Definitely, I've watched a few shader videos but they felt a little over my head. Understanding the mask thing and what vertex shaders are vs. UV shaders from this video really made some stuff click.
Literally starting to learn Game dev today. looking at your BOTW shader tuts brought me here and honestly,I havent coded a thing in unity yet but I feel like I can at least do shaders with your straightforward explanation of the theory not necessarily focusing on GOdot specifically. Thank you Sir
cheers! I think things finally clicked after this video. I've spent so many hours trying to learn shaders but I think I know where I've been going wrong now.
Super cool tutorial, thank you really much You're a great teacher and you explain clearly, good work, I hope you'll get better known Also big thanks for helping the Godot ecosystem grow by learning cool stuff
Aww thank you! I've got a video in the works, but its been put on hold because my house literally broke down :/ Thank you so much for your support tho! I'll have the video out as soon as I'm able to
Thanks for the great tutorials! Is that "2D grass instancing" example from the video on github somewhere? Seems like something I'm trying to implement.
edit: I got it to work by adjusting the water_color alpha I am having trouble getting that water shader to work ... I have a sprite with the godot icon ... new shader material ... new shader ... put the code from github in there (sprite == black)... put new siplex noise in uniform 1 (sprite == white with small black spheres apearing) ... put in 2nd nois texture (sprite == just white nothing else) ...am I doing something wrong?
Hi if no one does it you could touch the fundamental building blocks for godot users. Am reading and watching videos but still dont have a clear understanding on what the can do and how the don't mix. Am getting to many errors and staring to lose hope. If you know someone who explens the functions of each code. That would help thenks.
Hey, hope u dont mind me naming a video idea. Given the lack of tuts on godot shaders especially vfx most people reliant on Blender/unity/ue4 tuts. It would be interesting to know how to apply those tuts on godot.
This is a good video idea actually! And always feel free to drop suggestions :D Working on a different video right now tho, so this idea will have to wait for a bit.
It depends on the license of the game/code that you are copying from. Licenses like MIT and CC0 are very permissive and allow you to copy code freely without worrying about anything. If you want to know which licenses allow you copy code, check out this website: choosealicense.com/licenses/ The water shader code is linked in the description on GitHub, with a CC0 license, so feel free to copy from it!
Technically yes, but only if someone has created a compiler for that language that can convert the language you're using into shader code for the GPU. So far, the most popular shader languages are GLSL (for OpenGL and Vulkan*) and HLSL (for DirectX)
This is interesting, I am currently researching how to do a 3D pixel shader similar to t3ssel8r unity shader for his game. Ideally, I want the shader with an outline, dithering and sharp pixel perfect edges shown in this blender video: ua-cam.com/video/ukP9ShJiCz0/v-deo.html
but I never got any email from you ;-;
Senpai have noticed you. congratz
One important step in mastering shaders is learning how to think in their terms and this video nails it perfectly. Great work!
Thank you! Learning how to think in shader terms is very important!
Definitely, I've watched a few shader videos but they felt a little over my head. Understanding the mask thing and what vertex shaders are vs. UV shaders from this video really made some stuff click.
As always, really good! Can't wait to see more of your shader content :)
hehe, there's always more incoming :D
Oh no, I missed the premiere thought it was today...
Very cool and good explained👍
Lol, np! Thanks so much!
Yep, you are the best on the platform
Having seen your vid, I saw you in the discord for that mining game and only now do I realize.
IT'S YOU!!! :)
GREAT video, really helpful.
Thank you very much!
6:20 this would be funny if it wasn't just actually true.
LMAO thank you!
Literally starting to learn Game dev today. looking at your BOTW shader tuts brought me here and honestly,I havent coded a thing in unity yet but I feel like I can at least do shaders with your straightforward explanation of the theory not necessarily focusing on GOdot specifically. Thank you Sir
cheers! I think things finally clicked after this video. I've spent so many hours trying to learn shaders but I think I know where I've been going wrong now.
That's awesome! I'm happy that my video was able to help you!
the best crack i've ever seen
Super cool tutorial, thank you really much
You're a great teacher and you explain clearly, good work, I hope you'll get better known
Also big thanks for helping the Godot ecosystem grow by learning cool stuff
Thank you so much! I'm really glad that I'm able to help the Godot ecosystem grow!
I miss you and your Videos
Aww thank you! I've got a video in the works, but its been put on hold because my house literally broke down :/
Thank you so much for your support tho! I'll have the video out as soon as I'm able to
I think playing with the node based shader editors like in Blender might help.
Greate sense of humor xD
Hehe thank you!
Love your content!! Keep it up
Thank you so much!!
Lovely!
Thank you!
Shaders seem fun
They are super fun! You can create super cool looking stuff with them :)
shader god, shader king, slim shady
LMAO YES. My palms are sweaty
Thanks for the great tutorials! Is that "2D grass instancing" example from the video on github somewhere? Seems like something I'm trying to implement.
Tada! -> github.com/nekotogd/Godot_2D_Grass_Particles
No credit needed, but like gimme a little holler if you do anything with it, I'd love to see!
@@NekotoArts Will do, thanks!
edit: I got it to work by adjusting the water_color alpha
I am having trouble getting that water shader to work ... I have a sprite with the godot icon ... new shader material ... new shader ... put the code from github in there (sprite == black)... put new siplex noise in uniform 1 (sprite == white with small black spheres apearing) ... put in 2nd nois texture (sprite == just white nothing else)
...am I doing something wrong?
Hi if no one does it you could touch the fundamental building blocks for godot users. Am reading and watching videos but still dont have a clear understanding on what the can do and how the don't mix. Am getting to many errors and staring to lose hope. If you know someone who explens the functions of each code. That would help thenks.
Nice
Hey, hope u dont mind me naming a video idea. Given the lack of tuts on godot shaders especially vfx most people reliant on Blender/unity/ue4 tuts. It would be interesting to know how to apply those tuts on godot.
This is a good video idea actually! And always feel free to drop suggestions :D
Working on a different video right now tho, so this idea will have to wait for a bit.
Look mom, I'm on TV!
hehe
About the water shader thing: would I get in trouble if I copy the code for a game and sell the game?
It depends on the license of the game/code that you are copying from. Licenses like MIT and CC0 are very permissive and allow you to copy code freely without worrying about anything. If you want to know which licenses allow you copy code, check out this website: choosealicense.com/licenses/
The water shader code is linked in the description on GitHub, with a CC0 license, so feel free to copy from it!
shaedr
Shaedehr
Can i suggest a rain shader for godot video?
Thanks for the suggestion! I have another video that I'm currently working on but I'll keep it in mind for a future project
Is it possible to create shaders with any programming language? Btw nice vid i just subscribed
Technically yes, but only if someone has created a compiler for that language that can convert the language you're using into shader code for the GPU.
So far, the most popular shader languages are GLSL (for OpenGL and Vulkan*) and HLSL (for DirectX)
This is interesting, I am currently researching how to do a 3D pixel shader similar to t3ssel8r unity shader for his game. Ideally, I want the shader with an outline, dithering and sharp pixel perfect edges shown in this blender video:
ua-cam.com/video/ukP9ShJiCz0/v-deo.html
naaaah
As always, really good! Can't wait to see more of your shader content :)
I always have more on the way! :)