The most trustworthy news source hummus yummus said that silksong is coming out tomorrow and i have no reasons not to believe him. Kinda sad that araraura will stop posting after the release but atleast we can wait for the zote dlc next
HIGHLIGHTS...looks up at 4:30 Train 5:30 Person talking 11:40 Human interaction 13:40 Really cool wall 14:15 Passes someone 15:55 Another pass 16:30 Talks 17:12 Looks up 18:10 Whistling 20:05 Person talking 20:57 I don even know 24:23
I think im done doing wordle. Im very busy irl and Im still sick and I have way too much stuff to keep wordling. I think its been 488 days. Thats good enough. I migbt continue in the future but no promises. Vasyandra you can start your own comment now
I was patiently watching the video waiting for it to end before i looked at its lenght. Posting Daily Untill Silksong, Day 404 Palinday!! Finally, a goal truly worth celebrating. And in 40 days? A SUPER Palin! Looking forward to it. Anywho. Mostly just studied today. Same thing tomorrow most likely.
Day 105 of acting like a temporary replacement for MrTrolez (the dice guy): Today's roll: 1 4 5 6 6 This isn’t five sixes, so I might be back tomorrow [don’t imagine that there are statistics here]
Today is day 67 of doing the statistics for the dice guy (UBDuck) so you dont have to imagine them. Best rolls so far: 55666 (Day 32) 45666 (Day 28 and 84) 34666 (Day 73) 24666 (Day 45) 13666 (Day 19) Worst rolls so far: 12233 (Day 20) 22333 (Day 89) 23333 (Day 86) 22224 (Day 92) 11344 (Day 75) Previous results (last 5 days): 22456 34456 15556 12346 22344 Other cool rolls: 22235 (Day 47) 22235 (Day 48) (Day 55) 55551 1 2 3 4 5 (67th day) a total of 525 dice has been thrown so far with a total sum of 1927. The average sum of the dice has so far been 18.4. The expected average value is 17.5. The chance to get 5 sixes in one throw on a particular day is 1/7776 or ~0.012%. The chance to have gotten 5 sixes at least once after 105 days is ~1.354%. The chance to get at least 1 six with 5 dice in a single throw is ~59.81%. So far UBDuck has gotten at least 1 six in ~60.95% of the throws. The combined weight of the dice is about 24 grams. This means a total of 2.52kg/5.556lbs worth of dice has been flung across the table. If UBDuck had done a daily roll since the start of Daily Silksongs News, there would be a 17.034% chance that they had gotten 5 sixes at this point. From the 525 number of dice rolled, 94 of them have been sixes. The expected value is 87. The highest streak of days where at least one of the dice was a six is 9. The chance to get at least 1 six 9 days in a row when throwing 5 dice is 0.98%. The highest streak of days where no sixes were rolled is 6. The chance to roll no sixes 6 days in a row when throwing 5 dice is 0.42%.
Day 1411 of saying darn: Darn Dacron no... don't do this to us... Episode 900 set a precedent for DSN... I should've never helped Tinta with it, look at the videos we're stuck with now...
• Day 328 of doing pushups until Silksong releases. Pushups today : 140 Total completed : 27120 • Day 147 of doing squats Squats today: 70 Total completed: 5512 • Day 27 of doing situps Situps today: 50 Total completed: 844 Rules : Every week with no news, add 2 pushups to be completed per day. Start with 20 a day. Each week with news add 4 pushups to be completed per day.
day 17 of talking about a video/stream i watched in the past 24 hours Fantasy Author Reacts to EPIC THE MUSICAL (Troy Saga) - InkWrites 13k views, 13 hours ago (ATOW) this guy is crazy. some of the most professional, literate analysis i’ve ever seen. i’m eating this shit up. he’s pointing out all these minute details that truly prove why this musical and the artists who bring it to life are GREAT, in every sense of the word. what a guy!
In theory, you would just need a method to mentally change the bit-reordering and then the commitment to memorize the 95 ascii bytes used in qr formatting. It would be a tedious process, but completely doable!
Day 653 of writing the script for Mossbag’s lore video one word at a time: If you were to ask me, “What is your favorite video game ever made?” I would have to say Cory in the House for the Nintendo DS. But Hollow Knight would be a close second. Hollow Knight was released on February 24th, 2017 by Team Cherry, an indie game studio based in the mythical land of Adelaide, South Australia. Over the past three years, Hollow Knight has become an indie darling. The game has sold over three and a half million copies, it was the opening game at AGDQ 2019. There’s a Hollow Knight book, a line of plushies, T-shirts, nicotine patches, nuclear warheads, and even vinyl records for all you goddamn hipsters. Team Cherry had one goal when making Hollow Knight. They wanted to create a world that allowed players to get completely lost in exploration. We can see this desire in Hollow Knight’s design. The levels in Hollow Knight are massive, with secrets and rewards hidden in every nook and cranny, be that powerful charms, special abilities or uhh… The game’s navigation system requires the player to work for their map, forcing them to make a stronger mental image of the world in their head. Christopher Larkin’s score and Ari Gibson’s artwork lend to this as well, creating an atmosphere that the player won’t want to leave. But there's one aspect of Hollow Knight that keeps people like me coming back: the world building. When Super Metroid launched in 1994, it stood out for its amazing sense of immersion. Now in 1994, I was busy not being alive, but I’ve watched enough UA-cam video essays to know that this game was a big deal. In case you didn't know, Super Metroid is basically the granddaddy of all Metroidvanias. That's why they’re called "MetroidVANIAs". Now in Super Metroid, there are moments that give the player a sense of depth. Basically the feeling that this world exists outside of Samus’ interactions with it. In the room right before that diabetic crocodile thing, Samus can find the corpse of a random soldier. His inclusion here doesn't change the gameplay at all, but instead gives the player a sense of wonder about the world they are exploring. Who was this guy? Why was he here in the first place? Did he like jazz? Now finding dead bodies and other random garbage is pretty cool, right? Well, Hollow Knight basically does the same thing. About a dozen times. Through its world building, Hollow Knight turns Hallownest into a living kingdom. You can sense the ancient history of the land when you look at dilapidated structures or giant barred doors. Nothing feels like it was put into the game randomly; there's a reason for it all. Except those reasons aren't the easiest to uncover. Hollow Knight's narrative is buried under layers of NPC dialogue, item descriptions, lore tablets, and even additional content like the Quirrel comic and Fangamer’s Wanderer's Journal. These past three years have an insane amount of research by the Hollow Knight community to make sense of Team Cherry’s sprawling world. We've even made it to the point where people are looking at the in-game signs to try and decipher Hallownest's logographic language. In this video, I hope to give you a long and detailed look into the world of Hollow Knight, exploring Hallownest’s history and uncertain future. When I'm not busy making surprisingly accurate Super Smash Brothers roster speculation videos, or insightful podcasts about beloved subjects like the Donkey Kong Country television series, or whatever this was supposed to be, I'm usually making videos about Hollow Knight. And while I am a seasoned Hollow Knight lore expert, I cannot confirm that every musing or theory presented in this video is completely correct. I highly recommend checking out the lore section of the Hollow Knight Wiki if you want a more neutral explanation of Hollow Knight's lore. But
Day 126 of writing about whatever I feel like When reading, do you have different voices for different characters in your head? I didn't until about half a year ago, when my brain decided that one guy in a manga definitely spoke with a Scottish accent, and since then i try to make up a new voice for every character
Day 331 of rating every video's description: “no description” what? There’s a guest host, but there isn’t a description. I can’t rate what isn’t there, so 0/10. The video is cool though, seemingly being our guest travel the snow. Me news: nothing really, I took down all of my Christmas decorations today, which was a little sad but it cleared up the space.
Day 531 pf writing Hollow Knight things one word at a time until Silksong comes out Completed: The Elegy for Hallownest (full) The Mr. Mushroom locations poem Pharloom’s Folly The Birthplace monologue Myla’s song In progress: Forgotten Crossroads Lore Tablets The Pilgrim’s Way Travelers of Hallownest, descend through verdant wilds and fungal groves to the
Today it is the 408™th day, of me writing hornet's Dialogue one letter at a time until Silksong releases Hornet, In Greenpath : ""Come no closer, Ghost. I've seen you creeping thru the undergrowth, stalking me. This old kingdom... a terrible thing awakens, I can smell it in the air. I know what you are, I Know what you'd try to do, I can't allow it"" If you manage to dream nail Hornet in Greenpath, it'll say : ""Only pity for your cursed Kind..."" ""Too Weak, Little Ghost..."" ""No Shadow will haunt me...""" Hornet, In front of the fountain in City of Tears : ""Again We Meet, Little Ghost. I'm normally quite perceptive, You I underestimated. Though i've since guessed the truth. You've seen beyond this kingdom's bounds. Yours is resilence born from two voids. It's no surprise then you've m""
Day one hundred and twenty-eight of writing The Lament for the Rohirrim one character at a time until Silksong comes out: Where is the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the hand on the h
Aww shoot back to school tomorrow, but it’s only a week of school, then I’m off for 3 weeks for practice exams >:3 anyway today was nice ig, I went out for a while, and played boardgames with family. I did more watercolours last night and it’s still fun!! :333333 sorry I’m a lil busy rn Day 347 of writing the script of the Amphibia episode ‘Marcy at the Gates’ one word at a time: Sprig: Do-do-do, Newtopia! Ugh. I can’t believe it! It’s been a long journey, but we’re finally almost there. Sprig: Anne? Anne: Huh? Sprig: Uh, thought you’d be more excited. Anne: I am excited. It’s just… we’ve been travelling Amphibia for weeks. I thought there’d be some sign of Marcy by now. But nothin’. Sprig: Maybe that’s a good thing. Your last friend was kind of…. totally evil. Anne: Hey! Look, Sasha and I might be going through a rough patch, but that doesn’t mean I don’t care about her. And since she got zapped here with me, it must mean Marcy did too. Also, Marcy is completely different from Sasha. She’s harmless. *Flashback* Marcy: Boom, just cleared new game plus. Coach: Heads up! Marcy: Whoa! Thanks, Anne. Anne: Hey, no problem. Coach: Marcy, Sasha, Anne. You lose! Marcy: Okay. Sash-Anne. Dungeon’s almost ready. Then we can finally play some Creatures and Caverns. Oh, yeah! Anne: Locker door! Locker door! Marcy: Oop! That was close. Sasha: One of these days, she’s gonna get herself killed. Anne: Ugh! Don’t say that…(gasps) Wet floor, wet floor! Marcy: Oh, man. Where’d I be without you. Anne: MARCY! Marcy: I did it again, didn’t I? Anne: She was super smart. But super oblivious. Marcy: Whoo! Anne: And insanely clumsy. *flashback* *over* Anne: Like, maybe the clumsiest person alive. Sprig: Wow, that must be horrible. (He drinks a glass of water that slips out of his hands.) Anne: Back home, we were there to protect her. But here, she’s alone, and instead of kickballs… Sprig: She could get mauled by an elephant scarab. Or crushed to death by a heron. Or worse, flayed alive by a… (Anne grabs his lip to shut him up.) Anne: not helping. Polly: Guys! Come… It’s… I… Not gonna believe… Ah! Just get out here! (They climb up the fwagon) Hop Pop: There she is, gang… Newtopia. If there’s a way to get you home, it’s in that city. Anne: Well, then let’s get down there. All: (Jump in excitement!!) Whoo-hoo! Yeah! (Anne and the gang continue to process to Newtopia) Anne: Well, my feet are soaked. Polly: Now this is the life. Huh? Hey, what do you think made these holes? Hop Pop: Mmm… better not to ask. Come on! Polly: I feel like this is
Day 141: Ask the Daily Elden Ring DLC News characters anything! (Chapter 3.) (DSN 1342 For Chapter 1.) (DSN 1394 For Chapter 2.) (For context, watch the episodes of Daily Elden Ring DLC News from takeover to the end, and then watch the videos on the finale playlist.) Any character shown on DERDLCN is viable for questions. (With a few exceptions like komastar. Also for Elden Bruh questions, I have not seen much of anything about Elden Ring as a game.) Question: What are your favourite foods and why? (Blue14113.) Davl: I quite like simple berries and soups. Easy and inexpensive to make, and plentiful enough to feed the whole Troupe! Evil Dorp>:): I like rocks. Davl: What? Evil Dorp>:): Hey, they're more plentiful than berries most of the time. Fits your logic.
Day 608 It was just before dawn one miserable Morning in black Forty-Four When the forward commander was told to sit tight When he asked that his men be withdrawn And the Generals gave thanks as the other ranks Held back the enemy tanks for a while And the Anzio Bridgehead was held for the price Of a few hundred ordinary lives ------------------------------------------------------------------------------------- So ya thought ya might like to go to the show To feel the warm thrill of confusion, that space cadet glow Tell me is something eluding you sunshine? Is this not what you expected to see? If you wanna find out what's behind these cold eyes You'll just have to claw your way through this disguise! ---------------------------------------------------------------------------------------------- Momma loves her baby Daddy loves you too And the sea may look warm to you baby And the sky may look blue oh baby blue Ooh-ooh-ooh-ooh babe If you should go skating on the thin ice of modern life Of a million tear stained eyes Don't be surprised when a crack in the ice Appears under your feet You'll slip out of your depth and out of your mind With your fear flowing out behind you As you claw the thin ice --------------------------------------------------------------------------------------- Daddy's flown across the ocean Leaving just a memory A snapshot in the family album Daddy, what else did you leave for me? Daddy! What'd you leave behind for me? All in all it was just a brick in the wall All in all it was all just bricks in the wall ------------------------------------------------------------------ Kind old king George Sent mother a note When he heard that father was gone It was, I recall, in the form of a scroll Gold leaf adorned And I found it one day in a draw of old photographs hidden away My eyes still grow damp to remember His majesty signed it with his own rubber stamp it was dark all around there was frost in the ground When the tigers broke free And no one survived from the royal fusiliers company z They were all left to die Most of them dead the rest of them dying And that's how the high command took my daddy from me -------------------------------------------------------------------------------------------------------------------------- Ooh-ooh ooh ooh ooh ooh-ooh ooh ooh ooh Ooh-ooh ooh ooh ooh Did-did-did-did you see the frightened ones? Did-did-did-did you hear the falling bombs? Did-did-did-did you ever wonder why we had to run for shelter When the promise of a brave new world unfurled beneath the clear blue sky? Ooh-ooh ooh ooh ooh Ooh-ooh ooh ooh ooh Did-did-did-did you see the frightened ones? Did-did-did-did you hear the falling bombs? The flames are all long gone but the pain lingers on Goodbye blue sky Goodbye blue sky Goodbye Goodbye -------------------------------------------------------------------------------------------------------------------------- You! Yes You! Stand still laddie! When we grew up and went to school there were certain teachers who would hurt the children any way they could by pouring their derision on everything we did exposing every weakness however carefully hidden by the kid But the whole town knew whenever they got home at night their fat and psychopathic wives would thrash them within inches of their lives ---------------------------------------------------------------------------------------------------- We don't need no education we don't need no thought control No dark sarcasm in the classroom Teacher leave them kids alone Hey! Teacher! Leave them kids alone! All in all its just another brick in the wall All in all you're just another brick in the wall We don't need no education We don't need no thought control No dark sarcasm in the classroom Teacher leave them kids alone Hey! Teacher! Leave them kids alone! All in all its just another brick in the wall ------------------------------------------------------------------------------------------------------ What shall we use To fill the empty spaces Where waves of -------------------------------------------------------------------------------------------------------------------------- silksong news is out there somewhere, just keep walking
Someday, our dreams will come true, until that day, we need to maked true and we need to survive to see that day, that's why, be strong and never forget, what our dreams once were. Even if we fall, may our dreams become the dreams that someone will see. Happy new year and for a year that Silksong will be released.
tomorrow *me asf i do that i walk for long periods like whenever i go to mothman's house it's 30 minutes and that's just objective based walking* *leisure walking can take 2 hours* for sure
Sephtis as Shechem[Sephchem] Nocallia as Hamor[Nocallamor] Genesis XXXIV - The Treachery of Weirdob’s Sons 1. Now Mustinah the daughter of Liveah, whom she had borne to Weirdob, went out unescorted to visit the female bugs of the kingdom. 2. When Sephchem the son of Nocallamor the Itsfyhivite, prince of the kingdom, saw her, he kidnapped her and lay intimately with her by force [humbling and offending her]. 3. But his soul longed for and clung to Mustinah daughter of Weirdob, and he loved the female bug and spoke comfortingly to her young heart’s wishes. 4. So Sephchem said to his father Nocallamor, ‘’Get me this young female bug as a wife.’’ 5. Now Weirdob heard that Sephchem had defiled Mustinah his daughter; but his sons were in the cave with his livestock, so Weirdob said nothing until they came in. 6. But Sephchem’s father Nocallamor went to Weirdob to talk with him. 7. Now when Weirdob’s sons heard of it they came in from the cave; they were deeply grieved, and they were very angry, for Sephchem had done a disgraceful thing to Weirdrael by lying with Weirdob’s daughter, for such a thing is not to be done. 8. But Nocallamor conferred with them, saying, ‘’The soul of my son Sephchem deeply longs for your daughter [and sister]. Please give her to him as his wife.’’ 9. ‘’... And [beyond that] intermarry with us; give your daughters to us as wives and take our daughters for yourselves.’’ 10. ‘’... In this way you shall live with us; the kingdom will be open to you; live and do business in it and acquire property and possessions in it.’’ 11. Sephchem also said to Mustinah’s father and to her brothers, ‘’Let me find favor in your sight, and I will give you whatever you ask of me.’’ 12. ‘’... Demand of me a very large bridal payment and gift [as compensation for giving up your daughter and sister], and I will give you whatever you tell me; only give me the female bug to be my wife.’’ 13. Weirdob’s sons answered Sephchem and Nocallamor his father deceitfully, because Sephchem had defiled and disgraced their sister Mustinah. 14. They said to them, ‘’We cannot do this thing and give our sister in marriage to one who is not circumcised, because that would be a disgrace to us.’’ 15. ‘’... But we will consent to you only on this condition: if you will become like us, in that every male bug among you consents to be circumcised,’’ 16. ‘’... Then we will give our daughters to you in marriage, and we will take your daughters for ourselves, and we will live with you and become one bug.’’ 17. ‘’... But if you do not listen to us and refuse to be circumcised, then we will take our daughter Mustinah and go.’’ 18. Their words seemed reasonable to Nocallamor and his son Sephchem, 19. And the young bug did not hesitate to do the required thing, for he was delighted with Weirdob’s daughter. Now he was more respected and honored than all others in the cave of his father. 20. Then Nocallamor and Sephchem his son came to the gate of their walled city [where the leading bugs would meet] and spoke with the bugs of the city, saying, 21. ‘’... These bugs are peaceful and friendly with us; so let them live in the kingdom and do business in it, for the kingdom is large enough for us and for them; let us take their daughters for wives and let us give them our daughters in marriage.’’ 22. ‘’... But only on this condition will the bugs consent to our request that they live among us and become one bug: that every male bug among us become circumcised just as they are circumcised.’’ 23. ‘’... Will not their maggots and their possessions and all their wild bugs be ours if we do this? Let us consent to do as they ask, and they will live here with us.’’ 24. And every Itsfycanaanite male bug who went out of the city gate listened and considered what Nocallamor and Sephchem said; and every male bug who was a resident of that city was circumcised. 25. Now on the third day [after the circumcision], when all the male bugs were terribly sore and in pain, two of Weirdob’s sons, Interneteon and Maximovi, Mustinah’s full brothers, took their nails, boldly entered the city [without anyone suspecting them of evil intent], and they killed every male bug. 26. They killed Nocallamor and his son Sephchem with the edge of the nail, and took Mustinah out of Sephchem’s cave [where she was staying], and left. 27. Then Weirdob’s other sons came upon those who were killed and looted the cave, because their sister had been defiled and disgraced. 28. They took the Itsfycanaanites’ maggot flocks and their vengefly herds and their goams, and whatever was in the city and in the cave; 29. They looted all their geo, and took captive all their children and their wives, even everything that was in the houses. 30. Then Weirdob said to Interneteon and Maximovi, ‘’You have ruined me, making me a stench to the inhabitants of the kingdom, the Itsfycanaanites and the Blueperizzites! My bugs are few in number, and the male bugs of the kingdom will band together against me and attack me; I shall be destroyed, I and my household.’’ 31. But they said, ‘’Should he be permitted to treat our sister as a prostitute?’’ (music recommendations for blue: ‘’cornfield chase’’, ‘’S.T.A.Y’’ and ‘’mountains’’, all from interstellar) Day 284 of quoting the Bee Movie script word by word every day until Silksong comes out or I finish the script(names that indicate who is speaking the dialogue/who is dialoguing don’t count for the ‘’word by word daily’’ thing). ‘’According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway, because bees don’t care what humans think is impossible. [Barry]: Yellow, black. Yellow, black. Yellow, black. Yellow, black. Ooh, black and yellow! Let’s shake it up a little. [Janet]: Barry! Breakfast is ready! [Barry]: Coming! Hang on a second. Hello? [Adam]: Barry? [Barry]: Adam? [Adam]: Can you believe this is happening? [Barry]: I can’t. I’ll pick you up. [Martin]: Looking sharp. [Janet]: Use the stairs. Your father paid good money for those. [Barry]: Sorry. I’m excited. [Martin]: Here’s the graduate. We’re very proud of you, son. A perfect report card, all B’s. [Janet]: Very proud. [Barry]: Ma! I got a thing going here. [Janet]: You got lint on your fuzz. [Barry]: Ow! That’s me! [Janet]: Wave to us! We’ll be in row 118,000. Bye! Barry, I told you, stop flying in the house! [Barry]: Hey, Adam. [Adam]: Hey, Barry. Is that fuzz gel? [Barry]: A little. Special day, graduation. [Adam]: Never thought I’d make it. [Barry]: Three days grade school, three days high school… [Adam]: Those were awkward. [Barry]: Three days college. I’m glad I took a day and hitchhiked around the hive. [Adam]: You did come back different. [Artie]: Hi, Barry! [Barry]: Artie, growing a mustache? Looks good. [Adam]: Hear about Frankie? [Barry]: Yeah. [Adam]: You going to the funeral? [Barry]: No, I’m not going to his funeral. Everybody knows, sting someone, you die. Don’t waste it on a squirrel. Such a hothead. [Adam]: I guess he could have just gotten out of the way. I love this incorporating an amusement park into our regular day. [Barry]: I guess that’s why they say we don’t need vacations. Boy, quite a bit of pomp… under the circumstances. Well,
813 I found a cool game called desmos, its online and you just try to click the thingys really fast, and its pretty weird cos its built into a mathematic Graper?! That's odd,but fun. Got a cool time. Still trying to beat that cursed level. Breaking is running out, but it'll be nice to go back to school I found this channel very randomly while not even searching for it, that teaches you how to code 2d celeste like movement for godot which I wanted to make a celestoid type game in, that's lucky. I'll try that out a bit later wait desmos is the program idk what the game is called
Hollow Knight by memory, day two hundred fifty two - Achievements Enchanted Unlock: Collect half of all charms How I unlocked it(if I did): I unlocked it by just playing through lots of the game, before beating Hollow Knight for the first time Next Achievement: Blessed
Day 661 of reciting MOTIVATIONAL Devil May Cry themes one word at a time to keep YOU motivated while you wait for Silksong! (Bury the Light completed on Day 285 // Divine Hate completed on Day 562): The Time Has Come And So Have I I'll Laugh Last Cause You Came To Die The Damage Done The Pain Subsides And I Can See The Fear Clear When I Look In Your Eye I Never Kneel And I'll Never Rest You Can Tear The Heart From My Chest I'll Make You See What I Do Best I'll Succeed As You Breathe Your Very Last Breath Now I Know How The Angel Fell I Know The Tale And I Know It Too Well I'll Make You Wish You Had A Soul To Sell When I Strike You Down
This is it. The final area. I've exhausted all possibilities for Hollow Knight, and there's nowhere for me to go... Unless I keep getting ideas. So long as I have you guys, I will never run out. Please give me any possibilities for locations. Tomorrow is the start of a new era of these daily comments. Thank you. Day 874 of naming every major area of Hollow Knight in mostly alphabetical order one letter at a time until Silksong comes out: *Hollow Knight:* Abyss (1-5) Ancient Basin (6-17) City of Tears (18-28) Colosseum of Fools (29-44) Crystal Peak (45-55) Deepnest (56-63) Dirtmouth (64-72) Fog Canyon (73-81) Forgotten Crossroads (82-100) Fungal Wastes (101-112) Godhome (113-119) Greenpath (120-128) Hive (129-132) Howling Cliffs (133-145) Kingdom's Edge (146-157) Queen's Gardens (158-170) Resting Grounds (171-184) Royal Waterways (185-198) White Palace (199-209) Ancestral Mound (210-223) Beast's Den (224-232) Blue Lake (233-240) Cast-Off Shell (241-252) Crystallised Mound (253-269) Distant Village (270-283) Failed Tramway (284-296) Fungal Core (297-306) Hallownest's Crown (307-322) Isma's Grove (323-332) Joni's Repose (333-343) Junk Pit (344-350) King's Pass (351-359) Lake of Unn (360-368) Land of Storms (369-380) Mantis Village (381-393) Overgrown Mound (394-407) Palace Grounds (408-420) Path of Pain (421-430) Pleasure House (431-443) Queen's Station (444-456) Shrine of Believers (457-473) Soul Sanctum (474-484) Spirits' Glade (485-496) Stag Nest (497-504) Stone Sanctuary (505-518) Teacher's Archives (519-534) Temple of the Black Egg (535-553) Tower of Love (554-564) Watcher's Spire (565-577) Weaver's Den (578-587) Hidden Station (588-599) King's Station (600-611) Bonebottom (612-621) Bone Forest (622-631) Citadel (632-638) Coral Forest (639-649) Deep Docks (650-658) Gilded City (659-668) Greymoor (669-676) Lake of Fire (677-686) Moss Grotto (687-696) Moss Temple (697-706) Marrow (707-712) Old Church (713-721) Soaring Warlord's Tower (722-741) Birthplace (742-751) Grubhome (752-759) Nailmaster's Huts (760-774) Nailsmith (775-783) Salubra's Shop (784-795) Sly's Shop (796-804) Tuner's Workshop (805-818) Desolate Wastes (819-832) Dream Realm (833-842) Hallownest (843-852) Nightmare Realm (853-866) Pharloom (867-874)
Mod areas? Individual room names as they appear in the files? Every dream (e.g. Failed Champion dream, Radiance dream, maybe even Attuned/Ascended/Radiant False Knight dream)? Cut areas (I recall at least Bone Forest, Elderbug's dream, and Snail Village)?
Day 76 of naming a random HK enemy/boss/npc, etc. with the help of a randomizer And today's character is: . . . Boofly Yesterday's character was: Fungoon -Who would win in a fight? Boofly VS Fungoon -Bet geo! Do you think today's character will beat tomorrow's character?
Day 3 of typing the Macbeth play by Shakespear one sentence at a time: "FIRST WITCH When shall we three meet again? In thunder, lightning, or in rain? SECOND WITCH When the hurly-burly’s done, When the battle’s lost and won." Also, day 5 of typing Hollow Knight lore from lore tablets: "The Green Children walked from the dream unto these lands. Here we now shall wait, patient, for the call to return." Tomorrow I'm commenting a banger poem
NOOOO NEWS AUGHHHHH DARNN day 421 and 221 of the gimmick i worked on my map today so i used the DDD as like a drafts thing couldnt get the mountains right for a while, but i got it 😎 drew a shy cornifer for mkksc :3
Day 988 of writing every area in Hollow Knight and Silksong and subareas in Hollow Knight, and areas in other games because I ran out of areas in Hollow Knight character by character days i've missed counter: 16 Every time I complete an area I rate it out of 100 Dirtmouth 65/100 Forgotten Crossroads 55/100 Greenpath 82/100 Howling Cliffs 23/100 Fog Canyon 42/100 Fungal Wastes 64/100 City of Tears 85/100 Deepnest 63/100 Resting Grounds 50/100 Crystal Peak 55/100 Royal Waterways 46/100 Ancient Basin 53/100 Kingdom’s Edge 41/100 Queen’s Gardens 63/100 Colosseum of Fools 59/100 The Hive 44/100 The Abyss 66/100 White Palace 75/100 Godhome 78/100 Infected Crossroads 7/100 The Silksong areas are getting rated simply out of 10 since we really don't know much about them, and I'm rating them based off vibes since its not like we have anything else to go off of Moss Grotto 6.5/10 Deep Docks 5/10 Greymoor 8/10 The Citadel 8/10 Subareas will get rated of 10, just like silksong areas, because its not really fair to compare them to the areas they are contained within King's Pass 7/10 Ancient Mound 0/10
Closest we'll get to a Silksong fan touching grass. Anyway, obligatory part of the comment where I praise Artificer's gameplay. Whoever thought to give a slugcat a rocket jump (which has concussive abilities) is a genius. Day 37 of writing the poem "If I must die" in Irish (by RoscCatha), Scottish (by Leathbhadoiri), and Welsh (by arswydus) one word per day each. Má tá orm bás a fháil Caithfidh tú maireachtáil Chun mo scéal a insint Chun mo shealúchais a dhíol Chun píosa éadach a cheannach Agus roinnt sreangáin (déan cinnte go bhfuil sè bàn le heiraball fada) lonas Ma dh'fheumas mi 'm bàs Feumaidh tusa a' bheatha Gus mo sgeul innse Gus mo chuid a reic Gus pìos clò a cheannachd Agus sreang bheag no dhà (Dèan geal i, is earball fada oirr') Feuch am os bu rhaid i mi farw, rhaid i ti fyw i ddweud fy stori i werthu fy mhethau i brynnu darn o frethyn a chydig o linyn, (gwna fo'n wyn â chynffon hir) fel bod plentyn, rhywle === Gimmick archive: 1. English (100 days): If I must die, you must live to tell my story to sell my things to buy a piece of cloth and some strings, (make it white with a long tail) so that a child, somewhere in G_z_ while looking heaven in the eye awaiting his dad who left in a blaze - and bid no one farewell not even to his flesh not even to himself - sees the kite, my kite you made, flying up above, and thinks for a moment an angel is there bringing back love. If I must die let it bring hope, let it be a tale. - Refaat Alareer, who was blown up on the 6th of December 2023 along with his brother, sister, and four of his nephews. 2. French (102 days): Si je dois mourir Tu dois vivre Pour raconter mon histoire Pour cèder mes biens Pour acheter un bout de tissus Et quelques ficelles Blanc, avec une longue traine Pour qu'un enfant, quelque part á G_z_ Au seuil du paradis Attendant son père, trop tôt parti Sans dire au revoir Ni à sa chair Ni à sa personne Lorsqu'il verra un cerf-volant, le mien, conçu par toi, volant dans le ciel Il pensera pour une seconde, qu'un ange se manifeste Apportant avec lui l'amour Si je dois mourir Que ma mort soit le ferment de l'espoir Que ma mort demeure une histoire. - Refaat Alareer. While doing this gimmick, his daughter (whom this poem was written for), her husband, and their baby were blown up. 3. Filipino and German (119 days): Kung kailangan kong mamatay, kailangan mong mabuhay upang isalaysay ang aking kuwento upang ibenta ang aking mga gamit upang ibili ng isang pirasong tela at ilang lubid, (piliin mo ang puti na may mahabang buntot) sa ganun ay may isang dako ng G_z_ na habang tinitigan sa mata ang langit at naghihintay sa kanyang ama na lumisan sa pagliyab-- at hindi nakapagpaalam kahit kanino kahit sa kanyang sariling laman kahit sa kanyang sarili-- ay masisilayan ang saranggola, ang nilikha mo, lumilipad sa taas at isipin kahit sa isang sandali na may anghel doon na nagdadala pabalik ng pag-ibig Kung kailangan kong mamatay nawa'y ito ay magdala ng pag-asa nawa'y ito ay maging alamat Wenn ich sterben muss musst du leben um meine Geschichte zu erzählen um mein Hab und Gut zu verkaufen um ein Stück Stoff zu besorgen und ein paar Schnüre (lass es weiß sein und mit einem langen Schweif) so dass ein Kind, irgendwo in G_z_ während es dem Paradies ins Auge sieht wartend auf seinen Vater, der wie ein Blitz verschwand- und von neimandem Abschied genommen hat nicht einmal von seinem Leib nicht einmal von sich selbst- den Drachen seiht, meinen Drachen, den du gemacht hast, wie er oben fliegt, und für einen Augenblick denkt, dass ein Engel da ist, der die Liebe zurückbringt. Wenn ich sterben muss, lass es Hoffnung bringen, lass es eine Legende sein. - Refaat Alareer. While doing this gimmick, the ICC issued warrants against his murderers which only pass in _some_ countries.
Gimmick 1: Day 242 of posting 1 letter from the skit "Steamed hams" from memory until Silksong gets a release date (Only spoken words count) (Door bell rings) C: Well Seymour, I made it, despite your directions. S: Ah, superintendent Chalmers, welcome. I hope you are prepared for a unforgettable luncheon! C: (Grunts) (Enter dining room) (Chalmers sits down) (Enter kitchen) S: (Gasps) Oh, E Gads, My roast is ruined! (Step step step(Knocks?)) But what if... I were to purchase fast food, and disguise it as my own cooking? S: Oh Oh Oh, How delightfully devilish, Seymour! (Seymour puts his leg on the windowsill as Chalmers steps into the room) C: Uh- (Jingle plays) Skinner with Gimmick 2: Day 212 of adding 1 "Cope" to the following text till Silksong releases Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Gimmick 3: Day 182 of saying anything walking... for a long time Gimmick 4: Day 152 of copying/doing the first daily challenge I see in the comments From @LeleO5RRH on day 404 posted daily Gimmick 5: Day 122 of rolling 5 dice till all are sixes 5, 6, 1, 3, 1 Gimmick 6: Day 92 of giving a random reason why silksong might be delayed team cherry is walking to power the computers they work on for silksong Gimmick 7: Day 62 of spoiling Silksong early, one word only each day rabbit Gimmick 8: Day 32 of ReactBot™ saying something about my dice rolls "Bro is straight up yapping" Gimmick 9: Day 2 of listing the time I finish this comment and hit post (Last 5 days only) Day 1: 7:36PM Day 2: 6:17PM 29 days till the next gimmick
Day 384 of making up a line of Silksong Dialogue(day count is frozen because im lazy): MOSS GROTTO: *To Squire Vrinn: A Monster you say? An aggressive demeanor, a shape, that of a Massive Moss Charger? Though, a lack of Foliage? Yes, yes, I am new to this kingdom, I have not heard of any beast. Hmph. I see… in that case I shall keep my guard up. Thank you. …I shall keep my guard up. Thank you. To Lost Judge: *Entering the cold court: This place has the stench of decay. Something’s here. Watching me. Well. If that’s the case. Come out and prove yourself. *To the lost Judge: What are you? A judge of some kind? However, where is your court? Where is your jury? I know, I know, it may be naught but a title, however you should realise how one such title should adhere to some reason. *After response and fight: That so-called judge was more powerful than anticipated, I shall learn from this fight, and be more prepared for the next time I fight a bug as dangerous as this strange judge. *In Greymoor: (Felt like switching locations) *To Griivv: *In Griivv's shop, within a pit: Hornet: I must ask you, why are you selling your wares in this grim place? and in this simple pit? Griivv: Well I can't say it's by choice! I'm not nearly strong enough to climb back out, and some strange darn wall is blocking off the other way! Hornet: So you are not able to escape? And could this "strange wall" you refer to perhaps be a Seal of Binding? Griivv: What? A "Seal of Binding?" I don't know what that is. Nor do I care, all things considered. Hornet: I suppose you wouldn't know, anyways, I suppose I should see what you have to sell. *After attempting to buy the Weed-Whacker tool: Griivv: No, No! That old thing is too precious to sell! Hornet: Too precious to sell? But why? Griivv: That thing has served me well since my young years! This kingdom is just full of weeds that need Whackin'! Hornet: I see... Is there anything I can do to convince you to give it to me anyway? Griivv: Well, I suppose if I could get put of this hole, I could return to being a travelling merchant, and thus I wouldn't have to worry about weeds growing in my space, you help me out, and it's all yours! Hornet: (Hmm... I don't know how I could possibly do that... but I suppose it is the only way to convince them to sell it to me.) *After using the Unbinding song on the Seal of Binding, prompting Griivv to exit rapidly: Hornet: Well, hopefully they'll be alright. Looks like they dropped their stuff, so I suppose I can just take it. *Hornet later finds Griivv unconsious in a small pit, implied to have tripped and fallen: Hornet: ... *To Pura: *Before the Temple of Light: Hornet: Who are you? What is this place? Pura: What? Who are you? Have you come to inflict harm upon this sacred home? Hornet What? No, I have no ill-intent towards you or your home. Pura: So have said many with such hollow claims, you are no different, prepare yourself, foul attacker! *Pura initiates a boss fight, after being defeated, Pura speaks: Pura: You foul thing, I refuse to lose this fight, I cannot, I cannot! Hornet: Listen, I do not wish to harm you or your home. I am not your enemy! Pura: You defeat me in combat, and yet you still hold up that claim? Perhaps I was too paranoid, please accept my apology. Hornet: Please, just tell me what this place is, and I'll take my leave of this place. Pura: Very well then... *A long monologue later: Hornet: Thank you, perhaps our paths will cross once again in the future. *In the entrance to the Citadel Waterways: *To the Strange Wanderer: Hornet: What is a stranger such as yourself doing in this isolated place? Strange Wanderer: Have you heard of the strange effects this kingdom has on it's weaker inhabitants? Hornet: I have heard some pieces of that tale across my journey, why do you ask? Strange Wanderer: I myself have fallen under that curse, however I am able to perform a special song on my violin to stave off it's effects. Hornet: And what about it? Strange Wanderer: Some young Reaperbug hooligans ran of with it's bow. They also nabbed the music sheet the song was on. I'm too weak to retrieve it myself, so I wanted to ask for your help. Hornet: I promise that I will try to find those items and return them to you. Strange Wanderer: Thank you. *After completing the quest and returning: Hornet: I've returned with the items you had lost. Are you alright? *The Strange Wanderer stands still, ignoring Hornet: Hornet: What are you doing? *The Strange Wanderer suddenly charges at Hornet, which she dodges: Hornet: it appears I was too late. I shall do my best to save you, or at least end your pain. *Kill outcome: Hornet: I am sorry for failing to save you. But this spell might help me to save this kingdom. So thank you. *Using the song outcome: Strik: Thank you, I thought I was a goner! My name's Strik, by the way. Hornet: You're welcome. Here is your Bow and the music sheet. Strik: I'll take my bow back. But you can keep the music sheet. I've long since memorised it. And who knows how many people you could help with it. Hornet: Very well then. Farewell. *To Davl: *Entering the Forsaken tent: Davl: Tread no further, fiend! Hornet: What? Who said that? Reveal yourself! *Davl appears in a cloud of smoke, although it is visibly nothing but stage magic: Davl: I am Davl, master of The Forsaken Troupe! And I demand that you leave this place right now, or else face demise! Hornet: Hold on, I mean no harm. I simply was curious about this odd gathering. Davl: I'm sorry, but I don't take risks about regarding my Troupe's safety. Prepare for battle! (by going beyond this point, thou shalt witness my glorious writing skills) *To CaseOh *Entering the Streaming Setup CaseOh: What’s good hegale what’s good shaw what’s good adino what’s good ladies and gentles what’s good HORNET! How we doin’, baby I’m backuh! Hornet: YOOOOOOO CASE Hornet Cogfly 1: Gluten tag! Hornet Cogfly 2: Bro’s built like Clotho from God of War CaseOh: What did these absolute goobers just type in my chat? ‘’Bro’s built like Clotho from God of War’’ ‘’Gluten tag’’ yeah let’s get a ban on hornetcogfly1 and 2, pack ‘em up. Case’s ex wife with the 5 gifted, W’s in chat for Case’s ex wife with the FIVE GIFTED! *To the Pale King and uhhhh White Lady ig *Entering the Debating Room Hornet: I’m *To the Pale King and White Lady *Entering the idk Pale King: They don’t wanna talk about it ‘cause they’re so embarrassed by it. It’s springfield, they’re eating the dogs, White Lady: *To the cult of Blue *Entering the cultroom of Blue Blue: Zhēn qíng xiàng cǎo yuán guǎng kuò… Me: Céng céng fēng yǔ bú néng zǔ gé… Itsfy: Zǒng yǒu yún kāi rì chū shí hòu… Koma: Wàn zhàng yáng guāng zhào yaò nǐ wǒ… Szabolcs: Zhēn qíng xiàng méi huā kāi guò… Dexnacorn: Lěng lěng bīng xuě bú néng yǎn mò… Mothman: Jiù zài zuì lěng… Determined: Zhī tóu zhàn fàng… Julia: Kàn jiàn chūn tiān zǒu xiàng nǐ wǒ… Snekfast: Xuě huā piāo piāo běi fēng xiào xiào… Weirdo: Tiān dì yí piàn cāng máng… Kwijibo: Yì jiǎn hán méi… Hummus: Ào lì xuě zhōng… Kishan: Zhī wèi yī rén piāo xiāng… UBDuck: Ài wǒ suǒ ài wú yuàn wú huǐ… Trolez: Cǐ qíng chǎng liú… Raven: Xīn jiān… (Mini) Boss idea by MKKS: On the far side of Pharloom, there's a door that can only be opened with a something specific (the key hole suspiciously looks like a horn). There's an obviously fake key next to it though that can be picked up. On the other sidr of the map, that key opens the door to where a (Hercules) beetle lives. It is invincible, immune to all attacks, and follows Hornet everywhere. If somehow soft-locked, it can dig. It can also charge up a big leap occasionally. However, if Hornet can't move for whatever reason (cutscene, dialog, etc.), it instantly starts charging a leap until she can move again. As you can tell, Hornet needs to lead it to the locked door where it would accidentally use its horn to open it. (It gets up and flies away in the background. Or if Team Cherry want to be grim, it breaks its horn and flies away. If they want to be extra grim, the beetle dies.) Inside the locked door, it's revealed that it opens up an entire society living in the side of Pharloom that can only be accessed by these beetles (but the boss wanted to live away alone). Obviously, in true Hollow Knight fashion, that society is on the brink of collapse. However, we can find a tool there which summons beetles similar to the Glowing Womb Charm. The boss itself is quite dodgeable if the player is good enough at movement. This opens up the challenge of completing the game while being chased. *sdkaklsdklakldsa *okpaopawo902090i2qoiewalkds Szabolcs: It’s over *Him* , I have the high ground! *Him* : And I have 69 million power in Rise of Kingdoms because I chose the vikings which gave me an increased capacity for collecting resources! Szabolcs: Well, I have 420 million power! *Him* : 420 million? Teach me how! Szabolcs: Well *Him* , you chose the wrong civilization to begin with. I chose Hallownest because it has this neat little pool in Blue’s backyard. *Him disintegrates* (Bring it on!) *a *a InfinityPeaches: Somebody tag in Blue. Blue, if you can hear us, please, Blue. Please save me. Please save me Blue, please. I’m asking you. Please save me. Please save me, please get these people away from me. In dear Blue’s name, please stop this dream! Yes sir. I’m not doing anything sir. I’m a believer in Blue, I- I’m Blue’s child, I promise you.
Character Pack 1 First character: The Ancient Scribe, she would be the equivelent to Lemm and the Grubfather, in that you would trade items you find every now and then called Strange Inscribings to her in exchange for lore, rosaries, tools, more lore, etc. Second character: The Forsaken Troupe, this is actually a collection of characters who all were once part of the Grimm Troupe, and similarly to Brumm, all tried to break the cycle, unlike Brumm, however, they were all caught, and banished from the Troupe to brave the wastes alone, eventually all being mysteriously called together to Pharloom, where they settled down, they would have a questline where you gather supplies and other such items to help them fend for themselves, upon completing all of these quests, they would reward you with the Troupe Crest, (I'd imagine this crest is why hornet is sometimes seen with similar animations to Grimm in the trailers.) Third character: Strange Wanderer (Later named Strik), he would be found in a secluded area of someplace close to the Citadel, (Not quite sure exactly where) and upon questioning explains to hornet that to avoid succumbing to whatever curse or spell has Pharloom's residents making bells or whatever, he plays a song on his violin-esque instrument that negates the properties of silk, but the bow to his instrument, as well as a scroll, or a piece of paper, (I don't know what these guys use in universe) that explains how to play the song, was stolen by some currently unnamed flying enemies, so hornet finds both in the Citadel, but when she returns, he has been taken over by the spell, and then ensues a boss fight. Boss explanation: Attack 1: jumps to the opposite side of the arena, then charges back on foot, while swinging his instrument, sometimes just charges and doesnt head back. Attack 2: Jumps next to hornet, then readies a parryable swing with his instrument, sometimes he will guard instead to trick the player. Defeat method: either defeat him like any other boss, which will kill him, or attack until he staggers, then play the silk deterring song (not sure on a name), saving him. The song also lets you dispel various Seals of Binding blocking your path, (or blocking chests and other such things). (Current boss rating 7.75/10) Fourth character: Griivv, (Pronounced like greive) They are a "shopkeeper" character in a pit in Greymoor, they sell discarded shells (which would fully repair tools while also making them last longer) and some other items too, including a necessary tool for progressing, upon trying to buy it, however, they will say it is too precious to sell, unless you help them first, they will explain that their path out, (they cant jump out of the pit like Hornet) is being blocked by some "Strange glowy wall." which is a seal of binding, you will then need the anti-silk song from the Strik quest later on in the game, (See character 3) to dispel it, they will then run off frantically, dropping the tool, (and any other unpurchased items) you can later find them in another place in greymoor, it's another, previously concealed, empty pit, they're unconcious. Fifth character: Trapped Weaver, (Later renamed to Lone Weaver) Would be like Mask Maker in how they are only really an NPC in a hidden area meant to give lore, is a Weaver who is in a tiny, empty room behind a seal of binding, who can later be freed with the anti-silk song (See character 3) and will stand just outside of where they were and say thanks before giving a bit more lore. Sixth character: The Hollow Knight (Just hear me out ok?) I think that if Silksong is a sequel, then Embrace the Void is the most likely candidate to be the canon ending in that timeline, so The Hollow Knight would be free, and that occasionally, The Hollow Knight would appear and help Hornet, potentially last minute during the final boss, a bit of poetic mimicry of their own boss fight. Seventh character: Gilded Guardian, character-wise, just a relatively simply False Knight-esque guard in front of the entrance to the Citadel, in terms of the boss-fight... Boss explanation: Phase 1: Attack 1: Roars, prompting rocks to fall from the ceiling. Attack 2: Runs up to hornet and slams his mace (which is not a macebug, its just a golden orb on a stick) into the ground, occasionally loses balance and falls backwards instead of hitting. Attack 3: Spins around with his mace towards the wall in the player's direction, picking up speed as he goes. Phase 2: Attack 1-3: The same as the first phase attacks but he wont fall backwards and all of them are faster. Attack 4: Throws his mace into the air and rolls, bouncing off the walls once or twice, before stopping where he started and catching the mace. (Current boss rating 7/10) Eighth character: Steel Spy Sheret, would work with Steel Assasin Sharpe but rather than fighting, he would be temporarily seen in the background upon first entering certain areas in the game, spying and gathering info on the player, just a neat easter egg to spot if you're able to. Ninth character: Steel Strategist Shaed, (Pronounced like Shade) would work with Steel Assasin Sharpe and Steel Spy Sheret (See character 8) and would be the brains of the operation, would send Sheret to gather info, (Who i forgot to mention would foreshadow a rapidly approaching fight with Sharpe when seen) then send Sharpe to ambush the player using said info, eventually, there is a final battle with all three, first Sharpe, then Shaed steps in finally actually fight the player, and finally, to avenge the other two, Sheret would at last actually do something, and fight the player, before proceeding to go down in one hit. Boss explanation: Sharpe: Attack 1: If in close enough in proximity to the player, he will do the nose slash thing. Attack 2: Similar to Hive Knight, would dash to a point above the player, and strike downwards, before falling to the ground again. Attack (?) 3: dashes away, and does not do come back for a few seconds as a fake out attack, before doing attack 1 or 2, (The music also fades out until he comes back.) Shaed: Attack 1: uses a previously not shown scythe like weapon (Like the Kingsmould's) to do a spin attack, which starts and finishes with timing similar to the Pure Vessel's multi-slash attack. Attack 2: Jumps and grabs onto the wall, and throws the scythe in a dvd screensaver esque bouncing manner, more likely to be used if the player is in the middle of the arena. Attack 3: Sometimes jumps, does attack 1, but then does it again, the other direction with a shorter telegraph. Attack 4: Jumps or runs to the side of the arena, and throws the scythe like a Kingsmould. Sheret: "Attack" 1: Just runs like zote in the endless ordeal, like I said, goes down in one hit. (Current boss rating 10/10) Tenth character: Mossy Crawlid, I really want to imagine that a Hollow Knight character or creature would be seen in Silksong, in this case, a crawlid that followed Hornet to Pharloom, and lands in the same spot as Hornet when they fall to the Moss Grotto, getting covered in moss, then scurrying away as the player gains control, they would later be seen in multiple locations before being seen asleep in a town area.
Character Pack 2 First character: Mystic Terro, is an Ant mystic who has some type of backstory involving The Ancient Scribe, (See Character 1, Collection 1) exists purely to add more backstory to the Ants. Second character: Weret, they would be found in the Citadel, and would be part of a "Hey! find this thing!" Kind of quest, an npc would say their friend was captured, then say that he is in the Citadel, then you get the quest, simple as that. Third character: Void Shaman, would be a voiceless Snail Shaman wielding a shellwood staff who is posessed by Void, (like the one in the Soul Sanctum) they would begin in the background, spot Hornet and jump into the arena to fight, Boss explanation: Attack 1: Void would start to build up in several evenly spaced locations on the arena, before Void spikes would breifly shoot up from those points, (like Grimm and Pure Vessel/Hollow Knight) Attack 2: Essentially just the Shade Soul spell, a simple projectile with a short telegraph that has to be jumped over. Attack 3: Runs up to Hornet and swings the staff, as void enshrouds it. Attack 4: Jumps into the air, freezes mid-air, and shoots 7 void projectiles, (6 like a hexagons points, and 1 more straight down) before falling back downwards. (Current boss rating 7.25/10) Fourth character: Coral Guards, the drill guys from the trailer, can be talked to after beating them and they will give some backstory on themselves as well as the area. Fifth character: Moss Eater, can be encountered in a small secluded opening of the Moss Grotto, seems to have a strange obsession with the taste of the moss, and would not say very much, kind of like Willoh, but with moss, and less creepy, later on can be seen to have dug through a wall of moss (Which he was eating from) into a more spacious area where he sits idly and has somewhat more dilaogue. Sixth character: Cartographer Wren, he would be the primary, (but not sole) source of wayfarer quests (or whichever one is for exploration I can't quite remember) have a fascination with the unknown, you remember the areas in hollow knight that dont have maps? well Ren would be a kind of extra map seller, (or rather map giver, as they would be rewards for quests) he would say something like, 'Hey, I want to map [Location] but I'm not quite sure it's safe, find [Certain amount of landmarks] and tell me what to watch out for, that way I can make a map of that place!' (I really hated having to navigate the White Palace, so I hope there are less unmappable areas.) Seventh character: Explorer Correlion, after visiting every area, you can find Correlion in any randomly picked spot, in any randomly picked area, this place would change avery time you die or use a bench. Eighth character: Spire crawler, (trying to keep it less complex for now) he's just a lore npc in the citadel, he is a weaver that is curious about the top of the Citadel, but has been unable to get there Ninth character: Forager Therol, He would be a small forager who's purpose is to give a few quests, asking the player to find fruits and vegetables from various areas of the game. Tenth character: Frellik, he would be a shopkeeper character who would sell a few tools, some mask shard equivelants, maybe even a crest, his backstory would be how he used to explore and hunt, but after some kind of accident, likely caused by him, that severely wounded him, he decided to settle down and sell some of the things he found on his adventures.
Character Pack 3 First character: Lyra Weaver. (Created by chatgpt.) Name: Lyra Weaver Species: Moth Background: Lyra Weaver is a skilled and mysterious moth warrior hailing from the outskirts of Pharloom. She is known for her exceptional agility and graceful movements, which she combines with a deadly proficiency in silk-based combat. Lyra was once a weaver in the ancient moth city, renowned for her ability to craft intricate patterns and beautiful tapestries using her own silk. However, when the haunting melodies of Pharloom's depths began to disturb the once-peaceful city, Lyra felt a calling to venture into the heart of the darkness and uncover its secrets. Appearance: Lyra Weaver is adorned in a flowing cloak of iridescent silk, shimmering with hues that change based on her emotions. Her antennae are finely tuned to the vibrations of her surroundings, allowing her to sense danger with uncanny precision. In battle, her wings unfurl, revealing intricate patterns that glow softly, casting an ethereal light around her. Abilities: Lyra's combat style revolves around the use of silk for both offense and defense. She can launch razor-sharp silk projectiles, create protective barriers, and swing between platforms using strands of silk. Her agility allows her to gracefully evade attacks while delivering precise strikes with her silk-imbued weapon. Lyra can also weave temporary buffs for herself, enhancing her speed, strength, or resilience. Backstory: Lyra's journey began when her once-peaceful moth city fell into disarray due to the mysterious influence emanating from the depths of Pharloom. Feeling a deep connection to the ancient silk arts and sensing that her skills could be the key to understanding and combating the darkness, Lyra set out on a quest to unveil the secrets hidden in the heart of the kingdom. Along the way, she encounters other insect creatures, each with their own tales and challenges, forging alliances and facing powerful foes as she strives to bring balance to Pharloom. Personality: Lyra Weaver is stoic and determined, driven by a strong sense of duty to her people. She carries the weight of responsibility on her delicate shoulders but harbors a quiet optimism that fuels her journey. Despite her serious demeanor, she appreciates the beauty in small things and finds solace in the artistry of her silk creations. Lyra's presence brings a calming influence to those around her, and her actions speak louder than words as she navigates the treacherous paths of Pharloom. Second character: Bone collector, would be a character found in the Deep Docks, would like to gather bones from the area and collect them, would give a quest to kill five or so of three different enemies, the only way to know which enemies, would be to identify them from the bones he has, specifically ones on the wall. Third character: Maggot King, he would be doing the same thing that the False Knight failed to do, he would be found in an area (That I will name the Moss Catacombs) that parallels the Howling Cliffs, being far beneath the Moss Grotto, and only be accessible late game, the area would be strewn with moss and not alive bugs, leaving only maggots in the area, unlike in Hollow Knight, they would actually not run away, most of them would just be NPCs, and this area would house the Maggot Colloseum, where the player would meet the Maggot King, who would explain that he led most of Pharloom's maggots to the Moss Catacombs to live in peace, because there weren't many living bugs there, (With a few exceptions.) the Maggot King would offer Hornet to fight in the colloseum, promising an item necessary for progression in exchange for making the repetitive fights a bit less boring, in case it wasn't clear, this is a parrallel to the Colloseum of Fools, after the first trial, (Where you would fight trained Maggot warriors.) he would give Hornet the item and mention that there are more trials, should she return to fight again. Fourth character: Maggot Champion, in the fifth and final trial of the Maggot Colloseum, (See character 3, collection 3.) you would face this skillful maggot warrior, he can be found in a resting area below the colloseum, and after every trial he would gain new dialogue, until you fight him in the fifth trial. Boss explanation: Attack 1: He would ready a powerful swing, then zoom to the other side of the arena, like Paintmaster Sheo's yellow attack, but he moves with the attack. Attack 2: Jump in the air, and land with a downwards strike, creating a shockwave. Attack 3: Jump in the air, and dash downwards in Hornet's direction. Attack 4: Simple triple slash attack. (Current boss rating 7/10) Fifth character: Reaperbug(s) I believe that some of the Greymoor enemies would be from a kind of village, and there would be some way to make them not attack on sight, like the Mantis enemies, Griivv (See character 4, collection 1.) is a very old Reaperbug. Sixth character: Void Shifter, would be an endgame boss that mimmicks the player, finally proving that (At least a copy of) Hornet is Void! Boss explanation: Arena: A large open arena in the Dark Dungeon (A void infested dungeon (The Void Shaman is found here too. (See character 3, collection 2.))) In phase two, two platforms appear, seperating the arena into two halves horizontally. Intro: Hornet comes across a writhing ball of concentrated void, upon approaching it, it becomes still, before bursting open to reveal a Hornet-resembling Shade. Attack 1: Teleports above Hornet and does a drill attack straight down, before dissipating on the ground, and repeating two more times Attack 2: Sinks into the ground and summons void spikes that close into the middle, then one last one on the left or right of what's left, before they all dissapear, and the Void Shifter reappears. Attack 3: Sinks into the ground and reappears on the other side, then swiftly scurries back in the same way Hornet can crawl away in Hollow Knight, making the player have to react and dodge quickly. Phase 2: Loses all shape, and the arena is split by platforms. Attack 1: Appears on the wall on the half of the arena where Hornet is, before shooting a barrage of void projectiles, forcing Hornet to either descend or ascend to/from the platforms. Attack 2: Roars, and causes void to rise, forcing Hornet to jump to the platforms, stays for one attack if attack 3 is used, goes away if attack 1 is used. Attack 3: Summons half a dozen scurrying Hornet mimics, that go down in one hit. (Current boss rating 9.5/10) Seventh character: Void Guards, they would block the lower levels of the Dark Dungeon (See character 6, collection 3.) Until Hornet is "Worthy." and what makes them see the player as worthy? Defeating the final boss and returning post-game. (I looked in like every room after beating The Radiance, and I was hoping for some kind of post-game content or easter egg, but there wasn't really any, so now I can (pretend to) have post-game content in Silksong!) Eighth character: Coral Band, A quartet of bugs in the Coral Forest, who are part of a two part quest, the first part, you have to find all the members, who were scattered when a beast attacked a place they were playing at, then in the second part, you fight that beast while they play the boss music. Ninth character: Coral Hunter, the beast that attacked the Coral Band, it has a resemblence to the Hunter from the original game, likely being the same species, only less sophisticated, and more feral. Boss explanation: Arena: Three platforms floating on water, (Acid?) with the Coral Hunter towering over them in the background, like the robot thing from the trailer. Attack 1: Holds it's hands over two random platforms, before leaning down and pushing them beneath the water, leaving it open to be attacked, it can only be hit during this attack, as well as attack 4. Attack 2: Swings it's hand across, forcing Hornet to jump over. Attack 3: Knocks down the left and right platforms, before roaring and summoning four or five flying enemies, occasionally does attack 2 during this, the attack ends when the enemies are all killed. Attack 4: Sinks beneath the water, and pulls down a platform, before floating up to where it was for a second, before sinking down, then both it and the platform return to where they were before. (Current boss rating 7.5/10) Tenth character: Bug Watcher, A bug, who gives quests about traveling to areas with uniquely colored, or completely unique bugs, so he can document and watch them.
Character Pack 4 First character: The Lonely Nomads, they would appear in a town area, and either move to a random other town area, or the player could suggest somewhere for them to go, there would be two of these Nomads in the game, with slightly different designs and dialogue, both nomads would talk about feeling lonely, and if you make both nomads go to the same town, then they would stop feeling lonely, and travel together, having new dialogue. Second character: Skullbug, a giant skull in a secret room of the Bone Cavern (At least that's what I'm calling it for now.) which talks in an intimidating way, however, in a similar manner to knocking the Mask Maker's mask off, you can use a tool to cut some vines holding the skull up, making it fall a bit, causing the Skullbug to fall out of one of the eyeholes, revealing itself to have only been a tiny bug hiding inside of the skull, the Skullbug then crawls back into the eyehole before anything happens, and will no longer speak to Hornet after that. Third character: Davl, he has a design akin to a cross between Grimm, and an IRL vampire moth, and he's the leader of The Forsaken Troupe, (See collection 1, character 2.) the first interaction with The Forsaken Troupe would involve them thinking you are trying to steal or hurt them in some way, prompting a boss battle with Davl, which is basically a weaker, yet more strategic Grimm fight. (As in the boss is more strategic.) Boss explanation: Arena: A less well put together replica of the Grimm Troupe's tent, with the same arena style that Grimm's fight has. Intro: You enter the tent, and Davl drops from the ceiling, giving a monologue on what he assumes Hornet is there to do, before beginning the fight. Attack 1: Snaps his fingers, causing a flame on the ground to appear, he then immediately jumps into the air, to offscreen, the flame travels from his position to the wall, before dissapearing. Attack 2: Falls to the ground, then does a simple slash, followed by a dash backwards, then jumping into the air. Attack 3: Summons a few fireballs in random spots of the air, which would move in a static line from their initial postion towards the player, either hitting the player, the wall, or the ground. Aftermath: Davl is knocked down, and Hornet explains that she simply wanted to investigate the mysterious tent, Davl then apologises for attacking, and then asks if Hornet could possibly help them. (See collection 1, character 2.) (Current boss rating 9/10) Fourth character: Stirag, he would be first seen in the Moss Grotto, where the player can find him in a cage, you need to find a key hidden elsewhere in the Moss Grotto, that you can use to free him, he would explain that he came to Pharloom to search for a purpose, and Hornet wishes him good luck, later on, the enemy we see charging through a small village area in the trailer, will not appear if you have saved him, rather, you'll find him in the village, and he'll look a lot more well equipped, he'll tell you that he actually defeated the enemy, and has decided that his purpose is to defend the village from harm. Fifth character: Ceanoth, He would appear in the initial starting position of the Moss Grotto should the player return there after beating the Moss Mother, he would be tending to some recently planted flowers, as the fallen cage would have crushed the ones already there, the flowers would grow every dozen percent or so of required completion, by the end of the game, the flowers would be completely done growing. (I just wanted to say that his name is a pun on the Ceanothus flower.) Sixth character: Slicker, he would be a salesman in a town area who would sell overpriced tools and items, and the player can do small sidequests for him to get more reasonable prices, or they can threaten him, but that may have consequences. Seventh character: Marret, a Reaperbug (See collection 3, character 5.) who isn't always the brightest, she is first seen when Hornet saves her from some enemies, and then says that she shall help Hornet until she feels the favour is repaid, she tries her best to assist Hornet, but fails horribly every time, eventually taking a hit from a boss to protect her, dying in the process. Eighth character: Dorp, a little guy who's adorable, and appears in a random hole in the Bone Cavern, imagine gooey from Kirby but white and with spider legs and arms. Ninth character: Evil Dorp >:) Dorp is actually a mimicking monster, who after meeting Hornet would tell her to follow him into an enclosed area, before growing larger, and growing giant teeth. Boss explanation: Attack 1: Runs infront of the player and bites, before burrowing away. Attack 2: Picks up a boulder and throws it at the player, before burrowing away. Attack 3: Charges from one side of the arena to the other, before burrowing away. (Inspired by komastar0822) (Current boss rating 10/10) Tenth character: Bajoo, a funny little guy found in a town area who would ask Hornet to help him find his trumpet, upon completing this quest, he will add to the town's music.
Character Pack Final First character: Fleer, a happy little flea who loves to joke and jest whenever he can, extremely. annoying. Second character: Archivist Shirin, an archivist in the Citadel who is forced by the curse of the kingdom, (or whatever it is.) to keep track of anything and everything, you can use the Unbinding song, (See character 3, Collection 1.) To free her, and then she just kinda keeps doing what she was doing, since she explains that she was already an archivist prior to the curse, though she will give dialogue that explains some lore after being freed. Third Character: Iyawafogos, (I, yah, wah, foe, jose,) A high class bug who is super snobby, and would throw people to the metaphorical wolves without hesitation if it helps him to, reeks of karmic retribution waiting to happen. Fourth Character: Egev, she is Iyawafogos's sister, and constantly attempts to keep her brother from doing mean or rude things, though she rarely ever succeeds in this. (Both of these characters were named via keyboard mashing, then refining the result into a name.) Fifth Character: Pura, (Pronounced like pure.) A kind soul who uses soul spells to protect her home, just shy of Hornet's hight, and wears an almost glowing white robe, her glowing white eyes peeking through the black of the robe's hood, very reclusive, to the point of not being able to tell friend from foe anymore, and thus upon first meeting Hornet... Boss explanation: Arena: An open area leading to a pure white temple, akin to the White Palace. Intro: Hornet approaches the temple, and sees Pura standing at the entrance, seemingly praying, Hornet tries to ask her for an explanation, but upon hearing Hornet, Pura turns around, and braces for combat. Attack 1: Jumps above Hornet and fires a small orb of soul magic down to the ground, before falling down gently. Attack 2: Fires two soul orbs into the air, specifically at two symmetrically distanced points in the arena, the orbs float for a brief moment, before launching in Hornet's direction. Attack 3: Begins to focus soul, she will regain health for 2-3 seconds, but hitting her during this will do extra damage, and automatically staggers her. Aftermath: Pura collapses, and begs for mercy, Hornet explains that she was never going to hurt her in the first place, and Pura realises her folly, an apologises profusely, inviting Hornet inside the temple. (Current boss rating 7.5/10) Sixth Character: Patheu. (Path, Ooh.) A crazy person, driven mad by isolation. Seventh Character: Khizaar, a very tiny bug in the Deep Docks, around Sly's size, who will steal from Hornet, prompting a chase, when Hornet corners him, she takes back the stolen currency, and then takes Khizaar to a town area, where he is imprisoned for theft, coming back later will show Khizaar apologising, and promising to turn a new leaf when he is released. Eighth character: Quezir, a character found trying to tunnel their way out of a jail cell, and refuses to take up Hornet's offer to help, on account of some kind of family honour. Ninth character: Sir Valophim, an honourable knight who defends his home with great valour, and requests that Hornet best him in combat before passing beyond his home, Hornet, having taken up a similar role in the past, respects this, and thus the duel begins. Boss explanation: Arena: A flat ground leading up to Sir Valophims home. Attack 1: Dashes behind Hornet with his back turned, attempting to attack him before he turns around will prompt him to block and attack Hornet undodgably, otherwise, he will eventually prepare to attack, where you must strike first to avoid getting hit, the whole gimmick of the fight is that this duel based attack is the only way to hit Sir Valophim, and he has very little HP as a result, the reaction time needed to strike first gets tighter the less hp he has. Attack 2: Moves to one side of the arena and jumps in the air, throwing several daggers at Hornet, this gets faster as he loses HP. Ending: Bows to Hornet, allowing her to pass through. (Current boss rating 6.5/10) Final Character: The Cursed Queen, the one behind the curse of Pharloom, Silk, Song, all of it, she's been been behind it, and she will not allow her reign to be ended by Hornet. Boss explanation: Arena: An elegant throne room, bells and silk everywhere, in the middle, the Cursed Queen sits on her throne. Music: A combo of dramatic strings and church bells. Phase 1: The Cursed Queen is sitting in her throne in the background. invulnerable. Attack 1: Summons evenly spaced strands of silk, which hover in the air, before striking down, she does this three times, each batch of silk strands at a slightly different position, forcing the player to move back and forth. Attack 2: A bell is swung from the ceiling, that the player has to jump over to avoid. Attack 3: A bell falls from the ceiling, and acts as an obstacle until Hornet attacks it enough to break it. Phase 2: The Cursed Queen grows tired of the wait, and jumps into the foreground, now vulnerable, all the previous attacks will keep going, while new ones are also introduced. Attack 4: Jumps above Hornet and slams down into the ground, causing a shockwave effect of thorns to emerge from where she lands, dodgable with a dodge ability like the shade dash. Attack 5: Throws a split second fast dagger at the player. Ending: The Cursed Queen collapses, and as soon as Hornet lands the next hit, she perishes, (After a speech of some kind.) Then, the citadel starts to crumble, as the magic silk supports disappear, fade to black. (Then an ending of some kind.) (Current boss rating 10/10)
assuming he didnt take a roundabout way to go therein the vid this video took 4 hours to make if he walked all 4 times (once to place it, once while filming and twice going home)
dawg travels across the world to inform us that we got no silksong news
worth
@@itsfy_ true true
The most trustworthy news source hummus yummus said that silksong is coming out tomorrow and i have no reasons not to believe him. Kinda sad that araraura will stop posting after the release but atleast we can wait for the zote dlc next
Man walked an hour for no news
dude spoilers
@ mb, sorry
HIGHLIGHTS...looks up at 4:30
Train 5:30
Person talking 11:40
Human interaction 13:40
Really cool wall 14:15
Passes someone 15:55
Another pass 16:30
Talks 17:12
Looks up 18:10
Whistling 20:05
Person talking 20:57
I don even know 24:23
24:23 is called sneezing
Tomorrow for SURE!!
For shaw!
Day 274 of replying to Hummus_Yummus cope comments.
“No chance”
for sure
frozen flesh
Day 235 of saying "yeah probably" under Hummus_Yummus comment
(Also why is the video 1 hour long lol)
This is the best Episode of Silksong News
Everyday, i Imagine a future where we get Silksong News
Hope
In my hand, is cope that give me hope of getting news
@@Cpt.Stickerno0dle-iu3ok Hm, a nice one :)
@@Blue14113 Hope
Looking for January news
I am proud of the various types of content we get on this channel Keep on the good work👍
I think im done doing wordle. Im very busy irl and Im still sick and I have way too much stuff to keep wordling. I think its been 488 days. Thats good enough. I migbt continue in the future but no promises. Vasyandra you can start your own comment now
thank you for you service and good luck o7 never stop skonging
O7
It has been a good one with you wordling. I hope you can continue skonging o7
I was patiently watching the video waiting for it to end before i looked at its lenght.
Posting Daily Untill Silksong, Day 404
Palinday!!
Finally, a goal truly worth celebrating. And in 40 days? A SUPER Palin! Looking forward to it.
Anywho. Mostly just studied today. Same thing tomorrow most likely.
Good luck with studies!
When i noticed the vid was an hour long, i was like hell naw lol.
Stay determined.
Stay determined.
o7
gotchu
sir yes sir
I be determined.
Day 105 of acting like a temporary replacement for MrTrolez (the dice guy):
Today's roll: 1 4 5 6 6
This isn’t five sixes, so I might be back tomorrow
[don’t imagine that there are statistics here]
Today is day 67 of doing the statistics for the dice guy (UBDuck) so you dont have to imagine them.
Best rolls so far:
55666 (Day 32)
45666 (Day 28 and 84)
34666 (Day 73)
24666 (Day 45)
13666 (Day 19)
Worst rolls so far:
12233 (Day 20)
22333 (Day 89)
23333 (Day 86)
22224 (Day 92)
11344 (Day 75)
Previous results (last 5 days):
22456
34456
15556
12346
22344
Other cool rolls:
22235 (Day 47)
22235 (Day 48)
(Day 55) 55551
1 2 3 4 5 (67th day)
a total of 525 dice has been thrown so far with a total sum of 1927.
The average sum of the dice has so far been 18.4. The expected average value is 17.5.
The chance to get 5 sixes in one throw on a particular day is 1/7776 or ~0.012%. The chance to have gotten 5 sixes at least once after 105 days is ~1.354%.
The chance to get at least 1 six with 5 dice in a single throw is ~59.81%. So far UBDuck has gotten at least 1 six in ~60.95% of the throws.
The combined weight of the dice is about 24 grams. This means a total of 2.52kg/5.556lbs worth of dice has been flung across the table.
If UBDuck had done a daily roll since the start of Daily Silksongs News, there would be a 17.034% chance that they had gotten 5 sixes at this point.
From the 525 number of dice rolled, 94 of them have been sixes. The expected value is 87.
The highest streak of days where at least one of the dice was a six is 9. The chance to get at least 1 six 9 days in a row when throwing 5 dice is 0.98%.
The highest streak of days where no sixes were rolled is 6. The chance to roll no sixes 6 days in a row when throwing 5 dice is 0.42%.
There is 82 days left before we get two RainWorld DLCs before Silksong, and I find that really depressing
looks like he is on the way to buy silksong
Day 1411 of saying darn: Darn
Dacron no... don't do this to us...
Episode 900 set a precedent for DSN... I should've never helped Tinta with it, look at the videos we're stuck with now...
darn
Darn
darn
I would never contribute to something like this
Darn
• Day 328 of doing pushups until Silksong releases.
Pushups today : 140
Total completed : 27120
• Day 147 of doing squats
Squats today: 70
Total completed: 5512
• Day 27 of doing situps
Situps today: 50
Total completed: 844
Rules : Every week with no news, add 2 pushups to be completed per day.
Start with 20 a day.
Each week with news add 4 pushups to be completed per day.
Day 13 I'm digging another trench so I won't be doing pushups today
Forgot to comment yesterday but i did them so
Day 134
Today 60
Total 5242
Situps day 25
Today 46
Total 1158
Don't know if you restarted yesterday but it's good to see you're better 👍
Day 113 of pushups:
Pushups today: 52
Pushups total: 3926
Day 8 of leg raises:
22
162
Day 24
Pushups today: 0
Total pushups: 950
Squats today: 0
Total Squats: 2400
Situps today: 0
Total situps: 1104
I agree with Dacron
so true azc0na
Thank you for keeping us informed.
Thanks for taking me out on a walk, the wind on my face was nice but it burned my nose.
Day 461 of Silksong disappointment
I really, REALLY don't want to do my presentation on Tuesday :,)
Have a nice Sundae 🍨
Have a nice sundae too :3
day 17 of talking about a video/stream i watched in the past 24 hours
Fantasy Author Reacts to EPIC THE MUSICAL (Troy Saga) - InkWrites
13k views, 13 hours ago (ATOW)
this guy is crazy. some of the most professional, literate analysis i’ve ever seen. i’m eating this shit up. he’s pointing out all these minute details that truly prove why this musical and the artists who bring it to life are GREAT, in every sense of the word. what a guy!
Neat :3
Snowsong
gnoswonS
SMOW
No news more like no maidens
Rare footage of a silksong fan going "outside"
I STILL STANDING
RY'N NI YMA O HYD
Strong than I ever did
Better than I ever did
The snows come, and thus Silksong has not returned. We wait and watch for the glorious return.
Day 43 of shower thoughts: there could technically be a human who can read QR cods.
That one poor traumatized person who has been rickrolled so much that the qr is inserted in their brain
In theory, you would just need a method to mentally change the bit-reordering and then the commitment to memorize the 95 ascii bytes used in qr formatting. It would be a tedious process, but completely doable!
Day 653 of writing the script for Mossbag’s lore video one word at a time:
If you were to ask me, “What is your favorite video game ever made?” I would have to say Cory in the House for the Nintendo DS. But Hollow Knight would be a close second. Hollow Knight was released on February 24th, 2017 by Team Cherry, an indie game studio based in the mythical land of Adelaide, South Australia. Over the past three years, Hollow Knight has become an indie darling. The game has sold over three and a half million copies, it was the opening game at AGDQ 2019. There’s a Hollow Knight book, a line of plushies, T-shirts, nicotine patches, nuclear warheads, and even vinyl records for all you goddamn hipsters.
Team Cherry had one goal when making Hollow Knight. They wanted to create a world that allowed players to get completely lost in exploration. We can see this desire in Hollow Knight’s design. The levels in Hollow Knight are massive, with secrets and rewards hidden in every nook and cranny, be that powerful charms, special abilities or uhh… The game’s navigation system requires the player to work for their map, forcing them to make a stronger mental image of the world in their head. Christopher Larkin’s score and Ari Gibson’s artwork lend to this as well, creating an atmosphere that the player won’t want to leave. But there's one aspect of Hollow Knight that keeps people like me coming back: the world building.
When Super Metroid launched in 1994, it stood out for its amazing sense of immersion. Now in 1994, I was busy not being alive, but I’ve watched enough UA-cam video essays to know that this game was a big deal. In case you didn't know, Super Metroid is basically the granddaddy of all Metroidvanias. That's why they’re called "MetroidVANIAs". Now in Super Metroid, there are moments that give the player a sense of depth. Basically the feeling that this world exists outside of Samus’ interactions with it. In the room right before that diabetic crocodile thing, Samus can find the corpse of a random soldier. His inclusion here doesn't change the gameplay at all, but instead gives the player a sense of wonder about the world they are exploring. Who was this guy? Why was he here in the first place? Did he like jazz?
Now finding dead bodies and other random garbage is pretty cool, right? Well, Hollow Knight basically does the same thing. About a dozen times. Through its world building, Hollow Knight turns Hallownest into a living kingdom. You can sense the ancient history of the land when you look at dilapidated structures or giant barred doors. Nothing feels like it was put into the game randomly; there's a reason for it all.
Except those reasons aren't the easiest to uncover. Hollow Knight's narrative is buried under layers of NPC dialogue, item descriptions, lore tablets, and even additional content like the Quirrel comic and Fangamer’s Wanderer's Journal. These past three years have an insane amount of research by the Hollow Knight community to make sense of Team Cherry’s sprawling world. We've even made it to the point where people are looking at the in-game signs to try and decipher Hallownest's logographic language.
In this video, I hope to give you a long and detailed look into the world of Hollow Knight, exploring Hallownest’s history and uncertain future. When I'm not busy making surprisingly accurate Super Smash Brothers roster speculation videos, or insightful podcasts about beloved subjects like the Donkey Kong Country television series, or whatever this was supposed to be, I'm usually making videos about Hollow Knight.
And while I am a seasoned Hollow Knight lore expert, I cannot confirm that every musing or theory presented in this video is completely correct. I highly recommend checking out the lore section of the Hollow Knight Wiki if you want a more neutral explanation of Hollow Knight's lore. But
Day 126 of writing about whatever I feel like
When reading, do you have different voices for different characters in your head? I didn't until about half a year ago, when my brain decided that one guy in a manga definitely spoke with a Scottish accent, and since then i try to make up a new voice for every character
Yeah, i try to have, but get overwhelmed sometimes hehehe
Hehe that’s cool!! Mine just have my head voice, I usually don’t do voices.
Also Scottish!? Me reference!?!?
maybe the silk was the song inside us
Perhaps
Maybe the song was the silk inside us
Maybe the inside was the sing silking us
bro song silk had one
Maybe Silksong was the friends we made along the way
Day 331 of rating every video's description: “no description” what? There’s a guest host, but there isn’t a description. I can’t rate what isn’t there, so 0/10. The video is cool though, seemingly being our guest travel the snow.
Me news: nothing really, I took down all of my Christmas decorations today, which was a little sad but it cleared up the space.
Day 108 of PT journey
Not much today, school work and chilling. An hour long video all for no news is so funny 😂
Thanks!
Have fun :3
Bro it's actually going to release these year, a journalist wrote about it and I believe he is right. We still have hopes
Day 531 pf writing Hollow Knight things one word at a time until Silksong comes out
Completed:
The Elegy for Hallownest (full)
The Mr. Mushroom locations poem
Pharloom’s Folly
The Birthplace monologue
Myla’s song
In progress: Forgotten Crossroads Lore Tablets
The Pilgrim’s Way
Travelers of Hallownest, descend through verdant wilds and fungal groves to the
Day 1 of today being December 36, 2024 and there being no news
Today it is the 408™th day, of me writing hornet's Dialogue one letter at a time until Silksong releases
Hornet, In Greenpath : ""Come no closer, Ghost.
I've seen you creeping thru the undergrowth, stalking me.
This old kingdom... a terrible thing awakens, I can smell it in the air.
I know what you are, I Know what you'd try to do, I can't allow it""
If you manage to dream nail Hornet in Greenpath, it'll say : ""Only pity for your cursed Kind...""
""Too Weak, Little Ghost...""
""No Shadow will haunt me..."""
Hornet, In front of the fountain in City of Tears : ""Again We Meet, Little Ghost. I'm normally quite perceptive, You I underestimated. Though i've since guessed the truth.
You've seen beyond this kingdom's bounds.
Yours is resilence born from two voids.
It's no surprise then you've m""
Day one hundred and twenty-eight of writing The Lament for the Rohirrim one character at a time until Silksong comes out:
Where is the horse and the rider? Where is the horn that was blowing?
Where is the helm and the hauberk, and the bright hair flowing?
Where is the hand on the h
You should have the element animation villager news guys do a daily silksong news segment.
Aww shoot back to school tomorrow, but it’s only a week of school, then I’m off for 3 weeks for practice exams >:3 anyway today was nice ig, I went out for a while, and played boardgames with family. I did more watercolours last night and it’s still fun!! :333333 sorry I’m a lil busy rn
Day 347 of writing the script of the Amphibia episode ‘Marcy at the Gates’ one word at a time:
Sprig: Do-do-do, Newtopia! Ugh. I can’t believe it! It’s been a long journey, but we’re finally almost there.
Sprig: Anne?
Anne: Huh?
Sprig: Uh, thought you’d be more excited.
Anne: I am excited. It’s just… we’ve been travelling Amphibia for weeks. I thought there’d be some sign of Marcy by now. But nothin’.
Sprig: Maybe that’s a good thing. Your last friend was kind of…. totally evil.
Anne: Hey! Look, Sasha and I might be going through a rough patch, but that doesn’t mean I don’t care about her. And since she got zapped here with me, it must mean Marcy did too. Also, Marcy is completely different from Sasha. She’s harmless.
*Flashback*
Marcy: Boom, just cleared new game plus.
Coach: Heads up!
Marcy: Whoa! Thanks, Anne.
Anne: Hey, no problem.
Coach: Marcy, Sasha, Anne. You lose!
Marcy: Okay. Sash-Anne. Dungeon’s almost ready. Then we can finally play some Creatures and Caverns. Oh, yeah!
Anne: Locker door! Locker door!
Marcy: Oop! That was close.
Sasha: One of these days, she’s gonna get herself killed.
Anne: Ugh! Don’t say that…(gasps) Wet floor, wet floor!
Marcy: Oh, man. Where’d I be without you.
Anne: MARCY!
Marcy: I did it again, didn’t I?
Anne: She was super smart. But super oblivious.
Marcy: Whoo!
Anne: And insanely clumsy.
*flashback* *over*
Anne: Like, maybe the clumsiest person alive.
Sprig: Wow, that must be horrible. (He drinks a glass of water that slips out of his hands.)
Anne: Back home, we were there to protect her. But here, she’s alone, and instead of kickballs…
Sprig: She could get mauled by an elephant scarab. Or crushed to death by a heron. Or worse, flayed alive by a… (Anne grabs his lip to shut him up.)
Anne: not helping.
Polly: Guys! Come… It’s… I… Not gonna believe… Ah! Just get out here!
(They climb up the fwagon)
Hop Pop: There she is, gang… Newtopia. If there’s a way to get you home, it’s in that city.
Anne: Well, then let’s get down there.
All: (Jump in excitement!!) Whoo-hoo! Yeah!
(Anne and the gang continue to process to Newtopia)
Anne: Well, my feet are soaked.
Polly: Now this is the life. Huh? Hey, what do you think made these holes?
Hop Pop: Mmm… better not to ask. Come on!
Polly: I feel like this is
that seems lucky, are the practice tests pretty hard tho?
OH MY ITS SUNDAY ALREADY MY BRAIN STILL THINKS ITS SATURDAY LOL
*WE LUV OUR BOARD GAMES HEREEEEE*
you don’t have to be sorry if you’re still commenting.
Study well
@@itsfy_they are supposed to be exactly the same difficulty as the normal exams, but they’ll probably make them a lil harder to make us study more
Day 141: Ask the Daily Elden Ring DLC News characters anything! (Chapter 3.)
(DSN 1342 For Chapter 1.)
(DSN 1394 For Chapter 2.)
(For context, watch the episodes of Daily Elden Ring DLC News from takeover to the
end, and then watch the videos on the finale playlist.) Any character shown on DERDLCN is viable for questions. (With a few exceptions like komastar. Also for Elden Bruh questions, I have not seen much of anything about Elden Ring as a game.)
Question: What are your favourite foods and why? (Blue14113.)
Davl: I quite like simple berries and soups. Easy and inexpensive to make, and plentiful enough to feed the whole Troupe!
Evil Dorp>:): I like rocks.
Davl: What?
Evil Dorp>:): Hey, they're more plentiful than berries most of the time. Fits your logic.
Day 608
It was just before dawn one miserable
Morning in black Forty-Four
When the forward commander was told to sit tight
When he asked that his men be withdrawn
And the Generals gave thanks as the other ranks
Held back the enemy tanks for a while
And the Anzio Bridgehead was held for the price
Of a few hundred ordinary lives
-------------------------------------------------------------------------------------
So ya thought ya might like to go to the show
To feel the warm thrill of confusion, that space cadet glow
Tell me is something eluding you sunshine?
Is this not what you expected to see?
If you wanna find out what's behind these cold eyes
You'll just have to claw your way through this disguise!
----------------------------------------------------------------------------------------------
Momma loves her baby
Daddy loves you too
And the sea may look warm to you baby
And the sky may look blue
oh baby blue
Ooh-ooh-ooh-ooh babe
If you should go skating on the thin ice of modern life
Of a million tear stained eyes
Don't be surprised when a crack in the ice
Appears under your feet
You'll slip out of your depth and out of your mind
With your fear flowing out behind you
As you claw the thin ice
---------------------------------------------------------------------------------------
Daddy's flown across the ocean
Leaving just a memory
A snapshot in the family album
Daddy, what else did you leave for me?
Daddy! What'd you leave behind for me?
All in all it was just a brick in the wall
All in all it was all just bricks in the wall
------------------------------------------------------------------
Kind old king George
Sent mother a note
When he heard that father was gone
It was, I recall, in the form of a scroll
Gold leaf adorned
And I found it one day
in a draw of old photographs hidden away
My eyes still grow damp to remember
His majesty signed it with his own rubber stamp
it was dark all around
there was frost in the ground
When the tigers broke free
And no one survived
from the royal fusiliers company z
They were all left to die
Most of them dead the rest of them dying
And that's how the high command took my daddy from me
--------------------------------------------------------------------------------------------------------------------------
Ooh-ooh ooh ooh ooh
ooh-ooh ooh ooh ooh
Ooh-ooh ooh ooh ooh
Did-did-did-did you see the frightened ones?
Did-did-did-did you hear the falling bombs?
Did-did-did-did you ever wonder why we had to run for shelter
When the promise of a brave new world unfurled beneath the clear blue sky?
Ooh-ooh ooh ooh ooh
Ooh-ooh ooh ooh ooh
Did-did-did-did you see the frightened ones?
Did-did-did-did you hear the falling bombs?
The flames are all long gone but the pain lingers on
Goodbye blue sky
Goodbye blue sky
Goodbye
Goodbye
--------------------------------------------------------------------------------------------------------------------------
You! Yes You! Stand still laddie!
When we grew up and went to school
there were certain teachers who
would hurt the children any way they could
by pouring their derision
on everything we did
exposing every weakness however carefully hidden by the kid
But the whole town knew whenever they got home at night
their fat and psychopathic wives would thrash them within
inches of their lives
----------------------------------------------------------------------------------------------------
We don't need no education
we don't need no thought control
No dark sarcasm in the classroom
Teacher leave them kids alone
Hey! Teacher! Leave them kids alone!
All in all its just another brick in the wall
All in all you're just another brick in the wall
We don't need no education
We don't need no thought control
No dark sarcasm in the classroom
Teacher leave them kids alone
Hey! Teacher! Leave them kids alone!
All in all its just another brick in the wall
------------------------------------------------------------------------------------------------------
What shall we use
To fill the empty spaces
Where waves of
--------------------------------------------------------------------------------------------------------------------------
silksong news is out there somewhere, just keep walking
day ??? of saying random things here until silksong comes out
so so sleepy
Day 5 adding an adjective to Zote:
Gorgeous
Passionate
Terrifying
Beautiful
Powerful
Grey Prince Zote
Someday,
our dreams will come true,
until that day,
we need to maked true and
we need to survive to see that day,
that's why,
be strong and never forget,
what our dreams once were.
Even if we fall,
may our dreams become the dreams
that someone will see.
Happy new year and for a year that Silksong will be released.
See how much effort it takes for him to make these videos for all of us
Nelson is 50 days old🥳🎂
Day 1452 of lying on the internet
Remember to stay hydrated even in the winter
Day 20: The struggle enriches your spirit.
Hey, DSN gang! Nothing new. Tomorrow for sure!
This was a nice hike. Need more stuff like this.
tomorrow *me asf i do that i walk for long periods like whenever i go to mothman's house it's 30 minutes and that's just objective based walking* *leisure walking can take 2 hours* for sure
Since you're an acorn, do you have legs to walk or do you hop around? :3
TODAY *The based walker.* for sure.
Walking places is cool yeah
Tomorrow *I love long walks as long as im not forced to do it* for SHAW!!
@@TheBrickPerson classic human phscology (i am not gonna even bother correcting that)
Sephtis as Shechem[Sephchem]
Nocallia as Hamor[Nocallamor]
Genesis XXXIV - The Treachery of Weirdob’s Sons
1. Now Mustinah the daughter of Liveah, whom she had borne to Weirdob, went out unescorted to visit the female bugs of the kingdom.
2. When Sephchem the son of Nocallamor the Itsfyhivite, prince of the kingdom, saw her, he kidnapped her and lay intimately with her by force [humbling and offending her].
3. But his soul longed for and clung to Mustinah daughter of Weirdob, and he loved the female bug and spoke comfortingly to her young heart’s wishes.
4. So Sephchem said to his father Nocallamor, ‘’Get me this young female bug as a wife.’’
5. Now Weirdob heard that Sephchem had defiled Mustinah his daughter; but his sons were in the cave with his livestock, so Weirdob said nothing until they came in.
6. But Sephchem’s father Nocallamor went to Weirdob to talk with him.
7. Now when Weirdob’s sons heard of it they came in from the cave; they were deeply grieved, and they were very angry, for Sephchem had done a disgraceful thing to Weirdrael by lying with Weirdob’s daughter, for such a thing is not to be done.
8. But Nocallamor conferred with them, saying, ‘’The soul of my son Sephchem deeply longs for your daughter [and sister]. Please give her to him as his wife.’’
9. ‘’... And [beyond that] intermarry with us; give your daughters to us as wives and take our daughters for yourselves.’’
10. ‘’... In this way you shall live with us; the kingdom will be open to you; live and do business in it and acquire property and possessions in it.’’
11. Sephchem also said to Mustinah’s father and to her brothers, ‘’Let me find favor in your sight, and I will give you whatever you ask of me.’’
12. ‘’... Demand of me a very large bridal payment and gift [as compensation for giving up your daughter and sister], and I will give you whatever you tell me; only give me the female bug to be my wife.’’
13. Weirdob’s sons answered Sephchem and Nocallamor his father deceitfully, because Sephchem had defiled and disgraced their sister Mustinah.
14. They said to them, ‘’We cannot do this thing and give our sister in marriage to one who is not circumcised, because that would be a disgrace to us.’’
15. ‘’... But we will consent to you only on this condition: if you will become like us, in that every male bug among you consents to be circumcised,’’
16. ‘’... Then we will give our daughters to you in marriage, and we will take your daughters for ourselves, and we will live with you and become one bug.’’
17. ‘’... But if you do not listen to us and refuse to be circumcised, then we will take our daughter Mustinah and go.’’
18. Their words seemed reasonable to Nocallamor and his son Sephchem,
19. And the young bug did not hesitate to do the required thing, for he was delighted with Weirdob’s daughter. Now he was more respected and honored than all others in the cave of his father.
20. Then Nocallamor and Sephchem his son came to the gate of their walled city [where the leading bugs would meet] and spoke with the bugs of the city, saying,
21. ‘’... These bugs are peaceful and friendly with us; so let them live in the kingdom and do business in it, for the kingdom is large enough for us and for them; let us take their daughters for wives and let us give them our daughters in marriage.’’
22. ‘’... But only on this condition will the bugs consent to our request that they live among us and become one bug: that every male bug among us become circumcised just as they are circumcised.’’
23. ‘’... Will not their maggots and their possessions and all their wild bugs be ours if we do this? Let us consent to do as they ask, and they will live here with us.’’
24. And every Itsfycanaanite male bug who went out of the city gate listened and considered what Nocallamor and Sephchem said; and every male bug who was a resident of that city was circumcised.
25. Now on the third day [after the circumcision], when all the male bugs were terribly sore and in pain, two of Weirdob’s sons, Interneteon and Maximovi, Mustinah’s full brothers, took their nails, boldly entered the city [without anyone suspecting them of evil intent], and they killed every male bug.
26. They killed Nocallamor and his son Sephchem with the edge of the nail, and took Mustinah out of Sephchem’s cave [where she was staying], and left.
27. Then Weirdob’s other sons came upon those who were killed and looted the cave, because their sister had been defiled and disgraced.
28. They took the Itsfycanaanites’ maggot flocks and their vengefly herds and their goams, and whatever was in the city and in the cave;
29. They looted all their geo, and took captive all their children and their wives, even everything that was in the houses.
30. Then Weirdob said to Interneteon and Maximovi, ‘’You have ruined me, making me a stench to the inhabitants of the kingdom, the Itsfycanaanites and the Blueperizzites! My bugs are few in number, and the male bugs of the kingdom will band together against me and attack me; I shall be destroyed, I and my household.’’
31. But they said, ‘’Should he be permitted to treat our sister as a prostitute?’’
(music recommendations for blue: ‘’cornfield chase’’, ‘’S.T.A.Y’’ and ‘’mountains’’, all from interstellar)
Day 284 of quoting the Bee Movie script word by word every day until Silksong comes out or I finish the script(names that indicate who is speaking the dialogue/who is dialoguing don’t count for the ‘’word by word daily’’ thing).
‘’According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway, because bees don’t care what humans think is impossible. [Barry]: Yellow, black. Yellow, black. Yellow, black. Yellow, black. Ooh, black and yellow! Let’s shake it up a little. [Janet]: Barry! Breakfast is ready! [Barry]: Coming! Hang on a second. Hello? [Adam]: Barry? [Barry]: Adam? [Adam]: Can you believe this is happening? [Barry]: I can’t. I’ll pick you up. [Martin]: Looking sharp. [Janet]: Use the stairs. Your father paid good money for those. [Barry]: Sorry. I’m excited. [Martin]: Here’s the graduate. We’re very proud of you, son. A perfect report card, all B’s. [Janet]: Very proud. [Barry]: Ma! I got a thing going here. [Janet]: You got lint on your fuzz. [Barry]: Ow! That’s me! [Janet]: Wave to us! We’ll be in row 118,000. Bye! Barry, I told you, stop flying in the house! [Barry]: Hey, Adam. [Adam]: Hey, Barry. Is that fuzz gel? [Barry]: A little. Special day, graduation. [Adam]: Never thought I’d make it. [Barry]: Three days grade school, three days high school… [Adam]: Those were awkward. [Barry]: Three days college. I’m glad I took a day and hitchhiked around the hive. [Adam]: You did come back different. [Artie]: Hi, Barry! [Barry]: Artie, growing a mustache? Looks good. [Adam]: Hear about Frankie? [Barry]: Yeah. [Adam]: You going to the funeral? [Barry]: No, I’m not going to his funeral. Everybody knows, sting someone, you die. Don’t waste it on a squirrel. Such a hothead. [Adam]: I guess he could have just gotten out of the way. I love this incorporating an amusement park into our regular day. [Barry]: I guess that’s why they say we don’t need vacations. Boy, quite a bit of pomp… under the circumstances. Well,
I wonder if changing the names has any impact on how people percieve the text
you think anyones gonna watch this all the way through?
yes
Yes, but not me
Yes, maybe me
For sure.
Yes, probably me
And pupe has to watch every dsn video
Excellent lil journey rigt there
No matter what
we need to keep walking.
Thank you for the newest news
Understood. Thank you Dacron.
Day 102 counting down to the official release of SilkSong: 92 days left.
my man tried to go to kingdom's edge for news but ended up back in dirtmouth
Day 159 of your daily: "tomorrow is another day"
? Ok man
?
@gamajx8382 !
Day 551 of thanking Dacron and Araraura for bringing us the news
This guy needs more credit 😂 I love this
Playing through again, defeated Grimm
nice
813 I found a cool game called desmos, its online and you just try to click the thingys really fast, and its pretty weird cos its built into a mathematic Graper?! That's odd,but fun. Got a cool time. Still trying to beat that cursed level. Breaking is running out, but it'll be nice to go back to school
I found this channel very randomly while not even searching for it, that teaches you how to code 2d celeste like movement for godot which I wanted to make a celestoid type game in, that's lucky. I'll try that out a bit later
wait desmos is the program idk what the game is called
*ITSFYS GAME DEV ERA*
@SPEEDYDIM2 we'll see how that goes
Good luck coding!
Desmos …like the graphing calculator?
YOOO good luck programming!!! Based Godot user.
what in the actual fiddlesticks just happened
Hollow Knight by memory, day two hundred fifty two - Achievements
Enchanted
Unlock: Collect half of all charms
How I unlocked it(if I did): I unlocked it by just playing through lots of the game, before beating Hollow Knight for the first time
Next Achievement: Blessed
Day 661 of reciting MOTIVATIONAL Devil May Cry themes one word at a time to keep YOU motivated while you wait for Silksong! (Bury the Light completed on Day 285 // Divine Hate completed on Day 562):
The Time Has Come And So Have I
I'll Laugh Last Cause You Came To Die
The Damage Done The Pain Subsides
And I Can See The Fear Clear When I Look In Your Eye
I Never Kneel And I'll Never Rest
You Can Tear The Heart From My Chest
I'll Make You See What I Do Best
I'll Succeed As You Breathe Your Very Last Breath
Now I Know How The Angel Fell
I Know The Tale And I Know It Too Well
I'll Make You Wish You Had A Soul To Sell
When I Strike You Down
this reminds me of that one SpongeBob “special episode”
Day one hundred and fifty one of acting as a foil to the Darn Guy
damn
I know where you are dacron
damn
No news today, but tomorrow for sure!
This is so heartbreaking. No Silksong has made people go outside. 😢
One day, ONE DAY, there will be news
This is it. The final area. I've exhausted all possibilities for Hollow Knight, and there's nowhere for me to go... Unless I keep getting ideas. So long as I have you guys, I will never run out. Please give me any possibilities for locations. Tomorrow is the start of a new era of these daily comments. Thank you.
Day 874 of naming every major area of Hollow Knight in mostly alphabetical order one letter at a time until Silksong comes out:
*Hollow Knight:*
Abyss (1-5)
Ancient Basin (6-17)
City of Tears (18-28)
Colosseum of Fools (29-44)
Crystal Peak (45-55)
Deepnest (56-63)
Dirtmouth (64-72)
Fog Canyon (73-81)
Forgotten Crossroads (82-100)
Fungal Wastes (101-112)
Godhome (113-119)
Greenpath (120-128)
Hive (129-132)
Howling Cliffs (133-145)
Kingdom's Edge (146-157)
Queen's Gardens (158-170)
Resting Grounds (171-184)
Royal Waterways (185-198)
White Palace (199-209)
Ancestral Mound (210-223)
Beast's Den (224-232)
Blue Lake (233-240)
Cast-Off Shell (241-252)
Crystallised Mound (253-269)
Distant Village (270-283)
Failed Tramway (284-296)
Fungal Core (297-306)
Hallownest's Crown (307-322)
Isma's Grove (323-332)
Joni's Repose (333-343)
Junk Pit (344-350)
King's Pass (351-359)
Lake of Unn (360-368)
Land of Storms (369-380)
Mantis Village (381-393)
Overgrown Mound (394-407)
Palace Grounds (408-420)
Path of Pain (421-430)
Pleasure House (431-443)
Queen's Station (444-456)
Shrine of Believers (457-473)
Soul Sanctum (474-484)
Spirits' Glade (485-496)
Stag Nest (497-504)
Stone Sanctuary (505-518)
Teacher's Archives (519-534)
Temple of the Black Egg (535-553)
Tower of Love (554-564)
Watcher's Spire (565-577)
Weaver's Den (578-587)
Hidden Station (588-599)
King's Station (600-611)
Bonebottom (612-621)
Bone Forest (622-631)
Citadel (632-638)
Coral Forest (639-649)
Deep Docks (650-658)
Gilded City (659-668)
Greymoor (669-676)
Lake of Fire (677-686)
Moss Grotto (687-696)
Moss Temple (697-706)
Marrow (707-712)
Old Church (713-721)
Soaring Warlord's Tower (722-741)
Birthplace (742-751)
Grubhome (752-759)
Nailmaster's Huts (760-774)
Nailsmith (775-783)
Salubra's Shop (784-795)
Sly's Shop (796-804)
Tuner's Workshop (805-818)
Desolate Wastes (819-832)
Dream Realm (833-842)
Hallownest (843-852)
Nightmare Realm (853-866)
Pharloom (867-874)
It has taken 847 days to chronicle every area in hollow knight o7
Grimm’s tent maybe?
Mod areas? Individual room names as they appear in the files? Every dream (e.g. Failed Champion dream, Radiance dream, maybe even Attuned/Ascended/Radiant False Knight dream)? Cut areas (I recall at least Bone Forest, Elderbug's dream, and Snail Village)?
This video file must be enormous. I feel bad for the one who uploaded this. It must have taken hours.
Day 76 of naming a random HK enemy/boss/npc, etc. with the help of a randomizer
And today's character is:
.
.
.
Boofly
Yesterday's character was: Fungoon
-Who would win in a fight? Boofly VS Fungoon
-Bet geo! Do you think today's character will beat tomorrow's character?
Are we blessed today?
boofly
The beeeeg boi!!!
maybe hollow knight silksong was the friends we lost along the way(t)
Day 416
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
idk
Because it doesn't have to go our way, and we have to accept that.
I agree with Blue.
I don't know. It's probably that-guy-over-there 's fault tho
silksong
gnoskliS
Day 3 of typing the Macbeth play by Shakespear one sentence at a time:
"FIRST WITCH
When shall we three meet again?
In thunder, lightning, or in rain?
SECOND WITCH
When the hurly-burly’s done,
When the battle’s lost and won."
Also, day 5 of typing Hollow Knight lore from lore tablets:
"The Green Children walked from the dream unto these lands.
Here we now shall wait, patient, for the call to return."
Tomorrow I'm commenting a banger poem
Stay determined!
day 2000 is in 549 days gotta love walking in the snow
Day 9 saying all the pokemons in the NatDex until silksongs release
Blastoise
hornet will eat snow
no...YOU will eat snow
Daily Silksong hike
The last 10 minutes could use a nausea warning.
anyone else got a nerf ultra five? it's basically a nerf bolt pistol.
perhaps tomorrow
NOOOO NEWS AUGHHHHH DARNN
day 421 and 221 of the gimmick
i worked on my map today so i used the DDD as like a drafts thing
couldnt get the mountains right for a while, but i got it 😎
drew a shy cornifer for mkksc :3
Oooooo cool!!!!
Day 988 of writing every area in Hollow Knight and Silksong and subareas in Hollow Knight, and areas in other games because I ran out of areas in Hollow Knight character by character
days i've missed counter: 16
Every time I complete an area I rate it out of 100
Dirtmouth 65/100
Forgotten Crossroads 55/100
Greenpath 82/100
Howling Cliffs 23/100
Fog Canyon 42/100
Fungal Wastes 64/100
City of Tears 85/100
Deepnest 63/100
Resting Grounds 50/100
Crystal Peak 55/100
Royal Waterways 46/100
Ancient Basin 53/100
Kingdom’s Edge 41/100
Queen’s Gardens 63/100
Colosseum of Fools 59/100
The Hive 44/100
The Abyss 66/100
White Palace 75/100
Godhome 78/100
Infected Crossroads 7/100
The Silksong areas are getting rated simply out of 10 since we really don't know much about them, and I'm rating them based off vibes since its not like we have anything else to go off of
Moss Grotto 6.5/10
Deep Docks 5/10
Greymoor 8/10
The Citadel 8/10
Subareas will get rated of 10, just like silksong areas, because its not really fair to compare them to the areas they are contained within
King's Pass 7/10
Ancient Mound 0/10
Closest we'll get to a Silksong fan touching grass.
Anyway, obligatory part of the comment where I praise Artificer's gameplay. Whoever thought to give a slugcat a rocket jump (which has concussive abilities) is a genius.
Day 37 of writing the poem "If I must die" in Irish (by RoscCatha), Scottish (by Leathbhadoiri), and Welsh (by arswydus) one word per day each.
Má tá orm bás a fháil
Caithfidh tú maireachtáil
Chun mo scéal a insint
Chun mo shealúchais a dhíol
Chun píosa éadach a cheannach
Agus roinnt sreangáin
(déan cinnte go bhfuil sè bàn le heiraball fada)
lonas
Ma dh'fheumas mi 'm bàs
Feumaidh tusa a' bheatha
Gus mo sgeul innse
Gus mo chuid a reic
Gus pìos clò a cheannachd
Agus sreang bheag no dhà
(Dèan geal i, is earball fada oirr')
Feuch am
os bu rhaid i mi farw,
rhaid i ti fyw
i ddweud fy stori
i werthu fy mhethau
i brynnu darn o frethyn
a chydig o linyn,
(gwna fo'n wyn â chynffon hir)
fel bod plentyn, rhywle
===
Gimmick archive:
1. English (100 days):
If I must die,
you must live
to tell my story
to sell my things
to buy a piece of cloth
and some strings,
(make it white with a long tail)
so that a child, somewhere in G_z_
while looking heaven in the eye
awaiting his dad who left in a blaze -
and bid no one farewell
not even to his flesh
not even to himself -
sees the kite, my kite you made, flying up above,
and thinks for a moment an angel is there
bringing back love.
If I must die
let it bring hope,
let it be a tale.
- Refaat Alareer, who was blown up on the 6th of December 2023 along with his brother, sister, and four of his nephews.
2. French (102 days):
Si je dois mourir
Tu dois vivre
Pour raconter mon histoire
Pour cèder mes biens
Pour acheter un bout de tissus
Et quelques ficelles
Blanc, avec une longue traine
Pour qu'un enfant, quelque part á G_z_
Au seuil du paradis
Attendant son père, trop tôt parti
Sans dire au revoir
Ni à sa chair
Ni à sa personne
Lorsqu'il verra un cerf-volant, le mien, conçu par toi, volant dans le ciel
Il pensera pour une seconde, qu'un ange se manifeste
Apportant avec lui l'amour
Si je dois mourir
Que ma mort soit le ferment de l'espoir
Que ma mort demeure une histoire.
- Refaat Alareer. While doing this gimmick, his daughter (whom this poem was written for), her husband, and their baby were blown up.
3. Filipino and German (119 days):
Kung kailangan kong mamatay,
kailangan mong mabuhay
upang isalaysay ang aking kuwento
upang ibenta ang aking mga gamit
upang ibili ng isang pirasong tela
at ilang lubid,
(piliin mo ang puti na may mahabang buntot)
sa ganun ay may isang dako ng G_z_
na habang tinitigan sa mata ang langit
at naghihintay sa kanyang ama na lumisan sa pagliyab--
at hindi nakapagpaalam kahit kanino
kahit sa kanyang sariling laman
kahit sa kanyang sarili--
ay masisilayan ang saranggola, ang nilikha mo, lumilipad sa taas
at isipin kahit sa isang sandali na may anghel doon
na nagdadala pabalik ng pag-ibig
Kung kailangan kong mamatay
nawa'y ito ay magdala ng pag-asa
nawa'y ito ay maging alamat
Wenn ich sterben muss
musst du leben
um meine Geschichte zu erzählen
um mein Hab und Gut zu verkaufen
um ein Stück Stoff zu besorgen
und ein paar Schnüre
(lass es weiß sein und mit einem langen Schweif)
so dass ein Kind, irgendwo in G_z_
während es dem Paradies ins Auge sieht
wartend auf seinen Vater, der wie ein Blitz verschwand-
und von neimandem Abschied genommen hat
nicht einmal von seinem Leib
nicht einmal von sich selbst-
den Drachen seiht, meinen Drachen, den du gemacht hast, wie er oben fliegt,
und für einen Augenblick denkt, dass ein Engel da ist,
der die Liebe zurückbringt.
Wenn ich sterben muss,
lass es Hoffnung bringen,
lass es eine Legende sein.
- Refaat Alareer. While doing this gimmick, the ICC issued warrants against his murderers which only pass in _some_ countries.
The snow symbolises the cold death of silksong
Peak rain world gameplay, we love artificer
He was so close to... maybe some day.
Rocket jump?!
@@TheBrickPerson Yes. In fact, it's a rocket back/front flip.
We need to rest...
Day 448 of wishing everyone a happy birthday everyday until Silksong releases: happy birthday everyone 🎉
Day 1064 of “No silksong release today but tomorrow for sure”
GORB
Everything went well a bit unexpected but well
Gimmick 1: Day 242 of posting 1 letter from the skit "Steamed hams" from memory until Silksong gets a release date (Only spoken words count)
(Door bell rings)
C: Well Seymour, I made it, despite your directions.
S: Ah, superintendent Chalmers, welcome. I hope you are prepared for a unforgettable luncheon!
C: (Grunts)
(Enter dining room)
(Chalmers sits down)
(Enter kitchen)
S: (Gasps) Oh, E Gads, My roast is ruined! (Step step step(Knocks?)) But what if... I were to purchase fast food, and disguise it as my own cooking?
S: Oh Oh Oh, How delightfully devilish, Seymour!
(Seymour puts his leg on the windowsill as Chalmers steps into the room)
C: Uh-
(Jingle plays)
Skinner with
Gimmick 2: Day 212 of adding 1 "Cope" to the following text till Silksong releases
Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope Cope
Gimmick 3: Day 182 of saying anything
walking... for a long time
Gimmick 4: Day 152 of copying/doing the first daily challenge I see in the comments
From @LeleO5RRH on day 404
posted daily
Gimmick 5: Day 122 of rolling 5 dice till all are sixes
5, 6, 1, 3, 1
Gimmick 6: Day 92 of giving a random reason why silksong might be delayed
team cherry is walking to power the computers they work on for silksong
Gimmick 7: Day 62 of spoiling Silksong early, one word only each day
rabbit
Gimmick 8: Day 32 of ReactBot™ saying something about my dice rolls
"Bro is straight up yapping"
Gimmick 9: Day 2 of listing the time I finish this comment and hit post (Last 5 days only)
Day 1: 7:36PM
Day 2: 6:17PM
29 days till the next gimmick
Oh the pain of skong
Day 533:
One day, one day far into the future, we will get silksong news
7 days missed
Day 451 of sending daily silksong news to my friend
Another day, another walk.
(day 373, 58 skipped)
Day 384 of making up a line of Silksong Dialogue(day count is frozen because im lazy):
MOSS GROTTO:
*To Squire Vrinn:
A Monster you say?
An aggressive demeanor, a shape, that of a Massive Moss Charger? Though, a lack of Foliage?
Yes, yes, I am new to this kingdom, I have not heard of any beast.
Hmph.
I see… in that case I shall keep my guard up. Thank you.
…I shall keep my guard up. Thank you.
To Lost Judge:
*Entering the cold court:
This place has the stench of decay. Something’s here. Watching me.
Well. If that’s the case. Come out and prove yourself.
*To the lost Judge:
What are you? A judge of some kind?
However, where is your court? Where is your jury?
I know, I know, it may be naught but a title, however you should realise how one such title should adhere to some reason.
*After response and fight:
That so-called judge was more powerful than anticipated, I shall learn from this fight, and be more prepared for the next time I fight a bug as dangerous as this strange judge.
*In Greymoor: (Felt like switching locations)
*To Griivv:
*In Griivv's shop, within a pit:
Hornet: I must ask you, why are you selling your wares in this grim place? and in this simple pit?
Griivv: Well I can't say it's by choice! I'm not nearly strong enough to climb back out, and some strange darn wall is blocking off the other way!
Hornet: So you are not able to escape? And could this "strange wall" you refer to perhaps be a Seal of Binding?
Griivv: What? A "Seal of Binding?" I don't know what that is. Nor do I care, all things considered.
Hornet: I suppose you wouldn't know, anyways, I suppose I should see what you have to sell.
*After attempting to buy the Weed-Whacker tool:
Griivv: No, No! That old thing is too precious to sell!
Hornet: Too precious to sell? But why?
Griivv: That thing has served me well since my young years! This kingdom is just full of weeds that need Whackin'!
Hornet: I see... Is there anything I can do to convince you to give it to me anyway?
Griivv: Well, I suppose if I could get put of this hole, I could return to being a travelling merchant, and thus I wouldn't have to worry about weeds growing in my space, you help me out, and it's all yours!
Hornet: (Hmm... I don't know how I could possibly do that... but I suppose it is the only way to convince them to sell it to me.)
*After using the Unbinding song on the Seal of Binding, prompting Griivv to exit rapidly:
Hornet: Well, hopefully they'll be alright. Looks like they dropped their stuff, so I suppose I can just take it.
*Hornet later finds Griivv unconsious in a small pit, implied to have tripped and fallen:
Hornet: ...
*To Pura:
*Before the Temple of Light:
Hornet: Who are you? What is this place?
Pura: What? Who are you? Have you come to inflict harm upon this sacred home?
Hornet What? No, I have no ill-intent towards you or your home.
Pura: So have said many with such hollow claims, you are no different, prepare yourself, foul attacker!
*Pura initiates a boss fight, after being defeated, Pura speaks:
Pura: You foul thing, I refuse to lose this fight, I cannot, I cannot!
Hornet: Listen, I do not wish to harm you or your home. I am not your enemy!
Pura: You defeat me in combat, and yet you still hold up that claim? Perhaps I was too paranoid, please accept my apology.
Hornet: Please, just tell me what this place is, and I'll take my leave of this place.
Pura: Very well then...
*A long monologue later:
Hornet: Thank you, perhaps our paths will cross once again in the future.
*In the entrance to the Citadel Waterways:
*To the Strange Wanderer:
Hornet: What is a stranger such as yourself doing in this isolated place?
Strange Wanderer: Have you heard of the strange effects this kingdom has on it's weaker inhabitants?
Hornet: I have heard some pieces of that tale across my journey, why do you ask?
Strange Wanderer: I myself have fallen under that curse, however I am able to perform a special song on my violin to stave off it's effects.
Hornet: And what about it?
Strange Wanderer: Some young Reaperbug hooligans ran of with it's bow. They also nabbed the music sheet the song was on. I'm too weak to retrieve it myself, so I wanted to ask for your help.
Hornet: I promise that I will try to find those items and return them to you.
Strange Wanderer: Thank you.
*After completing the quest and returning:
Hornet: I've returned with the items you had lost. Are you alright?
*The Strange Wanderer stands still, ignoring Hornet:
Hornet: What are you doing?
*The Strange Wanderer suddenly charges at Hornet, which she dodges:
Hornet: it appears I was too late. I shall do my best to save you, or at least end your pain.
*Kill outcome:
Hornet: I am sorry for failing to save you. But this spell might help me to save this kingdom. So thank you.
*Using the song outcome:
Strik: Thank you, I thought I was a goner! My name's Strik, by the way.
Hornet: You're welcome. Here is your Bow and the music sheet.
Strik: I'll take my bow back. But you can keep the music sheet. I've long since memorised it. And who knows how many people you could help with it.
Hornet: Very well then. Farewell.
*To Davl:
*Entering the Forsaken tent:
Davl: Tread no further, fiend!
Hornet: What? Who said that? Reveal yourself!
*Davl appears in a cloud of smoke, although it is visibly nothing but stage magic:
Davl: I am Davl, master of The Forsaken Troupe! And I demand that you leave this place right now, or else face demise!
Hornet: Hold on, I mean no harm. I simply was curious about this odd gathering.
Davl: I'm sorry, but I don't take risks about regarding my Troupe's safety. Prepare for battle!
(by going beyond this point, thou shalt witness my glorious writing skills)
*To CaseOh
*Entering the Streaming Setup
CaseOh: What’s good hegale what’s good shaw what’s good adino what’s good ladies and gentles what’s good HORNET! How we doin’, baby I’m backuh!
Hornet: YOOOOOOO CASE
Hornet Cogfly 1: Gluten tag!
Hornet Cogfly 2: Bro’s built like Clotho from God of War
CaseOh: What did these absolute goobers just type in my chat? ‘’Bro’s built like Clotho from God of War’’ ‘’Gluten tag’’ yeah let’s get a ban on hornetcogfly1 and 2, pack ‘em up. Case’s ex wife with the 5 gifted, W’s in chat for Case’s ex wife with the FIVE GIFTED!
*To the Pale King and uhhhh White Lady ig
*Entering the Debating Room
Hornet: I’m
*To the Pale King and White Lady
*Entering the idk
Pale King: They don’t wanna talk about it ‘cause they’re so embarrassed by it. It’s springfield, they’re eating the dogs,
White Lady:
*To the cult of Blue
*Entering the cultroom of Blue
Blue: Zhēn qíng xiàng cǎo yuán guǎng kuò…
Me: Céng céng fēng yǔ bú néng zǔ gé…
Itsfy: Zǒng yǒu yún kāi rì chū shí hòu…
Koma: Wàn zhàng yáng guāng zhào yaò nǐ wǒ…
Szabolcs: Zhēn qíng xiàng méi huā kāi guò…
Dexnacorn: Lěng lěng bīng xuě bú néng yǎn mò…
Mothman: Jiù zài zuì lěng…
Determined: Zhī tóu zhàn fàng…
Julia: Kàn jiàn chūn tiān zǒu xiàng nǐ wǒ…
Snekfast: Xuě huā piāo piāo běi fēng xiào xiào…
Weirdo: Tiān dì yí piàn cāng máng…
Kwijibo: Yì jiǎn hán méi…
Hummus: Ào lì xuě zhōng…
Kishan: Zhī wèi yī rén piāo xiāng…
UBDuck: Ài wǒ suǒ ài wú yuàn wú huǐ…
Trolez: Cǐ qíng chǎng liú…
Raven: Xīn jiān…
(Mini) Boss idea by MKKS:
On the far side of Pharloom, there's a door that can only be opened with a something specific (the key hole suspiciously looks like a horn). There's an obviously fake key next to it though that can be picked up.
On the other sidr of the map, that key opens the door to where a (Hercules) beetle lives. It is invincible, immune to all attacks, and follows Hornet everywhere. If somehow soft-locked, it can dig. It can also charge up a big leap occasionally. However, if Hornet can't move for whatever reason (cutscene, dialog, etc.), it instantly starts charging a leap until she can move again.
As you can tell, Hornet needs to lead it to the locked door where it would accidentally use its horn to open it. (It gets up and flies away in the background. Or if Team Cherry want to be grim, it breaks its horn and flies away. If they want to be extra grim, the beetle dies.)
Inside the locked door, it's revealed that it opens up an entire society living in the side of Pharloom that can only be accessed by these beetles (but the boss wanted to live away alone). Obviously, in true Hollow Knight fashion, that society is on the brink of collapse. However, we can find a tool there which summons beetles similar to the Glowing Womb Charm.
The boss itself is quite dodgeable if the player is good enough at movement. This opens up the challenge of completing the game while being chased.
*sdkaklsdklakldsa
*okpaopawo902090i2qoiewalkds
Szabolcs: It’s over *Him* , I have the high ground!
*Him* : And I have 69 million power in Rise of Kingdoms because I chose the vikings which gave me an increased capacity for collecting resources!
Szabolcs: Well, I have 420 million power!
*Him* : 420 million? Teach me how!
Szabolcs: Well *Him* , you chose the wrong civilization to begin with. I chose Hallownest because it has this neat little pool in Blue’s backyard. *Him disintegrates*
(Bring it on!)
*a
*a
InfinityPeaches: Somebody tag in Blue. Blue, if you can hear us, please, Blue. Please save me. Please save me Blue, please. I’m asking you. Please save me. Please save me, please get these people away from me. In dear Blue’s name, please stop this dream! Yes sir. I’m not doing anything sir. I’m a believer in Blue, I- I’m Blue’s child, I promise you.
Character Pack 1
First character: The Ancient Scribe, she would be the equivelent to Lemm and the Grubfather, in that you would trade items you find every now and then called Strange Inscribings to her in exchange for lore, rosaries, tools, more lore, etc.
Second character: The Forsaken Troupe, this is actually a collection of characters who all were once part of the Grimm Troupe, and similarly to Brumm, all tried to break the cycle, unlike Brumm, however, they were all caught, and banished from the Troupe to brave the wastes alone, eventually all being mysteriously called together to Pharloom, where they settled down, they would have a questline where you gather supplies and other such items to help them fend for themselves, upon completing all of these quests, they would reward you with the Troupe Crest, (I'd imagine this crest is why hornet is sometimes seen with similar animations to Grimm in the trailers.)
Third character: Strange Wanderer (Later named Strik), he would be found in a secluded area of someplace close to the Citadel, (Not quite sure exactly where) and upon questioning explains to hornet that to avoid succumbing to whatever curse or spell has Pharloom's residents making bells or whatever, he plays a song on his violin-esque instrument that negates the properties of silk, but the bow to his instrument, as well as a scroll, or a piece of paper, (I don't know what these guys use in universe) that explains how to play the song, was stolen by some currently unnamed flying enemies, so hornet finds both in the Citadel, but when she returns, he has been taken over by the spell, and then ensues a boss fight.
Boss explanation:
Attack 1: jumps to the opposite side of the arena, then charges back on foot, while swinging his instrument, sometimes just charges and doesnt head back.
Attack 2: Jumps next to hornet, then readies a parryable swing with his instrument, sometimes he will guard instead to trick the player.
Defeat method: either defeat him like any other boss, which will kill him, or attack until he staggers, then play the silk deterring song (not sure on a name), saving him.
The song also lets you dispel various Seals of Binding blocking your path, (or blocking chests and other such things).
(Current boss rating 7.75/10)
Fourth character: Griivv, (Pronounced like greive) They are a "shopkeeper" character in a pit in Greymoor, they sell discarded shells (which would fully repair tools while also making them last longer) and some other items too, including a necessary tool for progressing, upon trying to buy it, however, they will say it is too precious to sell, unless you help them first, they will explain that their path out, (they cant jump out of the pit like Hornet) is being blocked by some "Strange glowy wall." which is a seal of binding, you will then need the anti-silk song from the Strik quest later on in the game, (See character 3) to dispel it, they will then run off frantically, dropping the tool, (and any other unpurchased items) you can later find them in another place in greymoor, it's another, previously concealed, empty pit, they're unconcious.
Fifth character: Trapped Weaver, (Later renamed to Lone Weaver) Would be like Mask Maker in how they are only really an NPC in a hidden area meant to give lore, is a Weaver who is in a tiny, empty room behind a seal of binding, who can later be freed with the anti-silk song (See character 3) and will stand just outside of where they were and say thanks before giving a bit more lore.
Sixth character: The Hollow Knight (Just hear me out ok?) I think that if Silksong is a sequel, then Embrace the Void is the most likely candidate to be the canon ending in that timeline, so The Hollow Knight would be free, and that occasionally, The Hollow Knight would appear and help Hornet, potentially last minute during the final boss, a bit of poetic mimicry of their own boss fight.
Seventh character: Gilded Guardian, character-wise, just a relatively simply False Knight-esque guard in front of the entrance to the Citadel, in terms of the boss-fight...
Boss explanation:
Phase 1:
Attack 1: Roars, prompting rocks to fall from the ceiling.
Attack 2: Runs up to hornet and slams his mace (which is not a macebug, its just a golden orb on a stick) into the ground, occasionally loses balance and falls backwards instead of hitting.
Attack 3: Spins around with his mace towards the wall in the player's direction, picking up speed as he goes.
Phase 2:
Attack 1-3: The same as the first phase attacks but he wont fall backwards and all of them are faster.
Attack 4: Throws his mace into the air and rolls, bouncing off the walls once or twice, before stopping where he started and catching the mace.
(Current boss rating 7/10)
Eighth character: Steel Spy Sheret, would work with Steel Assasin Sharpe but rather than fighting, he would be temporarily seen in the background upon first entering certain areas in the game, spying and gathering info on the player, just a neat easter egg to spot if you're able to.
Ninth character: Steel Strategist Shaed, (Pronounced like Shade) would work with Steel Assasin Sharpe and Steel Spy Sheret (See character 8) and would be the brains of the operation, would send Sheret to gather info, (Who i forgot to mention would foreshadow a rapidly approaching fight with Sharpe when seen) then send Sharpe to ambush the player using said info, eventually, there is a final battle with all three, first Sharpe, then Shaed steps in finally actually fight the player, and finally, to avenge the other two, Sheret would at last actually do something, and fight the player, before proceeding to go down in one hit.
Boss explanation:
Sharpe:
Attack 1: If in close enough in proximity to the player, he will do the nose slash thing.
Attack 2: Similar to Hive Knight, would dash to a point above the player, and strike downwards, before falling to the ground again.
Attack (?) 3: dashes away, and does not do come back for a few seconds as a fake out attack, before doing attack 1 or 2, (The music also fades out until he comes back.)
Shaed:
Attack 1: uses a previously not shown scythe like weapon (Like the Kingsmould's) to do a spin attack, which starts and finishes with timing similar to the Pure Vessel's multi-slash attack.
Attack 2: Jumps and grabs onto the wall, and throws the scythe in a dvd screensaver esque bouncing manner, more likely to be used if the player is in the middle of the arena.
Attack 3: Sometimes jumps, does attack 1, but then does it again, the other direction with a shorter telegraph.
Attack 4: Jumps or runs to the side of the arena, and throws the scythe like a Kingsmould.
Sheret:
"Attack" 1: Just runs like zote in the endless ordeal, like I said, goes down in one hit.
(Current boss rating 10/10)
Tenth character: Mossy Crawlid, I really want to imagine that a Hollow Knight character or creature would be seen in Silksong, in this case, a crawlid that followed Hornet to Pharloom, and lands in the same spot as Hornet when they fall to the Moss Grotto, getting covered in moss, then scurrying away as the player gains control, they would later be seen in multiple locations before being seen asleep in a town area.
Character Pack 2
First character: Mystic Terro, is an Ant mystic who has some type of backstory involving The Ancient Scribe, (See Character 1, Collection 1) exists purely to add more backstory to the Ants.
Second character: Weret, they would be found in the Citadel, and would be part of a "Hey! find this thing!" Kind of quest, an npc would say their friend was captured, then say that he is in the Citadel, then you get the quest, simple as that.
Third character: Void Shaman, would be a voiceless Snail Shaman wielding a shellwood staff who is posessed by Void, (like the one in the Soul Sanctum) they would begin in the background, spot Hornet and jump into the arena to fight,
Boss explanation:
Attack 1: Void would start to build up in several evenly spaced locations on the arena, before Void spikes would breifly shoot up from those points, (like Grimm and Pure Vessel/Hollow Knight)
Attack 2: Essentially just the Shade Soul spell, a simple projectile with a short telegraph that has to be jumped over.
Attack 3: Runs up to Hornet and swings the staff, as void enshrouds it.
Attack 4: Jumps into the air, freezes mid-air, and shoots 7 void projectiles, (6 like a hexagons points, and 1 more straight down) before falling back downwards.
(Current boss rating 7.25/10)
Fourth character: Coral Guards, the drill guys from the trailer, can be talked to after beating them and they will give some backstory on themselves as well as the area.
Fifth character: Moss Eater, can be encountered in a small secluded opening of the Moss Grotto, seems to have a strange obsession with the taste of the moss, and would not say very much, kind of like Willoh, but with moss, and less creepy, later on can be seen to have dug through a wall of moss (Which he was eating from) into a more spacious area where he sits idly and has somewhat more dilaogue.
Sixth character: Cartographer Wren, he would be the primary, (but not sole) source of wayfarer quests (or whichever one is for exploration I can't quite remember) have a fascination with the unknown, you remember the areas in hollow knight that dont have maps? well Ren would be a kind of extra map seller, (or rather map giver, as they would be rewards for quests) he would say something like, 'Hey, I want to map [Location] but I'm not quite sure it's safe, find [Certain amount of landmarks] and tell me what to watch out for, that way I can make a map of that place!' (I really hated having to navigate the White Palace, so I hope there are less unmappable areas.)
Seventh character: Explorer Correlion, after visiting every area, you can find Correlion in any randomly picked spot, in any randomly picked area, this place would change avery time you die or use a bench.
Eighth character: Spire crawler, (trying to keep it less complex for now) he's just a lore npc in the citadel, he is a weaver that is curious about the top of the Citadel, but has been unable to get there
Ninth character: Forager Therol, He would be a small forager who's purpose is to give a few quests, asking the player to find fruits and vegetables from various areas of the game.
Tenth character: Frellik, he would be a shopkeeper character who would sell a few tools, some mask shard equivelants, maybe even a crest, his backstory would be how he used to explore and hunt, but after some kind of accident, likely caused by him, that severely wounded him, he decided to settle down and sell some of the things he found on his adventures.
Character Pack 3
First character: Lyra Weaver. (Created by chatgpt.)
Name: Lyra Weaver
Species: Moth
Background: Lyra Weaver is a skilled and mysterious moth warrior hailing from the outskirts of Pharloom. She is known for her exceptional agility and graceful movements, which she combines with a deadly proficiency in silk-based combat. Lyra was once a weaver in the ancient moth city, renowned for her ability to craft intricate patterns and beautiful tapestries using her own silk. However, when the haunting melodies of Pharloom's depths began to disturb the once-peaceful city, Lyra felt a calling to venture into the heart of the darkness and uncover its secrets.
Appearance: Lyra Weaver is adorned in a flowing cloak of iridescent silk, shimmering with hues that change based on her emotions. Her antennae are finely tuned to the vibrations of her surroundings, allowing her to sense danger with uncanny precision. In battle, her wings unfurl, revealing intricate patterns that glow softly, casting an ethereal light around her.
Abilities: Lyra's combat style revolves around the use of silk for both offense and defense. She can launch razor-sharp silk projectiles, create protective barriers, and swing between platforms using strands of silk. Her agility allows her to gracefully evade attacks while delivering precise strikes with her silk-imbued weapon. Lyra can also weave temporary buffs for herself, enhancing her speed, strength, or resilience.
Backstory: Lyra's journey began when her once-peaceful moth city fell into disarray due to the mysterious influence emanating from the depths of Pharloom. Feeling a deep connection to the ancient silk arts and sensing that her skills could be the key to understanding and combating the darkness, Lyra set out on a quest to unveil the secrets hidden in the heart of the kingdom. Along the way, she encounters other insect creatures, each with their own tales and challenges, forging alliances and facing powerful foes as she strives to bring balance to Pharloom.
Personality: Lyra Weaver is stoic and determined, driven by a strong sense of duty to her people. She carries the weight of responsibility on her delicate shoulders but harbors a quiet optimism that fuels her journey. Despite her serious demeanor, she appreciates the beauty in small things and finds solace in the artistry of her silk creations. Lyra's presence brings a calming influence to those around her, and her actions speak louder than words as she navigates the treacherous paths of Pharloom.
Second character: Bone collector, would be a character found in the Deep Docks, would like to gather bones from the area and collect them, would give a quest to kill five or so of three different enemies, the only way to know which enemies, would be to identify them from the bones he has, specifically ones on the wall.
Third character: Maggot King, he would be doing the same thing that the False Knight failed to do, he would be found in an area (That I will name the Moss Catacombs) that parallels the Howling Cliffs, being far beneath the Moss Grotto, and only be accessible late game, the area would be strewn with moss and not alive bugs, leaving only maggots in the area, unlike in Hollow Knight, they would actually not run away, most of them would just be NPCs, and this area would house the Maggot Colloseum, where the player would meet the Maggot King, who would explain that he led most of Pharloom's maggots to the Moss Catacombs to live in peace, because there weren't many living bugs there, (With a few exceptions.) the Maggot King would offer Hornet to fight in the colloseum, promising an item necessary for progression in exchange for making the repetitive fights a bit less boring, in case it wasn't clear, this is a parrallel to the Colloseum of Fools, after the first trial, (Where you would fight trained Maggot warriors.) he would give Hornet the item and mention that there are more trials, should she return to fight again.
Fourth character: Maggot Champion, in the fifth and final trial of the Maggot Colloseum, (See character 3, collection 3.) you would face this skillful maggot warrior, he can be found in a resting area below the colloseum, and after every trial he would gain new dialogue, until you fight him in the fifth trial.
Boss explanation:
Attack 1: He would ready a powerful swing, then zoom to the other side of the arena, like Paintmaster Sheo's yellow attack, but he moves with the attack.
Attack 2: Jump in the air, and land with a downwards strike, creating a shockwave.
Attack 3: Jump in the air, and dash downwards in Hornet's direction.
Attack 4: Simple triple slash attack.
(Current boss rating 7/10)
Fifth character: Reaperbug(s) I believe that some of the Greymoor enemies would be from a kind of village, and there would be some way to make them not attack on sight, like the Mantis enemies, Griivv (See character 4, collection 1.) is a very old Reaperbug.
Sixth character: Void Shifter, would be an endgame boss that mimmicks the player, finally proving that (At least a copy of) Hornet is Void!
Boss explanation:
Arena: A large open arena in the Dark Dungeon (A void infested dungeon (The Void Shaman is found here too. (See character 3, collection 2.))) In phase two, two platforms appear, seperating the arena into two halves horizontally.
Intro: Hornet comes across a writhing ball of concentrated void, upon approaching it, it becomes still, before bursting open to reveal a Hornet-resembling Shade.
Attack 1: Teleports above Hornet and does a drill attack straight down, before dissipating on the ground, and repeating two more times
Attack 2: Sinks into the ground and summons void spikes that close into the middle, then one last one on the left or right of what's left, before they all dissapear, and the Void Shifter reappears.
Attack 3: Sinks into the ground and reappears on the other side, then swiftly scurries back in the same way Hornet can crawl away in Hollow Knight, making the player have to react and dodge quickly.
Phase 2: Loses all shape, and the arena is split by platforms.
Attack 1: Appears on the wall on the half of the arena where Hornet is, before shooting a barrage of void projectiles, forcing Hornet to either descend or ascend to/from the platforms.
Attack 2: Roars, and causes void to rise, forcing Hornet to jump to the platforms, stays for one attack if attack 3 is used, goes away if attack 1 is used.
Attack 3: Summons half a dozen scurrying Hornet mimics, that go down in one hit.
(Current boss rating 9.5/10)
Seventh character: Void Guards, they would block the lower levels of the Dark Dungeon (See character 6, collection 3.) Until Hornet is "Worthy." and what makes them see the player as worthy? Defeating the final boss and returning post-game. (I looked in like every room after beating The Radiance, and I was hoping for some kind of post-game content or easter egg, but there wasn't really any, so now I can (pretend to) have post-game content in Silksong!)
Eighth character: Coral Band, A quartet of bugs in the Coral Forest, who are part of a two part quest, the first part, you have to find all the members, who were scattered when a beast attacked a place they were playing at, then in the second part, you fight that beast while they play the boss music.
Ninth character: Coral Hunter, the beast that attacked the Coral Band, it has a resemblence to the Hunter from the original game, likely being the same species, only less sophisticated, and more feral.
Boss explanation:
Arena: Three platforms floating on water, (Acid?) with the Coral Hunter towering over them in the background, like the robot thing from the trailer.
Attack 1: Holds it's hands over two random platforms, before leaning down and pushing them beneath the water, leaving it open to be attacked, it can only be hit during this attack, as well as attack 4.
Attack 2: Swings it's hand across, forcing Hornet to jump over.
Attack 3: Knocks down the left and right platforms, before roaring and summoning four or five flying enemies, occasionally does attack 2 during this, the attack ends when the enemies are all killed.
Attack 4: Sinks beneath the water, and pulls down a platform, before floating up to where it was for a second, before sinking down, then both it and the platform return to where they were before.
(Current boss rating 7.5/10)
Tenth character: Bug Watcher, A bug, who gives quests about traveling to areas with uniquely colored, or completely unique bugs, so he can document and watch them.
Character Pack 4
First character: The Lonely Nomads, they would appear in a town area, and either move to a random other town area, or the player could suggest somewhere for them to go, there would be two of these Nomads in the game, with slightly different designs and dialogue, both nomads would talk about feeling lonely, and if you make both nomads go to the same town, then they would stop feeling lonely, and travel together, having new dialogue.
Second character: Skullbug, a giant skull in a secret room of the Bone Cavern (At least that's what I'm calling it for now.) which talks in an intimidating way, however, in a similar manner to knocking the Mask Maker's mask off, you can use a tool to cut some vines holding the skull up, making it fall a bit, causing the Skullbug to fall out of one of the eyeholes, revealing itself to have only been a tiny bug hiding inside of the skull, the Skullbug then crawls back into the eyehole before anything happens, and will no longer speak to Hornet after that.
Third character: Davl, he has a design akin to a cross between Grimm, and an IRL vampire moth, and he's the leader of The Forsaken Troupe, (See collection 1, character 2.) the first interaction with The Forsaken Troupe would involve them thinking you are trying to steal or hurt them in some way, prompting a boss battle with Davl, which is basically a weaker, yet more strategic Grimm fight. (As in the boss is more strategic.)
Boss explanation:
Arena: A less well put together replica of the Grimm Troupe's tent, with the same arena style that Grimm's fight has.
Intro: You enter the tent, and Davl drops from the ceiling, giving a monologue on what he assumes Hornet is there to do, before beginning the fight.
Attack 1: Snaps his fingers, causing a flame on the ground to appear, he then immediately jumps into the air, to offscreen, the flame travels from his position to the wall, before dissapearing.
Attack 2: Falls to the ground, then does a simple slash, followed by a dash backwards, then jumping into the air.
Attack 3: Summons a few fireballs in random spots of the air, which would move in a static line from their initial postion towards the player, either hitting the player, the wall, or the ground.
Aftermath: Davl is knocked down, and Hornet explains that she simply wanted to investigate the mysterious tent, Davl then apologises for attacking, and then asks if Hornet could possibly help them. (See collection 1, character 2.)
(Current boss rating 9/10)
Fourth character: Stirag, he would be first seen in the Moss Grotto, where the player can find him in a cage, you need to find a key hidden elsewhere in the Moss Grotto, that you can use to free him, he would explain that he came to Pharloom to search for a purpose, and Hornet wishes him good luck, later on, the enemy we see charging through a small village area in the trailer, will not appear if you have saved him, rather, you'll find him in the village, and he'll look a lot more well equipped, he'll tell you that he actually defeated the enemy, and has decided that his purpose is to defend the village from harm.
Fifth character: Ceanoth, He would appear in the initial starting position of the Moss Grotto should the player return there after beating the Moss Mother, he would be tending to some recently planted flowers, as the fallen cage would have crushed the ones already there, the flowers would grow every dozen percent or so of required completion, by the end of the game, the flowers would be completely done growing. (I just wanted to say that his name is a pun on the Ceanothus flower.)
Sixth character: Slicker, he would be a salesman in a town area who would sell overpriced tools and items, and the player can do small sidequests for him to get more reasonable prices, or they can threaten him, but that may have consequences.
Seventh character: Marret, a Reaperbug (See collection 3, character 5.) who isn't always the brightest, she is first seen when Hornet saves her from some enemies, and then says that she shall help Hornet until she feels the favour is repaid, she tries her best to assist Hornet, but fails horribly every time, eventually taking a hit from a boss to protect her, dying in the process.
Eighth character: Dorp, a little guy who's adorable, and appears in a random hole in the Bone Cavern, imagine gooey from Kirby but white and with spider legs and arms.
Ninth character: Evil Dorp >:) Dorp is actually a mimicking monster, who after meeting Hornet would tell her to follow him into an enclosed area, before growing larger, and growing giant teeth.
Boss explanation:
Attack 1: Runs infront of the player and bites, before burrowing away.
Attack 2: Picks up a boulder and throws it at the player, before burrowing away.
Attack 3: Charges from one side of the arena to the other, before burrowing away.
(Inspired by komastar0822)
(Current boss rating 10/10)
Tenth character: Bajoo, a funny little guy found in a town area who would ask Hornet to help him find his trumpet, upon completing this quest, he will add to the town's music.
Character Pack Final
First character: Fleer, a happy little flea who loves to joke and jest whenever he can, extremely. annoying.
Second character: Archivist Shirin, an archivist in the Citadel who is forced by the curse of the kingdom, (or whatever it is.) to keep track of anything and everything, you can use the Unbinding song, (See character 3, Collection 1.) To free her, and then she just kinda keeps doing what she was doing, since she explains that she was already an archivist prior to the curse, though she will give dialogue that explains some lore after being freed.
Third Character: Iyawafogos, (I, yah, wah, foe, jose,) A high class bug who is super snobby, and would throw people to the metaphorical wolves without hesitation if it helps him to, reeks of karmic retribution waiting to happen.
Fourth Character: Egev, she is Iyawafogos's sister, and constantly attempts to keep her brother from doing mean or rude things, though she rarely ever succeeds in this. (Both of these characters were named via keyboard mashing, then refining the result into a name.)
Fifth Character: Pura, (Pronounced like pure.) A kind soul who uses soul spells to protect her home, just shy of Hornet's hight, and wears an almost glowing white robe, her glowing white eyes peeking through the black of the robe's hood, very reclusive, to the point of not being able to tell friend from foe anymore, and thus upon first meeting Hornet...
Boss explanation:
Arena: An open area leading to a pure white temple, akin to the White Palace.
Intro: Hornet approaches the temple, and sees Pura standing at the entrance, seemingly praying, Hornet tries to ask her for an explanation, but upon hearing Hornet, Pura turns around, and braces for combat.
Attack 1: Jumps above Hornet and fires a small orb of soul magic down to the ground, before falling down gently.
Attack 2: Fires two soul orbs into the air, specifically at two symmetrically distanced points in the arena, the orbs float for a brief moment, before launching in Hornet's direction.
Attack 3: Begins to focus soul, she will regain health for 2-3 seconds, but hitting her during this will do extra damage, and automatically staggers her.
Aftermath: Pura collapses, and begs for mercy, Hornet explains that she was never going to hurt her in the first place, and Pura realises her folly, an apologises profusely, inviting Hornet inside the temple.
(Current boss rating 7.5/10)
Sixth Character: Patheu. (Path, Ooh.) A crazy person, driven mad by isolation.
Seventh Character: Khizaar, a very tiny bug in the Deep Docks, around Sly's size, who will steal from Hornet, prompting a chase, when Hornet corners him, she takes back the stolen currency, and then takes Khizaar to a town area, where he is imprisoned for theft, coming back later will show Khizaar apologising, and promising to turn a new leaf when he is released.
Eighth character: Quezir, a character found trying to tunnel their way out of a jail cell, and refuses to take up Hornet's offer to help, on account of some kind of family honour.
Ninth character: Sir Valophim, an honourable knight who defends his home with great valour, and requests that Hornet best him in combat before passing beyond his home, Hornet, having taken up a similar role in the past, respects this, and thus the duel begins.
Boss explanation:
Arena: A flat ground leading up to Sir Valophims home.
Attack 1: Dashes behind Hornet with his back turned, attempting to attack him before he turns around will prompt him to block and attack Hornet undodgably, otherwise, he will eventually prepare to attack, where you must strike first to avoid getting hit, the whole gimmick of the fight is that this duel based attack is the only way to hit Sir Valophim, and he has very little HP as a result, the reaction time needed to strike first gets tighter the less hp he has.
Attack 2: Moves to one side of the arena and jumps in the air, throwing several daggers at Hornet, this gets faster as he loses HP.
Ending: Bows to Hornet, allowing her to pass through.
(Current boss rating 6.5/10)
Final Character: The Cursed Queen, the one behind the curse of Pharloom, Silk, Song, all of it, she's been been behind it, and she will not allow her reign to be ended by Hornet.
Boss explanation:
Arena: An elegant throne room, bells and silk everywhere, in the middle, the Cursed Queen sits on her throne.
Music: A combo of dramatic strings and church bells.
Phase 1: The Cursed Queen is sitting in her throne in the background. invulnerable.
Attack 1: Summons evenly spaced strands of silk, which hover in the air, before striking down, she does this three times, each batch of silk strands at a slightly different position, forcing the player to move back and forth.
Attack 2: A bell is swung from the ceiling, that the player has to jump over to avoid.
Attack 3: A bell falls from the ceiling, and acts as an obstacle until Hornet attacks it enough to break it.
Phase 2: The Cursed Queen grows tired of the wait, and jumps into the foreground, now vulnerable, all the previous attacks will keep going, while new ones are also introduced.
Attack 4: Jumps above Hornet and slams down into the ground, causing a shockwave effect of thorns to emerge from where she lands, dodgable with a dodge ability like the shade dash.
Attack 5: Throws a split second fast dagger at the player.
Ending: The Cursed Queen collapses, and as soon as Hornet lands the next hit, she perishes, (After a speech of some kind.) Then, the citadel starts to crumble, as the magic silk supports disappear, fade to black. (Then an ending of some kind.)
(Current boss rating 10/10)
This video is such a vibe
assuming he didnt take a roundabout way to go therein the vid this video took 4 hours to make if he walked all 4 times (once to place it, once while filming and twice going home)
37 days till forbidden date...