Hi this is great but it would be nice if show all the work with colors and glows you did until the final product (for those who don't know that much) Nice final look
Awesome simple solution. Tip: You probably already know this but if you click on the 'editor' tab inside your material and put the 'texture preview size' on 2k or 4k you have a better looking viewport for tutorials, and you can preview stuff a lot faster without having to render!
Hey Daniel Danielsson! I just want to tell you I succeeded to got a trainship into BUF, (an enterprise of VFX)... The creator of this enterprise is Pierre Buffin and... This is the creator of the camera mapping technique. And... I... Met... him! ... So, I have told my super good life... I swear it's true! (excuse me If I have a bad english, I'm french...) :)
Sorry for being that annoying nerd, but the apparent color banding on the Pluto image is actually distinct layers composed of various gases in its atmosphere. On a side note, amazing tutorial. Just updated to Octane 3 and can't wait to try some atmospheric planet scenes inspired by this.
So, thanks for the base knowledge of how you did the shot....unfortunately with all the neccessary tweaking in the end, it will take a good bit longer than just over 5 minutes...
Aw shit, I know. There's some interference which seems to happen when my external audio card gets hot. I'll just have to get better at recording the VO quickly! :)
Man you are to awesome and your guys are easy to understand. Is it possible you do a tut on a realistic grounds destruction that can be used in a live action video please?
Well in this vid - ua-cam.com/video/dsOSnaRv5PU/v-deo.html - I used the same technique as my glass shatter tutorial: ua-cam.com/video/l6sY4KILjAs/v-deo.html But you can probably get some good results nowadays with Voronoi Fracture in R18.
Loved this tutorial! A tutorial of adding city lights would be awsome aswell, I'm trying to figure it out how did you do it but I'm lacking of knowledge and skills!
That's just a photoshop. Find an aerial photo of a city at night, bring it into photoshop and set it's transfer mode to 'Add' over your original planet texture. The rest of the workflow ought to be the same! Thanks for watching!
Ohh, that's really...logical. I managed to find another way around though, but I've got no idea how I didn't come up with your method. Very simple, thanks for the video and your help!
It was almost the same but I added normal satellite photo on top of the planet in photoshop and in cinema 4d I put transparency on the material colour and added satellite layer. In the end I made another sphere, with the material I just created, which was slightly bigger than the planet. I know it's really weird method I used and pointlessly long. But in the end it came out as it should have.
This is unreal bud!!! Subscribed! Pleeeease tell me how you got the city to locate in one area, mine either wraps around the entire sphere or near the bottom, out of the camera's view?
wow thank you dude omg this is the most helpful and easiest tequiinuq ei have ever seen thank you so mcuh your ltierlla ychanged my lfie with that man thank youu!
He ment the Sphere attribute under Object tab, there is a checkbox " Render Perfect ". It means that you can don't need a lot of Segments to have a perfectly round Sphere when you render it out.
I'm still around, lurking in the comment section, biding my time. Well, not so much biding. Working. If you were around for the survey I did last year, that's what I'm working on. A step beyond tutorials...
3:13 how is he aligning it? i can only move the sphere around. I get this weird border square border as well where i can see the image being tiled again which looks awful. The plain is also majorly messed up :/
I'm actually not moving the sphere at all at that point. I'm looking from inside the camera which is projecting the texture onto the sphere, and only moving the camera. You can get rid of the areas outside the image by unchecking 'Tile' in your Material Tag, and adding another material underneath with only the 'Alpha' channel enabled and set to fully transparent.
its a little bit sad that it is camera projected wich makes it useless for what i need it, i don't think that camera mapped projects can be baked or used for element 3D But still an amazing tut. Thanks! tell me a little bit about photoshoping the City what Blending mode did you use?
I didn't mean completly... I was using it a ceartain way so I meant that it is useless when I use it that way. But I was wrong about baking it. Camera projection can be backed i had tried it in the meanwhile I just couldn't bake the alpha channel for the atmosphere yet when I use "backe object" and if I use "bake texture" wich has a option for alpha it had the wrong mapping so far "baking object" has worked... I mean if I use a fantasy Planet it can be done more realistic with Photoshoping instead of modelling it in cinema thats why I'll have still to use this tut as a inspiration and change a few things in order to make it work.
You can also bake the texture by making the object editable, right-clicking the material tag and choosing 'Generate UVW coordinates'. That should smack the texture right onto the planet. I probably used the Linear Dodge/Additive blending mode for the city. :)
your videos and tutorial,worsk and everything is insane, but everytime when u timelaps something or u move something with keyboard shortcuts iam lost :D so i hate that this is for "pros" or am i just stupid? learning it for one week >:(
I love the smell of your tutorials in the morning.
yea.
i know that sweet smell
Hi this is great but it would be nice if show all the work with colors and glows you did until the final product (for those who don't know that much) Nice final look
Awesome simple solution.
Tip: You probably already know this but if you click on the 'editor' tab inside your material and put the 'texture preview size' on 2k or 4k you have a better looking viewport for tutorials, and you can preview stuff a lot faster without having to render!
But das a whole extra click!
Good tip though! :)
thanks :)
'Here in my C4D just bought this new sphere here' -- I see you Daniel, I see what you did there ;)
I see this isn't your first time on the internet… 😏
Classic music in the BG is an awesome idea.........it is very relaxing........thx
That is truly impressive how easy and clever the way is.
Hey Daniel Danielsson! I just want to tell you I succeeded to got a trainship into BUF, (an enterprise of VFX)... The creator of this enterprise is Pierre Buffin and... This is the creator of the camera mapping technique. And... I... Met... him! ... So, I have told my super good life...
I swear it's true! (excuse me If I have a bad english, I'm french...) :)
Haha, damn. That's pretty cool. We owe quite a bit to him. :)
Yes! That's a good technique!
daniel , u might not happy with the likes and views , but believe me u helping us so much ! i can't thank u enough ♥
I'm actually quite shocked by the overwhelming response to my vids, I think it's great! And it's nice to know people find it useful!
11 months later,i love you man,u the best hands down.
Best channel of tutorials 2017??
I was actually surprised at how low the render times were for this project! Great work as always
Yup! There's no real calculations going on.
i have never seen such amzing tutorial like this
Sorry for being that annoying nerd, but the apparent color banding on the Pluto image is actually distinct layers composed of various gases in its atmosphere.
On a side note, amazing tutorial. Just updated to Octane 3 and can't wait to try some atmospheric planet scenes inspired by this.
IRL colour banding.
That is incredible! Love it.
Thank you for sharing this
very well structured tutorial, great voice, great presentation, super helpfull content tutorials can not get better than this
Thanks my dude!
This is sick! Can’t wait to give this a try
You're tutorials are WONDERFUL Yeaass.
This is such a great channel! You deserve more views and subscribers!
Man you are succinct and charismatic. Thank you for your help.
BTW your voice and charisma are perfect for tutorials !
Thanks dude. People seem to like!
I really like you tut. Simple, Quick and No more bullshit.
Aint nobody got time fo dat.
Pure awsomness . Very valuable information 💜💜
You you have defitnetly earned my subscription! keep up the excellent work looking forward for more!
Great Tutorial. Love your work. I too would love to see the final grading etc :)
Thanks! In short: Bunch of glow and blue. XD
Looks fine
This one was pretty nice, kudos!
You just saved my life. You saved me tons of hours. Thank you.
I'm glad. :)
Wow! Ingenious!
Thanks! :)
I love your videos they are so nicely done!
And after every Video I watch I can't get your intro song out of my head :D
The music is there for mind-control purposes, you are now part of my brain-based render farm. Thank you. :)
Damn DANIEL!!!
Excelent Earth!
Even for advanced Users a nice to watch ;)
It's easy to overlook the simpler techniques sometimes. XD
Really love your videos
Great Thanks!
good
Great tutorial as per usual! Thank you
So, thanks for the base knowledge of how you did the shot....unfortunately with all the neccessary tweaking in the end, it will take a good bit longer than just over 5 minutes...
Swedish? Awesome tutorials btw, looking forward to see more!!
Tackar!
Great Worck And Nice Voice
Dope! Can't wait to try this myself! :D
Great video! You got a new student for your tutorials! :D
There's no diploma at the end of your studies, but that's because the learning never ends! :O
:O Infinite learning!
brilliant as usual bro. 👍
Wow, i trying to create some like that but i don't know how, your video is cool and am goint to use for my project
Amazing, just the audio when you speak there is a little high pitched tone in the background. It's a detail but maybe that could be fixed.
Aw shit, I know. There's some interference which seems to happen when my external audio card gets hot. I'll just have to get better at recording the VO quickly! :)
This is insane! Thanks so much
Always aim for insane!
mad skills
you are A M A Z I N G ! Keep it Up Bro !
Amazing tutorial. Thanks a lot!
great skill and great taste
Man you are to awesome and your guys are easy to understand. Is it possible you do a tut on a realistic grounds destruction that can be used in a live action video please?
Well in this vid - ua-cam.com/video/dsOSnaRv5PU/v-deo.html - I used the same technique as my glass shatter tutorial:
ua-cam.com/video/l6sY4KILjAs/v-deo.html
But you can probably get some good results nowadays with Voronoi Fracture in R18.
Daniel Danielsson thanks for that...but I use nitroblast...the ground texture always move because it's a video
Very Helpful Thanks!
Thanks a lot. This means a lot.
Loved this tutorial! A tutorial of adding city lights would be awsome aswell, I'm trying to figure it out how did you do it but I'm lacking of knowledge and skills!
That's just a photoshop. Find an aerial photo of a city at night, bring it into photoshop and set it's transfer mode to 'Add' over your original planet texture. The rest of the workflow ought to be the same!
Thanks for watching!
Ohh, that's really...logical. I managed to find another way around though, but I've got no idea how I didn't come up with your method. Very simple, thanks for the video and your help!
No worries, what did you end up doing?
It was almost the same but I added normal satellite photo on top of the planet in photoshop and in cinema 4d I put transparency on the material colour and added satellite layer. In the end I made another sphere, with the material I just created, which was slightly bigger than the planet. I know it's really weird method I used and pointlessly long. But in the end it came out as it should have.
I was half-way through doing almost the same thing before realising Photoshop is a thing. XD
It's so beautifull
This is unreal bud!!! Subscribed!
Pleeeease tell me how you got the city to locate in one area, mine either wraps around the entire sphere or near the bottom, out of the camera's view?
great solution!
Love your videos. Thank you
very well done!
so classy thanx
wow thank you dude omg this is the most helpful and easiest tequiinuq ei have ever seen thank you so mcuh your ltierlla ychanged my lfie with that man thank youu!
How the fuck is shit like that underrated- Fucking subscribed
Wow ... Thank you sooo much ....
Wow!
você é incrível! parabéns
I was wondering about new tuts... I want more
How do you get the camera to pan like that? As in, a small moving clip of the picture you just created?
That was using a morph cam at 04:40.
How to create city alien light texture? Not told in this video...
I photoshopped a picture of a city at night onto the texture.
@@DanielDanielsson Ok. :)
How do you add up the city lights on the surface ? the effect is just amazing ! verry good tutorial man, as always !
I just add them to the texture in photoshop. Simple as that!
Great
Thanks for your sharing
Thank you too!
Great!
im lost on 3:12 i dont know what button you press to extend the camera to the horizon?
did u find out?
I think he just zoomed and moved his camera
Nice!
what key are using to align the camera with the horizon??
Nice!!
Thanx!
What was the render settings please ? I got some troubles ^^ ! Nice video !!
I don't quite remember, but default should work. But you can probably turn down the ray depth very low to speed it up.
@@DanielDanielsson Hey, thanks for your answer, I forgot to said that I use "Otcane" for render does that bother?
clever
What is the reason for using a MorphCamera instead of just animating a regular one?
wow! You're Fucking Awesome..
No extra render settings? Just default would do?
Default will work for sure, but you can probably turn down the ray depth very low to speed it up.
Sorry if this a stupid question, What do you mean by "Render Perfect"
I don't think it's a real term, but I mean it'll look just like the real deal because it kind of is.
He ment the Sphere attribute under Object tab, there is a checkbox " Render Perfect ". It means that you can don't need a lot of Segments to have a perfectly round Sphere when you render it out.
"And ..its wrong?!.." hahaha. Where art thou now-a-days DD?
I'm still around, lurking in the comment section, biding my time. Well, not so much biding. Working.
If you were around for the survey I did last year, that's what I'm working on. A step beyond tutorials...
Thanks for the reply! I am new to the C4D world, it has been a few months. Good luck to you sire. May your work bear juicy fruits!
Daniel, any tips on how to get the City Lights onto the Planet? Been trying around without any success. Do you make a Mask from the picture or?
I just added it to the texture in Photoshop.
Where is next part?
dude ur blazing fast haha but will probably learn a lot from you ;) thanks
¡Gracias! :)
Do you have the tutorial on how you did the city lights?
Looking for a similar tutorial but with Blender? Anyone got a line on this? or able to translate the one to ones?
thanks for useful tutorial but please tell me step by step; what happened in video 3:35 till 3:40? thanks again.
Just un-checking "tile" in my material tag, then adding another material underneath with only 'Alpha' activated and made totally transparent.
ok, I got it, thanks for reply.
top
Great video but when I drag my ProjCam into the bar above the camera mapping option the sphere goes grey again almost like the texture is disappearing
nevermind i was dragging it into the selection box lol
Happens to us all.
Wait a second, I think I have heard this voice somewhere else !
Tutorial looked really good! However, it didn't come remotely close to working for me...
Sir Awesome Tutorial but how to get that lightning effect.
The city lights on the surface? That's just another layer added on top in Photoshop. (Then a lot of glow in AE! :D)
What is your render settings for get the result quality?
3:13 how is he aligning it? i can only move the sphere around. I get this weird border square border as well where i can see the image being tiled again which looks awful. The plain is also majorly messed up :/
I'm actually not moving the sphere at all at that point. I'm looking from inside the camera which is projecting the texture onto the sphere, and only moving the camera.
You can get rid of the areas outside the image by unchecking 'Tile' in your Material Tag, and adding another material underneath with only the 'Alpha' channel enabled and set to fully transparent.
its a little bit sad that it is camera projected wich makes it useless for what i need it, i don't think that camera mapped projects can be baked or used for element 3D
But still an amazing tut.
Thanks!
tell me a little bit about photoshoping the City what Blending mode did you use?
agree... it's pretty much useless technique :(
I didn't mean completly...
I was using it a ceartain way so I meant that it is useless when I use it that way. But I was wrong about baking it. Camera projection can be backed i had tried it in the meanwhile I just couldn't bake the alpha channel for the atmosphere yet when I use "backe object" and if I use "bake texture" wich has a option for alpha it had the wrong mapping so far "baking object" has worked...
I mean if I use a fantasy Planet it can be done more realistic with Photoshoping instead of modelling it in cinema thats why I'll have still to use this tut as a inspiration and change a few things in order to make it work.
You can also bake the texture by making the object editable, right-clicking the material tag and choosing 'Generate UVW coordinates'. That should smack the texture right onto the planet.
I probably used the Linear Dodge/Additive blending mode for the city. :)
your videos and tutorial,worsk and everything is insane, but everytime when u timelaps something or u move something with keyboard shortcuts iam lost :D so i hate that this is for "pros" or am i just stupid? learning it for one week >:(
If you can do this tutorial after just one week of C4D you might be a genius.
Great tut but as someone said already its completely worthless for E3D or After Effects in general
woah woah woah , what happened 3:34 mark ? :/
ENDING IS UNCLEAR, KINDLY SHOW THE ENDING PART ALSO