Daz Studio Beginners Guide To Node Instances

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 45

  • @Agachack
    @Agachack 6 місяців тому

    Thank you very much for that tutorial and the presentation of UltraScatter. I learnt a lot.

  • @Utsab_Giri
    @Utsab_Giri 2 роки тому +2

    Hi Parmy, how do you turn the instances to meshes for export?
    Thank you!

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      You need to purchase this product, www.daz3d.com/instances-to-objects, as Daz Studio does not natively support this.

    • @Utsab_Giri
      @Utsab_Giri 2 роки тому +1

      @@ParmyBaddhan Thank you!

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      @@Utsab_Giri You're welcome.

  • @peterstrong772
    @peterstrong772 4 роки тому +1

    I have used ultra scatter a few times, mainly for scattering leaves, dirt and snow, very good, love the tutorial

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Thanks for sharing your thoughts. I will try this with leaves, dirt and snow.

  •  4 роки тому +1

    On Instance Plus you should have done the "random" instead for placement and scale. Matrix works for tech objects not nature. Thank you for making me aware of this plugin, never saw it before or if I did never thought it was important.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +1

      Thanks for sharing your tips regarding instances plus and clarifying the use of the Matrix option.

  • @___o208
    @___o208 4 роки тому +1

    wow! Those are really cool tools indeed. Loved this last one despite it is more complex :)

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +1

      Thanks for your kind comment. I've used ultrascatter pro a lot for my scenes in my Graphic Novel, Tiger Dragon: The Rebirth. Vendors should start creating UA-cam videos to show people how to use their products so we can get most out of their product. If a vendor did this they would have more people buying their products.

  • @DaveMakes
    @DaveMakes 4 роки тому +1

    so helpful, thanks for making these videos!

  • @komkejdi1900
    @komkejdi1900 4 роки тому +1

    Thanks a lot.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      You're welcome. I look forward to seeing how you will use node instances in your scenes.

  • @kicbocsir
    @kicbocsir 4 роки тому +1

    awesome!!!

  • @robfielding100
    @robfielding100 4 роки тому

    Fantastic help. Thank you so much

  • @thewealthfunda
    @thewealthfunda 7 місяців тому

    a great tool.
    I have a question W.R.T UltraScatter Pro: Is there a chance of editing or deleting the individual instances? Example: I arranged fruits on a plate. Some fruits come out through the plates. And if I try positioning those outliers, I cant do. It does not allow to edit those individual instances.

  • @gokuzgtaf
    @gokuzgtaf 4 роки тому +1

    Thanks for this video.

  • @Silverwolvie
    @Silverwolvie 4 роки тому +5

    Please a how to rendering multiple different characters more then 2 without hitting the memory wall of GPU

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +2

      I will look into creating a tutorial regarding this.

  • @kicbocsir
    @kicbocsir 4 роки тому +1

    awesome

  • @georggottschalk7628
    @georggottschalk7628 3 роки тому +1

    How do you create instances of a group? Let's say, I have a group of 10 different objects, and I want instances of the same group. If I create an instance of the group, it is empty, the objects aren't instanced. Is there an easier way than to create an instance of every single object and then group them?

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому

      I am using Daz Studio v.4.15.0.2 and I am able to create node instances of a group.

  • @Loony_BeLuna
    @Loony_BeLuna 4 роки тому +1

    Thanks! :D

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      You're welcome. We are all here to level up and gain mastery.

    • @Loony_BeLuna
      @Loony_BeLuna 4 роки тому

      @@ParmyBaddhan
      Just used to fill that trunk with stuff:
      i.imgur.com/9TGsOQ5.jpg
      before youre video I did just duplicate everything. Saved ~60.000 Polygons :)

  • @Loony_BeLuna
    @Loony_BeLuna 4 роки тому +1

    7:30 instead of using that group instances thing, could you not just group them normal, like they was from the beginning and then just move the group? Moving the group should also allow to move all at same time and you can still move all seperate.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Yes, you can group instances by creating a group. I should have mentioned that in the tutorial.

    • @Loony_BeLuna
      @Loony_BeLuna 4 роки тому

      @@ParmyBaddhan I just did that and was able to move all instances by moving just the group ;)

  • @axlekabk4070
    @axlekabk4070 4 роки тому +1

    I mostly use the node instances for multiple lighting surface.
    It's quite useful

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Thanks for sharing your tip. I will try it with multiple lighting sources in my comics.

  • @GnomeFawkes
    @GnomeFawkes 4 роки тому +2

    Now we can unleash our robot armies on the world!

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Indeed! I was feeling an irobot vibe while creating this tutorial, so I went with robots instead of male or female figures.

  • @Loony_BeLuna
    @Loony_BeLuna 4 роки тому +1

    Ultra Scatter seems to be cool, the Instances + is not so cool, because it does not group the instances.
    But... tbh. it does still look like a special system, I think it need a bit time to understand how all the things work :D
    But I understand know HOW to MAKE them and I will use this knowledge when i have to duplicate something :)

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Thanks for your question and finally getting me to learn ultrascatter which I purchased months ago and never got around to using it.

    • @Loony_BeLuna
      @Loony_BeLuna 4 роки тому

      @@ParmyBaddhan It looks still very complicated to me, I am not sure if I can really use it :D It looks so deep :o