The MOST IMPORTANT Shader Method | Godot Shader Beginners!
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- Опубліковано 28 бер 2022
- A little explanation about some of the basics of shaders and one of the most common shader techniques. Tell me if you wanna see more! I tried something different this time.
This video took a lot of inspiration from @Junferno, you should check him out!
Also, I finally made a Twitter Account!
Song Used:
Intro Song: Flamingosis - Flute Salad
Chapter 1 Fanfare: The Great Ace Attorney Jingle - The Great Beginning
Chapter 1 Theme: Kirby's Return to Dreamland - Through the Forest
Chapter 2 Fanfare: Phoenix Wright Ace Attorney Jingle - Its not over yet!
Chapter 2 Theme: The Great Ace Attorney Chronicles - Herlock Sholmes Theme
Chapter 3 Fanfare: The Great Ace Attorney Jingle - End of Reasoning
Chapter 3 Theme: LVDS - Cafe Noir
Chapter 3 Theme 2: Donkey Kong Country - Simian Segue
How do I get into shaders?: The Great Ace Attorney Chronicles - Tobias Gregson Theme
Bad Apple in Godot: Touhou - Bad Apple
Outro Song: Oxmo Puccino - Toucher L'horizon
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Twitter: @NekotoArts ( / nekotoarts )
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GitHub: nekotogd (github.com/nekotogd)
itch: nekotoarts.itch.io - Розваги
This is like if Junferno knew how to use Godot
fax
This is scarily accurate
Who needs an Infinity Gauntlet when you have the infinite power of noise textures
hi lucy, good to see you
Some people collect rocks, stamps, and action figures. Meanwhile, take a look at my 2TB folder of 8K noise textures :D
Fun fact: u and v are the customary variables to use as coordinates in calculus and physics. Since x,y,z are the standard cartesian coordinates, when working with coordinate transforms, it's customary to use u,v,w for your new coordinate system.
Great video!
Exactly. We physicists are accustomed to grouping certain triples to different contexts. Like xyz, uvw, mu nu rho, alpha beta gamma, ijk and so on. If everything were to be named xyz things would get confusing pretty quickly.
@@diegofloor True, unless you're a programmer and have access to readable_variable_names instead of things u that are v not self w documenting!
And with new Noise Texture Types just recently added, the power of the noise textures just grows and grows. Finally the gaunlet of the noise textures is complete!
Infinite Noise Texture Gauntlet Powerrrrrr!!!
Great video!
The trick almost always is noise textures. We use it for fire, water, grass, literally everything really.
I know right! (I'm still coming for your water shader btw hehe, with the power of NOISE TEXTURES)
Awesome video Nekoto! The explanations were super clear and I love the humor you're adding, it makes it super pleasant to watch :)
Thanks so much MrEliptik! Seems like a lot of people like this style so I'm going to do more!
Of course U,V makes sense: V is for Vertical, and U is for Uhhhh... Uorizontal... I guess?
Can confirm, I am on LSD
𝓶 𝓮 𝓽 𝓸 𝓸 ;-;
Im just glad there are some smart people out there who understand these things and make cool stuffs with them
I'm still confused, not not as much as before I watched this video! Thanks for helping me understand shaders marginally better. 😅
this is the best tutorial about shaders I've seen so far, I can confirm you mastered shaders and teaching! congrats!!!!!
Aww thank you so much!! I'm so happy to hear that. Glad I could help!
This is pure gold, thanks!
I actually learned a lot. Thanks!
Glad I could help!
Super helpful video! As someone who has always been scared of touching shaders, I feel a bit more confident it at least experimenting with then now!
Yay! I'm super happy that the video has made shaders feel a little less intimidating to you! Do post your progress (love your channel btw).
@@NekotoArts I love your channel too, mine wouldn't be the same without your content aha!
The number of YT members commenting here that actually are YT channels on their own which I also watch regularly. 😅
Really nice one! 👍 And now some in-depth videos about shaders, please. 😉
I'm pretty surprised (and super happy) by the response on this video too! I'd absolutely love to go more in depth with shaders!
Such a great tutorial and great taste in gaming and music too :D
Thank you so much! I've been playing a lot of The Great Ace Attorney recently hehe
Audio levels go like OoOoOoOoOoOo
Ahh that's what I hate most about this video. I finally learned how to balance my audio after this disaster lol
Love the bad apple section at the end
Hehe, thank you!!
Evangelion, Touhou, Breath of the Wild, Great Ace Attorney... And was that french rap at the end?
I see you're a man of culture as well!
Anyway, interesting video, though the microphone may need to be equalized a bit better (it saturated a bit from time to time).
Looking forward to more stuff!
Yeah idk what I did for the mic audio I really need to fix that. Been playing a bunch of Great Ace Attorney recently so that's why I used a lot of its music lol.
The last song is Toucher l'horizon by Oxmo Puccino
cool intro for shaders
I wanted to leave about halfay throu the video, since it wasnt exactly the tutorial I was looking for, so I skimmed the rest and realized there is Bad apple at the end, long story short: I watched the whole thing ;)
Hehe bad apple got you to stay, I'm happy! Thank you for watching through the whole video!
This is the kind of comedy Im looking for when im looking for game dev tutorials
Thank you! I try to keep things fun whenever I have to teach something
Didn't expect Oxmo at the end lol
Not even sure where I heard that song, but I really liked it so I placed it in the outro
@@NekotoArts Even among French rap fans it's not exactly mainstream aha. Also amazing channel, I never did the effort of diving into shaders, now that I did thx to your videos, I regret I took so much time. I use to manipulate images with numpy and then blit with pygame. So I really feel de revolution !
Thank you for your work !
Thank you for making UVs look less intimidating! 😄
Love the intro, subbed. What’s that outro song?
Thank you for the sub ♥!
The outro song is Oxmo Puccino - Toucher L'horizon
banger
heck yes ;)
Hey awesome vid. Some fat beats too. Which songs did you use?
Here's the list (tell me if I missed anything plz)
Intro Song: Flamingosis - Flute Salad
Chapter 1 Fanfare: The Great Ace Attorney Jingle - The Great Beginning
Chapter 1 Theme: Kirby's Return to Dreamland - Through the Forest
Chapter 2 Fanfare: Phoenix Wright Ace Attorney Jingle - Its not over yet!
Chapter 2 Theme: The Great Ace Attorney Chronicles - Herlock Sholmes Theme
Chapter 3 Fanfare: The Great Ace Attorney Jingle - End of Reasoning
Chapter 3 Theme: LVDS - Cafe Noir
Chapter 3 Theme 2: Donkey Kong Country - Simian Segue
How do I get into shaders?: The Great Ace Attorney Chronicles - Tobias Gregson Theme
Bad Apple in Godot: Touhou - Bad Apple
Outro Song: Oxmo Puccino - Toucher L'horizon
Also added it to the description, thanks for reminding me :D
Bad Apple? That's so last decade. Haven't you heard that Lagtrain is the new hotness?
Joke aside, cool video.
making me second guess the knock at 2:55 was completely uncalled for
It was haha. I move my hands around when I talk and that habit carries into recording as well, I knocked my hand into the table during that section.
It is my belief that UV is short for unit vector, but I don't actually know.
That's an interesting guess, because the UV does run from 0 - 1 but vec2(1,1) would have a length of sqrt(2) so its not exactly a unit vector.
'U' and 'V' are actually used because XYZ was already in use for the 3D position of the model and vertices and stuff. I personally still think its stupid, so I like to poke fun at it hehe.
Thanks, i still don't know how to make shaders!
Oxmo Puccino en générique de fin
When people say "I dunno how to use shaders" I bet you most know how to mix noise textures with regular uv's in theory.
You kinda gave us the "Draw the rest of the OWL" solution to this.
I agree actually! I have received other feedback and I'm not too happy with this video either, I plan on making a better introduction to shaders sometime soon.
other shaders to noise texture: Face it! You 're never gonna get our power!
Noise: Do i look like i need your power? Slaps them in 4k
I've learned nothing but somehow ended up amused
me (seeing this video): well that looks easy enough, I should get into game dev.
I predict that this will end badly.
Well... unless you're trying to make GTA 6 all by yourself, I'd say gamedev isn't too hard to get into!
Tag me (on twitter, instagram, or youtube) if you do get into gamedev, I love seeing people's work!
in blender the blender game engine I used to use the node editor a lot since I dont know GLSL. And you can achieve awesome results with it.
Is the visual shader editor any good in godot? So can you achieve the same results with the visual shader editor as you would per scripting?
Visual Shaders in Godot are pretty good, they've come quite far since they were released but there are some things that are not well supported by visual shaders right now, like "varying" global variables.
There are some really cool addons like shaderV that can allow you to make some really insane stuff with just a few nodes. I have used Visual Shader to make this: (godotshaders.com/shader/daruks-protection-shader/)
So I'd say they're pretty good, but written shaders currently have more features than visual shaders.
You know he was inspired by junferno when there's more than one shinji image and at least one bad apple render
IM PINNING THIS
Lol get unpinned (sorry)
@@Junferno I wish I could pin both :/
could you make a video on 3d per object motionblur?
Dude. Blocking a third of your screen with a graphic for the entire runtime of your tutorial is a terrible idea :)
Noise texture is the lord of shaders😅
Can one use blender materials one creates and use that in godot?
How do you create the shader on the tree at 4:55?
Bruh I just wanted to figure out which words and symbols to type and where precisely...
For those of you who are wondering why noise is so important watch the video from SimonDev. He explains it all very clearly
not sure about you but i like to make my 1:1 subatomic simulations with my trusty hole puncher
Can haz shaderps?
Oh it's not glsl okay that's less scarry
Yep, it's much simpler than pure GLSL
I have all these crazy ideas but not technical skill. I find it very draining, your videos help me until I can pay someone to do this shit for me or something lol
"You can add noise to UVs"
Ok, but how?
This literally explains nothing about Godot nor how to use Shaders, it just mentions basic topics of shaders
Jesus loves u man
7 minutes to tell this ?
Bad Appple = Subscribe;
It would be great if the so called tutorial had any examples and not just: "welp I told you that noise exists so now you can do this this and that but I won't show you how"
LSD.....🤦🏿♂️🤦🏿♂️🤦🏿♂️🤷🏿♂️🤣🤣🤔🤔. I prefer weed. I'm old Black American
Weed is good too
Do you like catgirls?
Yes indeed