Some more good 3D modeling programs I use are: Asset Forge, Microsoft 3D paint, Microsoft 3D Builder, Kenshape (by Kenney), and Crocotile 3D for making 3D pixel art with retro 8it/16 bit styled graphics.
VRM is actually just a binary GLTF file with additional Meta Data( like author, Licensing, Permissions, etc). If you want to import it into blender, just change the extension to GLB and it will work out of the box. Pretty much any 3d dcc that supports GLTF should be able to import this format. However there are dedicated plugins for blender, Unreal Engine and Unity, too. Reportedly RPG Maker Unite will support VRM files, too. Rocket 3F looks interesting, will check it out.
Given the BSP-to-static mesh feature and modeling plugins, I'd throw Unreal Engine onto the list too. The BSP modeling alone doesn't get enough love, despite all of the useful customization settings. Hell, apply Megascans surface materials and those models could really shine.
Not being an artist I found 3D to be very intimidating. Last year I stumbled across spline 3D and then Vectary. Both felt very user friendly mainly in their UI being so obvious and I used them along with some of the (outdated) tutorials they include. But later on I would want to do something that popped into my head but didn't know how to actually make it. I would look for insight in their discord server or tutorials on yt but more often than not I would just come to a dead end. Of course this was a skill issue since looking up stuff made with both you can find really cool stuff. In the end I decided Blender having a metric ton more tutorials and resources far outweighed it looking intimidating and I admit at the beginning I felt lost but after trying a couple beginner's guides it does become more manageable. I don't recommend the famous Donut tutorial because on part 3 you'll find the instructions are outdated and the pinned comment doesn't help.
Same, i've been "trying to start learning" for whole my life. Followed some tutorial, kind of know what's happening. Make something i want from scratch, can't make anything. I hope people figure out vr modelling and sculpting and replace mouse.
Wait, Donut tutorial has been remade 2 times already. Are you watching the 2.7x version? Also, watch the chair one, I've completed it once it came out and it's really beginner friendly. Highly recommended. Blender Guru is such a nice guy. We're lucky to have nice fellas like Mike & Andrew Price in this field.
I found B for Artists to be an outdated model after Blender 3. Blender 3 is much easier to look at than Blender 2 which is where B for Artists seemed to shine
@@NotTheHeroStudios That's the freedom that comes when you aren't a giant, publicly-traded corporation that would escalate your minor feature/simple idea 15 times over the course of 6 months to higher directors/execs so that eventually it'll just be thrown out because it "doesn't fit" in the app.
NURBS...I haven't heard that name in years! I am glad to see the 3D world providing avenues for more accessibility. I remember the days of development when we had to have dongles for licensing per seat. UGH! Great stuff man!
One additional thing you have to take into account when looking at DAZ is the licensing. They basically only allow you to create stuff for yourself and non-commercial. If you want to use it for anything be it 2D (prints or artwork for pay) or 3D (printing 3D or CNC) OR using it in Game Engines (Interactive or 3D animated), you will pay between 15 and 100 dollars for a license.
That's not really correct, for a standard product it's "Any 2D artwork you produce and render out is completely owned by you (unless specified otherwise on the product page). You can use your 2D works commercially, modify them, sell them, or promote them, as protected by the End User License Agreement (EULA). This is because the end product is a 2D render (your artwork) of the 3D model, as opposed to the original 3D Content." If you want to use the content in something like Unreal then you would need an interactive licence, which is pretty standard.
@@weirdscix if this is the case, I stand corrected. The text as you can read from my comment is ambiguous in this and should be made as clear as possible between the legal implications and the understanding of the user.
Regarding Vroid's exporting tool. It's been a while since I worked with it, but when I did, I changed the file extension (in Windows) of the exported file from (whatever it was, again sorry, it's been a while) to .dae, and Blender was able to recognize it as a COLLADA file and import it.
I'll give Clavicula a spin. Modeling in VR sounds like it should be fastest workflow for 3d modelling and yet I haven't found any software that's useful for making game-ready assets. That being said, I'm spoiled by blender 🙃
Wild that during the recording of this there was concern about Plasticity being dead 💀. It’s not free anymore, but damn, worth every penny! Plasticity is by far the most enjoyable hard surface (cad) modelling software to work in.
clav ik you luh. :)..cascadure is 300 frames...not a lot really, even for a simple game...if you look at the game I'm working on(no need) I'm using more than 2k frames of animation..for the player...and the size is still growing a little. Thanks for the video...like.
I found it looked a bit odd at thumbnail size so I tweaked the image slightly for the thumb. I often do the title image and make the video, then tweak it for the thumb so it looks better postage stamp sized.
NURBS is stilla big deal. Mostly used in product, and automotive design. Not particularly useful for film or games as you are better off just starting with polys first as opposed to convering NURMBS do Polygons.
I would not recommend DazStudio, it is free and good, but the terms they have is very restrictive and the company is very aggressive, I asked if I could use it to make a pose for a character used in a game I used to make custom snapshots/images they just answered no and banned me, so you can not use that program to make characters or poses to ant game or VR, not even if you made the character and only use Daz to pose the figure
Not really. They definitely send more than neccesary but Mike was massively overexaggerating how bad it is. At least, I don't get that many and I've been signed up for many, many years.
@@Lattamonsteri And I searched it before I wrote them down, to see which one is it, and confirmed it to myself that it's SketchUp but my brain decided to forget that again lmao. You're right.
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Daz is like character creator, it is included with modeling tools but it is basically a human creator
clo-set connect jinny its free
Some more good 3D modeling programs I use are: Asset Forge, Microsoft 3D paint, Microsoft 3D Builder, Kenshape (by Kenney), and Crocotile 3D for making 3D pixel art with retro 8it/16 bit styled graphics.
Except for the free part. That's why Crocotile and Aartform aren't on the list.
@@brodriguez11000 Yeah, I forgot about that part.
Blender, Vectary, SculptGL, Spline, Womp 3D. These are my favourite for free use. But there are so many to choose from!
VRM is actually just a binary GLTF file with additional Meta Data( like author, Licensing, Permissions, etc). If you want to import it into blender, just change the extension to GLB and it will work out of the box. Pretty much any 3d dcc that supports GLTF should be able to import this format. However there are dedicated plugins for blender, Unreal Engine and Unity, too. Reportedly RPG Maker Unite will support VRM files, too.
Rocket 3F looks interesting, will check it out.
Given the BSP-to-static mesh feature and modeling plugins, I'd throw Unreal Engine onto the list too. The BSP modeling alone doesn't get enough love, despite all of the useful customization settings. Hell, apply Megascans surface materials and those models could really shine.
Not being an artist I found 3D to be very intimidating. Last year I stumbled across spline 3D and then Vectary.
Both felt very user friendly mainly in their UI being so obvious and I used them along with some of the (outdated) tutorials they include.
But later on I would want to do something that popped into my head but didn't know how to actually make it. I would look for insight in their discord server or tutorials on yt but more often than not I would just come to a dead end. Of course this was a skill issue since looking up stuff made with both you can find really cool stuff.
In the end I decided Blender having a metric ton more tutorials and resources far outweighed it looking intimidating and I admit at the beginning I felt lost but after trying a couple beginner's guides it does become more manageable.
I don't recommend the famous Donut tutorial because on part 3 you'll find the instructions are outdated and the pinned comment doesn't help.
Same, i've been "trying to start learning" for whole my life. Followed some tutorial, kind of know what's happening. Make something i want from scratch, can't make anything.
I hope people figure out vr modelling and sculpting and replace mouse.
Wait, Donut tutorial has been remade 2 times already. Are you watching the 2.7x version?
Also, watch the chair one, I've completed it once it came out and it's really beginner friendly. Highly recommended. Blender Guru is such a nice guy.
We're lucky to have nice fellas like Mike & Andrew Price in this field.
Wings3D is still a good tool.
I found B for Artists to be an outdated model after Blender 3. Blender 3 is much easier to look at than Blender 2 which is where B for Artists seemed to shine
BforArtists has a tough job keeping up to date with Blender itself when the main app is updated almost very 2-3 months sometimes.
@@fablewalls it's actually insane how Fast blenders authors update the program
I truly believe they have 1000 coders locked in a basement
@@NotTheHeroStudios That's the freedom that comes when you aren't a giant, publicly-traded corporation that would escalate your minor feature/simple idea 15 times over the course of 6 months to higher directors/execs so that eventually it'll just be thrown out because it "doesn't fit" in the app.
@@fablewalls No worries, we still are up to date with the Blender main branch with every release. And we have a weekly developer build too
:)
@@bforartists Hey, now that is cool. I'll have a look.
NURBS...I haven't heard that name in years! I am glad to see the 3D world providing avenues for more accessibility. I remember the days of development when we had to have dongles for licensing per seat. UGH! Great stuff man!
The ideal for pure modelling should be a mix between the power of Rocket 3F and the simplicity of interface of Blockbench. Nobody has cracked that yet
One additional thing you have to take into account when looking at DAZ is the licensing. They basically only allow you to create stuff for yourself and non-commercial. If you want to use it for anything be it 2D (prints or artwork for pay) or 3D (printing 3D or CNC) OR using it in Game Engines (Interactive or 3D animated), you will pay between 15 and 100 dollars for a license.
That's not really correct, for a standard product it's "Any 2D artwork you produce and render out is completely owned by you (unless specified otherwise on the product page). You can use your 2D works commercially, modify them, sell them, or promote them, as protected by the End User License Agreement (EULA). This is because the end product is a 2D render (your artwork) of the 3D model, as opposed to the original 3D Content." If you want to use the content in something like Unreal then you would need an interactive licence, which is pretty standard.
@@weirdscix if this is the case, I stand corrected. The text as you can read from my comment is ambiguous in this and should be made as clear as possible between the legal implications and the understanding of the user.
Regarding Vroid's exporting tool. It's been a while since I worked with it, but when I did, I changed the file extension (in Windows) of the exported file from (whatever it was, again sorry, it's been a while) to .dae, and Blender was able to recognize it as a COLLADA file and import it.
really nice overview, thank you
wow that was a terrific list. Most of its software I have not heard of before this video.
Video is missing a timeline.
I'll give Clavicula a spin. Modeling in VR sounds like it should be fastest workflow for 3d modelling and yet I haven't found any software that's useful for making game-ready assets.
That being said, I'm spoiled by blender 🙃
Wild that during the recording of this there was concern about Plasticity being dead 💀.
It’s not free anymore, but damn, worth every penny! Plasticity is by far the most enjoyable hard surface (cad) modelling software to work in.
The way this man just summons the definition of NURBS from nowhere...
For free texturing Quixel Mixer is the King for me.
Would be cool with a tutorial series for Material maker
What do you recommend for animating?
clav ik you luh. :)..cascadure is 300 frames...not a lot really, even for a simple game...if you look at the game I'm working on(no need) I'm using more than 2k frames of animation..for the player...and the size is still growing a little. Thanks for the video...like.
I could be getting it wrong myself but I think the pronunciation might be Cla-vic-ula - seems to make the most sense to me anyhows.
Lol, never ever use me as the source of how things are pronounced. Never. ;)
End looks very similar to Dracula, so maybe pronounced same way
It pronounces kinda like in Spanish: Cla-vi-cu-la.
Source: myself (I'm from Spain) 😂
Why is the face logo under Maximo placed a little bit higher in the video's intro than the thumbnail?
I found it looked a bit odd at thumbnail size so I tweaked the image slightly for the thumb. I often do the title image and make the video, then tweak it for the thumb so it looks better postage stamp sized.
يعني انت تركت كلشي وركّزت على هاي 😅
Quixel Mixer. Where is it?
MIA...
I did add it to the list though, just a pure oversight on my behalf.
Thanks for the Video...
Thanks Brother!
Yarrrgh, shiver me timbers, I thought all 3D graphics applications were free!
i'm loving blockbench
❤❤❤❤ thanks
Great content :)
nice review
NURBS is stilla big deal. Mostly used in product, and automotive design. Not particularly useful for film or games as you are better off just starting with polys first as opposed to convering NURMBS do Polygons.
i'm gonna be honest, kinda disappointed that there isn't any time stamps for each of the softwares :/
Sketchup 🤓
That's the one.
Yup
Dust3d forgot to add css for their website
cant download rocket or accurig both websites are broken.
i Think it's no longer on the web, so Rip rocket
I would not recommend DazStudio, it is free and good, but the terms they have is very restrictive and the company is very aggressive, I asked if I could use it to make a pose for a character used in a game I used to make custom snapshots/images they just answered no and banned me, so you can not use that program to make characters or poses to ant game or VR, not even if you made the character and only use Daz to pose the figure
Cool video.
You forgot Womp.
Outdated or not, pls cover wings3d and Hexagon too.
Im glad someone mentioned it. I still use Wings 3D. It has been updated recently
@@LeafyNebula Wings 3D hasn't been updated since Feb 27 2022. That was over a year ago.
Blender daddy
Maybe a silly question, but what about WINGS 3D?
Mikey YOU ARE THE BEST!!!!
Add timestamps to videos like this next time please
That's the trick to force you to watch the full video
If you needs free apps? Then use pirates versions
What.?!?!? DAZ will mass spam your email. oh shit..........damn. I should never sign up....
Not really. They definitely send more than neccesary but Mike was massively overexaggerating how bad it is. At least, I don't get that many and I've been signed up for many, many years.
SketchCad - Sketchfab
Creature Creator - Character Creator
AccuCore - AccuRig
C'mon Mike, we've come a long way since foliage 😅
I thought it was SketchUp that he was referencing, not Sketchfab. :P At some point Google sold it to Trimble.
@@Lattamonsteri And I searched it before I wrote them down, to see which one is it, and confirmed it to myself that it's SketchUp but my brain decided to forget that again lmao.
You're right.
@@zinetx it happens :D