I like how the Mario sprites in the left graph mimic what their associated Mario is actually doing, and I like how towards the later levels, you can see the front of the pack do all the hard tricks and the wave of 4:58-4:59 runs coming behind doing standard strats (it's especially obvious in 8-3).
It is actually more than three guys some of them just did exactly the same inputs because there are only a few frames to spare so a bunch of them would be on top of each other with exactly the same movement...
Hey so that video needed some neat programming. (Did you notice how the coins tastefully change their opacity at 1:18?), but if you want to see some incredible editing check these highlights from our last live speedrunning event. ua-cam.com/video/3WRWz7XG3Os/v-deo.html Follow up video with stats and some how it's made coming sometime in the future. Happy holidays everyone!
Not just that, it's the first time 4.2 frame rule has been saved in a run. I also liked how you could so clearly see the frame rule at play in the first levels.
2:59 That was very interesting to see in the underworld that 1st place decided to do some hops between the hallway of bricks, then some backwards jumps that got them in 1st place.
Love the leaderboard thing showing placement. Really give you a clear idea of how hard it is to to even be close to the best. Even though the run is only 5 minutes a slight delay in the early levels is all it takes to slap you below the 3rd position.
5:55 - Seeing the not-so-discrete differences now that the framerule differences are out of play, it's SO satisfying to see them swim towards the exit pipe.
This is such an amazing video! I'm really glad I was able to help make this masterpiece, and I was able to find my Mario near the end of 8-4! Seeing Niftski ahead of everyone throughout most of the run was incredible to watch as well!
Great Video. A heat map of the bottom image would be awasome. The passing of a Mario would change the color of the bottom image showing a trail where the average Mario was.
Your innovation is a game changer (pun very intended), and brings so much value to live runs, and visual comprehension in comparing the time value of various tech.
This video is incredible! I have watched this way too many times. I can’t get enough of it. Even tho I’m not sub 5 minutes I still am on the leaderboard several times. It’s really cool to watch this video. Thank for putting in the work!
Actually getting to see the effects of the frame rule in action was so cool! Watching the Mario columns sweep across the landscape is a thing of beauty
I love that at some point, the difference in frame rules is so massive that so you can't even see all of the Marios on the upper screen anymore Also the fact that I can tell who Niftski is by the time we reach 4-2
It would be interesting to have some statistics in the end of the video. For example, how many of sub 5 runs used FPGs, BBG and other main tricks and what tricks have to be necessarily done to hit a specific time (or the highest time without a specific trick) upd: Also it would be very interesting to create a data table to show, in what parts of the game every speedrunner lost time on their PBs
I think we need a 456.x or 455.x video to include all documented pb's + all qualifying obsoleted runs. I definitely need to see the nailbiting race in 8-4 as Niftski's #2 record (with the best 8-4 in a speedrun) nearly catches the more conservative 8-4 in the current WR. 😅
@GMPranav yeah. Challenger & I flushed out the Glitch / Warp concept in POP SNES, and came up with a pretty great any% route to beat the game in about 6m 50s. Challenger's latest TAS is down to 6;46.53049, and my sum of best is down to 6;51.62210. Realistically, I don't think I can do better than 652.9 in a full run, but I'm definitely gonna try to break that Second Barrier before I get back into the All Levels category. Come join POP SNES ANY%! Give me some competition! Lol Cheers.
One interesting thing about this. You realize as long as you're holding down the right button, your speed doesn't change... As in, jumping, landing on bad guys, hitting stuff with your head... None of it changes your speed... So you can jump all you want in a speed run and it won't make you go any slower.
At the start of the video from 1:13 - 1:16, one of the Marios is in front? Is that because they did a trick to line themselves up, or do the TAS's not match up?
If you go really slowly I think you can see one Mario doing a fast accel at the very start. This doesn't save a framerule though so nobody else does it
that was KingOfJonnyBoy. he did a fast acceleration at the start of the level as a meme. it saves a couple of frames, which is why he is slightly ahead, but it does not save a full framerule which is why he is then aligned at the start of the next level
How did the 60 fps flat runs get played? I would assume that you converted to nes timing or did you just leave the 60 flat timing runs out altogether? I kinda thought that when watching it you would see the switch/nes mini players slowly losing time (especially noticeable in transition screens). On a separate note, thank you for the amazing work that you’ve been doing! The tournament at Pace was really fun to watch with the new screen capture. 💪 💯
I played them using nes timing yes. It would have been possible to slow them down for framerate reasons, but from an artistic perspective I preferred exact spacing at the start of levels ;)
What a monumental piece of work! Converting just one RTA run into a TAS replay is very time consuming.
I like how the Mario sprites in the left graph mimic what their associated Mario is actually doing, and I like how towards the later levels, you can see the front of the pack do all the hard tricks and the wave of 4:58-4:59 runs coming behind doing standard strats (it's especially obvious in 8-3).
Kinda interesting to see the actual framerules visually. Those perfect intervals between sets of Marios.
having heard people talk about them for years and then able to finally see it like this is incredible to me
You coulda hung out at a bus stop.@@Thunder-Sky
flibidy went ahead and dibidy'd again!
so true kosmic
I can’t believe Kosmic watched his run and hundreds others all in one!
2:06
Everyone taking the top route to the warp zone.
The three guys: Nah. Imma do my own thing.
It is actually more than three guys some of them just did exactly the same inputs because there are only a few frames to spare so a bunch of them would be on top of each other with exactly the same movement...
Hey so that video needed some neat programming. (Did you notice how the coins tastefully change their opacity at 1:18?), but if you want to see some incredible editing check these highlights from our last live speedrunning event. ua-cam.com/video/3WRWz7XG3Os/v-deo.html Follow up video with stats and some how it's made coming sometime in the future. Happy holidays everyone!
That blew off my brain so hard
6:12 I like how peach stayed completely normal when encountering cursed snake mario
It was as if millions of bowsers cried out, and were suddenly silenced
3:22 I got goosebumps when that "1st" dropped to just one player
Not just that, it's the first time 4.2 frame rule has been saved in a run.
I also liked how you could so clearly see the frame rule at play in the first levels.
@@goffe2282it’s not the first time l4-2 was done in a run, both niftski and miniland had reached 8-1 on tas tie pace before the world record
@@joethebrospeedrunsI think he meant a FULL run to the finish?
@@johky still not the first time iirc, someone (i think gaster, but im not sure) got it in a dead run and decided to finish it out
There can be ONLY ONE
2:59 That was very interesting to see in the underworld that 1st place decided to do some hops between the hallway of bricks, then some backwards jumps that got them in 1st place.
that's lightning 4-2, backwards jump on the question blocks and a backwards walljump on the pipe
Love the leaderboard thing showing placement. Really give you a clear idea of how hard it is to to even be close to the best. Even though the run is only 5 minutes a slight delay in the early levels is all it takes to slap you below the 3rd position.
5:55 - Seeing the not-so-discrete differences now that the framerule differences are out of play, it's SO satisfying to see them swim towards the exit pipe.
This is such an amazing video! I'm really glad I was able to help make this masterpiece, and I was able to find my Mario near the end of 8-4! Seeing Niftski ahead of everyone throughout most of the run was incredible to watch as well!
The project is finally here🎉
Genealy, we hierd 356 Men To Save Peach, Almost Everyone Made It Back.
Imagine an online competition in which the best Runner of every country participates, it would be cool.
The lone legend who came into 8-4 at 14 framerules behind and clutched out the sub-5! Who was it?
Nev09 - srcrunid: zxn936em
Imagine being in the top 50 but then you fail walljump
I feel like I can't watch the end of 8-4 without hearing Niftski's quintessential freakout of joy.
i like how in 4-2 you can immediately tell which run is niftski's
Great Video. A heat map of the bottom image would be awasome. The passing of a Mario would change the color of the bottom image showing a trail where the average Mario was.
I really should have done that..
Your innovation is a game changer (pun very intended), and brings so much value to live runs, and visual comprehension in comparing the time value of various tech.
This video is incredible! I have watched this way too many times. I can’t get enough of it. Even tho I’m not sub 5 minutes I still am on the leaderboard several times. It’s really cool to watch this video. Thank for putting in the work!
Actually getting to see the effects of the frame rule in action was so cool! Watching the Mario columns sweep across the landscape is a thing of beauty
Watching the different framerules converge to everyframecounts of bowsers castle becoming a gardenhose of bowser murder was fun.
This is so cool! Absolutely wild turning all these runs into a massive TAS compilation that can be displayed this way. Love it.
I love that at some point, the difference in frame rules is so massive that so you can't even see all of the Marios on the upper screen anymore
Also the fact that I can tell who Niftski is by the time we reach 4-2
It's raining Bowsers! Hallelujah!
love how from 1-2 onward, you can see the framerules in action. 20 frame busses indeed
It blows my mind the effort that goes into these videos and tech! Hope to see more stuff in the future!
Fantastic work as always!
5:38
If you watch the bottom closely you can see that _one_ player missed the pipe wall jump in 8-4
yup it was me lmao
Awesome video as always! 🥳
This video is amazingly made and super entertaining and it is a honor to be in one of your videos.
Art
the water section looks SOOOO beautiful
Yet another incredible video. So glad to have been a part of this
simply beautiful. love everything about this, you should be proud of this work of art
I don’t know what else to say other than incredible. Speedrun video made by and for speedrunners!
I like how in 8-4 the underwater has a stream of hundreds of Marios
I thought the other video where some runs failed was more fun because you kept hearing the death music and watching the number go down.
So many Marios! Very cool video
When the teacher has us play kahoot... *for a prize*
It's interesting to see how much distance the front of the pack gains over the rear, even before frame rule sets in.
1st place be like "follow my lead" ahh moment 💀
Just got the notification, and I already know this will be incredible. Thank you for your dedication to our community.
2:10 This is such a cool sound effect to hear.
The amount of jumping is so funny to me for no reason
All the countless Marios marching in close formation start to remind me of Lemmings.
Niftski can be easily spotted
What a monumental work of technology and spectacle!
The water level in 8-4:ABSOLUTE CHAOS
This is a work of art.
You can just see niftski say goodbye to everyone else in 4-2 😂😂😂
😂😂😂
Wow! Thats absolutely incredible work!
This is the most awesome video I have ever seen!
should have thrown in the TAS to see the 1v1 race between niftski ans the TAS into 8-4
It would be interesting to have some statistics in the end of the video. For example, how many of sub 5 runs used FPGs, BBG and other main tricks and what tricks have to be necessarily done to hit a specific time (or the highest time without a specific trick)
upd: Also it would be very interesting to create a data table to show, in what parts of the game every speedrunner lost time on their PBs
So cool. I had a feeling Mario was going to win.
I think we need a 456.x or 455.x video to include all documented pb's + all qualifying obsoleted runs.
I definitely need to see the nailbiting race in 8-4 as Niftski's #2 record (with the best 8-4 in a speedrun) nearly catches the more conservative 8-4 in the current WR.
😅
Ayo I knew I saw your name somewhere....realised you have done some PoP speedruns
@GMPranav yeah. Challenger & I flushed out the Glitch / Warp concept in POP SNES, and came up with a pretty great any% route to beat the game in about 6m 50s.
Challenger's latest TAS is down to 6;46.53049, and my sum of best is down to 6;51.62210. Realistically, I don't think I can do better than 652.9 in a full run, but I'm definitely gonna try to break that Second Barrier before I get back into the All Levels category.
Come join POP SNES ANY%! Give me some competition! Lol
Cheers.
"No cheaters found this year". Love the fringe benefits.
5:39 rip to the one person that missed the wallclip and had to use the coin block
yup rip me lol
One interesting thing about this. You realize as long as you're holding down the right button, your speed doesn't change... As in, jumping, landing on bad guys, hitting stuff with your head... None of it changes your speed... So you can jump all you want in a speed run and it won't make you go any slower.
Super Meat Boy's replays at the end of each stage be like
Awesome, looking forward to the stats
Great work flibidy!
Why is everyone jumping all the dang time?
Awesome video from the incredible man himself 🧠
2:06 I've never seen anyone go though that wall before
Starts at 1:10.
Holy poop! This is beyond amazing!
Oh boy, here it is!
imagine living peacefuly as a goomba in the mushroom kingdom and seeing this come towards you
Starting from 8-1 you can see Niftski one frame rule ahead
Thanks for the hard work
Every stage clear I got sorting algorithm flashbacks
Why did no one tell me we were doing one this year. I would have helped
Phenomenal work!!! thanks sooo much
That's amazing. It's so fun to watch.
Imagine you're bowser and you're watching this on your security camera footage
I would love to see this done with super Mario 3 and world as well😳
What a piece of art!
The perfect video doesn't exis...
1:11 The Mario Tornado!
At the start of the video from 1:13 - 1:16, one of the Marios is in front? Is that because they did a trick to line themselves up, or do the TAS's not match up?
If you go really slowly I think you can see one Mario doing a fast accel at the very start. This doesn't save a framerule though so nobody else does it
that was KingOfJonnyBoy. he did a fast acceleration at the start of the level as a meme. it saves a couple of frames, which is why he is slightly ahead, but it does not save a full framerule which is why he is then aligned at the start of the next level
thank you dude
4:32
Why do they all stop here on the stairs?
Bullet bill glitch. It skips the animation of the flag going down and the walk to the castle, but you have to wait for the bill
@@WolfAeterni
Thanks
AWESOME
5:42 it's raining fish
This is poetry
Hundreds of browsers, silenced.
Deserves 3likes from everybody that would have taken sooo much minor tweaking 😂 it’s not funny how long did it take from scratch 😂
Do you have a copy of the leaderboard as it was frozen the day you pulled this data?
I do, all the information is included in a sql database that I will release with the next video
@@flibidydibidy woohoo! A moment in history.
This is SO FREAKIN COOLq
Insane stuff
It's-a quantum Mario
Not sure if princess can handle so many Marios at once 😈
How did the 60 fps flat runs get played? I would assume that you converted to nes timing or did you just leave the 60 flat timing runs out altogether? I kinda thought that when watching it you would see the switch/nes mini players slowly losing time (especially noticeable in transition screens). On a separate note, thank you for the amazing work that you’ve been doing! The tournament at Pace was really fun to watch with the new screen capture. 💪 💯
I played them using nes timing yes. It would have been possible to slow them down for framerate reasons, but from an artistic perspective I preferred exact spacing at the start of levels ;)
That was cool
Is the tournament watchable somewhere?
I bet you can find the VOD on the pace (twitch.tv/speedrun) page, and the highlights here: ua-cam.com/video/3WRWz7XG3Os/v-deo.html