Thanks for the shout out Parmy! I think it's important for us to remember that working with 3D is just like photography, drawing or painting. You are trying to create a 2D image that convincingly represents a 3D space and shadows are so important to do that. Muscular men or soft curvy females, both benefit from having good shadows on them. It's the shadows that make the viewer believe it's actually 3D in the image. That those muscles or curves have DEPTH. No matter how busty a girl is if she doesn't have some shadow in her cleavage she won't appear as curvy as she could with shadows! :D It's also very important to remember to have your camera's headlight turned off. Sometimes I forget and keep wondering why I'm having so much trouble with lighting... UGH. As for Showing/Hiding the entire figure (hair and clothing) I'll frequently put my figures into their own group. Then you can easily click the eyeball for the figure's group to show/hide everything in that group right from the Scene tab. I will frequently add many groups so I can do the same quick show/hide thing. I'll add each figure to their own group. The environment (location) to it's own group. Cameras and Lighting each get their own group. Anything to keep my Scene tab looking as tidy as possible. :D
Having groups in the scene tab is a great idea. I should start doing that for my comic book scenes. Takes me a while to find stuff in the scene, especially when you have lots of node instances in your scene. As for shadows, it took me a while to see why they are so powerful and if any beginner starts using these ideas then they will be leaps and bounds ahead of the game.
Hi Parmy. Try using Control-Click on the eye icon in the scene tab if you want to show/hide the character and all the child clothes/accessories. It's a lot quicker than searching for the visibility property.
Hi, Thank you for this video, one thing that stands out to me is the double shadow on the ground. How do you explain the two shadows when there is supposed to be just a single light source ? Cheers. Neville.
Thanks for the tutorial, it really helps. However, I have a question... is there a way to get rid of the spotlight ground shadows in DAZ IRay (not postwork), or at least one of them. Last time I checked, the Earth has only one sun, the double ground shadow really looks weird.
i7-8700K CPU and 8GB 1070Ti GTX. Also there is not much in the scene when I create these tutorials. Meaning there are only 2 characters in this scene and they are not HD characters. So that's why it appears to be fast rendering. If I showed you my whole comic book scenes, you will see that rendering takes ages (40 mins- 1 hour), which is why I render overnight.
When I started in DAZ I had a 6gb GTX 1060 and eventually moved to a GTX 1080Ti and the improvement in DAZ was fantastic. Now with the RTX cards out, especially the "Super" versions, those would be a great upgrade as well. It's rumored that the RTX 3080 cards will be coming out in a few months so hopefully we will see price drops on the 2080's but with the pandemic thing going on who knows how prices will react.
Both graphics cards will work with Daz Studio. It really depends on what you want to use Daz Studio for. Is it a hobby or to make a business out of it? I'd personally would go with the 1070ti 8GB because my scenes have a lot of geometry in them, which means I can have up to 8GB of geometry inside my scene and Daz Studio will use the GPU to render instead of the CPU. Then when I start to make significant money I can invest in a newer graphics card.
You're doing amazing work here! I look forward to tearing these apart and dissecting the settings! Thanks!
Thanks for your kind comment.
Been trying to figure this out forever. Thanks for the info!!!
You're welcome!
Thanks for the shout out Parmy! I think it's important for us to remember that working with 3D is just like photography, drawing or painting. You are trying to create a 2D image that convincingly represents a 3D space and shadows are so important to do that.
Muscular men or soft curvy females, both benefit from having good shadows on them. It's the shadows that make the viewer believe it's actually 3D in the image. That those muscles or curves have DEPTH. No matter how busty a girl is if she doesn't have some shadow in her cleavage she won't appear as curvy as she could with shadows! :D It's also very important to remember to have your camera's headlight turned off. Sometimes I forget and keep wondering why I'm having so much trouble with lighting... UGH.
As for Showing/Hiding the entire figure (hair and clothing) I'll frequently put my figures into their own group. Then you can easily click the eyeball for the figure's group to show/hide everything in that group right from the Scene tab.
I will frequently add many groups so I can do the same quick show/hide thing. I'll add each figure to their own group. The environment (location) to it's own group. Cameras and Lighting each get their own group. Anything to keep my Scene tab looking as tidy as possible. :D
Having groups in the scene tab is a great idea. I should start doing that for my comic book scenes. Takes me a while to find stuff in the scene, especially when you have lots of node instances in your scene.
As for shadows, it took me a while to see why they are so powerful and if any beginner starts using these ideas then they will be leaps and bounds ahead of the game.
@@ParmyBaddhan I hope the grouping idea helps out. I have the same issue with finding stuff in my Scene at times. 😁
Hi Parmy. Try using Control-Click on the eye icon in the scene tab if you want to show/hide the character and all the child clothes/accessories. It's a lot quicker than searching for the visibility property.
Thanks for the tip. I am always learning.
@@ParmyBaddhan Aren't we all! Glad I could pay one back. I've learned a lot from your videos. Thanks for making them.
Thank you! I enjoyed how you used the VIEW PORT to manuever the spotlight around (11:00ish) /./ great job !!
😊 Thank you for this fantastic tutorial and extra tips! 😁
Glad it was helpful!
Great tutorial, Parmy! Very helpful.
Thanks for your kind words. If you start using shadows effectively in your renders. You will see a dramatic improvement.
Thank you! I didn't know how to use spotlight in Sun only mode!
Glad I could help!
Actually you can make viewport move faster, you just click on the miniture one instead of the bigger one in the aux viewport.
Thanks for sharing your tip. I never use the aux viewport and maybe it's time I start to use it.
Hi,
Thank you for this video, one thing that stands out to me is the double shadow on the ground.
How do you explain the two shadows when there is supposed to be just a single light source ?
Cheers.
Neville.
Thanks for the tutorial, it really helps. However, I have a question... is there a way to get rid of the spotlight ground shadows in DAZ IRay (not postwork), or at least one of them. Last time I checked, the Earth has only one sun, the double ground shadow really looks weird.
I believe you can do this inside Daz Studio. I will get back to you on this.
But how do you handle the shadows on the floor? if you render it from a bit farther away you will see a shadow in every direction.
Good question. I will do a tutorial about how to control shadows.
Neither the effects of the sun nor spotlights show up in Smooth-Shaded mode, correct? Only in iRay?
what your GPU and spec PC sir, so fast rendering
i'm used GTX 1060, i5 8400
i7-8700K CPU and 8GB 1070Ti GTX. Also there is not much in the scene when I create these tutorials. Meaning there are only 2 characters in this scene and they are not HD characters. So that's why it appears to be fast rendering. If I showed you my whole comic book scenes, you will see that rendering takes ages (40 mins- 1 hour), which is why I render overnight.
When I started in DAZ I had a 6gb GTX 1060 and eventually moved to a GTX 1080Ti and the improvement in DAZ was fantastic. Now with the RTX cards out, especially the "Super" versions, those would be a great upgrade as well. It's rumored that the RTX 3080 cards will be coming out in a few months so hopefully we will see price drops on the 2080's but with the pandemic thing going on who knows how prices will react.
hello
one qts plz wich is more performent rtx 2060 6go or 1070 ti 8 go to work with daz studio
Both graphics cards will work with Daz Studio. It really depends on what you want to use Daz Studio for. Is it a hobby or to make a business out of it? I'd personally would go with the 1070ti 8GB because my scenes have a lot of geometry in them, which means I can have up to 8GB of geometry inside my scene and Daz Studio will use the GPU to render instead of the CPU. Then when I start to make significant money I can invest in a newer graphics card.
@@ParmyBaddhan thank you so much
so in comparaison between 1070ti 8g and rtx2060 super 8go do you think that the rtx super will win?