No it's not. Maybe the first time but you get the hang of it pretty quick. You really feel the weight of the cars. In GTA 5 you don't feel the cars at all. Pathetic!
If I remember correctly gta 5 was like that on the 360 and ps3 They had to tone it down for the first person view when they rereleased it so that the car model wouldn’t clip into the players view or something like that
And if your engine got trashed and won't start you just call someone and it starts up. So you can trash your car and as long as it's not on fire you can drive it
You’re not alone bro I was enamored with everything about that game from day one especially the driving, just because when you got to multiplayer it was a great feeling besting your fellow players
Dude what, that's the most overrated thing loved about GTA IV Trust you'll get loads of people hating Driving in GTA V That's the least supposed unpopular opinion 😂😂😂
As much as I enjoyed GTA 4's driving, mafia 2 blew it out of the park, without doubt, cars felth weighty just like in GTA 4 but the sense of speed was much better when you achived it, in GTA 4 I always felth stuck at 90 km/h
They dumbed down the driving because all the 10 year olds started crying that it felt weighty. Next they're gonna remove the tap mechanic to sprint and ride a horse because people are too dumb to tap a button.
@@succulentflakesofperfectly5541 in gta4 you were able to tell who is a good player and a noob just by watching the person driving lol... people saying it was bad, probably never learned how to drive in that game LMAO
The Mafia series use Illusion engine and it seems a lot more realistic than all of the GTA games, especially when car crashes are severely more fatal. There is some similarities between the driving physics of Mafia and GTA4, but I feel like Mafia just does it better. That being said, I have a feeling GTA5 wouldn't be nearly as successful as it is if it had stayed on the realism path, especially online. I don't really have any issues with it but after replaying all of the GTA games recently, it was the thing that stood out the most to me, the driving physics seemingly downgraded between 4 and 5 and the game got a whole lot easier. I've always thought that GTA SA is the best game in the series, but it would be freaking amazing with the same engine and physics as GTA4.
The games are in different eras Mafia takes place in the 1930s where the most car safety was smoking a cigar and the most popular car then was the ford model B with 50 hp
GTA IV and V have the same problem but on each other end. In GTA V, every car handles like a sports car while in IV every car handles like a boat or an SUV. I agree with VI being the best of both worlds and have every car actually handle differently.
I wouldn’t say every car in GTA V feels like a sports car, I’d say they feel more like mobile open wheel cars, sports cars would mean a lot more slidey and a little less wide turn radius
Gta V and its map kinda needed these cars, can you immagine playing gta 5 with heavy cars ? It would be very annoying in the mountains and other terrains
@@dvd.- But this is the point of having obstacles lol Just like in real life, you just don't take your daily sedan to the mountain and just drive straight to the top ! It is simply impossible ! (At least not offroad) Having a challenge, a requirement to use an SUV/Offroad vehicle would make the game actually way more fun ! GTA 5 driving feel like having a cheat code to me ! The driving is so boring than using a no clip mod would be the exact same thing, that would be just as fun !
GTA IVs was a good blend of Arcade and Realism to me, I wouldn’t say Rockstar were trying to go for full on realism because for example, jumps in GTA IV will never really destroy your car unless you go off from a weird angle, the car jump physics in IV are kind of weird, imagine GTA V’s air control except the game slowly tries to do it for you to put the car on all fours when landing, there is also the lack of damage, I could drive off a bridge, land with the grill facing the ground, and it will glue to the ground with only small dent to the front bumper rather than it being completely smashed and bouncing flipping to its roof since it landed almost on its front rather than bottom, the air control comparison I made earlier is kind of hard to notice but install a map mod with big jumps and you’ll notice how it slowly goes into trying to land on all fours
Another fun fact to drive the point home: Open Wheel races (F1-like races) had a record player count when compared to other featured playlists. And it lasted a few good weeks. It's clear players like a challenge because these races involved taking care of your car because even simply losing your front wing would mean dropping multiple positions due to no grip, unless you pitted to repair. Players WANT a challenge!
@@klaud7311 Idk man, but I think this is what we call a "skill issue". Unless you're driving a time attack car (and even so in some cases), you're gonna experience a bit of understeer going too fast.
Yea they are kind of holding our hands too much with the driving. The mid air controlling of the car, practically being impossible to die or flatline the car, irrelevant damage as well. And i actually thing San Andreas (if the acceleration was on a trigger) might actually be the best driving or close to it.
i've been getting a ton of remarkably well edited and underrated videos about GTA recently, and you're no exception. great analysis and earned a sub from me
GTA 5's car damage is actually pretty good. No, not the deformation, that was heavily reduced, but the mechanical damage is pretty good. Wheels bend quite easily on some cars, plus they added fuel/oil leaks and radiator damage which causes the engine to overheat and massively reduces performance or makes the car undrivable, whereas in GTA 4, cars always retained the same performance until they stopped working. Unfortunately the handling is way too forgiving therefore you don't crash too often and damaging your vehicle isn't even a real risk, plus most people play online where new dlc cars are all actual tanks with zero damage model so these mechainics are almost always overlooked.
"whereas in GTA 4, cars always retained the same performance until they stopped working." That is false. Clearly you've never deformed a car enough in GTA IV. The only improvement V made are parts falling off cars (+ wheels) otherwise it's a downgrade. Even the video showcases this.
@@BDozer666 I did the swingset glitch plenty of times like everyone else, so I deformed cars beyond recognition. The only thing that affected the driving was the wheels getting stuck etc, but as long as all the wheels were fine the car drove the same way no matter how damaged it was
A good resume I would make about realistic driving vs arcady driving is: - Arcady Driving appear to be fun at first, you have less difficulty to turn etc... cars can handle more damage, you can turn back on wheels your vehicle if upside down etc... but on a long term this driving become quickly SUPERRRR boring. - On the contrary, realistic driving appear hard and require more skills, and is actually when more fun on the long term ! Personally, I got bored of the GTA 5 driving physics in less than 2 weeks, I remember when I pre-ordered the game in September 2013, first thing I tested when I actually had the game was driving, and I still remember how "cool" it appeared at first in comparison to GTA 4, it was actually possible to do hard turn at 130 km/h... and then after some hours of playing I quickly realized how boring this driving mechanics where !
a note about FiveM from the guy who is actually working on FiveM: the drift vehicles had nothing to do with the acquisition, it's simply a common misconception due to the timing and content available on FiveM. the drift handlings on FiveM were done with existing GTA 5 vehicle physics technology, by the community, editing the handling. nothing to do with FiveM team itself. Rockstar just made the handlings on their own. :)
Actually the 3D era used the Renderware a common engine used between ps2 era until EA bought the company who made it and that's were Rockstar shift to Rage Engine they were developing after GTA SA so yeah they were ahead making their own stuff without outsourcing their tools.
I find it funny how big this debate has gotten over the years. Just hope Gta 6 has options when you can actually adjust the driving physics, similar to Mafia 3 when you have Arcade or Realistic.
Great and clear video, mate! You have examined Euphoria physics and vehicle physics in detail and seen the facts. For this reason, you are very right in your statements. It's a shame that human and vehicle physics are no longer at the forefront in today's games. Games feel so artificial now.
GTA 4 driving wasn't that bad, but GTA 5s feels alot more satisfying, and is alot easier, while GTA 4 is more heavy and realistic, hopefully in GTA 6 they can find a middle ground.
Great video but you should've added the ps3 and Xbox 360 A.K.A OG versions of GTA 5, I mean during the earliest versions of gta 5, car deformation was not as bad as it is now, Wheel detaching was possible in the OG versions, Two much damage and deformation on your vehicle caused your vehicle to stop working like if you damage your front corner of your car too much, You can't take turns and it was quite challenging but in next gen versions like PS4 and PS5 also PC versions, They dumped down these details for better fps and smooth gameplay which is quite sad
Yo you never heard some one say thay love driving in SA well here you go sir. I argure that the driving in SA is more fun then both IV and V. Maby not more realistic exept gta 5, SA is more realestic... I spent so many hours learning to drift in gta SA and its the most fun i hade in a driving game ever. This is the ps2 physics not PC
Yeah, driving in SA is pretty good. It's the only game you can drift cars in without mods (GTAO doesn't count). Also, SA physics are the same on both PS2 and PC. 5's driving is just downgraded SA driving with IV's physics bugs on top.
@@BDozer666 well I agree with most you say but the physics are not the same on PS2 and PC, the PC version is more wobbly and some of the cars have diffrent top speeds. But still the best driving of any GTA in my opinion.
I really enjoy your videos, even though I have to make a considerable effort to understand a language that isn’t my own. You convey the details of the subject matter and arguments very well. Driving in GTA IV isn’t difficult, but it takes getting used to and understanding that each vehicle is different, including traction. Honestly, I find driving in GTA IV much more fun precisely because there’s a challenge to it. In GTA V, driving feels quite dull; there’s no challenge at all. That’s why I’ve never felt the urge to play GTA V again, but I’m currently playing GTA IV for the third time. I truly hope that the physics in GTA VI will be more similar to those in GTA IV.
Ye it's pretty sad the direction they decided to go with GTA5's physics, but there's a lot more factors that impacted that decision to downgrade it beyond just making it appeal to a larger market. (1) The developers were already pushing the limits with GTA5 in other aspects and there was not a lot they could do with hardware from 2005/2006(last gen consoles) the developers were saying how there's a lot of details in the first trailer that never made it to the final game simply because they caused it to run so slow(look at the foliage for example), the driving and other physics in GTA4 were very intensive and unoptimized(just look at how it runs on PC) and would just cause the game to be even slower or not run at all. (2) Tons of people cherish the physics now, but they were hated before GTA5 released(just look at gta forums pre 2012 lol) combined with the previous fact it is clear why they massively downgraded it compared to other aspects. (3) Possibly a gameplay and stylistic decision, the realistic driving fits the tight streets of liberty city, while the arcade driving of 5 better suits the wide and long roads of los santos. If you swapped the driving mechanics using mods neither game would feel right and it wouldn't be fun to play. Agree with the last part tho, really hope they can find some middle ground for GTA6. The driving felt like you were in a boat even if you were in an AWD sports car in GTA4, and it felt like you were glued to the ground even driving an RV in GTA5, from the leaks the deformation looks really good but can't make a judgement on the physics yet.
Have you driven any of those drift upgraded cars in GTA Online? Especially slowly? They are so unrealistic and unpredictable that I literally cannot drive them. Contrast that to GTA IV where the handling comes naturally to me. If I crash in GTA IV, it's because I screwed up somewhere
@@MuscleCarLover weight transfer in GTAV is non existent. The first time I got a drift car that’s exactly how I was trying to drift.. absolutely pointless! In gtaIV you can use the Scandinavian flick to induce power slides and drifts, try that in GTA5 lol.
@@1035pm Yeah, flicking it into a corner simply isn't a thing. I guess the more arcadey handling breaks my brain a bit, just the drift handling compounds that for me
@@MuscleCarLover I think playing too much GT, Assetto Corsa and Dirt2.0/WRC2024 have given me the ability to actually drive a car. People are all calling for realism and emersion, yet not when it comes to driving… in a game called grand theft AUTO! Blows my mind.
@@1035pm Yeah, it boggles my mind too. In GTA IV, I like that you have to treat a Comet like a 911, think ahead of time when driving an Emperor or Cavalcade because they're still Cadillacs and also be able to downshift by tapping the throttle. It adds another layer to the overall gameplay. Meanwhile in V pretty much everything is a go kart (some of the more recent additions at least have a bit of body roll). Not only the challenge of actually driving a car or riding a bike, but it also means you can let it rip in a Dukes or lay a long strip of rubber on a sports bike. I hope GTA VI is at least halfway towards GTA IV vehicle physics
I never liked the driving in gta iv when it was the newest gta and after gta v. I don't care for realistic driving in a game when I can just go outside and drive my car. Even then, my 2008 dodge van handles better than every car in gta iv and that speaks volumes
@J.PC.Designs that car can get up to 120 real easy and it handles like a dream when compared to 70mph in any car in gta iv. Hell, any car I've driven irl handles better than the cars in gta iv. The 2 subaru sedans, a 99 chevy tahoe, an 04 land rover, 99 nissan pathfinder, my 08 dodge van, a 96 camry, an 02 civic, a 2016 murano, a 2011 altima and a 2019 ford suv. So it's not like I haven't driven more than one car and none of them feel lile you're driving on ice 24/7 even at low speeds. On top of that, you don't get up to high speeds in gta iv often either so why even bring that up? It's not a fun handling model and if you want realistic handling in a driving game, go play an actual racing sim game with a real racing sim setup
@@NoobyNotyeah exactly. People really love the bouncy physics of gta 4 for some reason because it’s more ReALisTic wgen in reality it’s just excessive suspension travel and worse turning angles and because gta 5 has less of both gta 4 is somehow the better model because ‘realism’. Anyone who has driven in a game like forza, gran turismo, asseto corsa, etc. especially with a decent sim setup knows gta 4 is not realistic, it’s just more challenging and not as fun. It feels like a chore to drive whereas in gta v I wanna drive forever.
bullet is just a middleware like euphoria. and it´s still in use to this day. in the source code leak you can find it. even with the copyright for "Bullet Continuous Collision Detection and Physics Library" but it´s not for cars and such. it´s basically for objects like props rolling around, the collision detection etc. the vehicle handling and everything is indeed since GTA 3. like in the handling file it still had a comment from 1999 at the top and the file that handled the spawning of parked cars, still says "car generator control for GTA3"
19:50 This is also the case in GTA IV. They both share a lot of the same physics bugs (that funnily didn't exist in the 3D era). 25:07 They need to find a mid point between San Andreas and IV, not V. It was a big missed opportunity to not talk about San Andreas and what it did right. V's driving setup is pretty much downgraded San Andreas driving, as San Andreas had a much better balance of arcade and realism than V. Body roll actually existed and was properly applied to correct vehicle types. Cars of the same type had more handling variety between them. It didn't have the forced traction control system of the newer games or the weird physics glitches. It did some things better than IV.
Honestly being a fan of car games, i feel like GTA 5 was a massive upgrade, only negative thing is that cars' top speeds are too low to make the map seem bigger
People said that being realistic sucks. When your car deforms too much or whatever but to me that's where the fun is. Imagine having a 6 star wanted level and you need to change vehicles because your current vehicle is heavily damaged it makes the chase more challenging and tense rather thab being in a sports car getting chased you dont need to worry about anything you just press W its not fun at all
gta v cant have gta 4s wonky physics, have you ever been chased by the terminator AI in gta online? they never miss with those micro SMGs and would aimbot you out of the vehicle if they crashed into you and flipped your car or made it unbalanced from a bump into the players car. since the AI are more aggressive it makes the snappy handling a must to get away or drive fast while able to shoot back, if you get bumped in gta v no problem is easy to recover from it. it would be a nightmare to have it like gta 4 where once the car flips over you have to get out then it would be the AI aimbotting you as you get out and kill you before you even get fully up from getting out of the upside down vehicle, so im glad gta v had simple handling for cars, i just dint like the downgrade to ragdoll physics.
Then don't have terminator/super aggressive AI either. When making changes to a game, ofc you'll change more than just 1 thing so they all work well in tandem.
Let's see what shall Rockstar do? Go with the driving of the least replayable GTA game which is GTA 4 or go with the driving of GTA V that continues to sell TEN YEARS ON at 195 MILLION COPIES and still counting? Such a hard decision to make.🤫
GTA 4's driving isn't hard, just try using logical driving instead of blasting 100mp/h in a soccer moms suv.. I perfer realistic or semi realistic driving instead of arcady driving. GTA 5's driving is easy, but yet many suck at it
It is strange but i like the gta V physics because i like old arcade racing game and i think it is actually the best physics for a arcade racing game (forza horizon its not in this category i speak about nfs or burnout)
Completely agree but i will say gta 5 and 4 has better driving physics than most driving games. And nowadays good driving in gta 5 is not crashing alot
Realism in games is good. The more realistic the game is in any way, the more immersive it is. Let's be honest, what kind of game would make it easier to forget that you're playing and it not actually being real life, the pixelated graphics and poor mechanics or realistic graphics and mechanics. Like, if the game is realistic, it makes it harder to distinguish the game from the real life which is the purpose of gaming, to escape from reality.
I don't know why do you think rdr2 used proper euphoria... In some cases it was even stiffer than gta5 - and also there is no self preservation in rdr2
Gta 4s driving is amazing.. ive been non stop re playing this game lately and i find myself not completing missions since the game was soo ahead of its time
I’ve always argued that GTA 4s driving is superior but then I went back to play it and boy is it FLAWED in some places, not being able to make a turn if you’re going faster than 5mph is the most annoying thing, besides needed an entire city block to come to a stop from 30mph
lmao, the cybertruck in gta 6 would be hilarious, it would be funny seeing your character get thrown out the windshield from a 5mph crash (the cybertruck has no crumple zone whatsoever)
Totally disagree gta v cars have wildly varying handling and braking not every family car handles like an f1 there are plenty of cars with understeer this is just another lazy r* hit piece from some wannabe youtuber
I don't think gta 4's driving physics was that hard i though it felt like driving on ice since it can make chase sequences abit hard if i wasn't careful but after some practice i ended up loving it.
On a retrospective, personally (but I see daily more and more people agreeing) GTA V was the worse of the series. If I had to chose what GTA should I play from start to finish for life I would chose any GTA that came out before V. And I finished V multiple times on multiple platforms, fuck, I even got a 2 copies for xbox360, 2 for ps4 and one for steam too. But its just smoke and mirrors, and once the curtains falls its over for most people - and the current IV video trend on youtube thats been going on for months now proves it.
I prefer the driving and the shooting in GTA 5 to the driving and the shooting in GTA 4. I still prefer GTA 4 to GTA 5 aside from the driving and the shooting. I hate that I can't switch to classic controls in GTA 5.
I’m play GTA 4 again I just picked up a ps3 just for that,GTA v is ok but the flying bikes ended it for me,the box Chevy is great for handling and I agree as I said the same to my mate that GTA v and GTA 4 combined would be where the drive should be… GTA 4 really does feel special to me for some reason though and I can’t figure out why maybe it’s personal to me and what was going on at that time 🤔
I complained about the driving in the crap cars in GTA 4 years before R* even released GTA 5. I love Franklin's focus driving ability in GTA 5. I wish Niko had that in GTA 4. I love Trevor's red blind rage mode in GTA 5. I wish Johnny had that in GTA 4. I love Michael's ability to slow down the clock when he runs in GTA 5. I wish Luis had that in GTA 4. I wish all 6 of them had all 3 abilities.
I don't play GTA for realistic driving. I know that some folks liked the floaty, bouncy car mechanics in IV, but it's what took most of my enjoyment out of the game imo. The games to me are fun when you can just tool around in a car for hours and not come to a full stop when turning or when I make a slight bump into another car. (yes, I'm exaggerating some) I feel that the PS2 era games were far more fun than IV to drive around in, and V brought it back to the more "arcady" fun that the GTA series is known for.
see, i respect this approach. its about preference. you dont complain about the realism per se, you simply know you didnt like it as much as you did GTA 5. and the drifting in GTA 5 is something I, for example, love way more over the driving in GTA 4. i just wish that attention to detail that the FiveM team applied to their mechanics was done the same way by Rockstar on release
i agree that the floaty, bouncy handeling of the cars doesnt work… for all cars. for the next game i would like that floaty handling from 4 to apply to the cars that actually handle like that. a new cadillac suv should not feel the same to drive and have the same suspension as a massive 70’s cadilac sedan. i think a lot of people forget that while gta 4s driving physics are realistic, not all cars suspension is supposed to look like that lol. if you swerve side to side in a top heavy car it should wobble and even roll over but in iv they all sway and float like a boat.
and then this gives people more variety, if you want an arcadey feel when driving, pick a new lamborghini or porche. and if you want to feel the effects of realistic driving physics, pick a car that will demonstrate that, like a pick up truck or suv
GTA V junkies have a big skill issue plus a lack of maturity. matter of fact they didn't understood IV storyline nor never got good enough to experience how nice IV physics gets (if you know how to drive)
@@klaud7311 people who prefer V to IV do it exclusively for the Online, most never even tried the story. Yes, mature. IV is more mature under any point of view. V is the contrary. And you can't twist this, you either get it or still have to spent more time on this earth to do so.
Gta 4’s driving physics being fun and gta 4’s driving physics being realistic are two massively different things .. fun ? Subjective but ultimately I agree .. realistic ? Not even close , every car (AND BIKE) slides like they’re in a drift show , it doesn’t matter what kind of car or bike it is ... now if we want to compare , if we’re being fair and honest gta V is the clear winner here (I’m not saying it doesn’t have flaws and I’m not saying you can’t enjoy gta 4’s I’m just saying fair is fair ) and I’ll make an example to make my point : gta online for all it’s flaws (of which there are many) had a lot of fun races ( especially community created and stunt races and those tron modes were fun too ) now could you imagine doing all those races with them loops and wall rides and tightropes with gta 4’s driving physics ??? If you say yes , you are delusional my friend
I still think people don't know what they mean by "too realistic" this is gta not call of duty or fortnite, i have always seen it as a realistic city life simulation even as a kid blowing everything with mod menu in san andreas on ps2, i love being able to fill gas or stoping by a restaurant, when they removed a lot of those in gta 5, i felt something missing, especially the bloody driving physics and ragdoll
I would say they possibly made the driving easier/less realistic because all of the other aspects of the game, which are far more significant and much better (gunplay) than gta 4. I already dislike driving sometimes 5 miles for a mission, I couldn't imagine how I would feel if the driving was slower and required more effort.
GTA 5, having better gunplay? What drugs are you on? GTA 5 made little to no upgrades to any of it's mechanics or important gameplay aspects, instead it downgraded/ruined most of them to either be stupidly basic or just plain unfun.
I loved GTA 4 driving phisics. It required skills to master it, but it was satisfying to do so, just like "simulation" driving in Mafia games. So I was disappointend by the pronounced arcade feel of GTA V. But unnecessary? Distasteful? I don't know, looking at sales number we are the minority.
I think GTA 4 car physics felt realistic and not turning on a dime on every corner and loved the car damage in that game. GTA 5 car physics felt like a downgrade where every car felt like could turn a corner way too easily and car damage looked like you hit a wall at low speed leaving barely any damage to the car. Other things I disliked about GTA 5 car physics is cars exploding too easily on impact when landing in the wrong angle causing unfair deaths. The last thing I disliked about GTA 5 is flipped over cars can be rolled back on its wheels with a simple movement of joystick or button mashes creating this get out of jail card situation when cops try to swarm your flipped over car.
26 minutes of yaping. Love the video and editing but is kinda weird. Gta is not supposed to be aserto corsa or grand turismo, is a game that parody real life but is not a irl sim.
Rockstar doesnt care abt gta4 i hope they won't take ANY ideas from that game atleast if they want gta 6 to be as successful as gta 5 casual players will easily get annoyed with gta 4 car physics im sure rockstar is making the game for casual audience for huge sales lol
I have been playing GTA since the very first one on the PS1, I have spent hours or even years for each GTA and I can clearly say that GTA IV is one of the most boring games in the series, wanting to make a very realistic game ends up with a boring game, and people just can't understand that a realistic game doesn't mean a good game. prefer a gta not realistic but fun than a gta realistic but boring and for me GTA V made the right choice a balance between fun and realistic certainly far from being perfect but already very satisfying, So please stop criticizing GTA V by saying that GTA IV is much better when it is quite the opposite and especially that the GTA game series originally before being realistic games their main goal it's about being fun games.
Is GTA 4's driving really that hard?
nah it's not.
Nah people who hate it have a skill issue its meant to feel real and weighty.
No it's not. Maybe the first time but you get the hang of it pretty quick. You really feel the weight of the cars. In GTA 5 you don't feel the cars at all. Pathetic!
Nah it feels heavy but hard? No
@vitman2409 ikr? i see people saying they cant finish certain missions in GTA 4 because the driving is too hard... i mean, what? how?
GTA 4 driving wasn’t that hard, and pulling off a perfect movie style drift feels so satisfying!
4 had better crash physics aswell, loved being able to completely deform the cars
If I remember correctly gta 5 was like that on the 360 and ps3
They had to tone it down for the first person view when they rereleased it so that the car model wouldn’t clip into the players view or something like that
@@TaccRaccoonyes patch 1.00 V had the absolute best deformation model out of all the games. cars crumpled and parts like bumpers fell off
@@TaccRaccoonps3 and 360 didn’t have first person view, you could do a glitch at the beach and give you temporary fpv but it wasn’t till xox and ps4
And if your engine got trashed and won't start you just call someone and it starts up. So you can trash your car and as long as it's not on fire you can drive it
@@tapehead3832 4 was ahead of its time and still is by todays standards imo
I feel like im one of the only people who liked gta4s driving
You’re not alone bro I was enamored with everything about that game from day one especially the driving, just because when you got to multiplayer it was a great feeling besting your fellow players
Even thought i still think gta 4's driving is a bit overexagerated i prefer it miles more than 5's
I loved gta 4's driving especially In sports cars flying down star Junction shit was so fun
GTA 4's driving sucks, it felt like you like were driving on a block of ice
Dude what, that's the most overrated thing loved about GTA IV
Trust you'll get loads of people hating Driving in GTA V
That's the least supposed unpopular opinion 😂😂😂
As much as I enjoyed GTA 4's driving, mafia 2 blew it out of the park, without doubt, cars felth weighty just like in GTA 4 but the sense of speed was much better when you achived it, in GTA 4 I always felth stuck at 90 km/h
Get the mod that gives all cars a realistic top speed - now it's far superior to Mafia II even
@cameronnaidoo8564 that's stupid you can mod mafia 2 too
With Rockstar’s strange obsession with realism, I’m surprised they dumbed down the driving, collision and ragdoll physics so much in 5
They dumbed down the driving because all the 10 year olds started crying that it felt weighty. Next they're gonna remove the tap mechanic to sprint and ride a horse because people are too dumb to tap a button.
@@Kaptain_Torrent_ They pretty much did get rid of this on PCs.
@@GenSecPL They pretty much didn't, It's just an option.
@@Kaptain_Torrent_ you don't need to tap the button on PC, you just hold it.
@@GenSecPL You must be talking about GTA 5, I haven't played that on PC. In RDR2 you can still tap to ride horse I prefer it that way.
I always really enjoyed how gta 4s driving felt.
it was terrible bro
@@succulentflakesofperfectly5541 It really was bro
it wasn't bad it was the best gta 5 driving physics suck
@@succulentflakesofperfectly5541 in gta4 you were able to tell who is a good player and a noob just by watching the person driving lol... people saying it was bad, probably never learned how to drive in that game LMAO
GTA 4, Mafia 2 and Driver: SF had the most fun handling to me
GTA VI should have same setup as mafia, so you can turn on simulation driving or arcade one
The Mafia series use Illusion engine and it seems a lot more realistic than all of the GTA games, especially when car crashes are severely more fatal. There is some similarities between the driving physics of Mafia and GTA4, but I feel like Mafia just does it better.
That being said, I have a feeling GTA5 wouldn't be nearly as successful as it is if it had stayed on the realism path, especially online. I don't really have any issues with it but after replaying all of the GTA games recently, it was the thing that stood out the most to me, the driving physics seemingly downgraded between 4 and 5 and the game got a whole lot easier.
I've always thought that GTA SA is the best game in the series, but it would be freaking amazing with the same engine and physics as GTA4.
The games are in different eras
Mafia takes place in the 1930s where the most car safety was smoking a cigar and the most popular car then was the ford model B with 50 hp
@@Lil-normie-X It starts in the 1930s in the first game but Mafia 2 is 1945 and 1951, while Mafia 3 is based in 1968.
@@panspermiapancakes ohh
Thanks
GTA IV and V have the same problem but on each other end. In GTA V, every car handles like a sports car while in IV every car handles like a boat or an SUV.
I agree with VI being the best of both worlds and have every car actually handle differently.
I wouldn’t say every car in GTA V feels like a sports car, I’d say they feel more like mobile open wheel cars, sports cars would mean a lot more slidey and a little less wide turn radius
Gta V and its map kinda needed these cars, can you immagine playing gta 5 with heavy cars ? It would be very annoying in the mountains and other terrains
@@dvd.- it would make climbing the mountains actually satisfying
@@dvd.- But this is the point of having obstacles lol Just like in real life, you just don't take your daily sedan to the mountain and just drive straight to the top ! It is simply impossible ! (At least not offroad)
Having a challenge, a requirement to use an SUV/Offroad vehicle would make the game actually way more fun !
GTA 5 driving feel like having a cheat code to me ! The driving is so boring than using a no clip mod would be the exact same thing, that would be just as fun !
wait a minute, i thought Andrew Tate didn't like GTA
Maybe that was a gta online character?
This is a great video, man! The handling debate can get out of hand sometimes LMAO.
GTA IVs was a good blend of Arcade and Realism to me, I wouldn’t say Rockstar were trying to go for full on realism because for example, jumps in GTA IV will never really destroy your car unless you go off from a weird angle, the car jump physics in IV are kind of weird, imagine GTA V’s air control except the game slowly tries to do it for you to put the car on all fours when landing, there is also the lack of damage, I could drive off a bridge, land with the grill facing the ground, and it will glue to the ground with only small dent to the front bumper rather than it being completely smashed and bouncing flipping to its roof since it landed almost on its front rather than bottom, the air control comparison I made earlier is kind of hard to notice but install a map mod with big jumps and you’ll notice how it slowly goes into trying to land on all fours
Gta 4 had the best car chases and crashes!
Another fun fact to drive the point home: Open Wheel races (F1-like races) had a record player count when compared to other featured playlists. And it lasted a few good weeks. It's clear players like a challenge because these races involved taking care of your car because even simply losing your front wing would mean dropping multiple positions due to no grip, unless you pitted to repair. Players WANT a challenge!
Yes, but not when driving an SUV or a Coupe. The handling is annoying.
@@klaud7311too bad. People don’t seem to care irl
@@klaud7311 Idk man, but I think this is what we call a "skill issue". Unless you're driving a time attack car (and even so in some cases), you're gonna experience a bit of understeer going too fast.
Yea they are kind of holding our hands too much with the driving. The mid air controlling of the car, practically being impossible to die or flatline the car, irrelevant damage as well. And i actually thing San Andreas (if the acceleration was on a trigger) might actually be the best driving or close to it.
Mid air controlling should be toggleable in races cuz it’s annoying without it.
i've been getting a ton of remarkably well edited and underrated videos about GTA recently, and you're no exception. great analysis and earned a sub from me
GTA 5's car damage is actually pretty good. No, not the deformation, that was heavily reduced, but the mechanical damage is pretty good. Wheels bend quite easily on some cars, plus they added fuel/oil leaks and radiator damage which causes the engine to overheat and massively reduces performance or makes the car undrivable, whereas in GTA 4, cars always retained the same performance until they stopped working. Unfortunately the handling is way too forgiving therefore you don't crash too often and damaging your vehicle isn't even a real risk, plus most people play online where new dlc cars are all actual tanks with zero damage model so these mechainics are almost always overlooked.
Have u actually played gta 4?
"whereas in GTA 4, cars always retained the same performance until they stopped working."
That is false. Clearly you've never deformed a car enough in GTA IV. The only improvement V made are parts falling off cars (+ wheels) otherwise it's a downgrade. Even the video showcases this.
@@BDozer666 I did the swingset glitch plenty of times like everyone else, so I deformed cars beyond recognition. The only thing that affected the driving was the wheels getting stuck etc, but as long as all the wheels were fine the car drove the same way no matter how damaged it was
A good resume I would make about realistic driving vs arcady driving is:
- Arcady Driving appear to be fun at first, you have less difficulty to turn etc... cars can handle more damage, you can turn back on wheels your vehicle if upside down etc... but on a long term this driving become quickly SUPERRRR boring.
- On the contrary, realistic driving appear hard and require more skills, and is actually when more fun on the long term !
Personally, I got bored of the GTA 5 driving physics in less than 2 weeks, I remember when I pre-ordered the game in September 2013, first thing I tested when I actually had the game was driving, and I still remember how "cool" it appeared at first in comparison to GTA 4, it was actually possible to do hard turn at 130 km/h... and then after some hours of playing I quickly realized how boring this driving mechanics where !
Not only the physics, but also the sparkles, muzzle flash and blood effects were waaayyyy better
a note about FiveM from the guy who is actually working on FiveM:
the drift vehicles had nothing to do with the acquisition, it's simply a common misconception due to the timing and content available on FiveM. the drift handlings on FiveM were done with existing GTA 5 vehicle physics technology, by the community, editing the handling. nothing to do with FiveM team itself. Rockstar just made the handlings on their own. :)
Actually the 3D era used the Renderware a common engine used between ps2 era until EA bought the company who made it and that's were Rockstar shift to Rage Engine they were developing after GTA SA so yeah they were ahead making their own stuff without outsourcing their tools.
I find it funny how big this debate has gotten over the years. Just hope Gta 6 has options when you can actually adjust the driving physics, similar to Mafia 3 when you have Arcade or Realistic.
I'd be happy if GTA 6 has similar handling to Mafia 3, at least the old cars. The car handling is one of the things that game nailed.
@@CLA82529 I agree and I found the driving a lot of fun.
Great and clear video, mate!
You have examined Euphoria physics and vehicle physics in detail and seen the facts. For this reason, you are very right in your statements.
It's a shame that human and vehicle physics are no longer at the forefront in today's games.
Games feel so artificial now.
Great video, one of the best I have seen on this topic! I agree with everything you said.
GTA 4 driving wasn't that bad, but GTA 5s feels alot more satisfying, and is alot easier, while GTA 4 is more heavy and realistic, hopefully in GTA 6 they can find a middle ground.
Great video but you should've added the ps3 and Xbox 360 A.K.A OG versions of GTA 5,
I mean during the earliest versions of gta 5, car deformation was not as bad as it is now,
Wheel detaching was possible in the OG versions,
Two much damage and deformation on your vehicle caused your vehicle to stop working like if you damage your front corner of your car too much,
You can't take turns and it was quite challenging but in next gen versions like PS4 and PS5 also PC versions,
They dumped down these details for better fps and smooth gameplay which is quite sad
Babe wake up Silvartop posted!!!
What a beautiful gem!
@@ObviousMalcolmEssays of a channel you have here lol keep up the good work man
Yo you never heard some one say thay love driving in SA well here you go sir. I argure that the driving in SA is more fun then both IV and V. Maby not more realistic exept gta 5, SA is more realestic... I spent so many hours learning to drift in gta SA and its the most fun i hade in a driving game ever. This is the ps2 physics not PC
I could enjoy 5 more if the driving is like in SA tbh. It's still punishing but not wobbly.
Yeah, driving in SA is pretty good. It's the only game you can drift cars in without mods (GTAO doesn't count). Also, SA physics are the same on both PS2 and PC. 5's driving is just downgraded SA driving with IV's physics bugs on top.
@@BDozer666 well I agree with most you say but the physics are not the same on PS2 and PC, the PC version is more wobbly and some of the cars have diffrent top speeds. But still the best driving of any GTA in my opinion.
I really enjoy your videos, even though I have to make a considerable effort to understand a language that isn’t my own. You convey the details of the subject matter and arguments very well.
Driving in GTA IV isn’t difficult, but it takes getting used to and understanding that each vehicle is different, including traction.
Honestly, I find driving in GTA IV much more fun precisely because there’s a challenge to it. In GTA V, driving feels quite dull; there’s no challenge at all. That’s why I’ve never felt the urge to play GTA V again, but I’m currently playing GTA IV for the third time.
I truly hope that the physics in GTA VI will be more similar to those in GTA IV.
Great video. And I really miss the gta 4 physics, chases in the online did takes skills.
Ye it's pretty sad the direction they decided to go with GTA5's physics, but there's a lot more factors that impacted that decision to downgrade it beyond just making it appeal to a larger market.
(1) The developers were already pushing the limits with GTA5 in other aspects and there was not a lot they could do with hardware from 2005/2006(last gen consoles) the developers were saying how there's a lot of details in the first trailer that never made it to the final game simply because they caused it to run so slow(look at the foliage for example), the driving and other physics in GTA4 were very intensive and unoptimized(just look at how it runs on PC) and would just cause the game to be even slower or not run at all.
(2) Tons of people cherish the physics now, but they were hated before GTA5 released(just look at gta forums pre 2012 lol) combined with the previous fact it is clear why they massively downgraded it compared to other aspects.
(3) Possibly a gameplay and stylistic decision, the realistic driving fits the tight streets of liberty city, while the arcade driving of 5 better suits the wide and long roads of los santos. If you swapped the driving mechanics using mods neither game would feel right and it wouldn't be fun to play.
Agree with the last part tho, really hope they can find some middle ground for GTA6. The driving felt like you were in a boat even if you were in an AWD sports car in GTA4, and it felt like you were glued to the ground even driving an RV in GTA5, from the leaks the deformation looks really good but can't make a judgement on the physics yet.
Have you driven any of those drift upgraded cars in GTA Online? Especially slowly? They are so unrealistic and unpredictable that I literally cannot drive them. Contrast that to GTA IV where the handling comes naturally to me. If I crash in GTA IV, it's because I screwed up somewhere
@@MuscleCarLover weight transfer in GTAV is non existent. The first time I got a drift car that’s exactly how I was trying to drift.. absolutely pointless!
In gtaIV you can use the Scandinavian flick to induce power slides and drifts, try that in GTA5 lol.
@@1035pm Yeah, flicking it into a corner simply isn't a thing. I guess the more arcadey handling breaks my brain a bit, just the drift handling compounds that for me
@@MuscleCarLover I think playing too much GT, Assetto Corsa and Dirt2.0/WRC2024 have given me the ability to actually drive a car.
People are all calling for realism and emersion, yet not when it comes to driving… in a game called grand theft AUTO!
Blows my mind.
@@1035pm Yeah, it boggles my mind too. In GTA IV, I like that you have to treat a Comet like a 911, think ahead of time when driving an Emperor or Cavalcade because they're still Cadillacs and also be able to downshift by tapping the throttle. It adds another layer to the overall gameplay. Meanwhile in V pretty much everything is a go kart (some of the more recent additions at least have a bit of body roll).
Not only the challenge of actually driving a car or riding a bike, but it also means you can let it rip in a Dukes or lay a long strip of rubber on a sports bike.
I hope GTA VI is at least halfway towards GTA IV vehicle physics
idk, Saints Row 3 is still my favorite driving mechanics
I was 27 when GTA 3 came out
I never liked the driving in gta iv when it was the newest gta and after gta v. I don't care for realistic driving in a game when I can just go outside and drive my car. Even then, my 2008 dodge van handles better than every car in gta iv and that speaks volumes
you drive a dodge van. Not exactly the car you go street racing or get into a high speed chase with.
@J.PC.Designs that car can get up to 120 real easy and it handles like a dream when compared to 70mph in any car in gta iv. Hell, any car I've driven irl handles better than the cars in gta iv. The 2 subaru sedans, a 99 chevy tahoe, an 04 land rover, 99 nissan pathfinder, my 08 dodge van, a 96 camry, an 02 civic, a 2016 murano, a 2011 altima and a 2019 ford suv. So it's not like I haven't driven more than one car and none of them feel lile you're driving on ice 24/7 even at low speeds. On top of that, you don't get up to high speeds in gta iv often either so why even bring that up? It's not a fun handling model and if you want realistic handling in a driving game, go play an actual racing sim game with a real racing sim setup
@@NoobyNotyeah exactly. People really love the bouncy physics of gta 4 for some reason because it’s more ReALisTic wgen in reality it’s just excessive suspension travel and worse turning angles and because gta 5 has less of both gta 4 is somehow the better model because ‘realism’. Anyone who has driven in a game like forza, gran turismo, asseto corsa, etc. especially with a decent sim setup knows gta 4 is not realistic, it’s just more challenging and not as fun. It feels like a chore to drive whereas in gta v I wanna drive forever.
bullet is just a middleware like euphoria.
and it´s still in use to this day.
in the source code leak you can find it.
even with the copyright for "Bullet Continuous Collision Detection and Physics Library"
but it´s not for cars and such.
it´s basically for objects
like props rolling around, the collision detection etc.
the vehicle handling and everything is indeed since GTA 3.
like in the handling file it still had a comment from 1999 at the top
and the file that handled the spawning of parked cars, still says "car generator control for GTA3"
Intro song ?
But Paul Walker wasn't the one driving when he died...
They just didn't want to pay for the Euphoria Engine
19:50 This is also the case in GTA IV. They both share a lot of the same physics bugs (that funnily didn't exist in the 3D era).
25:07 They need to find a mid point between San Andreas and IV, not V. It was a big missed opportunity to not talk about San Andreas and what it did right. V's driving setup is pretty much downgraded San Andreas driving, as San Andreas had a much better balance of arcade and realism than V. Body roll actually existed and was properly applied to correct vehicle types. Cars of the same type had more handling variety between them. It didn't have the forced traction control system of the newer games or the weird physics glitches. It did some things better than IV.
GTA 5's PS3 version had much better damage. They downgraded damage in the next gen ps4/xbox one versions. just look at it
Honestly being a fan of car games, i feel like GTA 5 was a massive upgrade, only negative thing is that cars' top speeds are too low to make the map seem bigger
yeah GTA IV driving physics were perfect
People said that being realistic sucks. When your car deforms too much or whatever but to me that's where the fun is. Imagine having a 6 star wanted level and you need to change vehicles because your current vehicle is heavily damaged it makes the chase more challenging and tense rather thab being in a sports car getting chased you dont need to worry about anything you just press W its not fun at all
I have a mod pack for V that makes the driving on par or maybe even better than IV, is there any way I could send it to you
For gta 6 I kinda hope it’s a bit in between with the driving physics
Edit: to be specific I mean in between gta 4 and gta 5
I watch f1 since over a decade, and gta 4s driving is extremely realistic. Gta5s not at all
gta v cant have gta 4s wonky physics, have you ever been chased by the terminator AI in gta online? they never miss with those micro SMGs and would aimbot you out of the vehicle if they crashed into you and flipped your car or made it unbalanced from a bump into the players car. since the AI are more aggressive it makes the snappy handling a must to get away or drive fast while able to shoot back, if you get bumped in gta v no problem is easy to recover from it. it would be a nightmare to have it like gta 4 where once the car flips over you have to get out then it would be the AI aimbotting you as you get out and kill you before you even get fully up from getting out of the upside down vehicle, so im glad gta v had simple handling for cars, i just dint like the downgrade to ragdoll physics.
Then don't have terminator/super aggressive AI either. When making changes to a game, ofc you'll change more than just 1 thing so they all work well in tandem.
The AI aggressiveness is ridiculous in V and should have been inline with GTA IV.
Let's see what shall Rockstar do? Go with the driving of the least replayable GTA game which is GTA 4 or go with the driving of GTA V that continues to sell TEN YEARS ON at 195 MILLION COPIES and still counting?
Such a hard decision to make.🤫
Same, Rockstar should just switch to a Call of Duty style game that prioritize as much profit as possible every years.
Gta5 doesn’t sell well because of its shit driving. It sells well because it’s the latest gta game with a still supported online mode 10 years on
Such a dumb comment lol
GTA 4's driving isn't hard, just try using logical driving instead of blasting 100mp/h in a soccer moms suv..
I perfer realistic or semi realistic driving instead of arcady driving.
GTA 5's driving is easy, but yet many suck at it
It is strange but i like the gta V physics because i like old arcade racing game and i think it is actually the best physics for a arcade racing game (forza horizon its not in this category i speak about nfs or burnout)
Completely agree but i will say gta 5 and 4 has better driving physics than most driving games. And nowadays good driving in gta 5 is not crashing alot
Realism in games is good. The more realistic the game is in any way, the more immersive it is. Let's be honest, what kind of game would make it easier to forget that you're playing and it not actually being real life, the pixelated graphics and poor mechanics or realistic graphics and mechanics. Like, if the game is realistic, it makes it harder to distinguish the game from the real life which is the purpose of gaming, to escape from reality.
Paul walker died being a passenger not a driver
imagine beamng physics in GTA
GTA 4 driving isn't even that hard either, all you need to do is take your finger off that accelerate button every now and then.
I don't know why do you think rdr2 used proper euphoria... In some cases it was even stiffer than gta5 - and also there is no self preservation in rdr2
Gta 4s driving is amazing.. ive been non stop re playing this game lately and i find myself not completing missions since the game was soo ahead of its time
I’ve always argued that GTA 4s driving is superior but then I went back to play it and boy is it FLAWED in some places, not being able to make a turn if you’re going faster than 5mph is the most annoying thing, besides needed an entire city block to come to a stop from 30mph
Can‘t wait for the cybertruck in gta 6 💀
Having the rear axle snap during front impacts will be interesting
lmao, the cybertruck in gta 6 would be hilarious, it would be funny seeing your character get thrown out the windshield from a 5mph crash (the cybertruck has no crumple zone whatsoever)
@@J.PC.Designs yup! And since coil (tesla) already is in gta V they‘ll 100% be in gta 6 too.
I wonder if they‘ll also introduce chinese brands
Totally disagree gta v cars have wildly varying handling and braking not every family car handles like an f1 there are plenty of cars with understeer this is just another lazy r* hit piece from some wannabe youtuber
Mafia 2 with PhysX on has the best driving physics.
Paul Walker was & still is a legendary actor and human ❤
when i couldn't pick up trash on the ground in V like in IV, I knew this game is a downgrade
I rather understeer than over steer
I don't think gta 4's driving physics was that hard i though it felt like driving on ice since it can make chase sequences abit hard if i wasn't careful but after some practice i ended up loving it.
what was that marvin?
This guy gets it👏
This guy looks like crazyrussianhacker lmao
new documentary channel i agree with to subscribe to yay! uwu
On a retrospective, personally (but I see daily more and more people agreeing) GTA V was the worse of the series. If I had to chose what GTA should I play from start to finish for life I would chose any GTA that came out before V. And I finished V multiple times on multiple platforms, fuck, I even got a 2 copies for xbox360, 2 for ps4 and one for steam too. But its just smoke and mirrors, and once the curtains falls its over for most people - and the current IV video trend on youtube thats been going on for months now proves it.
Uh huh. It's so bad that it's sold 195 MILLION COPIES and continues to sell to this day in 2024. Meanwhile GTA 4...🙄
I prefer the driving and the shooting in GTA 5 to the driving and the shooting in GTA 4. I still prefer GTA 4 to GTA 5 aside from the driving and the shooting. I hate that I can't switch to classic controls in GTA 5.
There's a good reason why roleplay is the most popular mod of Grand Theft Auto V: because people want a realistic game.
Good vid
I’m play GTA 4 again I just picked up a ps3 just for that,GTA v is ok but the flying bikes ended it for me,the box Chevy is great for handling and I agree as I said the same to my mate that GTA v and GTA 4 combined would be where the drive should be… GTA 4 really does feel special to me for some reason though and I can’t figure out why maybe it’s personal to me and what was going on at that time 🤔
I complained about the driving in the crap cars in GTA 4 years before R* even released GTA 5. I love Franklin's focus driving ability in GTA 5. I wish Niko had that in GTA 4. I love Trevor's red blind rage mode in GTA 5. I wish Johnny had that in GTA 4. I love Michael's ability to slow down the clock when he runs in GTA 5. I wish Luis had that in GTA 4. I wish all 6 of them had all 3 abilities.
GTA 4s driving was amazing
gta 4 glazers always amaze me
Facts lol I would never go back to gta 4 driving physics😂
Jesus Christ this video is.... Have a great day my guy..
😂🤝
I don't play GTA for realistic driving. I know that some folks liked the floaty, bouncy car mechanics in IV, but it's what took most of my enjoyment out of the game imo.
The games to me are fun when you can just tool around in a car for hours and not come to a full stop when turning or when I make a slight bump into another car. (yes, I'm exaggerating some)
I feel that the PS2 era games were far more fun than IV to drive around in, and V brought it back to the more "arcady" fun that the GTA series is known for.
see, i respect this approach. its about preference. you dont complain about the realism per se, you simply know you didnt like it as much as you did GTA 5. and the drifting in GTA 5 is something I, for example, love way more over the driving in GTA 4. i just wish that attention to detail that the FiveM team applied to their mechanics was done the same way by Rockstar on release
i agree that the floaty, bouncy handeling of the cars doesnt work… for all cars. for the next game i would like that floaty handling from 4 to apply to the cars that actually handle like that. a new cadillac suv should not feel the same to drive and have the same suspension as a massive 70’s cadilac sedan. i think a lot of people forget that while gta 4s driving physics are realistic, not all cars suspension is supposed to look like that lol. if you swerve side to side in a top heavy car it should wobble and even roll over but in iv they all sway and float like a boat.
and then this gives people more variety, if you want an arcadey feel when driving, pick a new lamborghini or porche. and if you want to feel the effects of realistic driving physics, pick a car that will demonstrate that, like a pick up truck or suv
for me the driving fits perfectly to gta 4
imagine gta 4 with a acard driving like gta 5... yeah you dont wont too
I like your energy but your jokes are so dead lmfao
GTA V junkies have a big skill issue plus a lack of maturity. matter of fact they didn't understood IV storyline nor never got good enough to experience how nice IV physics gets (if you know how to drive)
"maturity"
I've been playing since GTA III, and I prefer GTA V's handling.
Not really clown
@@klaud7311 people who prefer V to IV do it exclusively for the Online, most never even tried the story. Yes, mature. IV is more mature under any point of view. V is the contrary. And you can't twist this, you either get it or still have to spent more time on this earth to do so.
@@TheRastafarianStuff Stop with the assumptions and generalization.
I like the driving in GTA4 ,I hate It in GTA5. Riding a motorcycle's in GTA5 in my personal HELL.
GTA 4 had the best Driving out of all GTA Games.
Gta 4’s driving physics being fun and gta 4’s driving physics being realistic are two massively different things .. fun ? Subjective but ultimately I agree .. realistic ? Not even close , every car (AND BIKE) slides like they’re in a drift show , it doesn’t matter what kind of car or bike it is ... now if we want to compare , if we’re being fair and honest gta V is the clear winner here (I’m not saying it doesn’t have flaws and I’m not saying you can’t enjoy gta 4’s I’m just saying fair is fair ) and I’ll make an example to make my point : gta online for all it’s flaws (of which there are many) had a lot of fun races ( especially community created and stunt races and those tron modes were fun too ) now could you imagine doing all those races with them loops and wall rides and tightropes with gta 4’s driving physics ??? If you say yes , you are delusional my friend
GTA 4 had by far the best driving, and if it was "too hard" or you don't feel like driving that's what cabs and the subway are for.
Ahh yes, think a certain essential part of the game sucks? Make it even more boring and ‘realistic’😕
I still think people don't know what they mean by "too realistic" this is gta not call of duty or fortnite, i have always seen it as a realistic city life simulation even as a kid blowing everything with mod menu in san andreas on ps2, i love being able to fill gas or stoping by a restaurant, when they removed a lot of those in gta 5, i felt something missing, especially the bloody driving physics and ragdoll
If you ever drove a car, you should know GTA IV physics isn't at all realistic.
@@ProxiProtogen it's not, but bloody satisfying with some of the vehicles.
The best option here is a perfect balance between 4 and 5
I would say they possibly made the driving easier/less realistic because all of the other aspects of the game, which are far more significant and much better (gunplay) than gta 4. I already dislike driving sometimes 5 miles for a mission, I couldn't imagine how I would feel if the driving was slower and required more effort.
GTA 5, having better gunplay? What drugs are you on? GTA 5 made little to no upgrades to any of it's mechanics or important gameplay aspects, instead it downgraded/ruined most of them to either be stupidly basic or just plain unfun.
I loved GTA 4 driving phisics. It required skills to master it, but it was satisfying to do so, just like "simulation" driving in Mafia games. So I was disappointend by the pronounced arcade feel of GTA V.
But unnecessary? Distasteful?
I don't know, looking at sales number we are the minority.
I think GTA 4 car physics felt realistic and not turning on a dime on every corner and loved the car damage in that game.
GTA 5 car physics felt like a downgrade where every car felt like could turn a corner way too easily and car damage looked like you hit a wall at low speed leaving barely any damage to the car. Other things I disliked about GTA 5 car physics is cars exploding too easily on impact when landing in the wrong angle causing unfair deaths.
The last thing I disliked about GTA 5 is flipped over cars can be rolled back on its wheels with a simple movement of joystick or button mashes creating this get out of jail card situation when cops try to swarm your flipped over car.
Hard to watch because of the tons of inserts
played both and dlcs. Me personally, i like the crash physics' in 4 better but the driving in 5 was more fun to me.
26 minutes of yaping. Love the video and editing but is kinda weird. Gta is not supposed to be aserto corsa or grand turismo, is a game that parody real life but is not a irl sim.
Honestly, I never really liked the driving in IV
GTA 4 absolutely has better crash physics, but i’ll always stand that the driving as a whole is significantly better in 5.
Rockstar doesnt care abt gta4 i hope they won't take ANY ideas from that game atleast if they want gta 6 to be as successful as gta 5 casual players will easily get annoyed with gta 4 car physics im sure rockstar is making the game for casual audience for huge sales lol
I have been playing GTA since the very first one on the PS1, I have spent hours or even years for each GTA and I can clearly say that GTA IV is one of the most boring games in the series, wanting to make a very realistic game ends up with a boring game, and people just can't understand that a realistic game doesn't mean a good game. prefer a gta not realistic but fun than a gta realistic but boring and for me GTA V made the right choice a balance between fun and realistic certainly far from being perfect but already very satisfying, So please stop criticizing GTA V by saying that GTA IV is much better when it is quite the opposite and especially that the GTA game series originally before being realistic games their main goal it's about being fun games.
GTA 4 driving is not realistic and if you think so you’ve never driven a car before. And if you have you’re 💔🐶