Yeah in hindsight I have no sweet clue why I said that. James had sexual frustration due to the lack of interaction with his wife, not hatred. That's a bit I completely screwed up and two years ago in hindsight, I don't know how I let that slip up.
It's an understandable mistake. I personally understood what you were trying to get across, but I did end up checking the comments immediately after it just to see if there was a confirmed clarification.
Also, Travis did have hatred against women. So he also had a reason for female monsters. Although they didnt have to be nurse monsters....Homecoming? No reason. No reason at all for sexy nurse monsters.
every previous silent hill game: oh man since im a weak everyman protagonist these monsters pose an actual threat to me and i should avoid fighting them because i am afriad of them silent hill homecoming: meet me at toluca lake in next 30 mins if u want an ass kicking
The curse is actually pretty well explained from both Alex's Dad AND Elle's mother. The founders of Shepard's Glen, Alex's ancestors included (hence the title, Shepard's Glen) left Silent Hill to start a new life. But they feared their dark god's wrath, so to appease the god and keep them from casting the town into darkness for running out, they struck a pact that required...their children. Sacrifices of one child from each of the founder's families. So thus, all the bosses pertain to the sacrificed kids and how they died. Joey, buried alive, turns into the Sepulcher. Nora was strangled, and has become Asphyxia. Scarlet adored dolls and was disemboweled, turned into a bloody, cut and carved doll that's missing large chunks from its frame. And Alex was going to be the last. His dad didn't want to get to attached to him because it would have meant killing him would be much harder. Why get close to a cow if you have to kill it in the end to make a burger? And Josh, the baby of the family, thus got all the love. Then...Alex accidentally kills Josh when they get into a tussle over that family ring you showed. Josh hits his head on the edge of the boat they take out to the lake, falls in...and drowns. Hence why his final form...is that of a bloated, drowned pregnant-looking person that's faintly like a spider. Josh, the "baby" of the family, the drowned one, who loved insects...now looks like a monstrous amalgalm of how he died and what he was and loved. Now, of course, Alex's dad could STILL have killed Alex and kept the dark god's curse at bay, gone through with the sacrifice but...he'd just lost one son. He simply couldn't bring himself to kill Alex. But Alex, meanwhile, lost his mind. Imagined he was in the army, like his father was. And keeps thinking he can "save" Josh. In fact, pregnancy, birth, these are big themes of the game. A lot of the walls you gotta tear open look like women's privates, several of the monsters have their heads around the crotch region, or have split-head, feminine-esque axe heads. The final boss is the pregnant looking, and even NAMED after a part of pregnancy "Amnion". And to be fair...even Pyramid Head makes some sense. Hear me out. He's called the Boogeyman in the game. He's a monster the kids in the town got told about. A big, scary thing that has a big hood over his head. He's brought up in children's drawings littered around the game. "Beware of he who took them-he goes by many names. The Bogeyman, the Shadowed One, but all are he, the same" and "Remember to always behave, for sins he won’t abide. He wields a rusty, jagged blade, to cut out your insides." Rusty, jagged blade, a hooded head? Sound familiar? vignette.wikia.nocookie.net/silent/images/5/57/Childdrawing16.jpg/revision/latest?cb=20111003085927 And the imagery is based off, again, the cult. ORIGINALLY the Pyramid Head design came from a cultist who wore a red, triangular head. That became Pyramid Head, and then the Boogeyman. So of course the cult-worshipping parents would tell their kid to beware somebody who looked a lot like the original lunatic who first wore it, but with a big, jagged knife who'd nail you to the wall and tear your insides out. And in the game...he represent's Alex. Alex...is the Boogeyman. The monster is HIS manifestation, the monster HE represents, brought to life to punish. ESPECIALLY his father, who caused him so much pain, which is why the monster never so much as TOUCHES Alex, but does, in fact, kill his father, and VERY horrifically. So it makes sense that Alex, who'd know the rhymes and the history of the town, would manifest, through the town's dark powers, his own monster to represent a dark part of himself...but this part exists not to punish HIM...but to punish his father. What he couldn't bring himself to do in real life...the monster does for him. Anyway, sorry, this was a long comment. Great work on the video AND the examination of the series, BTW! Big fan.
Finally someone said it....It bothered me that the description of the story in the video was all wrong and made in a rush. Dude definitely didn't understand the story xD
@@wilfredomanuel3470 Probably since despite it being through drowning as the family had agreed too, it was an accident. If they didn't make the choice to kill him for their god then there was no meaning and it didn't keep to the spirit of the pact.
i like how the Soldier guy is less of a badass than the Trucker was. i mean, Travis didn't need your candy ass weapons, he'll fuck up Silent Hill Hellscape Monsters with his bare hands like he's from Fist of the North Star.
+ShadowWolfRising it's not much of a spoiler now because everyone should know that by now, also that makes origins even lamer since you don't have to worry about weapons. even the ones you find are nearly limitless
The father was mean to Alex to make sacrificing him emotionally "easier". Shepherd's Glenn's connection to Silent Hill was they were supposed to sacrifice one child from each of the town families at certain time (can't remember the period). Their family chose to spare Joshua and to sacrifice Alex, this is pointed out in some of the last scenes in the game. But Alex ended up getting Joshua killed, which rendered the whole plan for sacrifice pointless. This is also the reason the children started missing at the beginning of the game. All the families had made their sacrifice.
KataWolf nah it showed he was still alive and willing to help people like back then. Not pointless, pointless is silent Hill 3 introducing Harry just for him to die as soon as you are about to see him again. Disappointed me more than saddened me but still love 3 to death. Cause he did all this first and Heather knew nothing about these monsters and he did so he should of been able to handle them but he just dies normally? That's wack. Silent Hill 2 was perfect outside of the ai so no real complaints there. Silent Hill 1 did everything great just wish the story was better. 4 had good ideas but sucked ass it's like the DB super after we got DB, DBZ, and DBGT.
I just really wish they would've done more with Alex's background as a solider. There was a wealth of things they could've symbolized in the monsters and environments. But instead, we just got fanservice and monsters that have nothing to do with Alex. They even throw human enemies in there, wtf, what are human enemies doing in a Silent Hill game? God, Spec Ops: The Line did a better job at Symbolizing and conveying the mental trauma of a solider, and it's not even a horror game!
Maybe they could had done a monster that represented his father? If he had such a shitty father, then he could have had some repressed anger and hatred towards him. And because he was in a mental hospital, then they could had used doctors, less sexualized nurses and patients as monsters. The game could have justified that as his guilt from failing to save a hospital while he was a soldier and, then reveal that they really were from his time in the asylum.
@Queen-Roger Human enemies aren't necessarily a bad thing, as that could've lead to some interesting elements with a more stealthy enemy that can't be picked up by the radio. Though they could've executed it better than here.
Tbf, the way you get the gun in the first Silent Hill is pretty dumb too. "Looking for your daughter in the fog? Here! Take my gun Mr. Stranger I don't know. Just don't shoot me! Kthnx."
Is still makes a little sense because of the fact that you are in a town, with monsters, and your missing daughter. I would give a gun to a stranger if this situation happen to me in real life. It most likely just my moral compass tho.
@@souakadpadkid6685 I might and you might but cops are generally loath to give a gun to a random person they've just met. Is it even clear that Cybil has seen the monsters at that point? Not trying to be a smartass. I honestly can't remember
@@DestinyKiller You're not being a smartass but you are correct cause now thinking about why did she give the gun to someone whose prolly not trained with it.
That's debatable. A cop like Cybil giving Harry a gun makes sense because she knows he wants to find his daughter, not caring about himself so she pretty much gives him the gun to try and assist a more or less stubborn caring father in his quest.
But Alex Isn't short In the main game. Once you hit nineteen or twenty you stop growing. You may get another Inch or two, but Alex seems to be the height of a child In those flashbacks. It just seems Inconsistent.
To be honest, the combat is beyond exploitable in this. I've never experienced a game outside of this that hands you the most powerful weapon in the game as your default weapon. The main knife combo leaves enemies in a stun lock that it's hilarious, I went through the entire game without using a medkit, not even once.
Hunter Trapthulu I live that cause you can get good at it which is what games should do. Older silent hills had great stories but ass gameplay. I use to hate getting hit backwards by monsters in 2 and 3 where it would change the camera angel and I couldn't see shit and would die. I've beat all of them multiple times but that had to be recognized
Yep, some SURVIVAL horror game this is, 'ey folks? Like, if you managed to do that on future playthroughs, it would be awesome, you're getting better at the game!... but if you manage to do that on your first go... damn, that's just bad.
The dogs should have had small tv heads with the main characters face on it and chains from their chest to their paws; Symbolizing how soldiers are taught to hate and kill their enemy and who they are and the chains represents how they carry their duty as a guilt towards their duty to protect their home as they feel they must do it for the others. The nurses should have been instead sitting under save points gasping with needles over their face to symbolize his respect for the medical units saving lives. The scythe heads could have had a thin tongue like a rope with a head hanging with an x shaped hole on it as a symbol of executed civilians and soldiers. And the scythe leg dudes should have had a skin mask with a heavy breathing through the nose with both their hands in one skin in a hold with the palm away from him; Showing how he was blindly driven with secrets kept from him but also forced to hold secrets himself while suffering from it as shown by the difficulty to breathe through just the nose. The crawling dudes should have been children crying and having a mask with no eyes to obviously symbolize the consequences some don't think about or realize
There’s also the ending where Alex corrects his actions and becomes the sacrifice as his father tells him it’s all gonna workout and his brother will live as he drowns him in the tub and Alex doesn’t resist.
Considering how bad of a name Double Helix has gotten at its beginnings with movie-licence games and this game, I am actually impressed how much they have improved over the years with Strider (2014) and Killer Instinct (2014)
When you take into consideration that both those games are fairly recent, it really seems like their games up to then were bad because of a lack of experience
NuclearUnicorn7 Also being given more creative freedom with IPs that suit them better. Just saying it seems like these guys were meant for those kind of games, not Battleship the Movie the Videogame or other schlock.
+Brian Colfxire from what I know of Double Helix they used to be a movie license dev The Collective, some renments from Shiny Entertainment and Backbone Entertainment. The merger happened mid development of Homecoming so...
Unfortunately some devs have to slog with liscensed games in order to raise the money to make the projects they actually want to make. WayForward and their Shantae series immediately springs to mind.
I think a traditional style silent hill with a protagonist who is a soldier could be good. Imagine if he had PTSD because he committed horrible atrocities and the town represented all the terrible things he did and he has to reconcile that. Maybe to make it more difficult, since he'll be good at fighting being a soldier and all, he could only have 1 arm
The combat, enemies and environments where fun and the music was good ...I liked the linear but slightly open levels ..I liked the pacing in this game too. It reminds me of The suffering and riddick..
Spoilers below. Since you said it wasn't explained very well. I doubt you'll read this since its been months ago. But I've just found your videos recently and wanted to explain. So basically in this game all of the families have to sacrifice their first born child to appease the "gods". Alex's dad wanted to distance himself as much as possible from Alex so it'd be easier to sacrifice him later. Alex accidentally killed Josh and threw off the whole ceremony. & that's why Alex was in the mental hospital. He couldn't cope with the loss of his brother. Still not sure why they had to add the "soldier thing".
Still doesn't explain why pyramidhead and sexy nurses there They could have easily put creepy doctors and therapists, hell if they wanted to continue the themes of war they could have put doctors with soldier uniforms Overall I like the idea but the execution was awful
@@Jay-bp1eh Pyramid Head and Sexy Nurses are there for fan service. The developers completely missed the fact that these enemies are unique to James and have a purpose in SH2 specifically. I was simply explaining a story part Nitro missed, not explaining the poor fan service the developers inserted.
Me (playing Homecoming): "Wait... Pyramid Head?! What the hell are you doing here?! Pyramid Head: "Y'know, since I'm all iconic and shit, I was offered a cameo." Me: "Really?" PH: "Do you even _know_ how expensive it is to clean all my gear and keep my helmet from rusting shut? They didn't seem to get that I've got to open that a bit to see... But seriously, keeping everything in working condition isn't cheap!" Me: "But... you're a creature from the deranged mind of a maybe-psychopath!" PH: "Don't _even_ go there! I'm tired of you monsterist people- Ya know what? Forget it. I was just supposeta walk on screen, look at you for a bit and walk away. So see ya. Ass. Me: "I... don't know... what just happened..."
Naterkix S I mean Alex was a psycho, he forced himself to believe he was in the army and was killing without hesitation. When he talked about the combat I sat there and was like is this man for real? 1-4 fighting was garbage compared to this but the stories were amazing which makes me love them and rebeat them till this day
James wasn't a psychopath. If he was, he wouldn't have repressed the memory of killing Mary. He repressed that memory because he didnt know how to cope with it. Same goes for killing Eddy, even in self defense. After it was done, james was shocked that he killed a "human bean". A psychopath would admit to these murders without feeling remorse and guilt that he did something immoral.
To me this game acted more as a sequel to the 2006 movie than the actual movie sequel. SO much of the imagery is lifted directly from the movie, from the nurse and Pyramid Head's designs, to the way transitions look, the cultists wearing miner gear, and the heavy amount of barb wire imagery outside of the cult's church. I feel the devs probably spent more like using the 2006 movie as a template rather than the past games. I also recall that before this game Double Helix was working on a vampire action game, and part of me wonders if bits of that just got carried over into Homecoming because said vampire game got cancelled.
I cant really say about the story, but i fell like the transition to the other world was more a case of "now we have a hardware that allows us to go even more crazy with the graphics', you know? The other world already looked like that, we just didin't had the real time transition and i feel like the movie having it served as a proof of concept to eventually have it in the games aswell, since the CG technology had reached the quality and framerate that would allow for a scene like that, The air raid sirent tho, that one was 100% something they saw in the movie and just shoved it into the game because 'it fitted the character's arc".
But Alex wasnt in the army! His father was, Alex was in a looney bin and imagined being in the army. Now Travis apparently was in the army, probably in Vietnam.
Man, I know this was my first SH game but I really loved it, loved the atmosphere, loved the sfx and the town and really just loved it as a full package. Then I went back and played a bit of SH2 on PCSX2 and realised why it's considered as the best in the series. It's clunky on purpose, the town of SH is fully explorable and wide open, it is terrifyingly spooky with the sfx and the riddles are weird and hard. I really liked SH2 but to this day I still love Homecoming.
If I recall right the whole plot was that Alex's father had to make him hate him so he wouldn't feel as bad when it came time to sacrifice him? I actually don't remember that much about the game other then how frustrating it was to try and play it.
But he is a single boss, and james killing him was an important moment in the story. Because it helps james unlock his repressed memories, when he slowly realizes that eddie wasnt the first human he killed.
@@anonvideo738neither was the main character in this game. Whether he was a soilder in a war or the truth he still killed people. That excuse applys to both.
Thank you for making legitimate arguments and talking about the good aspects of the game as well as the bad. You're 1,000,000 times better than any other reviewer of this game I've seen who only scream about vague negatives.
Well, as for the Bubble Head Nurse: he could have repressed dear of nurses if he was injured and stationed at a med area. My friend's dad hates hospitals because his platoon drove over a land mine during patrols when he was deployed and everyone but him died. The nurse apparently didn't use sedatives when they pulled shrapnel out of him so he has really bad PTSD.
@@SkyLinkRaviohave you seen old timey nurse outfits? If his true memories of the army would come from his father and not real life that would be what he exspects nurses to look like. Also if going into the twist: guess what, insanasylms have nurses too, those nurses are the ones who would administer the cruel borderline torturous treatment with the doctor doing very little of it but observing. So yes it would make sense to fear the nurses in either scenario while them also looking like that.
If I recall, there is a memo that explains that Alex noticed that nurses in the army dressed provocatively in order to bring some comfort to wounded soldiers. He does have "something" to do with nurses, but even I need to admit it's pretty flimsy as a guy who likes this game. Really the problem with Homecoming is that it isn't courageous enough to be it's own entity. They should have really, REALLY pushed the veteran angle instead of falling flat and going what is, let's face it. Just Silent Hill 2 but with a brother instead of a wife. Personally I don't mind Pyramid Head being in Homecoming, I've always preferred him better as a general idea than something that was exclusive to James.
I don't think any of the Silent Hill games are necessarily courageous. Aside from 1, It's a creepy formula that works more often than nought. Bogyman (Pyamid Head) new design was better in Homecoming I think and they did use him as a creepy factor, how do you not find him intimidating when your in the hotel and he stares directly at you for 6 agonising seconds, plus you know you don't want to fight that design of him, plus when he shows up to kill Adam it was pretty much great to see Alex's reaction, plus there's the theory that maybe Alex is the bogyman the whole time.
i know these comments are old, but i'm gonna say it Silent hill homecoming is Silent hill the movie game. The PH, is the movie design, bugs and all. the otherworld change. is from the movie. the cracks in silent hill. are from the movie.
Homecoming's Pyramid Head was indeed extremely intimidating, especially by design. But he fucking FAILS in this game. He does and will NEVER compare to Silent Hill 2's Pyramid Head (I'll just call him Red Pyramid for distinction sake). There is something infinitely more profound and bone chilling in Red Pyramid Head, from his introduction to his general design. The first time you ses him? You're alone in a dark apartment hallway, and you hear a muffled scream, so when you investigate in the direction, you see a very disturbing figure wearing some kind of "helmet" on it's head safely behind a metal fencing for you to get a "sneak peek" if him, but you're like "What the fuck is _that_ thing?" It automatically leaves you asking questions, and his very first introduction is all through GAMEPLAY, not a boring ass cutscene. You enter the room, and see exactly what Red Pyramid left behind for you to find, and then automatically DREAD seeing that thing again. And when you're out in that hall where it was....it's not there. You're relieved, but that dread never leaves you. I grew up with Silent Hill 2. I was four years old, watching my dad play. Red Pyramid made me RUN upstairs to my room, because I was too afraid to see him fight it. Red Pyramid's entire design is iconic, but everything from his subtle mannerisms (breathing heavy, heavy footsteps, groaning echoing from his helmet), from his disturbing actions (killing Maria, assaulting mannequins, and performing sexual acts on a Lying Figure like it was "having fun")...Team Silent were fucking extraordinary masters at their craft who.breathed LIFE into Red Pyramid, and that Boogeyman parody in Homecoming does not come close to how unique and original Red Pyramid was and is.
@Arwen Luna Who are you talking to? Why is your sexuality relevant? Why is your personal experience with medical staff relevant? Why are you projecting your distaste for a throwaway line from a shitty horror game onto all men? Why are you implying that only men are capable of being creepy perverts? You have some personal baggage there that needs taking care of. Yeesh.
I beat this game on the hardest mode. This was one of my favs. But I agree with a lot of what you're saying, but I found when I was overwhelmed by monsters, I was able to easily overcome them. I found the combat incredibly easy.
@@Walamonga1313 You're an idiot. How was RE6 boring? Out of all the things RE6 has been called, it was never ever called boring. Because it really wasn't. There was so much insane shit going on in the game. So much action, so many explosions. Good or bad, this game was certainly never dull. And I don't care if it's just your opinion. You're just a straight up moron.
@@MisterUnknown707 The only moron was the game itself. A linear game that last for 20+ hours can never NOT get boring, specially when the gameplay remains the same all the way through. Just shoot zombies (sorry, B.O.Ws) , do some dumb looking quick-time events, watch these horribly written cutscenes, repeat until the end and on the next campaign get ready to do the exact same fucking thing, again. By the way, they somehow managed to make even the most beloved characters in the franchise sound like forgettable "generic action guy who spouts one-liners every 5 minutes". Hell, even that dork Steve from 'Code Veronica' was more memorable character than fucking Jake and Helena (had to look them up, didn't even remember they're names). Also, they even made Ada Wong an unlikable arrogant bitch who barely added anything to the story as a whole.
i'll give the game this. I like the idea of actually FIGHTING the cult (it could have been used for horror if they controlled or somehow fused or turned into monsters, any of those could have worked). Original Monster designs aren't half bad either. also i like this game's UFO ending because of how out of nowhere it is. 'Main Character and girlfriend get abducted' Police Friend: Aliens! I Knew it! had me in stitches.
*"The only reason someone gives you a gun? You're a soldier?"* I don't know your backstory but I'm going to go ahead and guess you never spent time in rural U.S. In the original Silent Hill, you're given a gun by a city police officer. In Silent Hill Homecoming, you're handed one by a hick that runs a junkyard. I have to say that it really surprised me to see which of these two scenarios you complained about.
but really, cybil, while dumb. gives you the gun to protect yourself. homecoming just says "soldier gotta have a gun." which is a bit..eh, they could've given a better reason.
Jim Slav I like his reviews but he has to let some of that biased go. He keeps saying things like I didn't like it so it's not good from what I've noticed.
I can see Cybil giving you the gun as her acknowledging how dangerous it is for you to just run around unarmed in silent hill and her being a police officer can handle the dangers much more without
I did find an entry on the Silent Hill Symbolism series of videos, that pretty much described that, perhaps he was looking for any excuse to give him a pistol, as he didn't like the idea of being indebted to anyone. Especially when we end up seeing more of how much he seems to disregard the lives of everyone else at Shepherd's Glen, alongside how much of a sadist he turns out to be, later on in the game.
I actually really liked the story. The whole premise frightened me to a certain extent. All parents sacrificing a child to appease an evil God was pretty fucked up. The atmosphere of most areas was pretty accurate to what a Silent Hill should feel like and I personally didn't have that much trouble with the combat at all. But it's been a while, so I don't really know. The music is awesome, most enemy designs (besides the fanservicy ones) are pretty good as well. They symbolise childbirth, for example, or water/drowning. All the bosses have very straight forward symbolism as well, that I can appreciate. But I can see your points as well. Even three years later ;p
while this game doesn't have such a subtle narrative or those complex dialogues, it remains one of the most atmospheric and themed. there're good moments like the setting of sepherd house and when he meets his mother for the first time, the hotel, the descent to scarlet and the church're memorable. It's a shame these sections're so spaced apart. apart from the fan service, this game's still a nostalgic SH to play, that vibe from the 2000s golden age of psychological horror!
To be fair, a AAA game company handing one of their greatest IPs to a novice dev studio has worked before - look at Metroid Prime, which was produced by the then-unknown Retro Studios Shame it didn’t work out here
Sexy nurses... one possible theory, that there was a nurse close to Alex (he was in a clinic), they had an affair and she get pregnant but he doesn't care about it or maybe she doesn't want to, relationship didn't end very well, so she get dissapointed and hated Alex for that. Remember the nurses in the game have a fetus in their wombs. Or all it's just circumstantial. By the way... Excelent Review Nitro Rad!!!! All Silent Hill Reviews!!
that's one thing i noticed about nitro rad, he doesn't really go (at least with the newer SH games, i haven't seen the older SH game reviews yet) into the symbolism of the monsters (at least PH and the nurses makes more sense in homecomings than the movie XD)
ZeroTheHeartlessKing I know right, Homecoming and Shattered Memories have lots of them. And it really compliments the Characters in the games. I truly think Silent Hill has never lost that spark that made them great at telling a story nor has it lost it's way at creating memorable characters and freaking monsters and symbolism. The only thing they have misplaced is that haunting David Lynch esc style of weirdness which only complimented the style of mystery. But I truly think that is for the better as it needs to keep evolving to stay alive. Resident Evil is doing the Same thing. Speaking of which VII is absolutely brilliant.
Believe it or not the origins of the nurses in this game was given in background journals that were only available on the game's official website. In the lead up to Homecoming's release, the official website hosted official journals for a couple of the games characters in order to flesh out their pre-game backstories more, but the problem is barely anything relating to these backstories came into play in the final game. Like the cop character (I forget his name), his journals made it clear he was a huge conspiracy theorist, but this barely played into the game, and only very very briefly comes up in the game's underwhelming UFO ending and maybe one or two throwaway lines. As for the nurses, the explanation given in one of Alex's journals was that he always found the outfits the military nurses wore to be quite sexy, but that's about it.
Just food for thought: The goal behind the better controls and the soldier background was to give players a reason to THINK they were more in control and capable of handling what Silent Hill had to throw at them - and the goal of the story and the more dangerous enemies that kill you in SPITE of the better controls was to prove them WRONG. In that, I think they mostly succeeded.
in defense of the sexy nurses in this game it is mentioned in optional pick ups that the nurses in the army were highly sexualized and if you take a look at the nurse you can see a fetus in its stomach (a theme that is very common in this game)
Also in defense of pryamid head, pryamid head is suppose to be an executioner. A punisher of the guilty of heinous crimes. Wheter we are refering to he main character as a soldier or what actually happened he still feels similar guilt for taking life.
When he said soldiers gotta have a gun cause he traded his moms 44 for it and he probably diddnt wanna have that weight for whos gun it was, i really love this game its super underrated but obviously not perfect
Unfortunately, this is one of my favorite Silent Hill games, most likely because I didn't have to play it and experience those controls firsthand The monster designs still stand out as incredible to me
The controls really aren’t bad at all it just takes a bit of time to get them down and realize what weapons work best for each enemy and time the dodges and counters
My biggest problem is that they borrowed WAY too much from the movie. Putting something in a game for the sake of being recognizable is dumb. We've already seen most of this. It's not scary anymore if you've already seen it for a third time by this point.
I love hearing Rad evaluating how something carries fear and compare with my personal experiences, not gonna go into any detail, I just wanna say that the differences are fascinating to analyze
I kinda miss those lil amateurish intro scenes nitro rad but in his videos. Man this must be the 7th time I've watch old nitro rad videos. Can't get enough
Saintheartwing didna great job explaining the story/plot of this game but I do just want to say; Pyramid Head does belong here in this game (not so much the sexy nurses though). Pyramid Head represents punishment and atonement. He's not there for Alex though. I like that he shows up as the "boogey man" of this game. Also, Alex isn't a real soldier. Which is sort of a spoiler alert I guess? Haha He always wanted to be in the army BUT he never was. He was in a nut house.
I would argue that the nurses belong here as well, since this is supposedly after the movie based on the first game and the nurses were an enemy since sh1 as a projection of Alessa.
Why couldn't they get this one right??? I love your approach to reviews. Your voice is great for it, providing a light tone with humor. You should have more views and subscribers.
Actually a army vet in a silent hill game would be a perfect concept if they done it right. They coulda tackled being shellshocked having PTSD anxiety etc. the tough decisions you have to make in split second make him have flashbacks to traumatic war moments he had. So many things coulda been done to of made this a masterpiece. Kinda wish they'd try this again if they didn't turn their backs on gamers. I meen they took inspiration from Jacobs ladder but not ideas from it that coulda been good.
Not sure if it was intentional with the cheap skull mask reveal, but i kinda like how it had this cheeky "look" when offering your friend the game. And if it was, kudos on making something bargain cheap this expressive
Homecoming was the first Silent Hill game I ever beat and I honestly really enjoyed it. I don't think it's BEST in the series, far from it, although I did actually find myself liking the story finding, out the secret behind the town and Alex and his family's part in said story. I liked the music a lot too. One More Soul To The Call was on my frequent playlist on my mp3 player for years. Honestly while I appreciate 2 and it's status as one of the better horror games out there, Silent Hill 4 and 5 are probably my favorites in terms of combined total of story and gameplay.
NitroRad Lol, It seriously boggles my mind. Also is your intro were it says "nirto rad" a reference to serial experiments lain? It actually got me inspired to go re watch the show :)
It's a voice synthesizer built into all mac computers called "plaintalk whisper". It was used in Serial Experiments Lain, but also No More Heroes, I think Killer 7, and a handful of other things.
A lot of the SH2 looking enemies (nurses, pyramid head, glowy spew things) just look like the ones from the films. So they had nurses but didn’t even bother to give them a new design like the other sh games did at least. (Also there were people baddy guys in hazmat suits in the films I think.)
Nice, and well edited.I like the acting, and like most reviews on this game just say this game sucks and some mixed opinions,but you explain everything.There is no stopping your reviews.You keep a good flow,and is quick,and is straight to the point.I like it.
"Nor do they have any sort of sound or *MOTION* or anything to alert the player of the attack" **Dog Monster on screen literally telegraphs attack** Also, i'm fully aware that i'm posting a comment on a nearly 4 year old video.
*Spider monster raising its leg ready to attack* Seriously, most of the enemy attack are easy to dodge in you're calm and watch the sign clearly. And its mostly just pushing the dodge button without making diagonal dodge movement soo you cant messed it up
The flappy/bang-y noise when the controller graphic popped up during the control scheme discussion was scarier and more surprising than anything in Homecoming.
Another crappy Silent Hill, but a "decent" or "not so bad" game in its own. Once you realize the knife is the only weapon that matters the combat stops being that frustrating. The visuals, ambience and bosses are cool, so it can be enjoyed. Just don't expect a Silent Hill.
Glad you can see the positives. It's not a bad game at all and it does have a lot of symbolism that is hidden away nicely, plus the movement of Alex and the camera slowy turning always creeped me out when I needed to run away, the sound design is brilliant and despite Nitro's opinon on the story, it's actualy nicely well written and intresting, especially Alex's family and the order being the main villians. It fits well as a Silent Hill game I believe. And is quite a sad game by the end.
Travis has emotional and sexual anxieties with women due to his job as a trucker. Alex, since he believed was a soldier, believed that nurses in military hospitals wore revealing clothing to comfort wounded soldiers, as he stayed in a mental hospital he believed was a military one. The nurse's uteruses also glow as a symbol of parenthood, a theme of the game. Pyramid head in Homecoming is different from pyramid head in SH2; pyramid head in Homecoming is known as the bogeyman, who is referenced a lot in homecoming as an entity that haunts the children of shepherds glen, and is more different than similar to SH2's PH; his knife looks more like an army switchblade than a large knife. His head is also more of a pyramid in homecoming. The butcher works the same way as the bogeyman; and internalised version of Travis/Alex who's trying to keep them from discovering the truth of their circumstances; Travis with his deceased parents, and Alex with his brother Every game's nurses are different. SH1 has puppet nurses, SH2 have bubble head nurses, SH3 have doll nurses, SH Origins have faceless nurses, SH Homecoming has militant nurses.
So I just finished Homecoming for the first time about 30 minutes ago and it's interesting to hear your opinions on it. I have mixed feelings on it. The things I liked and disliked are slightly different from yours, save for a couple points of agreement. I didn't care for the shorter areas for it's interior locations. There are only really three areas that I consider to be fully fledged explorable "levels", for lack of a better term. I suppose the original Silent Hill only had three as well, but they were more interesting. The Grand Hotel, Penitentiary, and Underground all share this same bleak, grayish design. Visually they are meh for me. These areas are well designed and function much like games from the past. Puzzles are all fairly decent, except for that sliding one, which I agree with you on completely. It can burn in hell! It just seems like you spend a lot of time traversing through areas that just serve to lengthen the game. You wanna get to the other side of the map? Have fun running through the boring cemetery. Yeah, didn't care for the cemetery. Older games had this too, but at least your exploration would result in reward, healing items, ammo, etc. The Otherworld areas were captivating, but sadly they didn't seem to last long. I do like that Hell Descent though! I also didn't care for the ammo cap. One thing I like about survival horror games is the conservation. If you conserve and struggle early on you'll have a stockpile of ammunition by the end. A sort of reward for toughing it out. The characters are pretty paper thin. Alex has slightly more personality than Henry Townsend, but not by much. To think, Alex believes he's this tough soldier, only to find out he's a jealous brat who got his brother killed by being an idiot. I didn't dislike him but he's a bit bland. Oh, and Pyramid Head being in this game is the definition of pointless. That ending where Alex becomes one was pretty sweet though. Anyway, enough about the things I disliked. The game is definitely aiming to be more action heavy. The game is clearly following in the footsteps of it's RE4 and 5 companions. Definitely a game of that period. Yet, I would say that the beloved RE4 is actually more action heavy by a great deal. Ammo didn't seem to be overabundant and enemies were spaced well throughout the game as opposed to being bombarded all to hell like in RE4. Also, RE4 is great, don't get me wrong. I for one liked the combat in this game as something different and unique. It's not the typical style of survival horror titles. Getting to engage in a one on one duel is pretty exhilarating! It's mechanically difficult enough to not only be challenging but also create a risk / reward system. You can conserve ammo, but you are almost guaranteed to take at least some damage, especially if there is more than one enemy. With practice, you can get pretty proficient at it. I used Melee for most of the game and it got me by. Unlike in Origins, the melee doesn't make you overpowered, which managed to instill tension in each encounter because they were risky. I will admit though that the Dodge timing requires more precision than was necessary and getting stunlocked is extremely annoying. Still, I think it works and subverted my expectations in a good way. The story was okay. It wasn't great but it had moments and a fair amount of secrets to be revealed. I found enemy designs to be interesting and visually appealing. Not to mention that there is way more enemy types here than say in Silent Hill 2, which had like three or four the entire game. The other great thing that this game did very well was it's bosses! Granted, Sepulchera felt kind of like a Resident Evil boss, but it was great to see something with that kind of scale in the series! Scarlet was very creepy and it felt so cathartic to make her bleed by breaking apart her porcelain exterior! Asphyxia was strange looking and quite challenging if you suck at dodging. Then there's Curtis and well...you get to beat him up with a steel pipe...that's something. It ends with the grotesque spider robot thing, Amnion, who is probably my favorite end boss in a Silent Hill game. Mary had held that spot until now. Yeah, between the ambitions of their designs and mechanics, they are some of the best I've seen from the series! In conclusion, Homecoming is definitely not my favorite title in the series, but it's much better a game than people give it credit for. I would even venture to say it's a good Silent Hill game. It's a decent installment. Now I just gotta tackle Shattered Memories, Downpour, and maybe Book Of Memories...we'll see...
Just finished it first time on normal, only died twice, and it was to smog monsters. Found the human enemies incredibly easy to kill, they can be stunlocked with a pipe or crowbar, they telegraph a lot too.
Hey, now that Silent Hill Month is over and all, I just wanna ask, Mr. Nitro Rad. Was that you in the weird costume in the intros to every video and was giving each of the Silent Hill games to that random guy supposed to symbolize something? Because it felt like you were symbolizing something.
NitroRad I see, but was Alex giving the game to that other dude supposed to symbolize something? I can't help but feel like those intros were trying to say something to me.
Pyramid Head is associated with the executioners in the prison camps from Silent Hills past. Yes, James has a connection to those monsters, but it makes sense that Pyramid Heads work as executors of Silent Hills will.
Thank you, finally someone else who gets it. Just because they started with james doesnt mean that cant serve multiple purposes. Especially since it is essentially the exact same purpose just for a different guy.
Homecoming was a decent game. The monsters were the most difficult of the saga. I liked Alex Shepherd as the main character and all the story of the cult at shepherds Glen. I dont understand all the hate to this saga after Silent hill 3. The decadence of the saga? why? All Silent hill games are at least decent... except book of memories jeje. The cancelation of Silent hills was a really bad decision of Konami. Why konami???
There has not been one truly terrible Silent Hill game, and there also hasn't even been a subpar attempt at any of the games, all of them are designed well and not one of them wasn't scary. (people claim Homecoming wasn't scary, but they were all just focusing on things they didn't like the whole time, which can kill any experience). All of them had captivating stories despite being given to different company's, while other franchises have struggled to stay relevant even though they never budged from there original designers. Fortunately it's only a small percentage of people that completely disown the saga for this and will proceed to shit on anything that comes up relating to Silent Hill. It's safe to say that anyone who doesn't at least appreciate some things the Franchise did after 3 and can't see positives that even out way the first instalments, just never understood Silent Hill in the first place.
Drew Russell The idea that "anyone who can't find something positive after 3 'just doesn't get Silent Hill'" is probably one of the most bone-headed backwards anti-criticism childish things I've ever heard. You watched Nitrorad's review of SH Downpour and SH 4 right? They were overwhelmingly positive, and he went over everything that was good and it all made sense, without turning a blind eye to all the objectively bad gameplay and story decisions "just because it's Silent Hill and they're all unique." Every criticism of homecoming was fair and just. The objective decisions that made it bad were explained, and the positive aspects that were there were given fair praise. Don't act like some Silent Hill "Elite" who actually "gets" the franchise when all you're really doing is kissing the series's ass and turning a blind eye to all the very real problems like a child.
Ian White No and what makes you think that they when did I say Nitrorad was not fair? Are you trying to diminish me or are you trying to talk with me. I would of agreed with you half way through, but then you outright call me a 'Silent Hill Elite' when all I'm doing is defending about what many people chastise the game for that aren't that bad and even people who try to explain why they are bad don't completely take into the account that it could be used more effective with a different mind-set. If it weren't for people like me who try to defend what I know is good but people claim bad, then what's the point in even trying to talk about games I like when all people are gonna do is bad mouth it and in turn might even bad mouth me for likening the game. P.S People who don't open up there mind to more than what they play with Silent Hill, are not getting the full experience, they are just playing a survival horror game, in which case is fine.
Foreverandafter yeah I liked, origins,homecoming,downpour, shattered memories. They were all still creepy and fun in their own right. You could only do the same formula so many times..RE1 creeped me out as a tween, by the time RE2 came the jump scares scared me but not the atmosphere or tension of combat, and I still own code Veronica x on my ps2 and that game was boring.
His statement about Double Helix is a little misleading. Yes, Homecoming was their first game developed, but they were created from essentially merging four studios. One of those studios was Backbone Entertainment, who worked with Konami on Death, Jr. and made Xbox 360 ports of Symphony of the Night, Frogger, Super Contra, and Ninja Turtles arcade. I'm not saying that to prove that Konami values their IP's (MG Survive says otherwise), I just want to clear that up.
Did no one understand the fact that he wasn't actually a soldier? This one had the best stories of the American developed silent hills. It had solid monster/boss design, the level design was good too. I'm glad they took a chance and changed it to a different place that also tied into silent hill. This review made it sound like you didn't actually play the game and were just confirming the thoughts of status quo. There's no doubt that 1, 2, and 3 were the best, but this one was the best of the newer, American style ones. I would almost bet, in fact, that if this game dropped some of the franchise enemies and the name "silent hill" that it would have been positively received. It's a shame so many people hate this game. It's definitely worth a play if you still have a PS3 and can find a copy.
ya but the whole reason he was so good at combat was cause he was suppose to be soldier. so by making that the twist they pretty much threw out the only reason for him to be that good at combat.
I just found your channel, and i just looooooove your reviews! This is the third fourth video im watching. First two was Siren 1, 2 and Blood Curse :) You're a damn good reviewer!
James didn't have "repressed hatred for women", wtf.
Yeah in hindsight I have no sweet clue why I said that. James had sexual frustration due to the lack of interaction with his wife, not hatred. That's a bit I completely screwed up and two years ago in hindsight, I don't know how I let that slip up.
wow. a pinned comment made almost 2 years after the video was made.
It's an understandable mistake.
I personally understood what you were trying to get across, but I did end up checking the comments immediately after it just to see if there was a confirmed clarification.
Also, Travis did have hatred against women. So he also had a reason for female monsters. Although they didnt have to be nurse monsters....Homecoming? No reason. No reason at all for sexy nurse monsters.
Maybe you should have just been
*silent*
about it
(laugh track)
“Konami must not value their IPs very much”
...boy did he hit the nail on the head.
see ya kojima
@@hewhomainsness9189 Castlevania too.
@@DarkLink1996. yes
Contra :(
Metal gear solid
Maybe he played Silent Hill 2 and that's why he sees pyramid head and the nurses
I wish he said “Oh my god, it’s Pyramid Head from Silent Hill 2! I love that game, it was really scary, so I’m afraid of Pyramid Head!”
Maybe hes having memories of a better game
I’m stealing this head canon cause it’s a better reason than for him just randomly being in the game lol
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHS HOHOHOHO AHAAAAHAH
Maybe He Is In Silent Hill, Who Knows🤷♂️🤷♂️
every previous silent hill game: oh man since im a weak everyman protagonist these monsters pose an actual threat to me and i should avoid fighting them because i am afriad of them
silent hill homecoming: meet me at toluca lake in next 30 mins if u want an ass kicking
reminds me of that *step the fuck up, kyle* vine
To be fair, he is a soldier, and would also whoop all the other main characters' asses
@@Akatsukileader9
That's the funny bit. He ain't even a soldier. He's that anime kid who learned his moves off rewatches.
@@kiratherenegade1561pretty sure he was trained by his dad
@@somedude3977
Why would his dad train the kid he planned to kill? Waste of time & ensures things go wrong, no?
The curse is actually pretty well explained from both Alex's Dad AND Elle's mother. The founders of Shepard's Glen, Alex's ancestors included (hence the title, Shepard's Glen) left Silent Hill to start a new life. But they feared their dark god's wrath, so to appease the god and keep them from casting the town into darkness for running out, they struck a pact that required...their children. Sacrifices of one child from each of the founder's families. So thus, all the bosses pertain to the sacrificed kids and how they died. Joey, buried alive, turns into the Sepulcher. Nora was strangled, and has become Asphyxia. Scarlet adored dolls and was disemboweled, turned into a bloody, cut and carved doll that's missing large chunks from its frame. And Alex was going to be the last. His dad didn't want to get to attached to him because it would have meant killing him would be much harder. Why get close to a cow if you have to kill it in the end to make a burger? And Josh, the baby of the family, thus got all the love. Then...Alex accidentally kills Josh when they get into a tussle over that family ring you showed. Josh hits his head on the edge of the boat they take out to the lake, falls in...and drowns. Hence why his final form...is that of a bloated, drowned pregnant-looking person that's faintly like a spider. Josh, the "baby" of the family, the drowned one, who loved insects...now looks like a monstrous amalgalm of how he died and what he was and loved. Now, of course, Alex's dad could STILL have killed Alex and kept the dark god's curse at bay, gone through with the sacrifice but...he'd just lost one son. He simply couldn't bring himself to kill Alex. But Alex, meanwhile, lost his mind. Imagined he was in the army, like his father was. And keeps thinking he can "save" Josh.
In fact, pregnancy, birth, these are big themes of the game. A lot of the walls you gotta tear open look like women's privates, several of the monsters have their heads around the crotch region, or have split-head, feminine-esque axe heads. The final boss is the pregnant looking, and even NAMED after a part of pregnancy "Amnion". And to be fair...even Pyramid Head makes some sense.
Hear me out. He's called the Boogeyman in the game. He's a monster the kids in the town got told about. A big, scary thing that has a big hood over his head. He's brought up in children's drawings littered around the game. "Beware of he who took them-he goes by many names. The Bogeyman, the Shadowed One, but all are he, the same" and
"Remember to always behave, for sins he won’t abide. He wields a rusty, jagged blade, to cut out your insides." Rusty, jagged blade, a hooded head? Sound familiar? vignette.wikia.nocookie.net/silent/images/5/57/Childdrawing16.jpg/revision/latest?cb=20111003085927
And the imagery is based off, again, the cult. ORIGINALLY the Pyramid Head design came from a cultist who wore a red, triangular head. That became Pyramid Head, and then the Boogeyman. So of course the cult-worshipping parents would tell their kid to beware somebody who looked a lot like the original lunatic who first wore it, but with a big, jagged knife who'd nail you to the wall and tear your insides out. And in the game...he represent's Alex. Alex...is the Boogeyman. The monster is HIS manifestation, the monster HE represents, brought to life to punish. ESPECIALLY his father, who caused him so much pain, which is why the monster never so much as TOUCHES Alex, but does, in fact, kill his father, and VERY horrifically. So it makes sense that Alex, who'd know the rhymes and the history of the town, would manifest, through the town's dark powers, his own monster to represent a dark part of himself...but this part exists not to punish HIM...but to punish his father. What he couldn't bring himself to do in real life...the monster does for him.
Anyway, sorry, this was a long comment. Great work on the video AND the examination of the series, BTW! Big fan.
Finally someone said it....It bothered me that the description of the story in the video was all wrong and made in a rush. Dude definitely didn't understand the story xD
You're pretty Good!
Awesome comment, totally on point.
Well why didn't Alex's brother's death considered as a sacrifice for their god?
@@wilfredomanuel3470 Probably since despite it being through drowning as the family had agreed too, it was an accident. If they didn't make the choice to kill him for their god then there was no meaning and it didn't keep to the spirit of the pact.
i like how the Soldier guy is less of a badass than the Trucker was.
i mean, Travis didn't need your candy ass weapons, he'll fuck up Silent Hill Hellscape Monsters with his bare hands like he's from Fist of the North Star.
travis: wa tatatatatatatatatatatatatatatatatatatata!!!!
Spoiler Alert:
Alex is not an actual soldier
i know, i didn't bring that up BECAUSE of the spoilers.
Hokuto no Travis confirmed
+ShadowWolfRising it's not much of a spoiler now because everyone should know that by now, also that makes origins even lamer since you don't have to worry about weapons. even the ones you find are nearly limitless
3:46 That controller scared me...
WHY DID IT FUCKING SCARE ME.
+Valters Garjans Because it was a mysterious dark thing that flew in unexpectedly from the left side of the screen?
+Aston Levy Yeah, pretty much.
+Valters Garjans That controller is scarier than Silent Hill: Homecoming.
Lel
Yeah....
The father was mean to Alex to make sacrificing him emotionally "easier". Shepherd's Glenn's connection to Silent Hill was they were supposed to sacrifice one child from each of the town families at certain time (can't remember the period). Their family chose to spare Joshua and to sacrifice Alex, this is pointed out in some of the last scenes in the game. But Alex ended up getting Joshua killed, which rendered the whole plan for sacrifice pointless. This is also the reason the children started missing at the beginning of the game. All the families had made their sacrifice.
3:48 legit startled me when the controller spun on screen.
Me too
I should point out that the truck driver who gave Alex a ride home is Travis from Origins. Totally pointless cameo, if you ask me.
KataWolf nah it showed he was still alive and willing to help people like back then. Not pointless, pointless is silent Hill 3 introducing Harry just for him to die as soon as you are about to see him again. Disappointed me more than saddened me but still love 3 to death. Cause he did all this first and Heather knew nothing about these monsters and he did so he should of been able to handle them but he just dies normally? That's wack. Silent Hill 2 was perfect outside of the ai so no real complaints there. Silent Hill 1 did everything great just wish the story was better. 4 had good ideas but sucked ass it's like the DB super after we got DB, DBZ, and DBGT.
Sora Kazama What the fuck are you talking about?4 was good.
KataWolf dude I literally said that just now in his origins review
it's not pointless tho, it's all sort of part of the world building.
It was kinda cool though.
I just really wish they would've done more with Alex's background as a solider. There was a wealth of things they could've symbolized in the monsters and environments. But instead, we just got fanservice and monsters that have nothing to do with Alex. They even throw human enemies in there, wtf, what are human enemies doing in a Silent Hill game? God, Spec Ops: The Line did a better job at Symbolizing and conveying the mental trauma of a solider, and it's not even a horror game!
But he's not a solider, and don't bitch about the enemy designs like you'd even know what they represent the first time you'd play it.
@drew russell but you don't know he's not a soldier during the game. so your point is fucking MOOT.
Alex is not a Soldier. His father was.
Maybe they could had done a monster that represented his father? If he had such a shitty father, then he could have had some repressed anger and hatred towards him. And because he was in a mental hospital, then they could had used doctors, less sexualized nurses and patients as monsters. The game could have justified that as his guilt from failing to save a hospital while he was a soldier and, then reveal that they really were from his time in the asylum.
@Queen-Roger Human enemies aren't necessarily a bad thing, as that could've lead to some interesting elements with a more stealthy enemy that can't be picked up by the radio.
Though they could've executed it better than here.
16:10 Never thought I'd see jiggly physics in a Silent Hill game.
Eileen’s nurse outfit wants royalties
Tbf, the way you get the gun in the first Silent Hill is pretty dumb too.
"Looking for your daughter in the fog? Here! Take my gun Mr. Stranger I don't know. Just don't shoot me! Kthnx."
Is still makes a little sense because of the fact that you are in a town, with monsters, and your missing daughter. I would give a gun to a stranger if this situation happen to me in real life. It most likely just my moral compass tho.
@@souakadpadkid6685 I might and you might but cops are generally loath to give a gun to a random person they've just met. Is it even clear that Cybil has seen the monsters at that point? Not trying to be a smartass. I honestly can't remember
@@DestinyKiller You're not being a smartass but you are correct cause now thinking about why did she give the gun to someone whose prolly not trained with it.
It's the power of nostalgia, it's easier to be critical of things you *didn't* grow up with.
That's debatable. A cop like Cybil giving Harry a gun makes sense because she knows he wants to find his daughter, not caring about himself so she pretty much gives him the gun to try and assist a more or less stubborn caring father in his quest.
I like how Alex sounds like a grown man in those flashbacks of him as supposedly a little kid.
+Bob (previously I am a turtle) he's supposed to be like 19
Ian Leather. I think he is to short for 19. just saying
Aio Oroud height has nothing to do with age....I have friends that are 5'4 in there early 30s that are grown men.
But Alex Isn't short In the main game. Once you hit nineteen or twenty you stop growing. You may get another Inch or two, but Alex seems to be the height of a child In those flashbacks. It just seems Inconsistent.
To be honest, the combat is beyond exploitable in this. I've never experienced a game outside of this that hands you the most powerful weapon in the game as your default weapon. The main knife combo leaves enemies in a stun lock that it's hilarious, I went through the entire game without using a medkit, not even once.
Hunter Trapthulu I live that cause you can get good at it which is what games should do. Older silent hills had great stories but ass gameplay. I use to hate getting hit backwards by monsters in 2 and 3 where it would change the camera angel and I couldn't see shit and would die. I've beat all of them multiple times but that had to be recognized
MGS3
Yep, some SURVIVAL horror game this is, 'ey folks?
Like, if you managed to do that on future playthroughs, it would be awesome, you're getting better at the game!... but if you manage to do that on your first go... damn, that's just bad.
Pro-tip: Use the knife. The basic knife combo freaks the AI out and it can't deal with you. Bosses are a different story, but yeah.
The dogs should have had small tv heads with the main characters face on it and chains from their chest to their paws; Symbolizing how soldiers are taught to hate and kill their enemy and who they are and the chains represents how they carry their duty as a guilt towards their duty to protect their home as they feel they must do it for the others.
The nurses should have been instead sitting under save points gasping with needles over their face to symbolize his respect for the medical units saving lives.
The scythe heads could have had a thin tongue like a rope with a head hanging with an x shaped hole on it as a symbol of executed civilians and soldiers.
And the scythe leg dudes should have had a skin mask with a heavy breathing through the nose with both their hands in one skin in a hold with the palm away from him; Showing how he was blindly driven with secrets kept from him but also forced to hold secrets himself while suffering from it as shown by the difficulty to breathe through just the nose.
The crawling dudes should have been children crying and having a mask with no eyes to obviously symbolize the consequences some don't think about or realize
You should've been the enemy designer
Imagine of they had a death by firing squad enemy similar to the one in The Suffering
so what
Damn son
@Derek Clayborn Probably would've had to adapt it to the overall feel and gameplay, compared to the marksmen in The Suffering.
I like how people say that the battle damage is "realistic" when it looks like Alex is drawing on the monsters with lipstick.
??
I like how you 'think' is looks like Alex is drawing lipstick on the monsters.
Artuurs Z. "No damage appears".......what?
@@mrmoviemanic1 I like how you think he thinks he is drawing with lipstick
I remember my dad showing me this and I was like damn silent hills kinda cool. Then I played the old games and figured this one was shit
Scarlet was one of the coolest looking Silent Hill bosses with a theme to match.
There’s also the ending where Alex corrects his actions and becomes the sacrifice as his father tells him it’s all gonna workout and his brother will live as he drowns him in the tub and Alex doesn’t resist.
I think that ending is more like if his father went thro with the sacrifice, if Joshua never died...
Considering how bad of a name Double Helix has gotten at its beginnings with movie-licence games and this game, I am actually impressed how much they have improved over the years with Strider (2014) and Killer Instinct (2014)
When you take into consideration that both those games are fairly recent, it really seems like their games up to then were bad because of a lack of experience
NuclearUnicorn7 Also being given more creative freedom with IPs that suit them better.
Just saying it seems like these guys were meant for those kind of games, not Battleship the Movie the Videogame or other schlock.
+Brian Colfxire from what I know of Double Helix they used to be a movie license dev The Collective, some renments from Shiny Entertainment and Backbone Entertainment. The merger happened mid development of Homecoming so...
Unfortunately some devs have to slog with liscensed games in order to raise the money to make the projects they actually want to make. WayForward and their Shantae series immediately springs to mind.
I didn't know they made Strider's 2014 version, that's pretty neat!
I think a traditional style silent hill with a protagonist who is a soldier could be good. Imagine if he had PTSD because he committed horrible atrocities and the town represented all the terrible things he did and he has to reconcile that. Maybe to make it more difficult, since he'll be good at fighting being a soldier and all, he could only have 1 arm
The combat, enemies and environments where fun and the music was good ...I liked the linear but slightly open levels ..I liked the pacing in this game too. It reminds me of The suffering and riddick..
Spoilers below. Since you said it wasn't explained very well. I doubt you'll read this since its been months ago. But I've just found your videos recently and wanted to explain.
So basically in this game all of the families have to sacrifice their first born child to appease the "gods". Alex's dad wanted to distance himself as much as possible from Alex so it'd be easier to sacrifice him later. Alex accidentally killed Josh and threw off the whole ceremony. & that's why Alex was in the mental hospital. He couldn't cope with the loss of his brother. Still not sure why they had to add the "soldier thing".
Because that's what Alex always thought Adam wanted him to be. Plus Alex would of been training to go to the army before Josh's death.
I see, that makes sense! Thanks for your response.
Still doesn't explain why pyramidhead and sexy nurses there
They could have easily put creepy doctors and therapists, hell if they wanted to continue the themes of war they could have put doctors with soldier uniforms
Overall I like the idea but the execution was awful
@@Jay-bp1eh Pyramid Head and Sexy Nurses are there for fan service. The developers completely missed the fact that these enemies are unique to James and have a purpose in SH2 specifically. I was simply explaining a story part Nitro missed, not explaining the poor fan service the developers inserted.
@@YouMeAtSea I get it,I was agreeing with you
Sorry I sometimes suck at writing without being a little aggressive
Jacob’s Ladder was actually one of the main inspirations for the series.
Everyone loved Silent Hill 2 so the devs keep bringing back James’ monsters without understanding what made that game so beloved in the first place.
Me (playing Homecoming): "Wait... Pyramid Head?! What the hell are you doing here?!
Pyramid Head: "Y'know, since I'm all iconic and shit, I was offered a cameo."
Me: "Really?"
PH: "Do you even _know_ how expensive it is to clean all my gear and keep my helmet from rusting shut? They didn't seem to get that I've got to open that a bit to see... But seriously, keeping everything in working condition isn't cheap!"
Me: "But... you're a creature from the deranged mind of a maybe-psychopath!"
PH: "Don't _even_ go there! I'm tired of you monsterist people- Ya know what? Forget it. I was just supposeta walk on screen, look at you for a bit and walk away. So see ya. Ass.
Me: "I... don't know... what just happened..."
Naterkix S I mean Alex was a psycho, he forced himself to believe he was in the army and was killing without hesitation. When he talked about the combat I sat there and was like is this man for real? 1-4 fighting was garbage compared to this but the stories were amazing which makes me love them and rebeat them till this day
Pyramid Head's a sellout
James wasn't a psychopath. If he was, he wouldn't have repressed the memory of killing Mary. He repressed that memory because he didnt know how to cope with it. Same goes for killing Eddy, even in self defense. After it was done, james was shocked that he killed a "human bean". A psychopath would admit to these murders without feeling remorse and guilt that he did something immoral.
njhowe88 human bean?
@@mr.nickname9172 "A real human bean"
I love how in the thumbnail he’s got a “I do not want to be here” expression
To me this game acted more as a sequel to the 2006 movie than the actual movie sequel. SO much of the imagery is lifted directly from the movie, from the nurse and Pyramid Head's designs, to the way transitions look, the cultists wearing miner gear, and the heavy amount of barb wire imagery outside of the cult's church. I feel the devs probably spent more like using the 2006 movie as a template rather than the past games.
I also recall that before this game Double Helix was working on a vampire action game, and part of me wonders if bits of that just got carried over into Homecoming because said vampire game got cancelled.
I cant really say about the story, but i fell like the transition to the other world was more a case of "now we have a hardware that allows us to go even more crazy with the graphics', you know?
The other world already looked like that, we just didin't had the real time transition and i feel like the movie having it served as a proof of concept to eventually have it in the games aswell, since the CG technology had reached the quality and framerate that would allow for a scene like that,
The air raid sirent tho, that one was 100% something they saw in the movie and just shoved it into the game because 'it fitted the character's arc".
@@TvTrollByIvythe transition to the other world was also copied from the movie
@@somedude3977 i'm aware.
To be fair, their Killer Instinct was pretty good.
But Alex wasnt in the army! His father was, Alex was in a looney bin and imagined being in the army.
Now Travis apparently was in the army, probably in Vietnam.
So he still thinks he was in the army so many of the army stuff would still apply.
Man, I know this was my first SH game but I really loved it, loved the atmosphere, loved the sfx and the town and really just loved it as a full package. Then I went back and played a bit of SH2 on PCSX2 and realised why it's considered as the best in the series. It's clunky on purpose, the town of SH is fully explorable and wide open, it is terrifyingly spooky with the sfx and the riddles are weird and hard. I really liked SH2 but to this day I still love Homecoming.
If I recall right the whole plot was that Alex's father had to make him hate him so he wouldn't feel as bad when it came time to sacrifice him? I actually don't remember that much about the game other then how frustrating it was to try and play it.
This isn't the only Silent Hill where you fight normal people. Did you forget Eddie?
But he is a single boss, and james killing him was an important moment in the story. Because it helps james unlock his repressed memories, when he slowly realizes that eddie wasnt the first human he killed.
@@anonvideo738neither was the main character in this game. Whether he was a soilder in a war or the truth he still killed people. That excuse applys to both.
@@mlpfanboy1701 What?
Thank you for making legitimate arguments and talking about the good aspects of the game as well as the bad. You're 1,000,000 times better than any other reviewer of this game I've seen who only scream about vague negatives.
Well, as for the Bubble Head Nurse: he could have repressed dear of nurses if he was injured and stationed at a med area.
My friend's dad hates hospitals because his platoon drove over a land mine during patrols when he was deployed and everyone but him died. The nurse apparently didn't use sedatives when they pulled shrapnel out of him so he has really bad PTSD.
there's still no point of sexy nurses tho lmao
they coulda stuck with doctors like sh1
Artuurs Z. And? Give the keyboard back to daddy
@@SkyLinkRaviohave you seen old timey nurse outfits? If his true memories of the army would come from his father and not real life that would be what he exspects nurses to look like. Also if going into the twist: guess what, insanasylms have nurses too, those nurses are the ones who would administer the cruel borderline torturous treatment with the doctor doing very little of it but observing. So yes it would make sense to fear the nurses in either scenario while them also looking like that.
If I recall, there is a memo that explains that Alex noticed that nurses in the army dressed provocatively in order to bring some comfort to wounded soldiers. He does have "something" to do with nurses, but even I need to admit it's pretty flimsy as a guy who likes this game.
Really the problem with Homecoming is that it isn't courageous enough to be it's own entity. They should have really, REALLY pushed the veteran angle instead of falling flat and going what is, let's face it. Just Silent Hill 2 but with a brother instead of a wife.
Personally I don't mind Pyramid Head being in Homecoming, I've always preferred him better as a general idea than something that was exclusive to James.
I don't think any of the Silent Hill games are necessarily courageous. Aside from 1, It's a creepy formula that works more often than nought. Bogyman (Pyamid Head) new design was better in Homecoming I think and they did use him as a creepy factor, how do you not find him intimidating when your in the hotel and he stares directly at you for 6 agonising seconds, plus you know you don't want to fight that design of him, plus when he shows up to kill Adam it was pretty much great to see Alex's reaction, plus there's the theory that maybe Alex is the bogyman the whole time.
i know these comments are old, but i'm gonna say it
Silent hill homecoming is Silent hill the movie game. The PH, is the movie design, bugs and all. the otherworld change. is from the movie. the cracks in silent hill. are from the movie.
Homecoming's Pyramid Head was indeed extremely intimidating, especially by design. But he fucking FAILS in this game.
He does and will NEVER compare to Silent Hill 2's Pyramid Head (I'll just call him Red Pyramid for distinction sake). There is something infinitely more profound and bone chilling in Red Pyramid Head, from his introduction to his general design. The first time you ses him? You're alone in a dark apartment hallway, and you hear a muffled scream, so when you investigate in the direction, you see a very disturbing figure wearing some kind of "helmet" on it's head safely behind a metal fencing for you to get a "sneak peek" if him, but you're like "What the fuck is _that_ thing?" It automatically leaves you asking questions, and his very first introduction is all through GAMEPLAY, not a boring ass cutscene. You enter the room, and see exactly what Red Pyramid left behind for you to find, and then automatically DREAD seeing that thing again. And when you're out in that hall where it was....it's not there. You're relieved, but that dread never leaves you.
I grew up with Silent Hill 2. I was four years old, watching my dad play. Red Pyramid made me RUN upstairs to my room, because I was too afraid to see him fight it. Red Pyramid's entire design is iconic, but everything from his subtle mannerisms (breathing heavy, heavy footsteps, groaning echoing from his helmet), from his disturbing actions (killing Maria, assaulting mannequins, and performing sexual acts on a Lying Figure like it was "having fun")...Team Silent were fucking extraordinary masters at their craft who.breathed LIFE into Red Pyramid, and that Boogeyman parody in Homecoming does not come close to how unique and original Red Pyramid was and is.
@Arwen Luna Who are you talking to? Why is your sexuality relevant? Why is your personal experience with medical staff relevant? Why are you projecting your distaste for a throwaway line from a shitty horror game onto all men? Why are you implying that only men are capable of being creepy perverts? You have some personal baggage there that needs taking care of. Yeesh.
I beat this game on the hardest mode. This was one of my favs. But I agree with a lot of what you're saying, but I found when I was overwhelmed by monsters, I was able to easily overcome them. I found the combat incredibly easy.
This is when silent hill turned into resident evil 6 but I'd rather play re6 then silent hill homecoming
I love re6 because it's dumb fun.
PlainNuka I hated RE6. Even when playing coop it was boring as hell. I'd rather play Homecoming than RE6 when alone. And I'm an avid RE fan!
Bad taste
@@Walamonga1313 You're an idiot. How was RE6 boring? Out of all the things RE6 has been called, it was never ever called boring. Because it really wasn't. There was so much insane shit going on in the game. So much action, so many explosions. Good or bad, this game was certainly never dull. And I don't care if it's just your opinion. You're just a straight up moron.
@@MisterUnknown707 The only moron was the game itself. A linear game that last for 20+ hours can never NOT get boring, specially when the gameplay remains the same all the way through. Just shoot zombies (sorry, B.O.Ws) , do some dumb looking quick-time events, watch these horribly written cutscenes, repeat until the end and on the next campaign get ready to do the exact same fucking thing, again. By the way, they somehow managed to make even the most beloved characters in the franchise sound like forgettable "generic action guy who spouts one-liners every 5 minutes". Hell, even that dork Steve from 'Code Veronica' was more memorable character than fucking Jake and Helena (had to look them up, didn't even remember they're names). Also, they even made Ada Wong an unlikable arrogant bitch who barely added anything to the story as a whole.
i'll give the game this.
I like the idea of actually FIGHTING the cult (it could have been used for horror if they controlled or somehow fused or turned into monsters, any of those could have worked).
Original Monster designs aren't half bad either.
also i like this game's UFO ending because of how out of nowhere it is.
'Main Character and girlfriend get abducted'
Police Friend: Aliens! I Knew it!
had me in stitches.
The nurses have really BIG distractions
*"The only reason someone gives you a gun? You're a soldier?"*
I don't know your backstory but I'm going to go ahead and guess you never spent time in rural U.S. In the original Silent Hill, you're given a gun by a city police officer. In Silent Hill Homecoming, you're handed one by a hick that runs a junkyard. I have to say that it really surprised me to see which of these two scenarios you complained about.
but really, cybil, while dumb. gives you the gun to protect yourself. homecoming just says "soldier gotta have a gun." which is a bit..eh, they could've given a better reason.
Jim Slav I like his reviews but he has to let some of that biased go. He keeps saying things like I didn't like it so it's not good from what I've noticed.
I can see Cybil giving you the gun as her acknowledging how dangerous it is for you to just run around unarmed in silent hill and her being a police officer can handle the dangers much more without
I did find an entry on the Silent Hill Symbolism series of videos, that pretty much described that, perhaps he was looking for any excuse to give him a pistol, as he didn't like the idea of being indebted to anyone.
Especially when we end up seeing more of how much he seems to disregard the lives of everyone else at Shepherd's Glen, alongside how much of a sadist he turns out to be, later on in the game.
I actually really liked the story. The whole premise frightened me to a certain extent. All parents sacrificing a child to appease an evil God was pretty fucked up. The atmosphere of most areas was pretty accurate to what a Silent Hill should feel like and I personally didn't have that much trouble with the combat at all. But it's been a while, so I don't really know.
The music is awesome, most enemy designs (besides the fanservicy ones) are pretty good as well.
They symbolise childbirth, for example, or water/drowning. All the bosses have very straight forward symbolism as well, that I can appreciate. But I can see your points as well. Even three years later ;p
This was the first silent hill game (and one of my first horror games) too bad it's just a meh, but at least it got me hooked on horror games.
You seriously deserve way more views and subscribers, these videos are great and your reviews are so well made and non biased.
i thught he wasnt as real solder so thats why he sucks at combat
I think he didn't tell us about the whole "Not a real soldier" thing because it's a massive spoiler
I played as him flawless
@@sacredeyes3508 thank you for the spoiler
while this game doesn't have such a subtle narrative or those complex dialogues, it remains one of the most atmospheric and themed.
there're good moments like the setting of sepherd house and when he meets his mother for the first time, the hotel, the descent to scarlet and the church're memorable. It's a shame these sections're so spaced apart.
apart from the fan service, this game's still a nostalgic SH to play, that vibe from the 2000s golden age of psychological horror!
I thought the game wasn't bad it's no silent hill 2 but the atmosphere drawed me in and that was enough for me
I discovered your channel lately and i love it! Thanks for making all these videos, every single of them is awesome
To be fair, a AAA game company handing one of their greatest IPs to a novice dev studio has worked before - look at Metroid Prime, which was produced by the then-unknown Retro Studios
Shame it didn’t work out here
Just played the game for the first time and came back to watch your video! Great videos that hold up even back then!
Sexy nurses... one possible theory, that there was a nurse close to Alex (he was in a clinic), they had an affair and she get pregnant but he doesn't care about it or maybe she doesn't want to, relationship didn't end very well, so she get dissapointed and hated Alex for that. Remember the nurses in the game have a fetus in their wombs. Or all it's just circumstantial.
By the way... Excelent Review Nitro Rad!!!! All Silent Hill Reviews!!
There's also a theory hinting that Alex might be a repressed gay man, because of his fathers army persona.
that's one thing i noticed about nitro rad, he doesn't really go (at least with the newer SH games, i haven't seen the older SH game reviews yet) into the symbolism of the monsters (at least PH and the nurses makes more sense in homecomings than the movie XD)
ZeroTheHeartlessKing I know right, Homecoming and Shattered Memories have lots of them. And it really compliments the Characters in the games. I truly think Silent Hill has never lost that spark that made them great at telling a story nor has it lost it's way at creating memorable characters and freaking monsters and symbolism. The only thing they have misplaced is that haunting David Lynch esc style of weirdness which only complimented the style of mystery. But I truly think that is for the better as it needs to keep evolving to stay alive. Resident Evil is doing the Same thing. Speaking of which VII is absolutely brilliant.
true, hell the only thing ruining silent hill (aside from konami themselves lol) was the movies and that one vita game XD
Believe it or not the origins of the nurses in this game was given in background journals that were only available on the game's official website. In the lead up to Homecoming's release, the official website hosted official journals for a couple of the games characters in order to flesh out their pre-game backstories more, but the problem is barely anything relating to these backstories came into play in the final game. Like the cop character (I forget his name), his journals made it clear he was a huge conspiracy theorist, but this barely played into the game, and only very very briefly comes up in the game's underwhelming UFO ending and maybe one or two throwaway lines.
As for the nurses, the explanation given in one of Alex's journals was that he always found the outfits the military nurses wore to be quite sexy, but that's about it.
Just food for thought:
The goal behind the better controls and the soldier background was to give players a reason to THINK they were more in control and capable of handling what Silent Hill had to throw at them - and the goal of the story and the more dangerous enemies that kill you in SPITE of the better controls was to prove them WRONG.
In that, I think they mostly succeeded.
in defense of the sexy nurses in this game it is mentioned in optional pick ups that the nurses in the army were highly sexualized and if you take a look at the nurse you can see a fetus in its stomach (a theme that is very common in this game)
Also in defense of pryamid head, pryamid head is suppose to be an executioner. A punisher of the guilty of heinous crimes. Wheter we are refering to he main character as a soldier or what actually happened he still feels similar guilt for taking life.
When he said soldiers gotta have a gun cause he traded his moms 44 for it and he probably diddnt wanna have that weight for whos gun it was, i really love this game its super underrated but obviously not perfect
I loved that music during the combat part 😂
Wow, you're one of the few youtubers that can string more than one sentence together in one take instead of editing cuts! subscribed!
Unfortunately, this is one of my favorite Silent Hill games, most likely because I didn't have to play it and experience those controls firsthand
The monster designs still stand out as incredible to me
Don't say unfortunately, never feel guilty for what you enjoy
It's one of your favourties but you've never played it?
The controls really aren’t bad at all it just takes a bit of time to get them down and realize what weapons work best for each enemy and time the dodges and counters
I love the little intro you make in these videos.
My biggest problem is that they borrowed WAY too much from the movie. Putting something in a game for the sake of being recognizable is dumb. We've already seen most of this. It's not scary anymore if you've already seen it for a third time by this point.
I love hearing Rad evaluating how something carries fear and compare with my personal experiences, not gonna go into any detail, I just wanna say that the differences are fascinating to analyze
After team silent no other development team got silent hill
I kinda miss those lil amateurish intro scenes nitro rad but in his videos.
Man this must be the 7th time I've watch old nitro rad videos. Can't get enough
Saintheartwing didna great job explaining the story/plot of this game but I do just want to say; Pyramid Head does belong here in this game (not so much the sexy nurses though). Pyramid Head represents punishment and atonement. He's not there for Alex though. I like that he shows up as the "boogey man" of this game. Also, Alex isn't a real soldier. Which is sort of a spoiler alert I guess? Haha He always wanted to be in the army BUT he never was. He was in a nut house.
I would argue that the nurses belong here as well, since this is supposedly after the movie based on the first game and the nurses were an enemy since sh1 as a projection of Alessa.
Also there are nurses in mental hospitals.
Why couldn't they get this one right??? I love your approach to reviews. Your voice is great for it, providing a light tone with humor. You should have more views and subscribers.
I actually loved this game. It’s one of my favorites.
Actually a army vet in a silent hill game would be a perfect concept if they done it right. They coulda tackled being shellshocked having PTSD anxiety etc. the tough decisions you have to make in split second make him have flashbacks to traumatic war moments he had. So many things coulda been done to of made this a masterpiece. Kinda wish they'd try this again if they didn't turn their backs on gamers. I meen they took inspiration from Jacobs ladder but not ideas from it that coulda been good.
I honestly really enjoyed this game. Yeah it wasn't perfect but I found it interesting.
Not sure if it was intentional with the cheap skull mask reveal, but i kinda like how it had this cheeky "look" when offering your friend the game.
And if it was, kudos on making something bargain cheap this expressive
Is their any good Silent Hill game after SH 4 The Room?
+Todd Matson I liked Shattered Memories and Downpour was decent
+yellowcardx08 yeah, shattered memories seems to be the best of the newer four.
+MEME ORGY GETS NASTY No, there isn't.
P.T.
Pretty much all the games are great and different. Some are just overzealous when it comes to judging the latter games.
Homecoming was the first Silent Hill game I ever beat and I honestly really enjoyed it. I don't think it's BEST in the series, far from it, although I did actually find myself liking the story finding, out the secret behind the town and Alex and his family's part in said story. I liked the music a lot too. One More Soul To The Call was on my frequent playlist on my mp3 player for years. Honestly while I appreciate 2 and it's status as one of the better horror games out there, Silent Hill 4 and 5 are probably my favorites in terms of combined total of story and gameplay.
How the fuck do you only have 8000 subs, I was expecting to see 800,000. serious quality bruh.
+dave nic idk I must be really bad i guess
NitroRad Lol, It seriously boggles my mind. Also is your intro were it says "nirto rad" a reference to serial experiments lain? It actually got me inspired to go re watch the show :)
It's a voice synthesizer built into all mac computers called "plaintalk whisper". It was used in Serial Experiments Lain, but also No More Heroes, I think Killer 7, and a handful of other things.
Blinx the Timesweeper's title screen music uses it too.
NitroRad Ya I totally remember it from killer 7 now that I think about, The sound in that game was crazy.
A lot of the SH2 looking enemies (nurses, pyramid head, glowy spew things) just look like the ones from the films. So they had nurses but didn’t even bother to give them a new design like the other sh games did at least. (Also there were people baddy guys in hazmat suits in the films I think.)
Nice, and well edited.I like the acting, and like most reviews on this game just say this game sucks and some mixed opinions,but you explain everything.There is no stopping your reviews.You keep a good flow,and is quick,and is straight to the point.I like it.
He explained things well, but he it wasn't a completely unbiased review.
Everytime I see a video of you, I look forward to the next one! Great job mate.
"Nor do they have any sort of sound or *MOTION* or anything to alert the player of the attack"
**Dog Monster on screen literally telegraphs attack**
Also, i'm fully aware that i'm posting a comment on a nearly 4 year old video.
*Spider monster raising its leg ready to attack*
Seriously, most of the enemy attack are easy to dodge in you're calm and watch the sign clearly. And its mostly just pushing the dodge button without making diagonal dodge movement soo you cant messed it up
The flappy/bang-y noise when the controller graphic popped up during the control scheme discussion was scarier and more surprising than anything in Homecoming.
can someone tell me the name of the track played in the intro pls
This game feels like a fanfic made into a game by someone who's never played the games, but knows about the games.
Another crappy Silent Hill, but a "decent" or "not so bad" game in its own. Once you realize the knife is the only weapon that matters the combat stops being that frustrating.
The visuals, ambience and bosses are cool, so it can be enjoyed. Just don't expect a Silent Hill.
Glad you can see the positives. It's not a bad game at all and it does have a lot of symbolism that is hidden away nicely, plus the movement of Alex and the camera slowy turning always creeped me out when I needed to run away, the sound design is brilliant and despite Nitro's opinon on the story, it's actualy nicely well written and intresting, especially Alex's family and the order being the main villians. It fits well as a Silent Hill game I believe. And is quite a sad game by the end.
Mantosasto If in order to enjoy the game best, you have to remove the label it's trying be, then that game. Has failed.
Artuurs Z. No u
@@mrmoviemanic1 I'm da joka baby
I like to play games on consoles that don’t make sense. Sonic on Nintendo, Mario on my Vita, Halo on my Mac. Gotta keep people guessing.
Asphyxia was insane with symbolism.
sowwy and what about sexy nurses and pyramid head?
@@LordCaoCao240 make your own fetish fuel
Travis has emotional and sexual anxieties with women due to his job as a trucker. Alex, since he believed was a soldier, believed that nurses in military hospitals wore revealing clothing to comfort wounded soldiers, as he stayed in a mental hospital he believed was a military one. The nurse's uteruses also glow as a symbol of parenthood, a theme of the game.
Pyramid head in Homecoming is different from pyramid head in SH2; pyramid head in Homecoming is known as the bogeyman, who is referenced a lot in homecoming as an entity that haunts the children of shepherds glen, and is more different than similar to SH2's PH; his knife looks more like an army switchblade than a large knife. His head is also more of a pyramid in homecoming. The butcher works the same way as the bogeyman; and internalised version of Travis/Alex who's trying to keep them from discovering the truth of their circumstances; Travis with his deceased parents, and Alex with his brother
Every game's nurses are different. SH1 has puppet nurses, SH2 have bubble head nurses, SH3 have doll nurses, SH Origins have faceless nurses, SH Homecoming has militant nurses.
So I just finished Homecoming for the first time about 30 minutes ago and it's interesting to hear your opinions on it. I have mixed feelings on it. The things I liked and disliked are slightly different from yours, save for a couple points of agreement. I didn't care for the shorter areas for it's interior locations. There are only really three areas that I consider to be fully fledged explorable "levels", for lack of a better term. I suppose the original Silent Hill only had three as well, but they were more interesting. The Grand Hotel, Penitentiary, and Underground all share this same bleak, grayish design. Visually they are meh for me. These areas are well designed and function much like games from the past. Puzzles are all fairly decent, except for that sliding one, which I agree with you on completely. It can burn in hell! It just seems like you spend a lot of time traversing through areas that just serve to lengthen the game. You wanna get to the other side of the map? Have fun running through the boring cemetery. Yeah, didn't care for the cemetery. Older games had this too, but at least your exploration would result in reward, healing items, ammo, etc. The Otherworld areas were captivating, but sadly they didn't seem to last long. I do like that Hell Descent though! I also didn't care for the ammo cap. One thing I like about survival horror games is the conservation. If you conserve and struggle early on you'll have a stockpile of ammunition by the end. A sort of reward for toughing it out. The characters are pretty paper thin. Alex has slightly more personality than Henry Townsend, but not by much. To think, Alex believes he's this tough soldier, only to find out he's a jealous brat who got his brother killed by being an idiot. I didn't dislike him but he's a bit bland. Oh, and Pyramid Head being in this game is the definition of pointless. That ending where Alex becomes one was pretty sweet though. Anyway, enough about the things I disliked. The game is definitely aiming to be more action heavy. The game is clearly following in the footsteps of it's RE4 and 5 companions. Definitely a game of that period. Yet, I would say that the beloved RE4 is actually more action heavy by a great deal. Ammo didn't seem to be overabundant and enemies were spaced well throughout the game as opposed to being bombarded all to hell like in RE4. Also, RE4 is great, don't get me wrong. I for one liked the combat in this game as something different and unique. It's not the typical style of survival horror titles. Getting to engage in a one on one duel is pretty exhilarating! It's mechanically difficult enough to not only be challenging but also create a risk / reward system. You can conserve ammo, but you are almost guaranteed to take at least some damage, especially if there is more than one enemy. With practice, you can get pretty proficient at it. I used Melee for most of the game and it got me by. Unlike in Origins, the melee doesn't make you overpowered, which managed to instill tension in each encounter because they were risky. I will admit though that the Dodge timing requires more precision than was necessary and getting stunlocked is extremely annoying. Still, I think it works and subverted my expectations in a good way. The story was okay. It wasn't great but it had moments and a fair amount of secrets to be revealed. I found enemy designs to be interesting and visually appealing. Not to mention that there is way more enemy types here than say in Silent Hill 2, which had like three or four the entire game. The other great thing that this game did very well was it's bosses! Granted, Sepulchera felt kind of like a Resident Evil boss, but it was great to see something with that kind of scale in the series! Scarlet was very creepy and it felt so cathartic to make her bleed by breaking apart her porcelain exterior! Asphyxia was strange looking and quite challenging if you suck at dodging. Then there's Curtis and well...you get to beat him up with a steel pipe...that's something. It ends with the grotesque spider robot thing, Amnion, who is probably my favorite end boss in a Silent Hill game. Mary had held that spot until now. Yeah, between the ambitions of their designs and mechanics, they are some of the best I've seen from the series! In conclusion, Homecoming is definitely not my favorite title in the series, but it's much better a game than people give it credit for. I would even venture to say it's a good Silent Hill game. It's a decent installment. Now I just gotta tackle Shattered Memories, Downpour, and maybe Book Of Memories...we'll see...
Man, i have watched this silent hill series too many times to count. Love it!
Why didn't you mention the Travis cameo at the start
because it's not a crossover episode.
Just finished it first time on normal, only died twice, and it was to smog monsters. Found the human enemies incredibly easy to kill, they can be stunlocked with a pipe or crowbar, they telegraph a lot too.
Hey, now that Silent Hill Month is over and all, I just wanna ask, Mr. Nitro Rad. Was that you in the weird costume in the intros to every video and was giving each of the Silent Hill games to that random guy supposed to symbolize something? Because it felt like you were symbolizing something.
+Aston Levy I was on camera for all of those segements. My buddy Alex was in the costume.
NitroRad I see, but was Alex giving the game to that other dude supposed to symbolize something? I can't help but feel like those intros were trying to say something to me.
not really lol
Pyramid Head is associated with the executioners in the prison camps from Silent Hills past. Yes, James has a connection to those monsters, but it makes sense that Pyramid Heads work as executors of Silent Hills will.
Thank you, finally someone else who gets it. Just because they started with james doesnt mean that cant serve multiple purposes. Especially since it is essentially the exact same purpose just for a different guy.
the bosses in this game are incredible though. you have to atleast give it that.
1:22, And Killer Instinct (2013) and Strider (2014)
review cry of fear
you were hating on it before it even began. Best gameplay out of the series.
Homecoming was a decent game. The monsters were the most difficult of the saga. I liked Alex Shepherd as the main character and all the story of the cult at shepherds Glen.
I dont understand all the hate to this saga after Silent hill 3. The decadence of the saga? why? All Silent hill games are at least decent... except book of memories jeje. The cancelation of Silent hills was a really bad decision of Konami. Why konami???
There has not been one truly terrible Silent Hill game, and there also hasn't even been a subpar attempt at any of the games, all of them are designed well and not one of them wasn't scary. (people claim Homecoming wasn't scary, but they were all just focusing on things they didn't like the whole time, which can kill any experience). All of them had captivating stories despite being given to different company's, while other franchises have struggled to stay relevant even though they never budged from there original designers. Fortunately it's only a small percentage of people that completely disown the saga for this and will proceed to shit on anything that comes up relating to Silent Hill. It's safe to say that anyone who doesn't at least appreciate some things the Franchise did after 3 and can't see positives that even out way the first instalments, just never understood Silent Hill in the first place.
Drew Russell The idea that "anyone who can't find something positive after 3 'just doesn't get Silent Hill'" is probably one of the most bone-headed backwards anti-criticism childish things I've ever heard. You watched Nitrorad's review of SH Downpour and SH 4 right? They were overwhelmingly positive, and he went over everything that was good and it all made sense, without turning a blind eye to all the objectively bad gameplay and story decisions "just because it's Silent Hill and they're all unique."
Every criticism of homecoming was fair and just. The objective decisions that made it bad were explained, and the positive aspects that were there were given fair praise. Don't act like some Silent Hill "Elite" who actually "gets" the franchise when all you're really doing is kissing the series's ass and turning a blind eye to all the very real problems like a child.
Ian White No and what makes you think that they when did I say Nitrorad was not fair? Are you trying to diminish me or are you trying to talk with me. I would of agreed with you half way through, but then you outright call me a 'Silent Hill Elite' when all I'm doing is defending about what many people chastise the game for that aren't that bad and even people who try to explain why they are bad don't completely take into the account that it could be used more effective with a different mind-set. If it weren't for people like me who try to defend what I know is good but people claim bad, then what's the point in even trying to talk about games I like when all people are gonna do is bad mouth it and in turn might even bad mouth me for likening the game. P.S People who don't open up there mind to more than what they play with Silent Hill, are not getting the full experience, they are just playing a survival horror game, in which case is fine.
Foreverandafter yeah I liked, origins,homecoming,downpour, shattered memories. They were all still creepy and fun in their own right. You could only do the same formula so many times..RE1 creeped me out as a tween, by the time RE2 came the jump scares scared me but not the atmosphere or tension of combat, and I still own code Veronica x on my ps2 and that game was boring.
His statement about Double Helix is a little misleading. Yes, Homecoming was their first game developed, but they were created from essentially merging four studios. One of those studios was Backbone Entertainment, who worked with Konami on Death, Jr. and made Xbox 360 ports of Symphony of the Night, Frogger, Super Contra, and Ninja Turtles arcade. I'm not saying that to prove that Konami values their IP's (MG Survive says otherwise), I just want to clear that up.
Did no one understand the fact that he wasn't actually a soldier? This one had the best stories of the American developed silent hills. It had solid monster/boss design, the level design was good too. I'm glad they took a chance and changed it to a different place that also tied into silent hill. This review made it sound like you didn't actually play the game and were just confirming the thoughts of status quo. There's no doubt that 1, 2, and 3 were the best, but this one was the best of the newer, American style ones. I would almost bet, in fact, that if this game dropped some of the franchise enemies and the name "silent hill" that it would have been positively received. It's a shame so many people hate this game. It's definitely worth a play if you still have a PS3 and can find a copy.
it's possible he didn't mention the whole alex not a soldier thing because it is an end game twist. gotta avoid spoilers, you know.
He literally said so in the video
ya but the whole reason he was so good at combat was cause he was suppose to be soldier. so by making that the twist they pretty much threw out the only reason for him to be that good at combat.
Still stucked more than most horror games I've played.
This comment makes it sound like you didn’t actually watch the video
I just found your channel, and i just looooooove your reviews!
This is the third fourth video im watching. First two was Siren 1, 2 and Blood Curse :)
You're a damn good reviewer!
It always sounds like James is saying “Si-went hill...”
The saddest part is:
A soldier's personal demons would have been a really cool thing to explore. With the horrors of war being the main theme.