[UE5] How to Create a Groom Fur for Unreal Engine 5 - Groom Tutorial

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 56

  • @MarisFreimanis
    @MarisFreimanis  3 місяці тому +9

    Manage to record it fast! Enjoy! Like, subscribe and share lol!
    How do you like my Metacat?

    • @yghjjhgj
      @yghjjhgj 3 місяці тому +5

      PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER

  • @marcusk9483
    @marcusk9483 24 дні тому

    Exactly what I was looking for. EXCELLENT! Happy new Year Maris

    • @MarisFreimanis
      @MarisFreimanis  21 день тому

      Happy New Year to you too, I hope you enjoy the tutorial!

  • @Hagen3
    @Hagen3 3 місяці тому +2

    Amazing, this is incredible Maris!!

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      Thank you!

    • @yghjjhgj
      @yghjjhgj 3 місяці тому +1

      @@MarisFreimanis PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER

  • @guillermo3dcode
    @guillermo3dcode 3 місяці тому +1

    Exactly what i was looking for!!! Thanks Maris!! 💯

  • @myauritcio
    @myauritcio 3 місяці тому +2

    Просто, понятно, лаконично. Большое спасибо за урок!

  • @FruitZeus
    @FruitZeus 2 місяці тому

    Great tutorial. Thank you!!

  • @ThirdMoveStudios
    @ThirdMoveStudios 3 місяці тому

    That's pretty amazing bro!! Thanks for that!

  • @ZachGrabas
    @ZachGrabas 19 днів тому

    I'm having problems with the material, I followed it exactly but all the hair strands show as a single color rather than matching the mesh

  • @unrealhabitat
    @unrealhabitat 3 місяці тому +1

    This is amazing! Great job!

  • @凌潮
    @凌潮 3 місяці тому +1

    Really helpfull! I'm making a character with tail these days and you are a savior!
    Could you also share the technique of how you rig the ears and tails to a metahuman?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +1

      Ears for this is rigged on MH ear bones, but it's tricky. Alternative is to create new bones for car ears and rig them (and set weight 0 to original ear bones). its good approach and probably easier since you need to add extra bones for tail anyways. For tail I just drag out few bones for hip, really basic. Tail is separate mesh so I can toggle it on and off if in future I decide to add some clothing to my cat.

    • @凌潮
      @凌潮 3 місяці тому +1

      @@MarisFreimanis Thanks mate, really helpfull.

    • @UnrealNabil
      @UnrealNabil 3 місяці тому

      @@MarisFreimanis can you make a tutorial for these steps please ?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      @@UnrealNabil Any rigging tutorial will be good enough. Will see maybe will make short clip on X.

  • @frellinghazmot4443
    @frellinghazmot4443 3 місяці тому

    You're amazing for this. Thank you so much.

  • @Fafmagic
    @Fafmagic 3 місяці тому

    So useful. Thanks!

  • @storej-k4l
    @storej-k4l 3 місяці тому +3

    how u get the cat's head into metahuman?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +2

      Since this is my personal project i have went trough ton of complicated steps, but if you fallow my custom metahuman tutorial you can get 90% there. Just sculpt MH head to look like cat mesh and use that to upload to MH creator.

  • @franco6445
    @franco6445 Місяць тому

    you should do a full blender groom tutorial! great vid also

    • @MarisFreimanis
      @MarisFreimanis  21 день тому

      This convers most of cases anyways I think, rest is really project/charachter specifics.

  • @RWBKelly
    @RWBKelly 8 днів тому

    How we go about getting the texture onto the particle systems fur/hair?

    • @MarisFreimanis
      @MarisFreimanis  3 дні тому

      It's in video, you just apply material with a texture you use for character and it will match.

  • @DoWonderStudio
    @DoWonderStudio 8 днів тому

    Assertion failed: CellIndex < uint32(Cells.Num()) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomBindingBuilder.cpp] [Line: 959] I am getting this any idea how to resolve it when creating binding?

  • @3dchick
    @3dchick 3 місяці тому +1

    holy cow!

  • @DailyPaily
    @DailyPaily 3 місяці тому +1

    Cool

  • @Никита1
    @Никита1 Місяць тому

    thanks for the tutorial, please tell me I followed your recommendations, but with facial animation, beard, eyebrows, etc. do not follow the skin, although when turning the head, everything is fine

  • @arw1292
    @arw1292 3 місяці тому

    Maybe silly question...and i think its a yes or no here, but you have to create a texture on the mesh's uv, and then that's how you would color the hair/fur? It's the underlying mesh that defines what that pattern would be?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +1

      Underlaying mesh (one used in blender) defines groom UV layout, but you can use completely different color textures for mesh and fur, textures don't need to match, just UV layout. So for example FUR can have stripes but skin can be solid color.

    • @arw1292
      @arw1292 3 місяці тому

      @@MarisFreimanis thank you!!!!!

  • @ArikiSun
    @ArikiSun Місяць тому

    super thanks

    • @MarisFreimanis
      @MarisFreimanis  Місяць тому

      Glad it helped! And thanks for 2 year sub :)

  • @blockschmidt
    @blockschmidt 3 місяці тому

    Looks amazing, only the texture/ear flickering was weird too me - what is causing this :)?

    • @MarisFreimanis
      @MarisFreimanis  2 місяці тому +2

      It's scene issue not MH, that flicker showed up in rendering, haven't looked into it, since didn't wanted to render scene again. But I did other renders outside that scene and didn't had any flicker.

    • @blockschmidt
      @blockschmidt 2 місяці тому

      @@MarisFreimanis I see, good to know! :-)

  • @bsasikff4464
    @bsasikff4464 3 місяці тому

    bro how did you used the facial rig of meta human in your model ? tutorial
    ?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      That cat is a Metahuman so it has same functionality as any other MH, including MH face control rig.

  • @OHeroidaAmazonia
    @OHeroidaAmazonia 3 місяці тому

    Does this groom have simulation?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      @@OHeroidaAmazonia you mean can you apply physics to it? If so yes, it works same way as other grooming assets.

  • @yghjjhgj
    @yghjjhgj 3 місяці тому +1

    HI . PLEASE MAKE A STEP BY STEP TUT TO HOW CREATE THIS CAT AS A METAHUMAN CHARACTER >> I ASKED MANY PERSONS BUT I GET NO ANSWER

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      Hi! I have 3 videos on this topic - How to create a custom metahuman, custom clothing and fur. They should give enough knowledge to create something similar.

  • @CGYI-zb3ho
    @CGYI-zb3ho 3 місяці тому +1

    As I see, you’re doing cool things with MetaHuman. I wanted to ask if it’s possible to create a child or a baby with MetaHuman? Could you do that for us? I’m just curious if it could work :)

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +2

      I have got requests like that, but not really planning to make one. My Chucky probably was closest to that. My suggestion is to work on your Child / baby version on MH as grown up, while giving Child details and then scale it down in Unreal, it will give best results and will not mess up things.