That megalith construction bonus is pretty crazy. Easily allows insane development bonuses if used properly. That tenet should make that faith easy A to even S tier.
It's a bit weird that some of those pagan faith have really cool, unique features that the others don't have (like the Zunist's sun trial), but at the same time, something as boring and bland as sanctity of nature still gets crammed into like 80% of them.
@@MarkKatz2772-jg3tc It's because CK is an (alternate) history game, not a high fantasy game. While the way faith is represented in the mechanics is very abstract and often times can't do the actual real world faiths behind it justice, they didn't chose those tenets entirely arbitrary, there is a compromise there between gameplay mechanics and picking tenets that actually fit the real world faiths. Revering nature as sacred is something that is actually found in many real world pagan faiths.
Right? Where's the fun in just minmaxing in this game? It's a roleplaying game for crying out loud! Plus, some of the most fun in the game is when RNG decides to randomly shove a cactus up your ass and you have to figure out how to a) extract it and b) use it to bludgeon your enemies with.
There is something you're missing with Era Zaharrak: Christian syncretism makes them hostile instead of evil, what allows you to marry them, veery important depending on your playstyle :)
With sacred childbirth, if one of your concubines or wives get pregnant, you also gain piety as a man, which means it's great to have if you don't mind a ton of heirs.
Taltosist deserves an S purely because of Auspicious Birthright tbh. If you meta and go learning every life you're guaranteed to at some point get Wise Man which allows you to do basically anything without worrying about vassals.
Achamanism is actually insanely good for building tall. Probably my favorite run I ever played was a 100 development speedrun, started in 867 and I finished around the 11th century (I also had the settings on doomsday and infinite black plagues)
Im probably going to lump the dualist in with the “misfit faiths” like Zoroastrianism and a few others. The next video like this I’ll probably do is going over all the eastern faiths
In defense of Ukonusko, I've found that it has relatively easily reachable holy sites. I got 4 out of 5 of them within 10 years with an 867 start. Plus I'm finnish so _Perrrrkele_ damn you to Tuonela for screwing over my ancestors' faith with a low placement!
Paganism's holy sites would make sense if it was split into groups like Celtic, Gallic, etc. and each group has different holy sites because I don't think a Connacht count would want to pilgrimage to India
I used to dislike concubines, too, because you can't search for a concubine (to find one with good congenital traits) and are basically limited to people who are already at your court. Until I discovered how to get around this limitation and how to use concubinage to destroy my enemies' marriage alliances. If you have a person of the appropriate gender in your prison, you can force them to become your concubine, whether they are already married or not! Doing so will void that characters prior marriage. So if you can capture the woman on whom your enemy's marriage alliance depends (e.g. by raiding their capital or by using an abduction scheme), you can destroy that alliance. You can also abuse this mechanic to search for a concubine with a powerful congenital trait. Just search for a wife for one of your unipmortant male courtiers (possibly a former war prisoner you just recruited who is expendable and doesn't like you anyway), then find a reason to arrest her (or do so without a reason and take the tyranny points) and you can make her your concubine. True polygamy is still slightly more powerful, because you can get alliances with your secondary spouses and you can switch them to be the main wife who helps in the council, but there are some fun game moves you can do with concubines that aren't possible with polygamy. Once I even used a concubine to get a marriage alliance with a powerful Christian nation as an Asatru, which is normally not possible. I captured her during a siege, first made her a concubine to destroy the alliance, but since she was intelligent and much younger than my character's current wife, I buttered her up with sway and presents until I could convinve her to convert to Asatru and could actually romance her, then dismissed her as a concubine and married her as my main wife (her family had no say in this because she already was my courtier). This didn't instantly create an alliance, because the marriage was concluded without her families consent, but it did make her father my father-in-law and allowed me to negotiate an alliance with him like you can with close relatives.
you forgot to include the reformability into your judgement. for example, Tengriism would be the best if its holy sites weren't so incredibly far apart. also i think it should be mentioned that Asatru is only good because it has its own DLC. in vanilla it has Ancestor Worship, Human Sacrifice and Warmonger tenets, so it's still ok, but no s tier. having 1600 hours in ck3 and never played a reformed faith, Kushitism is by far my favorite religion. it doesn't have warmonger, but you don't need that before reforming anyway and capturing 3 holy sites is really easy. Achamanism might be better for playing tall and i like it for its uniqueness, but i always find it annoying having to conquer stuff outside the canaries to be able to reform it.
I figured I’d leave reformability out of the discussion just due to the fact that the ranking would just become a ‘how close all the holy sites are together’ list, since you could just remove all the bad tenets in a faith and make it S tier anyways
If you're talking about reformability, Donyi-Poloism is by far the best. In 867, 2 of the holy sites are in the duchy of Dzayul, and another is in a county right next to it
An important factor you should have mentioned is where the holy sites are in relation to characters using the religion - eg how easy is it to reform the faith? Cos Pagan (on its own, the pagan faith) has holy sites all over making it impossible to reform withput border gore. On the other hand Bidaidm and Siguism have all their holy sites close by and in the best land in west africa
Vidilism has holy sites put within single Baltic Empire. So aside viking invasions it's quite easy to conquer all of them and keep them in one real for the rest of the game.
I don't mind Hellenism, I had a really fun playthrough as a Norse Count, went on to form Kingdom of the Isle of Mann, brought back Hellenism, became Norman, became English. Went to reforge the whole Roman Empire into a Hellenic English world 🤣
For Ukonusko, Sanctity of nature is not as bad as for the rest, who wave no land for the requirements. As all and I mean all the lands are stupid Taiga or forests aside from Estonia. Which is not a lot for the pros, but among that roster it is a proper C tier just because of the environment you would likely find yourself.
Christian Syncretism is important, not because it stops holy wars and crusades (it doesn't), but it does allow marriages with Christians. So you can still get an alliance with France or whatever and have more defense against the holy wars.
The Doggy religion in the Horn region is the best because you can select both suicide and warmonger. Those two are the best tenets in game. It's strongest mid to late game when you reformed it.Holy sites are tightly packed so reformation is swift.
Vvluphixje is a decent faith to reform if you want to RP as a Duke or King in the East since there's 4 holy sites within the Kingdom of Gyalrong, what of 2 of them are within the same duchy
Why can I never find just a list of religions, their rules and their tenants? I just want to know what religion allows for unrestricted polygamous marriage
A few of my own takes: -Kushitism is S-tier, because it is the only religion in the entire game (afaik) that has two holy sites that give +5 stewardship, for a total of +10 stewardship (when you inevitably max out your devion level). And as good as that seems, it's even better, because your steward will get (some of) that too if he's Kushite, and so will your wife, for even more stewardship love. -Asatru is a lowish S-tier, because its holy sites syngergize with its playstyle and tenets. You get +5 stewardship, but also +10(?) prowess, which is very useful when your culture is already giving you berserker, vikings, and varangian traits. The only way it could be better is if it also had Unrelenting Faith as a tenet, for another +4 prowess. -Megalithic Construction is the most OP tenet in the entire game, hands down. If it wasn't for the fact that you can customize your tenets (and therefore all religions could reform to get this), I'd say Achamanism was S-tier for that alone. The duchy building it unlocks can be constructed in the tribal era, making it unique, and it gives +5% renown, some gold, and some development. The renown bonus stacks so the more dynasty members you have with the building, the more you'll get (100 dukes of your dynasty would give you +500% renown). This basically breaks the game.
You have to take into account the available holy sites when comparing faiths. Holy sites can give such absurd bonuses thst the rest of the faith is not all too important anymore
I’m probably gonna use it now in a video lol, i barely keep a pulse on the ck3 community outside of my own bubble so I just figured it gave you an insignificant modifier
@@ScreamingEagles. It's basically a grand temple that gives no gold or renown, but can be built in every single temple holding in your empire. The amount of cumulative development growth they provide can be wild.
So yes Reincarnation isn't the best tenet if I am not mistaken the reincarnation trait is literally transferring skills from a particular ancestor to the child so for example if you got a character with 15 stewardship and your character has reincarnation of *insert name* then it'll eventually transfer over same with the other skills if I am not mistaken although I could be completely wrong if I am please correct me
The problem is that I have NEVER in a single playthrough got the reincarnation trait on any character or seen it on someone. Makes it fairly useless if you ask me. Might be good. But since I never see it, it immediately makes it a D tier tenet.
@@Ulriquinho Fair enough it is certainly like the witchcraft and twin tenets where it's so rare it's practically useless but when reincarnation is used it can be helpful to a certain degree but like you said it's not common so it's not very helpful
Bloody hell, not trying to pronounce the faith names was a good choice. Even English words seem to cause trouble. "Asceticism" was already fun to listen to, but "Auspicious Birth" becoming "A Suspicious Birth" was just hilarious to me =D
i’m pretty sure paganism is just a placeholder faith, i’ve only ever seen it put on characters that lived in arabia before muhammad, so I suspect it’s not meant to ever actually be played
Astrology gives you a random 25% increased lifestyle speed on top of a small bonus in skill for that lifestyle and a small negative in another, the bonus lasts 10 years and can be retaken in 10 years for another random bonus. If you build around it you can grind lifestyle XP at an impossible to match speed, the downside is if you aren’t interested in that lifestyle for the character it’s basically just useless. I have played around with it and ended up with like 8 lifestyle trees researched, but I don’t often use any tree other than stewardship and learning so for me it was like a 40% chance of a large bonus. Still debatably worth it but for those who are okay with playing along with it and building yourself around the tenet it’s powerful af and easily an S tier tenet.
Four minutes into the video and it becomes already apparent that you are ranking those faiths without ever having played most of them (understandable, because that would take a LOT of time) and without understanding what many of the tenets and related special game mechanics actually do. I had to giggle when you complained about the virtues in Bidaism being "random things", when they have being a witch as a virtue. Anyone who ever founded a witch circle in CK3 should know that the grand rite activity is absolutely overpowered (it basically gives you a choice between unlocking a lifestyle perk from the education trait of a fellow attendant, try to gain the herbalist trait or lose a lot of stress, and it is super cheap and you'll get invitations to grand rites from your landed family members all the time). A faith that removes the usual negative repercussions of being a witch and even turning it into a virtue is above average just for that alone. Ah well, at least the video was worth a laugh.
-Megalithic construction is OP, especially if you reform to have lay clergy and hold your own temples. Excellent for high-dev/ tall gameplay. -Era Zaharrak does not always have Christian Syncretism. The decision and event-chain for embracing it will allow you to choose to have that tenet, or Islamic syncretism, or if you choose to be fundamentalist I think it gets Warmonger. All are very helpful depending on the struggle situation in the Iberan Peninsula and the direction you want to take your playthrough. -The locations and especially the bonuses of the holy sites for a faith absolutely would change this list and you wouldn't have a big blob in C-tier, I'm surprised you didn't take the 20 minutes or so it would have taken to note these down for consideration before making this video lol
i think it really doesnot matter that much which pagan faith you pick. most of them have very similar tenets and playstyles, and after you reform them you can do whatever you want with them anyways. let me worship rocks in peace god damn it
I think this tier list is misguided. Some unreformed faiths have easy access to 3 three holy sites and are really good at allowing you to gain plenty of piety to reform really early. Reforming early is a lot more a powerful then starting right out the gate with a warlike unreformed faith, because you choose your own doctrines, plus putting yourself up as head of faith.
Spain is in the east now? ''You cant do holy wars in the entirety of the east which is where the Spain is!'' Correct me if im wrong but, last i checked, relative to north(12 O'clock), east=right, west=left! Eastern Syncretism means syncretism with religions in and around indian subcontinent! Spain consists of christian and islamic faiths, for these you have two other syncretism tenets, christian syncretism and islamic syncretism!
@@Xverol Where exactly do you mean this faith is? He was showing the map around eastern Africa. Spain is north-west from there and as i said, eastern cyncretism refers to the indian faiths, what on earth has it got to do with Spain in your mind?
@@Xverol No, i heard him say Eastern Syncretism is bad because he cant use holy war casus belli to the east where Spain is. Point is, as i said, eastern syncretism is for eastern religions. Spain has christians and muslims in it!
We don’t know a lot about these faiths cause their dead but that doesn’t mean paradox should just go and make them all have the same three tenets. Make some shit up!
The funny thing is that paradox literally invent confessions, like conversos (cryptojewish Christians). And that one stork religion in Tibet - Google doesn't even give you results.
Thx for not buchering the pronunciation of asatro, u where kinda close to blot too. Shame tho, traditional viking blots where carried out every 9 years tho so ck3 dropped the ball on that one
alot of these faith have sanctity of nature and communal identity because, they are regional pagan faiths, they're supposed to be low development tribal faiths.
That megalith construction bonus is pretty crazy. Easily allows insane development bonuses if used properly. That tenet should make that faith easy A to even S tier.
That tenet, and the fact that the Canaries can only be approached by sea makes the area+faith crazy good for tall runs.
Indeed, Megalitic Constructions is Always the first one when I reform a Religion to play Tall
I reformed Slovakian Pravda and added megalithic and the childbirth one. Added concubines. You can do a lot.
I like megalith construction too 😂
Aniconism, Megalitic Constructions with Lay Clergy and you have super cheaper temples and temple buildings that you own with a lot of Development!
My guess is that a lot of these faiths have the same 3 tenants in order to encourage the player to try and reform the faith
It's a bit weird that some of those pagan faith have really cool, unique features that the others don't have (like the Zunist's sun trial), but at the same time, something as boring and bland as sanctity of nature still gets crammed into like 80% of them.
@@MarkKatz2772-jg3tc It's because CK is an (alternate) history game, not a high fantasy game. While the way faith is represented in the mechanics is very abstract and often times can't do the actual real world faiths behind it justice, they didn't chose those tenets entirely arbitrary, there is a compromise there between gameplay mechanics and picking tenets that actually fit the real world faiths. Revering nature as sacred is something that is actually found in many real world pagan faiths.
I think you don't understand sacred childbirth, the piety is gained by BOTH parents. So if you combine it with concubines it is really good.
Many kids is also splitting your realm on succession, especially with equality between sons and daughters.
@@PerfectAlibi1unless you have primogeniture
@@dwightdeisenhower53
That's not until late medieval.
I do tend to beeline Ultimogeniture ^^
@@PerfectAlibi1 You just need to take an elective law for the titles you really want to keep
Ck3 players when a faith doesn't have the min-maxing tenets and virtues they need to be able to even play this game:
Right? Where's the fun in just minmaxing in this game? It's a roleplaying game for crying out loud!
Plus, some of the most fun in the game is when RNG decides to randomly shove a cactus up your ass and you have to figure out how to a) extract it and b) use it to bludgeon your enemies with.
There is something you're missing with Era Zaharrak: Christian syncretism makes them hostile instead of evil, what allows you to marry them, veery important depending on your playstyle :)
With sacred childbirth, if one of your concubines or wives get pregnant, you also gain piety as a man, which means it's great to have if you don't mind a ton of heirs.
Many of these tenets perks or what they called just lack more stuff to it, and the limit for the tenets to be three is also annoying one
Also good luck changing them or making your own faith.
@@ilayohana3150 its not actually that hard
@@thecontingency4509 yeha well unlike most things in this game this one almost always takes more than one life so yknow
Taltosist deserves an S purely because of Auspicious Birthright tbh. If you meta and go learning every life you're guaranteed to at some point get Wise Man which allows you to do basically anything without worrying about vassals.
Achamanism is actually insanely good for building tall. Probably my favorite run I ever played was a 100 development speedrun, started in 867 and I finished around the 11th century (I also had the settings on doomsday and infinite black plagues)
Divine the Stars decision gives a +25% bonus to a random lifestyle
Bad, but if you are obsessed with filling out lifestyles(like me) it's an S
Any plans for dualist faiths then? Hardly any of them are present on the map, so it will be fun.
Im probably going to lump the dualist in with the “misfit faiths” like Zoroastrianism and a few others. The next video like this I’ll probably do is going over all the eastern faiths
@@ScreamingEagles. Still waiting for that vid
In defense of Ukonusko, I've found that it has relatively easily reachable holy sites. I got 4 out of 5 of them within 10 years with an 867 start.
Plus I'm finnish so _Perrrrkele_ damn you to Tuonela for screwing over my ancestors' faith with a low placement!
Paganism's holy sites would make sense if it was split into groups like Celtic, Gallic, etc. and each group has different holy sites because I don't think a Connacht count would want to pilgrimage to India
I used to dislike concubines, too, because you can't search for a concubine (to find one with good congenital traits) and are basically limited to people who are already at your court. Until I discovered how to get around this limitation and how to use concubinage to destroy my enemies' marriage alliances. If you have a person of the appropriate gender in your prison, you can force them to become your concubine, whether they are already married or not! Doing so will void that characters prior marriage. So if you can capture the woman on whom your enemy's marriage alliance depends (e.g. by raiding their capital or by using an abduction scheme), you can destroy that alliance. You can also abuse this mechanic to search for a concubine with a powerful congenital trait. Just search for a wife for one of your unipmortant male courtiers (possibly a former war prisoner you just recruited who is expendable and doesn't like you anyway), then find a reason to arrest her (or do so without a reason and take the tyranny points) and you can make her your concubine.
True polygamy is still slightly more powerful, because you can get alliances with your secondary spouses and you can switch them to be the main wife who helps in the council, but there are some fun game moves you can do with concubines that aren't possible with polygamy. Once I even used a concubine to get a marriage alliance with a powerful Christian nation as an Asatru, which is normally not possible. I captured her during a siege, first made her a concubine to destroy the alliance, but since she was intelligent and much younger than my character's current wife, I buttered her up with sway and presents until I could convinve her to convert to Asatru and could actually romance her, then dismissed her as a concubine and married her as my main wife (her family had no say in this because she already was my courtier). This didn't instantly create an alliance, because the marriage was concluded without her families consent, but it did make her father my father-in-law and allowed me to negotiate an alliance with him like you can with close relatives.
r/shitscrusaderkingsay
you forgot to include the reformability into your judgement. for example, Tengriism would be the best if its holy sites weren't so incredibly far apart.
also i think it should be mentioned that Asatru is only good because it has its own DLC. in vanilla it has Ancestor Worship, Human Sacrifice and Warmonger tenets, so it's still ok, but no s tier.
having 1600 hours in ck3 and never played a reformed faith, Kushitism is by far my favorite religion. it doesn't have warmonger, but you don't need that before reforming anyway and capturing 3 holy sites is really easy. Achamanism might be better for playing tall and i like it for its uniqueness, but i always find it annoying having to conquer stuff outside the canaries to be able to reform it.
I figured I’d leave reformability out of the discussion just due to the fact that the ranking would just become a ‘how close all the holy sites are together’ list, since you could just remove all the bad tenets in a faith and make it S tier anyways
i love kushitism bcuz of the +10 stewardship bonus if you are a paragon of virtue
If you're talking about reformability, Donyi-Poloism is by far the best. In 867, 2 of the holy sites are in the duchy of Dzayul, and another is in a county right next to it
If you said where are the faiths located on the map. I didn't have a slightest idea about half of these religions
An important factor you should have mentioned is where the holy sites are in relation to characters using the religion - eg how easy is it to reform the faith? Cos Pagan (on its own, the pagan faith) has holy sites all over making it impossible to reform withput border gore. On the other hand Bidaidm and Siguism have all their holy sites close by and in the best land in west africa
Vidilism has holy sites put within single Baltic Empire. So aside viking invasions it's quite easy to conquer all of them and keep them in one real for the rest of the game.
It’s also cool to note the bonuses you can get from each one, because some are actually really good! (Like Kushite or Asatru)
Also what kind of bonus give you. But yes, I think they are pretty important
I don't mind Hellenism, I had a really fun playthrough as a Norse Count, went on to form Kingdom of the Isle of Mann, brought back Hellenism, became Norman, became English. Went to reforge the whole Roman Empire into a Hellenic English world 🤣
I once had a Miracle Worker heir during my Taltosist Hungary run, absolutely amazing feeling and roleplay.
13:35 Ritual self-unaliving or in Japan seppuku?
How can you not take into account holy sites? That's by far the most important thing for me, everything else can be reformed or recreated away
For Ukonusko, Sanctity of nature is not as bad as for the rest, who wave no land for the requirements. As all and I mean all the lands are stupid Taiga or forests aside from Estonia. Which is not a lot for the pros, but among that roster it is a proper C tier just because of the environment you would likely find yourself.
Just a little advice: You could tell us where these faiths appear and how popular they are in certain areas.
Hey man, gave you considered revisiting the apotheosis mod as well as others and giving your opinion on what’s new and what u except, as a vid idea?
8:16 Asatru
9:38 Tengriism
1:23 Better Bön
Christian Syncretism is important, not because it stops holy wars and crusades (it doesn't), but it does allow marriages with Christians. So you can still get an alliance with France or whatever and have more defense against the holy wars.
Ranking anything in ck3 is hilarious to me because the game is piss easy no matter what
The Doggy religion in the Horn region is the best because you can select both suicide and warmonger. Those two are the best tenets in game. It's strongest mid to late game when you reformed it.Holy sites are tightly packed so reformation is swift.
Vvluphixje is a decent faith to reform if you want to RP as a Duke or King in the East since there's 4 holy sites within the Kingdom of Gyalrong, what of 2 of them are within the same duchy
Determine fate or divine the stars can give you up to 20% learning bonus to a random education brand.
Dualism next?
Why can I never find just a list of religions, their rules and their tenants? I just want to know what religion allows for unrestricted polygamous marriage
The kushite is pretty good if you have the holy sites because it gives you 10 stateworship so 5 domains for free
A few of my own takes:
-Kushitism is S-tier, because it is the only religion in the entire game (afaik) that has two holy sites that give +5 stewardship, for a total of +10 stewardship (when you inevitably max out your devion level). And as good as that seems, it's even better, because your steward will get (some of) that too if he's Kushite, and so will your wife, for even more stewardship love.
-Asatru is a lowish S-tier, because its holy sites syngergize with its playstyle and tenets. You get +5 stewardship, but also +10(?) prowess, which is very useful when your culture is already giving you berserker, vikings, and varangian traits. The only way it could be better is if it also had Unrelenting Faith as a tenet, for another +4 prowess.
-Megalithic Construction is the most OP tenet in the entire game, hands down. If it wasn't for the fact that you can customize your tenets (and therefore all religions could reform to get this), I'd say Achamanism was S-tier for that alone. The duchy building it unlocks can be constructed in the tribal era, making it unique, and it gives +5% renown, some gold, and some development. The renown bonus stacks so the more dynasty members you have with the building, the more you'll get (100 dukes of your dynasty would give you +500% renown). This basically breaks the game.
You have to take into account the available holy sites when comparing faiths. Holy sites can give such absurd bonuses thst the rest of the faith is not all too important anymore
Kushite should be S tier because of its broken holy sites. Two different holy sites that give +1 stewardship per level of devotion 🤯
You've never used Megalithic Constructions? It's the single most busted thing in the game, if you ask me.
I’m probably gonna use it now in a video lol, i barely keep a pulse on the ck3 community outside of my own bubble so I just figured it gave you an insignificant modifier
@@ScreamingEagles. It's basically a grand temple that gives no gold or renown, but can be built in every single temple holding in your empire. The amount of cumulative development growth they provide can be wild.
@@carl4889 To boot, you don't need any tech to boost it to the max!
So yes Reincarnation isn't the best tenet if I am not mistaken the reincarnation trait is literally transferring skills from a particular ancestor to the child so for example if you got a character with 15 stewardship and your character has reincarnation of *insert name* then it'll eventually transfer over same with the other skills if I am not mistaken although I could be completely wrong if I am please correct me
The problem is that I have NEVER in a single playthrough got the reincarnation trait on any character or seen it on someone. Makes it fairly useless if you ask me. Might be good. But since I never see it, it immediately makes it a D tier tenet.
@@Ulriquinho Fair enough it is certainly like the witchcraft and twin tenets where it's so rare it's practically useless but when reincarnation is used it can be helpful to a certain degree but like you said it's not common so it's not very helpful
Bloody hell, not trying to pronounce the faith names was a good choice. Even English words seem to cause trouble. "Asceticism" was already fun to listen to, but "Auspicious Birth" becoming "A Suspicious Birth" was just hilarious to me =D
i’m pretty sure paganism is just a placeholder faith, i’ve only ever seen it put on characters that lived in arabia before muhammad, so I suspect it’s not meant to ever actually be played
"-I like it pretty good."
Couldnt keep going after that my man im sorry
Will you also make the other ''groups'' of religions?
Think Astrology works pretty good for Hellenism given how its holy sites are all in areas close to the sea
Astrology gives you a random 25% increased lifestyle speed on top of a small bonus in skill for that lifestyle and a small negative in another, the bonus lasts 10 years and can be retaken in 10 years for another random bonus. If you build around it you can grind lifestyle XP at an impossible to match speed, the downside is if you aren’t interested in that lifestyle for the character it’s basically just useless.
I have played around with it and ended up with like 8 lifestyle trees researched, but I don’t often use any tree other than stewardship and learning so for me it was like a 40% chance of a large bonus. Still debatably worth it but for those who are okay with playing along with it and building yourself around the tenet it’s powerful af and easily an S tier tenet.
Please do one for eastern faiths :)
Sacred childbirth is OP, even as a man. Since the faith has concubines and +10 fertility, you can easily get to the highest piety level.
Four minutes into the video and it becomes already apparent that you are ranking those faiths without ever having played most of them (understandable, because that would take a LOT of time) and without understanding what many of the tenets and related special game mechanics actually do. I had to giggle when you complained about the virtues in Bidaism being "random things", when they have being a witch as a virtue. Anyone who ever founded a witch circle in CK3 should know that the grand rite activity is absolutely overpowered (it basically gives you a choice between unlocking a lifestyle perk from the education trait of a fellow attendant, try to gain the herbalist trait or lose a lot of stress, and it is super cheap and you'll get invitations to grand rites from your landed family members all the time). A faith that removes the usual negative repercussions of being a witch and even turning it into a virtue is above average just for that alone. Ah well, at least the video was worth a laugh.
Nice video, although I'd say or show at the very least the general area where each religion is located in
Can't really agree that lazy is a bad trait, you lost tiny amount of stats while gaining huge stress buff.
-Megalithic construction is OP, especially if you reform to have lay clergy and hold your own temples. Excellent for high-dev/ tall gameplay.
-Era Zaharrak does not always have Christian Syncretism. The decision and event-chain for embracing it will allow you to choose to have that tenet, or Islamic syncretism, or if you choose to be fundamentalist I think it gets Warmonger. All are very helpful depending on the struggle situation in the Iberan Peninsula and the direction you want to take your playthrough.
-The locations and especially the bonuses of the holy sites for a faith absolutely would change this list and you wouldn't have a big blob in C-tier, I'm surprised you didn't take the 20 minutes or so it would have taken to note these down for consideration before making this video lol
What if instead of meme review, we just had religion review and went "next, religion" and said our opinions on summary's of faiths
i think it really doesnot matter that much which pagan faith you pick. most of them have very similar tenets and playstyles, and after you reform them you can do whatever you want with them anyways. let me worship rocks in peace god damn it
I think this tier list is misguided. Some unreformed faiths have easy access to 3 three holy sites and are really good at allowing you to gain plenty of piety to reform really early. Reforming early is a lot more a powerful then starting right out the gate with a warlike unreformed faith, because you choose your own doctrines, plus putting yourself up as head of faith.
Spain is in the east now? ''You cant do holy wars in the entirety of the east which is where the Spain is!''
Correct me if im wrong but, last i checked, relative to north(12 O'clock), east=right, west=left!
Eastern Syncretism means syncretism with religions in and around indian subcontinent!
Spain consists of christian and islamic faiths, for these you have two other syncretism tenets, christian syncretism and islamic syncretism!
"Which is where this faith is"
@@Xverol Where exactly do you mean this faith is? He was showing the map around eastern Africa. Spain is north-west from there and as i said, eastern cyncretism refers to the indian faiths, what on earth has it got to do with Spain in your mind?
@@rockmcdwayne1710 nothing, you heard him mispronounce faith while he was showing footage of Africa and came to a conclusion
@@Xverol No, i heard him say Eastern Syncretism is bad because he cant use holy war casus belli to the east where Spain is.
Point is, as i said, eastern syncretism is for eastern religions. Spain has christians and muslims in it!
@@rockmcdwayne1710 he never said anything about spain
We don’t know a lot about these faiths cause their dead but that doesn’t mean paradox should just go and make them all have the same three tenets. Make some shit up!
The funny thing is that paradox literally invent confessions, like conversos (cryptojewish Christians). And that one stork religion in Tibet - Google doesn't even give you results.
Actually, fairly sure it's real. Just jack shit english media.@@yaldabraxas
Well,most of Evropan pagans considered nature saint
Many pagan faiths hold nature as sacred and venerate ancestors, which is why they're there. That said so does Asatru and it doesn't have them.
Timestamps would have been cool. Anyway, I might still watch the full video.
yes, this video is very a-suspicious
saying the canaris faith is decent broke my mind
I
Pagans are my favorite in ck3
zoroastrianism next
Thx for not buchering the pronunciation of asatro, u where kinda close to blot too. Shame tho, traditional viking blots where carried out every 9 years tho so ck3 dropped the ball on that one
Ancestor Worship is annoying because it means you can't disinherit.
Isn’t it only from a cultural tradition
@@reeeeeeeeeeeeeeman6757 Ah, you're probably right.
@@ankaretwells7618 yeah it was mystical ancestors u were thinking about which is a cultural tradition the African Akan culture has it
Asatru S rank that's it
the voice seems ai, not really a problem but the pauses clearly means this is robo
How would I even prove this isn’t true lol
I know that's the best part@@ScreamingEagles.
Nah, every faith except Mormon is F tier
the AI voice is crazy annoying lmao
Jew..
alot of these faith have sanctity of nature and communal identity because, they are regional pagan faiths, they're supposed to be low development tribal faiths.