Just wow. This rain in in which the world.. is.. is. There's so much of uhh TREMENDOUSLY challenges of the impact. With the IMPACT of the world in which this is.. this, this, I think this *fundamentally* says a lot about society.
Ditto I fell in love with this game earlier this year. I had no idea what it was or what I was getting into, I just thought the little creature looked adorable, just like when I bought Hollow Knight... I keep getting my ass addicted to painful games when I be distracted by the cuteness lmao
They're all rated very positively or overwhelmingly positive, though. By definition, none of them are underrated indie games. Or even overlooked, usually having thousands of reviews each and hundreds of thousands of purchases.
reason why rain world seems so real and portrayed brilliantly is cause the animations of every single life form is procedurally generated, meaning all the animations are made by an ai real time, reacting to the player's movement. it's a true indie masterpiece! EDIT: Procedural animation has nothing to do with AI. I stupidly mentioned the term AI without giving much thought. Sorry! A user who replied to my comment has corrected me. It's just as he/she says, procedural animation don't got AI involved. It's just animations created by following a bunch of rules (in computer terms it's called algorithms). Meaning all animations are generated by computers (instead of made by humans) when certain rules and conditions are satisfied! Really sorry for the mistake, I should've been more careful.
don't feel bad about that. the term "AI" has traditionally been used to describe in-game adversary logic for like DECADES. then silicon valley tech bros took it from us :< (but the currently hyped "AI" is also just a shitload is statistic processing)
Well, AI and movement of non player controlled characters in Rain World is actually the same thing; I believe the devs once held a talk about Rain World‘s programming where they mentioned that the game‘s animals‘ AI is indistinguishable from their behaviour and movement. So, you are actually not wrong at all!
People usually put down Rain World after a bit, I did too. Because it's "unfair", but it's actually an incredibly fair game. The main reason is, the world doesn't revolve around you. If an enemy is off screen, it doesn't wait for you to inevitably attack it. It searches and hunts food, that food being you. They can camp at a pipe, you can camp at one. People are used to everything being there for them or waiting for them but this game is different. It's like real life. And games are supposed to be fun, but rain world can cause despair, if given the right situation. That's why succeeding is so precious and great to do. I love Rain World, but I also hate it.
The issue that ties with that however is that there should always be a balance between "mechanics", "fair", and "fun". The original rendition of S.T.A.L.K.E.R Shadow of Chernobyl had such a realistic simulation of life that NPCs could quite literally beat the game before you. They could go and do objectives the same way you could to simulate the feeling of being in a living and breathing world that did not revolve around you. What they found however is that the game just wasn't fun. NPCs being able to complete the same goals as you, while realistic, meant that actually playing the game sucked because by random chance an NPC could just decide to take mission critical items and prevent you from succeeding. As a concept the idea of a living breathing world is fascinating, but it just isn't what most people want. It creates an imbalance that you can't plan for and most people want a game that is designed to be an enjoyable experience and not a simulation where by pure bad luck you can suffer consequences without the means to properly deal with it.
Kinda reminds me of another game people just drop quickly most of the time - Pathologic. I myself remember having played it, but not a single actual second of said gameplay. But the thing I figured out with that game is this: Designing a game will include a balance act, and I feel that is also the same one art in general faces: Either you build something with deep mechanics, which will impact the people who make it through a lot harder, or you try to go for a broader appeal, but dial back on that special design that doesn't just let you through. It's almost like you are trying to make a container, and while the measurements are yours to figure out, the volume of the thing is always fixed - making a tall glass will mean it has to be narrow, but a broad bowl can only be rather shallow. Does that make sense? I myself probably couldn't deal with these games, but I am very, very grateful that not only do they exist, there are kind people who can deal, and tell their stories. And I admire them for making it through.
Rain world is fair in the fact everyone is on equal ground, especially the scavs. Creatures are doing what your doing even if they aren’t on screen. Looking for food and moving around. but it’s seen as unfair because everyone is on equal ground, something most games don’t do. Rain world treats the enemies less like enemies but like actual animals. They aren’t gonna wait for you to show up so they can try to kill you and die. And that’s one of the biggest things I love about rain world. And if you understand the beauty in that mechanic, that system of fairness for everyone, then you can survive in rain world.
@@roxytechnocracy1395 Rain World is not unfair, it feels unfair at the beginning, but if you understand and discover your skills and capabilities, because you have a lot and you have them right away in the beginning, you will overcome almost all challenges, it's a curve of learning and try and error, like every species in real life, the weaker and less adapted, will die, but your decendents (your next life) will have your knowledge, and you will succeed where others failed (your fails) it is hard as fuck, I recommend this game to a lot of people and just one girl (one that has never played games more than old Mario, Limbo and old Pokémon) succeeded on getting over it, the rest get so frustrated, and is not because is unfair, I discovered that the fault is on the normal mindset of a "gamer" you see... people that play videogames is used to some general rules that almost all games have "you start in A and need to go to Z, but first go to B" and "everything here exist for you" so those two, specially the first one, makes rain world a hard wall... you need to sit and explore, that's it! play, and learn, and enjoy the landscape and try new things, new paths, and fail to learn how it works or how to overcome those things, eventually, around six hours or then of gameplay, you will know enough to overcome the harder areas in the game, and if you do that, you will find bits of what is happening and what to do, because the game has an ending, and story. Your example on S.T.A.L.K.E.R is different, because in that example you say the npcs can overcome the game, and the ending of that game is the final objective for every single npc and player in that universe, that's like say that: we, in real life are in a game, and the first man in walk on mars wins. Rain World has not this, is a “living breathing world” yes, but as in real life, is YOUR life, and journey, if another creature succeeds in his objective, is not the same as yours, and you can finish the game without knowing what in the hell is going on in that world... as in life, that's the magic of RW. But your right, is not a game for everyone, but I think everyone needs to give it a try and play it without the mindset of "I need a quest and I need to know what to do... WHERE IS THE PRINCESS!? and why I don't have power ups progression to become god?!" (metroidvanias are making some damage on the indie industry) but even on that, probably you will fail… on steam, I can see that only 8.2% of the players have finished the game, and only 2.7% had explored the whole map, I guess less than that understands the lore... and only 25% of the players had gotten the easiest achievement, so that means that for every 10 people, only 2-3 have not quit the game in the first six hours... that's sad, because rain world is fascinating and unique, the developers are madlads, they made a weird and risky formula, it barely works on a mercantile perspective, but it has greatly succeeded on his niche community.
I found the game to be awful, myself. I enjoyed the atmosphere and mood initially, but I hated how badly it communicated potential danger. I found the controls to be rather bad, too.
@@KeiBrightwingI agree. I liked the artstyle and uniqueness of character designs and settings but the ending of the story kinda felt anticlimactic and abrupt
I tried CrossCode thanks to you’re recommendation in this video… I reached 120+ hours in the matter of 2-3 weeks, and 100 percented the story, chests, DLC…etc Now it’s one of my top favorite games of all time, and definitely the most underrated. Thank you for including it on this list and sending me in its direction. I’m not even sure why it’s so good, it just perfectly nails every part of its gameplay loop (story, exploration, combat, puzzle), and is otherwise exactly what you’d expect it to be.
I have it downloaded and probably wont play it, it looks up my alley but adulting is rough, i dont have that much extra free time anymore to spend on a single game. Hell Persona 5 royal is a game i wanted to play since i was a teenager now that i finally got it i dropped it an hour in when i realised its a 100+ hours game. Crosscode is also pretty long, i can barely finish 10-20 hours games these days.
@@Dee-yj1im I played it right before I started my current job, so I get it. But, keep in mind, if you just play the main story it’s a lot faster, and I’m a very slow player. It’s still an indie, so they don’t have THAT much content. Otherwise, just keep it on your list for when you have time. Good luck adulting!
I was extremely glad that you mentioned rain world in this video, it is 100% an underappreciated gem, but it's understandable, the realistic brutality of the environment, and very little tutorial kind of locks much of the beauty of the game behind at least 20 hours of gameplay. I do believe that this is intentionally done as it makes the game that much more enjoyable once you break that threshold. Not to even mention the OST, each song perfectly encapsulates your situation in the husk of a fallen civilization taken over by wildlife. Easily one of my favorite games of all time
Pretty sure CrossCode's story made me cry at a couple points, so yeah, definitely stick with it, there's more in there than smooth gameplay and fun silly characters. It also has one of the coolest interactive action-story sequences I've ever played through in a game and it doesn't show up until about 2/3 of the way through
CrossCode is good, but it has some serious flaws. It is too hard, the pacing of the puzzles is not good. Also there are way too much puzzles. And it forces you to follow the boring part of the story most of the time (which is the story of the "online game") - the real story about Lea is SOOOO GOOD! It has so much potential and it is a shame that I had to quit the game in front of the last dungeon, because I was exhausted of all the puzzle dungeons.
@@lindendrache8998have to agree on that one. After every major dungeon I had to take a long break before playing it again. Just beat the second one and as far as it goes the story hadn't hooked me enough to continue
@@lindendrache8998 You need to play the last dungeon, yea, it has a puzzle, not the hardest one, but still hard, it also has a really cool boss fight and what happens in that last dungeon storywise is simply crazy and unexpected, tbh its the best indie game i've ever played, not my favorite, but by far the best (yeah, i'd make puzzles easier and dungeons a bit shorter, but all in all great game)
Yeah, Crosscode is probably my favorite game of all time at this point. I sometimes feel like that game was made specifically for me. The best part of that game is that for how long it is, it just keeps getting better and better and better and BETTER until the very end of the final story DLC (which is the best part of the game BTW, the fights and the puzzles in the final dungeon are absolutely mind-blowing). It's incredible how every next zone and every next dungeon keeps surprising you with original quests and puzzles. I have no idea how they could cram so much of such perfect gameplay-related content in the game considering it's an RPG. Usually RPGs are very weak on the gameplay side, but not Crosscode. What a perfect game. As a bonus, new game plus is pretty appealing as well for a more challenging playthrough. The "Get on my level" and "No mercy" options are very nice (scales up enemy levels to yours and halves enemy cooldowns on their skills, making them essentially twice as fast). It makes the combat incredibly intense and you REALLY have to use every tool at your disposal in your circuits tree and really pay attention to the passives you get on your gear. It's almost as if the game was perfectly balanced for those settings. Did I mention the music? I'll just let these do the talking ua-cam.com/video/k2gTdwsky-c/v-deo.html ua-cam.com/video/-35sx5kCEtI/v-deo.html ua-cam.com/video/LX-Sfhbgoi8/v-deo.html ua-cam.com/video/vYr8sLskgfk/v-deo.html
@@chloewebb5526 came here specifically to see if anyone mentioned HLD. i love that game so much i triple dipped on that. got it digitally on the PS4 originally, then again when i got a switch, then got the physical special edition with the dorky extra just for the sprite companion keychain. one of my favorite games ever.
it honestly has one of the best video game stories i've ever played. i did not think i would get that attached to the characters. and the gameplay is so well designed with how the elements seamlessly blend puzzles and combat
@@icecreambone It's a decent story, but I believe it could've been delivered a bit better and with higher impact - especially since for the first half of the game it barely trickles through. It's one of the weaker Crosscode elements, and this just shows how strong the overall game is, it's probably one of the best indie titles out there.
Yuppie Psycho was SUCH a joy to play through, and I really recommend you go back and finish it if you have the time! I’m not one to usually do completion playthroughs, but I just couldn’t put it down once I got a bit further into it. I definitely had to lean on a few walkthroughs to find all the hidden secrets - but there was plenty of story, even for those who don’t want to go searching for all the extra bits of content! Exploring the different endings is a bunch of fun, as well, and deepened some of the character’s backstories (or at the very least hinted to them), which is always a plus for me. Overall, I really enjoyed it, and I would recommend it to anyone who’s interested!
Do anyone think that if Bret Easton Ellis wasn’t so focus on being the next great American author he would have choose Yuppie Psycho instead of American Psycho .. I mean it’s closer to the real thing right…
FUCK YES! I have waited for so damn long for someone to mention Rainworld, its an absolute gem of a video game and probably one of my absolute favorites. The way the game just lets you have a unfiltered raw experience from its realistically brutal world is something I have never seen. I don't think it's about difficulty but its more of a way the game does not overemphasize your existence as a player which makes it feel real, alongside the games atmosphere and the behaviour of the worlds creatures and plants which actually feel alive.
Crosscode probably has the best-designed combat and puzzles of any game I've ever played, and the game has so many interesting fights and encounters that it feels like you're always interfacing with the game in new and fun ways.
But it's such a god damn ugly aesthetic I can't bare to look at a 3 minute footage, let alone play it. What is that blue haired pseudo cybernetic little girl protagonist? So bad. What is the target audience even?
@@jebes909090 I know what you mean. They aren't obtuse, but they require a lot of experimentation. Especially the multi-floor ones. I can bear with all of the above, but the ricochet switches drive me insane with some angles! Needed to take many breaks after those.
I absolutely adore Paradise Killer. The atmosphere, the lore, the bangers, and I found myself trying to get every collectable and find every clue in the first run. 10/10 I highly recommend
So, is Paradise Killer like Danganronpa? Like, it immediately gave me those DR vibes. The way the character moves, the menu screen, the rest of the UI, the 2d character models all remind me of Danganronpa? If you or anyone else has played both titles, am I on the money here? I'm a huge Danganronpa fan and want to play other games like it.
Paradise Killer is amazing. Probably one of my favorite gaming experiences in the year I played it. Just, the whole world was extremely well thought out and fascinating to inhabit.
The first time I saw rain world, it heavily reminded me of Heart And Darkness with its setting and with how small it makes you feel. But looking more into it? It grew to be so much more than that, other games just don't feel that alive and moving - the ecosystems don't feel like random bunches of enemies, they feel like living, breathing biomes with their own sets of rules and hierarchies.
I got Paradise Killer from a bundle and got completely hooked on it. I dunno if anything similar to it exists with the same chill vaporwave atmosphere but, if you random reader know about it, please point it out to me so I can buy it in a heartbeat. The game was extremely fun and it's always great to explore around and find some menial or crucial clue...or simply help a ghost dog in need of assistance.
Crosscode is the only game i've beaten 3 time, and i'm planning for a fourth. This game has everything that i love. Fluid combat, great boss battle, interesting setting, creative puzzle, many secrets, amazing sidequest, and much more!
CrossCode is top of the list of my favourite games of all time, both from the indie space and AAA. It took me back to when I first started gaming on the SNES and the early years of getting into the JRPG genre. Game is gorgeous in every way and it's the first game I recommend to anyone looking for a good action rpg.
Paradise Killer is such a joy. They just understood how to make a fun engaging world. Honestly if they added a skateboard and the ability to grind and kickflip it would be a perfect game.
Oh my goodness yes to everything you said about Phoenotopia Awakening. Not many people have played it and it’s such a shame. What a wonderful, cozy game.
I freaking love this kind of content on UA-cam, not only did you show me games that I'll definitely check out but also those I already played and loved so much. Mo:Astray and Rainworld especially just make me happy to see here
I'm glad this video gave Rain World the praise it deserved. Never heard of Mo:Astray before this video which is surprising because it seems epic. On a side note, if you liked Rain World you'll probably love CrossCode too, because I know I did.
I played through Phoenotopia Awakening a while ago and I wholeheartedly agree with his review. It's an absolutely AMAZING game, with an extremely charming and captivating atmosphere. The difficulty spikes kind of hard as it gets near the end, and some of the platforming sections can get extremely frustrating, but those minor gripes are vastly outweighed by the sheer joy I got from playing through the whole game. The characters in particular are the parts I remember the most.
I played the original flash game, and followed the remake as it was being developed, it's dedicate a game I recommend any time I get a chance too. It does get pretty difficult for sure, I haven't finished awakening, but in the original I got stuck at misty gorge, mul caves, and the wastelands outside the wall for a while.
19:50 getting lost is one of the most important aspects in the Hollow Knight. Exploring new locations and not knowing where to go because you have tons of possibilities is such a wonderful experience
Hollow knight was my first metroidvania. I got disinterested and quit for a while at the start of my first play through. but i did come back to it a month or so later and I was very glad I did. After you just get past that start it became my favorite game.
I've gone back to Hollow Knight twice. Both times got lost and couldn't progress further, so I ended up getting bored and quit. I understand some people don't mind aimlessly roaming, but at least for me it got boring not seeing the progression I was expecting.
The getting lost problem got me angry and speaking out loud " oh my god pls let me enjoy your game man!" i rarelly do that, the game probably gets better with navigation skills unlocked, but theres no excuse for the ultra boring backtrack. And yes i play a lot of metroidvanias and it was the first time i hated backtracking that hard.
Wow, these games look so unique! We really are missing out on not looking at the less popular games. Also glad to have you back! Always love your videos.
the fact that the only 2 games in this list I ever heard about are Rain World and Yuppie Psycho is insane, this was very useful for finding some new stuff to try, tyvm!
I'm so glad you talked about Phoenotopia: Awakening. It quickly became my favourite game ever back in February and the devs didn't even earn their money back on it until fairly recently. Hopefully this video will shine a spotlight on it and 'awaken' more people to what a phenomenal game it is.
I've been following pho:a through it's development and despite the fact that I'm a lot busier now and I don't know if I'll ever finish it, I bought the remake as soon as I could because of how good the original was that I felt the need to pay for what I already got free.
@@bishop8958 Awakening is definitely worth the time. I've recently played the original and while it's great, the remake is better in almost every single way in my opinion. I've already got over 120 hours in Awakening and enjoyed every second of it. The Speed Runner achievement has even persuaded me to have a go at properly speed running the game as it's quite enjoyable.
Phoenotopia Awakening is an absolute gem that I'm so glad you talked about. I actually shouted in joy when you mentioned it at the end. ITS SO GOOD. Also got super pumped when you talked about Paradise Killer and CrossCode. Those games are sick af.
Same. Loved the flash game, followed the dev blog, and played on launch day. Only game I've ever preordered and possibly the best 20 dollars I've ever spent.
Hey man, thank you for introducting me to Paradise Killer, I dont even remember when I first watched this video, but it appeared again on my youtube homepage and nowadays I have 100% completion it it, so thank you
You've convinced me to wishlist Rainworld, Spookware, and Yuppie Psycho (I already have Sayonara Wild Hearts, Crosscode, and Mo :Astray). I really love the way you articulate your thoughts and feelings of these games. You've earned my sub 👍
I feel like Hollow Knight being a confusing mess to explore was a deliberate choice, taking advantage of the setting as a bug hive. Perfectly understandable people wouldn’t jive with this, although I loved how it works out. Given how much stuff you stumble on which is not part of the main story, it’s a goldmine of experiences. Still, like I said, this won’t work for everyone.
Yeah, you are not wrong there. At some point I felt lost, not knowing how to progress further, so I ended up getting bored and stop playing the game, which is a shame because I really enjoyed the combat and aesthetics of the game.
Absolutely hated Hollow Knight. Going to every corner of the map to find out what to do every time you do anything irks me. No clue how anyone rates it any higher than a 5/10.
I usually hate those kind of games, but to me there is something so special about hollow knight. It's atmosphere is so engaging to me. Maybe I just played it at the perfect time with the perfect mindset as I've played games people call similar and gotten so bored of them quickly. But going through the world of hollow knight for the first time, exploring everywhere I could is my favourite single player experience I've ever had.
Hollow Kight is fun, but it has like ZERO landmarks that help with navigation, and the texture work while good looking, all blends into itself. If I am a bug, I should be able to figure put where to go in the bug hive. I am not playing as a human who can't recognize bug landmarks for navigation, I am a bug as well and there need to be some sort of unique parts to areas that share themes.
The story and all endings of Yuppie Psycho ARE AMAZING it needs more attention and would make an AMAZING series if adapted omg the back story and how it ties together! I also love how anything u think is an ending is. Like getting to the office and just leaving 😂
Crosscode is absolutely phenomenal. That game was hidden gem and it deserves more attention. I was honestly surprised it isn't as popular. Same with Mo:Astray because that game is not only gorgeous, it actually has a really interesting story.
Just want to say. It's indie game lists like these that really open up my view of what's out there and what's genuinely worth spending what limited time we have on this earthly realm. Thank you, you're efforts will not go to waste. Keep up the great work!
i played crosscode because of this video, its absolutely amazing, the combat feels so fluid and the combat or moving around never feels "slow". i also played yuppie psycho, and while the game is good, i did not expect the mc's name to be brian because of the anime-like art
As a complete hipster indie dweeb I can vouch for half these games and the other half I had never heard of I'm going to go play immediately. In particular Paradise Killer is such a fun ride of insanity and has a great rug pull halfway through the game. Also Crosscode felt so much like a real MMO it made me want to play an actual MMO again after finishing it, which got me into playing FFXIV for over a year.
Man, I’m so glad you put this video together, it’s like another person would know and recommend the 15 games I wanted to play but never knew existed. Thank you so much.
If Crossworlds was a real MMO I'd be playing it 100% of the time, that's how much I love Crosscode, it pains me that I can't enjoy the world Lea and her guild enjoy as much as I got to witness them enjoy it. Truly a fantastically written game with some of the greatest puzzles and designs I've seen honestly since Majora's Mask released.
plus the fact that CrossWorlds is not just a VR MMO but basically an MMO where you control a basically 3d printed avatar in an actual MMO Shaped theme parkis really stinkin' cool. Whenever I can I shill this game.
Thank you for including Narita Boy, loved that game! Narita Boy is definitely not a metroidvania though, it's a linear action platformer. You never go back to old areas with new abilities that allow you to reach previously inaccessible areas. When you unlock an ability, that ability is only required in the same area that you got the ability in OR in areas after. I legit have no idea why so many people call it a metroidvania.
Hands down the best blind purchase I've ever made, watch 30 seconds of the store page trailer, thought "that might be good", one of the best indie games ever made, wow
Paradise Killer is one of the most aesthetics I've seen in a game. Simply amazing. The game itself was pretty enjoyable too but the art style/music stayed with me.
As a guy who played Crosscode since beta, i wholeheartedly recomend this game. Its pixel art is so beautiful and the story is great. Secret chests, mechanics with elemental attacks, hard to kill boss fights with long dungeons. 10/10 game
CrossCode genuinely has to be one of the best indie games I’ve ever played since what feels like forever. Really looking forward to what the devs have in store next!
I hope you've finished Crosscode. It's one of the best games I've ever played. It represents near perfection with the only gripe being how insanely hard the final boss was for me. Just the way games should be. Back when beating them was a serious achievement and not "when the game officially starts." Phoenotopia was just a joy. I've played most of these but these 2 were just breaths of fresh air in a time when we can only remember when we actually enjoyed games, as you put it.
with regards to backtracking: it's mostly in regards to completionism. Not being able to backtrack to certain areas means that you now have permanently missable content, which means that 100% completion is predicated on getting everything your first run through an area, rather than being able to go back. And designing *for* that ability can lead to fun moments with optional content made available by going back to an area with a later upgrade.
Phoenotopia Awakening looks absolutely amazing. The starting town and some of the world design reminds me of Shovel Knight a bit while The movement and fluidity of thebcharacter also reminds me of another game that I can't remember at all. The animation for when she wakes up is freaking adorable. The cooking I don't why but it reminds me of Genshin Impact a bit with mechanics for it and when she fails it's absolutely adorable. There are Zelda-ish aspects in the game as well.
Amazing list. I DEFINITELY didn't expect to find MO: Astray among these. I haven't seen it mentioned anywhere, but it deserves it so much. And you included some of my favorite indie games ever. Now, as you enjoyed Yuppie Psycho, I recommend Baroque Decay's previous game, The Count Lucanor. And I haven't played Narita Boy yet, but The Eternal Castle definitely delivered on a similar promise in my experience. Other than that, I recommend Haven if you have someone special to play it with. A Short Hike for some distilled gaming chill good times which will make you wonder how such a simple game can nail every aspect in a game so well. And lastly, Webbed, a game with such good traversal mechanics that you will enjoy every second controlling that little spider.
Speaking of Haven, I have to bring up the developers' ( Game Bakers ) previous game, which I honestly like more than Haven, Furi. It's a difficult boss gauntlet ( every enemy is a boss ) game where you play as The Stranger, someone who's been locked up for most likely years before being freed by a mysterious man known as The Voice, who tells you that, to free yourself, you have to kill 9 Guardians ( 10 if you decide to go for the good ending ), each having their own backstories, personalities, and some even have their own relations with your character. The visuals are great, the story is good, the combat is fun ( albeit difficult, and I mean _difficult_ ), and the soundtrack is one of the best I've ever heard. Definitely one of my favorite games ever.
I enjoyed pretty much all aspects of phoenotopia and i played it thanks to your video. I now finished it for the first time hovering around 40 hours. And i just wanna chip in and say that the puzzles and dialogue from npcs were so witty and well done it made me search out most of them just to talk to them. Wich i rarely do. It really is a hidden gem. Thank you so much for showing it off
I've played but had a hard time beating the original Phoenotopia but haven't gotten around to playing Phoenotopia Awakening, it's such a good game and I'm so glad you're shedding light on it
I managed to beat the original, I haven't gotten around to finishing awakening yet, it's deejay more difficult, but it's more fair in its difficulty, no more contact damage, just damage on actual attacks. The only thing I think is easier (that I've gotten too) in awakening is the kobold boss fight.
Honestly Indie games are such a breath of fresh air for the most part. I am a big time multiplayer gamer.. and after so much Dota 2 and CS, I really needed a change. I started playing indie games and man.. I have felt so much more enjoyment playing these. Thanks man.
CrossCode is an amazing game. I, personally, hate puzzles in videogames. I just hate them. The only puzzle game i liked was Portal 2 (because of its stellar writing). I find them tedious and boring. But in CrossCode i absolutely loved puzzles because you are not just solving problems, you use what you learned from said puzzles in combat, in platforming, in exploring etc. Everything comes together perfectly.
I have loved Rain World for a long while now and there has been only a few content creators who actually talked about the game. The story, absolutely deep lore and small slug cats trying to go trough this world are amazing. There has been a huge DLC announced that's going to add 5 more slug cats, with unique abilities and I'm completely hyped out of my mind. If anyone has been on the fence thinking about trying Rain World, go and do it. Support the devs, it's trully a shining diamond among the sea of precious gems and I swear that game is absolutely worth it. It's unforgiving, will put you down but once you master the movement and understand the enemies you can truly enjoy Rain World!
> once you master the movement Actually mastering the movement is close to impossible though. Everything is _so_ precise at that point. (I started a run as the Hunter, but never got enough karma to pass the gate...)
There are so many of these "Top 10 Games You've Never Heard Of" or "Best Roguelikes of 2022," but your video had both solid game choice and great explanations of pros and cons. This is the first video I've seen from you and I already subscribed
As someone who loves indies I thought this list was really cool to hear someone try to branch and play more! I even learned of some new ones and added them to my list or at least keep some to note to actually purchase that I forgot about. Excited to see future vids on the games you played here!
Bad news on Spookware. The future chapters for the game, like chapter 3 and 4, got canceled and won't be getting any new updates in the future. The team beeswax games is focusing fully on a new game called "No players online" yes. That game from 2019
Im sooo happy to see Yuppie Psycho! That game is SOOOO good and underrated. I only played through to one ending but I'm so curious about the other endings 😳
CrossCode and Paradise Killer are SO good. Hope you got to finishing them as both stories are well worth it. I'd like to add Masquerada: Songs and Shadows, Death's Door, Max Gentlemen Sexy Business, Oxenfree, West of Loathing and Wintermoor Tactics Club to the list of very good indie games. For those who like point and click games also: The Excavation of Hob's Barrow, which is extremely atmospheric and eerie. The Darkside Detective (1&2) which are funny, weird and mildly spooky. Kathy Rain, in which a dead estranged relative leads the titular Kathy Rain down a road you definitely didn't see coming. Whispers of a Machine, a scifi noir investigation of a murder that escalates quickly.
Great video! I love learning about smaller titles I would have missed otherwise. Paradise Killer was a surprise treasure for me, as well, I highly recommend it for anyone who likes solving mysteries and open world exploration.
I find many of the creative indie games are those middle point in popularity. The popular games are all replicated to the point where the originals don't feel unique and the obscure is typically obscure for a reason
I've watched a ton of videos like this suggesting underrated games and I don't think I've ever been so interested by every single game on the list, even the ones that are from genres I'm generally not interested in. Instant sub.
I like to think I'm pretty aware of most of the cool, weird indie games that are coming out-- but, almost all of these I hadn't seen. Just a really fantastic video, man. Thank you!
Personally, I was so excited to see MO: Astray in this list of games. It’s such an enjoyable platformer that has an amazing atmosphere and wonderful art, but it seems as if no one has talked about it post-release. Happy to see it’s getting at least a little bit of the attention it deserves
I'm so excited about book of travels development! style of might and delight games is so pretty throughout, even if they only choose to slap patterns everywhere. Def recommend Meadow if you're into those chill wandering-and-not-really-have-to-do-anything type of games
I am always looking for new and inventive stuff like this, the more obscure the better - I'd never get around playing all these, so thank you for this!
If most of the UA-cam content was like this quality, I think I won't sleep, in fact, this is one of the rarest moments I enjoy a half-hour video without feeling, you have great taste, you picked an epic games can't wait to try them, I subscribed cuz I'm excited to your next shots.
Glad to see you enjoy Book Of Travels! It's a game with immaculate vibes and I can't wait to see the new stuff they have planned, especially the big city of Kasa. In other news, you covered some interesting games, it's too bad that I can't do spooky/horror games. But Crosscode and Phoenotopia looks cool, I'll have to check them out.
I'm happy this video gave Crosscode the praise it deserves since it's literally my all-time favourite game. Other than the perfect gameplay and visuals, another well done aspect of the game is the sheer quality of the side content. The side quests had just as much polish as the main game, and alot of them were just as fun! To the point I often felt like some of them should just be mandatory. It's genuinely hard for me to think of flaws in this game. The bosses in this game are some of the best I've ever seen. I don't want to spoil anything but the boss fights just keep getting more creative and fun the further you get into the game. Seriously, it's insane. I absolutely adored the characters. They actually felt like real people playing a game, specially Emilie! I had to remind myself she wasn't real sometimes lmao. I swear if this had more marketing, it would've been as big of a hit as indies like Hollow Knight and Celeste. If you're reading this, stop, and go play Crosscode. I promise you you'll love it.
Finally someone who understands underrated. Often when I see someone say underrated they go like: ”Yeah have you heard about this little underrated hidden gem called Undertale? That game is so good, you must play it.”
One of the most underrated things I’ve seen is Malediction Chapter 1 (while it isn’t exactly a game, it gives off a nice illusion of it) it’s a choose your own adventure type UA-cam video where the choices you make affect what happens. It has multiple endings and it’s amazing. It’s both horrifying and hilarious. I would love to see a video covering this… I think it genuinely deserves more attention.
I'm so happy Phoenotopia made it onto this list! I really loved the original flash version to pieces, and the remake is so much better. If you're still poking around at games to try out, I'd like to recommend Dungeon Munchies. It has a wild story, a lot of fun little details, and some really fun gameplay mechanics. It *is* a metroidvania, but surprisingly low on the backtracking that usually entails.
For anyone who liked paradise killer or think it looks cool, I would highly recommend Broken Reality on steam. It's an exploration heavy sort of puzzle/mystery/collectothon game with phenomenal aesthetics and music that mostly lean into vaporwave
Book of Travels was the last game I expected to see on this list, but it's really cool to see it appreciated like this! It's a really interesting game, I have ~45 hours in it so far and it really de-gamifies the genre. Any tasks you are given or rumors you hear are not recorded for you. The game gives you no objective markers, you have a journal and a map, and the game just lets you explore the braided shores. You get to set your own goals and build your own experiences, which is something a lot of games nowadays don't really do. But yeah, the art style is beautiful, the skills and powers you can learn are awesome, and the lore is super interesting, would recommend.
I actually clicked this video because I saw yuppie psycho on it so I'm glad you enjoyed it! The aesthetic and weirdness in this game is just so cool and the free dlc update just made it even better. Despite our disagreement on hollow knight(I actually think the backtracking wasn't bad, there are shortcuts and new things to look forward to, and I enjoy being lost in the beautiful environment), your list is filled with interesting games that I have added to my Wishlist after finishing your video. Thx for the recommendation :D
I haven't play everything on the list, but cross code is definitely a recommend for all people, everything in the game goes together and every second is enjoyable, the experience is smooth and polished and the puzzles are actually interesting. What I'm saying is that this game is way more complete than most indie games and is definitely underrated
Just wow. This rain in which the world.. Is.. Is.. There's so much of uhh TREMENDOUSLY challenges of the impact. with the IMPACT of the world in whuch this is.. this, this, i think this *fundamentally* says a lot about society
honestly, for people who quit rain world, if you play it for like just a month, YOU become the predator. Killing vultures with one spear, stabbing lizards with ungodly precision, it makes you feel SO cool, honestly for me it was worth it. Although… i might have played too much, so im probably just biased.
intro/outro game is Cyber Hook, goat mommy is Crimson Acid from Paradise Killer, discord is discord.com/invite/g8s5KGZTFq
And in no other game have I had so much damned fun in the hub area.
İs it free?
I loved to play that game I have 3 national records on my country, and theres a whole 16 people that played that game in Portugal
whats the song in the unskippable introM its literally a synth GROOVE
finish crosscode btw uh ur missing out on some good endgame and uh plot
Just wow. This rain in in which the world.. is.. is. There's so much of uhh TREMENDOUSLY challenges of the impact. With the IMPACT of the world in which this is.. this, this, I think this *fundamentally* says a lot about society.
What he said.
Thanks for doing it for us, rezaka!
Ditto
I fell in love with this game earlier this year. I had no idea what it was or what I was getting into, I just thought the little creature looked adorable, just like when I bought Hollow Knight... I keep getting my ass addicted to painful games when I be distracted by the cuteness lmao
Why does this read as something I'd see in disco Elysium.
This game was spiritually transformative for me. There's layers upon layers of meaning of your own life you will find in this game.
I’m glad i read this before watching the video
This is like the first "underrated Indie games" list where I actually didn't know like every game. Great video man
exactly
They're all rated very positively or overwhelmingly positive, though. By definition, none of them are underrated indie games. Or even overlooked, usually having thousands of reviews each and hundreds of thousands of purchases.
🤓
🤓
@@OutlawMantisstill underrated because not many reviews or purchases
reason why rain world seems so real and portrayed brilliantly is cause the animations of every single life form is procedurally generated, meaning all the animations are made by an ai real time, reacting to the player's movement. it's a true indie masterpiece!
EDIT: Procedural animation has nothing to do with AI. I stupidly mentioned the term AI without giving much thought. Sorry! A user who replied to my comment has corrected me. It's just as he/she says, procedural animation don't got AI involved. It's just animations created by following a bunch of rules (in computer terms it's called algorithms). Meaning all animations are generated by computers (instead of made by humans) when certain rules and conditions are satisfied! Really sorry for the mistake, I should've been more careful.
Just a little technical distinction. Procedural is not AI. It's algorithmic.
@@armyofninjas9055 ohh crap, sorry. Yeah my bad that was a stupid mistake. Really sorry. Thanks for pointing it out, I'll edit it.
its okay mate
don't feel bad about that. the term "AI" has traditionally been used to describe in-game adversary logic for like DECADES. then silicon valley tech bros took it from us :< (but the currently hyped "AI" is also just a shitload is statistic processing)
Well, AI and movement of non player controlled characters in Rain World is actually the same thing; I believe the devs once held a talk about Rain World‘s programming where they mentioned that the game‘s animals‘ AI is indistinguishable from their behaviour and movement. So, you are actually not wrong at all!
People usually put down Rain World after a bit, I did too. Because it's "unfair", but it's actually an incredibly fair game. The main reason is, the world doesn't revolve around you. If an enemy is off screen, it doesn't wait for you to inevitably attack it. It searches and hunts food, that food being you. They can camp at a pipe, you can camp at one. People are used to everything being there for them or waiting for them but this game is different. It's like real life. And games are supposed to be fun, but rain world can cause despair, if given the right situation. That's why succeeding is so precious and great to do. I love Rain World, but I also hate it.
The issue that ties with that however is that there should always be a balance between "mechanics", "fair", and "fun". The original rendition of S.T.A.L.K.E.R Shadow of Chernobyl had such a realistic simulation of life that NPCs could quite literally beat the game before you. They could go and do objectives the same way you could to simulate the feeling of being in a living and breathing world that did not revolve around you. What they found however is that the game just wasn't fun. NPCs being able to complete the same goals as you, while realistic, meant that actually playing the game sucked because by random chance an NPC could just decide to take mission critical items and prevent you from succeeding. As a concept the idea of a living breathing world is fascinating, but it just isn't what most people want. It creates an imbalance that you can't plan for and most people want a game that is designed to be an enjoyable experience and not a simulation where by pure bad luck you can suffer consequences without the means to properly deal with it.
Kinda reminds me of another game people just drop quickly most of the time - Pathologic. I myself remember having played it, but not a single actual second of said gameplay.
But the thing I figured out with that game is this: Designing a game will include a balance act, and I feel that is also the same one art in general faces: Either you build something with deep mechanics, which will impact the people who make it through a lot harder, or you try to go for a broader appeal, but dial back on that special design that doesn't just let you through. It's almost like you are trying to make a container, and while the measurements are yours to figure out, the volume of the thing is always fixed - making a tall glass will mean it has to be narrow, but a broad bowl can only be rather shallow.
Does that make sense? I myself probably couldn't deal with these games, but I am very, very grateful that not only do they exist, there are kind people who can deal, and tell their stories. And I admire them for making it through.
Rain world is fair in the fact everyone is on equal ground, especially the scavs. Creatures are doing what your doing even if they aren’t on screen. Looking for food and moving around. but it’s seen as unfair because everyone is on equal ground, something most games don’t do. Rain world treats the enemies less like enemies but like actual animals. They aren’t gonna wait for you to show up so they can try to kill you and die. And that’s one of the biggest things I love about rain world. And if you understand the beauty in that mechanic, that system of fairness for everyone, then you can survive in rain world.
@@roxytechnocracy1395 Rain World is not unfair, it feels unfair at the beginning, but if you understand and discover your skills and capabilities, because you have a lot and you have them right away in the beginning, you will overcome almost all challenges, it's a curve of learning and try and error, like every species in real life, the weaker and less adapted, will die, but your decendents (your next life) will have your knowledge, and you will succeed where others failed (your fails) it is hard as fuck, I recommend this game to a lot of people and just one girl (one that has never played games more than old Mario, Limbo and old Pokémon) succeeded on getting over it, the rest get so frustrated, and is not because is unfair, I discovered that the fault is on the normal mindset of a "gamer" you see... people that play videogames is used to some general rules that almost all games have "you start in A and need to go to Z, but first go to B" and "everything here exist for you" so those two, specially the first one, makes rain world a hard wall... you need to sit and explore, that's it! play, and learn, and enjoy the landscape and try new things, new paths, and fail to learn how it works or how to overcome those things, eventually, around six hours or then of gameplay, you will know enough to overcome the harder areas in the game, and if you do that, you will find bits of what is happening and what to do, because the game has an ending, and story.
Your example on S.T.A.L.K.E.R is different, because in that example you say the npcs can overcome the game, and the ending of that game is the final objective for every single npc and player in that universe, that's like say that: we, in real life are in a game, and the first man in walk on mars wins. Rain World has not this, is a “living breathing world” yes, but as in real life, is YOUR life, and journey, if another creature succeeds in his objective, is not the same as yours, and you can finish the game without knowing what in the hell is going on in that world... as in life, that's the magic of RW.
But your right, is not a game for everyone, but I think everyone needs to give it a try and play it without the mindset of "I need a quest and I need to know what to do... WHERE IS THE PRINCESS!? and why I don't have power ups progression to become god?!" (metroidvanias are making some damage on the indie industry) but even on that, probably you will fail… on steam, I can see that only 8.2% of the players have finished the game, and only 2.7% had explored the whole map, I guess less than that understands the lore... and only 25% of the players had gotten the easiest achievement, so that means that for every 10 people, only 2-3 have not quit the game in the first six hours... that's sad, because rain world is fascinating and unique, the developers are madlads, they made a weird and risky formula, it barely works on a mercantile perspective, but it has greatly succeeded on his niche community.
@@roxytechnocracy1395 agreed
Yuppie Psycho is really underrated. When ManlyBadassHero played it, it instantly fell in love with the art style and story
Same! Loved Manly's playthrough of it 💜
@@ZeroFreak1 One of the only games made in spain worth playing besides Metroid Dread xD
@@el2746 Blasphemous and Gris too
I found the game to be awful, myself. I enjoyed the atmosphere and mood initially, but I hated how badly it communicated potential danger. I found the controls to be rather bad, too.
@@KeiBrightwingI agree. I liked the artstyle and uniqueness of character designs and settings but the ending of the story kinda felt anticlimactic and abrupt
I tried CrossCode thanks to you’re recommendation in this video… I reached 120+ hours in the matter of 2-3 weeks, and 100 percented the story, chests, DLC…etc Now it’s one of my top favorite games of all time, and definitely the most underrated. Thank you for including it on this list and sending me in its direction. I’m not even sure why it’s so good, it just perfectly nails every part of its gameplay loop (story, exploration, combat, puzzle), and is otherwise exactly what you’d expect it to be.
Exactly it's such an awesome game that sadly so little people know about. It's a crime against gaming itself tbh.
I have it downloaded and probably wont play it, it looks up my alley but adulting is rough, i dont have that much extra free time anymore to spend on a single game.
Hell Persona 5 royal is a game i wanted to play since i was a teenager now that i finally got it i dropped it an hour in when i realised its a 100+ hours game.
Crosscode is also pretty long, i can barely finish 10-20 hours games these days.
@@Dee-yj1im I played it right before I started my current job, so I get it. But, keep in mind, if you just play the main story it’s a lot faster, and I’m a very slow player. It’s still an indie, so they don’t have THAT much content. Otherwise, just keep it on your list for when you have time. Good luck adulting!
CrossCode is so insanely fun and the story is great. A full playthrough trying to explore and do everything is an over 80 hour experience.
I'm on my first playthrough and just got the Shock element at 40ish hours in >_
@@ondinnonk sounds about right. Which temple did you do first?
@@Devgal89 So'najiz (left) I'm gonna try for the other two this weekend (:
@@ondinnonk the third temple is LONG. just a warning. Loooooooooong
And you didn't count the DLC x)
There's at least five of these that I'd never heard of that are now on my Steam wishlist. Excellent video🤘🏼
appreciate it 🙏
You have my like for putting the Paradise Killer intro jump in the video, one of the most memorable gaming moments of all time for me.
I was extremely glad that you mentioned rain world in this video, it is 100% an underappreciated gem, but it's understandable, the realistic brutality of the environment, and very little tutorial kind of locks much of the beauty of the game behind at least 20 hours of gameplay. I do believe that this is intentionally done as it makes the game that much more enjoyable once you break that threshold. Not to even mention the OST, each song perfectly encapsulates your situation in the husk of a fallen civilization taken over by wildlife. Easily one of my favorite games of all time
I wonder how the tutorialized hints in the DLC are going to effect the game
CrossCode has been my favorite game for years, definetly still the best game I've ever played
Pretty sure CrossCode's story made me cry at a couple points, so yeah, definitely stick with it, there's more in there than smooth gameplay and fun silly characters. It also has one of the coolest interactive action-story sequences I've ever played through in a game and it doesn't show up until about 2/3 of the way through
Crosscode is absolute fire
CrossCode is good, but it has some serious flaws. It is too hard, the pacing of the puzzles is not good. Also there are way too much puzzles. And it forces you to follow the boring part of the story most of the time (which is the story of the "online game") - the real story about Lea is SOOOO GOOD! It has so much potential and it is a shame that I had to quit the game in front of the last dungeon, because I was exhausted of all the puzzle dungeons.
@@lindendrache8998have to agree on that one. After every major dungeon I had to take a long break before playing it again. Just beat the second one and as far as it goes the story hadn't hooked me enough to continue
@@lindendrache8998no
@@lindendrache8998 You need to play the last dungeon, yea, it has a puzzle, not the hardest one, but still hard, it also has a really cool boss fight and what happens in that last dungeon storywise is simply crazy and unexpected, tbh its the best indie game i've ever played, not my favorite, but by far the best (yeah, i'd make puzzles easier and dungeons a bit shorter, but all in all great game)
Yeah, Crosscode is probably my favorite game of all time at this point. I sometimes feel like that game was made specifically for me. The best part of that game is that for how long it is, it just keeps getting better and better and better and BETTER until the very end of the final story DLC (which is the best part of the game BTW, the fights and the puzzles in the final dungeon are absolutely mind-blowing). It's incredible how every next zone and every next dungeon keeps surprising you with original quests and puzzles. I have no idea how they could cram so much of such perfect gameplay-related content in the game considering it's an RPG. Usually RPGs are very weak on the gameplay side, but not Crosscode. What a perfect game.
As a bonus, new game plus is pretty appealing as well for a more challenging playthrough. The "Get on my level" and "No mercy" options are very nice (scales up enemy levels to yours and halves enemy cooldowns on their skills, making them essentially twice as fast). It makes the combat incredibly intense and you REALLY have to use every tool at your disposal in your circuits tree and really pay attention to the passives you get on your gear. It's almost as if the game was perfectly balanced for those settings.
Did I mention the music? I'll just let these do the talking
ua-cam.com/video/k2gTdwsky-c/v-deo.html
ua-cam.com/video/-35sx5kCEtI/v-deo.html
ua-cam.com/video/LX-Sfhbgoi8/v-deo.html
ua-cam.com/video/vYr8sLskgfk/v-deo.html
I couldn't get into it the first time I gave it a go. This comment (including the music) is motivating me to try it again.
Crosscode, Unighted, and Hyper Light Drifter are my top three rn, but nothing will ever beat HLD in my eyes
It kind of depends on the type of gameplay when it comes to RPGs.
@@chloewebb5526 came here specifically to see if anyone mentioned HLD. i love that game so much i triple dipped on that. got it digitally on the PS4 originally, then again when i got a switch, then got the physical special edition with the dorky extra just for the sprite companion keychain. one of my favorite games ever.
I feel exactly the same!
Sooo glad you included Crosscode! It seriously deserves more attention because it's such a hidden gem! The DLC just made it so much better!
it honestly has one of the best video game stories i've ever played. i did not think i would get that attached to the characters. and the gameplay is so well designed with how the elements seamlessly blend puzzles and combat
@@icecreambone It's a decent story, but I believe it could've been delivered a bit better and with higher impact - especially since for the first half of the game it barely trickles through. It's one of the weaker Crosscode elements, and this just shows how strong the overall game is, it's probably one of the best indie titles out there.
Puzzles killed crosscode for me. I came for rpg,not for zelda
@@ppokll8524 cry about it
jk, actually puzzles are challenging but if you give 'em time you'll notice the right way.
@@swetdep no thank you . cant skip? Better quit.
Its like if a Doom game would wanted u to solve math equations rofl.
Boring ass puzzles for kids
I adore Paradise Killer, I wish that game would've taken off with a wider audience because I could talk about its bizarre world building forever
goat cleavage
Yuppie Psycho was SUCH a joy to play through, and I really recommend you go back and finish it if you have the time! I’m not one to usually do completion playthroughs, but I just couldn’t put it down once I got a bit further into it. I definitely had to lean on a few walkthroughs to find all the hidden secrets - but there was plenty of story, even for those who don’t want to go searching for all the extra bits of content! Exploring the different endings is a bunch of fun, as well, and deepened some of the character’s backstories (or at the very least hinted to them), which is always a plus for me. Overall, I really enjoyed it, and I would recommend it to anyone who’s interested!
The setting makes me want to build a box fort in the middle of the office or a secret base
Do anyone think that if Bret Easton Ellis wasn’t so focus on being the next great American author he would have choose Yuppie Psycho instead of American Psycho .. I mean it’s closer to the real thing right…
yuppie psycho is the best gem on there !!!
FUCK YES! I have waited for so damn long for someone to mention Rainworld, its an absolute gem of a video game and probably one of my absolute favorites. The way the game just lets you have a unfiltered raw experience from its realistically brutal world is something I have never seen. I don't think it's about difficulty but its more of a way the game does not overemphasize your existence as a player which makes it feel real, alongside the games atmosphere and the behaviour of the worlds creatures and plants which actually feel alive.
exactly!
Facts also there’s a new dlc called downpour coming 2023
@@triggerhappy4199 the devs are aiming for this year and judging it's current state, it's very likely the deadline will be met
I mean... foekoe...
Fearless leader of gaming intellecutal community Tone Loke did praise it, though. kek
That thumbnail certainly got my attention.
weird
@@jojiravi700 why you calling him weird for being straight
@@drinkwaterhot4840 straight?
name of the game ¿¿
@@drinkwaterhot4840 straight?
Crosscode probably has the best-designed combat and puzzles of any game I've ever played, and the game has so many interesting fights and encounters that it feels like you're always interfacing with the game in new and fun ways.
i couldnt take the puzzles after a certain point. they just burned me out.
But it's such a god damn ugly aesthetic I can't bare to look at a 3 minute footage, let alone play it. What is that blue haired pseudo cybernetic little girl protagonist? So bad. What is the target audience even?
@@jebes909090
I know what you mean. They aren't obtuse, but they require a lot of experimentation. Especially the multi-floor ones. I can bear with all of the above, but the ricochet switches drive me insane with some angles! Needed to take many breaks after those.
crosscode is like a well disguised iq test
You can adjust the puzzles. I think it just makes the timers more forgiving. Anyway it’s an amazing gme
I absolutely adore Paradise Killer. The atmosphere, the lore, the bangers, and I found myself trying to get every collectable and find every clue in the first run. 10/10 I highly recommend
Same my dude, same. Also the additional songs with voice are absolute bangers, I already memorized them and sing them aloud whenever riding a bike.
Amazing. Everything in that game is just SO good
So, is Paradise Killer like Danganronpa? Like, it immediately gave me those DR vibes. The way the character moves, the menu screen, the rest of the UI, the 2d character models all remind me of Danganronpa? If you or anyone else has played both titles, am I on the money here? I'm a huge Danganronpa fan and want to play other games like it.
goat cleavage
Paradise Killer is amazing. Probably one of my favorite gaming experiences in the year I played it.
Just, the whole world was extremely well thought out and fascinating to inhabit.
The first time I saw rain world, it heavily reminded me of Heart And Darkness with its setting and with how small it makes you feel.
But looking more into it? It grew to be so much more than that, other games just don't feel that alive and moving - the ecosystems don't feel like random bunches of enemies, they feel like living, breathing biomes with their own sets of rules and hierarchies.
Rainworld gives me ps1 vibes
I got Paradise Killer from a bundle and got completely hooked on it. I dunno if anything similar to it exists with the same chill vaporwave atmosphere but, if you random reader know about it, please point it out to me so I can buy it in a heartbeat.
The game was extremely fun and it's always great to explore around and find some menial or crucial clue...or simply help a ghost dog in need of assistance.
There is a game on steam called Broken Reality with a similar focus on exploration in a vaporwave aesthetic setting :)
@@yourpalparanoid Oh, yeah. Love that game. I had already bought it and also recommend it.
It's a short but nice experience.
Crosscode is the only game i've beaten 3 time, and i'm planning for a fourth. This game has everything that i love. Fluid combat, great boss battle, interesting setting, creative puzzle, many secrets, amazing sidequest, and much more!
bought Phoenotopia during the winter sale and safe to say it's AMAZING. adore it so much
CrossCode is top of the list of my favourite games of all time, both from the indie space and AAA.
It took me back to when I first started gaming on the SNES and the early years of getting into the JRPG genre. Game is gorgeous in every way and it's the first game I recommend to anyone looking for a good action rpg.
Paradise Killer is such a joy. They just understood how to make a fun engaging world. Honestly if they added a skateboard and the ability to grind and kickflip it would be a perfect game.
Oh my goodness yes to everything you said about Phoenotopia Awakening. Not many people have played it and it’s such a shame. What a wonderful, cozy game.
I freaking love this kind of content on UA-cam, not only did you show me games that I'll definitely check out but also those I already played and loved so much. Mo:Astray and Rainworld especially just make me happy to see here
I'm glad this video gave Rain World the praise it deserved. Never heard of Mo:Astray before this video which is surprising because it seems epic.
On a side note, if you liked Rain World you'll probably love CrossCode too, because I know I did.
I played through Phoenotopia Awakening a while ago and I wholeheartedly agree with his review. It's an absolutely AMAZING game, with an extremely charming and captivating atmosphere. The difficulty spikes kind of hard as it gets near the end, and some of the platforming sections can get extremely frustrating, but those minor gripes are vastly outweighed by the sheer joy I got from playing through the whole game. The characters in particular are the parts I remember the most.
I played the original flash game, and followed the remake as it was being developed, it's dedicate a game I recommend any time I get a chance too. It does get pretty difficult for sure, I haven't finished awakening, but in the original I got stuck at misty gorge, mul caves, and the wastelands outside the wall for a while.
Ahhh I never see people talk about Phoenotopia that much, it’s refreshing to see it get some well deserved love!
19:50 getting lost is one of the most important aspects in the Hollow Knight. Exploring new locations and not knowing where to go because you have tons of possibilities is such a wonderful experience
Hollow knight was my first metroidvania. I got disinterested and quit for a while at the start of my first play through. but i did come back to it a month or so later and I was very glad I did. After you just get past that start it became my favorite game.
@@OnTempo113 We share the same story, I did exactly what you did. I gave this game second chance and quickly it became my favourite game
I've gone back to Hollow Knight twice. Both times got lost and couldn't progress further, so I ended up getting bored and quit. I understand some people don't mind aimlessly roaming, but at least for me it got boring not seeing the progression I was expecting.
@@PersonaPrime I finished hollow knight after dropping 3 times but now its one of my favourite games.
The getting lost problem got me angry and speaking out loud " oh my god pls let me enjoy your game man!" i rarelly do that, the game probably gets better with navigation skills unlocked, but theres no excuse for the ultra boring backtrack. And yes i play a lot of metroidvanias and it was the first time i hated backtracking that hard.
Wow, these games look so unique! We really are missing out on not looking at the less popular games.
Also glad to have you back! Always love your videos.
glad you're still here!
the fact that the only 2 games in this list I ever heard about are Rain World and Yuppie Psycho is insane, this was very useful for finding some new stuff to try, tyvm!
I'm so glad you talked about Phoenotopia: Awakening. It quickly became my favourite game ever back in February and the devs didn't even earn their money back on it until fairly recently. Hopefully this video will shine a spotlight on it and 'awaken' more people to what a phenomenal game it is.
Yoooooo the EBF Lance pfp
@@criticalf0ll0w16 Epic Battle Fantasy is great
I've been following pho:a through it's development and despite the fact that I'm a lot busier now and I don't know if I'll ever finish it, I bought the remake as soon as I could because of how good the original was that I felt the need to pay for what I already got free.
@@bishop8958 Awakening is definitely worth the time. I've recently played the original and while it's great, the remake is better in almost every single way in my opinion. I've already got over 120 hours in Awakening and enjoyed every second of it. The Speed Runner achievement has even persuaded me to have a go at properly speed running the game as it's quite enjoyable.
Phoenotopia Awakening is an absolute gem that I'm so glad you talked about. I actually shouted in joy when you mentioned it at the end. ITS SO GOOD.
Also got super pumped when you talked about Paradise Killer and CrossCode. Those games are sick af.
you have good taste friend
Phoenotopia awakening is so unbelievably fucking amazing and it hurts me internally that it didn't get a bigger following
Same. Loved the flash game, followed the dev blog, and played on launch day. Only game I've ever preordered and possibly the best 20 dollars I've ever spent.
@@cpukabuto2132 Same man, same. I found the flash game on a "hacked" games website in like 4th grade and I've followed it ever since lol
Hey man, thank you for introducting me to Paradise Killer, I dont even remember when I first watched this video, but it appeared again on my youtube homepage and nowadays I have 100% completion it it, so thank you
awww 💙
You've convinced me to wishlist Rainworld, Spookware, and Yuppie Psycho (I already have Sayonara Wild Hearts, Crosscode, and Mo :Astray). I really love the way you articulate your thoughts and feelings of these games. You've earned my sub 👍
Wishlist downpour dlc for rainworld
I feel like Hollow Knight being a confusing mess to explore was a deliberate choice, taking advantage of the setting as a bug hive. Perfectly understandable people wouldn’t jive with this, although I loved how it works out. Given how much stuff you stumble on which is not part of the main story, it’s a goldmine of experiences. Still, like I said, this won’t work for everyone.
I loved the exploration of hollow knight
Yeah, you are not wrong there. At some point I felt lost, not knowing how to progress further, so I ended up getting bored and stop playing the game, which is a shame because I really enjoyed the combat and aesthetics of the game.
Absolutely hated Hollow Knight.
Going to every corner of the map to find out what to do every time you do anything irks me.
No clue how anyone rates it any higher than a 5/10.
I usually hate those kind of games, but to me there is something so special about hollow knight. It's atmosphere is so engaging to me. Maybe I just played it at the perfect time with the perfect mindset as I've played games people call similar and gotten so bored of them quickly. But going through the world of hollow knight for the first time, exploring everywhere I could is my favourite single player experience I've ever had.
Hollow Kight is fun, but it has like ZERO landmarks that help with navigation, and the texture work while good looking, all blends into itself.
If I am a bug, I should be able to figure put where to go in the bug hive. I am not playing as a human who can't recognize bug landmarks for navigation, I am a bug as well and there need to be some sort of unique parts to areas that share themes.
The story and all endings of Yuppie Psycho ARE AMAZING it needs more attention and would make an AMAZING series if adapted omg the back story and how it ties together! I also love how anything u think is an ending is. Like getting to the office and just leaving 😂
Crosscode is absolutely phenomenal. That game was hidden gem and it deserves more attention. I was honestly surprised it isn't as popular. Same with Mo:Astray because that game is not only gorgeous, it actually has a really interesting story.
it have over 10k reviews on steam , That's already popular enough. An indie game that have reviews over 1k consider popular for me.
Ram is so hot
Wow, never seen an underrated list ticking so many boxes of personal interests. Amazingly put together video
love to hear it
how can people call this underrated when all of the games are popular and successful af?
@@poiuytrewq3546 Speak for yourself. I've been in the game community for a while, and the only game I already knew was crosscode.
@@spheromancer_ "for a while" lmao
I've been on youtube for 12 years, and this is the first time I save a video about videogames for future reference.
Just want to say. It's indie game lists like these that really open up my view of what's out there and what's genuinely worth spending what limited time we have on this earthly realm. Thank you, you're efforts will not go to waste. Keep up the great work!
I am sooooo happy you played Rain World, my absolute favourite game of all time! (Oh and by the way, this video was fantastic. So we'll made)
glad you enjoyed!
i played crosscode because of this video, its absolutely amazing, the combat feels so fluid and the combat or moving around never feels "slow". i also played yuppie psycho, and while the game is good, i did not expect the mc's name to be brian because of the anime-like art
great game but mc's name is brian, 2/10 unplayable
As a complete hipster indie dweeb I can vouch for half these games and the other half I had never heard of I'm going to go play immediately. In particular Paradise Killer is such a fun ride of insanity and has a great rug pull halfway through the game. Also Crosscode felt so much like a real MMO it made me want to play an actual MMO again after finishing it, which got me into playing FFXIV for over a year.
What do you recommend
Man, I’m so glad you put this video together, it’s like another person would know and recommend the 15 games I wanted to play but never knew existed.
Thank you so much.
that's the goal! makes me happy to hear that
If Crossworlds was a real MMO I'd be playing it 100% of the time, that's how much I love Crosscode, it pains me that I can't enjoy the world Lea and her guild enjoy as much as I got to witness them enjoy it. Truly a fantastically written game with some of the greatest puzzles and designs I've seen honestly since Majora's Mask released.
plus the fact that CrossWorlds is not just a VR MMO but basically an MMO where you control a basically 3d printed avatar in an actual MMO Shaped theme parkis really stinkin' cool. Whenever I can I shill this game.
Thank you for including Narita Boy, loved that game!
Narita Boy is definitely not a metroidvania though, it's a linear action platformer. You never go back to old areas with new abilities that allow you to reach previously inaccessible areas. When you unlock an ability, that ability is only required in the same area that you got the ability in OR in areas after. I legit have no idea why so many people call it a metroidvania.
Both crosscode AND rainworld in one video..? This is the greatest video ever.
Play Signalis. Trust me.
Absolutely loved the game
Hands down the best blind purchase I've ever made, watch 30 seconds of the store page trailer, thought "that might be good", one of the best indie games ever made, wow
Paradise Killer is one of the most aesthetics I've seen in a game. Simply amazing.
The game itself was pretty enjoyable too but the art style/music stayed with me.
Looks a lot like Neon White
As a guy who played Crosscode since beta, i wholeheartedly recomend this game. Its pixel art is so beautiful and the story is great. Secret chests, mechanics with elemental attacks, hard to kill boss fights with long dungeons. 10/10 game
CrossCode genuinely has to be one of the best indie games I’ve ever played since what feels like forever.
Really looking forward to what the devs have in store next!
I hope you've finished Crosscode. It's one of the best games I've ever played. It represents near perfection with the only gripe being how insanely hard the final boss was for me. Just the way games should be. Back when beating them was a serious achievement and not "when the game officially starts." Phoenotopia was just a joy. I've played most of these but these 2 were just breaths of fresh air in a time when we can only remember when we actually enjoyed games, as you put it.
with regards to backtracking: it's mostly in regards to completionism. Not being able to backtrack to certain areas means that you now have permanently missable content, which means that 100% completion is predicated on getting everything your first run through an area, rather than being able to go back.
And designing *for* that ability can lead to fun moments with optional content made available by going back to an area with a later upgrade.
Phoenotopia Awakening looks absolutely amazing. The starting town and some of the world design reminds me of Shovel Knight a bit while The movement and fluidity of thebcharacter also reminds me of another game that I can't remember at all. The animation for when she wakes up is freaking adorable. The cooking I don't why but it reminds me of Genshin Impact a bit with mechanics for it and when she fails it's absolutely adorable.
There are Zelda-ish aspects in the game as well.
Paradise Killer was one of my favorite experiences of the past few years; really glad to see it get some love here.
i still think about it from time to time
Amazing list. I DEFINITELY didn't expect to find MO: Astray among these. I haven't seen it mentioned anywhere, but it deserves it so much. And you included some of my favorite indie games ever.
Now, as you enjoyed Yuppie Psycho, I recommend Baroque Decay's previous game, The Count Lucanor.
And I haven't played Narita Boy yet, but The Eternal Castle definitely delivered on a similar promise in my experience.
Other than that, I recommend Haven if you have someone special to play it with. A Short Hike for some distilled gaming chill good times which will make you wonder how such a simple game can nail every aspect in a game so well. And lastly, Webbed, a game with such good traversal mechanics that you will enjoy every second controlling that little spider.
Speaking of Haven, I have to bring up the developers' ( Game Bakers ) previous game, which I honestly like more than Haven, Furi. It's a difficult boss gauntlet ( every enemy is a boss ) game where you play as The Stranger, someone who's been locked up for most likely years before being freed by a mysterious man known as The Voice, who tells you that, to free yourself, you have to kill 9 Guardians ( 10 if you decide to go for the good ending ), each having their own backstories, personalities, and some even have their own relations with your character. The visuals are great, the story is good, the combat is fun ( albeit difficult, and I mean _difficult_ ), and the soundtrack is one of the best I've ever heard. Definitely one of my favorite games ever.
I enjoyed pretty much all aspects of phoenotopia and i played it thanks to your video. I now finished it for the first time hovering around 40 hours. And i just wanna chip in and say that the puzzles and dialogue from npcs were so witty and well done it made me search out most of them just to talk to them. Wich i rarely do. It really is a hidden gem. Thank you so much for showing it off
omg I LOVED reading this
I feel like Deep Rock Galactic players are boarding the drop pod to invade the comment section
Ah! Crosscode. The one game which I never find boring ❤️
I've played but had a hard time beating the original Phoenotopia but haven't gotten around to playing Phoenotopia Awakening, it's such a good game and I'm so glad you're shedding light on it
I managed to beat the original, I haven't gotten around to finishing awakening yet, it's deejay more difficult, but it's more fair in its difficulty, no more contact damage, just damage on actual attacks. The only thing I think is easier (that I've gotten too) in awakening is the kobold boss fight.
Honestly Indie games are such a breath of fresh air for the most part. I am a big time multiplayer gamer.. and after so much Dota 2 and CS, I really needed a change. I started playing indie games and man.. I have felt so much more enjoyment playing these.
Thanks man.
CrossCode is an amazing game. I, personally, hate puzzles in videogames. I just hate them. The only puzzle game i liked was Portal 2 (because of its stellar writing). I find them tedious and boring. But in CrossCode i absolutely loved puzzles because you are not just solving problems, you use what you learned from said puzzles in combat, in platforming, in exploring etc. Everything comes together perfectly.
i feel similarly about puzzles, i'll definitely need to get back to crosscode at some point
I have loved Rain World for a long while now and there has been only a few content creators who actually talked about the game. The story, absolutely deep lore and small slug cats trying to go trough this world are amazing. There has been a huge DLC announced that's going to add 5 more slug cats, with unique abilities and I'm completely hyped out of my mind. If anyone has been on the fence thinking about trying Rain World, go and do it. Support the devs, it's trully a shining diamond among the sea of precious gems and I swear that game is absolutely worth it. It's unforgiving, will put you down but once you master the movement and understand the enemies you can truly enjoy Rain World!
> once you master the movement
Actually mastering the movement is close to impossible though. Everything is _so_ precise at that point. (I started a run as the Hunter, but never got enough karma to pass the gate...)
There are so many of these "Top 10 Games You've Never Heard Of" or "Best Roguelikes of 2022," but your video had both solid game choice and great explanations of pros and cons. This is the first video I've seen from you and I already subscribed
welcome homie 😎
As someone who loves indies I thought this list was really cool to hear someone try to branch and play more! I even learned of some new ones and added them to my list or at least keep some to note to actually purchase that I forgot about. Excited to see future vids on the games you played here!
This list has so many games I've never even heard of. Quality list, dude.
Bad news on Spookware.
The future chapters for the game, like chapter 3 and 4, got canceled and won't be getting any new updates in the future. The team beeswax games is focusing fully on a new game called "No players online" yes. That game from 2019
Im sooo happy to see Yuppie Psycho! That game is SOOOO good and underrated. I only played through to one ending but I'm so curious about the other endings 😳
Sssssooooooo good when fully completed and all endings tie together and the story
Oh u need all the endings and backstory especially on the A HOLE boss that loves boppin around like a feog
Rated overwhelmingly positive. Most underrated indie game of all time for sure.
🤓
why is it so obscure it's so good
Paradise Killer was such an enjoyable playthrough. Glad you included it :) big recommend
CrossCode and Paradise Killer are SO good. Hope you got to finishing them as both stories are well worth it.
I'd like to add Masquerada: Songs and Shadows, Death's Door, Max Gentlemen Sexy Business, Oxenfree, West of Loathing and Wintermoor Tactics Club to the list of very good indie games.
For those who like point and click games also:
The Excavation of Hob's Barrow, which is extremely atmospheric and eerie.
The Darkside Detective (1&2) which are funny, weird and mildly spooky.
Kathy Rain, in which a dead estranged relative leads the titular Kathy Rain down a road you definitely didn't see coming.
Whispers of a Machine, a scifi noir investigation of a murder that escalates quickly.
Crosscode is such a underated game, i have played probably thousands of games but crosscode is probably in my top 10!
Great video! I love learning about smaller titles I would have missed otherwise. Paradise Killer was a surprise treasure for me, as well, I highly recommend it for anyone who likes solving mysteries and open world exploration.
I see rainworld in the thumbnail.
I click video.
Simple.
I find many of the creative indie games are those middle point in popularity.
The popular games are all replicated to the point where the originals don't feel unique and the obscure is typically obscure for a reason
This actually is a pretty solid list of recommendations! Old gems, new entries - well picked! Thanks and cheers!
I've watched a ton of videos like this suggesting underrated games and I don't think I've ever been so interested by every single game on the list, even the ones that are from genres I'm generally not interested in. Instant sub.
I like to think I'm pretty aware of most of the cool, weird indie games that are coming out-- but, almost all of these I hadn't seen. Just a really fantastic video, man. Thank you!
Personally, I was so excited to see MO: Astray in this list of games. It’s such an enjoyable platformer that has an amazing atmosphere and wonderful art, but it seems as if no one has talked about it post-release. Happy to see it’s getting at least a little bit of the attention it deserves
IKR
I'm so excited about book of travels development! style of might and delight games is so pretty throughout, even if they only choose to slap patterns everywhere. Def recommend Meadow if you're into those chill wandering-and-not-really-have-to-do-anything type of games
I am always looking for new and inventive stuff like this, the more obscure the better - I'd never get around playing all these, so thank you for this!
If most of the UA-cam content was like this quality, I think I won't sleep, in fact, this is one of the rarest moments I enjoy a half-hour video without feeling, you have great taste, you picked an epic games can't wait to try them, I subscribed cuz I'm excited to your next shots.
Glad to see you enjoy Book Of Travels! It's a game with immaculate vibes and I can't wait to see the new stuff they have planned, especially the big city of Kasa. In other news, you covered some interesting games, it's too bad that I can't do spooky/horror games. But Crosscode and Phoenotopia looks cool, I'll have to check them out.
I'm happy this video gave Crosscode the praise it deserves since it's literally my all-time favourite game.
Other than the perfect gameplay and visuals, another well done aspect of the game is the sheer quality of the side content. The side quests had just as much polish as the main game, and alot of them were just as fun! To the point I often felt like some of them should just be mandatory. It's genuinely hard for me to think of flaws in this game.
The bosses in this game are some of the best I've ever seen. I don't want to spoil anything but the boss fights just keep getting more creative and fun the further you get into the game. Seriously, it's insane.
I absolutely adored the characters. They actually felt like real people playing a game, specially Emilie! I had to remind myself she wasn't real sometimes lmao.
I swear if this had more marketing, it would've been as big of a hit as indies like Hollow Knight and Celeste.
If you're reading this, stop, and go play Crosscode. I promise you you'll love it.
Finally someone who understands underrated. Often when I see someone say underrated they go like: ”Yeah have you heard about this little underrated hidden gem called Undertale? That game is so good, you must play it.”
Good to see a new upload has jumped into your top ten within a little over two weeks!
I didn't even think of that, awesome
One of the most underrated things I’ve seen is Malediction Chapter 1 (while it isn’t exactly a game, it gives off a nice illusion of it) it’s a choose your own adventure type UA-cam video where the choices you make affect what happens. It has multiple endings and it’s amazing. It’s both horrifying and hilarious. I would love to see a video covering this… I think it genuinely deserves more attention.
Literally started playing Yuppie Psycho this morning. And now I'm added a few games to my wishlist because of this video!
I'm so happy Phoenotopia made it onto this list! I really loved the original flash version to pieces, and the remake is so much better. If you're still poking around at games to try out, I'd like to recommend Dungeon Munchies. It has a wild story, a lot of fun little details, and some really fun gameplay mechanics. It *is* a metroidvania, but surprisingly low on the backtracking that usually entails.
For anyone who liked paradise killer or think it looks cool, I would highly recommend Broken Reality on steam. It's an exploration heavy sort of puzzle/mystery/collectothon game with phenomenal aesthetics and music that mostly lean into vaporwave
Since you used the absurd word "vaporwave," I will make an effort to never play that game.
@@iamplaceholder lmao
Book of Travels was the last game I expected to see on this list, but it's really cool to see it appreciated like this! It's a really interesting game, I have ~45 hours in it so far and it really de-gamifies the genre. Any tasks you are given or rumors you hear are not recorded for you. The game gives you no objective markers, you have a journal and a map, and the game just lets you explore the braided shores. You get to set your own goals and build your own experiences, which is something a lot of games nowadays don't really do. But yeah, the art style is beautiful, the skills and powers you can learn are awesome, and the lore is super interesting, would recommend.
I actually clicked this video because I saw yuppie psycho on it so I'm glad you enjoyed it! The aesthetic and weirdness in this game is just so cool and the free dlc update just made it even better.
Despite our disagreement on hollow knight(I actually think the backtracking wasn't bad, there are shortcuts and new things to look forward to, and I enjoy being lost in the beautiful environment), your list is filled with interesting games that I have added to my Wishlist after finishing your video. Thx for the recommendation :D
very good vid mate!
I'll definitely try out Rain World and Phoentopia Awakening.
Thanks for those recommendations!
I haven't play everything on the list, but cross code is definitely a recommend for all people, everything in the game goes together and every second is enjoyable, the experience is smooth and polished and the puzzles are actually interesting. What I'm saying is that this game is way more complete than most indie games and is definitely underrated
Underrated video for the effort in it,
Also OMGOMG RAINWORLD
Just wow. This rain in which the world.. Is.. Is.. There's so much of uhh TREMENDOUSLY challenges of the impact. with the IMPACT of the world in whuch this is.. this, this, i think this *fundamentally* says a lot about society
@@Youmu_Konpaku_ it really is the gamest of games isn't it?
honestly, for people who quit rain world, if you play it for like just a month, YOU become the predator. Killing vultures with one spear, stabbing lizards with ungodly precision, it makes you feel SO cool, honestly for me it was worth it. Although… i might have played too much, so im probably just biased.
Bruh I aint sacrificing a month of my life to start enjoying a game
Yuppie Psycho really is a great game. 10/10 for me. It deserves SO much more attention than it gets.
Rain World and Crosscode are my two favorite indie games