Thank you! I've got some awesome 2v2 series lined up through the end of the week as the NDA is lifted. I don't have enough to take me through EA, but I'm going to try to get as much as I can out❤️
No problem! It's certainly a controversial choice - I really enjoy the breakpoints that numerical upgrades can provide, but I have no issue with each upgrade meaning something more than just bonus damage, etc
I can't wait to see how maps and gameplay evolves - we look back at how people play WoL and it looks so bad c/f modern SC2. It's going to be fun to see how that evolves with Stormgate as well!
@@allanshpeley4284 thats funny considering how different sc2 was in early beta 4ish months before release. look at the sc2 alpha/beta videos, it looked very strange,
I'll never come remotely close to these guys yet this really makes me want to playStormgate, just because the units and strategies seem so interesting. Celestials are a breath of fresh air super exciting for the rts genre
Really like those matches! I was enthralled by the game when it was just Vanguard and Infernal, but now the Celestials bring it to a whole new level! I like this experimentation and these unorthodox strategies that the Celestials and Parting bring to the table.
The funny thing is that Vanguard made up like 60% of the top10 spots. PartinG just dumpstered them anyways. That being said, this was also the first look at Celestials, so it makes sense things aren't properly tuned - we can expect that to continue to happen up until the point where they stop adding units and mechanics and start being able to balance the totality of each race. It's a process!
They're super cool, aren't they? I think the CvI matchup has a lot of promise as it is, and I'm hopeful a first round of tuning will bring CvV in line as well. I'm very excited for July 30
That’s because it has awesome gameplay and mediocre visuals. Which is a problem. I can only hope that they’ll fix all that. Judging by the trailers that dropped today, I have a good gut feeling.
Parting is insane, yes, but having a baneling with an invulnerability period and a melee attack is kiiiiinda nuts. The Kri is kind of fundamentally strong right now, because unless there's a full walloff, they're kind of guaranteed damage on something, which can be really strong in situations where you have more bases and can trade badly. I think if the unit could be disarmed by taking another 5 attacks, 25 damage, or something else after it went into "blinky mode" it would feel better. That way 1 Kri running into a mineral line doesn't force a full evac.
Thats fair - I definitely found it frustrating to split against blinking kri for 3s when I would gun them down, as there's no counter play. You can target banes down - the kri in their final mode don't really have alternative counterplay
From my time playing and watching the Frigate beta, Celestial balance was pretty wonky, leaning towards underpowered. PartinG is absolutely the OP one here.
Im sure parting is good at optimizing his BO but celestial econ is way to fast to develop given how hard it seems to be to punish what with the floating building makers, resource collectors, and unit production mechanic. maybe you shouldn’t be able to lift off a resource node or make it so they are pseudo ground units like colossus in sc. there just doesn’t seem to be enough of a downside to continually taking bases
In all of the games I've seen in which Celestials were defeated, the player would train only Ardents(?) and wouldn't do anything about the creep camps.
Well, its because parting is good. When i played with celestials, i ended up always losing when i made vectors, because i could not win head on fights with them. Enemy also only once won me with them, because i underestimated those units. I think those units require good micro and strong macro behind it inorder to be strong units. I think if denver would have made turrets, it would have helped a lot. But yeah, seems like they should increase their vector build time, so you could not overwhelm enemy so quickly and maybe slight nerf to hp.
lol back when i played sc2 in early beta, i played zerg and only made roaches because they were 1 supply, why is that an issue? strats change over time. its like you've never played a strategy game before.
This has very strong "infernals vs vanguards before open beta" vibes. When infernals just bullied the hell out of vanguard. Here it looks the same. The Celestials have an economy advantage and vanguard can't contest them in the early game unlike infernals. And then vanguard need to build hedgehogs as only counter to vectors. Othervice vanguard bases will be obliderated. And as we can see here, it's not really working because of economy disadvantage. Please stop bullying vanguards. I love them :
The funny thing is that Vanguard was the strongest race in Frigate - like 6 of the top 10 were Vanguard. PartinG is just stupid good at whatever he touches!
It's not that vangaurd is forced to go Hedgehogs, but that celestials are forced to go vectors because promoted hedgehogs are so good. Promotion ended up being the strongest thing in the last beta. If things go well for Vangaurd and they're able to maintain map control it gets real bad for Celestials. If they have good econ they can transition into vulcan/medtech with nanoswarm and wreak havoc.
@@dbo3akrowdy I see. Yea, promotion looks weird costing only 5 energy. I thought is will be like... 25. So the usual VvC is building cars and whoever wins this race wins the game?
Celestials are Wiley different than anything I’ve ever seen in RTS. I saw someone make to the comparison to Zerg with the idea that if you don’t stop their expansions it’s over. Celestial vulnerabilities don’t seem as vulnerable as it feels like they should be. Of course, parting is incredible and that is definitely part of it. Is no one playing infernal in frigate? I’m so interested to see where the game lands after all units are out and the balance is much better
I did cast a series of TheoRy v PartinG that's also on the channel and it's turning into a pretty cool matchup. That being said, Infernals were by far the weakest race of Frigate and Vanguard were the strongest. I'm with you on vulnerability though - it does feel like the lack of workers makes interacting with a celestial economy much more binary - you either shut down a base or you don't, whereas harass on the other two factions can be more gradual
Yeah it's a bit OP, I'm sure they'll get a nerf before the next patch. They probably should only keep either the immortality or the explosion, but not both.
Now I see why Parting has 97% win-rate on the ladder. He plays like a beast. Denver was great, but you can see he's is afraid of Parting. Every movement and choice he makes you can see he is letting Parting have control of the match, he is merely responding, never actually dictating the flow of the game.
Yeah, i just wish Denver would have made turrets with lancers inside them. I think those would have prevented Parting from harassing his bases and mineral lines with vectors.
What can he do from gameplay point? He can't deal a lot of damage in the aerly game due to celestial flying units and top bar. So Parting take a lot of bases and doing all good. Like what can you even do here? Vanguard starting units are dogs and lansers which are useless since they don't attack air...
@@angryspearmen3614 Hedgehogs can shoot up. Just send one to each luminite mine and queue them sieging up. You can harass celestials same as any other faction. The topbar has a very long cooldown and a short duration. In fact what you can do is send in one hog, let him use the topbar to kill it, then send another the moment the topbar expires. He is unlikely to send his army that way if he expects the harass to be dealt with by the topbar.
@@davidbodor1762 You got a point and each option you present requires a... Hedgehog. Which could be a problem. In every game here Vanguard goes for this unit and by the time he gets it celestials already have vectors which trades pretty even to hedgehogs as i can see. But Parting got economy advantage so he wins. This happens when vanguard tryes to go hedgehods from 2 bases. He tried one base rush in the last game... It wasn't really effective. So i believe this is not an answer to what can you do to stop celestial from playing too greedy
@@angryspearmen3614 I mentioned hogs bc it's what he went for already, so it takes the least amount of deviation, but you can use other units to harass too. Exos, hornets, drops, etc... Exos counter Argents pretty well, but they die to Vectors, so they're useful, but you gotta know when to use them. Vulcans are amazing vs celestials, they're decent vs Kri and that's hard to do bc Kri are OPAF, but they're also extremely good vs Vectors and Argents. Their main weakness is that they take a lot of time and resources to get going. MedTechs are amazing, because Nanoswarm can damage mechanical units and almost all Celestials are mechanical. They can also heal your stuff, the problem is, you can't afford the energy cost easily unless you have an energy creep camp near your base that you can use or you are very late in the game.
Yeah, this melee strong game is not quite ready for a unit that both blinks, and shoots on the move. Good thing there's plenty of time for balance passes.
That may be true - I'm not quite sure yet. If you look through the comments, though, you'll find other people talking about how they tried to do the thing PartinG did and got anhillated because Vectors don't really do a ton of damage - you've got to really be on top of your macro and micro to be able to snowball like PartinG did
@@BeoMulf Sure, there's a skill element. But there's still an issue when a player can do the same thing 3 times in a row, and win, even in a show match. And coming from dev, that's a sign that something's wrong, even if it may be that other factions need their own early anti-harass tuned. Thing about vectors, much like raptors, is that it eats up attention disproportionately right now.
@@Vertrucio Denver had fairly obvious options to get rid of vectors, but didn't use them. Vanguard have really strong towers which would prevent Parting from doing easy runbys
The animals firing missiles? 14:12 Also not to be a negative nancy. I know the game is made by ex starcraft 2 devs and the gameplay is very similar to starcraft 2. But so far from what I am seeing as someone now looking into the game with the release in July. None of the units look exciting or cool. Everything looks plain.
The creep camps are placeholders - default unreal assets while they model out the full creep camps, as it's not worth spending money on something that's still being heavily iterated on
How come the graphics in this game look garbage compared to a game that came out in 2010 like Starcraft 2? :D Genuine question, the game's supposed to come out in 2 months.
If you're talking about art style, I'm going to say that's personal preference - some like it, some don't care, some hate it. If you're talking quality (terrain textures not detailed, matte textures on unite, etc) - that's a lot of the polish they'll do between now and 1.0. It doesnt make sense to tune the lighting perfectly on every unit when you aren't sure whether the unit model is going to be in the game fully or not, and spending dev resources on map graphics when you're building out the base game is similarly not the way FG has chosen to spend their time. Also, the game comes out in EA in two months and will continue to be developed after that point. I'd also say that comparing SG to 2010 sc2 is pretty favorable to SG - SC2 had a ton of graphical polish done with each expansion to get it to where it is today
@@BeoMulf So really your last bit doesn’t make any sense. SC2 is superior for a simple reason: the devs back then were a lot more talented and a lot smarter. Mike Morhaime personally worked on SC2. Those people are rare to find. Either way, the compay raised millions of dollars and all they could come up with is a mediocre game called Stormgate. This only fills in the gap for those who crave RTS. It doesn’t REVOLUTIONISE the genre like SC2 did!
I'm talking about graphics here. We can argue all we want about the talent of different designers, but I'm saying I think SG in its current version looks better than Wings of Liberty at launch
@@BeoMulf my first bit got deleted so I’ll write again. I played SC2 since day 1 and it was gorgeous. What are you saying? You’re deliberately lying here. The game was gorgeous looking! Graphics wise SC2 using DX9 was 10 times better looking than SG. Who are you trying to fool here?
@@luigiistratescu2756 I responded the first comment because I hoped you were asking in good faith. I look back at old footage and compare it to stormgate, and, to me Stormgate looks much better. Not as good as LOTV yet, but better than 2010 SC2. You're allowed to have a different one, but accusing me of trying to pull a past one is a bit much
Oh absolutely - EA next week should give us T3 for Vanguard and infernals, a sweep of balance and design changes, etc - the matchup will be very different next week, and even more 6 months from now, and event more than that a year from now!
I dont know what it is but, as a rts veteran, I just cant get excited for this game. It's missing that certain something. Personality, perhaps? It tries to be SC2 but isnt really SC2. It went for an extremely odd aesthetic, gameplay just feels off and bland. Its like that transition from total annihilation to supreme commander, which also felt like bastardized versions of the original at the time.
You're not alone. That's the general consensus of most RTS fans, despite what you're hearing from the Frost Giant, the pros and content creators who all have a vested interest in shoving this garbage down our throats.
Yep! Some tech is locked behind it, but you can just build another one for a cost. Technically you can have multiple in a game but because mining isn't tied to it pro players haven't been building more than one
omg, In all the games they only used massing of 1 unit, this game is going to suck if they don't fix the units. They are also very similar to sc2 but with worse graphics. The truth is I was hoping that I would like the game since I'm tired of the same old game. I will have to dream of seeing Red Alert 4 one day
It’s hard to read to much into it as it’s what pros often do early on. Sc2 was much the same with usually just 1-3 units per game. We also don’t have t3 units yet.
This was the first test where celestials are available for people to play with, so I didn't expect it to be all that balanced. Plus, as @krogan3760 said, we're missing T3. If you want to see a matchup with more celestial units, the series PartinG played v TheoRy is much more diverse
This was the last playtest! Current game has a bit of a Celestial balance problem, but I'm hopeful that that should get at least partially smoothed out by the balance patch coming soon
hmmm.... so Vanguards playing with 1 unit essentially? Granted it's just the Alpha and people need to learn a lot more about BO's etc.. but this wasn't even close. Seems Vanguards need to figure stuff out quickly
The funny thing is that 6 of the top 10 players in the test were Vanguard - PartinG is just that good. But yeah, balance wasn't there for the test, but it was also the first time we saw Celestials in play. I wouldn't expect it to be balanced at that point
Wrt 3 unit types, game being basic - Frigate was the first look at Celestials, so things weren't super balance (you could pretty much only go vectors because Vanguard promotion was super strong), and the game doesn't have all units yet. EA won't even have all T3 units, all mechanics, etc, at least not at the start. Complexity will grow!
@@BeoMulf I'm new to your channel. But the fact that you're simping for a game that's so clearly subpar tells me everything I need to know about your character. Despite what FGS promised you, this game won't be the next 10 years of RTS and casting it won't make you rich.
@@allanshpeley4284 FGS has promised me nothing, and I don't expect to see casting Stormgate to make me rich - esports is making very few to no one rich these days, at least on the talent side. I'm genuinely excited about the game, have loved my time in the playtests, and have faith that it's going to continue to improve. It's incredible the amount of vitriol you get from people that have decided that something is a psyops campaign to convince you of something. Try the game on August 13, and then again when it hits 1.0, and make your own decisions. As for me, I'm super excited to get my hands on the new build once I move to Texas and have some time to play
I really like the new top tier RTS idea, but I don't like the view of the game at all. I think it's ugly. I don't know what to do. I would like to jump in early, but I don't want to play something I find visually unappealing.
Honestly the matchup v Inferals is even better! I think VvC still needs some work to balance out, but that's fine - this was the first chance for them to test Celestials against everyone
They don't have 100 million dollar budget. I encourage entrepreneurship and innovation but SC2 is literally a 100 million dollar game. The only problem it had and still has is it is too hard to learn how to play without support.
@Arhatu I agree money isn't everything but SC2 a lot of effort went in. There is a reason it has staying power and I hope peopplle recognise that. It is a shame Blizzard wasn't able to make any money on the game.
Of course it is! This was the first playtest that Celestials were added to the game - it's honestly impressive the game was balanced as it was during this test
Cool to see Vanguard is still busted asf from when i last played 2 playtests ago. These devs making the same mistakes as SC devs, never addressing obviously broken faction.
I mean, this is playtest - really hard to balance a game when each playtest adds multiple units and pieces of technology. We'll be truly able to talk about (maybe) with EA, and probably not through the first couple of patches anyways as they add T3 units, etc
These casts are so sick I can’t get enough of them
Thank you! I've got some awesome 2v2 series lined up through the end of the week as the NDA is lifted. I don't have enough to take me through EA, but I'm going to try to get as much as I can out❤️
@@BeoMulfnice! A 2v2 cast is something fresh and new! Looking forward to it!
Honestly I’m enjoying everything I’ve seen with this game. Can’t wait until tier 3 units and upgrades are in the game.
Apparently we get limited T3 when EA drops this summer. Not all units, but some!
@@BeoMulf will there be armor and attack upgrades?
Nope - only actionable ones (gaunt speed, extra abilities, etc)
@@BeoMulf Interesting, I was wondering that myself. Thanks!
No problem! It's certainly a controversial choice - I really enjoy the breakpoints that numerical upgrades can provide, but I have no issue with each upgrade meaning something more than just bonus damage, etc
This is going to be so funny to look back at in a year or two
I can't wait to see how maps and gameplay evolves - we look back at how people play WoL and it looks so bad c/f modern SC2. It's going to be fun to see how that evolves with Stormgate as well!
I remember when wings of Liberty was in beta, David Kim was doing a 1 base muta rush just to get 5 enough to 1 shot workers lol
It won't be around in a year or two. But I do agree, that will be funny.
@@allanshpeley4284 thats funny considering how different sc2 was in early beta 4ish months before release.
look at the sc2 alpha/beta videos, it looked very strange,
I'll never come remotely close to these guys yet this really makes me want to playStormgate, just because the units and strategies seem so interesting. Celestials are a breath of fresh air super exciting for the rts genre
Really like those matches! I was enthralled by the game when it was just Vanguard and Infernal, but now the Celestials bring it to a whole new level! I like this experimentation and these unorthodox strategies that the Celestials and Parting bring to the table.
This being the first stormgate match I've seen in months, it's hard to believe that Celestials are anything but 100% broken...
The funny thing is that Vanguard made up like 60% of the top10 spots. PartinG just dumpstered them anyways. That being said, this was also the first look at Celestials, so it makes sense things aren't properly tuned - we can expect that to continue to happen up until the point where they stop adding units and mechanics and start being able to balance the totality of each race. It's a process!
PartinG is 10% broken
Great cast, and great voice! Thank you!
That's World Champion PartinG for you!
The Celestials make this game worth watching. Hype.
They're super cool, aren't they? I think the CvI matchup has a lot of promise as it is, and I'm hopeful a first round of tuning will bring CvV in line as well. I'm very excited for July 30
Definatley a very interesting race
Man I never played starcraft, but always admired it from a very far distance.
This game makes me want to actually try the genre for the first time.
Do it! The early access starts July 30 if you buy into the founders pack and August 13 for everyone
What? A comment section where people aren't just shitting on the game? 😮
That’s because it has awesome gameplay and mediocre visuals. Which is a problem.
I can only hope that they’ll fix all that. Judging by the trailers that dropped today, I have a good gut feeling.
@@IshayuGme to. Like this celestial triangle unit. Looks so simple. Hope they add some love to units and terrain.
the celestials seem bit overpowered with steamrolling
The funny thing is that 6 of the top 10 ladder players were vanguard with the mass promotion stuff - but PartinG is just goated
Celestials can just float across the map and box other factions in and take map
Parting is insane, yes, but having a baneling with an invulnerability period and a melee attack is kiiiiinda nuts. The Kri is kind of fundamentally strong right now, because unless there's a full walloff, they're kind of guaranteed damage on something, which can be really strong in situations where you have more bases and can trade badly. I think if the unit could be disarmed by taking another 5 attacks, 25 damage, or something else after it went into "blinky mode" it would feel better. That way 1 Kri running into a mineral line doesn't force a full evac.
Thats fair - I definitely found it frustrating to split against blinking kri for 3s when I would gun them down, as there's no counter play. You can target banes down - the kri in their final mode don't really have alternative counterplay
For me I just can't wait for this game to be fully complete and have more experienced players fr
PartinG an absolute beast
You can say that again
Can you cast someone other than parting? He makes everything so imbalanced
@@Lukas-ii9kw getting there! I only have so many replays 😅
ill be honest i am not sure i have ever experienced a faction like the Celestials in an RTS before i still love the Infernals more
Can't decide if Celestials are OP or it's just Parting. Probably a bit of both.
Honestly, it's PartinG - 6/10 of the top10 ladder players are all Vanguard (OP XP top bar skill please nerf thanks). PartinG's just rediculous
From my time playing and watching the Frigate beta, Celestial balance was pretty wonky, leaning towards underpowered. PartinG is absolutely the OP one here.
Im sure parting is good at optimizing his BO but celestial econ is way to fast to develop given how hard it seems to be to punish what with the floating building makers, resource collectors, and unit production mechanic. maybe you shouldn’t be able to lift off a resource node or make it so they are pseudo ground units like colossus in sc. there just doesn’t seem to be enough of a downside to continually taking bases
Also keep in mind that people are still figuring out how to play as Celestials.
In all of the games I've seen in which Celestials were defeated, the player would train only Ardents(?) and wouldn't do anything about the creep camps.
Talk about rince and repeat gameplay... Is there no counter to mass vector?
Well, its because parting is good. When i played with celestials, i ended up always losing when i made vectors, because i could not win head on fights with them. Enemy also only once won me with them, because i underestimated those units. I think those units require good micro and strong macro behind it inorder to be strong units. I think if denver would have made turrets, it would have helped a lot. But yeah, seems like they should increase their vector build time, so you could not overwhelm enemy so quickly and maybe slight nerf to hp.
It's more than the mass promotion hedgehog strat is super strong and mass vector is the only thing that PartinG thinks can answer it
20min+ only the same units?
lol back when i played sc2 in early beta, i played zerg and only made roaches because they were 1 supply, why is that an issue? strats change over time. its like you've never played a strategy game before.
This has very strong "infernals vs vanguards before open beta" vibes. When infernals just bullied the hell out of vanguard.
Here it looks the same. The Celestials have an economy advantage and vanguard can't contest them in the early game unlike infernals.
And then vanguard need to build hedgehogs as only counter to vectors. Othervice vanguard bases will be obliderated. And as we can see here, it's not really working because of economy disadvantage.
Please stop bullying vanguards. I love them :
The funny thing is that Vanguard was the strongest race in Frigate - like 6 of the top 10 were Vanguard. PartinG is just stupid good at whatever he touches!
It's not that vangaurd is forced to go Hedgehogs, but that celestials are forced to go vectors because promoted hedgehogs are so good. Promotion ended up being the strongest thing in the last beta. If things go well for Vangaurd and they're able to maintain map control it gets real bad for Celestials. If they have good econ they can transition into vulcan/medtech with nanoswarm and wreak havoc.
Meanwhile, as an Infernal player I just got to cry against the mass promotion 😭
@@dbo3akrowdy I see. Yea, promotion looks weird costing only 5 energy. I thought is will be like... 25.
So the usual VvC is building cars and whoever wins this race wins the game?
@@BeoMulf Finally, revenge for 100 luminite brute with 4 fiend spawning from one :D
Great cast!
Thank you!
Love the game! Great cast!
6:35 The word you are looking for is "Rapture"
Yup!
I see 3 unit types?
Celestials are Wiley different than anything I’ve ever seen in RTS. I saw someone make to the comparison to Zerg with the idea that if you don’t stop their expansions it’s over. Celestial vulnerabilities don’t seem as vulnerable as it feels like they should be. Of course, parting is incredible and that is definitely part of it. Is no one playing infernal in frigate? I’m so interested to see where the game lands after all units are out and the balance is much better
I did cast a series of TheoRy v PartinG that's also on the channel and it's turning into a pretty cool matchup. That being said, Infernals were by far the weakest race of Frigate and Vanguard were the strongest. I'm with you on vulnerability though - it does feel like the lack of workers makes interacting with a celestial economy much more binary - you either shut down a base or you don't, whereas harass on the other two factions can be more gradual
Are the rolling celestial units immortal for like 1-2 seconds after they "die" before they explode ?
Yes they are, for 3 seconds if i remember correctly
@@joelvonderheiden7038 interesting design choice, seems like crazy strong front line
@@tonnytrumpet734 they really have to nerf them
Yeah it's a bit OP, I'm sure they'll get a nerf before the next patch. They probably should only keep either the immortality or the explosion, but not both.
Now I see why Parting has 97% win-rate on the ladder.
He plays like a beast. Denver was great, but you can see he's is afraid of Parting. Every movement and choice he makes you can see he is letting Parting have control of the match, he is merely responding, never actually dictating the flow of the game.
Yeah, i just wish Denver would have made turrets with lancers inside them. I think those would have prevented Parting from harassing his bases and mineral lines with vectors.
What can he do from gameplay point?
He can't deal a lot of damage in the aerly game due to celestial flying units and top bar.
So Parting take a lot of bases and doing all good.
Like what can you even do here?
Vanguard starting units are dogs and lansers which are useless since they don't attack air...
@@angryspearmen3614 Hedgehogs can shoot up. Just send one to each luminite mine and queue them sieging up. You can harass celestials same as any other faction.
The topbar has a very long cooldown and a short duration. In fact what you can do is send in one hog, let him use the topbar to kill it, then send another the moment the topbar expires. He is unlikely to send his army that way if he expects the harass to be dealt with by the topbar.
@@davidbodor1762 You got a point and each option you present requires a... Hedgehog.
Which could be a problem. In every game here Vanguard goes for this unit and by the time he gets it celestials already have vectors which trades pretty even to hedgehogs as i can see.
But Parting got economy advantage so he wins.
This happens when vanguard tryes to go hedgehods from 2 bases. He tried one base rush in the last game... It wasn't really effective.
So i believe this is not an answer to what can you do to stop celestial from playing too greedy
@@angryspearmen3614 I mentioned hogs bc it's what he went for already, so it takes the least amount of deviation, but you can use other units to harass too. Exos, hornets, drops, etc...
Exos counter Argents pretty well, but they die to Vectors, so they're useful, but you gotta know when to use them.
Vulcans are amazing vs celestials, they're decent vs Kri and that's hard to do bc Kri are OPAF, but they're also extremely good vs Vectors and Argents. Their main weakness is that they take a lot of time and resources to get going.
MedTechs are amazing, because Nanoswarm can damage mechanical units and almost all Celestials are mechanical. They can also heal your stuff, the problem is, you can't afford the energy cost easily unless you have an energy creep camp near your base that you can use or you are very late in the game.
33:20 Have you perchance seen the movie Chicken Little?
Once upon a time lol
Great casts!@
Thank you;
Yeah, this melee strong game is not quite ready for a unit that both blinks, and shoots on the move. Good thing there's plenty of time for balance passes.
That may be true - I'm not quite sure yet. If you look through the comments, though, you'll find other people talking about how they tried to do the thing PartinG did and got anhillated because Vectors don't really do a ton of damage - you've got to really be on top of your macro and micro to be able to snowball like PartinG did
@@BeoMulf Sure, there's a skill element. But there's still an issue when a player can do the same thing 3 times in a row, and win, even in a show match. And coming from dev, that's a sign that something's wrong, even if it may be that other factions need their own early anti-harass tuned. Thing about vectors, much like raptors, is that it eats up attention disproportionately right now.
@@Vertrucio Denver had fairly obvious options to get rid of vectors, but didn't use them. Vanguard have really strong towers which would prevent Parting from doing easy runbys
The animals firing missiles? 14:12
Also not to be a negative nancy. I know the game is made by ex starcraft 2 devs and the gameplay is very similar to starcraft 2. But so far from what I am seeing as someone now looking into the game with the release in July. None of the units look exciting or cool. Everything looks plain.
The creep camps are placeholders - default unreal assets while they model out the full creep camps, as it's not worth spending money on something that's still being heavily iterated on
@@BeoMulf ah okay. Makes sense that its place holders.
PartinG is gonna cause Celestials to get nerfed. His strategy is so crisp.
People say celestials are the protoss faction, but look at this first game and tell me it was not zerg when you don't harass them early on
Do you mean the reaper rush that the vectors did on the BOB assault?
This game looks like a fan made version of SC2. Why is it so hype rn?
This is wild... Bo7 and the video is only 37 minutes
PartinG's just that good lol - plus the lack of units in the last build really streamlined ideas. EA should open things up a bit more!
How come the graphics in this game look garbage compared to a game that came out in 2010 like Starcraft 2? :D Genuine question, the game's supposed to come out in 2 months.
If you're talking about art style, I'm going to say that's personal preference - some like it, some don't care, some hate it. If you're talking quality (terrain textures not detailed, matte textures on unite, etc) - that's a lot of the polish they'll do between now and 1.0. It doesnt make sense to tune the lighting perfectly on every unit when you aren't sure whether the unit model is going to be in the game fully or not, and spending dev resources on map graphics when you're building out the base game is similarly not the way FG has chosen to spend their time.
Also, the game comes out in EA in two months and will continue to be developed after that point. I'd also say that comparing SG to 2010 sc2 is pretty favorable to SG - SC2 had a ton of graphical polish done with each expansion to get it to where it is today
@@BeoMulf So really your last bit doesn’t make any sense. SC2 is superior for a simple reason: the devs back then were a lot more talented and a lot smarter. Mike Morhaime personally worked on SC2. Those people are rare to find. Either way, the compay raised millions of dollars and all they could come up with is a mediocre game called Stormgate. This only fills in the gap for those who crave RTS. It doesn’t REVOLUTIONISE the genre like SC2 did!
I'm talking about graphics here. We can argue all we want about the talent of different designers, but I'm saying I think SG in its current version looks better than Wings of Liberty at launch
@@BeoMulf my first bit got deleted so I’ll write again. I played SC2 since day 1 and it was gorgeous. What are you saying? You’re deliberately lying here. The game was gorgeous looking! Graphics wise SC2 using DX9 was 10 times better looking than SG. Who are you trying to fool here?
@@luigiistratescu2756 I responded the first comment because I hoped you were asking in good faith. I look back at old footage and compare it to stormgate, and, to me Stormgate looks much better. Not as good as LOTV yet, but better than 2010 SC2. You're allowed to have a different one, but accusing me of trying to pull a past one is a bit much
Is there any way that this matchup can evolve?
Oh absolutely - EA next week should give us T3 for Vanguard and infernals, a sweep of balance and design changes, etc - the matchup will be very different next week, and even more 6 months from now, and event more than that a year from now!
Is Denver the same French player that played zerg?
Yep! He was number 2 overall by about 100 mmr on ladder in frigate as vanguard and the top Vanguard player
Hedgehog cheese aint it, bro!
Hello there
General Kenobi
I'm honestly surprised this game has worse visuals than a game that's 14 years old.
I dont know what it is but, as a rts veteran, I just cant get excited for this game. It's missing that certain something. Personality, perhaps? It tries to be SC2 but isnt really SC2. It went for an extremely odd aesthetic, gameplay just feels off and bland. Its like that transition from total annihilation to supreme commander, which also felt like bastardized versions of the original at the time.
You're not alone. That's the general consensus of most RTS fans, despite what you're hearing from the Frost Giant, the pros and content creators who all have a vested interest in shoving this garbage down our throats.
Anyone know what happens when the arkship dies? Can you rebuild it?
Yep! Some tech is locked behind it, but you can just build another one for a cost. Technically you can have multiple in a game but because mining isn't tied to it pro players haven't been building more than one
@@BeoMulf cool, thanks
omg, In all the games they only used massing of 1 unit, this game is going to suck if they don't fix the units. They are also very similar to sc2 but with worse graphics. The truth is I was hoping that I would like the game since I'm tired of the same old game. I will have to dream of seeing Red Alert 4 one day
It’s hard to read to much into it as it’s what pros often do early on. Sc2 was much the same with usually just 1-3 units per game. We also don’t have t3 units yet.
This was the first test where celestials are available for people to play with, so I didn't expect it to be all that balanced. Plus, as @krogan3760 said, we're missing T3. If you want to see a matchup with more celestial units, the series PartinG played v TheoRy is much more diverse
New to Stormgate. Cast is great but overall game feels underwhelmed, just massing 1 type of unit...
This was the last playtest! Current game has a bit of a Celestial balance problem, but I'm hopeful that that should get at least partially smoothed out by the balance patch coming soon
hmmm.... so Vanguards playing with 1 unit essentially? Granted it's just the Alpha and people need to learn a lot more about BO's etc.. but this wasn't even close. Seems Vanguards need to figure stuff out quickly
The funny thing is that 6 of the top 10 players in the test were Vanguard - PartinG is just that good. But yeah, balance wasn't there for the test, but it was also the first time we saw Celestials in play. I wouldn't expect it to be balanced at that point
I know it's beta and i should keep my opinion to myself but this game just looks two thumbs down.
Why do you think that?
❤️
I had been really looking forward to this but it looks pretty basic
Wrt 3 unit types, game being basic - Frigate was the first look at Celestials, so things weren't super balance (you could pretty much only go vectors because Vanguard promotion was super strong), and the game doesn't have all units yet. EA won't even have all T3 units, all mechanics, etc, at least not at the start. Complexity will grow!
@@BeoMulf I'm new to your channel. But the fact that you're simping for a game that's so clearly subpar tells me everything I need to know about your character. Despite what FGS promised you, this game won't be the next 10 years of RTS and casting it won't make you rich.
@@allanshpeley4284 FGS has promised me nothing, and I don't expect to see casting Stormgate to make me rich - esports is making very few to no one rich these days, at least on the talent side. I'm genuinely excited about the game, have loved my time in the playtests, and have faith that it's going to continue to improve. It's incredible the amount of vitriol you get from people that have decided that something is a psyops campaign to convince you of something. Try the game on August 13, and then again when it hits 1.0, and make your own decisions. As for me, I'm super excited to get my hands on the new build once I move to Texas and have some time to play
The art is really questionable. Great casting as always!
Thank you!
I really like the new top tier RTS idea, but I don't like the view of the game at all. I think it's ugly. I don't know what to do. I would like to jump in early, but I don't want to play something I find visually unappealing.
this matchup is so scrappy!
Honestly the matchup v Inferals is even better! I think VvC still needs some work to balance out, but that's fine - this was the first chance for them to test Celestials against everyone
8 minutes in and they each have massed one type of unit, what even is this game? This looks awful, no cap fr.
Luminite? this game is dumb. They chose the hack space/future theme because if they made it medieval everyone would realize how bad it is
Why not just play sc2. It’s free 😂
4-0 zZz
I put up 3 PartinG series this week and he didn't drop a single map - will someone PLEASE stop this man?
@@BeoMulf 🙂↔️
Great casting. But this series turned me to dislike the game and like even more AoM.
Looks garbage unfortunately...
It still looks worse than 15 year old starcraft 2.
They don't have 100 million dollar budget. I encourage entrepreneurship and innovation but SC2 is literally a 100 million dollar game. The only problem it had and still has is it is too hard to learn how to play without support.
@@thewealthofnations4827 To have good visuals and animations you don't need 10 million dolars. You need a dedicated team of 4 or 5 people.
@Arhatu I agree money isn't everything but SC2 a lot of effort went in. There is a reason it has staying power and I hope peopplle recognise that. It is a shame Blizzard wasn't able to make any money on the game.
Games probably take longer than a few months because theyre more than just visuals @@Arhatu
Pros played strcraft at minimum graphics!
Saw the title, thought "who gives a shit?", opened the video just to comment "who gives a shit?" Close window before ads finish
Who gives a shit?
How original!
Game is highly inbalanced still, a shit load of job to do left
Of course it is! This was the first playtest that Celestials were added to the game - it's honestly impressive the game was balanced as it was during this test
Cool to see Vanguard is still busted asf from when i last played 2 playtests ago. These devs making the same mistakes as SC devs, never addressing obviously broken faction.
lol sc2 is perfectly balanced you’re not a real rts player I’d wager. Maybe a bronze league hero
I mean, this is playtest - really hard to balance a game when each playtest adds multiple units and pieces of technology. We'll be truly able to talk about (maybe) with EA, and probably not through the first couple of patches anyways as they add T3 units, etc
And like you said in another post 6 out of 10 of the top players are vanguard so they are in no way “busted” partings just god tier.
Vanguard got 4-0'd ????
@@maxgrant5400 do you not know who parting is?