the funny thing about this carpark is that it there are some numbers on the pillar, starting from 1B to 6B and on the opposite stack 1A to 9A. it's nice details that get overlooked because during the mission it's so dark.
I spent an hour in there exploring every corner of that decrepit place and was rewarded for it with 2 cyberwar capacity shard boosters. They're tucked away in obscure areas.
Theres only one capacity shard in the parking garage, in the back of a blue villefort columbus van, shard quality depends on Vs level, epic/+4 sub 30, and legendary/+6 at 30+. Both V and Songbird have dialogue for when we interact with it. There are only up to +16 capacity to retrieve from the entire PL DLC, and the other 10 are all from cyberjunkies.
Crazy how lighting changes the entire mood of the area! I often wonder specifically what being in that car park in working order would be like. Good video as usual
I know a stadium that is like that and actually had problems with the grass because of the heat coming from the car park (the Louis II in Monaco). It's not uncommon in France either. My guess is that since the US is such a big place, stadiums can afford a huge car park outside, while we have to find room... Well, elsewhere.
We have similar underground vehicle storage lockers like this in Japan. The thing is, humans aren't really meant to go down and look around, as they're mostly just robotic. You bring your car to a building, park on a circle on the ground and get out of your car. After this the circle rotates to orient your car, a rack slides the car into the building and automatic elevator systems brings the car up or down into its designated slot until you need to have it back. Many are under ground, but there are also many that exist as above ground buildings as well, just that the buildings have no windows at all so they look a little weird.
Not sure if I've missed it, but have you done a video exploring any of the underwater places around Night City? Outside of Judy's quest, and one police gig with a van underwater, I can't really think of a time I needed to go swimming in Cyberpunk, and it might be interesting to see what secrets are hiding below the surface.
I've played this game since day 1 and until today I find new content. Today I found Netwatches mobile station in order to catch Sandra Dorsett and bunch of other netrunners believed to be in league with her.
My man, I wanted to tell you this for ages: You don't need to go into menu to fine-tune the speed of freeflight. Rotate your mousewheel up and down and do it that way, much easier!
@@SirMZK Well, rotating the mousewheel just a few steps doesn't do much. My last mouse also didn't work with that mod-function well. You have to have a mouse with a free rotating wheel and let it spin fast, then it does indeed make a difference. Hard to describe, but I wouldn't go without that!
There is a area in watson called northside it is also a cut area and its just as big as the arsaka waterfront. Its a giant industrial area and i believe it was supposed to be a kang tao factory or something
You can get into Totentanz after the missions. Not the main door you reach by taking the elevator to the Club, but if you take the elevator to one floor below, there is an entrance to the club and you can do all the usual club stuff. It's really dumb, I don't know they did that. I'm sure it is something from a recentish patch, it didn't used to be like so a year ago.
I still really want to love this game but the constant reminders that it's so poorly made really make that difficult... literally all interiors are constantly loaded even if you can't enter them, the same thing happens with all other story interiors that you are supposed to visit just once and never again after, including but not limited to both the start and end of the game, why the hell is that sh*t always being loaded...?!?!?!?! It's not even "oh the player is in the place so we load it" it just _always_ loads it, even if you can't see any of it...?! Surely we don't need access to the penthouse (it doesn't even has stair or elevator access..) from the first mission & we don't need access to a tunnel going below most of the city and out of bounds (that, like the start area, you actually can't access at all either)? nor do we need stuff like this parking garage interior?! But then at the same time (even after ~2 years worth of patches) there are still non solid doors and other holes in the map EVERYWHERE as well?... I really hope they learn to optimize their games (read: don't load stuff we can't even see/access) before that UE5 project goes live, otherwise i feel like they won't recover from the backlash, UE games are not famous for performance to say the least, so they really need to be careful that they won't make stuff worse by continuing these bad practises.
I was thinking the same thing surely they can make stuff despawn if your never gunna see it again to save our hardware and have better performance. But then again they know people are gunna use mods so some things kept in the game make it sort of worth it
imagine how much pc power we will save if these unknown areas would just be deleted from the game? cdpr is so sloppy in their worldbuilding after releasing cb2077. it even continues in the dlc
With cell loading and backface culling is not something you need to worry about. Basically if you can't see it or aren't there, it's not being loaded or the streaming textures spun up
the funny thing about this carpark is that it there are some numbers on the pillar, starting from 1B to 6B and on the opposite stack 1A to 9A. it's nice details that get overlooked because during the mission it's so dark.
BUT BUT MAYBE THIS MEANS THE WHOLE GARAGE WAS USEABLE IN FREE ROAM :0
I spent an hour in there exploring every corner of that decrepit place and was rewarded for it with 2 cyberwar capacity shard boosters. They're tucked away in obscure areas.
Theres only one capacity shard in the parking garage, in the back of a blue villefort columbus van, shard quality depends on Vs level, epic/+4 sub 30, and legendary/+6 at 30+. Both V and Songbird have dialogue for when we interact with it. There are only up to +16 capacity to retrieve from the entire PL DLC, and the other 10 are all from cyberjunkies.
I was so annoyed to find out I couldn't return to this area afterward.
There's a perk shard here too
Crazy how lighting changes the entire mood of the area! I often wonder specifically what being in that car park in working order would be like.
Good video as usual
It's strange how a giant car park was built under the stadium, but in real life I can't think of any place that is similarly built.
I know a stadium that is like that and actually had problems with the grass because of the heat coming from the car park (the Louis II in Monaco). It's not uncommon in France either. My guess is that since the US is such a big place, stadiums can afford a huge car park outside, while we have to find room... Well, elsewhere.
@@endlessemptyvoidThe football stadium by me (in the US) has a parking garage under it, not near this extent but it’s still there.
We have similar underground vehicle storage lockers like this in Japan. The thing is, humans aren't really meant to go down and look around, as they're mostly just robotic. You bring your car to a building, park on a circle on the ground and get out of your car. After this the circle rotates to orient your car, a rack slides the car into the building and automatic elevator systems brings the car up or down into its designated slot until you need to have it back. Many are under ground, but there are also many that exist as above ground buildings as well, just that the buildings have no windows at all so they look a little weird.
love these videos keep it up bro
It looks like abandoned Aperture Science labs from Portal 2 tbh
Not sure if I've missed it, but have you done a video exploring any of the underwater places around Night City? Outside of Judy's quest, and one police gig with a van underwater, I can't really think of a time I needed to go swimming in Cyberpunk, and it might be interesting to see what secrets are hiding below the surface.
The debris on the bottom was put there for people who explore using mods. 😁
I've played this game since day 1 and until today I find new content. Today I found Netwatches mobile station in order to catch Sandra Dorsett and bunch of other netrunners believed to be in league with her.
My man, I wanted to tell you this for ages: You don't need to go into menu to fine-tune the speed of freeflight. Rotate your mousewheel up and down and do it that way, much easier!
Man I’ve tried this before and it doesn’t work… wish it did though, would make life a whole lot easier
@@SirMZK Well, rotating the mousewheel just a few steps doesn't do much. My last mouse also didn't work with that mod-function well. You have to have a mouse with a free rotating wheel and let it spin fast, then it does indeed make a difference. Hard to describe, but I wouldn't go without that!
these vids are so fun to watch
keep it up big dawg
There is a area in watson called northside it is also a cut area and its just as big as the arsaka waterfront. Its a giant industrial area and i believe it was supposed to be a kang tao factory or something
I've explored that entire damn area in the game.. you can get some great drops
What do you think about making a video on revisiting Mikoshi and all those cyberspace locations?
It’s possible for sure, would be interesting to see
Car park
Real
Yeah
i dont have PL yet what mission is this visible in
The First one
Are you able to see totentanz after the missions there?
You can get into Totentanz after the missions. Not the main door you reach by taking the elevator to the Club, but if you take the elevator to one floor below, there is an entrance to the club and you can do all the usual club stuff.
It's really dumb, I don't know they did that. I'm sure it is something from a recentish patch, it didn't used to be like so a year ago.
Have anyone found the space casino yet?
it's already in the game, someone made a video about it
Yup, it's parked above the skybox somewhere over the badlands motel.
I still really want to love this game but the constant reminders that it's so poorly made really make that difficult... literally all interiors are constantly loaded even if you can't enter them, the same thing happens with all other story interiors that you are supposed to visit just once and never again after, including but not limited to both the start and end of the game, why the hell is that sh*t always being loaded...?!?!?!?! It's not even "oh the player is in the place so we load it" it just _always_ loads it, even if you can't see any of it...?!
Surely we don't need access to the penthouse (it doesn't even has stair or elevator access..) from the first mission & we don't need access to a tunnel going below most of the city and out of bounds (that, like the start area, you actually can't access at all either)? nor do we need stuff like this parking garage interior?!
But then at the same time (even after ~2 years worth of patches) there are still non solid doors and other holes in the map EVERYWHERE as well?...
I really hope they learn to optimize their games (read: don't load stuff we can't even see/access) before that UE5 project goes live, otherwise i feel like they won't recover from the backlash, UE games are not famous for performance to say the least, so they really need to be careful that they won't make stuff worse by continuing these bad practises.
I was thinking the same thing surely they can make stuff despawn if your never gunna see it again to save our hardware and have better performance. But then again they know people are gunna use mods so some things kept in the game make it sort of worth it
Still i think cyberpunk is the best single player game ive played since getting a pc in 2020
imagine how much pc power we will save if these unknown areas would just be deleted from the game? cdpr is so sloppy in their worldbuilding after releasing cb2077. it even continues in the dlc
It's not how in-game rendering works. The only thing affecting gpu load is what you see on your screen.
It’s an open world, it’s supposed to be something ya know OPEN
oh so like the 700 loading screens in a bethesda game? no thank you
Your brain is cooked kid
With cell loading and backface culling is not something you need to worry about. Basically if you can't see it or aren't there, it's not being loaded or the streaming textures spun up
You could see the part where you are in the spaceship and investigate the space... when Mr Blue Eyes send you to do the Crystal Palace mission