They are still developing the game. That's the answer. The art, overall shading etc, and sounds are not done. They will continue to improve over the year as we lead up to release.@@jpb2366
reeally? was it sqaures without colours? bc this lvl off graphic is very low lvl indie.. also its such a no effort job, everything is just boring and copy pasted from others... even the maps are just a slightly modified warcraft2 map... seriously bliztard dissapoint me sooooooo much... but ofc if you pay your ceo 30million! dollars + per year and keep firingg HUNDREDS off actual developers just to pad your investors pockets; this crap as well as everything else bliztard has stolen and made a quick crapgashgrab from the last 15 years... ... sigh... it's just sad to see... and people clapping makes one lose faith in humanity, or lose more faith bc holy fk the last 10 years has just been one mornic crazy situation after another with idiots clap while malicious aholes abuse and steal everything...
Played my first Games yesterday. And i have to say it feels smooth as fk and it is just the freaking Beta. In SC2 my Macro was a bit of a Problem but here it is way better from beginning. It is really User-Friendly. They wanted to get new Players to RTS with it and i personally think they are on a really really good way here
Maybe one day it will get there, and I do hope it does. In its current state, and I’m sure it’s many future iterations it’s just not going to be for me for now
what? the ai is ridiculessly bad. constantly missing attacks, windup is just bad, delay on movement and input, placeholders with no texture or animation etcetcettc.. seriously stop eating crap and promoting it to others... damn bliztard fans
That starting interaction in Infernal vs Vanguard does seem pretty bothersome. I like that in AoE2 you start with the early scout, but one worker can fight it off until it gets upgraded.
It looks great and much better then the last time I saw gameplay but it still looks sooooo slow like honestly even slower than aoe because of the siege units.
It doesn't look nearly as "punitive" as SC2, the time to kill a unit is cripplingly slow. Don't get me wrong, the art is amazing, the developers and the artists did wonders here. Yet the game designers made the choice of having people fall asleep while the most important thing is happening, that is, armies are clashing.
art isn't amazing in my opinion. Somehow looks worse than SC2. That being said, this supports more units and more players, so a simpler artstyle might work better. Still the looks of things require alot of polishing. Everything looks so plastic atm.
the art is amaazing? wtf is wrong with you? ive seen better artwork from free assit on any large game engine. this looks absolutely trash... andd you just eat it up... ffs
@42:40 the development-project-window isn't really relevant since you don't know how much developers worked on the project during certain times. Also this states nothing about software quality and implemented features, which should be the most important part as a customer. Not sure why someone would say that. "We are really fast", hence what? That's nice for your boss who pays your pay check, the customer doesn't really care about that short term stuff when they don't have to pay that. And you really don't as a consumer.
The design of the units and structure looks absolutely atrocious! It is a messy & choppy collage of too many ideas and feels like a silly atempt of copying starcraft instead of doing it's own thing. I cannot really speak to the gameplay - but who cares - this looks chaotic and convoluted - nothing thatl really pulls you in. If there isn't a masive rework I'm sorry to break it to you but this game will flop massively!
bet its bc its just random assets they had already shined up and thrown together at max speed to steal the hype off zerospace; which actually has compassioned rts' players developing it.... also nothing in this is not just a copy pasted off other games and its a mess in how they put it togetherr, its so trash it hurts to look at
@@Erebus2075 Lol your surely a Hater :D Or a Gatekeeper, like SC2 has thousands of Also funny is: They are the devolopers of WC3 and SC2 and still everyone is hating...that its similar? Thats so freaking random.
@@Erebus2075 Yes - I can see Warcraft in regards to environment, I can see C&C Red Alert 2 in terms of how the structures and the ressource patches look, I also get Empire Earth Vibes (& that's definitely not good) - it's just a mess! And the gameplay doesn't look refreshing either tbh. Looks very convoluted! It seems the artistic lead of the team is pretty lost or maybe they don't really have one & decide everything "democratic" - which in terms of Artistic Vision/Story Direction/Setting etc - just doesn't work - you need someone to make clear decisions in that area, who's open to ideas but ultimately channels them and can also cut what he/she sees fit - otherwise the Game will stay in this "Mindmap" Stage. Gameplay Mechanics - I can see how that area would benefit from a more open decision making process but seeing the result (of stormgate) I can only guess the development team has massive structural problems - which is a real pitty because I would have loved to see a real Competitor to StarCraft 2 - RTS is in dire need of something new.
@@Erebus2075 Also what the developers don't seem to get is that Gameplay is just one piece of the puzzle to a successful game! Yes the Pro-Player community (wants to be) is excited about this because they are frustrated with how Blizzard has handled SC2 but gameplay and story/art need to work together, inform each other during the developing stage ideally creating multiple development stages - I don't see that this happened here - I mean honestly: "Who want's to lead a pack of dogs (as seen in the demo) when you can build a mech?!" - it's just complete nonesense! (in case the developers read this: Whoever thought that was a good idea should be excluded from the artistic decision making process immediately!!!)
It took them 7 years to even make WoL, and WoL, if you compare it to SC2 today, was crap. This game started development what, 3.5 years ago? And it's already being compared despite being in closed beta (will be open beta for a week). Even so, the difference between beta builds is absolutely massive. They're rattling along at a superb pace.
@@finrodfel06 WoL was a really good game man. So good that it basically made international E-sports a thing. Honestly, this game doesn't seem nearly as good as WoL for quite a few reasons. To be fair to them though, that's probably because WoL wasn't made from scratch but rather directly based on the best game in the world at the time which is Starcraft Brood War. It's possible that could change though, but some of their design philosophy looks like it won't make as exciting a game. Imo the concept/aesthetics are significantly less captivating (For example, instead of cool, unique killer alien dogs they have... just regular dogs... The problem is that Starcraft which is basically the Alien Versus Predator concept is basically the coolest concept that exists. It would be very hard to make a game that was as cool without using that exact same AvP style concept or using Blizzard's intellectual property) and the idea of giving all the units more HP imo makes for much less exciting gameplay. E.G: Banelings vs Marines is so cool because if the banelings hit the marines, the marines in range straight up die (in a badass way of melting in the acid I might add). It makes it very exciting to watch the marines running away from the banelings and splitting. It also stops the banelings from being overpowered because they have less HP to use to close the distance to melee range. Siege tanks are so interesting because for example, if your marines walk into tank range some of them are going to be instantly killed (again, with a badass exploding death animation unique to the manner they were killed in), so you have to be mindful of the range and so on. Micro battles such as Reaper vs Reaper fights have an insanely high skill ceiling because the lethality is so high and you have such little time to react and micro effectively. The armies also seem much smaller, so the battles seem much less epic, even the buildings seem less proportionate to the size of the units, which makes the game a lot less immersive to me. I just don't see how this game could ever be as cool or exciting as either Brood War or SC2.
@@TheHUEZOX WoL on release was an absolutely incredible game. In some ways, I prefer it to the current LoTV. Most of the changes to SC2 since 2010 were essentially just balance changes (until LoTV where they changed to 12 worker start), which isn't what we're talking about. We're comparing the core concept and fundamental gameplay which hasn't really changed for SC2 since release (again, apart from the 12 worker start). Honestly, I think Blizzard just got really lucky that they happened to make basically the best game possible with Broodwar, and it's going to be really unlikely for someone to intentionally make something as good without copying almost everything from it and going from there. Statistically speaking, if anyone makes a game as good as Brood war, it's probably going to be a tiny indie company with a tiny budget. I believe it just takes a lot of luck to make the best game in the world, and even more luck to make something better than the best game in the world. and the chance of the company with the budget and the team and the intention to make that game ALSO getting the necessary luck just seems almost impossibly unlikely.
Harstem looked bored out of his mind the whole stream. Atlanta killed this game. Needed to wait another 6-12 months, game looks just terrible. Awful 2006 graphics, so much straight up lifted from sc2, flat gameplay, just pointless all around. People playing this Alpha and praising it for being a barebones mobile phone dreck are huffing so much copium.
Modern games are so anodyne. When you shy away from using the word "race" in favor of DEI-friendly "faction" just lol. They're freaking genocidal enemies, not parts of a coalition government.
The game looks so much better then a few months ago.
i agree but i cant explain why. Any easy breakdown?
They are still developing the game. That's the answer. The art, overall shading etc, and sounds are not done. They will continue to improve over the year as we lead up to release.@@jpb2366
Huge improvement since the pre-alpha, it's insane! I feel they're living it up to the hype, well done Frost Giant :)
reeally? was it sqaures without colours?
bc this lvl off graphic is very low lvl indie..
also its such a no effort job, everything is just boring and copy pasted from others... even the maps are just a slightly modified warcraft2 map...
seriously bliztard dissapoint me sooooooo much... but ofc if you pay your ceo 30million! dollars + per year and keep firingg HUNDREDS off actual developers just to pad your investors pockets; this crap as well as everything else bliztard has stolen and made a quick crapgashgrab from the last 15 years...
...
sigh... it's just sad to see... and people clapping makes one lose faith in humanity, or lose more faith bc holy fk the last 10 years has just been one mornic crazy situation after another with idiots clap while malicious aholes abuse and steal everything...
magmadons look so happy and cute when they do their little stompy dance, 10/10 unit
It's nice to see Stormgate developing. The pace at which game is being improved seems reasonable
Harstem refusing to build static defence gives me Lowko vibes
When he said “towers cost 25??” I hadn’t realized either
Just me or would it be better to drop the s from "Infernals" in the selection screen. Kind of feels like saying "Zergs" or "Terrans."
Protosss
Let’s flipping go boys! We have it. This is the dream. A new age and era
Looking forward to Harstem submitting an IMBA form over this game
Played my first Games yesterday. And i have to say it feels smooth as fk and it is just the freaking Beta. In SC2 my Macro was a bit of a Problem but here it is way better from beginning. It is really User-Friendly. They wanted to get new Players to RTS with it and i personally think they are on a really really good way here
Realy nice loved how mutch the game has improved
love it when harstem says i should make towers since i lost 3 bases to 2 units lol
When Harstem plays Infernal, Vanguard is broken powerful
When Harstem plays Vanguard, Infernal is broken powerful
Oh captain my captain.
Honestly I think zerospace looks better. This feels really WC3 lite. We will see.
looks fun to discover and figure out a new game. it does not look like it has the crack focus of sc2 which keeps me hooked. will try
it will become like sc2 ... its a rts ...
Maybe one day it will get there, and I do hope it does. In its current state, and I’m sure it’s many future iterations it’s just not going to be for me for now
Dude, watching harstem try a new game is fun. You should do this once a month. Maybe try a FPS like TF2 👀👀
sal charges enemy with medics. “i just lost everything” 3:51:26
Unit responsiveness and game pace look like they've had *major* upgrades. I'm actually somewhat more hopeful this game might be *good* at this point.
what? the ai is ridiculessly bad. constantly missing attacks, windup is just bad, delay on movement and input, placeholders with no texture or animation etcetcettc..
seriously stop eating crap and promoting it to others...
damn bliztard fans
@@Erebus2075 So you're telling me that an unfinished game is not finished... well, it's not a surprise
Keen for Stormgate IODIS
That starting interaction in Infernal vs Vanguard does seem pretty bothersome. I like that in AoE2 you start with the early scout, but one worker can fight it off until it gets upgraded.
the amount of effort harstem put into this video is troubling
Dude this game is the biggest sc2 reskin.... even the menu looks like sc2 😂
How is he not native in dutch ?
War craft 4
It looks great and much better then the last time I saw gameplay but it still looks sooooo slow like honestly even slower than aoe because of the siege units.
No LittleWarGame, but looks pretty OK, I guess...
K
It doesn't look nearly as "punitive" as SC2, the time to kill a unit is cripplingly slow.
Don't get me wrong, the art is amazing, the developers and the artists did wonders here.
Yet the game designers made the choice of having people fall asleep while the most important thing is happening, that is, armies are clashing.
art isn't amazing in my opinion. Somehow looks worse than SC2. That being said, this supports more units and more players, so a simpler artstyle might work better. Still the looks of things require alot of polishing. Everything looks so plastic atm.
the art is amaazing? wtf is wrong with you?
ive seen better artwork from free assit on any large game engine.
this looks absolutely trash... andd you just eat it up... ffs
Art is straight up 2003, horrendous and talentless artists. Clash of Clans looks better than this trash.
This game just isn't it man
menus looking super low budget
all those can be fixed easily towards release.
@42:40 the development-project-window isn't really relevant since you don't know how much developers worked on the project during certain times. Also this states nothing about software quality and implemented features, which should be the most important part as a customer. Not sure why someone would say that. "We are really fast", hence what? That's nice for your boss who pays your pay check, the customer doesn't really care about that short term stuff when they don't have to pay that. And you really don't as a consumer.
The design of the units and structure looks absolutely atrocious!
It is a messy & choppy collage of too many ideas and feels like a silly atempt of copying starcraft instead of doing it's own thing.
I cannot really speak to the gameplay - but who cares - this looks chaotic and convoluted - nothing thatl really pulls you in.
If there isn't a masive rework I'm sorry to break it to you but this game will flop massively!
bet its bc its just random assets they had already shined up and thrown together at max speed to steal the hype off zerospace; which actually has compassioned rts' players developing it....
also nothing in this is not just a copy pasted off other games and its a mess in how they put it togetherr, its so trash it hurts to look at
@@Erebus2075 Lol your surely a Hater :D Or a Gatekeeper, like SC2 has thousands of
Also funny is: They are the devolopers of WC3 and SC2 and still everyone is hating...that its similar? Thats so freaking random.
@@Erebus2075
Yes - I can see Warcraft in regards to environment, I can see C&C Red Alert 2 in terms of how the structures and the ressource patches look, I also get Empire Earth Vibes (& that's definitely not good) - it's just a mess!
And the gameplay doesn't look refreshing either tbh. Looks very convoluted!
It seems the artistic lead of the team is pretty lost or maybe they don't really have one & decide everything "democratic" - which in terms of Artistic Vision/Story Direction/Setting etc - just doesn't work - you need someone to make clear decisions in that area, who's open to ideas but ultimately channels them and can also cut what he/she sees fit - otherwise the Game will stay in this "Mindmap" Stage. Gameplay Mechanics - I can see how that area would benefit from a more open decision making process but seeing the result (of stormgate) I can only guess the development team has massive structural problems - which is a real pitty because I would have loved to see a real Competitor to StarCraft 2 - RTS is in dire need of something new.
@@Erebus2075
Also what the developers don't seem to get is that Gameplay is just one piece of the puzzle to a successful game! Yes the Pro-Player community (wants to be) is excited about this because they are frustrated with how Blizzard has handled SC2 but gameplay and story/art need to work together, inform each other during the developing stage ideally creating multiple development stages - I don't see that this happened here - I mean honestly: "Who want's to lead a pack of dogs (as seen in the demo) when you can build a mech?!" - it's just complete nonesense!
(in case the developers read this: Whoever thought that was a good idea should be excluded from the artistic decision making process immediately!!!)
Inferior to SC2 in every way... still fun.
Yup, 1 has been slowly improved for over a decade, the other is still in beta and doesnt even has its 3rd faction yet
So yeah, its expected
It took them 7 years to even make WoL, and WoL, if you compare it to SC2 today, was crap. This game started development what, 3.5 years ago? And it's already being compared despite being in closed beta (will be open beta for a week). Even so, the difference between beta builds is absolutely massive. They're rattling along at a superb pace.
@@finrodfel06 WoL was a really good game man. So good that it basically made international E-sports a thing. Honestly, this game doesn't seem nearly as good as WoL for quite a few reasons. To be fair to them though, that's probably because WoL wasn't made from scratch but rather directly based on the best game in the world at the time which is Starcraft Brood War. It's possible that could change though, but some of their design philosophy looks like it won't make as exciting a game. Imo the concept/aesthetics are significantly less captivating (For example, instead of cool, unique killer alien dogs they have... just regular dogs... The problem is that Starcraft which is basically the Alien Versus Predator concept is basically the coolest concept that exists. It would be very hard to make a game that was as cool without using that exact same AvP style concept or using Blizzard's intellectual property) and the idea of giving all the units more HP imo makes for much less exciting gameplay. E.G: Banelings vs Marines is so cool because if the banelings hit the marines, the marines in range straight up die (in a badass way of melting in the acid I might add). It makes it very exciting to watch the marines running away from the banelings and splitting. It also stops the banelings from being overpowered because they have less HP to use to close the distance to melee range. Siege tanks are so interesting because for example, if your marines walk into tank range some of them are going to be instantly killed (again, with a badass exploding death animation unique to the manner they were killed in), so you have to be mindful of the range and so on. Micro battles such as Reaper vs Reaper fights have an insanely high skill ceiling because the lethality is so high and you have such little time to react and micro effectively. The armies also seem much smaller, so the battles seem much less epic, even the buildings seem less proportionate to the size of the units, which makes the game a lot less immersive to me. I just don't see how this game could ever be as cool or exciting as either Brood War or SC2.
@@TheHUEZOX WoL on release was an absolutely incredible game. In some ways, I prefer it to the current LoTV. Most of the changes to SC2 since 2010 were essentially just balance changes (until LoTV where they changed to 12 worker start), which isn't what we're talking about. We're comparing the core concept and fundamental gameplay which hasn't really changed for SC2 since release (again, apart from the 12 worker start). Honestly, I think Blizzard just got really lucky that they happened to make basically the best game possible with Broodwar, and it's going to be really unlikely for someone to intentionally make something as good without copying almost everything from it and going from there. Statistically speaking, if anyone makes a game as good as Brood war, it's probably going to be a tiny indie company with a tiny budget. I believe it just takes a lot of luck to make the best game in the world, and even more luck to make something better than the best game in the world. and the chance of the company with the budget and the team and the intention to make that game ALSO getting the necessary luck just seems almost impossibly unlikely.
Plus, like the commenter said, the super high HP is just not believable, it breaks immersion.
I am not a fan of the way any of this looks... I don't see any innovation. Just a bunch of stuff smashed together
Harstem looked bored out of his mind the whole stream. Atlanta killed this game. Needed to wait another 6-12 months, game looks just terrible. Awful 2006 graphics, so much straight up lifted from sc2, flat gameplay, just pointless all around. People playing this Alpha and praising it for being a barebones mobile phone dreck are huffing so much copium.
Modern games are so anodyne. When you shy away from using the word "race" in favor of DEI-friendly "faction" just lol. They're freaking genocidal enemies, not parts of a coalition government.
The level of whining... OOF