![NekotoArts](/img/default-banner.jpg)
- 29
- 193 684
NekotoArts
Приєднався 24 лют 2015
Hi! I'm Nekoto! Its a derivative of the Japanese word "neko" which means cat, a long time mascot for this channel. I use this as my channel for Game Development, mostly related to Godot and Shaders.
I also dedicate my efforts to another channel where I do (bad) Anime Reviews. Its called Deplentix Anime. Check it out if you like that stuff!
I also dedicate my efforts to another channel where I do (bad) Anime Reviews. Its called Deplentix Anime. Check it out if you like that stuff!
Neko 3000 baybee
Thank you so much for 3000 subscribers!!
Most of you probably don't know what videos I used to make before I got into shaders and game development. So, I just made a short montage of some cursed old clips of me and friends.
I'm so happy we've reached the 3000 milestone! Looking back at these clips reminds me of how much has changed for me on UA-cam. Thanks so much to each one of you!
Find me here:
github.com/nekotogd
NekotoArts
nekotoarts.itch.io
ko-fi.com/nekoto
Meet NekotoBot in the Discord Server:
discord.gg/eX5Qygqve6
Most of you probably don't know what videos I used to make before I got into shaders and game development. So, I just made a short montage of some cursed old clips of me and friends.
I'm so happy we've reached the 3000 milestone! Looking back at these clips reminds me of how much has changed for me on UA-cam. Thanks so much to each one of you!
Find me here:
github.com/nekotogd
NekotoArts
nekotoarts.itch.io
ko-fi.com/nekoto
Meet NekotoBot in the Discord Server:
discord.gg/eX5Qygqve6
Переглядів: 1 481
Відео
How Sound Design SAVED Ace Attorney
Переглядів 969Рік тому
The Animation of Phoenix Wright: ua-cam.com/video/zV8sjRTiWC8/v-deo.html Find me here: github.com/nekotogd NekotoArts nekotoarts.itch.io ko-fi.com/nekoto Meet NekotoBot in the Discord Server: discord.gg/eX5Qygqve6
Learn GODOT 4 Compute Shaders with RAYTRACING!!
Переглядів 28 тис.Рік тому
Source Code: github.com/nekotogd/Raytracing_Godot4/tree/master List of people in the video (in order of appearance): @NagiDev @mohsregTV @leonstansfield @fabianvelander also technically @Acerola_t ? Intro Background from @Gamescapes : ua-cam.com/video/PQmnwVtmI4E/v-deo.html David Kuri Raytracing Articles: blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/ Memory Qualifiers an...
Why is Godot so LOVABLE?!
Переглядів 9 тис.Рік тому
Despite Godot falling short in certain areas when compared to other engines such as Unity and Unreal, I still love using the engine. So, I wanted to make a video talking about why I think this engine is super lovable! @PlayWithFurcifer's Reasons not to use Godot: ua-cam.com/video/zHSr9VETfdE/v-deo.html References: Godot Engine. (2021). Godot Engine Desktop/Console Games Showcase | November 2021...
Tune Your Brain into SHADERS! #GoGodotJam3
Переглядів 10 тис.2 роки тому
@PlayWithFurcifer Style Water: github.com/nekotogd/PlayWithFurcifer_Style_Water #GoGodotJam3 : Website: gogodotjam.com/ Jam Page CLASSIC: itch.io/jam/go-godot-jam-3 Jam Page ULTRA: gotm.io/jam/gogodotjam-ultra/1 Channels Mentioned in the Video: @PlayWithFurcifer : ua-cam.com/users/PlayWithFurcifer @Codeer : ua-cam.com/users/Codeer @acegikmo : ua-cam.com/users/Acegikmo Support Me: ko-fi.com/neko...
Neko 1000 baybee
Переглядів 5352 роки тому
Meet NEKOTOBOT in the Discord Server: discord.gg/eX5Qygqve6 I stole the outro idea from Fabian Velander hehe Thank you so much for 1000 subs everyone! Here's some random snippets of my real life! Support Me: ko-fi.com/nekoto
Remaking Breath of the Wild using Godot Shaders | Devlog 2
Переглядів 10 тис.2 роки тому
Is that really Breath of the Wild in Godot?! Indeed it is. Meet NekotoBot on the Discord Server! discord.gg/eX5Qygqve6 Editor and Original Creator of Project: @NagiDev Resources: Fast Poisson Disc Sampling: github.com/udit/poisson-disc-sampling/blob/master/addons/PoissonDiscSampling/PoissonDiscSampling.gd Tree It: www.evolved-software.com/treeit/treeit Godot Dialogue Nodes: nagidev.itch.io/godo...
The MOST IMPORTANT Shader Method | Godot Shader Beginners!
Переглядів 35 тис.2 роки тому
A little explanation about some of the basics of shaders and one of the most common shader techniques. Tell me if you wanna see more! I tried something different this time. This video took a lot of inspiration from @Junferno, you should check him out! Also, I finally made a Twitter Account! Song Used: Intro Song: Flamingosis - Flute Salad Chapter 1 Fanfare: The Great Ace Attorney Jingle - The G...
FAST Stylized Volumetric Lighting in Godot 3 | Tutorial
Переглядів 7 тис.2 роки тому
Pre-written Code: github.com/nekotogd/Stylized_Volumetric_Lights_Tutorial Cyberpunk Office used in the video (by keianhzo): sketchfab.com/3d-models/hubs-cyberpunk-office-060fdeda3f1a406b9cacd67504979029 GenoKids Devlog #1 (inspiration for this tutorial): ua-cam.com/video/E9aE10VHaWg/v-deo.html Timestamps for video: 0:00 Prerequisites for people mid-development 0:50 Making the Volumetric Viewpor...
How a Reddit Post Made Me Recreate Breath of the Wild in Godot
Переглядів 7 тис.2 роки тому
Original Reddit Post: www.reddit.com/r/godot/comments/qtim5f/just_finished_creating_a_botw_clone/ Nagi's Channel: ua-cam.com/users/NagiDevvideos FAQ: Question: Will you be releasing this? Answer: No. I don't have the money to fight Nintendo in a lawsuit, nor do I intend to distribute this anyways. Question: Will you have some of your friends play the game? Answer: Not sure yet, right now the on...
Recreating Wrought Flesh in 24 hours | Godot Challenge
Переглядів 3,1 тис.2 роки тому
Recreating Wrought Flesh in 24 hours | Godot Challenge
Parallax Ice for plane mesh depth effect | Godot
Переглядів 8 тис.2 роки тому
Parallax Ice for plane mesh depth effect | Godot
Explosion VFX in Godot | Tutorial + FREE Download
Переглядів 6 тис.2 роки тому
Explosion VFX in Godot | Tutorial FREE Download
WIP | BotW Explosion recreated in Godot
Переглядів 1,4 тис.2 роки тому
WIP | BotW Explosion recreated in Godot
How to make my BotW Shader + Explanation | Tutorial
Переглядів 3,3 тис.3 роки тому
How to make my BotW Shader Explanation | Tutorial
Daruk's Protection! | FREE Godot Shader!
Переглядів 9513 роки тому
Daruk's Protection! | FREE Godot Shader!
YOU IS LOVABLE
Aw, thank you :D
This is pure gold, thanks!
What's the benefit of writing your ray tracing shader in a compute shader over a vertex shader operating on a mesh like a box? It seems quite a bit simpler, but I guess I'm imagining it's not as flexible as the computer shader method.
Apologies, I'm not sure I understand your question. Vertex shaders are not designed to do any kind of path tracing / ray tracing calculations at all. Vertex shaders run once for every vertex on a mesh, but raytracing requires you to compute the path of a ray for every pixel on your screen. Also vertex shaders output vertex information like vertex position and normal information. But for raytracing you need to find the final color on screen after all physical effects have been applied to the ray.
It would be great if the so called tutorial had any examples and not just: "welp I told you that noise exists so now you can do this this and that but I won't show you how"
We need a tutorial for those remote bomb effects! And the water! Great video tho.
Can you use glsl files in Godot natively? If not, it would be great if you mentioned how to get them to work. Sorry if it's a dumb question, I'm new to shaders.
There is no such thing as a dumb question! Basically, in Godot 4 the .glsl files are used only for storing compute shaders (at the moment), and all other shaders are stored as .gdshader or .shader files. However, all shaders written for Godot (compute, vertex, fragment, etc.) are written in GLSL. Hope that helps!
making me second guess the knock at 2:55 was completely uncalled for
It was haha. I move my hands around when I talk and that habit carries into recording as well, I knocked my hand into the table during that section.
Now let Godot RT by default 😂
thank you for the tutorial, there is sure quite some boilerplate needed to get it running. somehow godot likes to crash every now and then, unsure if it is realated to my compute shader usage... still, they are fun!
Hope you are doing fine man, you really made good quality content.
How do you create the shader on the tree at 4:55?
Can you link the original video for the stylized bush, at 1:34, Thanks!
It's a screen recording I took for this project: github.com/FaRu85/Godot-Foliage
@@NekotoArtsThanks you so much for anwsering! I'm new to Godot and 3d gamedev. Can I download the bush project from Github and import it into Godot 4, or is the link not about that? I'm not sure what Github actually does tbh. I see a bunch of files, but not a download link. You said you took a screen recording for the project, did you make a video of it here on youtube? If not, would you consider making one? I would love to learn how to create those beautiful Ghibly Studio stylized trees and bushes. I searched around, but all the examples are for Unreal Engine and unity.
Actually a decent explanation, thanks!
When Neko 4000?
Do you like catgirls?
Yes indeed
"Compute Shaders" huh... How can you call them "compute" when they can't even "compute" GLSL version of FastNoiseLite, it freeses the entire engine at `compute_list_begin` call... Guess I have to split GLSL FastNoiseLite into sub-shaders, to make it work as expected, and not ruin the system... Compute Shaders are good at computing simple paralel tasks, but can ruin everything if task is too hard to complete...
Im just glad there are some smart people out there who understand these things and make cool stuffs with them
hey
Can you post an update?
Yeah yeah, also you forgot to mention multi mesh
Can one use blender materials one creates and use that in godot?
7 minutes to tell this ?
Maybe try fondling with material and texture
I'm still confused, not not as much as before I watched this video! Thanks for helping me understand shaders marginally better. 😅
Yay! you gained a.. new subscriber 🎉
Thank you so much!!
THANKS THANKS SO MUCH THAT WHAT I SEARCHED FOR 2 DAYS!!! THANK YOU
You're very welcome! Glad I could help!
I want to use this shader for a solid mesh ( like a crystal ) but is doesn't work correctly for that. The shader looks great but has also problems with a flat surface. When the plane is not rotated ( the rotations on each axis are x=0, y=0, z=0 ) it works fine. However when I rotate the plane 90 degrees on the y-axis, it doesn't work corretly. - When I then rotate or pan the view left/right, the parallax moves up/down. - When I then rotate or pan the view up/down, the parallax moves left/right. So their is something wrong. It looks like it doesn't take into account in which direction a mesh or face is rotated or facing. Do you have have an idea what might cause this and how to fix it?
"Invalid pipelines cache header" when creating rendering device. Any ideas?
Jesus loves u man
thank you
You're welcome! I'm glad I could help
Can haz shaderps?
I have all these crazy ideas but not technical skill. I find it very draining, your videos help me until I can pay someone to do this shit for me or something lol
The zoomer editing.... :D (^._.^)ノ
Lmao, saw intro and didnt even notice the weapon you just cut from his video ;D
Few seconds in and a BLASPHEMY - unnecessary. Absolutely ridiculous.
My brain melted, nice job
Mine melted as well when I had to code this project 😵💫
@@NekotoArts I legit cannot fathom trying to do what you did here.
Thanks, i still don't know how to make shaders!
How the hell did I get from Godot shaders to this?!
How the hell did I go from this to godot shaders?!
Does it work in 2023?
There's an updated version on the GitHub repository, but I'm not sure if it's 100% in-line with Godot 4's shader syntax. I'll have a look at it
3:18 just got so relevant with Unity. I'm looking into Godot precisely because of this.
I hope they revert the change. Unity is a good game engine, I don't want it to disappear because of their dumbass management.
20 sen pliss 😂
amaing
AAAA bro it seems like u is Indian cuz the accent is a lil similar am I mistaken?
Noise texture is the lord of shaders😅
2:21 u know man has the trashiest taste when u hear that opening Yep u gained a sub 👍
LMAO Manga >>>>>> Anime
I'am absoluetly unable to focus on the actual content becasue of the J-RPG music in the background. But I'll get over it someday, I'm sure.
Yes, Science!
have just find the meaning of life...
or just don't use cell shaded assets, plenty of handpainted assets for free on the internet, saves you a lot of GPU by not relying on lighting.
When people say "I dunno how to use shaders" I bet you most know how to mix noise textures with regular uv's in theory. You kinda gave us the "Draw the rest of the OWL" solution to this.
I agree actually! I have received other feedback and I'm not too happy with this video either, I plan on making a better introduction to shaders sometime soon.