3D Art Talk: Mastering Topology Across Industries

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 32

  • @OnMars3D
    @OnMars3D  2 дні тому +2

    Master 3D Modeling and Topology Today! www.onmars3d.com/
    Discord: discord.gg/vybvJnEeya **Miro Board Access** 👇
    And my Patreon: www.patreon.com/🙂
    To get access to the Miro Board, sign up for my mailing list on the home page of www.onmars3d.com/ and you'll receive a link!

  • @jeffyboi6969
    @jeffyboi6969 2 дні тому +15

    I just got a promotion to mid level artist after my first 3d job being hired as a Junior artist. Its very cool to have conversations with my art manager and think about what we try to do with meshes and textures and how to optimize them. Its also interesting as I now work in VR when I thought id be working on video games. Surprisingly, topo doesn't matter as much as Im just doing static items or these items only have a few states. So it actually took my manager to come up to me and say you know you dont need to have such good topology for certain jobs. And it was definitely a learning curve!

    • @OnMars3D
      @OnMars3D  День тому +4

      Right! That's why I always say in my videos that it's the context that matters for how you create your assets. VR will have different needs than something like feature animation.

    • @jakkdlaw
      @jakkdlaw День тому

      In my humble opinion pls optimize as much as possible since applications these days take up so much system resources.😊

  • @SaM-tl5nz
    @SaM-tl5nz 2 дні тому +4

    This video is truly a gem to the 3d community. Thanks man ❤️

    • @OnMars3D
      @OnMars3D  2 дні тому +1

      Appreciate, this was a fun video!

  • @ion9270
    @ion9270 2 дні тому +3

    Wow, didn't even think you know Elliott! He was my 3D Modelling (Maya) lecturer at Uni, super cool dude! Big like for both of you!

    • @OnMars3D
      @OnMars3D  2 дні тому +1

      Yeah, he's a great guy!

    • @milosh226
      @milosh226 2 дні тому +1

      Staffs right? I'm learning there now, Elliott left just before I got to have him as a lecturer unfortunately but his youtube stuff is great!

    • @ion9270
      @ion9270 2 дні тому

      @milosh226 staffs indeed, year 2020-2021 with Elliott (course 2020-24). And oh man, a lot of good lecturers left cause of the crappy salaries and workload for them given by the uni. Don't mean to scare you but it's the worst time to join that uni, therefore do as much as u can from external sources! All the best!

    • @milosh226
      @milosh226 2 дні тому +2

      @@ion9270 Yeah it really is a shame, I'm in my last year now, I also got the opportunity to learn from stuart which I'm thankful for, but I'm super excited to work on my own projects after I graduate! Thanks for the advice, it's the same I've been giving some years below, seems that many people are quite disapointed with the direction things are heading here, but im keeping my chin up :)

    • @timothylee6336
      @timothylee6336 11 годин тому

      Oh no Im also at the Uni on my last year 3D Art and that's a real shame if that is the case

  • @RyanWeathers3D
    @RyanWeathers3D 2 дні тому +1

    great video! I thoroughly enjoyed it.

    • @OnMars3D
      @OnMars3D  День тому +1

      Awesome, thank you!

  • @JC-ov8ko
    @JC-ov8ko 2 дні тому +1

    Great video.

  • @CameronHall
    @CameronHall 2 дні тому

    Love these topology insights. I've been learning Blender for almost a year now and have been really focusing on the fundamentals to ensure I have solid foundations. Currently working through procedural shader networks, but I will for sure be picking up your modelling course. Thanks for the amazing videos!

    • @OnMars3D
      @OnMars3D  2 дні тому

      Glad to hear it, reach out with any questions!

  • @RihuwaMidori
    @RihuwaMidori 2 дні тому

    this was insightful

  • @matijakos2772
    @matijakos2772 2 дні тому

    I love your videos .❤‍🔥

  • @brzostek97
    @brzostek97 День тому

    What 's bugging me in the comparison between Kratos models is how much better the neck topology looks from GOW3 compared to the new one. One follows neck muscles, the other looks like quickly slapped on Zremesher with some tweaks? It makes the old model look a bit more impressive, in terms of topology techniques. Also thank you, this has been a very informative analysis!

    • @x22mario
      @x22mario День тому

      its default face :))) prob they use that for blendspace face models also, so they needed extra topology ;) Try to make a face/character for PSP 1/2 . Dif era

  • @x.b.o9467
    @x.b.o9467 2 дні тому

    which board is that? is that good? if you dont mind - which member ship did you get?

    • @OnMars3D
      @OnMars3D  2 дні тому +1

      I use the free one, you can access it without an account. To get access to the Miro Board, sign up for my mailing list on the home page of www.onmars3d.com/ and you'll receive a link!

  • @ompansare4516
    @ompansare4516 2 дні тому +1

    few year before , and i would have continued modeling lol this shit is amazing

  • @AllanHestonCortes
    @AllanHestonCortes 12 годин тому

    Seeing this I can only think of: Garden of baban

  • @MrCeka
    @MrCeka 2 дні тому

    It´s so Important to Understand Topology and the Purpose for a Topology. The Topic is to rare Discussed.

    • @OnMars3D
      @OnMars3D  День тому +1

      Yes! That's what I'm hoping to shed more light on in future videos!

  • @ChaosWolfNinja
    @ChaosWolfNinja 2 дні тому

    👏👌

  • @vivekcharan417
    @vivekcharan417 2 дні тому

    Can you please share this board please

    • @OnMars3D
      @OnMars3D  2 дні тому

      To get access to the Miro Board, sign up for my mailing list on the home page of www.onmars3d.com/ and you'll receive a link!