Heck yeah! What a freaking time saver ... Decals are so underrated it's mindblowing how much they can help quickly elevate your scenes! Thanks for this tip dude Let's go!!
In my noob ways of thinking, I hadn’t tried using decals on something this textured, I had still been thinking of them more like flat stickers. This is a great solution. Thanks WB!
@@JonathanWinbush I'm making a graphics package for a fantasy football league with their own logos, score recaps, etc and I've been struggling to get a good looking paint on the field with the custom teams in the endzones. This worked PERFECTLY!! Now each vid can have a field setup for the respective home team and it takes 5 seconds for me to swap out the texture. Seriously can't thank you enough for this tip!
So I have played with the decals plenty before and it never dawned on me to use it like this! I had used it for water caustics and the like and wet look on stones, but never as something like a fabric switcher! Geniuous my friend! Have you played with the landscape displacement yet in 5.3? I was messing about with it and it is awesome! So much can be done now with UE it is crazy. Thanks Winbush!
How did it look on water I didn't even think to try it on there! I haven't had a chance to try the displacements yet but have been seeing those tutorials popping up olot on YT 🤙🏿
I love decals man. Last project I did, saved me weeks of time just using decals in a matter of hours. Perfectly adequate, looked great, performance wasn't hit.
That's the best part about it! They are so low cost you can go wild with them in your scene and not really see a performance hit at all but still get a ton of details 🤙🏿
@@JonathanWinbushin one of my Environment a had a thousand of decals😅and it could be even more, I combined several png textures where possible to use several decals in one
@@ORTyOW that's actually really smart I didn't even think about putting several images together as one png like that I'll have to remember that for the future 🤙🏿
@@JonathanWinbush yeah, thank you, that was a useful workaround, because several thousands of decals were inappropirate for performance for a playable Environment
Yeah, you right. I’m doing simple stuff the hard way with substance cause I keep forgetting about decals. Thanks. Wish it worked on skeletal meshes as well though. Nice, thanks.
Yea this is good for when working with simple objects for sure but yea character stuff I think we still gotta use substance for now at least hopefully they can update decals to work better with moving mesh deforms
Based on the comments and message I've been getting today alot of people didn't know about them or never tried so just spreading the gospal with how I used them in my project. As long as it helps people is all I care about 🤙🏿
What we really need is a unreal materials tutorial showing us how we can make cool materials like in octane or red shift but in unreal. I feel the materials setups are kinda wack.
@@JonathanWinbush I don’t use red shift. I used to be an octane person, but I moved to unreal because I got sick and tired of render times. Like an all-terrain is so easy and fun to do a really cool subsurface scattering and like it’s just really fun and colorful two-tone colors and stuff like that I feel like I have no control over the materials and nobody makes fun like octane style renders in unreal so there’s no tutorials for like stylized dope material setups
@@JonathanWinbush if I had an Olympic file that I made of a characters doing some thing from Houdini and I brought it in the cinema 4D and I wanted to add a subdivision surface in an expert that is a alembic into unreal. I’ve had trouble doing this. Do you know how to do it properly?
Why are your project previews of such high quality? It's like a path tracer. Could you please tell me the reason? I use UE5 to create videos. I still don't know what settings to get the highest quality. I think I have set the post process volume and project settings appropriately. GPU uses RTX4090. I'm sorry that my English is not good.
Thankyou so much for this tutorial, its great help. A little request sir, Please can you make tutorial on Style3d meta plugin. How to use Daz3d clothing on metahuman / Daz body in Unreal Engine with Style3d plugin. Please😊
yup
My dude 💪🏿🤙🏿
Heck yeah! What a freaking time saver ... Decals are so underrated it's mindblowing how much they can help quickly elevate your scenes! Thanks for this tip dude Let's go!!
Absolutely its insane how under used they are and how easy they are to slap on 🤙🏾
In my noob ways of thinking, I hadn’t tried using decals on something this textured, I had still been thinking of them more like flat stickers. This is a great solution. Thanks WB!
This was my first time trying it too I figured why not give it a shot and it worked out great!
Love it! Thank you Winbush!
Absolutely !!! 🤙🏿🤙🏿
Never thought of decal to actually texture a full surface like a carpet. Nice idea
Yea I just figured I'd try it and see what happens and it actually worked out really well 🤙🏿
this is good stuff man! So easy!
Glad to help homie 🤙🏿🤙🏿
Awesome Tutorial as Always ,Thank You.
Thank you! 🤙🏿
Holy crap I can think of a tons of uses for this. Thanks for the info
Yea man there's a ton of decals in the quixel library too
WHAT oh my goodness I could use this in my project right now 🤣 you sir, are are a saint!
Nice what are ya working on?
@@JonathanWinbush I'm making a graphics package for a fantasy football league with their own logos, score recaps, etc and I've been struggling to get a good looking paint on the field with the custom teams in the endzones. This worked PERFECTLY!! Now each vid can have a field setup for the respective home team and it takes 5 seconds for me to swap out the texture. Seriously can't thank you enough for this tip!
@@Birii23 That's awesome I love to here this actually helped you save time too!
So I have played with the decals plenty before and it never dawned on me to use it like this! I had used it for water caustics and the like and wet look on stones, but never as something like a fabric switcher! Geniuous my friend! Have you played with the landscape displacement yet in 5.3? I was messing about with it and it is awesome! So much can be done now with UE it is crazy. Thanks Winbush!
How did it look on water I didn't even think to try it on there!
I haven't had a chance to try the displacements yet but have been seeing those tutorials popping up olot on YT 🤙🏿
This is sooo cool!😲
Thanks buddy 🤙🏿
Winbush. Seriously, you're the best. Another fun and super useful feature of Unreal I had no idea about. Thank you!
I love decals man. Last project I did, saved me weeks of time just using decals in a matter of hours. Perfectly adequate, looked great, performance wasn't hit.
That's the best part about it! They are so low cost you can go wild with them in your scene and not really see a performance hit at all but still get a ton of details 🤙🏿
@@JonathanWinbushin one of my Environment a had a thousand of decals😅and it could be even more, I combined several png textures where possible to use several decals in one
@@ORTyOW that's actually really smart I didn't even think about putting several images together as one png like that I'll have to remember that for the future 🤙🏿
@@JonathanWinbush yeah, thank you, that was a useful workaround, because several thousands of decals were inappropirate for performance for a playable Environment
@@ORTyOW is your game available to check out online I'd love to see it
You're videos always give me the kick to open UE and start creating, thank you!
Absolutely and you're welcome 🙏🏾🤙🏾
Yeah, you right. I’m doing simple stuff the hard way with substance cause I keep forgetting about decals. Thanks. Wish it worked on skeletal meshes as well though. Nice, thanks.
Yea this is good for when working with simple objects for sure but yea character stuff I think we still gotta use substance for now at least hopefully they can update decals to work better with moving mesh deforms
this saved me a bunch of time!!! thank you so much, Winbush!!
Absolutely Lin glad it helps! 🤙🏿
Love using decals - so handy for variations like this!
Absolutely they are always nice for adding those fine details in your scene at a low performance cost too
I graduated with an Art Degree in 2016, and it is both frustrating and amazing how what I know is mostly obsolete. This... blew me away.
Imagine me I graduated from art school in 06 like 90% of the programs I learned no longer exist 😁
Another solid tip! I can see a number of uses for this technique.
Thanks! On my way to check out your newest video as well 🤙🏾
I love decals, so much power!! This was a great use case and really cool way to use these!!
Absolutely and come at a very little peformance cost too
Also how can we add a subdivision surface to an alembic in unreal to give it a smoother shape?
Just made a youtube short to help show you what can help ua-cam.com/users/shortsHkdblEYceu8
Thanks, very helpful!
Absolutely 😁
You can even make this faster by converting the diffuse texture into a parameter and then instancing the material. Nice work! keep it up
Yup it's crazy how simple of a setup it can be like that too
Love this handy trick, thanks for sharing! Good stuff mate 🙌🏽
100% 🤙🏿
Very nice trick!
Thanks! 🤙🏿🤙🏿
Thank you winbush, I recently discovered your channel and your UE5 tutorials, you're absolutely amazing 🤗
Thank you so much and welcome to the channel!
Sneaky way:) I didn't know about Receive Decals, thanks! Replacing texture via instance material with texture parameter is faster.
😁 absolutely 🤙🏾
You da man Mr Bush
Thank you friend! 🙏🏿🤙🏿
Great idea. How I missed your channel. Big thanks for sharing your knowledge.
Welcome back! Haha but happy my information helps 🤙🏿
Winbush my favorite inspiration
Thank you so much means alot 🙏🏿
if this gonna have a layer system as lighting layer system its going to help a lot !! this is actually helpful you are truly amazing man ! thank you
I wonder does it have a layer system I've never checked
Spasiba comrade, valuable secrets!
Haha no secrets here mi casa su casa 🤙🏾
Lolz! n1
Didn't know it was a secret, always use them, but yeah, decals need more recognition
Based on the comments and message I've been getting today alot of people didn't know about them or never tried so just spreading the gospal with how I used them in my project. As long as it helps people is all I care about 🤙🏿
@@JonathanWinbush agree, thank you for that
@@ORTyOW absolutely my friend 🤙🏿
Smart move mr. ;)
Thank you thank you 🤙🏿
Another amazing time saver, thanks Winbush!
Appreciate it brother thanks 🤙🏿
@@JonathanWinbush my pleasure, keep up the great work!
Nice trick man ! Short and Quick. Thanks !!
Thanks fam 🤙🏾
Very cool!
Appreciate it 🤙🏾
Great and helpful technique!! Thank you.
wow!!😍
Super easy right! 🤙🏾
Awesomeness, thank you!
Glad you liked it! 🤙🏿
Thank y💕 u
Absolutely 🤙🏾
Wow!
I know right! 🤙🏾
Haha, never used it that way, really smart!!
Why are you so awesome haha, thanks for sharing!
😆 thanks brother appreciate it 🤙🏾
Oooooo that's a handy trick!
Ya very under used but so easy to apply 🤙🏾
Wonderful 🎉
Thanks 🤙🏾
This is useful, thanks 😎
Absolutely 🤙🏾
Thank you!
You bet!🤙🏿
thanks this helps in a big way
Absolutely glad it helps 🤙🏿
So good! Is that rug geometry something you built in C4D and exported to UE5?
Yea just a fbx brought in
Bro really helpful! ❤
Glad it helped! 🤙🏿💪🏿
you are a saviour
Thank you 🙏🏿
Maaan Unreal was there for an eternity and I didn't discover it until a month ago.
Yea man for as powerful as it is no one talks about it alot
Looks great!! But how about material reflections, metall/roughness etc?
You'd just set that up like you would any normal material the nodes are al there
Hello. Pls can I get the rug mesh 3d file?
Yup here ya go 🤙🏿 www.turbosquid.com/3d-models/3d-shag-rug/656457
If you use a material instance you won't need the 3 materials. Just make the texture a parameter and right click material -> create material instance.
Yup that works as well 🤙🏿
Nice hack. Thanks man!
100% you're welcome 🤙🏾
can you help make a tutorial about texture bombing in substrate material system for regular geometry object (not landscape object) please?
Wouldn't it be better to use a material instance on the decals to mitigate using ten materials and have a drag and drop texture?
Yea you can do it that way as well
Oh, this is amazing!
Teach you how to make this rug, please!
I got the rug off turbosquid 😁
hehehe, ok! Thanks!@@JonathanWinbush
how you build the Rug?? It's amazing too ;)
I got the rug off turbo squid for a few dollars 😁
What we really need is a unreal materials tutorial showing us how we can make cool materials like in octane or red shift but in unreal. I feel the materials setups are kinda wack.
What kind of materials are you looking for? You can always just import the Redshift materials over to unreal via the cineware plugin
@@JonathanWinbush I don’t use red shift. I used to be an octane person, but I moved to unreal because I got sick and tired of render times. Like an all-terrain is so easy and fun to do a really cool subsurface scattering and like it’s just really fun and colorful two-tone colors and stuff like that I feel like I have no control over the materials and nobody makes fun like octane style renders in unreal so there’s no tutorials for like stylized dope material setups
@no_damage gotcha stay tuned then I have an exciting announcement you might dig next month!
@@JonathanWinbush if I had an Olympic file that I made of a characters doing some thing from Houdini and I brought it in the cinema 4D and I wanted to add a subdivision surface in an expert that is a alembic into unreal. I’ve had trouble doing this. Do you know how to do it properly?
@no_damage never used houdini but in Cinema you can bake the cloth simulation then export
How did you make the actual rug?
Bought it off an market place
Why are your project previews of such high quality? It's like a path tracer. Could you please tell me the reason? I use UE5 to create videos. I still don't know what settings to get the highest quality. I think I have set the post process volume and project settings appropriately. GPU uses RTX4090. I'm sorry that my English is not good.
I'm not using path tracing but I have a free course ok my channel called unreal engine 5 in 5 days where I go through everything maybe it'll help
@@JonathanWinbush Thank you for your answer! I'll check it out soon!
Thankyou so much for this tutorial, its great help. A little request sir, Please can you make tutorial on Style3d meta plugin. How to use Daz3d clothing on metahuman / Daz body in Unreal Engine with Style3d plugin. Please😊
I'm sorry but I don't use any of those programs at all
Love it! Thank you Winbush!
Youre welcome!