Not Enough Edge Loops?

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 14

  • @denercer1995
    @denercer1995 3 роки тому +8

    Such a simple explanation to a very important technique, thanks Andrew! Makes a lot of sense.
    I swear I feel I saw only you and mario from elementza mentioning the importance of edge loops and their strategic position and surface impacts. Everyone else is like crease this and that and you´re ready to post on Artstation.
    Thanks a ton for sharing your skill and knowledge with us!

  • @sumdude5172
    @sumdude5172 4 роки тому +4

    Ayyy thats my question! Regarding the corner part: I actually did it the ''lazy'' way when i was a beginner. But as i practice more n keeping ''topology flows with form'" in mind, i start doing corner the same way as you do now, the technique is also useful for when you wanna make a "rounded'' corner

  • @legacythegame
    @legacythegame 4 роки тому +3

    big brain time

  • @marlo3d288
    @marlo3d288 4 роки тому +1

    Helpful! Thanks Andrew!

  • @albertramirez2027
    @albertramirez2027 Рік тому

    Wait so how would you prepare the model for texturing? Would you just subdivide it after UV'ing and then begin work texturing it? Or do you UV after subdividing the model? Thanks for the content btw. Really great stuff.

  • @leiaorgana6987
    @leiaorgana6987 Рік тому

    Do yu also have a cooking channel? please tell me

  • @georgefromjungle5211
    @georgefromjungle5211 3 роки тому +3

    You model like it's time lapse modeling at 5x speed. Maya version of Arrimus 3D.

  • @l3d349
    @l3d349 4 роки тому +1

    how important it is to model in real life size?

    • @AndrewHodgson3D
      @AndrewHodgson3D  4 роки тому +4

      scale i dont think really matters as long as its consistent, studios work at different scales to each other. when we get scan data from set they send us a 1m cube so we can match our own 1m cube

  • @vfxart1994
    @vfxart1994 4 роки тому +7

    Niceone Andrew, but a lot of tutorials promote these kind of wrong practices. Thanks for this.

    • @AndrewHodgson3D
      @AndrewHodgson3D  4 роки тому +12

      Unfortunately there is an incredible amount of misinformation out there, usually from people that haven’t worked before

    • @navidrahman3885
      @navidrahman3885 3 роки тому

      @@AndrewHodgson3D
      Hi Andrew! We love that professional people from the industry teaching us and providing us with right informations.
      Thank you for this video

  • @Rude_soup_cat
    @Rude_soup_cat 4 роки тому +2

    You are so fast sometimes

  • @criticalwokeracisttheory4645
    @criticalwokeracisttheory4645 8 місяців тому

    But BlenderBros told me topology doesn't matter?