other Xenoblade games (unfortunately, it seems that at the expense of its story).
both games are very good
8:04
Your wrong
The true story Is (long story short) SS Link beats Demise and he puts a curse of a never ending cycle of hatred on Hyrule before he dies. THATS how Ganon/Ganondorf was created
Great video! ❤❤❤
Thank you and good to see you, Daniel! 🧡
Younger men when link is over 100
You could mention X for all the over World
These games were developed at the same time. In some cases by the same people, Monolith Soft had a big role in assisting development of BOTW, particularly in its world and structure. That's why BOTW has a direct Xenoblade 2 reference with the salvager set.
That’s the twilight princess timeline, koroks only exist in windwaker timeline
Link is realy A Kegend Zhe be perfect For A Xinonlade Roll As a side character you can do a lot either way Link sense he sleep s gor Sges He can be Slmost A Druid In Ard society. in the Modern world i Can picture him in A suit & cufflincs no tie or Leather Bike racing gear Mario
kar 😅
In your opinion, what is the best game of these 2 and why?
Botw 100%
@@jazziescott88 for me is XC2 😌
New Legend of Zelda developed by only Monolith soft
It will be Awesome. ( one day i Hope )
If only Aonuma woud STOP intentionally making simple stories for Zelda, that would be great.
@chris villatoro In an interview Aonuma stated he's responsible for the story and didn't want Link to have any personality.
@chris villatoro The saddest part is we always see the new trailers and get hyped, start theorizing on qhat everything means... and it always means pretty much nothing. Bare bones stories, just enough to visit a few dungeons.
Yeah these series were completely different when they started off especially the Xeno series, space Jesus was a thing in Xenosaga. I do however got to say that the connections between these two games you mentioned are very interesting. Though they do share one thing which is a personal gripe, the main villain is underdeveloped for both. Calamity Ganon is more or less just a mindless force of nature, and while Amalthus is way more developed than Calamity Ganon he is still more of a tell don't show villain. I get his role in the story but character wise he feels very lacking, especially compared to previous villains in the series. Though if you think of him and Malos as two sides of the same coin they are a bit better off, still lacking though. I do hope that BotW 2 and the next Xeno title put more emphasis on the villains as I was pretty disappointed with them in these games.
Hmm... I vote Botw
i votes both
Yessssss
I didn't enjoy but a couple things from Breath of the Wild, namely the towers and, to some degree (since it's tied to the plot for better or worse, for the latter if you ask me), the freedom, whereas Xenoblade Chronicles 2 quickly became one of my favourite games of all times. I admittedly was never a big fan of the Zelda series and have made several failed attempts to get into it, so I was quite disappointed when Breath of the Wild ended up being another failure to add to the list (I dropped it once I climbed all the towers having yet to beat any of the Divine Beasts), especially after how much hype had been built around it, conversely Xenoblade Chronicles 2 was my first true JRPG epic (one I bought for the sake of giving the cool character designs a shot, which is funny to me since many people are reluctant to play the game for this very reason) and I wound up loving it. Nevertheless, I appreciate your efforts to compare both (I too find myself comparing games I relish in quite frequently), and I particularly like the analogy between Lora's death in Spessia and Link's. Since Torna rolled around, I've always thought Jin was as much of a protagonist of Xenoblade Chronicles 2 as Rex (Amalthus' fight is, in my eyes, the thematic conclusion of the game, even if he isn't the final boss and the final cutscene is impactful in its own way, although this could be a result of me not havig played the rest of the Xeno games), so I find the similarities in Link's rebirth and Rex's story you pointed out very satisfying. Whichever the case, no matter what my opinions towards these two games may be, thank the Architect for Monolith Soft.
Zelda is a game made for sophisticated people. Sorry about your loss
@@magau3698 After playing the rest of the Xeno series and further analysing both Xenoblade Chronicles 2 and the other games in the series, I no longer hold those opinions about Xenoblade Chronicles 2 and its faint narrative parallels to Breath of the Wild. What still holds true to me is that Breath of the Wild puts too much emphasis on some of its worst aspects (in part as a result of its commitment to interconnected systems and freedom, which are most definitely its strongest points and ones at which it excels like few others, when it isn't being held back by its weaker parts, that is) for me to find it enjoyable. I'm of the opinion that Zelda is one of the most important franchises in gaming, I'm just not a puzzle guy and many of its games resort to them too often for my liking. I still appreciate how Majora's Mask narratively and mechanically breaks the mould in such a brutal and cohesive way, or what Zelda 1 and Breath of the Wild set out to do (to varying levels of success), among other games in the series, it's just that for one reason or another I never find myself enjoying them for long, if at all. While I'm at it, I commend Breath of the Wild because I believe Zelda as a series is at its best when it isn't trying to adhere to preconceived notions of what the series is. It just happens to do as good a job of accentuating its flaws as it does its fortes.
Aight, no. Just came from the Majora vid. You just .... wrong on XenoChron2 lol. Fuckin trraaaasssshhhhhh ass game. The "gameplay" which is sad to call it that, was the very fucking antithesis of fun. I bought a switch, zelda and that game basically just in time for my deployment to Afghanland in 2017/18. And ho-ly hell, did I ever find a disgusting abomination of a "game". The word 'repetitive' is cranked all they way to 100 all over Xenoblade Chronicles 2, from the grating battle tracks that never change, to the unending battle dialogue that never fucking ever changes, to the EXACT, same, copy-paste need to do combos in every fight. Grinding in a jrpg is to be expected. But not in the way which XC2 carried out the direction of the game. I threw it in a burn pit the SECOND I got my money's worth out of it and still maintain an unfettered hatred to this day. I put over 100 hours of my time into that product of a game, dodging taliban tea parties was a nearly infinite more enjoyable experience than the piece of shit that was Xenoblade Chronicles 2.
Xenoblade 2 just feels so... Uninteresting to me. The first two games have this super exploratory and expansive feel. 2 feels so limited exploration-wise in comparison.
Because the biggest part of Xenoblade Chronicles 2 is its story and character development. There's still a lot to explore, but the main focus is going through the story
I'm the opposite, Playing Definitive Edition I felt like there were too many hallways while 2 had expansive landscapes especially in Indol, Torigoth, Uraya, and Mor Ordain. Yeah there were several moments of that hallway feel in 2 but not as much as 1.