When he was talking about Demon Form and Flex I thought he was gonna talk highly of them because they just got me my ascention 9 and 10 win, how wrong I could be 😹
@@halosaft Same! I just walked into Demon Form by chance, and it synergized really well with the tanky deck I was building and got me over the ascension 10 hump.
@@accountlol7409 Yeah, was some time ago that I wrote that comment, has since gotten all the achievements in the game and I very rarely, if ever, take Flex or Demon Form anymore, and *never* both if I do take one of them 😹 It's good enough on earlier Ascensions, but not something I ever take on Ascension 20.
I take Whirlwind every time in the hope, the absolute cope, of getting Chemical X, Bloodletting and Flex and Necronomicon. I got it once, as well as some crazy Strength stacking with Demon Form and Inflame with Duel Wield, then one-shotted every Elite and Boss in Act 3. I'm still riding that high.
1:13 Anger (C Tier) 2:35 Armaments (B Tier) 4:16 Barricade (A Tier) 5:25 Bash (S Tier) !! 6:34 Battle Trance (A Tier) 8:18 Berserk (D Tier) 9:23 Blood for Blood (B Tier) 11:22 Bloodletting (D Tier) 12:43 Bludgeon (A Tier) 13:30 Body Slam (B Tier) 14:44 Brutality (B Tier) 17:34 Burning Pact (A Tier) 20:00 Carnage (A Tier) 21:43 Clash (FFFFF Tier) 22:00 Cleave (A Tier) 23:25 Clothesline (B Tier) 24:10 Combust (A Tier) ?? 25:20 Corruption (A Tier) (not S) 27:01 Dark Embrace (B Tier) 27:50 Defend (F Tier) 27:55 Demon Form costs too much energy (C Tier) 29:37 Disarm (S Tier) 30:35 Double Tap has a low chance of being effective (C/D Tier) 33:39 Dropkick has weak damage (D Tier) 34:40 Dual Wield (B Tier) 36:55 Entrench (B Tier) 37:50 Evolve makes specific fights very easy (S Tier) 39:01 Exhume lets you reuse strong cards (S Tier) 40:25 Feed (S Tier) 41:33 Feel No Pain (A Tier) 42:47 Fiend Fire (S Tier) 43:32 Fire Breathing (D Tier) 45:06 Flame Barrier (A Tier)
Upgraded Heavy Blade is my favorite card in the game for the ironclad. Period. Hands down. Idc if its bad, doing 300 damage in a single hit is actual euphoria.
@@wasifchowdhury2004 neither of those work with Necronomicon or do as well with velvet choker/sneko eye, also Pummel Strike is single use and Sword Boomerang is unreliable in multi fights
@@Ghorda9 In other words in 90% of cases heavy blade sucks and in the 10% of cases where you get specific event based relics it's just about usable (and it's not even the best synergy with Necronomicon lmao)
Heavy Blade has its drawbacks for sure but witnessing it smack for almost 400 damage on the 10th tick of PenNib on a high strength build by turn 3 the first time i ever encountered Time Eater will always give it a special place in my heart
Gotta say the feeling for these cards changed DRAMATICALLY when you start doing ascension, hell I'm only on 5 and I'm doing some fun synergies with stuff I hadn't thought of before, like my last game I had 4 Power Throughs and a Medkit in my Juggernaut Barricade deck
I really like Whirlwind, the amount of times I've gotten Akabeko and turn one clapped a hallway fight or combined with Strength boosting cards and Pen Nib for insane damage is quite high. Even when it's a dead card I tend to find ways to make it useful like playing it for zero mana just to proc Kunai or Shuriken. On the runs where you get next to no AoE damage I take it over a cleave, just cause the ability to multi-cast it is more beneficial even it's dmg per mana cost is less efficient. I know like it sounds like a lot of one off situations to justify a bad card, but it's good in enough varied situations that I think its flexibility should have it in C tier.
All the situations you describe are excellent situations for Whirlwind, but even without those ideal relic situations Whirlwind has it's place in many battle situations where you have multiple enemies. I've had some of my most dominant runs with Whirlwind. It can also play really well with the Ice Cream relic. It's a must upgrade card though. His take on whirlwind is off. His worst card ranking though is his Boomerang Sword on A tier, which is an atrociously bad card 100% of the time (it only does 3 more damage than strike and it's undirected damage).
Problem is Whirlwind really needs an upgrade to be good, and even then in any fight that's a single enemy it's worse than an upgraded strike. Sure it has some incredible synergies, but holy damn is it just straight bad a lot of the time. Pre-upgrade especially, it feels so bad when you come up against like Gremlin Nob or Laugvalin and you draw it. With bosses it's decent against slime after split, but against the other two it's just bad and there are so many other cards I'd prefer having.
@@Thisisthegreatestatofalltime Sword Boomerang's scaling is much better than Whirlwind though. It's always 1 energy, but gets 3-4 times more benefit from strength. Whirlwind is just a worse Cleave that you need to pump more energy into it to make it worthwhile. Without specific relics to really make it pop (Akabeko, Chemical X, energy increases, sometimes Kunai and Shuriken since you can play it for 0), it's just kinda bad
Ya know what, after watching these friggen not only informative, but amusing videos, I've gone on a winning streak. Lot of trap cards in there I never really considered to be bad. The more ya know! Thanks dooder!
I know this content isn’t going to get as many views, but it’s so fantastic to hear your serious opinions on all this. I hope we get tier lists of the other characters as well, or also just more watcher runs
39:00 I came into STS as an ex-competitive Yu-Gi-Oh player and I LOVE Exhume. I used to run Zombies back in 2010/2011 so it just feels like playing Burial from a Different Dimension. Good shit.
43:43 Im not arguing that fire breathing is good however there was 'one' case where it actually won me a run when i comboed it with a status deck and evolve and did 20 dmg per status card and upto 160 dmg a turn. Great tierlist Frost
@@jonymush1443 Pretty much. At some point you are going to have so many status cards that you just dont need to play anything, but they're definately very situational.
Ok, so my first run ever was a win with Corruption + dark embrace + a relic that set cards to 0 Mana when I used powers. Turns out, if you can use 10+ powers in the first turn, and then have a bunch of heavy attack cards and micellaneous stuff to burn, plus pretty much infinite Mana, you destroy all bosses (except time-keeper, but I fought the awakened)
Body slam, maybe, especially in a well-oiled barracade deck, but I wouldn't say the same about Dark Embrace: Ironclad don't have much card draw, Embrace is one of only a handful, and 1/3 of its card pool have exhaust written on it, and status cards exist.
@@abridge2 Body Slam works best in decks that need literally any offense to win, so it can fill that roll sure but I think if there's one thing Ironclad doesn't usually have a problem with it's finding damage. It's fine, I just think situations where it works were almost always winning situations in the first place
Body slam absolutely, if you have 300 block youre probably gonna win the fight without it. Dark embrace helps you get to your win condtions faster, definitely not a win more card
I was always sleeping on corruption thinking it was bad, the first time i decided to give it and a few exhaust synergies a go i got my first ever heart kill, just the other day. If you get the other pieces it is fucking insane. Turn 1 barricade, 300 block, 5 intangible, exhaust every card in my deck other than the 5 attacks and only used the 0 energy attack that deals damage equal to your block every turn to kill the heart and it couldnt even do anything. Altough im glad i didnt have to fight time eater, not sure how well i would have done against it with the deck, probably would have died
I just managed to win on ascencion 9 with clash. I had 4 energy, 1 barricade, 3 clash, 2 basic attack, 1 basic defend and 3 shrug it off. I feel like this was one of the best case scenarios for clash... And it was both extremely lucky *and* unoptimal ^^u body slam was the play there, and honestly, i feel like it is overall just superior x. X
Love the Tierlist, and I agreed with your decisions throughout and could follow the logic behind each placement. Also helpful for me to acknowledge which noobtraps I love. *cough whirlwind*
I just got done Act One boss and my choices were: impervious, fiend fire or feed. In my head, I keep thinking fiend fire is just too much fun, but objectively speaking you're right that if you get feed early on it's almost always better
It's kinda funny but also sad seeing Frost get to Demon Form and Flex, two cards that I usually instantly take, and see him call them noob traps. Which is fair, my highest ascension is like 6
I had FNP, Corruption, and Dark embrace in my last Ironclad game and it kept giving me upgraded Disarms... After my fourth disarm, I questioned if there was value to adding more. The answer is yes. Disarm is OP.
If fire breathing was innate (or at least its upgrade), I could see it move up to a C for conditional. Putting wounds into your deck without Evolve always feels bad. I do give it props for beating Time Eater, but I can't get excited about putting it in a deck unless said deck already had both Art of War and Ice Cream
31:41 it’s actually 4.7% chance So yeah, EVEN WORSE than you thought (1 choose 1 * 1 choose 1 * 19 choose 3)/(21 choose 5) (Amount of hands that include 1 copy of both cards)/(all combinations of hands) [Left 1 = number of immolate] [Second left 1 = number of double taps] [19= total cards -2] [21= total cards]
@@scottdorsch5149 that's now how probability works chief you have to take the total amount of hands with Double Tap and Immolate (which is 1 choose 1 * 1 choose 1 * 19 choose 3) then divide by the total amount of hand combinations you could actually have (21 choose 5)
also 20% is assuming double tap is guaranteed in your hand already yes its 20% IF you can guarantee double tap is your first card, but you can only do that if you got it bottled
@@NyanDiamond You should watch the video again around where you put the time stamp in your first comment. He isn’t asking “odds of drawing both in opening hand” he’s asking “on the first cycle of deck what’s the odds he draws them together”
@@NyanDiamond Also tell me again “how probability works” when you’ve graduated middle school. And I don’t need you to respond with some résumé of how you are good at math, you failed at the most basic first step which is to understand the question you are trying to answer. You fucking calculated odds of drawing both in the first hand which no one was asking.
demon form is one i really like, having just gotten my first ironclad heart kill with a strength build using demon form and 3 heavy blades, they synergise so well together but it has to fit into the deck to really shine
I decided to play a run while watching the last 20 mins of the video. I got double rupture+, double hemo+, offering+, and limit break+. perfected several elites but no bosses. I didn't have any good draw outside of offering but I did get blue candle and 2 or 3 curses. hemo is definitely powerful with the right synergy and even on it's own.
Thanks for this video. I just beat the heart using some information from this video, for example I would never take Bludgeon, especially in block build, but it was amazing, I two-turn-killed the Reptomancer. I never got Barricade, but I still barely took damage. The most important part was choosing random Boss relic, I got black star and ended with so many relics, I couldnt see them all at once. Thanks again.
I think flex has 1 niche use in strength builds. Have you ever drawn 2-3 flex+ and a limit break+??? You keep the strength that got tripled and you get 24-36 strength for 1 energy for the turn and keep 16-24 of it. That’s not including if you already had some strength built up.
Yeah it's a great combo, you just have to absolutely have lots of reliable card draw or setup. Otherwise you get some turns where your deck cannot do anything.
For me, hard disagree with infernal blade, at least by your metrics. I always get that dopamine spike at an upgraded infernal blade. more so due to the fun of the card over the utility.
Multiple feeds bad?? Idk about that. The potential to scale extra in multi enemy fights can make the scaling even better and it makes it much easier to land in one enemy fight. Also worst case scenario, second feed is 1 cost 10 damage that exhausts
Sentinel turbocharging a runic pyramid deck into an infinite engine is so satisfying. It isnt the piece that goes the infinite, but it gives you that juicy, free mana to get there.
40:10 actually theres a bug i found lil time ago, if you have blue candle you can exhaust the necronomicurse BUT it will come back in your hand cause there’s no escape
The first time I ever played this game I got barricade, entrench, and a couple body slams. Felt like I could have gone to the moon but obviously discovered what the heart was later
I do feel that whirlwind gets super underrated. Early game it allows you to concentrate your upgrades. Basically by upgrading it you can spend all your mana on strike+. It's very useful on fights that you need are of effect damage. Usually single cleave isn't enough to take care of AoE needs of single fight unless you have crazy strength scaling. Is it super mediocre on single target fights? Yes, but not every card has to be useful for every fight. And for the fight's that it is useful for it's really good.
that's the beauty of this game cause I agree that whirlwind is kind of a noob bait but i once dealt 240 damage to the time eater with it and i absolutely love it
The more I play Ironclad the less I feel like WW is a noob trap in the first place, honestly. Like yes, it's less energy-efficient than cleave, but its draw efficiency is very high which is also important. Put another way, you can technically spend 5 energy to play cleaves and deal as much damage as you would spending 8 energy on a whirlwind. In terms of energy use that sounds like an argument for cleave, but the latter situation is _way_ more realistic to line up in the late game because you can do it with one whirlwind rather than 5 copies of cleave. And this is just at base strength and without any relic interactions, which pretty much all favor whirlwind when they matter at all (e.g. Akabeko, Necronomicon, Mutagens, ChemX).
I did an insane build with Barricade, 2 entrench+ and a few body slams with plenty of card draw. Got the achievement for finishing the last boss with 999 block and full health.
The actual ranking of the cards is purely subjective and you rightfully made a joke out of it. It was entertaining enough to keep my attention through a long vidéo. The discussion on the pros and cons of each cards and pointing out the noob traps was invaluable for me. I struggle to win consistently and now i have an idea why.
Something I'd like to see a video on that I've not seen at all is the importance of REMOVING CARDS (Specifically strikes). I'm getting back into the game and never understood the importance of removing cards
I have to disagree with many cards... but, it would be minor changes with only single tiers. For example i would move thunderclap from c to b tier. Damage it deals isn't great, but the +50% dmg it gives is nice on your main target and it removes any ptential artifacts the enemy has.
Flex is an D-tier card but an S-tier noob trap. I had it as an auto pick when I first started the game and remember filling my deck with probably one of the worst cards in ironclad. I don’t know when I realized it was bad, but I’m glad I did. Edit: Except with pellets ofc
to me, flex is must pick IF you have limit break, as it will basically turn a +4 temporary str, into a fixed for the rest of the fight. i remember one fight i got 4 of them, and 2 limit breaks, had pyramid, waited until i got 3 of them and a LB, it was glorious. my first full run was kinda like that as well, i think i ended that fight with 16 str. and it was a heavy blade kill as well.
You're a bit abrasive, but I appreciate the tough love. Haven't played very long, been trying to get the "who needs a relic" feat without much success. Have been playing for most of the past year with the starting relic. Anyway, feels like I have a better understanding of the cards now. Gonna keep trying. Seriously, thank you!
unless you werent going to spend 2 energy attacking or werent attacking at all double tap is at least as good as the worse attack you have. thats not mentioning the fact it can effectivly be a discounted 2nd bash or Carnage/bludgeon, considering strike is basically a wasted draw as almost every card is worth more assuming you only use this on strike is a mistake as using it on any other attack over strike is already a minor plus
I've almost never taken havoc. 90% of the time I'd rather draw the card havoc would play by not having havoc in my deck. Takes enough setup that by the time a deck is strong and consistent enough to make it work you don't need it. Consistency is how you win high ascension and this ain't usually it.
While I'm not in so much of a disagreement that Thunderclap is a C tier card (I would probably rank it a B-), he misses the point when he explains it. It's not about the 4 or 7 damage that it does, it's a set up for your other cards by applying a vulnerable and it does the damage to all the enemies to boot and it applies a vulnerable to all the enemies to boot, which is nice with Whirlwind, Cleave and Immolate. This card maintains it's value even later in the game.
Me: oh hey I like that card
Frost: Noob trap
Me, struggling with ascension 1: ah fuck
When he was talking about Demon Form and Flex I thought he was gonna talk highly of them because they just got me my ascention 9 and 10 win, how wrong I could be 😹
@@halosaft Same! I just walked into Demon Form by chance, and it synergized really well with the tanky deck I was building and got me over the ascension 10 hump.
Yep basically lol
@@halosaft flex is really good for specific builds but uhhhh…
@@accountlol7409 Yeah, was some time ago that I wrote that comment, has since gotten all the achievements in the game and I very rarely, if ever, take Flex or Demon Form anymore, and *never* both if I do take one of them 😹
It's good enough on earlier Ascensions, but not something I ever take on Ascension 20.
1: I agree that whirlwind usually isn’t good
2: I take whirlwind every time I see it
Whirlwind is maybe the best attack in the game. It scales with everything.
B-but I saw a speed runner use it with flex!That means they’re both good in every deck!Right?!
Using it vs act 2 birds is pretty satisfying.
Incredibly based.
I take Whirlwind every time in the hope, the absolute cope, of getting Chemical X, Bloodletting and Flex and Necronomicon. I got it once, as well as some crazy Strength stacking with Demon Form and Inflame with Duel Wield, then one-shotted every Elite and Boss in Act 3. I'm still riding that high.
1:13 Anger (C Tier)
2:35 Armaments (B Tier)
4:16 Barricade (A Tier)
5:25 Bash (S Tier) !!
6:34 Battle Trance (A Tier)
8:18 Berserk (D Tier)
9:23 Blood for Blood (B Tier)
11:22 Bloodletting (D Tier)
12:43 Bludgeon (A Tier)
13:30 Body Slam (B Tier)
14:44 Brutality (B Tier)
17:34 Burning Pact (A Tier)
20:00 Carnage (A Tier)
21:43 Clash (FFFFF Tier)
22:00 Cleave (A Tier)
23:25 Clothesline (B Tier)
24:10 Combust (A Tier) ??
25:20 Corruption (A Tier) (not S)
27:01 Dark Embrace (B Tier)
27:50 Defend (F Tier)
27:55 Demon Form costs too much energy (C Tier)
29:37 Disarm (S Tier)
30:35 Double Tap has a low chance of being effective (C/D Tier)
33:39 Dropkick has weak damage (D Tier)
34:40 Dual Wield (B Tier)
36:55 Entrench (B Tier)
37:50 Evolve makes specific fights very easy (S Tier)
39:01 Exhume lets you reuse strong cards (S Tier)
40:25 Feed (S Tier)
41:33 Feel No Pain (A Tier)
42:47 Fiend Fire (S Tier)
43:32 Fire Breathing (D Tier)
45:06 Flame Barrier (A Tier)
45:32 Flex is outclassed by Inflame and Spot Weakness (F Tier)
47:26 Ghostly Armor (B Tier)
48:27 Havoc (C Tier)
49:49 Headbutt (S Tier)
50:16 Heavy Blade needs >4 strength (C Tier)
53:25 Hemokinesis (A Tier)
54:49 Immolate (S Tier)
55:39 Impervious (S Tier)
55:42 Infernal Blade (F Tier)
55:59 Inflame (A Tier)
56:50 Intimidate (F Tier)
57:34 Iron Wave (C Tier)
58:01 Juggernaut (A Tier)
58:33 Limit Break (S Tier)
59:10 Metallicize (C Tier) ??
1:00:23 Offering (S Tier)
1:00:35 Perfected Strike is better than Clash (F Tier)
1:01:42 Pommel Strike (A Tier)
1:03:14 Power Through (B Tier)
1:05:20 Pummel (B Tier)
1:06:25 Rage (C Tier)
1:07:53 Rampage is good in Act 1 (B Tier)
1:09:12 Reaper (S Tier)
1:09:18 Reckless Charge (D Tier)
1:10:04 Rupture is sometimes good (B Tier)
1:11:47 Searing Blow (D Tier)
1:12:22 Second Wind (D Tier)
1:13:23 Seeing Red (C Tier) ??
1:13:53 Sentinel (C Tier)
1:14:56 Sever Soul (F Tier)
1:15:34 Shockwave (A Tier)
1:16:00 Shrug It Off (A Tier)
1:17:02 Spot Weakness (A Tier)
1:18:15 Strike (F Tier)
1:18:37 Sword Boomerang is good with strength (A Tier)
1:19:29 Thunderclap lacks damage (C Tier)
1:20:18 True Grit is great when upgraded (A Tier)
1:21:19 Twin Strike (B Tier)
1:22:06 Uppercut (S Tier)
1:23:01 Warcry (C Tier)
1:24:38 Whirlwind (D Tier)
1:25:37 Wild Strike (C Tier)
Thx bro
You're a God among men!
@@bjmurphy34 Heavy Blade is great now maybe put an * and a note next to it
@@geniusreference wym its great "now"? Nothings changed? Or did i miss something
If Demon Form was "Gain 2 strength, at the start of your turn gain 2 strength" it would be worth playing.
Your referncing Hexaghost’s infernal form card in sts arent you
@@icemans1matedude339 I have not played Downfall aside from the Hermit, so no.
Like you can actually use it on the turn you play it
I'd settle for the upgrade being Innate. I'd even still keep the upgrade at 2 if it meant giving innate.
To use with what mana
Upgraded Heavy Blade is my favorite card in the game for the ironclad. Period. Hands down. Idc if its bad, doing 300 damage in a single hit is actual euphoria.
Yeah, dopamine more like uh.
uh
uh
uhhhhhhhhhhhhhhhhhhh
S+++ w/e
@@Eidenhoek Yeah and Pummel/Sword Boomerang does just as well with 1 energy
@@wasifchowdhury2004 neither of those work with Necronomicon or do as well with velvet choker/sneko eye, also Pummel Strike is single use and Sword Boomerang is unreliable in multi fights
@@Ghorda9 In other words in 90% of cases heavy blade sucks and in the 10% of cases where you get specific event based relics it's just about usable (and it's not even the best synergy with Necronomicon lmao)
@@wasifchowdhury2004 except now you're hoping that you get sword boomerang or pummel, pummel also sucks against the heart
I have been playing this game compulsively for months and never beat the fucking heart until I watched these videos. I thank you and I bow to you.
I beat it first time lmao. It was so tight at the end. I've played so many board games so I instantly got pretty good😅
Heavy Blade has its drawbacks for sure but witnessing it smack for almost 400 damage on the 10th tick of PenNib on a high strength build by turn 3 the first time i ever encountered Time Eater will always give it a special place in my heart
Gotta say the feeling for these cards changed DRAMATICALLY when you start doing ascension, hell I'm only on 5 and I'm doing some fun synergies with stuff I hadn't thought of before, like my last game I had 4 Power Throughs and a Medkit in my Juggernaut Barricade deck
Feel no Pain and Dark Embrace take that run to the moon.
An elite tierlist would be hilarious, I would definetly put gremlin nob at f cus all my homies hate gremlin nob
But wouldn't the elite tierlist be based on how many runs it kills in average? Cuz then gremlin nob would be S tier 😂🤔
I mean, do any of the Elites spark any form of serotonin in you?
@@Shikaschima lagavulin in A1 sparks relief, does that count?
I sound like a contrarian but Gremlin Nob is among my favorite elites. The aesthetic, the name, even the mechanics are all perfect with him.
technically it would be S tier because everyone fears him.
I really like Whirlwind, the amount of times I've gotten Akabeko and turn one clapped a hallway fight or combined with Strength boosting cards and Pen Nib for insane damage is quite high.
Even when it's a dead card I tend to find ways to make it useful like playing it for zero mana just to proc Kunai or Shuriken. On the runs where you get next to no AoE damage I take it over a cleave, just cause the ability to multi-cast it is more beneficial even it's dmg per mana cost is less efficient.
I know like it sounds like a lot of one off situations to justify a bad card, but it's good in enough varied situations that I think its flexibility should have it in C tier.
I take it for the birds in act 2.
All the situations you describe are excellent situations for Whirlwind, but even without those ideal relic situations Whirlwind has it's place in many battle situations where you have multiple enemies. I've had some of my most dominant runs with Whirlwind. It can also play really well with the Ice Cream relic. It's a must upgrade card though. His take on whirlwind is off. His worst card ranking though is his Boomerang Sword on A tier, which is an atrociously bad card 100% of the time (it only does 3 more damage than strike and it's undirected damage).
@@dinglbarry1275Sword boomerang scales really well that’s why it has a high placement. The same though can be said for whirlwind though.
Problem is Whirlwind really needs an upgrade to be good, and even then in any fight that's a single enemy it's worse than an upgraded strike. Sure it has some incredible synergies, but holy damn is it just straight bad a lot of the time. Pre-upgrade especially, it feels so bad when you come up against like Gremlin Nob or Laugvalin and you draw it. With bosses it's decent against slime after split, but against the other two it's just bad and there are so many other cards I'd prefer having.
@@Thisisthegreatestatofalltime Sword Boomerang's scaling is much better than Whirlwind though. It's always 1 energy, but gets 3-4 times more benefit from strength. Whirlwind is just a worse Cleave that you need to pump more energy into it to make it worthwhile. Without specific relics to really make it pop (Akabeko, Chemical X, energy increases, sometimes Kunai and Shuriken since you can play it for 0), it's just kinda bad
Ya know what, after watching these friggen not only informative, but amusing videos, I've gone on a winning streak. Lot of trap cards in there I never really considered to be bad. The more ya know! Thanks dooder!
I know this content isn’t going to get as many views, but it’s so fantastic to hear your serious opinions on all this. I hope we get tier lists of the other characters as well, or also just more watcher runs
It's my play guide
39:00 I came into STS as an ex-competitive Yu-Gi-Oh player and I LOVE Exhume. I used to run Zombies back in 2010/2011 so it just feels like playing Burial from a Different Dimension. Good shit.
I'm excited for colorless card review.
Good point
Apotheosis in its own tier above all else.
Mayhem s tier
Panacea s+ tier
Hava+ is amazing
43:43 Im not arguing that fire breathing is good however there was 'one' case where it actually won me a run when i comboed it with a status deck and evolve and did 20 dmg per status card and upto 160 dmg a turn. Great tierlist Frost
Fire breathing decks are the easiest to win with. They basically play themselves at a certain point.
@@jonymush1443 Pretty much. At some point you are going to have so many status cards that you just dont need to play anything, but they're definately very situational.
Only saying, if you find a dead branch, corruption goes absolute bananas hard, is like ssss with dead branch, it literally kills bosses by its own
Im quite new to Slay the Spire, was playing ironclad while watching this video and got the most balanced, stress-free run and nearly beat the heart.
Wow what a great tierlist. This is the best tierlist and I thought it was very helpful. Thank you Frost Prime. :)
"I have an infatuation with carnage"
- Frost Prime 2021
i can't wait to see the relic tier list
I never thought of Disarm as reflected block... I am enlightened.
Ok, so my first run ever was a win with Corruption + dark embrace + a relic that set cards to 0 Mana when I used powers.
Turns out, if you can use 10+ powers in the first turn, and then have a bunch of heavy attack cards and micellaneous stuff to burn, plus pretty much infinite Mana, you destroy all bosses (except time-keeper, but I fought the awakened)
Love the tier-list and all your content! Keep it up!
I can't tell you how many times Evolve + Fire Breath has singlehandedly destroyed Slime boss/Chosen/Sentries
I would describe cards like Body Slam and Dark Embrace as "win more"
Ehh I have to disagree with body. Its a more situational fiend fire imho
Body slam, maybe, especially in a well-oiled barracade deck, but I wouldn't say the same about Dark Embrace: Ironclad don't have much card draw, Embrace is one of only a handful, and 1/3 of its card pool have exhaust written on it, and status cards exist.
Body Slam 100% is but Dark Embrace is amazing
@@abridge2 Body Slam works best in decks that need literally any offense to win, so it can fill that roll sure but I think if there's one thing Ironclad doesn't usually have a problem with it's finding damage. It's fine, I just think situations where it works were almost always winning situations in the first place
Body slam absolutely, if you have 300 block youre probably gonna win the fight without it. Dark embrace helps you get to your win condtions faster, definitely not a win more card
"Corruption is great"
-Tristan 2021
Exhaust corruption deck is dopamine lvl 9000
I was always sleeping on corruption thinking it was bad, the first time i decided to give it and a few exhaust synergies a go i got my first ever heart kill, just the other day. If you get the other pieces it is fucking insane. Turn 1 barricade, 300 block, 5 intangible, exhaust every card in my deck other than the 5 attacks and only used the 0 energy attack that deals damage equal to your block every turn to kill the heart and it couldnt even do anything.
Altough im glad i didnt have to fight time eater, not sure how well i would have done against it with the deck, probably would have died
Andrew doin God's work editing an hour and a half video!! We need the relic tier list #theboot
I always want to take clash and make a clash deck. I never do. However I will say that it has a sick animation when you play it.
I just managed to win on ascencion 9 with clash. I had 4 energy, 1 barricade, 3 clash, 2 basic attack, 1 basic defend and 3 shrug it off.
I feel like this was one of the best case scenarios for clash...
And it was both extremely lucky *and* unoptimal ^^u body slam was the play there, and honestly, i feel like it is overall just superior x. X
Thanks, got way better after watching all your tier lists
Love the Tierlist, and I agreed with your decisions throughout and could follow the logic behind each placement. Also helpful for me to acknowledge which noobtraps I love. *cough whirlwind*
Lol i won my first game ever with whirlwind +brim
The wisdom this fella emits is honestly astounding. He is our true Spire Guru, all praise.
My first a20 heart kill that didnt involve corruption+branch was a dual wield+mummy hand run, that card has so many ways to pop off
I just got done Act One boss and my choices were: impervious, fiend fire or feed. In my head, I keep thinking fiend fire is just too much fun, but objectively speaking you're right that if you get feed early on it's almost always better
I've had a phase in my Slay The Spire-ism where I removed bash from my deck when I went the "cheap deck" build.
You just taught me that flex is a noob trap. Thank you for that
Once you make a tier list for everything you should make a tier list tier list.
It's kinda funny but also sad seeing Frost get to Demon Form and Flex, two cards that I usually instantly take, and see him call them noob traps. Which is fair, my highest ascension is like 6
1 and a half long vid
Just what i need for my evening
And i didn't realize that until i saw your comment after watching the video, that's how entertained i was :)
That battle trance review sold me on your channel, you've earnt my subscription homie, keep it up 😁
I had FNP, Corruption, and Dark embrace in my last Ironclad game and it kept giving me upgraded Disarms...
After my fourth disarm, I questioned if there was value to adding more. The answer is yes. Disarm is OP.
If fire breathing was innate (or at least its upgrade), I could see it move up to a C for conditional. Putting wounds into your deck without Evolve always feels bad. I do give it props for beating Time Eater, but I can't get excited about putting it in a deck unless said deck already had both Art of War and Ice Cream
this man has never done 150 damage with heavy blade and it shows
"Runic pyramid can make it decent." Yeah that's true of *a lot* of cards.
I’ve absolutely sucked with ironclad… watched this video and won my next game. I was heavily overvaluing so many bad cards 🤦🏻♂️ thank you!
31:41 it’s actually 4.7% chance
So yeah, EVEN WORSE than you thought
(1 choose 1 * 1 choose 1 * 19 choose 3)/(21 choose 5)
(Amount of hands that include 1 copy of both cards)/(all combinations of hands)
[Left 1 = number of immolate] [Second left 1 = number of double taps] [19= total cards -2] [21= total cards]
It’s 20%. When he gets Double Tap the 1st time he’ll have 4 other cards out of 20. 4/20 is 20%
@@scottdorsch5149 that's now how probability works chief
you have to take the total amount of hands with Double Tap and Immolate (which is 1 choose 1 * 1 choose 1 * 19 choose 3)
then divide by the total amount of hand combinations you could actually have (21 choose 5)
also 20% is assuming double tap is guaranteed in your hand already
yes its 20% IF you can guarantee double tap is your first card, but you can only do that if you got it bottled
@@NyanDiamond You should watch the video again around where you put the time stamp in your first comment. He isn’t asking “odds of drawing both in opening hand” he’s asking “on the first cycle of deck what’s the odds he draws them together”
@@NyanDiamond Also tell me again “how probability works” when you’ve graduated middle school. And I don’t need you to respond with some résumé of how you are good at math, you failed at the most basic first step which is to understand the question you are trying to answer. You fucking calculated odds of drawing both in the first hand which no one was asking.
demon form is one i really like, having just gotten my first ironclad heart kill with a strength build using demon form and 3 heavy blades, they synergise so well together but it has to fit into the deck to really shine
I like your videos man! I watched you over explain the defect still need to comment but you're entertaining and informative
I decided to play a run while watching the last 20 mins of the video. I got double rupture+, double hemo+, offering+, and limit break+. perfected several elites but no bosses. I didn't have any good draw outside of offering but I did get blue candle and 2 or 3 curses. hemo is definitely powerful with the right synergy and even on it's own.
Thanks for this video. I just beat the heart using some information from this video, for example I would never take Bludgeon, especially in block build, but it was amazing, I two-turn-killed the Reptomancer. I never got Barricade, but I still barely took damage. The most important part was choosing random Boss relic, I got black star and ended with so many relics, I couldnt see them all at once.
Thanks again.
I just started and would love a high res image of the list for reference. I checked your discord and twitter and could only find an unreadable one.
Wooo I am a big fan of tier lists. Once all the characters cards are done you should do a relic tier list o:
I think flex has 1 niche use in strength builds.
Have you ever drawn 2-3 flex+ and a limit break+??? You keep the strength that got tripled and you get 24-36 strength for 1 energy for the turn and keep 16-24 of it. That’s not including if you already had some strength built up.
And 99% of the time when you don't draw that perfect combo of cards you're flooding your deck with multiple flex which bricks all your turns.
Yeah it's a great combo, you just have to absolutely have lots of reliable card draw or setup. Otherwise you get some turns where your deck cannot do anything.
For me, hard disagree with infernal blade, at least by your metrics. I always get that dopamine spike at an upgraded infernal blade. more so due to the fun of the card over the utility.
Okay but yall can't deny the dopamine of playing double tap into headbutt
Multiple feeds bad?? Idk about that. The potential to scale extra in multi enemy fights can make the scaling even better and it makes it much easier to land in one enemy fight. Also worst case scenario, second feed is 1 cost 10 damage that exhausts
yeah, it's sooo satisfying to feed off 3 enemies (2 feed+ and exhume).. scales up to infinity xD
Sentinel turbocharging a runic pyramid deck into an infinite engine is so satisfying. It isnt the piece that goes the infinite, but it gives you that juicy, free mana to get there.
I think the algorithm KNEW I NEEDED this video because half of everything he said was noob cards were cards I was picking up
40:10 actually theres a bug i found lil time ago, if you have blue candle you can exhaust the necronomicurse BUT it will come back in your hand cause there’s no escape
I don't think that's a bug. It still costs 1hp unless you got Tungsten Rod.
@@colossaldonut5190 yeah but if you have multiple feel no pain
You can also use it on Rupture and get mega strength
Every time I see a Slay the Spire tier list I feel like I need a different tier list for Act 1, 2 and 3
The first time I ever played this game I got barricade, entrench, and a couple body slams. Felt like I could have gone to the moon but obviously discovered what the heart was later
I do feel that whirlwind gets super underrated.
Early game it allows you to concentrate your upgrades. Basically by upgrading it you can spend all your mana on strike+. It's very useful on fights that you need are of effect damage. Usually single cleave isn't enough to take care of AoE needs of single fight unless you have crazy strength scaling.
Is it super mediocre on single target fights? Yes, but not every card has to be useful for every fight. And for the fight's that it is useful for it's really good.
Armaments feels like one of those cards that would be so much better with Exhaust. Maybe even without the block it'd still be decent that way.
I'm a noob and I thought Flex was pretty good. I agree with the way you put it, good in select situations but not an always grab (like it was for me).
This is my favorite video of all time and I’m only a minute in. Thanks Frost. And Andrew I guess
I enjoy this type of content a lot. My only request would be to add a link to the final tier list in the description.
that's the beauty of this game cause I agree that whirlwind is kind of a noob bait but i once dealt 240 damage to the time eater with it and i absolutely love it
also that cursed book that doubles your first 2 cost card every turn is so fucking broken
The more I play Ironclad the less I feel like WW is a noob trap in the first place, honestly. Like yes, it's less energy-efficient than cleave, but its draw efficiency is very high which is also important.
Put another way, you can technically spend 5 energy to play cleaves and deal as much damage as you would spending 8 energy on a whirlwind. In terms of energy use that sounds like an argument for cleave, but the latter situation is _way_ more realistic to line up in the late game because you can do it with one whirlwind rather than 5 copies of cleave. And this is just at base strength and without any relic interactions, which pretty much all favor whirlwind when they matter at all (e.g. Akabeko, Necronomicon, Mutagens, ChemX).
Need a vid of rating cards based off youtube content.
honestly juggernaught is top S tier for me. build full draw and block with Juggernaught. you will breez through all the act. especially a few metalic.
I would describe Bludgeon in a single word: "nice"
Ironclad is my favorite playstyle. I was so wrong about so many cards. Lol extremely informative!
Bro has never tried bloodletting and demon form
Searing Strike is that one card you know is bad but keep taking anyway because it's so fucking hype when it works.
"Heavy Blade is low c tier"
Hold my brimstone
You can keep it lol, I prefer not to die from the hearts multi attack.
With the existence of sword boomerang and pummel, heavy blade sucks.
Kinda unexpected how much I like this content I demand more
I did an insane build with Barricade, 2 entrench+ and a few body slams with plenty of card draw. Got the achievement for finishing the last boss with 999 block and full health.
"All 75 of the Ironclad's cards-- 74 plus Clash."
Unironically my first STS run was a Demon Form Clash run. I actually managed to beat the game on my first run with this.
i would love to see an endless run from how far that card could take you
Are you going to be doing this for each character besides The Watcher? This is very informational! :D
yes, we're doing Defect on stream today! come hang out at www.twitch.tv/FrostPrime_
The actual ranking of the cards is purely subjective and you rightfully made a joke out of it. It was entertaining enough to keep my attention through a long vidéo.
The discussion on the pros and cons of each cards and pointing out the noob traps was invaluable for me. I struggle to win consistently and now i have an idea why.
Something I'd like to see a video on that I've not seen at all is the importance of REMOVING CARDS (Specifically strikes). I'm getting back into the game and never understood the importance of removing cards
Removing cards is important because basic cards suck ass after act 1 and thinning out your deck makes your draws more consistent.
I liked this so much that I watched the Twitch vod before it came to UA-cam. I watched the youtube as well I think it was good both times.
Love the content good sir, took me from A1-A11 so far on my defect runs
I'm playing the game while watching this. I literally just drew Hemokinesis and bash on the same turn as he's explaining why that's so OP lol
I have to disagree with many cards... but, it would be minor changes with only single tiers. For example i would move thunderclap from c to b tier. Damage it deals isn't great, but the +50% dmg it gives is nice on your main target and it removes any ptential artifacts the enemy has.
I like armaments + just so i dont have to take that extra moment to pick a card lol
Flex is an D-tier card but an S-tier noob trap.
I had it as an auto pick when I first started the game and remember filling my deck with probably one of the worst cards in ironclad. I don’t know when I realized it was bad, but I’m glad I did.
Edit: Except with pellets ofc
to me, flex is must pick IF you have limit break, as it will basically turn a +4 temporary str, into a fixed for the rest of the fight. i remember one fight i got 4 of them, and 2 limit breaks, had pyramid, waited until i got 3 of them and a LB, it was glorious.
my first full run was kinda like that as well, i think i ended that fight with 16 str. and it was a heavy blade kill as well.
I enjoy this kind of content and I liked the video.
i love this thank you frost you're a heckin gamer
did the comment thing just because you asked so nicely
You're a bit abrasive, but I appreciate the tough love. Haven't played very long, been trying to get the "who needs a relic" feat without much success. Have been playing for most of the past year with the starting relic. Anyway, feels like I have a better understanding of the cards now. Gonna keep trying. Seriously, thank you!
Flex is really my favorite card, yet I still use it because I'm probably still a noob in slay the spire. Though I get his point at 46:40
Just had a 4 elite first floor ascension 1 run and got all the way to the end, can’t wait to actually kill the heart instead of getting genjustu’d
unless you werent going to spend 2 energy attacking or werent attacking at all double tap is at least as good as the worse attack you have. thats not mentioning the fact it can effectivly be a discounted 2nd bash or Carnage/bludgeon, considering strike is basically a wasted draw as almost every card is worth more assuming you only use this on strike is a mistake as using it on any other attack over strike is already a minor plus
19:24 Frost prime solves world hunger
I went and finally beat the heart on iron clad just to equip the beta of disarm
This is a crazy watch, my sub 20 minute run achievement was carried by flex, whirlwind and heavy blade
I've almost never taken havoc. 90% of the time I'd rather draw the card havoc would play by not having havoc in my deck. Takes enough setup that by the time a deck is strong and consistent enough to make it work you don't need it. Consistency is how you win high ascension and this ain't usually it.
Havoc is one of those cards that’s good in exhaust focused decks or decks where you can manipulate its use with Warcry
I enjoyed this content and liked the video. Now i'm gonna watch it
Thank you for helping me win this game with Ironclad.
While I'm not in so much of a disagreement that Thunderclap is a C tier card (I would probably rank it a B-), he misses the point when he explains it. It's not about the 4 or 7 damage that it does, it's a set up for your other cards by applying a vulnerable and it does the damage to all the enemies to boot and it applies a vulnerable to all the enemies to boot, which is nice with Whirlwind, Cleave and Immolate. This card maintains it's value even later in the game.