The Secret Weapon for Amazing Textures in Unreal Engine

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 147

  • @TeflonSega
    @TeflonSega Рік тому +4

    yup

  • @badxstudio
    @badxstudio Рік тому +17

    Heck yeah! What a freaking time saver ... Decals are so underrated it's mindblowing how much they can help quickly elevate your scenes! Thanks for this tip dude Let's go!!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +4

      Absolutely its insane how under used they are and how easy they are to slap on 🤙🏾

  • @Highcastle_of_Geek
    @Highcastle_of_Geek Рік тому +4

    In my noob ways of thinking, I hadn’t tried using decals on something this textured, I had still been thinking of them more like flat stickers. This is a great solution. Thanks WB!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +2

      This was my first time trying it too I figured why not give it a shot and it worked out great!

  • @sharonpalkowetz
    @sharonpalkowetz 10 днів тому +1

    Love it! Thank you Winbush!

  • @RmaNYouTube
    @RmaNYouTube Рік тому +1

    Never thought of decal to actually texture a full surface like a carpet. Nice idea

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Yea I just figured I'd try it and see what happens and it actually worked out really well 🤙🏿

  • @raashid_kf
    @raashid_kf Рік тому +1

    this is good stuff man! So easy!

  • @vidayperfumes7514
    @vidayperfumes7514 Рік тому +1

    Awesome Tutorial as Always ,Thank You.

  • @MyChannel-l4w
    @MyChannel-l4w Рік тому +5

    Holy crap I can think of a tons of uses for this. Thanks for the info

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Yea man there's a ton of decals in the quixel library too

  • @Birii23
    @Birii23 Рік тому +1

    WHAT oh my goodness I could use this in my project right now 🤣 you sir, are are a saint!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      Nice what are ya working on?

    • @Birii23
      @Birii23 Рік тому +1

      @@JonathanWinbush I'm making a graphics package for a fantasy football league with their own logos, score recaps, etc and I've been struggling to get a good looking paint on the field with the custom teams in the endzones. This worked PERFECTLY!! Now each vid can have a field setup for the respective home team and it takes 5 seconds for me to swap out the texture. Seriously can't thank you enough for this tip!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      @@Birii23 That's awesome I love to here this actually helped you save time too!

  • @commontimeproductions
    @commontimeproductions Рік тому +1

    So I have played with the decals plenty before and it never dawned on me to use it like this! I had used it for water caustics and the like and wet look on stones, but never as something like a fabric switcher! Geniuous my friend! Have you played with the landscape displacement yet in 5.3? I was messing about with it and it is awesome! So much can be done now with UE it is crazy. Thanks Winbush!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      How did it look on water I didn't even think to try it on there!
      I haven't had a chance to try the displacements yet but have been seeing those tutorials popping up olot on YT 🤙🏿

  • @ShturmanBasov
    @ShturmanBasov Рік тому +1

    This is sooo cool!😲

  • @The3Dsmash
    @The3Dsmash 8 місяців тому +1

    Winbush. Seriously, you're the best. Another fun and super useful feature of Unreal I had no idea about. Thank you!

  • @MonsterJuiced
    @MonsterJuiced Рік тому +1

    I love decals man. Last project I did, saved me weeks of time just using decals in a matter of hours. Perfectly adequate, looked great, performance wasn't hit.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      That's the best part about it! They are so low cost you can go wild with them in your scene and not really see a performance hit at all but still get a ton of details 🤙🏿

    • @ORTyOW
      @ORTyOW Рік тому +1

      ​@@JonathanWinbushin one of my Environment a had a thousand of decals😅and it could be even more, I combined several png textures where possible to use several decals in one

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      @@ORTyOW that's actually really smart I didn't even think about putting several images together as one png like that I'll have to remember that for the future 🤙🏿

    • @ORTyOW
      @ORTyOW Рік тому +1

      @@JonathanWinbush yeah, thank you, that was a useful workaround, because several thousands of decals were inappropirate for performance for a playable Environment

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      @@ORTyOW is your game available to check out online I'd love to see it

  • @adamkovarik
    @adamkovarik Рік тому +1

    You're videos always give me the kick to open UE and start creating, thank you!

  • @7_of_1
    @7_of_1 Рік тому +1

    Yeah, you right. I’m doing simple stuff the hard way with substance cause I keep forgetting about decals. Thanks. Wish it worked on skeletal meshes as well though. Nice, thanks.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Yea this is good for when working with simple objects for sure but yea character stuff I think we still gotta use substance for now at least hopefully they can update decals to work better with moving mesh deforms

  • @linhmac0222
    @linhmac0222 Рік тому +1

    this saved me a bunch of time!!! thank you so much, Winbush!!

  • @tyler_puryear
    @tyler_puryear Рік тому +4

    Love using decals - so handy for variations like this!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      Absolutely they are always nice for adding those fine details in your scene at a low performance cost too

  • @mightychicken7774
    @mightychicken7774 Рік тому +4

    I graduated with an Art Degree in 2016, and it is both frustrating and amazing how what I know is mostly obsolete. This... blew me away.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +4

      Imagine me I graduated from art school in 06 like 90% of the programs I learned no longer exist 😁

  • @cartandhorse
    @cartandhorse Рік тому +3

    Another solid tip! I can see a number of uses for this technique.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Thanks! On my way to check out your newest video as well 🤙🏾

  • @Rjmckinnon
    @Rjmckinnon Рік тому +1

    I love decals, so much power!! This was a great use case and really cool way to use these!!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Absolutely and come at a very little peformance cost too

  • @no_damage
    @no_damage Рік тому

    Also how can we add a subdivision surface to an alembic in unreal to give it a smoother shape?

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Just made a youtube short to help show you what can help ua-cam.com/users/shortsHkdblEYceu8

  • @EclipseMall
    @EclipseMall Рік тому +1

    Thanks, very helpful!

  • @rekestudios
    @rekestudios Рік тому +1

    You can even make this faster by converting the diffuse texture into a parameter and then instancing the material. Nice work! keep it up

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Yup it's crazy how simple of a setup it can be like that too

  • @ali.3d
    @ali.3d Рік тому +2

    Love this handy trick, thanks for sharing! Good stuff mate 🙌🏽

  • @filmdaft
    @filmdaft Рік тому +1

    Very nice trick!

  • @alxdrksoul
    @alxdrksoul Рік тому +1

    Thank you winbush, I recently discovered your channel and your UE5 tutorials, you're absolutely amazing 🤗

  • @maxeremenko
    @maxeremenko Рік тому +1

    Sneaky way:) I didn't know about Receive Decals, thanks! Replacing texture via instance material with texture parameter is faster.

  • @itsMBWAAA
    @itsMBWAAA Рік тому +1

    You da man Mr Bush

  • @aidz2009
    @aidz2009 11 місяців тому +1

    Great idea. How I missed your channel. Big thanks for sharing your knowledge.

    • @JonathanWinbush
      @JonathanWinbush  11 місяців тому +1

      Welcome back! Haha but happy my information helps 🤙🏿

  • @emilerodriguez2376
    @emilerodriguez2376 Рік тому +1

    Winbush my favorite inspiration

  • @adrawdesign
    @adrawdesign Рік тому +1

    if this gonna have a layer system as lighting layer system its going to help a lot !! this is actually helpful you are truly amazing man ! thank you

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      I wonder does it have a layer system I've never checked

  • @DLVRYDRYVR
    @DLVRYDRYVR Рік тому +2

    Spasiba comrade, valuable secrets!

  • @ORTyOW
    @ORTyOW Рік тому +1

    Didn't know it was a secret, always use them, but yeah, decals need more recognition

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Based on the comments and message I've been getting today alot of people didn't know about them or never tried so just spreading the gospal with how I used them in my project. As long as it helps people is all I care about 🤙🏿

    • @ORTyOW
      @ORTyOW Рік тому +1

      @@JonathanWinbush agree, thank you for that

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      @@ORTyOW absolutely my friend 🤙🏿

  • @dominikgomoka8541
    @dominikgomoka8541 Рік тому +1

    Smart move mr. ;)

  • @ToxicMayoTTV
    @ToxicMayoTTV Рік тому +1

    Another amazing time saver, thanks Winbush!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      Appreciate it brother thanks 🤙🏿

    • @ToxicMayoTTV
      @ToxicMayoTTV Рік тому +1

      @@JonathanWinbush my pleasure, keep up the great work!

  • @wolfwirestudios
    @wolfwirestudios Рік тому +1

    Nice trick man ! Short and Quick. Thanks !!

  • @kalleskit
    @kalleskit Рік тому +1

    Very cool!

  • @graemeh6345
    @graemeh6345 Рік тому +1

    Great and helpful technique!! Thank you.

  • @eduardoquintella8684
    @eduardoquintella8684 Рік тому +1

    wow!!😍

  • @MonzotoOfficialChannel
    @MonzotoOfficialChannel Рік тому +1

    Awesomeness, thank you!

  • @arjungowda6452
    @arjungowda6452 Рік тому +1

    Thank y💕 u

  • @TheBizarreShow-v5h
    @TheBizarreShow-v5h Рік тому +1

    Wow!

  • @MigiloDiPilo
    @MigiloDiPilo Рік тому +1

    Haha, never used it that way, really smart!!
    Why are you so awesome haha, thanks for sharing!

  • @VirtualCodeCrafter
    @VirtualCodeCrafter Рік тому +1

    Oooooo that's a handy trick!

  • @TheSatzy6699
    @TheSatzy6699 Рік тому +1

    Wonderful 🎉

  • @qwby
    @qwby Рік тому +1

    This is useful, thanks 😎

  • @reachingeric
    @reachingeric Рік тому +1

    Thank you!

  • @teknikaldiffikulty
    @teknikaldiffikulty Рік тому +1

    thanks this helps in a big way

  • @beMOTIONdESIGN
    @beMOTIONdESIGN Рік тому +1

    So good! Is that rug geometry something you built in C4D and exported to UE5?

  • @theindianserver9784
    @theindianserver9784 Рік тому +1

    Bro really helpful! ❤

  • @guruchandran6328
    @guruchandran6328 9 місяців тому +1

    you are a saviour

  • @adonisserghini8420
    @adonisserghini8420 Рік тому +2

    Maaan Unreal was there for an eternity and I didn't discover it until a month ago.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      Yea man for as powerful as it is no one talks about it alot

  • @watching-you-
    @watching-you- Рік тому

    Looks great!! But how about material reflections, metall/roughness etc?

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      You'd just set that up like you would any normal material the nodes are al there

  • @adedejiabiodun8343
    @adedejiabiodun8343 Рік тому +2

    Hello. Pls can I get the rug mesh 3d file?

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      Yup here ya go 🤙🏿 www.turbosquid.com/3d-models/3d-shag-rug/656457

  • @plagiats
    @plagiats Рік тому +4

    If you use a material instance you won't need the 3 materials. Just make the texture a parameter and right click material -> create material instance.

  • @oxygencube
    @oxygencube Рік тому +1

    Nice hack. Thanks man!

  • @phalhappy8612
    @phalhappy8612 Рік тому

    can you help make a tutorial about texture bombing in substrate material system for regular geometry object (not landscape object) please?

  • @owenjenkinsofficial
    @owenjenkinsofficial Рік тому

    Wouldn't it be better to use a material instance on the decals to mitigate using ten materials and have a drag and drop texture?

  • @VRDEPA
    @VRDEPA Рік тому

    Oh, this is amazing!
    Teach you how to make this rug, please!

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      I got the rug off turbosquid 😁

    • @VRDEPA
      @VRDEPA Рік тому +1

      hehehe, ok! Thanks!@@JonathanWinbush

  • @hansdampf5679
    @hansdampf5679 Рік тому +1

    how you build the Rug?? It's amazing too ;)

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      I got the rug off turbo squid for a few dollars 😁

  • @no_damage
    @no_damage Рік тому

    What we really need is a unreal materials tutorial showing us how we can make cool materials like in octane or red shift but in unreal. I feel the materials setups are kinda wack.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      What kind of materials are you looking for? You can always just import the Redshift materials over to unreal via the cineware plugin

    • @no_damage
      @no_damage Рік тому

      @@JonathanWinbush I don’t use red shift. I used to be an octane person, but I moved to unreal because I got sick and tired of render times. Like an all-terrain is so easy and fun to do a really cool subsurface scattering and like it’s just really fun and colorful two-tone colors and stuff like that I feel like I have no control over the materials and nobody makes fun like octane style renders in unreal so there’s no tutorials for like stylized dope material setups

    • @JonathanWinbush
      @JonathanWinbush  Рік тому +1

      @no_damage gotcha stay tuned then I have an exciting announcement you might dig next month!

    • @no_damage
      @no_damage Рік тому

      @@JonathanWinbush if I had an Olympic file that I made of a characters doing some thing from Houdini and I brought it in the cinema 4D and I wanted to add a subdivision surface in an expert that is a alembic into unreal. I’ve had trouble doing this. Do you know how to do it properly?

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      @no_damage never used houdini but in Cinema you can bake the cloth simulation then export

  • @emrekulac3207
    @emrekulac3207 8 місяців тому

    How did you make the actual rug?

  • @島村昂樹
    @島村昂樹 Рік тому

    Why are your project previews of such high quality? It's like a path tracer. Could you please tell me the reason? I use UE5 to create videos. I still don't know what settings to get the highest quality. I think I have set the post process volume and project settings appropriately. GPU uses RTX4090. I'm sorry that my English is not good.

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      I'm not using path tracing but I have a free course ok my channel called unreal engine 5 in 5 days where I go through everything maybe it'll help

    • @島村昂樹
      @島村昂樹 Рік тому

      @@JonathanWinbush Thank you for your answer! I'll check it out soon!

  • @starcityinc4388
    @starcityinc4388 Рік тому

    Thankyou so much for this tutorial, its great help. A little request sir, Please can you make tutorial on Style3d meta plugin. How to use Daz3d clothing on metahuman / Daz body in Unreal Engine with Style3d plugin. Please😊

    • @JonathanWinbush
      @JonathanWinbush  Рік тому

      I'm sorry but I don't use any of those programs at all

  • @intelligence-8007
    @intelligence-8007 8 днів тому +1

    Love it! Thank you Winbush!