Enemies In My VR Indie Game | VR Devlog 5
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- Опубліковано 20 чер 2024
- I've been working on adding enemies in my vr indie game which is a Scifi Vr Game in the metaverse (lol). This is vr devlog 5 for this game. The enemies were jellyfish spoop.
I am really excited to continue developing this game to make it better and better. I hope from some of these videos you can learn a few techniques for Godot and if you are used to Unity maybe it can translate as well.
For godotvr the game uses the openxr tools plugin created by Bastiaan Olij:
github.com/GodotVR/godot-xr-t...
Other videos you might like:
• Expanding the WORLD in...
• Digging System In My S...
• Making a Sci-Fi VR Gam...
• Why I'm Using An Octre...
Follow me on Twitter:
/ blekohbot
The awesome pixel art blekohs were made by:
/ @shiruht2268
#godot3d #godotvr #vr
indie game devlog game development game dev indie game devlog blekoh godotvr godot 3d indie vr game devblog scifi gamedev immersive game design godot 4 indie 3d game - Ігри
they shure add a bit of creepiness even if passive, well done!
It would be cool if they had an emmisive material and glowed! Maybe you could have them in a variety of colors for different rarities or difficulties.
Yeah I'm definitely going to do an art pass over things later on once I get closer to a more complete game. Things like lighting/fix up textures/smooth animations/etc. And yeah I agree an emissive material for the jellies would look pretty neat! :)
Can't wait to hit a few reps in the pod gym
Gonna get swol
These edits are always GOLD haha
This looks amazing!
Beans
Boi
Reminds me of Petrasyl from Metroid Prime Hunters
keep it up, the game keeps looking better and better!
Metroid Prime Hunters was sweet!
Being able to upgrade the shovel (maybe with an extendo-version with hydraulics) would be fun for combat
That would be interesting hah 👈🏻👈🏻🤖
There is going to be more tools and whatnot to mix things up some but I could see a hydraulic shovel fitting in nicely
I'm not very good at coding but designing the ground to disappear once the shovel is retracted from the area might add a bit more realism to digging rather than waving the shovel around to dig, keep up the great work
you should probably work on fixing the wierd tiling issue with the dirt texture. good job with what you have done btw!
Hah yeah actually the tiling is just a setting I can adjust for performance (I can turn it off and I probably should for recording the videos lol) but I do plan to redo the material for it at some point 👈👈🤖
@@Blekoh Ah i see. Thats actually a really good optimization, dang, and you thought of the octree aswell, good thing because i find most vr games tend to not be too well optimised.
Nice video! cant wait for more. off topic, do you have any advice on making video content for devlogs? been trying to get back into the UA-cam game. thx!
Thanks! Hmm well for me it takes a long time to edit videos so I try to keep it concise to make less work for myself. Also I try to make a video that I would watch myself. And finally my process looks like this:
-First I do a bunch of work on my game from a list of features I need to add
-Then I choose a few of the features I finished and write a script about them
-I record the script in audacity and master the audio
-Then I bring the audio into my video editor and fill in all the visuals
-finally I add music from UA-cam studios free music library
Hope that helps, good luck 👈🏻👈🏻🤖
@@Blekoh Thx! a video idea I have right now is about testing a couple of the more popular game engines and seeing which one I can make a game in the easiest, and comparing them.
@@chance_E nice that sounds like one that would do well. For a video like that it would be good to SEO optimize it since it has good search potential so at a minimum you probably would want to put all the engine names in your video description/tags/and potentially title if it makes sense to do so. Getting ranked in search results is a good way to get views when UA-cam doesn’t recommend your video (It is really hit or miss for me whether my videos get recommended)
@@Blekoh thx for the advice! I think I'm going to talk about, Unity, Godot, Game Maker, Construct 3, Click team fusion 2.5? and Pico 8. its not going to be about which one is exactly the best, but how each work and what I like about them? off topic, do you have a discord channel?
@@chance_E I used to have a discord server but people kept starting a bunch of drama in it with each other and it was kind of distracting so I deleted it lol
Awesome! How did you make the thumbstick control warp movement HL Alyx style? I was only able to change the button for warping
I had to modify the plugin since yeah it only supported changing the button lol
I added this const:
const CONTROLLER_DEADZONE = 0.65
and around line 170 in Function_Teleport I changed the if statement to this
if controller and controller.get_is_active() and (controller.get_joystick_axis(1) < -CONTROLLER_DEADZONE):
Idk if I recommend it since its sketchy to modify a plugin since it would have to be merged to upgrade to newer versions but I'm going to just keep this version for this specific game
Dude I absolutely love this channel! I'm just curious, did you make the jellyfish or are they from an asset pack?
Hah thanks doood! It’s not from an asset pack and it’s not really done either I need to fix some of its tendrils and make a better animation for it but I’m saving that for future me lol