Such a simple explanation to a very important technique, thanks Andrew! Makes a lot of sense. I swear I feel I saw only you and mario from elementza mentioning the importance of edge loops and their strategic position and surface impacts. Everyone else is like crease this and that and you´re ready to post on Artstation. Thanks a ton for sharing your skill and knowledge with us!
Ayyy thats my question! Regarding the corner part: I actually did it the ''lazy'' way when i was a beginner. But as i practice more n keeping ''topology flows with form'" in mind, i start doing corner the same way as you do now, the technique is also useful for when you wanna make a "rounded'' corner
Wait so how would you prepare the model for texturing? Would you just subdivide it after UV'ing and then begin work texturing it? Or do you UV after subdividing the model? Thanks for the content btw. Really great stuff.
scale i dont think really matters as long as its consistent, studios work at different scales to each other. when we get scan data from set they send us a 1m cube so we can match our own 1m cube
@@AndrewHodgson3D Hi Andrew! We love that professional people from the industry teaching us and providing us with right informations. Thank you for this video
Such a simple explanation to a very important technique, thanks Andrew! Makes a lot of sense.
I swear I feel I saw only you and mario from elementza mentioning the importance of edge loops and their strategic position and surface impacts. Everyone else is like crease this and that and you´re ready to post on Artstation.
Thanks a ton for sharing your skill and knowledge with us!
Ayyy thats my question! Regarding the corner part: I actually did it the ''lazy'' way when i was a beginner. But as i practice more n keeping ''topology flows with form'" in mind, i start doing corner the same way as you do now, the technique is also useful for when you wanna make a "rounded'' corner
big brain time
Helpful! Thanks Andrew!
Wait so how would you prepare the model for texturing? Would you just subdivide it after UV'ing and then begin work texturing it? Or do you UV after subdividing the model? Thanks for the content btw. Really great stuff.
Do yu also have a cooking channel? please tell me
You model like it's time lapse modeling at 5x speed. Maya version of Arrimus 3D.
how important it is to model in real life size?
scale i dont think really matters as long as its consistent, studios work at different scales to each other. when we get scan data from set they send us a 1m cube so we can match our own 1m cube
Niceone Andrew, but a lot of tutorials promote these kind of wrong practices. Thanks for this.
Unfortunately there is an incredible amount of misinformation out there, usually from people that haven’t worked before
@@AndrewHodgson3D
Hi Andrew! We love that professional people from the industry teaching us and providing us with right informations.
Thank you for this video
You are so fast sometimes
But BlenderBros told me topology doesn't matter?