3 Devs Make An FPS - Godot vs Unity vs Unreal || GameDev Battles

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 578

  • @iceypumpkinhead
    @iceypumpkinhead 11 місяців тому +710

    "When you die, you fall and create 20,000 errors" lol

  • @GorkaGames
    @GorkaGames Рік тому +943

    I had so much fun rushing a game in 1 hour haha. Great job to Bram and Stephen for attempting to beat me 😜

    • @FariCorporations
      @FariCorporations Рік тому +24

      In my opinion you are the winner, gorka.
      Your RPG tutorials are the best,
      Thinking to buy your stealth course

    • @muhammadjamal347
      @muhammadjamal347 Рік тому +9

      and you didnt even cheat🤣

    • @_stephenhubbard
      @_stephenhubbard Рік тому +5

      “Cheating!”

    • @jcd302
      @jcd302 Рік тому +7

      Great job man! You pretty much smoked them but I have to ask... Did you try to add a third person mesh in the first person shooter template at the start?
      It was wise to ditch it. You have some mad skills with Unreal Engine, and also great tutorials!

    • @siwatbas
      @siwatbas Рік тому +1

      Have fun wathing unity shopping 😂

  • @Dekotale
    @Dekotale Рік тому +1295

    Godot game is the winner for me, nice aesthetic, has gameplay mechanics, so nice at all. good job all of you!

    • @thepoetryofjp
      @thepoetryofjp Рік тому +38

      It only 'seems' more like he won rather than the engine, but the contest was regarding the latter. (By that I mean his game was more fleshed out as to containing the necessary elements but that to is a non-starter as those will be fleshed out on ANY engine, given more time.)

    • @programaths
      @programaths Рік тому +72

      @@thepoetryofjp Given more time, you can do superb games in assembly ^^
      Roller Coaster Tycoon comes to my mind ^^

    • @thepoetryofjp
      @thepoetryofjp Рік тому +5

      @@programaths That is my point, and why it should not be used to determine the winner

    • @programaths
      @programaths Рік тому +37

      ​@@thepoetryofjpThe wining engine should be thebone that allows you to do the most fleshed out game in the least amount of time and mean while offering flexibility.
      In that department, Godot seems to be a good contender.
      It's so easy to pick up that I had a 10 year old boy able to do a 2D platformer with it. He did Scratch before that.
      I couldn't imagine the same boy using the other engines on his own ^^
      And yes, given enough time, like 10 years, he could certainly use the other engines ^^

    • @Tawleyn
      @Tawleyn Рік тому +10

      @@programaths Agreed. I think a better litmus test for the quality of a game engine is to have one developer create the same game 3 times. You can still time the process, and there are a ton of other metrics that could be tossed in. But it should be 3 versions of the same game concept, with a list of must-have features to consider the game "complete".

  • @hamzahajji5814
    @hamzahajji5814 Рік тому +541

    I expected Unreal dev to do more mechanics since you don't build everything from scratch. I'm surprised that with Godot, the guy not only made the basic FPS mechanics but also a modern warfare like training level. The look and feel are also great. I know it depends on the dev, but damn that's a huge difference between the devs

    • @CainDuck
      @CainDuck 11 місяців тому +25

      maybe its because godot be the easiest to work on, but idk

    • @DeepFriedOreoOffline
      @DeepFriedOreoOffline 11 місяців тому +69

      It's honestly because Godot is just different than other engines. Unreal Engine is very good for fast prototyping, but the guy using it even said he made everything except the particles and animations in the 1 hour. Actually making the things in the visual environment takes time. Where as GD script is extremely fast to write, and animating objects is as easy as adding a node to them and setting some keyframes.

    • @APinchofDill
      @APinchofDill 11 місяців тому +77

      I think the GODOT dev imported a lot of his own scripts and he has tutorials on godot covering a shooter game. So I think GODOT had an edge. Unreal dev didn't import anything but animations and particles and mech character and Unity dev just 3D assets.

    • @kiryonnakira7566
      @kiryonnakira7566 11 місяців тому +16

      ​@@APinchofDill it's not hard to build a FPS base in godot. It takes about an hours to a newbi, so someone experienced like him could have made it in around 10 minutes. You also can't forget that everyone was sweating except for Bram that just chilled and started to sweat when he wanted to implement new things when there was little time..
      But also Stephen was more onto 2D games apparently, which make it amazing how fast he made a 3D working game. Still it's not much different. I will say tho that Unity loading time was clearly a downside for him too.
      The best thing Unity as for now is it's asset store that got a lot more thigns than any other game engines at the moment. Tho Godot will probably come in front on that too within a few months as it is open source and popular. You can import assets from other engine in godot without too much trouble too which gives Godot another advantage.

    • @f__kyoudegenerates
      @f__kyoudegenerates 11 місяців тому

      @@DeepFriedOreoOffline I don't believe the unreal guy modeled those assets in an hour.

  • @BramwellWilliams
    @BramwellWilliams Рік тому +373

    Had a blast! 1 hour is so little time 😭😭 Great job Gorka and Stephen!

  • @_stephenhubbard
    @_stephenhubbard Рік тому +241

    I’m actually proud how far all three of us got in one hour! Not too shabby!

    • @kiryonnakira7566
      @kiryonnakira7566 11 місяців тому +6

      yup considering you are used to make 2D games, it's impressive how fast you manage to build a working FPS in that short amount of time. Well done. It won't change my mind that Godot > Unity tho. For now it might have more content on it's asset store, but i wouldn't bet on it staying that way for long. Unreal is still the Goat, can't be replaced by measily Godot and Unity. They're good to make up to AA games but anything above that would probably come out of Unreal. Still Godot is my pick. Just love the tool and it's community.

  • @jordannobert2770
    @jordannobert2770 11 місяців тому +117

    They should have 1 developer make the same game on all the 3 engines. This was more of a developer competition than an engine competition

    • @hbhero6
      @hbhero6 3 місяці тому +2

      Maybe, but not anyone is good in the same way on 3 different engines. It would be cool if there were also other devs who would do the same thing

    • @jonathandpg6115
      @jonathandpg6115 21 день тому

      Well I mean be realistic usually people are better at some engines compared to others

  • @st.altair4936
    @st.altair4936 Рік тому +361

    The Godot one is the most fleshed out _game_ out of the three.

    • @greedy_mf
      @greedy_mf 10 місяців тому +25

      with the most imported assets too, no AI, no particles, just some nice imported assets with one reload animation, wow

    • @st.altair4936
      @st.altair4936 9 місяців тому +31

      @@brunch. There's only one game here with a proper objective and ending.

    • @st.altair4936
      @st.altair4936 9 місяців тому +7

      @@brunch. I don't remember saying any of these games or engines here were good

    • @st.altair4936
      @st.altair4936 9 місяців тому +21

      @@brunch. What's your metric for measuring how "fleshed out" a game is other than its completeness? The Godot one wins by pretty much any metric.
      You're just oddly mad like a child that my comment is praising a game made in an engine that's not UE over something that is, for some reason.

    • @SoziFang64
      @SoziFang64 9 місяців тому +2

      ​@greedy_mf what is the AI supposed to do to stationary targets??? And particles are genuinely unneeded if you want to make a quick and fun game

  • @grabbitt
    @grabbitt Рік тому +236

    It's hard to give a winner as they all did surprisingly well in only 1 hour. I guess Unreal looked the best and had some enemy AI, but unity and godot were pretty good too.

    • @MichaelissimoOverdrive
      @MichaelissimoOverdrive Рік тому +65

      unreal did not look the best. the reliance on unreal assets made it feel completely soulless. the godot game looked the best.

    • @robertrussell1604
      @robertrussell1604 Рік тому +6

      I'd like to see the guy on the left use Unreal, provided he was familiar

    • @madduckling4436
      @madduckling4436 Рік тому +7

      Average godot extremist

    • @MichaelissimoOverdrive
      @MichaelissimoOverdrive Рік тому +5

      @@madduckling4436 I'm not a godot extremist. i just started using godot a few weeks ago after switching from unity. and the godot game genuinely had the most character to it.

    • @mercerwing1458
      @mercerwing1458 11 місяців тому +3

      @@MichaelissimoOverdrive None of these games had any character it was stuff thrown together as fast as possible calm down

  • @mōellctie
    @mōellctie Рік тому +61

    Godot, because that Game looks good honestly!

  • @omnipi
    @omnipi 11 місяців тому +8

    The godot game was the best concept, Unity (apparently) had the best asset store (which is important), but it looked like the best experience for a developer was had with Unreal. If I were making a game, based on this video alone, I’d choose to work with Unreal.

  • @lucastristao1023
    @lucastristao1023 Рік тому +42

    Althought it's impressive how quickly he could implement functional enemies in Unreal, I think the Godot version feels more like an actual game to me. It has a clear objective, feedback and level progression. Also the floating gun just looks better than the wonky half animated arms from the other versions
    Of course this is just my opinion from watching (not even playing). Objectively all 3 devs did a great job with what they got

    • @vosdraug4628
      @vosdraug4628 Рік тому +2

      What isn't mentioned here is that the game in Unreal is Multiplayer ready from the start.

    • @iglobrothers645
      @iglobrothers645 Рік тому +6

      ​@@vosdraug4628what also is clear is that from a gameplay perspective it isn't even worth Multiplayer.

  • @ThemildmanneredgamerBlogspot
    @ThemildmanneredgamerBlogspot Рік тому +58

    They all looked good for a hour of time put in. Clearly Unreal seems the best suited for quickly prototyping a FPS, but I liked how Godot's came out as well.

  • @zemeio1184
    @zemeio1184 Рік тому +61

    The "excuse" that he said saying that he mainly works in 2d, and does not know how to use the 3d editor actually does make this look way more impressive!

  • @lazarushernandez5827
    @lazarushernandez5827 Рік тому +21

    It would be cool to do a round 2, give them another hour (or slightly more) to take the projects they've come up with here and see how much farther they can take them.

  • @shout64
    @shout64 9 місяців тому +4

    I'm currently learning Godot 2D and haven't tried 3D yet, honestly didn't know what to expect but seeing that come together so quickly with a lot of polish was really impressive!

  • @hottosdoggos
    @hottosdoggos Рік тому +136

    honestly, I believe that godot being better than unity has 100% to do with the knowledge of the person creating the game..

    • @ultimaxkom8728
      @ultimaxkom8728 Рік тому +2

      Oof the shade

    • @thygrrr
      @thygrrr Рік тому +35

      Yeah, the unity guy said he never made a 3D game. 🫠🙃
      I used Unity a lot, but recently switched to Godot. I still don't want a ridiculous clickbaity contest with the wrong kinds of participants.

    • @ultimaxkom8728
      @ultimaxkom8728 Рік тому +4

      Would be great if the challenge was done as a team for each engine. Either one game per team, or one game per member.

    • @reanimationxp
      @reanimationxp Рік тому +3

      @@ultimaxkom8728 it would be more fair to the engines if they each did a game on each engine, assuming they know all 3.

    • @Zondels
      @Zondels Рік тому

      It really can't with the current tools...

  • @vectoralphaSec
    @vectoralphaSec 8 місяців тому +4

    Honestly for just 1 hour all 3 of them did awesome.

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh 11 місяців тому +3

    it's so amazing to relax and watch the top 3 engines compete

  • @JakalairVG
    @JakalairVG 11 місяців тому +3

    This was fascinating to watch as it showed the different flavors of similar games being made with different tools.

  • @Xero560
    @Xero560 10 місяців тому +2

    lol. Fun video guys. Unreal was quick to get the core mechanic, but I found the Godot and Unity final project more appealing.

  • @jeremysouthard
    @jeremysouthard Рік тому +26

    Great job to all 3!

  • @seejayjames
    @seejayjames Рік тому +5

    This was really fun to watch and learn from. Great banter too. Hats off to how much you all did in just an hour!

  • @ShiloBuff
    @ShiloBuff Рік тому +6

    I had massive respect for you when I watched your Unity course years ago. I just realised you have a UA-cam channel. Lets go!

  • @Arkounay
    @Arkounay Рік тому +26

    The Godot game is the best, but I think the godot user was the most experienced 😛

    • @Yusuf-ok5rk
      @Yusuf-ok5rk 11 місяців тому +1

      felt that way tbh, which is cool.

  • @zenmasters_games
    @zenmasters_games Рік тому +42

    Very cool! I am surprised that you can prototype so quickly in Godot. Unreal looked the best, as expected. Unity was naturally the slowest, because its setup time is so long lol.
    GG guys. Cheers 🍻

  • @bayronedward
    @bayronedward 9 місяців тому +1

    Wow, didn't expect such fun challenges are made. Really really cool. Thanks guys!

  • @nebewla5382
    @nebewla5382 Рік тому +11

    all 3 were good but i like the one in godot the most very simplistic and fun

  • @TheDuccyGaming
    @TheDuccyGaming 8 місяців тому +1

    Hey! I am doing your game dev course on unity!! I can’t believe I see you here too. What a coincidence you appear on my feed!

  • @NevRS32
    @NevRS32 11 місяців тому +2

    So cool! The video can really show the diference between how each engine delivers... Very interesting.

  • @brodakarat6340
    @brodakarat6340 Рік тому +11

    if all contestants had the same assets at the start would be better. like unreal by far has the most provided content compared to the others who made their own assets in the hour. would be interesting to see if all of them had an empty scene and an identical folder of assets to use who did best

  • @joaozinho577
    @joaozinho577 11 місяців тому +2

    loved all 4...good job everyone. i might start learning unreal engine to introduce miself into indie game dev hobby.

  • @Circle_boi
    @Circle_boi 7 місяців тому +3

    Timestamps:
    00:00 What's the battle?
    00:09 Start your engines!
    00:48 Sheesh, Unreal is nearly finished
    01:01 Battle rules - use of assets
    01:29 It's not cheating if its free right?
    02:05 Does Unity's have an advantage?
    02:30 Which language ya using?
    03:02 Making serious progress
    04:38 Learning Godot 3D
    04:53 Guns and arms
    05:27 Don't get distracted by the shiny
    06:10 Is it sloppy or smart?
    06:42 Unreal Stealth course
    07:00 OMG, finally some shooting
    08:57 Umm, you're running out of time
    10:11 Sympathy time bonus
    10:45 The big reveals!
    12:19 Errr.... so who won?

  • @DankMemes-xq2xm
    @DankMemes-xq2xm 5 місяців тому +1

    Having used all three, the simplicity, ease of use, and nice UI of Godot just makes it my favorite. I tend to use Unreal for larger projects though as it has a lot of stuff built-in and I don't need to reinvent the wheel every time.

  • @just_yuumi
    @just_yuumi Рік тому +19

    The most impressive thing is that UE didn't crash for the whole hour and 5 minutes

  • @austengarcia6795
    @austengarcia6795 5 місяців тому +1

    Oh my goodness. I learned from that guy doing GODOT 4! I didn't recognize him from that angle until it was mentioned.

  • @lanecunningham3759
    @lanecunningham3759 Рік тому +2

    I loved the video! Thank you! I can't choose a winner.

  • @denisquarte7177
    @denisquarte7177 Рік тому +5

    Unfair fight >:(. As much as I despise Unity now. I learned to put up a fps prototype in Unity in less time thanks to your courses. If he is doing mainly 2D, no wonder the outcome. OFC this was all in good faith and purpose of entertainment. Good job, like to see more of these. (already bought your Godot 4 courses)

  • @danialsoozani
    @danialsoozani Рік тому +17

    Winning points IMO:
    UE: Graphics , VFX and Characters details
    Godot: Nice environment and Game mechanics with Scoring system
    Unity: Got the job done with a nice stylized pixelated characters and trees
    TBH I was expecting UE to be better because of it's presets and blueprint and faster workflow to gain minimum requirements in least time, BUT the Godot really surprised me! I was following Godot videos since unity incident and this Open source game engine made pretty good FPS with nice mechanics!

    • @aryantzh2028
      @aryantzh2028 Рік тому +3

      godot can be anything since it's an open source engine

    • @lorrdy7640
      @lorrdy7640 8 місяців тому

      ​@@aryantzh2028That doesn't mean anything. You could also make your own engine that does everything but you first would need to do the engine itself

  • @Lee_Hall
    @Lee_Hall Рік тому +9

    Comming from a Unity background but been learning Unreal, it's stuff like this that just shows how great Unreal is. Sorry Unity.
    Not played with Godot, looks promising but very early days compared to the Unreal and Unity.
    Although I'm mostly use to C# I do like Unreal's Blueprint for knocking stuff out. Just not great when it comes to source control.

  • @sic996
    @sic996 11 місяців тому +4

    To be honest, the Godot guy did the most creative job imo. The other looks like FPS.jpg. Godot guy put some personality in the game. Yes, it's all in the "reload" animation. Weapon master guy with a nerf gun shooting places and doing sick reloading. Dunno, I see more potential in that. Also, the character looks like amogus.

  • @zaftnotameni
    @zaftnotameni Рік тому +9

    it's crazy how STEREOTYPICAL each game is of the engine... could 100% tell what was used in all 3

  • @daniel_wust
    @daniel_wust 11 місяців тому +2

    Thanks for this video, was been really usefull for me!

  • @zwita4515
    @zwita4515 11 місяців тому +2

    can u do more ?
    like in each time having a different topic and try to make something in 1 hour!
    those videos are really fun to watch :

  • @RAZORlukic
    @RAZORlukic 8 місяців тому +1

    I feel like allowing them to use any means, including asset stores and their own older codes, makes this more of a competition of "Who is more prepared for this atm" then anything else

  • @oneryan
    @oneryan 7 місяців тому +1

    I think the guy working on Godot made something that most resembled a game. It would have been very interesting to see them all make the same game as that might have been able to showcase the abilities of the tools rather than the creativity and ability of the developer. Seemed like a lot of fun.

  • @m.merugames
    @m.merugames Рік тому +13

    Unreal 100% 🎉 and Gorka so focused haha so cool you all!

  • @eobet
    @eobet 9 місяців тому +5

    The thing is, Unreal is an FPS deathmatch engine. It has health and damage and such things built in, even if you don’t want it. The other two are more generalized. If the challenge was to make a top down grand strategy game, the person using Unreal wouldn’t have as many advantages.

    • @RedSunsGaming
      @RedSunsGaming Місяць тому

      UE5 is not UDK... maybe you should try to use UE5 before you say the other two are more generalized😅

    • @eobet
      @eobet Місяць тому

      @@RedSunsGaming I've used UE for 5 years. There's still things like GameModeBase in it (to select DM/CTF etc) and other small details like hard coded damage, for example.

    • @RedSunsGaming
      @RedSunsGaming Місяць тому

      ​@@eobet The gamemode are not only for FPS/deathmatch, it can be used to singleplayer and multi-player mode, or sandbox mode.
      You just focused on what you know which caused you think it's designed for FPS, even gamemode is very useful in RTS or MOBA games
      Not to mention ApplyDamage is a Server-Side blueprint, it just used to sync the damage value&types between clients but not a full health&damage system
      You still need to implement a health value yourself and calculate the last HP to make it work
      And there different types of damage model which you can use for mutliple types of weapons or magic skills. Such as Point damage, Radial damage (or with falloff), or simple damage.
      Also the actor class, or the character class do not have a variable called Health
      So I don't really know what is "hard coded damage" that you are talking about
      You should create more types of game in the next 5 years so you can know more about the engine.

    • @RedSunsGaming
      @RedSunsGaming Місяць тому

      @@eobet And just for your information
      I had created a VR "gundam-like" project and a drive training simulator as my school projects and a RPG project called PostZeldaProject, all of these are creating with UE4 in my previous 8 years.
      And now creating a SD gundam online remake fan project in UE5, which is a mutli-player TPS game
      All of these are different types of game and I have no difficult to develop them during the development due to the engine design

    • @eobet
      @eobet Місяць тому

      @@RedSunsGaming good for you. I have already switched to Godot and it was liberating.

  • @half-blaz2921
    @half-blaz2921 Рік тому +13

    My picks for this challenge:
    1. Godot
    2. Unreal
    3. Unity
    Good job to all!

  • @HighPerformanceGames
    @HighPerformanceGames Рік тому +6

    Nice video, good job to all of them. The Unreal is best-looking and smoother, but the Godot version is pretty good, considering the time.

  • @KrowplexMusicHD
    @KrowplexMusicHD Рік тому +3

    I'm surprised at how crazy fast this went.

  • @AdrianRosarioPR
    @AdrianRosarioPR Рік тому +4

    I love thse, thanks for making this sort of video i would love to see a lot more of them :)

  • @DavidChretien
    @DavidChretien 6 місяців тому +1

    the way this feels like a dad hosting a challenge for his three boys makes this perfect lmao

  • @ruanvandervoort9252
    @ruanvandervoort9252 11 місяців тому +2

    I think all engines have their own unique style to bring to the table, but I wouldn't mind creating a full game in Unreal.

  • @GC-jm9bt
    @GC-jm9bt Рік тому +6

    Assets and code from other projects allowed? UE guy should've just used the Lyra Starter project from the asset store.

  • @ChrisDidGood
    @ChrisDidGood Рік тому +11

    I mean Unreal looks great but I was really surprised about Godot. That game looked fun and I kinda want to play it. Unity needed more polishing but I believe that's due to the dev not being used to 3d, rather than the engine.

  • @otapic
    @otapic 8 місяців тому +1

    i'd say the godot dev won this one, made actual fps mechanics and a level than just bells and whistles with particles

  • @appurist
    @appurist Рік тому +2

    That was a fun video, I almost wish you had given them all 2 hours instead of 65 minutes. ;) But it was a speed build. All 3 of the results had unique strengths and weaknesses, and I think it's quite a statement that the developers were able to make it so close. It is a testament to all 3 platforms, and all 3 developers. Well done!
    In terms of winner, it's REALLY close. Very subjective. So I think I need to give it to Unreal for the high-quality assets, animations and enemy AI (which presumably was all asset store), then Unity, then Godot. But I would very much score them at 51, 50 and 49, respectively. So it's really close and the difference is subjective.

  • @noone8074
    @noone8074 11 місяців тому +3

    cant say for unreal and godot as i have never used them, but unity if you are experienced with making fps games in unity i feel you could do better within a hour, also using someone who doesn't do 3d puts them at a big disadvantage when against someone who has, but by these 3 results i like the godot end result the best.

  • @XJacksonvilleX
    @XJacksonvilleX 2 місяці тому +1

    nice ad for their courses

  • @SchizoetryOfficial
    @SchizoetryOfficial 3 місяці тому

    When the Unity guy said "Dont talk to me!" I felt that lmao 😂 been grinding for a game jam and snapping at anyone who distracts me

  • @jcd302
    @jcd302 Рік тому +5

    That was so fun and amazing! Hats off to all the contestants and great work showcasing what the 3 engines can do in an hour.
    I do have to say that UE5 is the clear winner and Gorka is a wizard in UE5. Now lets see a 2D platformer game competition hahaha!

    • @orwinsen4510
      @orwinsen4510 10 місяців тому

      bro are you blind ? godot literaly make a minigame and ue5 its ust kill bad IA its just pressets...

  • @raymobula
    @raymobula 11 місяців тому +1

    Without having tried them myself, hard to tell.
    I like the nodes approach in unreal.

  • @theworldsgonecrazy234
    @theworldsgonecrazy234 10 місяців тому +2

    I believe that had the unity guy had as much experience as the godot guy in 3d he would have crushed this challenge having the asset store at his back, the godot guy had alot of his own git library to call upon making it much easier to produce functioning game logic, even with all the unity assets you still need that core experience to connect it seamlessly... the unreal guy started strong out the gates bht to get anything more polished would have taken much longer to perform... given enough time would probably outshine all engines... it just shows how each tool has its own strengths and how the devs skillset in each plays as big a role

  • @TechCowboy
    @TechCowboy Рік тому +15

    Wow, I'm so impressed with Godot. Yes, it's not as pretty as unreal, but the game is more complete.

  • @Antagonist115
    @Antagonist115 9 місяців тому +1

    Unity looked really cool, so I’d Vote that one the winner

  • @EnesDevOfficial
    @EnesDevOfficial 2 місяці тому

    Wait, is that the guy from the unity dev course that I bought? AMAZINGGG!!!!

  • @ThatOneUnityDev
    @ThatOneUnityDev Рік тому +7

    Good work everyone for 1 hour, you knocked it out of the park! As much as i'm bias for unity, I have to admit, Bram's was the clear winner to me! 👀

  • @sys-admin-0010
    @sys-admin-0010 Рік тому +5

    Godot and UE5 take the win.
    I'm surprised that this video is not getting the popularity it deserves 😥 This is some quality content for sure.

  • @Zekium
    @Zekium 11 місяців тому +5

    If I have to choose the project without taking in count the engine used, I would go with the Godot one.
    But to properly answer the question : I don't think any of the engine looks more appropriate for the FPS type in general.
    Basically :
    - UE4 if I want one that looks great but a bit generic in the gameplay
    - Godot if I have something more original in mind
    - Unity if I want one made quick based on the asset store flip

  • @deluxeonyoutube2973
    @deluxeonyoutube2973 9 місяців тому +1

    "and the other half is gonna be defending unity" LOOOOL

  • @vitaitamas
    @vitaitamas Рік тому

    The winner for you is that you can master it "fully", have fun with it, and get the closest to your dreams. I respect all the guys for working under pressure and time limits, without a chance to read the manual, look at Google, videos, or AI help. Or just ask a fellow game developer about it. And first, they even had to figure out what to create...

  • @costelinha1867
    @costelinha1867 6 місяців тому

    I love how relaxed the Godot guy is, knowing he's using the objectively best engine in the world.

  • @clecioespindolagamedev
    @clecioespindolagamedev 10 місяців тому

    Loved the challenge, every game were great. But I likes Bram's fun, mechanics and gameplay.

  • @supernat1978
    @supernat1978 5 місяців тому

    All the engines have their pros and cons in my opinion. I'm a unity guy, but learning unreal. The Godot dev took home first in my eyes.

  • @AtephiousCB
    @AtephiousCB 11 місяців тому +1

    Unreal had a lot of assets already in with their fps blueprint and the blueprint system makes it easy to code new things. Unity seemed to struggle. But has a lot of potential but Godot is the most flushed out. This could be more of a user based skill thing then engine thing though. So a real test would be using someone who knows extensively all 3 engines and gets an hour in each engine to make the same game.

  • @TheRusBaron
    @TheRusBaron Рік тому +2

    I'm Unreal fan, but.....I could see only 1 game - Godot version. Other 2 just tech demo, without gameplay features.

  • @americoperez810
    @americoperez810 Рік тому +2

    Can y'all do this again with the same people except make a 2D game? Unreal has a lot of prebuilt things for FPS. It has an unfair advantage out of the box.

  • @unitornsreal
    @unitornsreal Рік тому +4

    Graphics wise Unreal won, Although functionality and gameplay wise I'd say godot won, Unity I'd say just lost xD

  • @MKx2_05
    @MKx2_05 10 місяців тому

    this video has proven that what engine you use does not matter
    if you give it to bram he will miss the target
    jk all of them are awesome and the fact that there are multiple competing over who's the best will create some good product and tools for everyone and the choice is ours

  • @muhammadjamal347
    @muhammadjamal347 Рік тому +1

    gorka: "cheating..."
    me: rollin

  • @mi2595bs
    @mi2595bs Рік тому

    They all did well tbh, i was impressed with the Unreal engine in how much got done in such a short time. With AI and all.

  • @klabautermann6841
    @klabautermann6841 Рік тому

    That was nice. I would like to see a six hour contest.

  • @georgezimmer5622
    @georgezimmer5622 9 місяців тому +2

    I don't get this video. You have one engine where the guy imported everything from his repo (Godot) vs 2 engines that have starter templates for this kind of game that could have produced much better results... But the answer to your question is Unreal, every engines have pro and cons, but the answer to the question "What engine is the best to make a fps style game" is Unreal.

  • @Armyashkaru
    @Armyashkaru 3 місяці тому +1

    АХАХАХАХ только чувак на Годоте реально игру сделал! На анриле чисто графоний с пушкой, а на юнити враги даже не двигаются

  • @pockpicket9360
    @pockpicket9360 11 місяців тому +2

    Hard to say because Godot dev import a lot of already done scripts, to it's like 2 or 3 hours of work.

  • @Arowx
    @Arowx 8 місяців тому

    Wow amazing work for 1:05.

  • @Spinnyflame136
    @Spinnyflame136 9 місяців тому +1

    Godot is winner, nice fps and animation and the idea of the game is very cool

  • @thygrrr
    @thygrrr Рік тому +9

    Yeah, next time, do it with devs who actually know their engine?!
    Very inconclusive, very random.

  • @ajmgdaj
    @ajmgdaj 7 місяців тому +1

    The unity guy's bone dry "that's open source for you..." had me rofling xD. Loved the banter and energy in the "room". Will come back for more!

  • @LunaRimu
    @LunaRimu 4 місяці тому

    your videos are always a bright spot in my day!

  • @gigabytegallery7305
    @gigabytegallery7305 7 місяців тому

    I subscribed to all 3 of them, I'd like to see what kind of projects they'd be able to create.

  • @michaking3734
    @michaking3734 11 місяців тому +1

    unreal : crash , unity :gaps in shadows , godot win :)

  • @InfiniteBeyondFiji
    @InfiniteBeyondFiji 11 місяців тому

    Gorkaaaa!! One of my favorite Game Devs

  • @Expuncher1
    @Expuncher1 11 місяців тому

    If Dani was here, he would make a game in less than an hour

  • @WarpSonic
    @WarpSonic 11 місяців тому

    the jazz hands AI enemy looks like the MISTEEEEEEEEEER BEEEEEEEEEAST meme lmao

  • @sheikyerbouty2926
    @sheikyerbouty2926 9 місяців тому +4

    They ALL failed, no microtransactions!

  • @Lotion_Guy
    @Lotion_Guy 11 місяців тому

    Watching this makes me want to get into game dev again

  • @_EliteKnight_
    @_EliteKnight_ Рік тому +3

    The best engine is the Unreal Engine. But in this video Godot won :D

  • @scotmcpherson
    @scotmcpherson Рік тому +10

    None is better for the task assigned. It depends on what you want out of it. If you want cinematic graphics, then you really want unreal, if you want to be able to build a really good game within a few days. Godot is your answer. I won’t touch Unity anymore. It’s not trustworthy anymore and after playing with both Unreal and Godot, I really can’t say Unity has any strengths other than that’s what I was used to.

    • @XxMADAX_XFAKAxX
      @XxMADAX_XFAKAxX Рік тому

      Not gonna touch unity again if i really have to

    • @MrShitthead
      @MrShitthead Рік тому +1

      Unity is an amazing game engine, and overall still has a lot more to offer than Godot. This doesn't mean it's the right tool for everyone obviously, and at the end of the day it's more about the user than the tool.
      I get that Unity has dogshit leadership who are hell bent on ruining everything, but saying that the game engine sucks because of that just isn't based on reality. I'm saying this as a person who also stopped using Unity because of it's horrible leadership btw.

    • @XxMADAX_XFAKAxX
      @XxMADAX_XFAKAxX Рік тому

      @@MrShitthead youre right unity is a great game engine but i think no one is gonna use it cuz of the trust issues