The Problematic Evolution of GTA Physics

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  • Опубліковано 14 лип 2024
  • GTA 4 had a better physics engine than GTA 5, making a lot of Grand Theft Auto fans concerned on how GTA 6 technology will incorporate the Euphoria physics engine... if Rockstar will do that at all.
    GTA Physics
    GTA 6
    GTA 4
    GTA 5
    GTA Ragdoll
    GTA 4 physics
    GTA 5 physics
    GTA Euphoria
    Rockstar Games
    Rockstar
    GTA 6 technology
    GTA Ragdoll
    00:00 - Intro
    01:27 - A Whole New Era
    05:42 - Rockstar's Debut (GTA 4)
    10:42 - Fixing the Unbroken (GTA 5)
    13:51 - The Perfect Mix (RDR 2)
    16:18 - The Future? (GTA 6)
    18:27 - Will It Get Worse?
    So enjoy! And please subscribe if you like it!
    -------------------------------
    Follow me on:
    DISCORD: / discord
  • Ігри

КОМЕНТАРІ • 515

  • @ObviousMalcolmEssays
    @ObviousMalcolmEssays  5 місяців тому +244

    Was GTA 5 an actual downgrade in character physics?

    • @OpMartinn
      @OpMartinn 5 місяців тому +129

      Definitely man. So unrealistic when I shoot a pistol at an NPC'S toe and then they fall over like they got hit by a truck. If GTA 6 isn't at least a bit better than Red Dead Redemption 2 Physics then I might aswell just wait until someone makes a mod for GTA 6 that improves the ragdoll physics lol

    • @Swagoku1999
      @Swagoku1999 5 місяців тому +12

      its a complex question

    • @coreycasciano3255
      @coreycasciano3255 5 місяців тому +26

      Without a doubt

    • @GoAway_0
      @GoAway_0 5 місяців тому +50

      Not only character but also vehicle physics

    • @BarrySmoother
      @BarrySmoother 5 місяців тому +38

      GTA 5 cars feel like they're glued to the ground with stiff suspension and zero weight.

  • @loadingyourdata2131
    @loadingyourdata2131 5 місяців тому +706

    Great video, but one thing I'd like to point out that I'm not sure if you aware of yet is that, NaturalMotion is owned by Zynga, and who owns Zynga? Take-Two. Who owns Rockstar? Take-Two. So the licensing is negated at that point because they're "sister-companies". I wouldn't even be surprised if NaturalMotion's Euphoria devs are completely integrated within Rockstar now.

    • @SwagDuhBuh
      @SwagDuhBuh 5 місяців тому +16

      I was about to comment this 🫡

    • @YellowBriefs
      @YellowBriefs 5 місяців тому +69

      Euphoria was already integrated into RAGE back in 2006 during GTA IV's development, you can read about it online. They had a dedicated team from NaturalMotion working directly with Rockstar San Diego integrating Euphoria into Rockstar's own technology.

    • @Ceeed100
      @Ceeed100 5 місяців тому +59

      yeah he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360.

    • @memesfromtheforsakenworlwi9218
      @memesfromtheforsakenworlwi9218 5 місяців тому +1

      was going to say that

    • @Killersnake432
      @Killersnake432 5 місяців тому +14

      @@Ceeed100
      That was proven false a long time ago about it having framerate issues on the PS3 and 360 since people did port their euphoria edits and framerate is still the same for those two consoles. I assume it was more for GTA:O sync reasons since if you played GTA IV you'll know about the euphoria desyncs with online.

  • @levilurgy
    @levilurgy 5 місяців тому +206

    I wanna see a skateboarding game with Euphoria Physics.

    • @ECfuckingW22
      @ECfuckingW22 5 місяців тому +21

      And for me a wrestling game

    • @FinnSwede906
      @FinnSwede906 5 місяців тому +12

      Session Skate Sim is extremely realistic and the closest recreation of skateboarding I've ever experienced. It is physics based rather than animation and has a ton of gameplay options you can tweak.

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 5 місяців тому

      mate play skate 3@@FinnSwede906

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 5 місяців тому

      play, whats that game called... its an euphoria based wrestling game and its also a mobile game. OH its called "Drunken Wrestlers"@@ECfuckingW22

    • @drunkchey9739
      @drunkchey9739 5 місяців тому +3

      @@ECfuckingW22drunken wrestlers 2 lmao

  • @gustavosantos106
    @gustavosantos106 5 місяців тому +25

    Me watching Euphoria physics in 2009: "This is the future of gaming".
    Never seen it again.

    • @LUXXEN-yx9hv
      @LUXXEN-yx9hv 4 місяці тому +2

      go play rdr2 lmao

    • @gustavosantos106
      @gustavosantos106 4 місяці тому +2

      @@LUXXEN-yx9hv yeah, uh... I'm gonna need a new GPU to do that U-_-

    • @user-sj4fx9ld6e
      @user-sj4fx9ld6e 3 місяці тому +2

      ​@@gustavosantos106 well how does 2009 you except to see the future of gaming if your not gonna upgrade?

    • @gustavosantos106
      @gustavosantos106 3 місяці тому

      @@user-sj4fx9ld6e I did upgrade! I went from 7600 Gforce to 760Gtx to 960Gtx in this period of time.

    • @automation7295
      @automation7295 3 місяці тому +2

      @@gustavosantos106 People in 2009: *"This is the future of gaming"*
      People now: *"God, what were I thinking?"*

  • @alexzaze1407
    @alexzaze1407 5 місяців тому +231

    Driving fast in GTA 4 actually feels dangerous and terrifying, I hope they keep that realistic gameplay for 6 too

    • @devinport.
      @devinport. 5 місяців тому +8

      I remember driving the infernus like a 90 year old just because i didn't wanna wreck it by driving too fast despite it having some decent handling

    • @NVProlog
      @NVProlog 5 місяців тому +11

      I really hope they don’t, GTA 5s driving is liked because it’s arcadey and suits the game well, i just don’t see GTA 4s driving fitting in with a GTA game

    • @alexzaze1407
      @alexzaze1407 5 місяців тому

      it feels more outdated and way too easy, and a GTA game was never that kind of game@@NVProlog

    • @pasindudinusha6507
      @pasindudinusha6507 5 місяців тому +33

      @@NVProlog What do you mean? GTA 4 was great. Vehicles had weight to them and were easy to control. They don't fly away and hit something like in other games.

    • @NVProlog
      @NVProlog 5 місяців тому +5

      @@pasindudinusha6507 it really just doesn’t fit a gta game properly, you get it really hard to do some of the things that make gta 5 appealing. the vehicle control in gta 4 is really unresponsive and it’s a bit hard to explain but the cars understeer in places they should oversteer and vice versa, it’s just really off

  • @coreycasciano3255
    @coreycasciano3255 5 місяців тому +273

    Based on the Gta 6 leaks it looks like Rockstar learned from their mistake with Gta 5

    • @Ceeed100
      @Ceeed100 5 місяців тому +94

      he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360. It wasn't a mistake they were forced to tone it down cause of hardware limitations.

    • @ban---kai3888
      @ban---kai3888 5 місяців тому +15

      oh look a genius has spoken

    • @vievitelair
      @vievitelair 5 місяців тому +15

      I don’t know… the car physics seem really similar to 5 tbh

    • @Ceeed100
      @Ceeed100 5 місяців тому +6

      its kinda better look at the car when lucia and jason drive around the corner. The whole car shifts a bit more then it did in 5.@@vievitelair

    • @blocksfiles1006
      @blocksfiles1006 5 місяців тому +14

      Not really a mistake tho. They used the same hardware to gta4 and 5. They had to town down some futures like the physics to get a big map, switchable character etc.

  • @CHARIF_Omar
    @CHARIF_Omar 5 місяців тому +20

    I saw the leaked clip where Lucia shoots at cops, and ohhh gid have i ever seen euphoria as satisfying as gta 6, the way cops don't really die completely and struggle on the ground, the way they fall, surely that can't change in the finished game because it feels specific to gta 6 and not just reused rdr2 physics

  • @Eirik_Bloodaxe
    @Eirik_Bloodaxe 4 місяці тому +9

    It’s funny because before I really understood any of this. Way back in the day in 2013, when I played GTA V on release day for the first time. I immediately noticed the physics from the driving, to vehicle deformation to shooting was completely different.

    • @ProjectSunV
      @ProjectSunV 2 місяці тому

      I remember picking it up at midnight, being dead tired and disoriented when I first played it. That plus having a large break between GTA IV and V, I didn't notice it as much on a conscious level, however my brain did, because I didn't really play the game that much. GTA IV on the other hand I was immersed in when I first played it, for hours in HD, big screen and surround sound. It was and still is majestic.

    • @Mypenisissmallbut
      @Mypenisissmallbut 5 днів тому

      First thing I did in GTA5 was take a car and start crashing it. Was immediately disappointed, good crash physics add so much to a game. It adds a game within a game and GTA5 missed the mark so hard.

  • @prowthegamer
    @prowthegamer 5 місяців тому +237

    RDR 2’s physics also has weight like things feel like it actually has weight!
    GTA VI can be the best of IV & V and even better than RDR2. More realism.

    • @weplo1597
      @weplo1597 5 місяців тому

      RDR1 and Max Payne 3 also had that realism as well. Although RDR1 is more loose than Gta 4 and RDR2 but best one Max Payne 3

    • @trapez77
      @trapez77 5 місяців тому +11

      More weight = less fun. It feels like input lag

    • @ashhabimran239
      @ashhabimran239 5 місяців тому +19

      More realistic doesn't ALWAYS mean better, sometimes video games need to take liberties to make it an actually fun game. One of my biggest complaints about RDR2 was the horse-riding (though more realistic) was really tedious and not as fun as RDR1.
      And what's even dumber is that GTA 5 was the way it is because of everyone complaining about and out-casting GTA 4 back in the day. It's certainly confusing when the community can't land on a general opinion and end up changing it for whatever reason

    • @weplo1597
      @weplo1597 5 місяців тому +5

      @@ashhabimran239 Don't tell that in rdr community server. They will rip you apart, I literally made a complaint about RDR2 Epilogue John's look and his anims that he looks similiar to Arthur's body and hair and some of his anims and his outfits are broken and i got attacked for it.

    • @Wcduc
      @Wcduc 5 місяців тому

      @@weplo1597You are right tho, I use mods to fix that

  • @HiiiGuardian
    @HiiiGuardian 5 місяців тому +30

    Shooting guns in GTA5 feels like you’re shooting paintball guns.

  • @JCx1996x
    @JCx1996x 5 місяців тому +21

    Take2 owns zynga which means they own euphoria which also means rockstar basically owns eurphoria now.

    • @Kaybossboi
      @Kaybossboi 25 днів тому +1

      Yh what I was thinking exactly the same thing I did searching did I realised that take two technically owns them he did not search that one up

  • @kipdaedricartifact
    @kipdaedricartifact 5 місяців тому +11

    i’m obsessed with ragdoll physics, great video

  • @astrovisionbroadcastingunion
    @astrovisionbroadcastingunion 5 місяців тому +13

    It's very early to say anything about the physics though. I'm pretty sure the physics will be enhanced this time around, especially as the game is based on an updated version of RDR2's engine

  • @siondarkmc5151
    @siondarkmc5151 5 місяців тому +4

    I got recommanded this first time youtube ever recommended something good great video and editing simple and well done really enjoyed this.

  • @dzudemlow
    @dzudemlow 5 місяців тому +22

    There are a few mods that make tweaks to RDR2's euphoria and they're even better than the original. But they aim for realism. I hope GTA 6 will go more towards that direction

  • @SpaceMan226
    @SpaceMan226 5 місяців тому +5

    love these types of videos keep making them pls

  • @ouishi9447
    @ouishi9447 5 місяців тому +7

    RDR2 felt better than, but still a bit too similar too GTA5 with adaptive animations and ragdoll physics, GTA4 felt more impactful than RDR2 in my opinion. Like GTA4 characters had propper weight, limbs that would swing realistically, ability to regain balance, real survival instincts. I hope GTA6 has expands on the GTA4 recipie rather than the RDR2 formula.

    • @labelnine
      @labelnine 5 місяців тому +4

      gta 4 is exaggerated af its not the best physics

    • @22lrjayden81
      @22lrjayden81 4 місяці тому +1

      Ima have to disagree. Rdr2 felt nothing like gta. The combat, the gunfights, the ragdoll. Its superior and honestly the best out of any open world game i played

    • @ouishi9447
      @ouishi9447 4 місяці тому

      @@22lrjayden81 That’s fair, i see alot think the same, i just feel like there is something the player/NPCs are lacking compared to GTAIV, mabye how they respond to the world around them, but it’s been a while since i played the games so mabye i misremember

  • @Drifting_Turtle
    @Drifting_Turtle 4 місяці тому

    This may be the most interesting and well made vid on GTA I've seen. Instant sub

  • @RelentlessGaming2000
    @RelentlessGaming2000 5 місяців тому +1

    This video is great and we thank you for all the effort you put into it whatever it may be and I'm definitely hoping to see a few upgrades in the Euphoria engine in GTA 6, with a 2 billion dollar budget it's more than possible!

  • @pr1med
    @pr1med 2 місяці тому

    Haven’t seen a single video of yours and within 30 seconds I’m subscribing. You’re one of the only creators making videos on this topic in front of camera. Well done ❤

  • @talentoveranything2838
    @talentoveranything2838 5 місяців тому +48

    The reason why gta v was a step down in physics is because of the ps3/xbox360 limitations , you can’t have gta v huge world when gta 4 physics

    • @blocksfiles1006
      @blocksfiles1006 5 місяців тому +22

      Exactly people forget that these 2 games are on the same hardware

    • @checkmate5336
      @checkmate5336 5 місяців тому +3

      Then explain how it's possible to restore IV ragdoll physics in those consoles and mostly return features from that same game?

    • @blocksfiles1006
      @blocksfiles1006 5 місяців тому +16

      @@checkmate5336 I want you to send me videos of the ragdoll enabled on PS3 or 360 Whit stable 30fps 1080p?

    • @checkmate5336
      @checkmate5336 5 місяців тому

      @@blocksfiles1006
      Gladly, with explanation as well. (note, not exactly 1080p)
      ua-cam.com/video/JxBdQlOkubc/v-deo.htmlsi=hDUELO4X9QM5dIpR

    • @checkmate5336
      @checkmate5336 5 місяців тому

      @@blocksfiles1006 Gladly, with explanation as well (note, not 1080p tho)
      ua-cam.com/video/JxBdQlOkubc/v-deo.htmlsi=hDUELO4X9QM5dIpR

  • @KITT.007
    @KITT.007 5 місяців тому +3

    I subbed to this guy, it’s a different style of content from most of the documentaries I’ve seen. A breath of fresh air tbh

    • @LasVegasDashie
      @LasVegasDashie 5 місяців тому +1

      What are documentaries usually like?

    • @KITT.007
      @KITT.007 5 місяців тому +1

      @@LasVegasDashie It’s usually a long video or movie, from 1 to even 4 hours long, talking about a topic. It has a start, a middle point and the conclusion of the topic in the video.
      It can be about a murder, a video game, wars or even food brands.
      Think of it like an iceberg: Easy information about the topic. Then going further into more detailed aspects of the topic. And last but not least, the entire story behind and after the conclusion of the topic.

    • @LasVegasDashie
      @LasVegasDashie 5 місяців тому +2

      @@KITT.007 and for some reason they gotta go into the history of what makes a video a game before getting into the topic at hand.

  • @newblue3256
    @newblue3256 5 місяців тому

    I appreciate you actually knowing what you're talking about and describing the technical details

  • @ashhabimran239
    @ashhabimran239 5 місяців тому +35

    Video: de-evolution of GTA physics
    GTA 6: *not even out yet*

  • @weirdmaninshirt
    @weirdmaninshirt 5 місяців тому +6

    I think they cut back on the physics in GTAV to make the playable on a PS3. They upgraded everything else except cut back the physics. Then with RDR2 being on PS4 they could bring back the physics. You may ask - why not bring back the physics for GTAV for PS4? The game has to feel the same on all platforms, otherwise those are 2 different games.

    • @ProjectSunV
      @ProjectSunV 2 місяці тому

      They did not want to have to overhaul it to that degree, too much money probably. It's a big deal I think to redo an entire physics engine. Anyway, I still wish they had! And just had made GTA VI already! This is crazy how long they have been milking the DLC period of GTAV

  • @johnnieboy66
    @johnnieboy66 5 місяців тому +8

    You're videos are absolutely fantastic.

  • @lopesmorrenofim
    @lopesmorrenofim 3 місяці тому +1

    Btw, Zynga owns NaturalMotion, and TTWO owns Zynga, so it's not really a license anymore. They're part of the same group

  • @tipseyjesus8853
    @tipseyjesus8853 5 місяців тому +8

    is this andrew tate?

  • @scottpilcher473
    @scottpilcher473 5 місяців тому +11

    Unschooled but always looking around . Every new iteration of GTA , any things dismissed, just made me appreciate how Rockstar squeezed every ounce of current gen , " wondering when the next gen was coming out . No wonder they sat back with GTAVI ... " And take your time , Rockstar " .
    GTA, AT 4 , became art on heart .
    Don't rush ....

  • @emerald_lion_xd6693
    @emerald_lion_xd6693 5 місяців тому +1

    I'm still blown away with RDR1s physics, from how people clutch at wounds, to just being able to ragdoll walk after getting drunk lol

  • @braedenb6359
    @braedenb6359 4 місяці тому

    I've been loving the content recently. Keep it up!

  • @OpMartinn
    @OpMartinn 5 місяців тому +19

    Yo love your videos man. Keep up the good work. Always interested into these videos since they're so helpful!! Don't get how this video doesn't have thousands of likes because it really does deserve a lot of likes. ❤
    Man once the RTX 5090 releases I don't even think it'll run a stable 60 FPS on GTA 6 with the highest settings. lmao

  • @jplosts
    @jplosts 5 місяців тому +13

    The physics in IV are so cool and well integrated with the gameplay sometimes. For example, when you drive, the realistic suspension and drifting of the cars will dificult your escapes from the police, and if you are driving ultra fast and you crash your car at a stupid high speed it's pretty likely your character will fly through the window in such way that you will die. So sometimes when driving, not only it's caotic, you will feel a lot of: "oh shit oh shit, I'm going to die" feeling. In superbikes it's even worse you feel death coming to you in every way specially if you forgot your helmet. So awesome this NEEDS to be in gta VI and was almost completely absent, since every crqsh is very tonedown and you don't fly into your death like that.

    • @tilenHD
      @tilenHD 5 місяців тому +1

      Thats true but i think vichele physics arent ephuira ephuira only applays to ragdolls

    • @lonomx7887
      @lonomx7887 5 місяців тому +1

      I love love love the driving in IV 5 was so bad for me. Would have been sweet having the huge map with awesome driving physics

  • @vw_hater
    @vw_hater 5 місяців тому

    this guy is severely underrated. he’s gonna pop off soon i’m calling it

  • @cosmonauthal7651
    @cosmonauthal7651 5 місяців тому +3

    THANK YOU! Someone who appreciates good physics engine. My biggiest issues with GTA 5 was the physics. Honestly as a bigger whole I want devs to focus on physics more again than details and graphics as to me that’s what keeps me playing.

    • @crestofhonor2349
      @crestofhonor2349 5 місяців тому

      Physics are super hard to develop and optimize which is why they often use third party software like Euphoria, Havoc, or Nvidia PhysX. You can spend a ton of money and time just trying to get it to not only look good but also be performant on the hardware you're developing on

    • @cosmonauthal7651
      @cosmonauthal7651 5 місяців тому

      @@crestofhonor2349 yeah and to me it was a step back for Rockstar to prioritize graphics and detail over physics and momentum as to me I would rather have a game that feels closer to real life than looks it.

  • @TTp2630
    @TTp2630 5 місяців тому +2

    nahh i fr love you man. keep up💪😃

  • @koing4193
    @koing4193 5 місяців тому +2

    I like gta 4 player physics but hate the car physics so much that I walk or fly everywhere

  • @giuseppemaggio5894
    @giuseppemaggio5894 5 місяців тому +17

    GTA was never about realism and it should never be. Period.

    • @naufalt.a8796
      @naufalt.a8796 5 місяців тому +11

      Yeah we play GTA not a real life simulator. sacrificing fun gameplay for the sake of realism it's just wrong for me. I think this the main reason why GTA IV received backlash from the community.

    • @BDozer666
      @BDozer666 5 місяців тому +6

      @@naufalt.a8796 GTA IV wasn't even THAT realistic that it was unfun to play. People also seem to ignore all of the instances of bad realism within GTA V.

    • @giuseppemaggio5894
      @giuseppemaggio5894 5 місяців тому +2

      "Bad realism"? GTA WAS NEVER ABOUT REALISM. Rockstar never tries to chase realism with GTA! People need to stop judging a GTA game basing on realism.@@BDozer666

    • @naufalt.a8796
      @naufalt.a8796 5 місяців тому +4

      @@BDozer666 There people who say the driving in GTA IV is very realistic. And what ignore? There isn't a day without coming across a video/discussion about why we should hate GTA V for the rest of our lives

    • @Indigo_1001
      @Indigo_1001 3 місяці тому +4

      @@BDozer666
      My homie by 2008 standards GTA 4 WAS peak realism, and TOO realistic for some people.
      I really don’t get why people recontextualize old game “not being realistic” when they 100% were going for that pathetic

  • @therealjessepinkmanlegit
    @therealjessepinkmanlegit 16 днів тому

    12:10 That cop landing on his a** looks so realistic I felt it too.

  • @plurtzshwine1010
    @plurtzshwine1010 5 місяців тому

    Love your content bro ❤

  • @shreyashmore1824
    @shreyashmore1824 5 місяців тому

    Ur video is so entertaining and informative thank u for making loved it ❤️ explained pretty much every aspect and freaking wished the euphoria engine was accessible to everyone 😢 rockstar hopefully makes the gta 6 one option in settings to make euphoria more or less like a option - entertain me or give me some gta 5 😂 the toggle switch

  • @Chadodoy
    @Chadodoy 5 місяців тому +2

    You skipped RD1! Imo it was the perfect implementation of euphoria engine, perfect balance of weight and exaggerated motion from spaghetti western. Fit the tone of the game perfectly

    • @MinecraftvsBurnout
      @MinecraftvsBurnout 2 місяці тому

      Honestly, Gta 4's Euphoria is much smoother and more fluid. And NPCs transition into Euphoria/ragdoll state much more easily. Also, NPCs are trying to stay balanced more in real time.
      Euphoria in Rdr1 is more "restricted" than Gta 4.
      Also, it's not that fluid.
      And getting NPCs into ragdoll state is a little more difficult. More importantly, the NPCs don't try to stay balanced too much. It's much easier for them to fall.
      But other than that, Euphoria in Rdr1 is still great. Headshots are definitely the best thing.
      They captured Spaghetti Western at its best.

  • @TheRastafarianStuff
    @TheRastafarianStuff 5 місяців тому +13

    people that were mentally mature in 2008 and later understood how great IV was. now, after years the kids that criticized it back then finally grew up and realized what its all about

    • @airboruto23
      @airboruto23 5 місяців тому

      i was 5 and loved it specifically because of the ragdoll. as a kid seeing characters fly in funny ways was hilarious . It is now my favorite gta at 20 because I'm able to fully understand it with a grown mind.

    • @iamnevrchange.9570
      @iamnevrchange.9570 5 місяців тому +2

      the same thing will happen with gta 5

    • @TheRastafarianStuff
      @TheRastafarianStuff 5 місяців тому

      @@iamnevrchange.9570 gta 5 is hollow from many points of view I dont think such thing will happen

    • @iamnevrchange.9570
      @iamnevrchange.9570 5 місяців тому +2

      @@TheRastafarianStuff i hope you hold that opinion when it happens, so that everyone can laugh at you and cringe at how much you remind them of how they were.

    • @TheRastafarianStuff
      @TheRastafarianStuff 5 місяців тому

      @@iamnevrchange.9570 it will never happen relax gta 5 is a hollow souless piece of software compared to all the previous GTA titles. its still relevant because of the online and the storyline is one of the most forgettable acts in gta's after chinatown wars.

  • @sadboi8458
    @sadboi8458 5 місяців тому

    The npc falling towards the railing like handsome squidward 🤣🤣🤣

  • @ronakknikam
    @ronakknikam 3 місяці тому +2

    Natural motion is owned by take two

  • @Oscar97o
    @Oscar97o 5 місяців тому +7

    Euphoria isn't the engine, it's a middleware (like say NVidia PhysX) that they implemented into their proprietary RAGE engine. Before ~2008 they used Criterion's Renderware.

    • @crestofhonor2349
      @crestofhonor2349 5 місяців тому +1

      Another great example would be Havoc. It's a physics engine which is independent of the game engine.

  • @Luka2000_
    @Luka2000_ 5 місяців тому

    Rdr2 is so fun when it comes to just screwing around the map and they did it perfectly

  • @reecepayne3440
    @reecepayne3440 5 місяців тому

    This was a very interesting video to watch. Thank you dressing gown tate.

  • @AKimmelFIlms
    @AKimmelFIlms 5 місяців тому +1

    GTA IV was the game that made childhood me realize videogames are a completely immersive/interactive piece of art, that can tell beautiful stories when done right.
    (Sometimes people don't understand &/or appreciate the little details of physics in life and media until they don't exist. ask anyone who plays VR games 😂)

  • @OhHeyItsMattyD
    @OhHeyItsMattyD 5 місяців тому

    Crazy that the ragdoll button used to be a mod in GTA four it’s just a feature in five

  • @CoralCopperHead
    @CoralCopperHead 3 місяці тому

    **The Liberty City Swingset would like to know your location.**

  • @CesarArthur85
    @CesarArthur85 5 місяців тому +1

    Just to add some informations, NaturalMotion belongs to Zynga, that has been bought by Take-Two in 2022. So Rockstar and NaturalMotion are now in the same company, so they can work together more easily.

  • @usecmicrowave3577
    @usecmicrowave3577 5 місяців тому +2

    Have you ever tried RDR1? I believe that game has the perfect physics out of any rockstar game.

    • @weplo1597
      @weplo1597 5 місяців тому +1

      Max payne 3 is better honestly

    • @usecmicrowave3577
      @usecmicrowave3577 5 місяців тому +1

      @@weplo1597 Max Payne 3 is close but RDR1 is still better. Npcs even try to catch themselves when they fall after being shot in that game.

  • @FunnyKnightGuy
    @FunnyKnightGuy 5 місяців тому +1

    i've seen all gta 6 leaks, specifically ones showcasing combat and ragdolls. i have my hopes high, as they look really good.

  • @Nytellem
    @Nytellem Місяць тому

    The lack of giving Red Dead Redemption credit on its Physics/Euphoria is criminal.

  • @NarcisConstantinescu
    @NarcisConstantinescu 5 місяців тому +2

    The thing I hate the most in GTA V is the car getting on a curb and the whole body of the car 'snapping'. I can't believe no one is talking about it and how crazy it is, when you execute it at lower speeds, it looks crazy -_-

    • @dudemp4
      @dudemp4 5 місяців тому +3

      Its the worst offender for the gta v car physics for me

    • @NarcisConstantinescu
      @NarcisConstantinescu 5 місяців тому +3

      ​@@dudemp4 Crazy when you actually go back to IV and you hear the suspension of the car compresing and even squeaking in shittier cars. In GTA V they just snap, and when you land on a fence you have the biggest car seizure ever.

    • @petermj1098
      @petermj1098 5 місяців тому +1

      @@NarcisConstantinescu​​⁠​⁠Car physics are realistic in 5. People are overhating the fact that cars don’t move like a cardboard box.
      GTA4’s physics are fun but they are not as realistic as 5.

    • @LasVegasDashie
      @LasVegasDashie 5 місяців тому +7

      @@petermj1098 They're not realistic in 5 at all. The cars drive like they're on rails. They have next to no body roll nor consequences for bad driving. The slow cars are boring as hell to drive, and before you tell me it's because they're slow it's really not. Even in GTA IV even the slowest cars were still fun to drive because you had body roll, you could slide them and have fun with them. In GTA V they are just slow, still drove on rails, but slow and boring.

    • @petermj1098
      @petermj1098 5 місяців тому +1

      @@LasVegasDashie Vehicles have weight in real life and way more sturdy. GTA 5 reflected that with their vehicles. And it takes time to get skillful in using the cars. There are literally trick videos of GTA 5 vehicles that show the players’ skills. very weight for every vehicle is very different in GTA 5 like in real life. The more you play it the more you get proficient in using vehicles.
      GTA 4 vehicles are as light as a go karts than actual real cars.

  • @EustaH
    @EustaH 5 місяців тому +1

    GTA IVs entire physics system was called over the top, unrealistic and in case of cars - annoying, because realistic physics was never experienced by players before both in games and in real life.
    In reality people thrown up in the air by cars do look like actual rag dolls, spin wildly, slide on the asphalt considerable distances before coming to stop. etc (hell, I personally know a guy that had his hands torn off in an accident just from the impact force) cause the forces are so huge and everything happens so fast, that our muscle system doesn't have any chance to do anything. But if you've never seen a real live event (like a car crash video) - it may seem like a character is weightless and friction doesn't exist.
    The same with cars - in reality they do experience massive body roll on fast turns, sink when breaking, loos grip very abruptly, lock up breaks etc. - If anything the handling in GTA IV wasn't nearly hard enough or over the top enough to accurately depict the real thing (Obviously it would make the game unplayable). But again, it was vastly different to the toy/tank-like behaviour of other games featuring regular cars, and most players had never have an occasion to see a regular car do those things in real life.
    It wasn't perfect and had a fair amount of glitches but was vastly more realistic than anything before - but due to complaints Rockstar decided to water it down in GTA V and at I hope that at some point they've realised they had overreacted, and GTA VI will hit the sweet spot.

  • @VersusArdua
    @VersusArdua 5 місяців тому

    Just imagine the Duke O' Death with GTA 4's physics. Wow. In 5 you can launch cars halfway across the damn map, I can only guess at how satisfying that previous engine would be.

  • @NicholasBrakespear
    @NicholasBrakespear 5 місяців тому +1

    To be brutally honest, I wish Euphoria had never happened to gaming. Because we went from crisp, precise movement systems based on the notion that the game should respond promptly and precisely to player inputs... to a system that considers player inputs secondary to the physics, and actively renders the movement sluggish for the sake of "realism", to the point where at times, in some of these titles, the movement is outright broken by the physics.
    For example, last time I tried to play through Max Payne 3 again, I quickly grew too frustrated with the fact that the player character is entirely capable of actively moving in the OPPOSITE direction to the one the player pressed, because the physics engine said "the character's body was pointing this way, so the movement direction must be this way". Other times, this disagreement between the input and the physics system actually locked my character in place; the attempted movement simply not happening, because at that particular moment, the physics decided the requested movement wasn't possible relative to body position, despite there being no other obstacles.
    Then we have the GTA IV and GTA V hilarity of "oops, I slightly missed the thing I need to pick up - oh, now I'm walking in circles for five minutes because my character won't move directly in the direction I pressed but instead handles like a small vehicle."
    Give me clean, fine-tuned movement with some nice animation work and inverse kinematics over full-body physics any day.

    • @dudemp4
      @dudemp4 5 місяців тому

      Pretty sure rdr2 solved that

  • @alejandrotechreviews
    @alejandrotechreviews 5 місяців тому +1

    Considering that GTA VI is a next gen only game, I think that gives them more room for improvement. The biggest mistake they made with GTA V was releasing it on Xbox 360 and PS3. While yes it gave more players the chance to play it and they added many cool new features, they also removed some other features that were in GTA IV. Seeing how they were able to make Red Dead Redemption II better than both of them in terms of physics, I have hope for GTA VI.

  • @Jop3lius
    @Jop3lius 5 місяців тому +1

    Sometimes games priorites fun over realism and i guarantee that people would be complaining about gta5 physics now if it had gta4 physics. its just that they don't have to deal with its tediousness now so they have fond memories of it, but what is fun for couple of hours wont be fun forever.

  • @luigibora369
    @luigibora369 5 місяців тому +1

    A part of me wants to think that they changed the ragdoll physics because of map design, it worked for GTA IV because of the mostly flat geometry, if GTA V had GTA IV physics cararcters would grap edges of the moutain that ruins the flow of the ragdoll and create very bouncy effect when coliding with any surface for example when going down of mount challiad your character would turn in bouncing ball, they clearly wanted go for more realistic aproach so the game does not feel like it has cartoony physics.

  • @abluecar5375
    @abluecar5375 5 місяців тому

    Small correction on your points earlier in the video
    GTA III released in 2001 on the PS2, a month after the tragedy of 9/11, but the PC port was released in 2002

  • @oliverplougmand2275
    @oliverplougmand2275 5 місяців тому +3

    1:12 nostalgia happened. People who played GTA IV as kids grew up and they’re the ones talking about how great it was

  • @Cuunke
    @Cuunke 5 місяців тому +2

    I’ll never understand why people think the physics is better yes it’s more fun but people don’t flip and flop like jelly

    • @goyboykno9998
      @goyboykno9998 3 місяці тому +1

      because its night and day compared to gta v physics. thank god for modders to fix the physics engine

  • @johnennis6603
    @johnennis6603 5 місяців тому

    Great video

  • @gavinspace
    @gavinspace 5 місяців тому +1

    one thing that always gets better is the jiggle physics

  • @jacobwest7
    @jacobwest7 5 місяців тому +5

    I remember sometimes when playing gta 4, I'd use the chopper, I'd fly down the middle of a long street then leap out, the resulting physics based chaos would be from what i remember a ragdoll cartwheel that traveled dozens of meters.

  • @Fernandosampaio_
    @Fernandosampaio_ 5 місяців тому +1

    Everyone seems to forget RDR1 existence and it had the best version of euphoria yet, im hopping GTA 6 fix some things that lacked in RDR2 Euphoria but i do feel like RDR2 euphoria was somewhat better than 5.

  • @Redsfanatic32
    @Redsfanatic32 5 місяців тому +1

    I personally like GTA 5 better than 4. Especially now, as I’ve been playing 4 back through again.

  • @ECfuckingW22
    @ECfuckingW22 5 місяців тому +1

    awesome awesome and important video man

  • @jordank5328
    @jordank5328 5 місяців тому +1

    I almost feel like GTA 4 physics fits better witt the over the top vibe of GTA 5, and vice versa

  • @vadamane
    @vadamane 5 місяців тому +2

    If gta 6 physics are stiff like gta 5 imma be pissed

  • @runarvollan
    @runarvollan 3 місяці тому

    Playing GTA IV you feel how it's evolved. GTA V feels devolved.

  • @uchia6980
    @uchia6980 5 місяців тому

    Came here for car damage physics, hoped you hughlight it more😕

  • @RobertWWD
    @RobertWWD 2 місяці тому

    What’s funny is they compared GTA 4 physics to Starfield and GTA 4 crushed that disaster of a game.
    You would think that Starfield would show some reaction to being on top of fire but sadly there was no reaction until his health ran out he finally fell down and died.

  • @megadeth8592
    @megadeth8592 5 місяців тому +8

    i cant stand how clunky the movement has become in rockstar games

    • @nerad1994
      @nerad1994 5 місяців тому +6

      GTA 4 was the clunkiest. All the games after it have been far better imo

    • @contra7631
      @contra7631 5 місяців тому +2

      Dude Gta-4 was literally the clunkiest gta and some crybabies from Gta-4 want to go back in that direction, let me tell you they don't even know what they are asking for.

  • @CepheusArts
    @CepheusArts 5 місяців тому

    motorcycles have never pissed me off more than anything in the game the smallest bump cause you to fly

  • @morriswein2386
    @morriswein2386 5 місяців тому

    I’m pretty sure Take 2 bought Natural Motion to implement in GTA, FIFA, ect.

  • @Rafapb17
    @Rafapb17 5 місяців тому

    You forgot to mention the ragdoll of the first Red Dead Redemption. In my opinion, it is truly the best ragdoll in Rockstar games.
    It was a toned down version of GTA IV exaggerated ragdolls, but not as much to lost its essence like in GTA V. Seeing how a character reacts after being shot or run over is so good, plus it's the best game to get drunk.

  • @JWonMusic489
    @JWonMusic489 5 місяців тому +1

    How do people know so much about this game and it's not even out yet 😂 I appreciate all the details though 💯

    • @OpMartinn
      @OpMartinn 5 місяців тому +1

      People studying the trailer: Hello there.

  • @YoungBasedChefBeezy
    @YoungBasedChefBeezy 5 місяців тому

    Natural motion and rockstar have the same parent company. They have “brand synergy”. It’s not going anywhere

  • @BayAreaMike99
    @BayAreaMike99 5 місяців тому

    You never talked about the driving physics you mentioned😂

  • @what-bf7ei
    @what-bf7ei 5 місяців тому

    the physics i want are gettin better😋🙏

  • @scottdeniro4231
    @scottdeniro4231 5 місяців тому +1

    I think that with the scale that GTA 5 was. R* decided to add more realism and details into other aspects of the game and had to sacrifice the physics due to console limitations at the time. Remember that GTA 4 had no character/car customization at all. That's just one example. Im just glad it seems like with RDR2 they don't need to make those sacrifices anymore

  • @flamer7633
    @flamer7633 5 місяців тому

    In 2022 Rockstar purchased the NaturalMotion studio, so now euphoria is legally a technology of Rockstar. That means GTA VI will definitely be using euphoria, and it also means that we will never receive new games with this engine except games made by Rockstar

  • @shawnicc
    @shawnicc 5 місяців тому

    hidden gem!!!!!!!! 🔥🔥

  • @watema3381
    @watema3381 5 місяців тому

    Bass Dragons Euphoria Physics Overhaul fixes this issue to absolute perfection.
    I'll post a mod list down below for anyone that wants euphoria fixedZ

  • @PlayPauseRecord535
    @PlayPauseRecord535 15 днів тому

    I miss the motorcycle physics from IV…

  • @YurboyB74
    @YurboyB74 5 місяців тому +2

    Another good video. You should consider making a video about the AI in their games next because..
    GTA 4 was so good for its time, for example doing a mission where you’re in an apartment building having a shootout is so satisfying, checking corners then shooting an enemy to watch them trip around or fall an finish them off felt good. GTA 5 failed at this satisfying level which did suck an although red dead did bring this back I just felt like their was something still missing, after playing both games you realize that even though the npcs in RDR2 can be much smarter, they also can come off as being a little overwhelming. Where in a gunfight in RDR2 they feel the need to run in your face an constantly bombard you so fast much like gta 5, it just felt like every gun fight was ment to be rushed through an no time to think. Often times the npcs in red dead an gta 5 don’t miss their shots as much, almost as if they have aimbot or an unrealistic aim, which can really be frustrating or break immersive when you’re trying to take out a gunman slowly only to realize he’s part of John Wicks blood line. GTA 4 nailed all of this, the pacing was perfect, the physics were top notch, the structure was simple an grounded, an all the npcs felt natural an relatable. When you got into a gunfight in GTA 4 they would likely more or not miss their shots making it more realistic an satisfying to move at your own risk. I liked that shootouts could take several minutes to get through or if you wanted you could easily rush through mowing them all down which also felt great. But I loved that the game still let you decide to have a slower realistic gameplay sometimes, not to mention that sometimes after putting a realistic amount of damage in an npc in GTA 4 they would still be alive but too wounded to fight so they either laid their barley alive or trying to slowly walk away. It was nice to take to things at your own pace in GTA 4 because you knew majority of gunfights played out real without a random horde of npcs rushing you all at once in a unreal manor. In their newer titles the npcs come off as very aggressive without thinking almost it seems an it can kinda break away the experience. I pray in gta 6 the physics, pacing, shooting, an structure as a game whole can be a perfect representation of all their great titles from the past where they have that perfect balance to incorporate all the good from their other titles.

    • @LasVegasDashie
      @LasVegasDashie 5 місяців тому +1

      The npcs are even worse in online. Some of the more recent missions have npcs so buffed that you could be hanging from a cargo bob in an armoured kuruma and they'd still somehow get get a perfect headshot on you with an sns pistol. One specific example of this are the fooligan missions by dax, the one where you have to destroy the merryweather base. You take any kind of air vehicle there, it will explode, not like you got shot with an rpg, no, it'll just explode as if there's this invisible dome where no aircraft flown by the player is allowed, then once you're on the ground; they basically spawn kill you until 20 minutes later you gruelingly destroyed the entire base and you have to get away as they kill you every 5 seconds.

    • @YurboyB74
      @YurboyB74 5 місяців тому

      @@LasVegasDashie exactly their too aggressive an they don’t vary in difficulty their all just aimbot monsters it’s so frustrating

    • @LasVegasDashie
      @LasVegasDashie 5 місяців тому +1

      @@YurboyB74 If they wanna have aggressive npcs, fine, but don't give them the health of a hippo, and laser accuracy. Although I do agree in GTA IV fighting npcs was just better.

    • @weplo1597
      @weplo1597 5 місяців тому +1

      RDR1 also had this physics and U had to be careful during combat because there is no health level system to protect you. Close range shotgun is insta death and 3 shot to John is death as well

  • @Albertwalker-il4kw
    @Albertwalker-il4kw 5 місяців тому +2

    The guns had better recoil feel in gta 4 it felt you where actually shooting a real gun and the bullet impacts on in game objects was soo realistic hope they go back to that 👍 sunglasses 😎

  • @mikelitorous5570
    @mikelitorous5570 5 місяців тому

    Playing GTA IV again recently. I really feel like niko has some kind of weight to him and that I had to be careful in gunfights otherwise I was going to be punished for making a mistake. I really don’t feel the same way in gta V

  • @Puxi
    @Puxi 5 місяців тому

    I has never seen this video, but I hope you mention bullet freeware physx engine. Euphoria = Ragdolls. Bullet = Objects.

  • @berdush882
    @berdush882 5 місяців тому

    Finally someone noticing this

  • @Iatemykids
    @Iatemykids 5 місяців тому +1

    San Andreas is the only state where the lobotomy is mandatory, this explains why the npcs are dumber and lost the knowledge of how to grab cars

    • @Bugplanet8840
      @Bugplanet8840 5 місяців тому

      Somehow this doesn’t sound to out of place in the gta universe

    • @Iatemykids
      @Iatemykids 5 місяців тому

      @@Bugplanet8840 they’ve been left out in the sun too long my friend

  • @FlipWarBucks
    @FlipWarBucks 5 місяців тому

    Madden should’ve been used this technology

  • @philsoro491
    @philsoro491 5 місяців тому

    What's the music used in this?!
    Its really good! Can sum1 tell me?

  • @lightningonlycommentsonce5824
    @lightningonlycommentsonce5824 5 місяців тому +3

    You have to be fucking high as shit to think GTA 4's physics is realistic, its extremely fun, addictive, hilarious and extremely impressive when it comes to small details, games then and game's now still cant match GTA 4's physics. But realistic it is not.
    There's no way anyone with a functioning brain thinks the human body falling from a tall building will yeet off to the side, flying a extra 4 feet once it hits the ground like a fucking basketball is realistic. Niko damn near breaking the sound barrier just from jumping out of a speeding vehicle is a testament to this.

    • @nikoc8968
      @nikoc8968 5 місяців тому

      its absolutely realistic, just not 100% consistent. its almost like GTA4 is from *2008...*

    • @contra7631
      @contra7631 5 місяців тому

      Almost make you wonder that those who thinks the game is realistic are 10-12 year old kids with no experience.

  • @Phaota
    @Phaota 4 місяці тому

    Great historical look at the physics engine in GTA. Still wondering why you decided to wear a bathrobe though. Odd choice of attire.

  • @L3tsFUN
    @L3tsFUN 5 місяців тому +1

    I drowned while watching this video.